From 52d13bb40b1a6af1aadb903012dc74d745fecc53 Mon Sep 17 00:00:00 2001 From: Correl Date: Tue, 31 Jan 2023 16:48:26 -0500 Subject: [PATCH] Require some inactivity before sleeping in tracker --- src/main.cpp | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index a6672fd..f0a3cd7 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -390,6 +390,7 @@ public: // Sidebar time_t current_time = time(nullptr); + last_interaction_time = current_time; next_clock_update = next_minute(current_time); drawSidebar(); drawClock(current_time); @@ -424,7 +425,10 @@ public: App::Choices loop () { auto t = M5.Touch.getDetail(); + const time_t current_time = time(nullptr); if (t.wasPressed()) { + last_interaction_time = current_time; + switch (mode) { case Playing: if (sidebarRect.contains(t.x, t.y)) { @@ -452,16 +456,17 @@ public: break; } } - const time_t current_time = time(nullptr); if (current_time >= next_clock_update) { ESP_LOGD("LifeTracker", "Updating clock and battery display"); next_clock_update = next_minute(current_time); drawClock(current_time); drawBattery(); } else { - int seconds = next_clock_update - current_time; - ESP_LOGD("LifeTracker", "Sleep for %d seconds", seconds); - M5.Power.lightSleep(seconds * 1000000, true); // Delay in microseconds + if (current_time - last_interaction_time > INACTIVITY_THRESHOLD) { + int seconds = next_clock_update - current_time; + ESP_LOGD("LifeTracker", "Sleep for %d seconds", seconds); + M5.Power.lightSleep(seconds * 1000000, true); // Delay in microseconds + } } return App::LifeTracker; } @@ -490,7 +495,9 @@ protected: Player players[4]; LGFX_Button button_ok; LGFX_Button button_cancel; + time_t last_interaction_time; time_t next_clock_update; + const int INACTIVITY_THRESHOLD = 10; // Seconds of inactivity before app will enter sleep void drawPlayer(int player) { if (player < 0 || player >= 4) return;