A Display of My Dark Power Scheme When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. ARC-C AErathi Berserker 2RRR Creature -- Human Berserker 2/4 Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) LE-U AEther Adept 1UU Creature -- Human Wizard 2/2 When AEther Adept enters the battlefield, return target creature to its owner's hand. M11-C AEther Barrier 2U Enchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. NE-R AEther Burst 1U Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. OD-C AEther Charge 4R Enchantment Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. ONS-U AEther Figment 1U Creature -- Illusion 1/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment is unblockable. If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. ZEN-U AEther Flash 2RR Enchantment Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. 6E-U, 7E-U, WL-U AEther Membrane 1RR Creature -- Wall 0/5 Defender; reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. PLC-U AEther Mutation 3GU Sorcery Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. AP-U AEther Rift 1RG Enchantment At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. IN-R AEther Shockwave 3W Instant Choose one -- Tap all Spirits; or tap all non-Spirit creatures. SOK-U AEther Snap 3BB Sorcery Remove all counters from all permanents and exile all tokens. DST-R AEther Spellbomb 1 Artifact {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. MRD-C, ARC-C AEther Sting 3R Enchantment Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. UD-U AEther Storm 3U Enchantment Creature spells can't be cast. Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability. 5E-U, HL-U AEther Tide XU Sorcery As an additional cost to cast AEther Tide, discard X creature cards. Return X target creatures to their owners' hands. EX-C AEther Tradewinds 2U Instant Return target permanent you control and target permanent you don't control to their owners' hands. WWK-C AEther Vial 1 Artifact At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. DST-U AEther Web 1G Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) TSP-C AEtherflame Wall 1R Creature -- Wall 0/4 Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: AEtherflame Wall gets +1/+0 until end of turn. TSP-C AEthermage's Touch 2WU Instant Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. DIS-R AEtherplasm 2UU Creature -- Illusion 1/1 Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. GPT-U AEthersnipe 5U Creature -- Elemental 4/4 When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C AEthertow 3(w/u) Instant Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C Abandon Hope X1B Sorcery As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. TE-U Abandoned Outpost Land Abandoned Outpost enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. OD-C Abbey Gargoyles 2WWW Creature -- Gargoyle 3/4 Flying, protection from red 5E-U, HL-U Abbey Matron 2W Creature -- Human Cleric 1/3 {W}, {T}: Abbey Matron gets +0/+3 until end of turn. HL-C Abduction 2UU Enchantment -- Aura Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. 6E-U, WL-U Abeyance 1W Instant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. WL-R Abjure U Instant As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell. WL-C Abolish 1WW Instant You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. PR-U Abomination 3BB Creature -- Horror 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 4E-U, LE-U Aboroth 4GG Creature -- Elemental 9/9 Cumulative upkeep--Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) WL-R Aboshan's Desire U Enchantment -- Aura Enchant creature Enchanted creature has flying. Threshold -- Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) OD-C Aboshan, Cephalid Emperor 4UU Legendary Creature -- Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. OD-R About Face R Instant Switch target creature's power and toughness until end of turn. UL-C Absolute Grace 1W Enchantment All creatures have protection from black. US-U Absolute Law 1W Enchantment All creatures have protection from red. US-U Absolver Thrull 3W Creature -- Thrull Cleric 2/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment. GPT-C Absorb WUU Instant Counter target spell. You gain 3 life. IN-R Absorb Vis 6B Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON-C Abu Ja'far W Creature -- Human 0/1 When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated. CH-U, AN-U Abuna Acolyte 1W Creature -- Cat Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. SOM-U Abuna's Chant 3W Instant Choose one -- You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.) 5DN-C Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. 10E-R, US-R Abyssal Gatekeeper 1B Creature -- Horror 1/1 When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. WL-C Abyssal Horror 4BB Creature -- Horror 2/2 Flying When Abyssal Horror enters the battlefield, target player discards two cards. 7E-R, S99-R, US-R Abyssal Hunter 3B Creature -- Human Assassin 1/1 {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 6E-R, MI-R Abyssal Nightstalker 3B Creature -- Nightstalker 2/2 Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. P2-U Abyssal Nocturnus 1BB Creature -- Horror 2/2 Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) GPT-R Abyssal Persecutor 2BB Creature -- Demon 6/6 Flying, trample You can't win the game and your opponents can't lose the game. WWK-M Abyssal Specter 2BB Creature -- Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. 5E-U, 6E-U, 7E-U, 8ED-U, IA-U Academy Rector 3W Creature -- Human Cleric 1/2 When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. UD-R Academy Researchers 1UU Creature -- Human Wizard 2/2 When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 10E-U, US-U Academy Ruins Legendary Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. TSP-R Academy at Tolaria West Plane -- Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever you roll {C}, discard your hand. HOP-C Accelerate 1R Instant Target creature gains haste until end of turn. Draw a card. TOR-C Accelerated Mutation 3GG Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. SCG-C Acceptable Losses 3R Sorcery As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. OD-C Accorder's Shield 0 Artifact -- Equipment Equipped creature gets +0/+3 and has vigilance. Equip {3} SOM-C Accumulated Knowledge 1U Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. NE-C Accursed Centaur B Creature -- Zombie Centaur 2/2 When Accursed Centaur enters the battlefield, sacrifice a creature. ONS-C Acid Rain 3U Sorcery Destroy all Forests. LE-R Acid Web Spider 3GG Creature -- Spider 3/5 Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment. SOM-U Acidic Dagger 4 Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared. MI-R Acidic Slime 3GG Creature -- Ooze 2/2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. M10-U, M11-U Acidic Sliver BR Creature -- Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." ST-U Acidic Soil 2R Sorcery Acidic Soil deals damage to each player equal to the number of lands he or she controls. US-U Acolyte of Xathrid B Creature -- Human Cleric 0/1 {1}{B}, {T}: Target player loses 1 life. M10-C Acorn Harvest 3G Sorcery Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-C Acquire 3UU Sorcery Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. 5DN-R Acridian 1G Creature -- Insect 2/4 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-C Act of Treason 2R Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) M10-U, M11-C Active Volcano R Instant Choose one -- Destroy target blue permanent; or return target Island to its owner's hand. CH-C, LE-C Ad Nauseam 3BB Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. ALA-R Adamaro, First to Desire 1RR Legendary Creature -- Spirit */* Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. SOK-R Adarkar Sentinel 5 Artifact Creature -- Soldier 3/3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. IA-U Adarkar Unicorn 1WW Creature -- Unicorn 2/2 {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. IA-C Adarkar Valkyrie 4WW Snow Creature -- Angel 4/5 Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. CSP-R Adarkar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R Adarkar Windform 4U Snow Creature -- Illusion 3/3 Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-U Adder-Staff Boggart 1R Creature -- Goblin Warrior 2/1 When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Addle 1B Sorcery Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. IN-U Admonition Angel 3WWW Creature -- Angel 6/6 Flying Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. WWK-M Adun Oakenshield BRG Legendary Creature -- Human Knight 1/2 {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. LE-R Advance Scout 1W Creature -- Human Soldier Scout 1/1 First strike {W}: Target creature gains first strike until end of turn. TE-C Advanced Hoverguard 3U Creature -- Drone 2/2 Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) 5DN-C Adventurers' Guildhouse Land Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LE-U Adventuring Gear 1 Artifact -- Equipment Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) ZEN-C Advice from the Fae (2/u)(2/u)(2/u) Sorcery ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. SHM-U Aegis of Honor W Enchantment {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. OD-R Aegis of the Meek 3 Artifact {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. IA-R Aeolipile 2 Artifact {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. FE-R Aeon Chronicler 3UU Creature -- Avatar */* Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X--{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. PLC-R Aerial Caravan 4UU Creature -- Human Soldier 4/3 Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) MM-R Aerie Mystics 4W Creature -- Bird Wizard 3/3 Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. CON-U Aerie Ouphes 4G Creature -- Ouphe 3/3 Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-C Aesthir Glider 3 Artifact Creature -- Bird 2/1 Flying Aesthir Glider can't block. AI-C Affa Guard Hound 2W Creature -- Hound 2/2 Flash When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. ROE-U Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. 10E-C, OD-C Afiya Grove 1G Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. MI-R Afterlife 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. MI-U, MM-U Aftershock 2RR Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. TE-C Agadeem Occultist 2B Creature -- Human Shaman Ally 0/2 {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. WWK-R Ageless Entity 3GG Creature -- Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. DST-R Ageless Sentinels 3W Creature -- Wall 4/4 Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) SCG-R Agent of Masks 3WB Creature -- Human Advisor 2/3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. GPT-U Agent of Shauku 1B Creature -- Human Mercenary 1/1 {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. PR-C Agent of Stromgald R Creature -- Human Knight 1/1 {R}: Add {B} to your mana pool. AI-C Aggravated Assault 2R Enchantment {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. ONS-R Aggression 2R Enchantment -- Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. IA-U Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. 10E-C, IN-C Agility 1R Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) MI-C Agonizing Demise 3B Instant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. IN-C Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. 6E-U, 7E-U, 10E-U, WL-U Agony Warp UB Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. ALA-C, ARC-C Agrus Kos, Wojek Veteran 3RW Legendary Creature -- Human Soldier 3/3 Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. RAV-R Agyrem Plane -- Ravnica Whenever a white creature is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature is put into a graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step. Whenever you roll {C}, creatures can't attack you until a player planeswalks. HOP-C Air Bladder U Enchantment -- Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. NE-C Air Elemental 3UU Creature -- Elemental 4/4 Flying A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P2-U, S99-U Air Servant 4U Creature -- Elemental 4/3 Flying {2}{U}: Tap target creature with flying. M11-U Airborne Aid 3U Sorcery Draw a card for each Bird on the battlefield. ONS-C Airdrop Condor 4R Creature -- Bird 2/2 Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. ONS-U Aisling Leprechaun G Creature -- Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) LE-C Ajani Goldmane 2WW Planeswalker -- Ajani 4 {+1}: You gain 2 life. {-1}: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. {-6}: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." M10-M, LRW-R, M11-M Ajani Vengeant 2RW Planeswalker -- Ajani 3 {+1}: Target permanent doesn't untap during its controller's next untap step. {-2}: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. {-7}: Destroy all lands target player controls. ALA-M Ajani's Mantra 1W Enchantment At the beginning of your upkeep, you may gain 1 life. M11-C Ajani's Pridemate 1W Creature -- Cat Soldier 2/2 Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.) M11-U Akki Avalanchers R Creature -- Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. CHK-C Akki Blizzard-Herder 1R Creature -- Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. BOK-C Akki Coalflinger 1RR Creature -- Goblin Shaman 2/2 First strike {R}, {T}: Attacking creatures gain first strike until end of turn. CHK-U Akki Drillmaster 2R Creature -- Goblin Shaman 2/2 {T}: Target creature gains haste until end of turn. SOK-C Akki Lavarunner 3R Creature -- Goblin Warrior 1/1 Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. [Flips into Tok-Tok, Volcano Born.] CHK-R Akki Raider 1R Creature -- Goblin Warrior 2/1 Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. BOK-U Akki Rockspeaker 1R Creature -- Goblin Shaman 1/1 When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. CHK-C Akki Underling 1R Creature -- Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. SOK-C Akki Underminer 3R Creature -- Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. CHK-U Akoum Battlesinger 1R Creature -- Human Berserker Ally 1/1 Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. WWK-C Akoum Boulderfoot 4RR Creature -- Giant Warrior 4/5 When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. ROE-U Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. ZEN-U Akrasan Squire W Creature -- Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA-C Akroma's Blessing 2W Instant Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) ONS-U Akroma's Devoted 3W Creature -- Human Cleric 2/4 Cleric creatures have vigilance. LGN-U Akroma's Memorial 7 Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. FUT-R Akroma's Vengeance 4WW Sorcery Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) ONS-R, HOP-R Akroma, Angel of Fury 5RRR Legendary Creature -- Angel 6/6 Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) PLC-R Akroma, Angel of Wrath 5WWW Legendary Creature -- Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black and from red LGN-R, TSP-S Akroma, Angel of Wrath Avatar Vanguard +1/+7 Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance. VAN-S Akron Legionnaire 6WW Creature -- Giant Soldier 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. CH-R, 5E-R, LE-R Aku Djinn 3BB Creature -- Djinn 5/6 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. VI-R Akuta, Born of Ash 2BB Legendary Creature -- Spirit 3/2 Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. SOK-R Al-abara's Carpet 5 Artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. LE-R Alabaster Dragon 4WW Creature -- Dragon 4/4 Flying When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. P1-R, WL-R Alabaster Leech W Creature -- Leech 1/3 White spells you cast cost {W} more to cast. IN-R Alabaster Potion XWW Instant Choose one -- Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. 4E-C, 5E-C, LE-C Alabaster Wall 2W Creature -- Wall 0/4 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. MM-C Alaborn Cavalier 2WW Creature -- Human Knight 2/2 Whenever Alaborn Cavalier attacks, you may tap target creature. P2-U Alaborn Grenadier WW Creature -- Human Soldier 2/2 Vigilance P2-C Alaborn Musketeer 1W Creature -- Human Soldier 2/1 Reach (This creature can block creatures with flying.) P2-C Alaborn Trooper 2W Creature -- Human Soldier 2/3 P2-C Alaborn Veteran 2W Creature -- Human Knight 2/2 {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. P2-R Alaborn Zealot W Creature -- Human Soldier 1/1 When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. P2-U Aladdin 2RR Creature -- Human Rogue 1/1 {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. CH-U, AN-R Aladdin's Lamp 10 Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. RV-R, 4E-R, AN-R Aladdin's Ring 8 Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, AN-R Alarum 1W Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. MI-C Albino Troll 1G Creature -- Troll 3/3 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. US-U Alchor's Tomb 4 Artifact {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) LE-R Aleatory 1R Instant Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. MI-U Alert Shu Infantry 2W Creature -- Human Soldier 2/2 Vigilance P3K-U Alexi's Cloak 1U Enchantment -- Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) PR-C Alexi, Zephyr Mage 3UU Legendary Creature -- Human Spellshaper 3/3 {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. PR-R Algae Gharial 3G Creature -- Crocodile 1/1 Shroud Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. ALA-U Ali Baba R Creature -- Human Rogue 1/1 {R}: Tap target Wall. 4E-U, AN-U Ali from Cairo 2RR Creature -- Human 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. AN-R Aliban's Tower 1R Instant Target blocking creature gets +3/+1 until end of turn. HL-C All Hallow's Eve 2BB Sorcery Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. LE-R All Is Dust 7 Tribal Sorcery -- Eldrazi Each player sacrifices all colored permanents he or she controls. ROE-M All Shall Smolder in My Wake Scheme When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. ARC-C All Suns' Dawn 4G Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. 5DN-R All in Good Time Scheme When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. ARC-C Allay 1W Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. EX-C Alley Grifters 1BB Creature -- Human Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card. MM-C Allied Strategies 4U Sorcery Domain -- Target player draws a card for each basic land type among lands he or she controls. PS-U Allosaurus Rider 5GG Creature -- Elf Warrior 1+*/1+* You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. CSP-R Alloy Golem 6 Artifact Creature -- Golem 4/4 As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) IN-U Alluring Scent 1GG Sorcery All creatures able to block target creature this turn do so. P1-R, P2-R, S99-R Alluring Siren 1U Creature -- Siren 1/1 {T}: Target creature an opponent controls attacks you this turn if able. M10-U, M11-U Alms W Enchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. WL-C Alpha Kavu 2G Creature -- Kavu 2/2 {1}{G}: Target Kavu creature gets -1/+1 until end of turn. PS-U Alpha Myr 2 Artifact Creature -- Myr 2/1 MRD-C Alpha Status 2G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. SCG-U Alpha Tyrranax 4GG Creature -- Beast 6/5 SOM-C Altar Golem 7 Artifact Creature -- Golem */* Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. EVE-R Altar of Bone GW Sorcery As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. IA-R Altar of Dementia 2 Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. TE-R Altar of Shadows 7 Artifact At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. MRD-R Altar's Light 2WW Instant Exile target artifact or enchantment. MRD-U Alter Reality 1U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-R Aluren 2GG Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. TE-R Ambassador Laquatus 1UU Legendary Creature -- Merfolk Wizard 1/3 {3}: Target player puts the top three cards of his or her library into his or her graveyard. 10E-R, TOR-R Ambassador Oak 3G Creature -- Treefolk Warrior 3/3 When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. MOR-C Amber Prison 4 Artifact You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. 