Add commander damage support

This commit is contained in:
Correl Roush 2023-03-21 17:29:44 -04:00
parent 980d830e94
commit 15711150cc

View file

@ -168,7 +168,7 @@ public:
}
App::Choices loop() {
auto t = M5.Touch.getDetail();
if (t.wasPressed()) {
if (t.wasClicked()) {
if (!button_power.isPressed() && button_power.contains(t.x, t.y)) {
button_power.press(true);
button_power.drawButton(true);
@ -432,6 +432,7 @@ public:
int height = M5.Display.height() / 2;
players[i].lifeTotal = 40;
for (int j = 0; j < 4; j ++) players[i].commanderDamage[j] = 0;
switch (i + 1) {
case 1:
players[i].rect = { .x=sidebarRect.width, .y=0, .width=width, .height=height, .rotation=2};
@ -455,11 +456,12 @@ public:
App::Choices loop () {
auto t = M5.Touch.getDetail();
const time_t current_time = time(nullptr);
if (t.wasPressed()) {
if (t.wasClicked()) {
last_interaction_time = current_time;
switch (mode) {
case Playing:
case CommanderDamage:
if (sidebarRect.contains(t.x, t.y)) {
showConfirm();
mode = ConfirmReset;
@ -485,6 +487,15 @@ public:
break;
}
}
else if (t.wasHold()) {
last_interaction_time = current_time;
switch (mode) {
case Playing:
case CommanderDamage:
for (int i = 0; i < 4; i++) holdPlayer(i, t.x, t.y);
break;
}
}
if (current_time >= next_clock_update) {
ESP_LOGD("LifeTracker", "Updating clock and battery display");
next_clock_update = next_minute(current_time);
@ -503,7 +514,7 @@ public:
}
protected:
enum Mode {Playing, ConfirmReset};
enum Mode {Playing, CommanderDamage, ConfirmReset};
Mode mode;
struct Rect {
int x;
@ -519,9 +530,11 @@ protected:
struct Player {
int lifeTotal;
Rect rect;
int commanderDamage[4];
};
Rect sidebarRect;
Player players[4];
int activePlayer = 0;
LGFX_Button button_ok;
LGFX_Button button_cancel;
time_t last_interaction_time;
@ -533,10 +546,23 @@ protected:
Rect* rect = &players[player].rect;
int border = 5;
int lifeTotal;
bool isActive = false;
auto lineColor = TFT_LIGHTGRAY;
switch (mode) {
case CommanderDamage:
lifeTotal = players[activePlayer].commanderDamage[player];
isActive = activePlayer == player;
lineColor = TFT_BLACK;
border = 7;
break;
default:
lifeTotal = players[player].lifeTotal;
}
M5Canvas canvas(&M5.Display);
canvas.createSprite(rect->width, rect->height);
canvas.fillSprite(TFT_LIGHTGRAY);
canvas.fillRect(border, border, rect->width - border, rect->height - border, TFT_WHITE);
canvas.fillSprite(lineColor);
canvas.fillRect(border, border, rect->width - border, rect->height - border, isActive ? TFT_LIGHTGRAY : TFT_WHITE);
canvas.setRotation(rect->rotation);
canvas.setTextColor(TFT_BLACK);
canvas.setFont(&fonts::FreeMono24pt7b);
@ -547,11 +573,11 @@ protected:
canvas.drawString("+5", rect->width - border * 2 - canvas.textWidth("+5"), rect->height - border * 2 - canvas.fontHeight());
int separator_y = 2 * rect->height / 3;
int separator_length = rect->width / 5;
canvas.fillRect(0, separator_y, separator_length, border, TFT_LIGHTGRAY);
canvas.fillRect(rect->width - separator_length, separator_y, separator_length, border, TFT_LIGHTGRAY);
canvas.fillRect(0, separator_y, separator_length, border, lineColor);
canvas.fillRect(rect->width - separator_length, separator_y, separator_length, border, lineColor);
canvas.setFont(&fonts::Orbitron_Light_32);
canvas.setTextSize(3);
canvas.drawCenterString(String(players[player].lifeTotal, DEC), rect->width / 2, (rect->height / 2) - (canvas.fontHeight() / 2));
canvas.drawCenterString(String(lifeTotal, DEC), rect->width / 2, (rect->height / 2) - (canvas.fontHeight() / 2));
canvas.pushSprite(rect->x, rect->y);
}
@ -584,10 +610,33 @@ protected:
life_multiplier = 5;
}
players[player].lifeTotal += (life_change * life_multiplier);
switch (mode) {
case Playing:
players[player].lifeTotal += (life_change * life_multiplier);
break;
case CommanderDamage:
players[activePlayer].commanderDamage[player] += (life_change * life_multiplier);
players[activePlayer].lifeTotal -= (life_change * life_multiplier);
break;
}
drawPlayer(player);
}
void holdPlayer(int player, int x, int y) {
Rect* rect = &players[player].rect;
if (! rect->contains(x, y)) return;
switch (mode) {
case Playing:
mode = CommanderDamage;
activePlayer = player;
break;
case CommanderDamage:
mode = Playing;
break;
}
for (int i = 0; i < 4; i++) drawPlayer(i);
}
void showConfirm() {
int play_area_width = M5.Display.width() - sidebarRect.width;
int play_area_height = M5.Display.height();
@ -613,6 +662,32 @@ protected:
M5.Display.endWrite();
}
void showCommanderDamage() {
int play_area_width = M5.Display.width() - sidebarRect.width;
int play_area_height = M5.Display.height();
int width = 2 * play_area_width / 3;
int height = 2 * play_area_height / 3;
int x = sidebarRect.width + (play_area_width - width) / 2;
int y = (play_area_height - height) / 2;
int border = 10;
int button_width = width / 3;
M5.Display.startWrite();
M5.Display.fillRect(x, y, width, height, TFT_DARKGRAY);
M5.Display.fillRect(x + border, y + border, width - border * 2, height - border * 2, TFT_WHITE);
M5.Display.setFont(&fonts::Orbitron_Light_32);
M5.Display.setTextSize(2);
M5.Display.drawCenterString("Reset game?", x + (width / 2), y + (border * 2));
M5.Display.setFont(&fonts::Font0);
M5.Display.setTextSize(1);
button_ok.initButton(&M5.Display, x + 2 * button_width / 3, y + height - 100, button_width, 100, TFT_BLACK, TFT_LIGHTGRAY, TFT_BLACK, "OK", 3, 3);
button_ok.drawButton();
button_cancel.initButton(&M5.Display, x + width - 2 * button_width / 3, y + height - 100, button_width, 100, TFT_BLACK, TFT_LIGHTGRAY, TFT_BLACK, "Cancel", 3, 3);
button_cancel.drawButton();
M5.Display.endWrite();
}
void drawSidebar() {
M5Canvas canvas(&M5.Display);
canvas.createSprite(sidebarRect.width, sidebarRect.height);