mtg-web/analyzer/models.py

117 lines
4.8 KiB
Python
Executable file

import re
from django.db import models
from mtgweb.lib.mtg import mtg, analyze
# Create your models here.
class CardType(models.Model):
name = models.CharField(max_length=200, unique=True, db_index=True)
def __unicode__(self):
return self.name
class Attribute(models.Model):
name = models.CharField(max_length=200, unique=True, db_index=True)
def __unicode__(self):
return self.name
class Card(models.Model, mtg.Card):
name = models.CharField(max_length=200, unique=True)
type = models.ForeignKey(CardType)
attributes = models.ManyToManyField(Attribute)
cost = models.CharField(max_length=80)
converted_cost = models.IntegerField(default=0)
power = models.CharField(max_length=10)
toughness = models.CharField(max_length=10)
rarity = models.CharField(max_length=1)
text = models.TextField()
def __unicode__(self):
return self.name
class Deck(models.Model):
name = models.CharField(max_length=80)
cards = models.ManyToManyField(Card, through='Included')
def __unicode__(self):
return self.name
def lands(self):
symbols = {}
for symbol in mtg.Mana.types.keys():
symbols[symbol] = 0
for included in self.included_set.all():
card = included.card
types = card.type.name.split(' ')
attributes = [a.name for a in card.attributes.all()]
if 'land' not in types:
continue
if 'forest' in attributes:
symbols['G'] += included.count
if 'mountain' in attributes:
symbols['R'] += included.count
if 'island' in attributes:
symbols['U'] += included.count
if 'plains' in attributes:
symbols['W'] += included.count
if 'swamp' in attributes:
symbols['B'] += included.count
# Get symbols from abilities
pattern = '{%s}' % mtg.ManaCost.symbolPattern
costs = [mtg.ManaCost(cost) for cost in re.findall(pattern, str(card.text))]
for cost in costs:
for color, count in cost.mana.mana.iteritems():
symbols[color] += count * included.count
return symbols
def symbols(self):
symbols = {}
for symbol in mtg.Mana.types.keys():
symbols[symbol] = 0
for included in self.included_set.all():
card = included.card
# Get symbols from card cost
cost = mtg.ManaCost(card.cost)
for color, count in cost.mana.mana.iteritems():
symbols[color] += count * included.count
# Get symbols from abilities
pattern = '{%s}' % mtg.ManaCost.symbolPattern
costs = [mtg.ManaCost(cost) for cost in re.findall(pattern, str(card.text))]
for cost in costs:
for color, count in cost.mana.mana.iteritems():
symbols[color] += count * included.count
return symbols
def mana_curve(self):
curve = {}
for included in self.included_set.all():
card = included.card
if 'land' in card.type.name.split(' '):
continue
cost = mtg.ManaCost(card.cost).converted()
if cost not in curve:
curve[cost] = included.count
else:
curve[cost] += included.count
return curve
def ramp(self, type=None):
ramp = {}
deck_size = sum([i.count for i in self.included_set.all()])
lands = sum([i.count for i in self.included_set.all() if 'land' in i.card.type.name.split(' ')])
if type:
cards = [i for i in self.included_set.all() if type in i.card.type.name.split(' ')]
else:
cards = [i for i in self.included_set.all() if 'land' not in i.card.type.name.split(' ')]
card_count = sum([i.count for i in cards])
card_costs = sum([i.count * mtg.ManaCost(i.card.cost).converted() for i in cards])
max_cost = max([mtg.ManaCost(i.card.cost).converted() for i in cards])
avg_cost = card_costs / float(card_count)
avg_cost = int(round(avg_cost))
turns = []
for turn in range(avg_cost, max_cost + 1):
castable = sum([i.count for i in cards if mtg.ManaCost(i.card.cost).converted() <= turn])
p_land = 1 - analyze.draw_probability(lands, deck_size, avg_cost, turn)
p_spell = 1 - analyze.draw_probability(castable, deck_size, 1, turn, avg_cost)
probability = 1 - p_land - p_spell
turns.append({'turn': turn, 'probability': probability * 100})
return turns
class Included(models.Model):
card = models.ForeignKey(Card)
deck = models.ForeignKey(Deck)
count = models.IntegerField(default=0)
def __unicode__(self):
return '{0}x {1}'.format(self.count, self.card)