6E-R, MI-R Ambition's Cost 3B Sorcery You draw three cards and you lose 3 life. 8ED-U, P3K-R Ambush 3R Instant Blocking creatures gain first strike until end of turn. HL-C Ambush Commander 3GG Creature -- Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. SCG-R Ambush Party 4R Creature -- Human Rogue 3/1 First strike, haste 5E-C, HL-C Amnesia 3UUU Sorcery Target player reveals his or her hand and discards all nonland cards. DK-U Amoeboid Changeling 1U Creature -- Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. LRW-C Amok 1R Enchantment {1}, Discard a card at random: Put a +1/+1 counter on target creature. ST-R Amphibious Kavu 2G Creature -- Kavu 2/2 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. PS-C Amrou Kithkin WW Creature -- Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. 4E-C, LE-C Amrou Scout 1W Creature -- Kithkin Rebel Scout 2/1 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. TSP-C Amrou Seekers 2W Creature -- Kithkin Rebel 2/2 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. TSP-C Amugaba 5UU Creature -- Illusion 6/6 Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. OD-R Amulet of Kroog 2 Artifact {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 4E-C, 5E-C, AQ-C Amulet of Quoz 6 Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. IA-R Amulet of Unmaking 5 Artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. MI-R Amulet of Vigor 1 Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. WWK-R An-Havva Constable 1GG Creature -- Human 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. 5E-R, HL-R An-Havva Inn 1GG Sorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield. HL-U An-Havva Township Land {T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. HL-U An-Zerrin Ruins 2RR Enchantment As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. HL-R Ana Battlemage 2G Creature -- Human Wizard 2/2 Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. PLC-U Ana Disciple G Creature -- Human Wizard 1/1 {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. AP-C Ana Sanctuary 2G Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. AP-U Anaba Ancestor 1R Creature -- Minotaur Spirit 1/1 {T}: Another target Minotaur creature gets +1/+1 until end of turn. HL-R Anaba Bodyguard 3R Creature -- Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) 6E-C, 10E-C, HL-C Anaba Shaman 3R Creature -- Minotaur Shaman 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. 6E-C, 8ED-C, 9ED-C, HL-C Anaba Spirit Crafter 2RR Creature -- Minotaur Shaman 1/3 Minotaur creatures get +1/+0. HL-R Anaconda 3G Creature -- Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) 7E-U, 9ED-U, P1-U, US-U Anarchist 4R Creature -- Human Wizard 2/2 When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 9ED-U, EX-C, OD-C Anarchy 2RR Sorcery Destroy all white permanents. IA-U Anathemancer 1BR Creature -- Zombie Wizard 2/2 When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ARB-U Anavolver 3G Creature -- Volver 3/3 Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." AP-R Ancestor's Chosen 5WW Creature -- Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. 10E-U, JUD-U Ancestor's Prophet 4W Creature -- Human Cleric 1/5 Tap five untapped Clerics you control: You gain 10 life. ONS-R Ancestral Knowledge 1U Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. WL-R Ancestral Mask 2G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. MM-C Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. 6E-R, 7E-R, P1-R, MI-R Ancestral Recall U Instant Target player draws three cards. A-R, B-R, U-R Ancestral Tribute 5WW Sorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-R Ancestral Vision Sorcery Ancestral Vision is blue. Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. TSP-R Ancient Amphitheater Land As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. LRW-R Ancient Craving 3B Sorcery You draw three cards and you lose 3 life. P2-R, S99-R Ancient Den Artifact Land (Ancient Den isn't a spell.) {T}: Add {W} to your mana pool. MRD-C, HOP-C Ancient Grudge 1R Instant Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-C Ancient Hellkite 4RRR Creature -- Dragon 6/6 Flying {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. M11-R Ancient Hydra 4R Creature -- Hydra 5/1 Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. NE-U Ancient Kavu 3R Creature -- Kavu 3/3 {2}: Ancient Kavu becomes colorless until end of turn. IN-C Ancient Ooze 5GG Creature -- Ooze */* Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. SCG-R Ancient Runes 2R Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. TE-U Ancient Silverback 4GG Creature -- Ape 6/5 {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 7E-R, 9ED-R, UD-R Ancient Spider 2GW Creature -- Spider 2/5 First strike; reach (This creature can block creatures with flying.) PS-R Ancient Spring Land Ancient Spring enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. IN-C Ancient Stirrings G Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) ROE-C Ancient Tomb Land {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. TE-U Ancient Ziggurat Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells. CON-U Andradite Leech 2B Creature -- Leech 2/2 Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn. IN-R Angel of Despair 3WWBB Creature -- Angel 5/5 Flying When Angel of Despair enters the battlefield, destroy target permanent. GPT-R Angel of Fury 4WW Creature -- Angel 3/5 Flying When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. P2-R Angel of Light 4W Creature -- Angel 3/3 Flying, vigilance S99-U Angel of Mercy 4W Creature -- Angel 3/3 Flying When Angel of Mercy enters the battlefield, you gain 3 life. 8ED-U, 9ED-U, 10E-U, P2-U, S99-U, IN-U Angel of Retribution 6W Creature -- Angel 5/5 Flying, first strike TOR-R Angel of Salvation 6WW Creature -- Angel 5/5 Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. FUT-R Angel's Feather 2 Artifact Whenever a player casts a white spell, you may gain 1 life. 9ED-U, 10E-U, M10-U, DST-U, M11-U Angel's Grace W Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. TSP-R Angel's Herald W Creature -- Human Cleric 1/1 {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. ALA-U Angel's Mercy 2WW Instant You gain 7 life. M10-C Angel's Trumpet 3 Artifact All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. UL-U Angelfire Crusader 3W Creature -- Human Soldier Knight 2/3 {R}: Angelfire Crusader gets +1/+0 until end of turn. AP-C Angelheart Vial 5 Artifact Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. ROE-R Angelic Arbiter 5WW Creature -- Angel 5/6 Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. M11-R Angelic Benediction 3W Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. ALA-U Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 9ED-C, 10E-C, P1-C, P2-C, S99-C, S00-C, EX-C Angelic Chorus 3WW Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. 10E-R, US-R Angelic Curator 1W Creature -- Angel Spirit 1/1 Flying, protection from artifacts UL-C Angelic Favor 3W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. NE-U Angelic Page 1W Creature -- Angel Spirit 1/1 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 7E-C, 8ED-C, US-C Angelic Protector 3W Creature -- Angel 2/2 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. TE-U Angelic Renewal 1W Enchantment Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. WL-C Angelic Shield WU Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. IN-U Angelic Voices 2WW Enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. CH-R, LE-R Angelic Wall 1W Creature -- Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) 10E-C, P2-C, OD-C Angelsong 1W Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) ALA-C Anger 3R Creature -- Incarnation 2/2 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. JUD-U Angry Mob 2WW Creature -- Human 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 4E-U, 5E-U, DK-U Angus Mackenzie GWU Legendary Creature -- Human Cleric 2/2 {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. LE-R Animal Boneyard 2W Enchantment -- Aura Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." OD-U Animal Magnetism 4G Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. ONS-R Animate Artifact 3U Enchantment -- Aura Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. A-U, B-U, U-U, RV-U, 4E-U Animate Dead 1B Enchantment -- Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Animate Land G Instant Until end of turn, target land becomes a 3/3 creature that's still a land. NE-U Animate Wall W Enchantment -- Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R Ankh of Mishra 2 Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R Annex 2UU Enchantment -- Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. 9ED-U, ONS-U Annihilate 3BB Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. IN-U Annul U Instant Counter target artifact or enchantment spell. US-C, MRD-C Anodet Lurker 5 Artifact Creature -- Construct 3/3 When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life. 5DN-C Anoint W Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. TE-C Anowon, the Ruin Sage 3BB Legendary Creature -- Vampire Shaman 4/3 At the beginning of your upkeep, each player sacrifices a non-Vampire creature. WWK-R Ant Queen 3GG Creature -- Insect 5/5 {1}{G}: Put a 1/1 green Insect creature token onto the battlefield. M10-R Antagonism 3R Enchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. US-R Anthem of Rakdos 2BRR Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent -- As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. DIS-R Anthroplasm 2UU Creature -- Shapeshifter 0/0 Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. UL-R Anti-Magic Aura 2U Enchantment -- Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. 5E-U, LE-C Antler Skulkin 5 Artifact Creature -- Scarecrow 3/3 {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-C Anurid Barkripper 1GG Creature -- Frog Beast 2/2 Threshold -- Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. JUD-C Anurid Brushhopper 1GW Creature -- Frog Beast 3/4 Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. JUD-R Anurid Murkdiver 4BB Creature -- Zombie Frog Beast 4/3 Swampwalk ONS-C Anurid Scavenger 2G Creature -- Frog Beast 3/3 Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. TOR-U Anurid Swarmsnapper 2G Creature -- Frog Beast 1/4 Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. JUD-U Anvil of Bogardan 2 Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. VI-R Apathy U Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. WL-C Apes of Rath 2GG Creature -- Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. TE-U Apex Hawks 2W Creature -- Bird 2/2 Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. WWK-C Aphetto Alchemist 1U Creature -- Human Wizard 1/2 {T}: Untap target artifact or creature. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Aphetto Dredging 3B Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. ONS-C Aphetto Exterminator 2B Creature -- Human Wizard 3/1 Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. LGN-U Aphetto Grifter 2U Creature -- Human Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. ONS-U Aphetto Runecaster 3U Creature -- Human Wizard 2/3 Whenever a permanent is turned face up, you may draw a card. SCG-U Aphetto Vulture 4BB Creature -- Zombie Bird 3/2 Flying When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library. ONS-U Aphotic Wisps B Instant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. SHM-C Apocalypse 2RRR Sorcery Exile all permanents. You discard your hand. TE-R Apocalypse Chime 2 Artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. HL-R Apocalypse Hydra XRG Creature -- Hydra 0/0 Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. CON-M Apothecary Initiate W Creature -- Kithkin Cleric 1/1 Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. SHM-C Apprentice Necromancer 1B Creature -- Zombie Wizard 1/1 {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. UD-R Apprentice Sorcerer 2U Creature -- Human Wizard 1/1 {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. P2-U Apprentice Wizard 1UU Creature -- Human Wizard 0/1 {U}, {T}: Add {3} to your mana pool. 4E-C, DK-R Approach My Molten Realm Scheme When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. ARC-C Aquamoeba 1U Creature -- Elemental Beast 1/3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. TOR-C Aquamorph Entity 2UU Creature -- Shapeshifter */* As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) PLC-C Aquastrand Spider 1G Creature -- Spider Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) DIS-C Aquitect's Will U Tribal Sorcery -- Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. LRW-C Araba Mothrider 1W Creature -- Human Samurai 1/1 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) SOK-C Arachnoid 6 Artifact Creature -- Spider 2/6 Reach (This creature can block creatures with flying.) 5DN-U Arashi, the Sky Asunder 3GG Legendary Creature -- Spirit 5/5 {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. SOK-R Arbiter of Knollridge 6W Creature -- Giant Wizard 5/5 Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. LRW-R Arbor Elf G Creature -- Elf Druid 1/1 {T}: Untap target Forest. WWK-C Arboria 2GG World Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. LE-U Arc Blade 3RR Sorcery Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3--{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT-U Arc Lightning 2R Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. US-C, HOP-C Arc Mage 2R Creature -- Human Spellshaper 2/2 {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. NE-U Arc Runner 2R Creature -- Elemental Ox 5/1 Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner. M11-C Arc Trail 1R Sorcery Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. SOM-U Arc-Slogger 3RR Creature -- Beast 4/5 {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. MRD-R Arcades Sabboth 2GGWWUU Legendary Creature -- Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. CH-R, LE-R Arcane Denial 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. AI-C Arcane Laboratory 2U Enchantment Each player can't cast more than one spell each turn. 7E-U, US-U Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool. ALA-U Arcane Spyglass 4 Artifact {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. DST-C Arcane Teachings 2R Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." 10E-U, JUD-C Arcanis the Omnipotent 3UUU Legendary Creature -- Wizard 3/4 {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. 10E-R, ONS-R Arcanis, the Omnipotent Avatar Vanguard +1/-3 {X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0. VAN-S Arcanum Wings 1U Enchantment -- Aura Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) FUT-U Arcbound Bruiser 5 Artifact Creature -- Golem 0/0 Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-C Arcbound Crusher 4 Artifact Creature -- Juggernaut 0/0 Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-U, HOP-U Arcbound Fiend 6 Artifact Creature -- Horror 0/0 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-U Arcbound Hybrid 4 Artifact Creature -- Beast 0/0 Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-C Arcbound Lancer 7 Artifact Creature -- Beast 0/0 First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-U Arcbound Overseer 8 Artifact Creature -- Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-R Arcbound Overseer Avatar Vanguard 0/+3 At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control. VAN-S Arcbound Ravager 2 Artifact Creature -- Beast 0/0 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-R Arcbound Reclaimer 4 Artifact Creature -- Golem 0/0 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-R Arcbound Slith 2 Artifact Creature -- Slith 0/0 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-U, HOP-U Arcbound Stinger 2 Artifact Creature -- Insect 0/0 Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-C Arcbound Wanderer 6 Artifact Creature -- Golem 0/0 Modular--Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 5DN-U Arcbound Worker 1 Artifact Creature -- Construct 0/0 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST-C Archaeological Dig Land {T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. IN-U Archangel 5WW Creature -- Angel 5/5 Flying, vigilance 6E-R, P1-R, P2-R, S99-R, VI-R Archdemon of Unx 5BB Creature -- Demon 6/6 Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. ALA-R Archery Training W Enchantment -- Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." UD-U Architects of Will 2UB Artifact Creature -- Human Wizard 3/3 When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) ARB-C, ARC-C Archive Trap 3UU Instant -- Trap If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. ZEN-R Archivist 2UU Creature -- Human Wizard 1/1 {T}: Draw a card. 7E-R, 8ED-R, 9ED-R, UL-R Archmage Ascension 2U Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. ZEN-R Archon of Justice 3WW Creature -- Archon 4/4 Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. EVE-R Archon of Redemption 3WW Creature -- Archon 3/4 Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. WWK-R Arctic Flats Snow Land Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. CSP-U Arctic Foxes 1W Creature -- Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. IA-C Arctic Merfolk 1U Creature -- Merfolk 1/1 Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. PS-C Arctic Nishoba 5G Creature -- Cat Warrior 6/6 Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. CSP-U Arctic Wolves 3GG Creature -- Wolf 4/5 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. WL-U Arcum Dagsson 3U Legendary Creature -- Human Artificer 2/2 {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. CSP-R Arcum's Sleigh 1 Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. IA-U Arcum's Weathervane 2 Artifact {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. IA-U Arcum's Whistle 3 Artifact {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. IA-U Ardent Militia 4W Creature -- Human Soldier 2/5 Vigilance 6E-U, 7E-U, 8ED-U, P1-U, S99-U, WL-C Ardent Plea 1WU Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB-U Ardent Soldier 1W Creature -- Human Soldier 1/2 Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. IN-C Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. TSP-S, PROMO-S Arena of the Ancients 3 Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. CH-R, LE-R Arenson's Aura 2W Enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. 5E-U, IA-C Argent Sphinx 2UU Creature -- Sphinx 4/3 Flying Metalcraft -- {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. SOM-R Argentum Armor 6 Artifact -- Equipment Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6} SOM-R Argivian Archaeologist 1WW Creature -- Human Artificer 1/1 {W}{W}, {T}: Return target artifact card from your graveyard to your hand. AQ-R Argivian Blacksmith 1WW Creature -- Human Artificer 2/2 {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. AQ-C Argivian Find W Instant Return target artifact or enchantment card from your graveyard to your hand. WL-U Argivian Restoration 2UU Sorcery Return target artifact card from your graveyard to the battlefield. WL-U Argothian Elder 3G Creature -- Elf Druid 2/2 {T}: Untap two target lands. US-U Argothian Enchantress 1G Creature -- Human Druid 0/1 Shroud (This permanent can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. US-R Argothian Pixies 1G Creature -- Faerie 2/1 Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. CH-C, AQ-C Argothian Swine 3G Creature -- Boar 3/3 Trample US-C Argothian Treefolk 3GG Creature -- Treefolk 3/5 Prevent all damage that would be dealt to Argothian Treefolk by artifacts. AQ-C Argothian Wurm 3G Creature -- Wurm 6/6 Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. US-R Arid Mesa Land {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. ZEN-R Ark of Blight 2 Artifact {3}, {T}, Sacrifice Ark of Blight: Destroy target land. SCG-U Armadillo Cloak 1GW Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. IN-C, ARC-C Armageddon 3W Sorcery Destroy all lands. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, P1-R, P2-R, S99-R Armageddon Clock 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. RV-R, 4E-R, AQ-U Armament Master WW Creature -- Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. ZEN-R Armed Response 2W Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. 5DN-C Armillary Sphere 2 Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. CON-C Armistice 2W Enchantment {3}{W}{W}: You draw a card and target opponent gains 3 life. MM-R Armor Sliver 2W Creature -- Sliver 2/2 All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." TE-U Armor Thrull 2B Creature -- Thrull 1/3 {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. FE-C Armor of Faith W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. 