Reset interaction timeout on wake

Prevents the device from immediately going back to sleep, rendering it
less responsive.
This commit is contained in:
Correl Roush 2023-07-25 15:19:55 -04:00
parent e6ee237dbf
commit 5fe1d93b7d

View file

@ -498,6 +498,10 @@ public:
break;
}
}
if (!awake) {
awake = true;
last_interaction_time = current_time;
}
if (current_time >= next_clock_update) {
ESP_LOGD("LifeTracker", "Updating clock and battery display");
next_clock_update = next_minute(current_time);
@ -505,6 +509,8 @@ public:
drawBattery();
} else {
if (current_time - last_interaction_time > INACTIVITY_THRESHOLD) {
awake = false;
drawBattery();
int seconds = next_clock_update - current_time;
ESP_LOGD("LifeTracker", "Sleep for %d seconds", seconds);
M5.Power.lightSleep(seconds * 1000000, true); // Delay in microseconds
@ -518,6 +524,7 @@ public:
protected:
enum Mode {Playing, CommanderDamage, ConfirmReset};
Mode mode;
bool awake = true;
struct Rect {
int x;
int y;
@ -734,12 +741,12 @@ protected:
M5Canvas canvas(&M5.Display);
canvas.setFont(&fonts::Font0);
canvas.setTextSize(3);
canvas.createSprite(canvas.fontHeight(), canvas.textWidth("100%"));
canvas.createSprite(canvas.fontHeight(), canvas.textWidth("100% "));
canvas.fillSprite(TFT_BLACK);
canvas.setTextColor(TFT_WHITE);
canvas.setRotation(3);
int battery = M5.Power.getBatteryLevel();
canvas.printf("%3d%%", battery);
canvas.printf("%3d%% %s", battery, awake ? " " : "zZ");
canvas.pushSprite(0, M5.Display.height() - canvas.width());
}
};