mtg/mtg.py

80 lines
2 KiB
Python
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2010-06-16 14:16:49 +00:00
import copy
import random
import cards
from observable import Observable
class Game:
def __init__(self):
self.players = []
class Player:
def __init__(self, name, deck=None):
self.name = name
self.deck = None
self.setDeck(deck)
def __repr__(self):
return 'Player: {0} [Deck:{1}]'.format(self.name, len(self.deck))
def setDeck(self, deck):
if not deck:
return
self.deck = copy.copy(deck)
for card in deck:
card.owner = self
class Card:
def __init__(self, name, attributes, cost, power, toughness, owner=None):
self.name = name
self.attributes = [a.lower() for a in attributes]
self.cost = cost
self.power = power
self.toughness = toughness
self.owner = owner
# Events
self.moved = Observable()
self.tapped = Observable()
self.attacked = Observable()
self.store()
def __repr__(self):
return 'Card: [{2}] {0}: {1} [{3}/{4}]'.format(self.name, ' '.join([a.capitalize() for a in self.attributes]), self.cost, self.power, self.toughness)
def store(self):
self.__stored = copy.copy(self)
def restore(self):
self = copy.copy(self.__stored)
def tap(self):
self.tapped.emit()
class Ability:
def __init__(self, target):
self.target = target
self.init()
def init(self):
pass
class CardList(list):
def __init__(self, game):
list.__init__(self)
self.game = game
def append(self, item):
item.list = self
list.append(self, item)
class Deck(CardList):
def __init__(self):
pass
def shuffle(self):
random.shuffle(self)
def cards(self):
return self.__cards
if __name__ == '__main__':
game = Game()
deck = Deck(game)
deck.append(Card('Test', ['elf', 'warrior'], '1G', '1', '1'))
deck.append(cards.Elvish_Archdruid())
player = Player('Correl', deck)
print player
print deck