5E-C, IA-C Armor of Thorns 1G Enchantment -- Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. MI-C Armored Ascension 3W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. M10-U, SHM-U, M11-U Armored Cancrix 4U Creature -- Crab 2/5 M11-C Armored Galleon 4U Creature -- Human Pirate 5/4 Armored Galleon can't attack unless defending player controls an Island. P2-U Armored Griffin 3W Creature -- Griffin 2/3 Flying, vigilance P2-U Armored Guardian 3WU Creature -- Cat Soldier 2/5 {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) IN-R Armored Pegasus 1W Creature -- Pegasus 1/2 Flying 6E-C, P1-C, S00-C, TE-C Armorer Guildmage R Creature -- Human Wizard 1/1 {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. MI-C Arms Dealer 2R Creature -- Goblin Rogue 1/1 {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. MM-U Army Ants 1BR Creature -- Insect 1/1 {T}, Sacrifice a land: Destroy target land. VI-U Army of Allah 1WW Instant Attacking creatures get +2/+0 until end of turn. AN-C Arnjlot's Ascent 1UU Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. IA-C Arrest 2W Enchantment -- Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. MM-U, MRD-C, SOM-C Arrogant Bloodlord 1BB Creature -- Vampire Knight 4/4 Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. ROE-U Arrogant Vampire 3BB Creature -- Vampire 4/3 Flying P1-U Arrogant Wurm 3GG Creature -- Wurm 4/4 Trample Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-U Arrow Volley Trap 3WW Instant -- Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. ZEN-U Arsenal Thresher 2(w/b)U Artifact Creature -- Construct 2/2 As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. ARB-C, HOP-C Artifact Blast R Instant Counter target artifact spell. AQ-C Artifact Mutation RG Instant Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. IN-R Artifact Possession 2B Enchantment -- Aura Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. AQ-C Artifact Ward W Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources. AQ-C Artificer's Intuition 1U Enchantment {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. 5DN-R Artificial Evolution U Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) ONS-R Artisan of Kozilek 9 Creature -- Eldrazi 10/9 When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) ROE-U, ARC-U Ascendant Evincar 4BB Legendary Creature -- Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. 10E-R, NE-R, HOP-R Ascending Aven 2UU Creature -- Bird Soldier 3/2 Flying Ascending Aven can block only creatures with flying. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Asceticism 3GG Enchantment Creatures you control can't be the targets of spells or abilities your opponents control. {1}{G}: Regenerate target creature. SOM-R Asha's Favor 2W Enchantment -- Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. CON-C Ashcoat Bear 1G Creature -- Bear 2/2 Flash (You may cast this spell any time you could cast an instant.) TSP-C Ashen Firebeast 6RR Creature -- Elemental Beast 6/6 {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. OD-R Ashen Ghoul 3B Creature -- Zombie 3/1 Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. IA-U Ashen Monstrosity 5RR Creature -- Spirit 7/4 Haste Ashen Monstrosity attacks each turn if able. BOK-U Ashen Powder 2BB Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. 6E-R, MI-R Ashen-Skin Zubera 1B Creature -- Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. CHK-C Ashenmoor Cohort 5B Creature -- Elemental Warrior 4/3 Ashenmoor Cohort gets +1/+1 as long as you control another black creature. SHM-C Ashenmoor Gouger (b/r)(b/r)(b/r) Creature -- Elemental Warrior 4/4 Ashenmoor Gouger can't block. SHM-U Ashenmoor Liege 1(b/r)(b/r)(b/r) Creature -- Elemental Knight 4/1 Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. SHM-R Ashes of the Fallen 2 Artifact As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. SOK-R Ashes to Ashes 1BB Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. 4E-U, 5E-U, DK-C Ashling the Pilgrim 1R Legendary Creature -- Elemental Shaman 1/1 {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. LRW-R Ashling the Pilgrim Avatar Vanguard -1/+6 {2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player. VAN-S Ashling's Prerogative 1R Enchantment As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped. LRW-R Ashling, the Extinguisher 2BB Legendary Creature -- Elemental Shaman 4/4 Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. EVE-R Ashling, the Extinguisher Avatar Vanguard +1/-3 {5}: Destroy all nonland permanents. Activate this ability only once and only during your turn. VAN-S Ashnod Vanguard +1/-8 Whenever a creature deals damage to you, destroy it. VAN-S Ashnod's Altar 3 Artifact Sacrifice a creature: Add {2} to your mana pool. CH-C, 5E-U, 6E-U, AQ-U Ashnod's Battle Gear 2 Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. 4E-U, AQ-U Ashnod's Cylix 2 Artifact {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. AI-R Ashnod's Transmogrant 1 Artifact {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. CH-C, 5E-C, AQ-U Asmira, Holy Avenger 2GW Legendary Creature -- Human Cleric 2/3 Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. MI-R Aspect of Mongoose 1G Enchantment -- Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. TSP-U Aspect of Wolf 1G Enchantment -- Aura Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Assassin's Blade 1B Instant Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. P1-U Assassinate 2B Sorcery Destroy target tapped creature. 10E-C, M10-C, TSP-C, M11-C Assault R Sorcery Assault deals 2 damage to target creature or player. [This is half of the split card Assault // Battery.] IN-U, TSP-S, HOP-U Assault // Battery R // 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token onto the battlefield. IN-U, TSP-S, HOP-U Assault Griffin 3W Creature -- Griffin 3/2 Flying M11-C Assault Strobe R Sorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) SOM-C Assault Zeppelid 2GU Creature -- Beast 3/3 Flying, trample DIS-C Assembly Hall 5 Artifact {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library. MM-R Assembly-Worker 3 Artifact Creature -- Assembly-Worker 2/2 {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. TSP-U Assert Authority 5UU Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. MRD-U Astral Slide 2W Enchantment Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. ONS-U Astral Steel 2W Instant Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG-C Astrolabe 3 Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. AI-C Atalya, Samite Master 3WW Legendary Creature -- Human Cleric 2/3 {X}, {T}: Choose one -- Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. IN-R Atog 1R Creature -- Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. RV-C, 5E-U, AQ-C, MRD-U Atogatog WUBRG Legendary Creature -- Atog 5/5 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. OD-R Attrition 1BB Enchantment {B}, Sacrifice a creature: Destroy target nonblack creature. UD-R Attunement 2U Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards. US-R Augur il-Vec 1W Creature -- Human Cleric 1/3 Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. FUT-C Augur of Skulls 1B Creature -- Skeleton Wizard 1/1 {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. FUT-C Augury Adept 1(w/u)(w/u) Creature -- Kithkin Wizard 2/2 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. SHM-R Augury Owl 1U Creature -- Bird 1/1 Flying When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) M11-C Auntie's Hovel Land As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. LRW-R Auntie's Snitch 2B Creature -- Goblin Rogue 3/1 Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. MOR-R Aura Barbs 2R Instant -- Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. BOK-U Aura Blast 1W Instant Destroy target enchantment. Draw a card. PS-C Aura Extraction 1W Instant Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.) ONS-U Aura Finesse U Instant Attach target Aura you control to target creature. Draw a card. ROE-C Aura Flux 2U Enchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." UL-C Aura Fracture 2W Enchantment Sacrifice a land: Destroy target enchantment. PR-C Aura Gnarlid 2G Creature -- Beast 2/2 Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. ROE-C Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. 10E-U, OD-U Aura Mutation GW Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. IN-R Aura Shards 1GW Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. IN-U Aura Thief 3U Creature -- Illusion 2/2 Flying When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.) UD-R Aura of Dominion UU Enchantment -- Aura Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. CHK-U Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. 10E-U, WL-U Auramancer 2W Creature -- Human Wizard 2/2 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. OD-C Auramancer's Guise 2UU Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. PLC-U Auratog 1W Creature -- Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. TE-R, TSP-S Auratouched Mage 5W Creature -- Human Wizard 3/3 When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. RAV-U Aurification 2WW Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. ONS-R Auriok Bladewarden 1W Creature -- Human Soldier 1/1 {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. MRD-U Auriok Champion WW Creature -- Human Cleric 1/1 Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. 5DN-R Auriok Edgewright WW Creature -- Human Soldier 2/2 Metalcraft -- Auriok Edgewright has double strike as long as you control three or more artifacts. SOM-U Auriok Glaivemaster W Creature -- Human Soldier 1/1 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. DST-C Auriok Replica 3 Artifact Creature -- Cleric 2/2 {W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. SOM-C Auriok Salvagers 3W Creature -- Human Soldier 2/4 {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. 5DN-U Auriok Siege Sled 6 Artifact Creature -- Juggernaut 3/5 {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. DST-U Auriok Steelshaper 1W Creature -- Human Soldier 1/1 Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. MRD-R Auriok Sunchaser 1W Creature -- Human Soldier 1/1 Metalcraft -- As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. SOM-C Auriok Transfixer W Creature -- Human Scout 1/1 {W}, {T}: Tap target artifact. MRD-C Auriok Windwalker 3W Creature -- Human Wizard 2/3 Flying {T}: Attach target Equipment you control to target creature you control. 5DN-R Aurochs 3G Creature -- Aurochs 2/3 Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 5E-C, IA-C Aurochs Herd 5G Creature -- Aurochs 4/4 Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. CSP-C Aurora Eidolon 3W Creature -- Spirit 2/2 {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. DIS-C Aurora Griffin 3W Creature -- Griffin 2/2 Flying {W}: Target permanent becomes white until end of turn. PS-C Auspicious Ancestor 3W Creature -- Human Cleric 2/3 When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. MI-R Austere Command 4WW Sorcery Choose two -- Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. LRW-R Autochthon Wurm 10GGGWW Creature -- Wurm 9/14 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Trample RAV-R Autumn Willow 4GG Legendary Creature -- Avatar 4/4 Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. HL-R Autumn's Veil G Instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. M11-U Autumn-Tail, Kitsune Sage 3W Legendary Creature -- Fox Wizard 4/5 {1}: Attach target Aura attached to a creature to another creature. [Flips from Kitsune Mystic.] CHK-R Avalanche X2RR Sorcery Destroy X target snow lands. IA-U Avalanche Riders 3R Creature -- Human Nomad 2/2 Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. UL-U, TSP-S Avarax 3RR Creature -- Beast 3/3 Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn. ONS-U Avarice Totem 1 Artifact {5}: Exchange control of Avarice Totem and target nonland permanent. 5DN-U Avatar of Discord (b/r)(b/r)(b/r) Creature -- Avatar 5/3 ({(b/r)} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. DIS-R, ARC-R Avatar of Fury 6RR Creature -- Avatar 6/6 If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. PR-R Avatar of Hope 6WW Creature -- Avatar 4/9 If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. 8ED-R, PR-R Avatar of Might 6GG Creature -- Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 10E-R, PR-R Avatar of Will 6UU Creature -- Avatar 5/6 If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. Flying PR-R Avatar of Woe 6BB Creature -- Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. PR-R, TSP-S, ARC-R Aven Archer 3WW Creature -- Bird Soldier Archer 2/2 Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. OD-U Aven Augur 3U Creature -- Bird Wizard 2/2 Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. FUT-C Aven Brigadier 3WWW Creature -- Bird Soldier 3/5 Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. ONS-R Aven Cloudchaser 3W Creature -- Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. 8ED-C, 9ED-C, 10E-C, OD-C Aven Envoy U Creature -- Bird Soldier 0/2 Flying LGN-C Aven Farseer 1W Creature -- Bird Soldier 1/1 Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. SCG-C Aven Fateshaper 6U Creature -- Bird Wizard 4/5 Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order. ONS-U Aven Fisher 3U Creature -- Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. 8ED-C, 9ED-C, 10E-C, OD-C Aven Flock 4W Creature -- Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. 8ED-C, 9ED-C, OD-C Aven Fogbringer 3U Creature -- Bird Wizard 2/1 Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand. JUD-C Aven Liberator 2WW Creature -- Bird Soldier 2/3 Flying Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. SCG-C Aven Mimeomancer 1WU Creature -- Bird Wizard 3/1 Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. ARB-R Aven Mindcensor 2W Creature -- Bird Wizard 2/1 Flash (You may cast this spell any time you could cast an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. FUT-U Aven Redeemer 3W Creature -- Bird Cleric 2/2 Flying {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. LGN-C Aven Riftwatcher 2W Creature -- Bird Rebel Soldier 2/3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. PLC-C Aven Shrine 1WW Enchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. OD-R Aven Smokeweaver 2UU Creature -- Bird Soldier 2/3 Flying, protection from red OD-U Aven Soulgazer 3WW Creature -- Bird Cleric 3/3 Flying {2}{W}: Look at target face-down creature. ONS-U Aven Squire 1W Creature -- Bird Soldier 1/1 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) CON-C Aven Trailblazer 2W Creature -- Bird Soldier 2/* Flying Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. CON-C Aven Trooper 3W Creature -- Bird Soldier 1/1 Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. TOR-C Aven Warcraft 2W Instant Creatures you control get +0/+2 until end of turn. Threshold -- If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. JUD-U Aven Warhawk 4W Creature -- Bird Soldier 2/2 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying LGN-U Aven Windreader 3UU Creature -- Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. 9ED-C, 10E-C, OD-C Avenger en-Dal 1W Creature -- Human Spellshaper 1/1 {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. NE-R Avenger of Zendikar 5GG Creature -- Elemental 5/5 When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. WWK-M Avenging Angel 3WW Creature -- Angel 3/3 Flying When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library. TE-R Avenging Druid 2G Creature -- Human Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. EX-C Avian Changeling 2W Creature -- Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Flying LRW-C Avizoa 3U Creature -- Jellyfish 2/2 Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. WL-R Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. LE-C, TSP-S Awakener Druid 2G Creature -- Human Druid 1/1 When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. M10-U, M11-U Awakening 2GG Enchantment At the beginning of each upkeep, untap all creatures and lands. ST-R Awakening Zone 2G Enchantment At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE-R Awe Strike W Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. MRD-C Awesome Presence U Enchantment -- Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. AI-C Axegrinder Giant 4RR Creature -- Giant Warrior 6/4 LRW-C Axelrod Gunnarson 4BBRR Legendary Creature -- Giant 5/5 Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. CH-R, LE-R Ayesha Tanaka WWUU Legendary Creature -- Human Artificer 2/2 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) CH-R, LE-R Aysen Abbey Land {T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. HL-U Aysen Bureaucrats 1W Creature -- Human Advisor 1/1 {T}: Tap target creature with power 2 or less. 5E-C, HL-C Aysen Crusader 2WW Creature -- Human Knight 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. HL-R Aysen Highway 3WWW Enchantment White creatures have plainswalk. HL-R Ayumi, the Last Visitor 3GG Legendary Creature -- Spirit 7/3 Legendary landwalk SOK-R Azami, Lady of Scrolls 2UUU Legendary Creature -- Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. CHK-R Azamuki, Treachery Incarnate 1RR Legendary Creature -- Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. [Flips from Cunning Bandit.] BOK-U Azimaet Drake 2U Creature -- Drake 1/3 Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. MI-C Azorius AEthermage 1WU Creature -- Human Wizard 1/1 Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. DIS-U Azorius Chancery Land Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool. DIS-C Azorius First-Wing WU Creature -- Griffin 2/2 Flying, protection from enchantments DIS-C Azorius Guildmage (w/u)(w/u) Creature -- Vedalken Wizard 2/2 ({(w/u)} can be paid with either {W} or {U}.) {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) DIS-U Azorius Herald 2W Creature -- Spirit 2/1 Azorius Herald is unblockable. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. DIS-U Azorius Ploy 1WWU Instant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. DIS-U Azorius Signet 2 Artifact {1}, {T}: Add {W}{U} to your mana pool. DIS-C, ARC-C Azure Drake 3U Creature -- Drake 2/4 Flying CH-U, 5E-U, 9ED-U, LE-U, M11-C Azusa, Lost but Seeking 2G Legendary Creature -- Human Monk 1/2 You may play two additional lands on each of your turns. CHK-R Back to Basics 2U Enchantment Nonbasic lands don't untap during their controllers' untap steps. US-R Back to Nature 1G Instant Destroy all enchantments. M11-U Backdraft 1R Instant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. LE-U Backfire U Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. 4E-U, LE-U Backlash 1BR Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. IN-U Backslide 1U Instant Turn target creature with morph face down. Cycling {U} ({U}, Discard this card: Draw a card.) ONS-C Bad Moon 1B Enchantment Black creatures get +1/+1. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S Bad River Land Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. MI-U Badlands Land -- Swamp Mountain A-R, B-R, U-R, RV-R Baki's Curse 2UU Sorcery Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. HL-R Baku Altar 2 Artifact Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. BOK-R Bala Ged Scorpion 3B Creature -- Scorpion 2/3 When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. ROE-C Bala Ged Thief 3B Creature -- Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. ZEN-R Balance 1W Sorcery Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. A-R, B-R, U-R, RV-R, 4E-R Balance of Power 3UU Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. 8ED-R, P1-R, P3K-R Balancing Act 2WW Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. OD-R Balduvian Barbarians 1RR Creature -- Human Barbarian 3/2 6E-C, 7E-C, 8ED-C, 9ED-C, IA-C Balduvian Bears 1G Creature -- Bear 2/2 IA-C Balduvian Conjurer 1U Creature -- Human Wizard 0/2 {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. IA-U Balduvian Dead 3B Creature -- Zombie 2/3 {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. AI-U Balduvian Fallen 3B Creature -- Zombie 3/5 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. CSP-U Balduvian Frostwaker 2U Creature -- Human Wizard 1/1 {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. CSP-U Balduvian Horde 2RR Creature -- Human Barbarian 5/5 When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. 6E-R, AI-R Balduvian Hydra XRR Creature -- Hydra 0/1 Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. IA-R Balduvian Rage XR Instant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. CSP-U Balduvian Shaman U Creature -- Human Cleric Shaman 1/1 {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) IA-C Balduvian Trading Post Land If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. AI-R Balduvian War-Makers 4R Creature -- Human Barbarian 3/3 Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) AI-C Balduvian Warlord 3R Creature -- Human Barbarian 3/2 {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. CSP-U Balefire Liege 2(r/w)(r/w)(r/w) Creature -- Spirit Horror 2/4 Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. EVE-R, HOP-R Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. 7E-U, 9ED-U, P1-U Ball Lightning RRR Creature -- Elemental 6/1 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. 4E-R, 5E-R, M10-R, DK-R Ballista Squad 3W Creature -- Human Rebel 2/2 {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. 9ED-U, 10E-U, MM-U Balloon Peddler 2U Creature -- Human Spellshaper 2/2 {U}, {T}, Discard a card: Target creature gains flying until end of turn. MM-C Ballynock Cohort 2W Creature -- Kithkin Soldier 2/2 First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. SHM-C Ballynock Trapper 3W Creature -- Kithkin Soldier 2/2 {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. EVE-C Ballyrush Banneret 1W Creature -- Kithkin Soldier 2/1 Kithkin spells and Soldier spells you cast cost {1} less to cast. MOR-C Balm of Restoration 2 Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one -- You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. FE-R Baloth Cage Trap 3GG Instant -- Trap If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. ZEN-U Baloth Woodcrasher 4GG Creature -- Beast 4/4 Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. ZEN-U Balshan Beguiler 2U Creature -- Human Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. OD-U Balshan Collaborator 3U Creature -- Bird Soldier 2/2 Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. TOR-U Balshan Griffin 3UU Creature -- Griffin 3/2 Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. OD-U Balthor the Defiled 2BB Legendary Creature -- Zombie Dwarf 2/2 Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. JUD-R Balthor the Stout 1RR Legendary Creature -- Dwarf Barbarian 2/2 Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. TOR-R Bamboozle 2U Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. OD-U Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. 10E-C, ST-C Bane of the Living 2BB Creature -- Insect 4/3 Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. LGN-R Banefire XR Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. CON-R Baneful Omen 4BBB Enchantment At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. ROE-R Baneslayer Angel 3WW Creature -- Angel 5/5 Flying, first strike, lifelink, protection from Demons and from Dragons M10-M, M11-M Banewasp Affliction 1B Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. ALA-C Banishing Knack U Instant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." EVE-C Banshee 2BB Creature -- Spirit 0/1 {X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. CH-U, DK-U Banshee's Blade 2 Artifact -- Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-U Bant Plane -- Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it. HOP-C Bant Battlemage 2W Creature -- Human Wizard 2/2 {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. ALA-U Bant Charm GWU Instant Choose one -- Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. ALA-U Bant Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. ALA-C Bant Sojourners 1GWU Creature -- Human Soldier 2/4 When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) ARB-C Bant Sureblade (g/u)W Creature -- Human Soldier 2/1 As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. ARB-C Barbarian Bully 2R Creature -- Human Barbarian 2/2 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. JUD-C Barbarian General 4R Creature -- Human Barbarian Soldier 3/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-U Barbarian Guides 2R Creature -- Human Barbarian 1/2 {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. IA-C Barbarian Horde 3R Creature -- Human Barbarian Soldier 3/3 P3K-C Barbarian Lunatic 2R Creature -- Human Barbarian 2/1 {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. OD-C Barbarian Outcast 1R Creature -- Human Barbarian Beast 2/2 When you control no Swamps, sacrifice Barbarian Outcast. TOR-C Barbarian Riftcutter 4R Creature -- Human Barbarian 3/3 {R}, Sacrifice Barbarian Riftcutter: Destroy target land. RAV-C Barbarian Ring Land {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold -- {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. OD-U Barbary Apes 1G Creature -- Ape 2/2 LE-C Barbed Battlegear 3 Artifact -- Equipment Equipped creature gets +4/-1. Equip {2} SOM-U Barbed Field 2RR Enchantment -- Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." PR-U Barbed Foliage 2GG Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. MI-U Barbed Lightning 2R Instant Choose one -- Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.) DST-C Barbed Sextant 1 Artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Barbed Shocker 3R Creature -- Insect 2/2 Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. TSP-U Barbed Sliver 2R Creature -- Sliver 2/2 All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." TE-U Barbed Wire 3 Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. MM-U Barbed-Back Wurm 4B Creature -- Wurm 4/3 {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. MI-U Barbtooth Wurm 5G Creature -- Wurm 6/4 P2-C, S99-C Bargain 2W Sorcery Target opponent draws a card. You gain 7 life. P2-U, S99-U Bargaining Table 5 Artifact {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. MM-R Barishi 2GG Creature -- Elemental 4/3 When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library. WL-U Barkhide Mauler 4G Creature -- Beast 4/4 Cycling {2} ({2}, Discard this card: Draw a card.) ONS-C Barkshell Blessing (g/w) Instant Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C Barktooth Warbeard 4BRR Legendary Creature -- Human Warrior 6/5 LE-U Barl's Cage 4 Artifact {3}: Target creature doesn't untap during its controller's next untap step. CH-R, 5E-R, DK-R Baron Sengir 5BBB Legendary Creature -- Vampire 5/5 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. HL-R Barony Vampire 2B Creature -- Vampire 3/2 M11-C Barrage Ogre 3RR Creature -- Ogre Warrior 3/3 {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. SOM-U Barrel Down Sokenzan 2R Instant -- Arcane Sweep -- Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. SOK-C Barreling Attack 2RR Instant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. MI-R Barren Glory 4WW Enchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. FUT-R Barren Moor Land Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) ONS-C, ARC-C Barrenton Cragtreads 2(w/u)(w/u) Creature -- Kithkin Scout 3/3 Barrenton Cragtreads can't be blocked by red creatures. SHM-C Barrenton Medic 4W Creature -- Kithkin Cleric 0/4 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. SHM-C Barrin Vanguard 0/+6 Sacrifice a permanent: Return target creature to its owner's hand. VAN-S Barrin's Codex 4 Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. US-R Barrin's Spite 2UB Sorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. IN-R Barrin's Unmaking 1U Instant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. IN-C Barrin, Master Wizard 1UU Legendary Creature -- Human Wizard 1/1 {2}, Sacrifice a permanent: Return target creature to its owner's hand. US-R Barrow Ghoul 1B Creature -- Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. WL-C Bartel Runeaxe 3BRG Legendary Creature -- Giant Warrior 6/5 Vigilance Bartel Runeaxe can't be the target of Aura spells. LE-R Barter in Blood 2BB Sorcery Each player sacrifices two creatures. MRD-U Baru, Fist of Krosa 3GG Legendary Creature -- Human Druid 4/4 Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur -- Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. FUT-R Basal Sliver 2B Creature -- Sliver 2/2 All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." TSP-C Basal Thrull BB Creature -- Thrull 1/2 {T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. FE-C Basalt Gargoyle 2R Creature -- Gargoyle 3/2 Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. TSP-U Basalt Golem 5 Artifact Creature -- Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. MI-U Basalt Monolith 3 Artifact Basalt Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool.{3}: Untap Basalt Monolith. A-U, B-U, U-U, RV-U Bash to Bits 3R Instant Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Basilisk Collar 1 Artifact -- Equipment Equipped creature has deathtouch and lifelink. Equip {2} WWK-R Basking Rootwalla G Creature -- Lizard 1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-C Bathe in Light 1W Instant Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. RAV-U Baton of Courage 3 Artifact Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. 5DN-C Baton of Morale 2 Artifact {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) IA-U Battered Golem 3 Artifact Creature -- Golem 3/2 Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem. 5DN-C Battering Craghorn 2RR Creature -- Goat Beast 3/1 First strike Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C, ARC-C Battering Ram 2 Artifact Creature -- Construct 1/1 At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 4E-C, 5E-C, AQ-C Battering Sliver 5R Creature -- Sliver 4/4 All Sliver creatures have trample. PLC-C Battering Wurm 6G Creature -- Wurm 4/3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. GPT-U Battery 3G Sorcery Put a 3/3 green Elephant creature token onto the battlefield. [This is half of the split card Assault // Battery.] IN-U, TSP-S, HOP-U Battle Cry 2W Instant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. IA-U Battle Frenzy 2R Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. IA-C Battle Hurda 4W Creature -- Giant 3/3 First strike WWK-C Battle Mastery 2W Enchantment -- Aura Enchant creature Enchanted creature has double strike. LRW-U Battle Rampart 2R Creature -- Wall 1/3 Defender {T}: Target creature gains haste until end of turn. MM-C, ROE-C Battle Screech 2WW Sorcery Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-U Battle Squadron 3RR Creature -- Goblin */* Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. MM-R Battle Strain 1R Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. OD-U Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. 9ED-R, OD-R Battle-Mad Ronin 1R Creature -- Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. CHK-C Battle-Rattle Shaman 3R Creature -- Goblin Shaman 2/2 At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. ROE-C Battlefield Forge Land {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. 9ED-R, 10E-R, AP-R Battlefield Medic 1W Creature -- Human Cleric 1/1 {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. ONS-C Battlefield Percher 3BB Creature -- Bird 2/2 Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. NE-U Battlefield Scrounger 3GG Creature -- Centaur 3/3 Threshold -- Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. JUD-C Battlegate Mimic 1(r/w) Creature -- Shapeshifter 2/1 Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. EVE-C, HOP-C Battlegrace Angel 3WW Creature -- Angel 4/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. ALA-R Battlegrowth G Instant Put a +1/+1 counter on target creature. MRD-C Battletide Alchemist 3WW Creature -- Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. MOR-R Battlewand Oak 2G Creature -- Treefolk Warrior 1/3 Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. LRW-C Battlewise Aven 3W Creature -- Bird Soldier 2/2 Flying Threshold -- As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. JUD-C Batwing Brume 1(w/b) Instant Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) EVE-U, ARC-U Bay Falcon 1U Creature -- Bird 1/1 Flying, vigilance MI-C Bayou Land -- Swamp Forest A-R, B-R, U-R, RV-R Bayou Dragonfly 1G Creature -- Insect 1/1 Flying, swampwalk TE-C Bazaar Trader 1R Creature -- Goblin 1/1 {T}: Target player gains control of target artifact, creature, or land you control. WWK-R Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards. AN-U Bazaar of Wonders 3UU World Enchantment When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. MI-R Beacon Behemoth 3GG Creature -- Beast 5/3 {1}: Target creature with power 5 or greater gains vigilance until end of turn. CON-C Beacon Hawk 1W Creature -- Bird 1/1 Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn. DIS-C Beacon of Creation 3G Sorcery Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. 5DN-R Beacon of Destiny 1W Creature -- Human Cleric 1/3 {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. LGN-R Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. 10E-R, 5DN-R Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. 10E-R, 5DN-R Beacon of Tomorrows 6UU Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. 5DN-R Beacon of Unrest 3BB Sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. 10E-R, 5DN-R, ARC-R, HOP-R Bear Cub 1G Creature -- Bear 2/2 P2-C Bear Umbra 2GG Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-R Bearscape 1GG Enchantment {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. OD-R Beast Attack 2GGG Instant Put a 4/4 green Beast creature token onto the battlefield. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Beast Hunt 3G Sorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. ZEN-C, HOP-C Beast Walkers 1WW Creature -- Human Beast Soldier 2/2 {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) HL-R Beast of Burden 6 Artifact Creature -- Golem */* Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. 7E-R, 8ED-R, 9ED-R, UL-R Beastbreaker of Bala Ged 1G Creature -- Human Warrior 2/2 Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 4/4. {LEVEL 4+} 6/6. Trample ROE-U Beastmaster Ascension 2G Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. ZEN-R Beastmaster's Magemark 2G Enchantment -- Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. GPT-C Beasts of Bogardan 4R Creature -- Beast 3/3 Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. CH-U, LE-U Beckon Apparition (w/b) Instant Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. EVE-C Bedlam 2RR Enchantment Creatures can't block. 7E-R, US-R Bee Sting 3G Sorcery Bee Sting deals 2 damage to target creature or player. P1-U, P2-U Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. 7E-U, US-C, CHK-C Behemoth Sledge 1GW Artifact -- Equipment Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} ARB-U Behemoth's Herald G Creature -- Elf Shaman 1/1 {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. ALA-U Behold the Power of Destruction Scheme When you set this scheme in motion, destroy all nonland permanents target opponent controls. ARC-C Belbe's Armor 3 Artifact {X}, {T}: Target creature gets -X/+X until end of turn. NE-U Belbe's Percher 2B Creature -- Bird 2/2 Flying Belbe's Percher can block only creatures with flying. NE-C Belbe's Portal 5 Artifact As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. NE-R Belfry Spirit 3WW Creature -- Spirit 1/1 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield. GPT-U Belligerent Hatchling 3(r/w) Creature -- Elemental 6/6 First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. EVE-U Bellowing Fiend 4B Creature -- Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. 7E-R, TE-R Bellowing Tanglewurm 3GG Creature -- Wurm 4/4 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. SOM-U Belltower Sphinx 4U Creature -- Sphinx 2/5 Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. RAV-U Beloved Chaplain 1W Creature -- Human Cleric 1/1 Protection from creatures OD-U Ben-Ben, Akki Hermit 2RR Legendary Creature -- Goblin Shaman 1/1 {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. CHK-R Benalish Cavalry 1W Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) TSP-C Benalish Commander 3W Creature -- Human Soldier */* Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X--{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. PLC-R Benalish Emissary 2W Creature -- Human Wizard 1/4 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. IN-U Benalish Heralds 3W Creature -- Human Soldier 2/4 {3}{U}, {T}: Draw a card. IN-U Benalish Hero W Creature -- Human Soldier 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) A-C, B-C, U-C, RV-C, 4E-C, 5E-C Benalish Infantry 2W Creature -- Human Soldier 1/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) WL-C Benalish Knight 2W Creature -- Human Knight 2/2 Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) 10E-C, WL-C Benalish Lancer 2W Creature -- Human Knight 2/2 Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. IN-C Benalish Missionary W Creature -- Human Cleric 1/1 {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. WL-C Benalish Trapper 1W Creature -- Human Soldier 1/2 {W}, {T}: Tap target creature. IN-C Bend or Break 3R Sorcery Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. IN-R Benediction of Moons W Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. GPT-C Benevolent Ancestor 2W Creature -- Spirit 0/4 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. RAV-C Benevolent Bodyguard W Creature -- Human Cleric 1/1 Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. JUD-C Benevolent Unicorn 1W Creature -- Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. MI-C Benthic Behemoth 5UUU Creature -- Serpent 7/6 Islandwalk 7E-R, TE-R Benthic Djinn 2UB Creature -- Djinn 5/3 Islandwalk At the beginning of your upkeep, you lose 2 life. MI-R Benthic Explorers 3U Creature -- Merfolk Scout 2/4 {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. AI-C Benthicore 6U Creature -- Elemental 5/5 When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) LRW-U Bequeathal G Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, you draw two cards. EX-C Bereavement 1B Enchantment Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card. 7E-U, US-U Berserk G Instant Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. A-U, B-U, U-U Berserk Murlodont 4G Creature -- Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. LGN-C Berserkers of Blood Ridge 4R Creature -- Human Berserker 4/4 Berserkers of Blood Ridge attacks each turn if able. M10-C, M11-C Beseech the Queen (2/b)(2/b)(2/b) Sorcery ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. SHM-U, HOP-U Bestial Fury 2R Enchantment -- Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. AI-C Bestial Menace 3GG Sorcery Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. WWK-U Betrayal U Enchantment -- Aura Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. VI-C Betrayal of Flesh 5B Instant Choose one -- Destroy target creature; or return target creature card from your graveyard to the battlefield. Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.) MRD-U Betrothed of Fire 1R Enchantment -- Aura Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. WL-C Bewilder 2U Instant Target creature gets -3/-0 until end of turn. Draw a card. TSP-C Bifurcate 3G Sorcery Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. MM-R Big Game Hunter 1BB Creature -- Human Rebel Assassin 1/1 When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) PLC-U Bile Urchin B Creature -- Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. BOK-C Bind 1G Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. IN-R Binding Agony 1B Enchantment -- Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. MI-C Binding Grasp 3U Enchantment -- Aura Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. 5E-U, IA-U Biomantic Mastery 4(g/u)(g/u)(g/u) Sorcery ({(g/u)} can be paid with either {G} or {U}.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. DIS-R Bioplasm 3GG Creature -- Ooze 4/4 Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. GPT-R Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. 9ED-R, ONS-R Birchlore Rangers G Creature -- Elf Druid 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Bird Maiden 2R Creature -- Human Bird 1/2 Flying 4E-C, 5E-C, AN-C Birds of Paradise G Creature -- Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R, M10-R, RAV-R, M11-R Birds of Paradise Avatar Vanguard 0/-3 Lands you control have "{T}: Add one mana of any color to your mana pool." VAN-S Biting Tether 4U Enchantment -- Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. SHM-U Bitter Ordeal 2B Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) FUT-R Bitterblossom 1B Tribal Enchantment -- Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. MOR-R Bituminous Blast 3BR Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. ARB-U, ARC-U Black Carriage 3BB Creature -- Horse 4/4 Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. HL-R Black Knight BB Creature -- Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, M11-U Black Lotus 0 Artifact {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. A-R, B-R, U-R Black Mana Battery 4 Artifact {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. 4E-R, LE-U Black Market 3BB Enchantment Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. MM-R Black Poplar Shaman 2B Creature -- Treefolk Shaman 1/3 {2}{B}: Regenerate target Treefolk. LRW-C Black Scarab W Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. IA-U Black Vise 1 Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. A-U, B-U, U-U, RV-U, 4E-U Black Ward W Enchantment -- Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. A-U, B-U, U-U, RV-U, 4E-U Blackcleave Cliffs Land Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R} to your mana pool. SOM-R Blackcleave Goblin 3B Creature -- Goblin Zombie 2/1 Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-C Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. 9ED-U, ONS-U Blade Sliver 2R Creature -- Sliver 2/2 All Sliver creatures get +1/+0. LGN-U Blade of the Bloodchief 1 Artifact -- Equipment Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} ZEN-R Blade of the Sixth Pride 1W Creature -- Cat Rebel 3/1 FUT-C Blade-Tribe Berserkers 3R Creature -- Human Berserker 3/3 Metalcraft -- When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. SOM-C Bladed Pinions 2 Artifact -- Equipment Equipped creature has flying and first strike. Equip {2} SOM-C Blademane Baku 1R Creature -- Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. BOK-C Blades of Velis Vel 1R Tribal Instant -- Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. LRW-C Bladetusk Boar 3R Creature -- Boar 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN-C Bladewing the Risen 3BBRR Legendary Creature -- Zombie Dragon 4/4 Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. SCG-R Bladewing's Thrall 2BB Creature -- Zombie 3/3 Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. SCG-U Blanchwood Armor 2G Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. 7E-U, 8ED-U, 9ED-U, 10E-U, US-U Blanchwood Treefolk 4G Creature -- Treefolk 4/5 US-C Blanket of Night 1BB Enchantment Each land is a Swamp in addition to its other land types. VI-U Blasted Landscape Land {T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) US-U Blaster Mage 2R Creature -- Human Spellshaper 2/2 {R}, {T}, Discard a card: Destroy target Wall. MM-C Blasting Station 3 Artifact {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station. 5DN-U Blastoderm 2GG Creature -- Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) NE-C Blatant Thievery 4UUU Sorcery For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) ONS-R Blaze XR Sorcery Blaze deals X damage to target creature or player. 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, P1-U, P2-U, P3K-U, HOP-U Blaze of Glory W Instant Cast Blaze of Glory only during the declare attackers step. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. A-R, B-R, U-R Blazethorn Scarecrow 5 Artifact Creature -- Scarecrow 3/3 Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) SHM-C Blazing Archon 6WWW Creature -- Archon 5/6 Flying Creatures can't attack you. RAV-R Blazing Blade Askari 2R Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. TSP-C Blazing Effigy 1R Creature -- Elemental 0/3 When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. LE-C Blazing Salvo R Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. OD-C Blazing Shoal XRR Instant -- Arcane You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. BOK-R Blazing Specter 2BR Creature -- Specter 2/2 Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. IN-R Blazing Torch 1 Artifact -- Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} ZEN-U Bleak Coven Vampires 3BB Creature -- Vampire Warrior 4/3 Metalcraft -- When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. SOM-C Blessed Breath W Instant -- Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Blessed Orator 3W Creature -- Human Cleric 1/4 Other creatures you control get +0/+1. 9ED-U, OD-U Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. 7E-R, 8ED-R, P1-R, UL-R Blessed Wind 7WW Sorcery Target player's life total becomes 20. PR-R Blessed Wine 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Blessing WW Enchantment -- Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. A-R, B-R, U-R, RV-R, 4E-R Blessing of Leeches 2B Enchantment -- Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. BOK-C Blessing of the Nephilim W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors. DIS-U Blight BB Enchantment -- Aura Enchant land When enchanted land becomes tapped, destroy it. 4E-U, 5E-U, 6E-U, LE-U Blight Mamba 1G Creature -- Snake 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{G}: Regenerate Blight Mamba. SOM-C Blight Sickle 2 Artifact -- Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} SHM-C Blighted Shaman 1B Creature -- Human Cleric Shaman 1/1 {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 6E-U, MI-U Blightning 1BR Sorcery Blightning deals 3 damage to target player. That player discards two cards. ALA-C Blightsoil Druid 1B Creature -- Elf Druid 1/2 {T}, Pay 1 life: Add {G} to your mana pool. MOR-C Blightspeaker 1B Creature -- Human Rebel Cleric 1/1 {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. PLC-C Blind Creeper 1B Creature -- Zombie Beast 3/3 Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 5DN-C Blind Fury 2RR Instant Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. MI-U Blind Hunter 2WB Creature -- Bat 2/2 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. GPT-C Blind Phantasm 2U Creature -- Illusion 2/3 FUT-C Blind Seer 2UU Legendary Creature -- Human Wizard 3/3 {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. IN-R Blind with Anger 3R Instant -- Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. CHK-U Blind-Spot Giant 2R Creature -- Giant Warrior 4/3 Blind-Spot Giant can't attack or block unless you control another Giant. LRW-C Blinding Angel 3WW Creature -- Angel 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. 8ED-R, 9ED-R, NE-R Blinding Beam 2W Instant Choose one -- Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) MRD-C Blinding Light 2W Sorcery Tap all nonwhite creatures. P1-R, S99-R, MI-U, IN-U Blinding Mage 1W Creature -- Human Wizard 1/2 {W}, {T}: Tap target creature. M10-C, M11-C Blinding Powder 1 Artifact -- Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) BOK-U Blinking Spirit 3W Creature -- Spirit 2/2 {0}: Return Blinking Spirit to its owner's hand. 5E-R, 9ED-R, IA-R Blinkmoth Infusion 12UU Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts. 5DN-R Blinkmoth Nexus Land {T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. DST-R Blinkmoth Urn 5 Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. MRD-R Blinkmoth Well Land {T}: Add {1} to your mana pool. {2}, {T}: Tap target noncreature artifact. MRD-U Blister Beetle 1B Creature -- Insect 1/1 When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. ALA-C Blistergrub 2B Creature -- Horror 2/2 Swampwalk When Blistergrub is put into a graveyard from the battlefield, each opponent loses 2 life. SOM-C Blistering Barrier 2R Creature -- Wall 5/2 Defender (This creature can't attack.) MI-C Blistering Dieflyn 3R Creature -- Imp 0/1 Flying {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. SHM-C Blistering Firecat 1RRR Creature -- Elemental Cat 7/1 Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Blitz Hellion 3RG Creature -- Hellion 7/7 Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. ARB-R Blizzard GG Enchantment Cast Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. IA-R Blizzard Elemental 5UU Creature -- Elemental 5/5 Flying {3}{U}: Untap Blizzard Elemental. UD-R Blizzard Specter 2UB Snow Creature -- Specter 2/3 Flying Whenever Blizzard Specter deals combat damage to a player, choose one -- That player returns a permanent he or she controls to its owner's hand; or that player discards a card. CSP-U Bloated Toad 2G Creature -- Frog 2/2 Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) UL-U Blockade Runner 3U Creature -- Merfolk 2/2 {U}: Blockade Runner is unblockable this turn. MM-C Blockbuster 3RR Enchantment {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. RAV-U Blood Celebrant B Creature -- Human Cleric 1/1 {B}, Pay 1 life: Add one mana of any color to your mana pool. LGN-C Blood Clock 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. SOK-R Blood Crypt Land -- Swamp Mountain ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. DIS-R Blood Cultist 1BR Creature -- Human Wizard 1/1 {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. ALA-U Blood Frenzy 1R Instant Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. TE-C Blood Funnel 1B Enchantment Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. RAV-R Blood Hound 2R Creature -- Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. MM-R Blood Knight RR Creature -- Human Knight 2/2 First strike, protection from white PLC-U Blood Lust 1R Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. 4E-C, 5E-C, LE-U Blood Moon 2R Enchantment Nonbasic lands are Mountains. CH-R, 8ED-R, 9ED-R, DK-R Blood Oath 3R Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) MM-R Blood Pet B Creature -- Thrull 1/1 Sacrifice Blood Pet: Add {B} to your mana pool. 6E-C, 7E-C, TE-C Blood Rites 3RR Enchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. CHK-U Blood Seeker 1B Creature -- Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. ZEN-C Blood Speaker 3B Creature -- Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. CHK-U Blood Tithe 3B Sorcery Each opponent loses 3 life. You gain life equal to the life lost this way. M11-C Blood Tribute 4BB Sorcery Kicker--Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. ZEN-R Blood Tyrant 4UBR Creature -- Vampire 5/5 Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. CON-R Blood Vassal 2B Creature -- Thrull 2/2 Sacrifice Blood Vassal: Add {B}{B} to your mana pool. US-C Blood of the Martyr WWW Instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. CH-U, DK-U Bloodbond March 2BG Enchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. RAV-R Bloodbraid Elf 2RG Creature -- Elf Berserker 3/2 Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB-U Bloodchief Ascension B Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. ZEN-R Bloodcrazed Goblin R Creature -- Goblin Berserker 2/2 Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. M11-C Bloodcurdler 1B Creature -- Horror 1/1 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold -- As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." OD-R Bloodcurdling Scream XB Sorcery Target creature gets +X/+0 until end of turn. P2-U Bloodfire Colossus 6RR Creature -- Giant 6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. 9ED-R, 10E-R, AP-R Bloodfire Dwarf R Creature -- Dwarf 1/1 {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. AP-C Bloodfire Infusion 2R Enchantment -- Aura Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. AP-C Bloodfire Kavu 2RR Creature -- Kavu 2/2 {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. AP-U Bloodghast BB Creature -- Vampire Spirit 2/1 Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. ZEN-R Bloodhall Ooze R Creature -- Ooze 1/1 At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. CON-R Bloodhusk Ritualist 2B Creature -- Vampire Shaman 2/2 Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. WWK-U Bloodied Ghost 1(w/b)(w/b) Creature -- Spirit 3/3 Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. EVE-U Bloodletter Quill 3 Artifact {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. RAV-R Bloodline Shaman 1G Creature -- Elf Wizard Shaman 1/1 {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. ONS-U Bloodmark Mentor 1R Creature -- Goblin Warrior 1/1 Red creatures you control have first strike. SHM-U Bloodpyre Elemental 4R Creature -- Elemental 4/1 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. ALA-C Bloodrite Invoker 2B Creature -- Vampire Shaman 3/1 {8}: Target player loses 3 life and you gain 3 life. ROE-C Bloodrock Cyclops 2R Creature -- Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. 10E-C, WL-C Bloodscale Prowler 2R Creature -- Viashino Warrior 3/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) GPT-C Bloodscent 3G Instant All creatures able to block target creature this turn do so. MRD-U Bloodshed Fever R Enchantment -- Aura Enchant creature Enchanted creature attacks each turn if able. SHM-C Bloodshot Cyclops 5R Creature -- Cyclops Giant 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. 7E-R, 8ED-R, UD-R Bloodshot Trainee 3R Creature -- Goblin Warrior 2/3 {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. FUT-U, SOM-U Bloodstained Mire Land {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. ONS-R Bloodstoke Howler 5R Creature -- Beast 3/4 Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. LGN-C Bloodstone Cameo 3 Artifact {T}: Add {B} or {R} to your mana pool. IN-U Bloodthirsty Ogre 2B Creature -- Ogre Warrior Shaman 3/1 {T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. CHK-U Bloodthorn Taunter 1R Creature -- Human Scout 1/1 Haste {T}: Target creature with power 5 or greater gains haste until end of turn. ALA-C Bloodthrone Vampire 1B Creature -- Vampire 1/1 Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. ROE-C, M11-C Bloom Tender 1G Creature -- Elf Druid 1/1 {T}: For each color among permanents you control, add one mana of that color to your mana pool. EVE-R Blossoming Wreath G Instant You gain life equal to the number of creature cards in your graveyard. WL-C Blowfly Infestation 2B Enchantment Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. SHM-U Blue Elemental Blast U Instant Choose one -- Counter target red spell; or destroy target red permanent. A-C, B-C, U-C, RV-C, 4E-C Blue Mana Battery 4 Artifact {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. 4E-R, LE-U Blue Scarab W Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. IA-U Blue Ward W Enchantment -- Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. A-U, B-U, U-U, RV-U, 4E-U Blunt the Assault 3G Instant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. SOM-C Blurred Mongoose 1G Creature -- Mongoose 2/1 Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.) IN-R Boa Constrictor 4G Creature -- Snake 3/3 {T}: Boa Constrictor gets +3/+3 until end of turn. MM-U Boar Umbra 2G Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-U Boartusk Liege 1(r/g)(r/g)(r/g) Creature -- Goblin Knight 3/4 Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. SHM-R Body Double 4U Creature -- Shapeshifter 0/0 You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. PLC-R Body Snatcher 2BB Creature -- Minion 2/2 When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield. UD-R Body of Jukai 7GG Creature -- Spirit 8/5 Trample Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) BOK-U Bog Down 2B Sorcery Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. PS-C Bog Elemental 3BB Creature -- Elemental 5/4 Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. PR-R Bog Glider 2B Creature -- Human Mercenary 1/1 Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. PR-C Bog Gnarr 4G Creature -- Beast 2/2 Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. AP-C Bog Hoodlums 5B Creature -- Goblin Warrior 4/1 Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Bog Imp 1B Creature -- Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, P1-C, S99-C, S00-C, DK-C Bog Initiate 1B Creature -- Human Wizard 1/1 {1}: Add {B} to your mana pool. IN-C Bog Raiders 2B Creature -- Zombie 2/2 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) P1-C, S99-C, US-C, M11-C Bog Rats B Creature -- Rat 1/1 Bog Rats can't be blocked by Walls. CH-C, 5E-C, 6E-C, DK-C Bog Serpent 5B Creature -- Serpent 5/5 Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. PLC-C Bog Smugglers 1BB Creature -- Human Mercenary 2/2 Swampwalk MM-C Bog Tatters 4B Creature -- Wraith 4/2 Swampwalk ZEN-C Bog Witch 2B Creature -- Human Spellshaper 1/1 {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. MM-C, ARC-C Bog Wraith 3B Creature -- Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-U, S99-U Bog Wreckage Land Bog Wreckage enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. OD-C Bog-Strider Ash 3G Creature -- Treefolk Shaman 2/4 Swampwalk Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. LRW-C Bogardan Firefiend 2R Creature -- Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature. 10E-C, WL-C, HOP-C Bogardan Hellkite 6RR Creature -- Dragon 5/5 Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. M10-M, TSP-R Bogardan Lancer 1R Creature -- Human Knight 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) FUT-C Bogardan Phoenix 2RRR Creature -- Phoenix 3/3 Flying When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. VI-R Bogardan Rager 5R Creature -- Elemental 3/4 Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. TSP-C, HOP-C Boggart Arsonists 2R Creature -- Goblin Rogue 2/1 Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. SHM-C Boggart Birth Rite B Tribal Sorcery -- Goblin Return target Goblin card from your graveyard to your hand. LRW-C Boggart Forager R Creature -- Goblin Rogue 1/1 {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. LRW-C Boggart Harbinger 2B Creature -- Goblin Shaman 2/1 When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. LRW-U Boggart Loggers 2B Creature -- Goblin Rogue 2/1 Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. LRW-C Boggart Mob 3B Creature -- Goblin Warrior 5/5 Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. LRW-R Boggart Ram-Gang (r/g)(r/g)(r/g) Creature -- Goblin Warrior 3/3 Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM-U Boggart Shenanigans 2R Tribal Enchantment -- Goblin Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. LRW-U Boggart Sprite-Chaser 1R Creature -- Goblin Warrior 1/2 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. LRW-C Boil 3R Instant Destroy all Islands. 6E-U, 7E-U, 8ED-U, TE-U Boiling Blood 2R Instant Target creature attacks this turn if able. Draw a card. WL-C Boiling Seas 3R Sorcery Destroy all Islands. 9ED-U, P1-U Bojuka Bog Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool. WWK-C Bojuka Brigand 1B Creature -- Human Warrior Ally 1/1 Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. WWK-C Bola Warrior 1R Creature -- Human Spellshaper Warrior 1/1 {R}, {T}, Discard a card: Target creature can't block this turn. NE-C Bold Defense 2W Instant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. ZEN-C Boldwyr Heavyweights 2RR Creature -- Giant Warrior 8/8 Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. MOR-R Boldwyr Intimidator 5RR Creature -- Giant Warrior 5/5 Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. FUT-U, MOR-U Bomb Squad 3R Creature -- Dwarf 1/1 {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. OD-R Bond of Agony XB Sorcery As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life. DIS-U Bonded Fetch 2U Creature -- Homunculus 0/2 Defender, haste {T}: Draw a card, then discard a card. FUT-U Bonds of Quicksilver 3U Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step. SOM-C Bone Dancer 1BB Creature -- Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. WL-R Bone Flute 3 Artifact {2}, {T}: All creatures get -1/-0 until end of turn. DK-U Bone Harvest 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. MI-C Bone Mask 4 Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library. MI-R Bone Saw 0 Artifact -- Equipment Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) CON-C Bone Shaman 2RR Creature -- Giant Shaman 3/3 {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." IA-C Bone Shredder 2B Creature -- Minion 1/1 Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. UL-U Bone Splinters B Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. ALA-C Boneknitter 1B Creature -- Zombie Cleric 1/1 {1}{B}: Regenerate target Zombie. Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Boneshard Slasher 1B Creature -- Horror 1/1 Flying Threshold -- As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." TOR-U Bonesplitter 1 Artifact -- Equipment Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-C Bonesplitter Sliver 3R Creature -- Sliver 2/2 All Sliver creatures get +2/+0. TSP-C Bonethorn Valesk 4R Creature -- Beast 4/2 Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. SCG-C Booby Trap 6 Artifact As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. 9ED-R, TE-R Book Burning 1R Sorcery Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. JUD-C Book of Rass 6 Artifact {2}, Pay 2 life: Draw a card. CH-R, DK-U Boom 1R Sorcery Destroy target land you control and target land you don't control. [This is half of the split card Boom // Bust.] PLC-R Boom // Bust 1R // 5R Sorcery // Sorcery Destroy target land you control and target land you don't control. // Destroy all lands. PLC-R Boomerang UU Instant Return target permanent to its owner's hand. CH-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, LE-C, MI-C Boon Reflection 4W Enchantment If you would gain life, you gain twice that much life instead. SHM-R Borborygmos 3RRGG Legendary Creature -- Cyclops 6/7 Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. GPT-R Border Guard 2W Creature -- Human Soldier 1/4 P1-C, S99-C Border Patrol 4W Creature -- Human Nomad 1/6 Vigilance JUD-C Borderland Behemoth 5RR Creature -- Giant Warrior 4/4 Trample Borderland Behemoth gets +4/+4 for each other Giant you control. MOR-R Borderland Ranger 2G Creature -- Human Scout 2/2 When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. M10-C Boreal Centaur 1G Snow Creature -- Centaur Warrior 2/2 {S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.) CSP-C Boreal Druid G Snow Creature -- Elf Druid 1/1 {T}: Add {1} to your mana pool. CSP-C Boreal Griffin 3WW Snow Creature -- Griffin 3/2 Flying {S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-C Boreal Shelf Snow Land Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. CSP-U Boris Devilboon 3BR Legendary Creature -- Zombie Wizard 2/2 {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. LE-R Boros Fury-Shield 2W Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. RAV-C Boros Garrison Land Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool. RAV-C, HOP-C Boros Guildmage (r/w)(r/w) Creature -- Human Wizard 2/2 ({(r/w)} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. RAV-U, HOP-U Boros Recruit (r/w) Creature -- Goblin Soldier 1/1 ({(r/w)} can be paid with either {R} or {W}.) First strike RAV-C Boros Signet 2 Artifact {1}, {T}: Add {R}{W} to your mana pool. RAV-C, HOP-C Boros Swiftblade RW Creature -- Human Soldier 1/2 Double strike RAV-U, HOP-U Borrowing 100,000 Arrows 2U Sorcery Draw a card for each tapped creature target opponent controls. P3K-U Borrowing the East Wind XGG Sorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player. P3K-R Boseiju, Who Shelters All Legendary Land Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. CHK-R Bosh, Iron Golem 8 Legendary Artifact Creature -- Golem 6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. MRD-R, HOP-R Bosh, Iron Golem Avatar Vanguard 0/-2 {X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player. VAN-S Bosium Strip 3 Artifact {3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. WL-R Bosk Banneret 1G Creature -- Treefolk Shaman 1/3 Treefolk spells and Shaman spells you cast cost {1} less to cast. MOR-C Bottle Gnomes 3 Artifact Creature -- Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. 9ED-U, 10E-U, TE-U, MRD-U Bottle of Suleiman 4 Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. RV-R, 4E-R, 5E-R, 6E-R, AN-R Bottled Cloister 4 Artifact At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. RAV-R Bottomless Pit 1BB Enchantment At the beginning of each player's upkeep, that player discards a card at random. ST-U Bottomless Vault Land Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. 5E-R, FE-R Bouncing Beebles 2U Creature -- Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. UL-C Bound 3BG Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. [This is half of the split card Bound // Determined.] DIS-R Bound // Determined 3BG // GU Instant // Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. // Other spells you control can't be countered by spells or abilities this turn. Draw a card. DIS-R Bound in Silence 2W Tribal Enchantment -- Rebel Aura Enchant creature Enchanted creature can't attack or block. FUT-U Bounteous Kirin 5GG Legendary Creature -- Kirin Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. SOK-R Bountiful Harvest 4G Sorcery You gain 1 life for each land you control. M10-C Bounty Hunter 2BB Creature -- Human Archer Minion 2/2 {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. TE-R Bounty of the Hunt 3GG Instant You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. AI-U Brace for Impact 4W Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. DIS-U Brackwater Elemental 2U Creature -- Elemental 4/4 When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) CON-C Braid of Fire 1R Enchantment Cumulative upkeep--Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP-R Braids, Cabal Minion 2BB Legendary Creature -- Human Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. OD-R Braids, Conjurer Adept 2UU Legendary Creature -- Human Wizard 2/2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. PLC-R Braids, Conjurer Adept Avatar Vanguard 0/+3 {2}: Each player may put a land card from his or her hand onto the battlefield tapped. {3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield. {4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery. VAN-S Braidwood Cup 3 Artifact {T}: You gain 1 life. UD-U Braidwood Sextant 1 Artifact {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. UD-U Brain Freeze 1U Instant Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG-U Brain Gorgers 3B Creature -- Zombie 4/2 When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) PLC-C Brain Pry 1B Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. DIS-U Brainbite 2UB Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. ARB-C Braingeyser XUU Sorcery Target player draws X cards. A-R, B-R, U-R, RV-R Brainspoil 3BB Sorcery Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Brainstorm U Instant Draw three cards, then put two cards from your hand on top of your library in any order. 5E-C, IA-C, MM-C Brainwash W Enchantment -- Aura Enchant creature Enchanted creature can't attack unless its controller pays {3}. 4E-C, 5E-C, DK-C Bramble Creeper 4G Creature -- Elemental 0/3 Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. M10-C Bramble Elemental 3GG Creature -- Elemental 4/4 Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. RAV-C Bramblesnap 1G Creature -- Elemental 1/1 Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. ROE-U Bramblewood Paragon 1G Creature -- Elf Warrior 2/2 Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. MOR-U Branching Bolt 1RG Instant Choose one or both -- Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. ALA-C, ARC-C, HOP-C Branchsnap Lorian 1GG Creature -- Beast 4/1 Trample Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) LGN-U Brand R Instant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.) US-R Brand of Ill Omen 3R Enchantment -- Aura Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells. IA-R Branded Brawlers R Creature -- Human Soldier 2/2 Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. PR-C Brass Gnat 1 Artifact Creature -- Insect 1/1 Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. TSP-C Brass Herald 6 Artifact Creature -- Golem 2/2 As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. 8ED-R, AP-U Brass Man 1 Artifact Creature -- Construct 1/3 Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. RV-U, 4E-U, AN-U Brass Secretary 3 Artifact Creature -- Construct 2/1 {2}, Sacrifice Brass Secretary: Draw a card. UD-U Brass-Talon Chimera 4 Artifact Creature -- Chimera 2/2 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) VI-U Brassclaw Orcs 2R Creature -- Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. 5E-C, FE-C Bravado 1R Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 for each other creature you control. US-C Brave the Elements W Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. ZEN-U Brawl 3RR Instant Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." MM-R Brawn 3G Creature -- Incarnation 3/3 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. JUD-U Breach 2B Instant Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) US-C Break Asunder 2GG Sorcery Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) SCG-C Break Open 1R Instant Turn target face-down creature an opponent controls face up. ONS-C Breaking Point 1RR Sorcery Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. JUD-R Breaking Wave 2UU Sorcery You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. Simultaneously untap all tapped creatures and tap all untapped creatures. IN-R Breakthrough XU Sorcery Draw four cards, then choose X cards in your hand and discard the rest. TOR-U Breath of Darigaaz 1R Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. IN-U, ARC-U Breath of Dreams 2UU Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." IA-U Breath of Fury 2RR Enchantment -- Aura Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. RAV-R Breath of Life 3W Sorcery Return target creature card from your graveyard to the battlefield. 7E-U, P1-C, P2-C, S99-U, S00-U Breath of Malfegor 3BR Instant Breath of Malfegor deals 5 damage to each opponent. ARB-C Breathstealer 2B Creature -- Nightstalker 2/2 {B}: Breathstealer gets +1/-1 until end of turn. MI-C Breathstealer's Crypt 2UB Enchantment If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. VI-R Breeding Pit 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. 5E-U, FE-U Breeding Pool Land -- Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. DIS-R Breezekeeper 3U Creature -- Djinn 4/4 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) VI-C Briar Patch 1GG Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. MM-U Briar Shield G Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. WL-C Briarberry Cohort 1U Creature -- Faerie Soldier 1/1 Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. SHM-C Briarhorn 3G Creature -- Elemental 3/3 Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-U, HOP-U Briarknit Kami 3GG Creature -- Spirit 3/3 Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. SOK-U Bribery 3UU Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. 8ED-R, MM-R Bridge from Below BBB Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. FUT-R Brightflame XRRWW Sorcery Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. RAV-R Brighthearth Banneret 1R Creature -- Elemental Warrior 1/1 Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) MOR-C Brightstone Ritual R Instant Add {R} to your mana pool for each Goblin on the battlefield. ONS-C Brigid, Hero of Kinsbaile 2WW Legendary Creature -- Kithkin Archer 2/3 First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. LRW-R Brilliant Halo 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. US-C Brilliant Plan 4U Sorcery Draw three cards. P3K-U Brilliant Ultimatum WWUUUBB Sorcery Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. ALA-R Brimstone Dragon 6RR Creature -- Dragon 6/6 Flying, haste P2-R Brimstone Mage 2R Creature -- Human Shaman 2/2 Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/3. {T}: Brimstone Mage deals 1 damage to target creature or player. {LEVEL 3+} 2/4. {T}: Brimstone Mage deals 3 damage to target creature or player. ROE-U Brindle Boar 2G Creature -- Boar 2/2 Sacrifice Brindle Boar: You gain 4 life. M11-C Brine Elemental 4UU Creature -- Elemental 5/4 Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. TSP-U Brine Hag 2UU Creature -- Hag 2/2 When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) LE-U Brine Seer 3U Creature -- Human Wizard 1/1 {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. UD-U Brine Shaman 1B Creature -- Human Cleric Shaman 1/1 {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. IA-C Bringer of the Black Dawn 7BB Creature -- Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. 5DN-R Bringer of the Blue Dawn 7UU Creature -- Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. 5DN-R Bringer of the Green Dawn 7GG Creature -- Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. 5DN-R Bringer of the Red Dawn 7RR Creature -- Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5DN-R Bringer of the White Dawn 7WW Creature -- Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. 5DN-R Brink of Disaster 2BB Enchantment -- Aura Enchant creature or land When enchanted permanent becomes tapped, destroy it. WWK-C Brink of Madness 2BB Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. UL-R Brion Stoutarm 2RW Legendary Creature -- Giant Warrior 4/4 Lifelink (Damage dealt by this creature also causes you to gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. LRW-R Brittle Effigy 1 Artifact {4}, {T}, Exile Brittle Effigy: Exile target creature. M11-R Broken Ambitions XU Instant Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Broken Dam U Sorcery Tap one or two target creatures without horsemanship. P3K-C Broken Fall 2G Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. TE-C Broken Visage 4B Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. 5E-R, HL-R Brontotherium 4GG Creature -- Beast 5/3 Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) LGN-U Bronze Bombshell 4 Artifact Creature -- Construct 4/1 When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. DIS-R Bronze Horse 7 Artifact Creature -- Horse 4/4 Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. CH-R, LE-R Bronze Tablet 6 Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. 4E-R, AQ-R Brood Birthing 1R Sorcery If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield. ROE-C Brood Sliver 4G Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. LGN-R Brood of Cockroaches 1B Creature -- Insect 1/1 When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. VI-U Broodhatch Nantuko 1G Creature -- Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Brooding Saurian 2GG Creature -- Lizard 4/4 At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. CSP-R Broodmate Dragon 3BRG Creature -- Dragon 4/4 Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. ALA-R Broodstar 8UU Creature -- Beast */* Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. MRD-R, HOP-R Broodwarden 3GG Creature -- Eldrazi Drone 4/4 Eldrazi Spawn creatures you control get +2/+1. ROE-U Brothers Yamazaki 2R Legendary Creature -- Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. CHK-U Brothers of Fire 1RR Creature -- Human Shaman 2/2 {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. 4E-C, 5E-C, DK-U Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. JUD-U, TSP-S, HOP-U Brown Ouphe G Creature -- Ouphe 1/1 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) IA-C, MRD-U Browse 2UU Enchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. 6E-U, AI-U Brush with Death 2B Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. ST-C Brushland Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R Brushwagg 1GG Creature -- Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. MI-R Brutal Deceiver 2R Creature -- Spirit 2/2 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. CHK-C Brutal Nightstalker 3BB Creature -- Nightstalker 3/2 When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. P2-U Brutal Suppression R Enchantment Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. PR-U Brute Force R Instant Target creature gets +3/+3 until end of turn. PLC-C Bubble Matrix 4 Artifact Prevent all damage that would be dealt to creatures. WL-R Bubbling Beebles 4U Creature -- Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. UD-C Bubbling Muck B Sorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). UD-C Budoka Gardener 1G Creature -- Human Monk 2/1 {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. [Flips into Dokai, Weaver of Life.] CHK-R Budoka Pupil 1GG Creature -- Human Monk 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. [Flips into Ichiga, Who Topples Oaks.] BOK-U Builder's Bane XXR Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. MI-C Bull Aurochs 1G Creature -- Aurochs 2/1 Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. CSP-C Bull Cerodon 4RW Creature -- Beast 5/5 Vigilance, haste ALA-U, HOP-U Bull Elephant 3G Creature -- Elephant 4/4 When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. VI-C Bull Hippo 3G Creature -- Hippo 3/3 Islandwalk 7E-U, P1-U, S99-U, US-U Bull Rush R Instant Target creature gets +2/+0 until end of turn. WWK-C Bullwhip 4 Artifact {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. ST-U Bulwark 3RR Enchantment At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. US-R Buoyancy 1U Enchantment -- Aura Flash Enchant creature Enchanted creature has flying. MM-C Burden of Greed 3B Instant Target player loses 1 life for each tapped artifact he or she controls. DST-C Burgeoning G Enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. ST-R Buried Alive 2B Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. WL-U, OD-U Burn Trail 3R Sorcery Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C Burning Cloak R Sorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. P1-C Burning Fields 4R Sorcery Burning Fields deals 5 damage to target opponent. P3K-C Burning Inquiry R Sorcery Each player draws three cards, then discards three cards at random. M10-C Burning Palm Efreet 2RR Creature -- Efreet 2/2 {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. MI-U Burning Sands 3RR Enchantment Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. OD-R Burning Shield Askari 2R Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. MI-C Burning Wish 1R Sorcery You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. JUD-R Burning of Xinye 4RR Sorcery You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. P3K-R Burning-Eye Zubera 2RR Creature -- Zubera Spirit 3/3 When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. SOK-U Burning-Tree Bloodscale 2RG Creature -- Viashino Berserker 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. GPT-C Burning-Tree Shaman 1RG Creature -- Centaur Shaman 3/4 Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. GPT-R Burnout 1R Instant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. AI-U Burnt Offering B Instant As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. IA-C Burr Grafter 3G Creature -- Spirit 2/2 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) CHK-C Burrenton Bombardier 2W Creature -- Kithkin Soldier 2/2 Flying Reinforce 2--{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) MOR-C Burrenton Forge-Tender W Creature -- Kithkin Wizard 1/1 Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. LRW-U Burrenton Shield-Bearers 4W Creature -- Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. MOR-C Burrowing R Enchantment -- Aura Enchant creature Enchanted creature has mountainwalk. A-U, B-U, U-U, RV-U, 4E-U, 6E-U Burst Lightning R Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. ZEN-C Burst of Energy W Instant Untap target permanent. UL-C Burst of Speed R Sorcery Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) M10-C Bushi Tenderfoot W Creature -- Human Soldier 1/1 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. [Flips into Kenzo the Hardhearted.] CHK-U Bust 5R Sorcery Destroy all lands. [This is half of the split card Boom // Bust.] PLC-R Butcher Orgg 4RRR Creature -- Orgg 6/6 You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. ONS-R Butcher of Malakir 5BB Creature -- Vampire Warrior 5/4 Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. WWK-R Cabal Archon 2B Creature -- Human Cleric 2/2 {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. ONS-U Cabal Coffers Land {2}, {T}: Add {B} to your mana pool for each Swamp you control. TOR-U, HOP-U Cabal Conditioning 6B Sorcery Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control. SCG-R Cabal Executioner 2BB Creature -- Human Cleric 2/2 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Cabal Inquisitor 1B Creature -- Human Minion 1/1 Threshold -- {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. OD-C Cabal Interrogator 1B Creature -- Zombie Wizard 1/1 {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. SCG-U Cabal Patriarch 3BBB Legendary Creature -- Human Wizard 5/5 {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. OD-R Cabal Pit Land {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. OD-U Cabal Ritual 1B Instant Add {B}{B}{B} to your mana pool. Threshold -- Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. TOR-C Cabal Shrine 1BB Enchantment Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. OD-R Cabal Slaver 2B Creature -- Human Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card. ONS-U Cabal Surgeon 2BB Creature -- Human Minion 2/1 {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. TOR-C Cabal Therapy B Sorcery Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-U Cabal Torturer 1BB Creature -- Human Minion 1/1 {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold -- {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. TOR-C Cabal Trainee B Creature -- Human Minion 1/1 Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. JUD-C Cache Raiders 3UU Creature -- Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. EVE-U Cackling Fiend 2BB Creature -- Zombie 2/1 When Cackling Fiend enters the battlefield, each opponent discards a card. US-C Cackling Flames 3R Instant Cackling Flames deals 3 damage to target creature or player. Hellbent -- Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. DIS-C Cackling Imp 2BB Creature -- Imp 2/2 Flying {T}: Target player loses 1 life. 5DN-C Cackling Witch 1B Creature -- Human Spellshaper 1/1 {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. MM-U Cadaver Imp 1BB Creature -- Imp 1/1 Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. ROE-C Cadaverous Bloom 3BG Enchantment Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. MI-R Cadaverous Knight 2B Creature -- Zombie Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. MI-C, HOP-C Cage of Hands 2W Enchantment -- Aura Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. CHK-C Cagemail 1W Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and can't attack. JUD-C Cairn Wanderer 4B Creature -- Shapeshifter 4/4 Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. LRW-R Calciderm 2WW Creature -- Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) PLC-U Calciform Pools Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. TSP-U Calcite Snapper 1UU Creature -- Turtle 1/4 Shroud (This creature can't be the target of spells or abilities.) Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. WWK-C Caldera Hellion 3RR Creature -- Hellion 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. ALA-R Caldera Kavu 2R Creature -- Kavu 2/2 {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. PS-C Caldera Lake Land Caldera Lake enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. TE-R Call for Blood 4B Instant -- Arcane As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. BOK-C Call of the Herd 2G Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-R, TSP-S Call of the Wild 2GG Enchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. 6E-R, 8ED-R, WL-R Call the Skybreaker 5(u/r)(u/r) Sorcery Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-R Call to Arms 1W Enchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. IA-R Call to Glory 1W Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. CHK-C Call to Heel 1U Instant Return target creature to its owner's hand. Its controller draws a card. ALA-C Call to Mind 2U Sorcery Return target instant or sorcery card from your graveyard to your hand. M11-U Call to the Grave 4B Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. SCG-R Call to the Netherworld B Sorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP-C Caller of Gales U Creature -- Merfolk Wizard 1/1 {1}{U}, {T}: Target creature gains flying until end of turn. ZEN-C Caller of the Claw 2G Creature -- Elf 2/2 Flash When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. LGN-R Caller of the Hunt 2G Creature -- Human */* As an additional cost to cast Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. MM-R Callous Deceiver 2U Creature -- Spirit 1/3 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. CHK-C Callous Giant 4RR Creature -- Giant 4/4 If a source would deal 3 or less damage to Callous Giant, prevent that damage. IN-R Callous Oppressor 1UU Creature -- Cephalid 1/2 You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. ONS-R Callow Jushi 1UU Creature -- Human Wizard 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. [Flips into Jaraku the Interloper.] BOK-U Calming Licid 2W Creature -- Licid 2/2 {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. ST-U Calming Verse 3G Sorcery Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. PR-C Caltrops 3 Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. 7E-U, UD-U Camel W Creature -- Camel 0/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts. AN-C Camouflage G Instant Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) A-U, B-U, U-U Cancel 1UU Instant Counter target spell. 10E-C, M10-C, TSP-C, ALA-C, ZEN-C, M11-C Candelabra of Tawnos 1 Artifact {X}, {T}: Untap X target lands. AQ-R Candles of Leng 2 Artifact {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. TSP-R Candles' Glow 1W Instant -- Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-U Canker Abomination 2(b/g)(b/g) Creature -- Treefolk Horror 6/6 As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. EVE-U Cankerous Thirst 3(b/g) Instant If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) EVE-U Cannibalize 1B Sorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. ST-C Canopy Claws G Instant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-C Canopy Cover 1G Enchantment -- Aura Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control. WWK-U Canopy Crawler 3G Creature -- Beast 2/2 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. LGN-U Canopy Dragon 4GG Creature -- Dragon 4/4 Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. MI-R Canopy Spider 1G Creature -- Spider 1/3 Reach (This creature can block creatures with flying.) 7E-C, 8ED-C, 10E-C, TE-C Canopy Surge 1G Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. IN-U Cantivore 1WW Creature -- Lhurgoyf */* Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. OD-R Canyon Drake 2RR Creature -- Drake 1/2 Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. TE-R Canyon Minotaur 3R Creature -- Minotaur Warrior 3/3 M10-C, CON-C, M11-C Canyon Wildcat 1R Creature -- Cat 2/1 Mountainwalk 8ED-C, TE-C Cao Cao, Lord of Wei 3BB Legendary Creature -- Human Soldier 3/3 {T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. P3K-R Cao Ren, Wei Commander 2BB Legendary Creature -- Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. P3K-R Capashen Knight 1W Creature -- Human Knight 1/1 First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. UD-C Capashen Standard W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card. UD-C Capashen Templar 2W Creature -- Human Knight 2/2 {W}: Capashen Templar gets +0/+1 until end of turn. UD-C Capashen Unicorn 1W Creature -- Unicorn 1/2 {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. IN-C Capricious Efreet 4RR Creature -- Efreet 6/4 At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. M10-R Capricious Sorcerer 2U Creature -- Human Wizard 1/1 {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. P1-R Capsize 1UU Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. TE-C Captain Sisay 2GW Legendary Creature -- Human Soldier 2/2 {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. IN-R Captain of the Watch 4WW Creature -- Human Soldier 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. M10-R Captain's Maneuver XRW Instant The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. AP-U, HOP-U Captivating Glance 2U Enchantment -- Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-U Captivating Vampire 1BB Creature -- Vampire 2/2 Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. M11-R Captive Flame 2R Enchantment {R}: Target creature gets +1/+0 until end of turn. SOK-U Capture of Jingzhou 3UU Sorcery Take an extra turn after this one. P3K-R Captured Sunlight 2GW Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life. ARB-C Carapace G Enchantment -- Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. 5E-C, HL-C Carapace Forger 1G Creature -- Elf Artificer 2/2 Metalcraft -- Carapace Forger gets +2/+2 as long as you control three or more artifacts. SOM-C Caravan Escort W Creature -- Human Knight 1/1 Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 2/2. {LEVEL 5+} 5/5. First strike ROE-C Caravan Hurda 4W Creature -- Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) ZEN-C Carbonize 2R Instant Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. SCG-U Careful Consideration 2UU Instant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. TSP-U Careful Study U Sorcery Draw two cards, then discard two cards. OD-C Caregiver W Creature -- Human Cleric 1/1 {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. RAV-C Caribou Range 2WW Enchantment -- Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life. 5E-R, IA-R Carnage Altar 2 Artifact {3}, Sacrifice a creature: Draw a card. ZEN-U Carnassid 4GG Creature -- Beast 5/4 Trample {1}{G}: Regenerate Carnassid. ST-R Carnifex Demon 4BB Creature -- Demon 6/6 Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. SOM-R Carnival of Souls 1B Enchantment Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. UD-R Carnivorous Plant 3G Creature -- Plant Wall 4/5 Defender 4E-C, DK-C Carnophage B Creature -- Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. EX-C Carom 1W Instant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. DIS-C Carpet of Flowers G Enchantment At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. US-U Carrier Pigeons 3W Creature -- Bird 1/1 Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. AI-C Carrion 1BB Instant As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. MI-R Carrion Ants 2BB Creature -- Insect 0/1 {1}: Carrion Ants gets +1/+1 until end of turn. 4E-U, 5E-U, LE-R Carrion Beetles B Creature -- Insect 1/1 {2}{B}, {T}: Exile up to three target cards from a single graveyard. US-C Carrion Call 3G Instant Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-U Carrion Feeder B Creature -- Zombie 1/1 Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. SCG-C Carrion Howler 3B Creature -- Zombie Wolf 2/2 Pay 1 life: Carrion Howler gets +2/-1 until end of turn. RAV-U Carrion Rats B Creature -- Rat 2/1 Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. TOR-C Carrion Thrash 2BRG Creature -- Viashino Warrior 4/4 When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. ALA-C Carrion Wall 1BB Creature -- Wall 3/2 Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. 8ED-U, NE-U Carrion Wurm 3BB Creature -- Zombie Wurm 6/5 Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. TOR-U Carrionette 1B Creature -- Skeleton 1/1 {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. TE-R Carry Away UU Enchantment -- Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. DST-U Cartographer 2G Creature -- Human 2/2 When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. EX-U, OD-C Carven Caryatid 1GG Creature -- Spirit 2/5 Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. RAV-U Cascade Bluffs Land {T}: Add {1} to your mana pool. {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. EVE-R Cast Through Time 4UUU Enchantment Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) ROE-M Castigate WB Sorcery Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. GPT-C Casting of Bones 2B Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. AI-C Castle 3W Enchantment Untapped creatures you control get +0/+2. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U Castle Raptors 4W Creature -- Bird Soldier 3/3 Flying As long as Castle Raptors is untapped, it gets +0/+2. TSP-C Castle Sengir Land {T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. HL-U Cat Burglar 3B Creature -- Kor Rogue Minion 2/2 {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. EX-C Cat Warriors 1GG Creature -- Cat Warrior 2/2 Forestwalk CH-C, 5E-C, 6E-C, LE-C Cataclysm 2WW Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. EX-R Catacomb Dragon 4BB Creature -- Dragon 4/4 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. MI-R Catalog 2U Instant Draw two cards, then discard a card. 8ED-C, US-C Catalyst Stone 2 Artifact Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. OD-R Catapult Master 3WW Creature -- Human Soldier 3/3 Tap five untapped Soldiers you control: Exile target creature. ONS-R Catapult Squad 1W Creature -- Human Soldier 2/1 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. ONS-U Catastrophe 4WW Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. US-R Cateran Brute 2B Creature -- Horror Mercenary 2/2 {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. MM-C Cateran Enforcer 3BB Creature -- Horror Mercenary 4/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. MM-U Cateran Kidnappers 2BB Creature -- Human Mercenary 4/2 {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. MM-U Cateran Overlord 4BBB Creature -- Horror Mercenary 7/5 Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. MM-R Cateran Persuader BB Creature -- Human Mercenary 2/1 {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. MM-C Cateran Slaver 4BB Creature -- Horror Mercenary 5/5 Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. MM-R Cateran Summons B Sorcery Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. MM-U Caterwauling Boggart 3R Creature -- Goblin Shaman 2/2 Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. LRW-C Cathartic Adept U Creature -- Human Wizard 1/1 {T}: Target player puts the top card of his or her library into his or her graveyard. ALA-C Cathedral of Serra Land White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LE-U Cathodion 3 Artifact Creature -- Construct 3/3 When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool. US-U, MRD-U Cauldron Dance 4BR Instant Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. IN-U Cauldron Haze 1(w/b) Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-U Cauldron of Souls 5 Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-R Caustic Crawler 3BB Creature -- Insect 4/3 Landfall -- Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. WWK-U Caustic Rain 2BB Sorcery Exile target land. GPT-U Caustic Tar 4BB Enchantment -- Aura Enchant land Enchanted land has "{T}: Target player loses 3 life." OD-U Caustic Wasps 2G Creature -- Insect 1/1 Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. MM-U Cautery Sliver RW Creature -- Sliver 2/2 All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." PLC-U Cavalry Master 2WW Creature -- Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) TSP-U Cave People 1RR Creature -- Human 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. 4E-U, 5E-U, DK-U Cave Sense 1R Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. MM-C Cave Tiger 2G Creature -- Cat 2/2 Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. US-C Cave-In 3RR Sorcery You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. MM-R Cavern Crawler 2R Creature -- Insect 0/3 Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn. MM-C Cavern Harpy UB Creature -- Harpy Beast 2/1 Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. PS-C Cavern Thoctar 5G Creature -- Beast 5/5 {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. ALA-C Caverns of Despair 2RR World Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat. LE-R Caves of Koilos Land {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. 9ED-R, 10E-R, AP-R Cease-Fire 2W Instant Target player can't cast creature spells this turn. Draw a card. OD-C Ceaseless Searblades 3R Creature -- Elemental Warrior 2/4 Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. LRW-U Celestial Ancient 3WW Creature -- Elemental 3/3 Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. DIS-R Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. WWK-R Celestial Convergence 2WW Enchantment Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. PR-R Celestial Crusader 2WW Creature -- Spirit 2/2 Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. TSP-U Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. 6E-R, MI-R, TSP-S Celestial Gatekeeper 3WW Creature -- Bird Cleric 2/2 Flying When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. LGN-R Celestial Kirin 2WW Legendary Creature -- Kirin Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. SOK-R Celestial Mantle 3WWW Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. ZEN-R Celestial Prism 3 Artifact {2}, {T}: Add one mana of any color to your mana pool. A-U, B-U, U-U, RV-U, 4E-U Celestial Purge 1W Instant Exile target black or red permanent. M10-U, CON-U, M11-U Celestial Sword 6 Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. IA-R Cemetery Gate 2B Creature -- Wall 0/5 Defender (This creature can't attack.) Protection from black HL-C Cemetery Puca 1(u/b)(u/b) Creature -- Shapeshifter 1/2 Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. SHM-R Cemetery Reaper 1BB Creature -- Zombie 2/2 Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. M10-R, ARC-R Cenn's Enlistment 3W Sorcery Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-C Cenn's Heir 1W Creature -- Kithkin Soldier 1/1 Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. LRW-C Cenn's Tactician W Creature -- Kithkin Soldier 1/1 {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. MOR-U Centaur Archer 1RG Creature -- Centaur Archer 3/2 {T}: Centaur Archer deals 1 damage to target creature with flying. IA-U Centaur Chieftain 3G Creature -- Centaur 3/3 Haste Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." TOR-U Centaur Courser 2G Creature -- Centaur Warrior 3/3 M10-C Centaur Garden Land {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. OD-U Centaur Glade 3GG Enchantment {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. ONS-U Centaur Omenreader 3G Snow Creature -- Centaur Shaman 3/3 As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. FUT-U Centaur Rootcaster 3G Creature -- Centaur Druid 2/2 Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. JUD-C Centaur Safeguard 2(g/w) Creature -- Centaur Warrior 3/1 ({(g/w)} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life. RAV-C Centaur Veteran 5G Creature -- Centaur 3/3 Trample {G}, Discard a card: Regenerate Centaur Veteran. TOR-C Cephalid Aristocrat 4U Creature -- Cephalid 3/3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. TOR-C Cephalid Broker 3U Creature -- Cephalid 2/2 {T}: Target player draws two cards, then discards two cards. OD-U Cephalid Coliseum Land {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. OD-U Cephalid Constable 1UU Creature -- Cephalid Wizard 1/1 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. 10E-R, JUD-R Cephalid Illusionist 1U Creature -- Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. TOR-U Cephalid Inkshrouder 2U Creature -- Cephalid 2/1 Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) JUD-U Cephalid Looter 2U Creature -- Cephalid Rogue 2/1 {T}: Target player draws a card, then discards a card. OD-C Cephalid Pathmage 2U Creature -- Cephalid Wizard 1/2 Cephalid Pathmage is unblockable. {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. LGN-C Cephalid Retainer 2UU Creature -- Cephalid 2/3 {U}{U}: Tap target creature without flying. OD-R Cephalid Sage 3U Creature -- Cephalid 2/3 Threshold -- As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." TOR-U Cephalid Scout 1U Creature -- Cephalid Wizard Scout 1/1 Flying {2}{U}, Sacrifice a land: Draw a card. OD-C Cephalid Shrine 1UU Enchantment Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. OD-R Cephalid Snitch 1U Creature -- Cephalid Wizard 1/1 Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. TOR-C Cephalid Vandal 1U Creature -- Cephalid Rogue 1/1 At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. TOR-R Cerebral Eruption 2RR Sorcery Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. SOM-R Cerebral Vortex 1UR Instant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. GPT-R Ceremonial Guard 2R Creature -- Human Soldier 3/4 When Ceremonial Guard attacks or blocks, destroy it at end of combat. MM-C Cerodon Yearling RW Creature -- Beast 2/2 Vigilance, haste ARB-C, HOP-C Cerulean Sphinx 4UU Creature -- Sphinx 5/5 Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library. RAV-R Cerulean Wisps U Instant Target creature becomes blue until end of turn. Untap that creature. Draw a card. SHM-C Cerulean Wyvern 4U Creature -- Drake 3/3 Flying, protection from green MI-U Cessation 2W Enchantment -- Aura Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. UL-C Ceta Disciple U Creature -- Merfolk Wizard 1/1 {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. AP-C Ceta Sanctuary 2U Enchantment At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. AP-U Cetavolver 1U Creature -- Volver 1/1 Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. AP-R Chain Lightning R Sorcery Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. LE-C Chain Reaction 2RR Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. WWK-R Chain Stasis U Instant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. HL-R Chain of Acid 3G Sorcery Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. ONS-U Chain of Plasma 1R Instant Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. ONS-U Chain of Silence 1W Instant Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. ONS-U Chain of Smog 1B Sorcery Target player discards two cards. That player may copy this spell and may choose a new target for that copy. ONS-U Chain of Vapor U Instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. ONS-U Chainbreaker 2 Artifact Creature -- Scarecrow 3/3 Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. SHM-C Chainer's Edict 1B Sorcery Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-U Chainer, Dementia Master 3BB Legendary Creature -- Human Minion 3/3 Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. TOR-R Chainflinger 3R Creature -- Beast 2/2 {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold -- {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. OD-C Chains of Mephistopheles 1B Enchantment If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. LE-R Chalice of the Void XX Artifact Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. MRD-R Chamber of Manipulation 2UU Enchantment -- Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." OD-U Chambered Nautilus 2U Creature -- Nautilus Beast 2/2 Whenever Chambered Nautilus becomes blocked, you may draw a card. MM-U Chameleon Blur 3G Instant Prevent all damage that creatures would deal to players this turn. TSP-C Chameleon Colossus 2GG Creature -- Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. MOR-R, ARC-R Chameleon Spirit 3U Creature -- Illusion Spirit */* As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. MM-U Champion Lancer 4WW Creature -- Human Knight 3/3 Prevent all damage that would be dealt to Champion Lancer by creatures. S99-R Champion's Drake 1U Creature -- Drake 1/1 Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. ROE-C Champion's Victory U Instant Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. P3K-U Chance Encounter 2RR Enchantment Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. OD-R Chandler 4R Legendary Creature -- Human Rogue 3/3 {R}{R}{R}, {T}: Destroy target artifact creature. HL-C Chandra Ablaze 4RR Planeswalker -- Chandra 5 {+1}: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. {-2}: Each player discards his or her hand, then draws three cards. {-7}: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. ZEN-M Chandra Nalaar 3RR Planeswalker -- Chandra 6 {+1}: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. {-8}: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. M10-M, LRW-R, M11-M Chandra's Outrage 2RR Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. M11-C, ARC-C Chandra's Spitfire 2R Creature -- Elemental 1/3 Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. M11-U Change of Heart W Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. ST-C Changeling Berserker 3R Creature -- Shapeshifter 5/3 Changeling (This card is every creature type at all times.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) LRW-U Changeling Hero 4W Creature -- Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) LRW-U Changeling Sentinel 3W Creature -- Shapeshifter 3/2 Changeling (This card is every creature type at all times.) Vigilance MOR-C Changeling Titan 4G Creature -- Shapeshifter 7/7 Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) LRW-U Channel GG Sorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. A-U, B-U, U-U, RV-U, 4E-U Channel the Suns 3G Sorcery Add {W}{U}{B}{R}{G} to your mana pool. 5DN-U Chant of Vitu-Ghazi 6WW Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. RAV-U Chaos 2R Instant Creatures can't block this turn. [This is half of the split card Order // Chaos.] AP-U, HOP-U Chaos Charm R Instant Choose one -- Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. MI-C Chaos Harlequin 2RR Creature -- Human 2/4 {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. AI-R Chaos Lord 4RRR Creature -- Human 7/7 First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. IA-R Chaos Moon 3R Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. IA-R Chaos Orb 2 Artifact {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. A-R, B-R, U-R Chaoslace R Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) A-R, B-R, U-R, RV-R, 4E-R Chaosphere 2R World Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) MI-R Chaotic Backlash 4R Instant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. EVE-U Chaotic Goo 2RR Creature -- Ooze 0/0 Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. TE-R Chaotic Strike 1R Instant Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. IN-U Char 2R Instant Char deals 4 damage to target creature or player and 2 damage to you. RAV-R Char-Rumbler 2RR Creature -- Elemental -1/3 Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. FUT-U Charcoal Diamond 2 Artifact Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. 6E-U, 7E-U, MI-U Charge Across the Araba 4W Instant -- Arcane Sweep -- Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. SOK-U Charging Bandits 4B Creature -- Human Rogue 3/3 Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. P1-U Charging Paladin 2W Creature -- Human Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. P1-U, S99-U, EX-C Charging Rhino 3GG Creature -- Rhino 4/4 Charging Rhino can't be blocked by more than one creature. P1-R, TE-U Charging Slateback 4R Creature -- Beast 4/3 Charging Slateback can't block. Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Charging Troll 2GW Creature -- Troll 3/3 Vigilance {G}: Regenerate Charging Troll. IN-U Chariot of the Sun 3 Artifact {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. MI-U Charisma UUU Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. MM-R Charm Peddler W Creature -- Human Spellshaper 1/1 {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. MM-C Charmed Griffin 3W Creature -- Griffin 3/3 Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. MM-U Charmed Pendant 4 Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) OD-R Charnelhoard Wurm 4BRG Creature -- Wurm 6/6 Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. CON-R Chartooth Cougar 5R Creature -- Cat Beast 4/4 {R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) SCG-C Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. 8ED-U, 9ED-U, JUD-U Chatter of the Squirrel G Sorcery Put a 1/1 green Squirrel creature token onto the battlefield. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Chieftain en-Dal 1WW Creature -- Human Knight 2/2 Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. NE-U Child of Alara WUBRG Legendary Creature -- Avatar 6/6 Trample When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated. CON-M Child of Gaea 3GGG Creature -- Elemental 7/7 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. US-R Child of Night 1B Creature -- Vampire 2/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) M10-C, M11-C Child of Thorns G Creature -- Spirit 1/1 Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. BOK-C Childhood Horror 3B Creature -- Horror 2/2 Flying Threshold -- As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. OD-U Children of Korlis W Creature -- Human Rebel Cleric 1/1 Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) TSP-C Chill 1U Enchantment Red spells cost {2} more to cast. 6E-U, TE-U Chill Haunting 1B Instant As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn. SCG-U Chill to the Bone 3B Instant Destroy target nonsnow creature. CSP-C Chilling Apparition 2B Creature -- Spirit 1/1 {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. PR-U Chilling Shade 2B Snow Creature -- Shade 1/1 Flying {S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-C Chime of Night 1B Enchantment -- Aura Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. UD-C Chimeric Coils 1 Artifact {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. 5DN-U Chimeric Egg 3 Artifact Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. DST-U Chimeric Idol 3 Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. PR-U Chimeric Mass X Artifact Chimeric Mass enters the battlefield with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." SOM-R Chimeric Sphere 3 Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. WL-U Chimeric Staff 4 Artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. 10E-R, US-R Chimney Imp 4B Creature -- Imp 1/2 Flying When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library. MRD-C Chisei, Heart of Oceans 2UU Legendary Creature -- Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. BOK-R Chittering Rats 1BB Creature -- Rat 2/2 When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. DST-C Chlorophant GGG Creature -- Elemental 1/1 At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." OD-R Cho-Arrim Alchemist W Creature -- Human Spellshaper 1/1 {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. MM-R Cho-Arrim Bruiser 5W Creature -- Ogre Rebel 3/4 Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. MM-R Cho-Arrim Legate 2W Creature -- Human Soldier 1/2 Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. MM-U Cho-Manno's Blessing WW Enchantment -- Aura Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. MM-C Cho-Manno, Revolutionary 2WW Legendary Creature -- Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 10E-R, MM-R Choice of Damnations 5B Sorcery -- Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. SOK-R Choke 2G Enchantment Islands don't untap during their controllers' untap steps. 8ED-U, TE-U Choking Sands 1BB Sorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. MI-C Choking Tethers 3U Instant Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. ONS-C Choking Vines XG Instant Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) WL-C Choose Your Champion Scheme When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. ARC-C Chord of Calling XGGG Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. RAV-R Chorus of Woe B Sorcery Creatures you control get +1/+0 until end of turn. P2-C, S99-C Chorus of the Conclave 4GGWW Legendary Creature -- Dryad 3/8 Forestwalk As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. RAV-R Chromatic Armor 1WU Enchantment -- Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. IA-R Chromatic Sphere 1 Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. IN-U, MRD-C Chromatic Star 1 Artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card. 10E-U, TSP-C Chrome Mox 0 Artifact Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool. MRD-R Chrome Steed 4 Artifact Creature -- Horse 2/2 Metalcraft -- Chrome Steed gets +2/+2 as long as you control three or more artifacts. SOM-C Chromescale Drake 6UUU Creature -- Drake 3/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. DST-R Chromeshell Crab 4U Creature -- Crab Beast 3/3 Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. LGN-R Chromium 2WWUUBB Legendary Creature -- Elder Dragon 7/7 Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. CH-R, LE-R Chronatog 1U Creature -- Atog 1/2 {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. VI-R Chronatog Avatar Vanguard -1/+1 You have no maximum hand size. {0}: Draw three cards. You skip your next turn. Activate this ability only once each turn. VAN-S Chronatog Totem 3 Artifact {T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. TSP-U Chronomantic Escape 4WW Sorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3--{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT-U Chronosavant 5W Creature -- Giant 5/5 {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. TSP-R Chronozoa 3U Creature -- Illusion 3/3 Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. PLC-R Chub Toad 2G Creature -- Frog 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. 5E-C, IA-C Churning Eddy 3U Sorcery Return target creature and target land to their owners' hands. TOR-C Cinder Cloud 3RR Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. MI-U Cinder Crawler 1R Creature -- Salamander 1/2 {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. EX-C Cinder Elemental 3R Creature -- Elemental 2/2 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. MM-U, HOP-U Cinder Giant 3R Creature -- Giant 5/3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. WL-U Cinder Marsh Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. TE-U Cinder Pyromancer 2R Creature -- Elemental Shaman 0/1 {T}: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. EVE-C Cinder Seer 3R Creature -- Human Wizard 1/1 {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. UD-U Cinder Shade 1BR Creature -- Shade 1/1 {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. IN-U Cinder Storm 6R Sorcery Cinder Storm deals 7 damage to target creature or player. S99-U Cinder Wall R Creature -- Wall 3/3 Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. 8ED-C, WL-C Cinderbones 2B Creature -- Elemental Skeleton 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. SHM-C Cinderhaze Wretch 4B Creature -- Elemental Shaman 3/2 {T}: Target player discards a card. Activate this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. SHM-C Circle of Affliction 1B Enchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. PLC-U Circle of Despair 1WB Enchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. MI-R Circle of Protection: Artifacts 1W Enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. 4E-U, 5E-U, AQ-U, 5DN-U Circle of Protection: Black 1W Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, 9ED-U, IA-C, TE-C Circle of Protection: Blue 1W Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, IA-C, TE-C Circle of Protection: Green 1W Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, IA-C, TE-C Circle of Protection: Red 1W Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, 9ED-U, IA-C, TE-C Circle of Protection: Shadow 1W Enchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. TE-C Circle of Protection: White 1W Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, IA-C, TE-C Circle of Solace 3W Enchantment As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. ONS-R Circling Vultures B Creature -- Bird 3/2 Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. WL-U Circu, Dimir Lobotomist 2UB Legendary Creature -- Human Wizard 2/3 Whenever you cast a blue spell, exile the top card of target library. Whenever you cast a black spell, exile the top card of target library. Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. RAV-R Circular Logic 2U Instant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-U Citadel of Pain 2R Enchantment At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. PR-U Citanul Centaurs 3G Creature -- Centaur 6/3 Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-R Citanul Druid 1G Creature -- Human Druid 1/1 Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. AQ-U Citanul Flute 5 Artifact {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. 10E-R, US-R Citanul Hierophants 3G Creature -- Human Druid 3/2 Creatures you control have "{T}: Add {G} to your mana pool." US-R Citanul Woodreaders 2G Creature -- Human Druid 1/4 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. PLC-C City in a Bottle 2 Artifact Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. AN-R City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. CH-R, 5E-R, 6E-R, 7E-R, 8ED-R, AN-U City of Shadows Land {T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. DK-R City of Solitude 2G Enchantment Players can cast spells and activate abilities only during their own turns. VI-R City of Traitors Land When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool. EX-R Civic Guildmage W Creature -- Human Wizard 1/1 {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. MI-C Civic Wayfinder 2G Creature -- Elf Warrior Druid 2/2 When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. 10E-C, RAV-C Clairvoyance U Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. IA-C Clarion Ultimatum GGWWWUU Sorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. ALA-R Clash of Realities 3R Enchantment All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." BOK-R Claws of Gix 0 Artifact {1}, Sacrifice a permanent: You gain 1 life. US-U, TSP-S Claws of Valakut 1RR Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. WWK-C Claws of Wirewood 3G Sorcery Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.) SCG-U Clay Statue 4 Artifact Creature -- Golem 3/1 {2}: Regenerate Clay Statue. 4E-C, 5E-C, AQ-C Cleanfall 2W Sorcery -- Arcane Destroy all enchantments. CHK-U Cleanse 2WW Sorcery Destroy all black creatures. LE-R Cleansing WWW Sorcery For each land, destroy that land unless any player pays 1 life. DK-R Cleansing Beam 4R Instant Radiance -- Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. RAV-U Cleansing Meditation 1WW Sorcery Destroy all enchantments. Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. TOR-U Clear 1W Instant Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) US-U Clear the Land 2G Sorcery Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. MM-R Clearwater Goblet 5 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. 5DN-R Clergy en-Vec 1W Creature -- Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. TE-C Clergy of the Holy Nimbus W Creature -- Human Cleric 1/1 If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. LE-C Clickslither 1RRR Creature -- Insect 3/3 Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. LGN-R Cliff Threader 1W Creature -- Kor Scout 2/1 Mountainwalk ZEN-C Cliffrunner Behemoth 3G Creature -- Rhino Beast 5/3 Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. CON-R Cliffside Market Plane -- Mercadia When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. Whenever you roll {C}, exchange control of two target permanents that share a card type. HOP-C Clinging Darkness 1B Enchantment -- Aura Enchant creature Enchanted creature gets -4/-1. RAV-C Cloak and Dagger 2 Tribal Artifact -- Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} MOR-U Cloak of Confusion 1B Enchantment -- Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. 5E-C, IA-C Cloak of Feathers U Sorcery Target creature gains flying until end of turn. Draw a card. P1-C Cloak of Invisibility U Enchantment -- Aura Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) MI-C Cloak of Mists 1U Enchantment -- Aura Enchant creature Enchanted creature is unblockable. US-C Clock of Omens 4 Artifact Tap two untapped artifacts you control: Untap target artifact. 5DN-U Clockspinning U Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. TSP-C Clockwork Avian 5 Artifact Creature -- Bird 0/4 Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. 4E-R, AQ-R Clockwork Beast 6 Artifact Creature -- Beast 0/4 Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Clockwork Beetle 1 Artifact Creature -- Insect 0/0 Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. MRD-C Clockwork Condor 4 Artifact Creature -- Bird 0/0 Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. MRD-C Clockwork Dragon 7 Artifact Creature -- Dragon 0/0 Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. MRD-R Clockwork Gnomes 4 Artifact Creature -- Gnome 2/2 {3}, {T}: Regenerate target artifact creature. HL-C Clockwork Hydra 5 Artifact Creature -- Hydra 0/0 Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. TSP-U Clockwork Steed 4 Artifact Creature -- Horse 0/3 Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. 5E-U, HL-C Clockwork Swarm 4 Artifact Creature -- Insect 0/3 Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. HL-C Clockwork Vorrac 5 Artifact Creature -- Boar Beast 0/0 Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. MRD-U Clone 3U Creature -- Shapeshifter 0/0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. A-U, B-U, U-U, RV-U, 9ED-R, 10E-R, M10-R, ONS-R, M11-R Clone Shell 5 Artifact Creature -- Shapeshifter 2/2 Imprint -- When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. SOM-U Close Quarters 2RR Enchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. MM-U Clot Sliver 1B Creature -- Sliver 1/1 All Slivers have "{2}: Regenerate this permanent." TE-C Cloud Cover 2WU Enchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. PS-R Cloud Crusader 2WW Creature -- Human Knight 2/3 Flying First strike (This creature deals combat damage before creatures without first strike.) M11-C Cloud Djinn 5U Creature -- Djinn 5/4 Flying Cloud Djinn can block only creatures with flying. WL-U Cloud Dragon 5U Creature -- Illusion Dragon 5/4 Flying Cloud Dragon can block only creatures with flying. P1-R Cloud Elemental 2U Creature -- Elemental 2/3 Flying Cloud Elemental can block only creatures with flying. 10E-C, VI-C, M11-C Cloud Key 3 Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast. FUT-R Cloud Pirates U Creature -- Human Pirate 1/1 Flying Cloud Pirates can block only creatures with flying. P1-C Cloud Spirit 2U Creature -- Spirit 3/1 Flying Cloud Spirit can block only creatures with flying. P1-U, ST-C Cloud Sprite U Creature -- Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 10E-C, MM-C Cloud of Faeries 1U Creature -- Faerie 1/1 Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) UL-C Cloudchaser Eagle 3W Creature -- Bird 2/2 Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. 7E-C, TE-C Cloudchaser Kestrel 1WW Creature -- Bird 2/2 Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. {W}: Target permanent becomes white until end of turn. TSP-C Cloudcrest Lake Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. CHK-U Cloudcrown Oak 2GG Creature -- Treefolk Warrior 3/4 Reach (This can block creatures with flying.) LRW-C Cloudgoat Ranger 3WW Creature -- Giant Warrior 3/3 When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. LRW-U Cloudheath Drake 4U Artifact Creature -- Drake 3/3 Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. ALA-C Cloudhoof Kirin 3UU Legendary Creature -- Kirin Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. SOK-R Cloudpost Land -- Locus Cloudpost enters the battlefield tapped. {T}: Add {1} to your mana pool for each Locus on the battlefield. MRD-C Cloudreach Cavalry 1W Creature -- Human Soldier 1/1 As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. LGN-U Cloudseeder 1U Creature -- Faerie Spellshaper 1/1 Flying {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." FUT-U Cloudskate 1U Creature -- Illusion 2/2 Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) NE-C Cloudstone Curio 3 Artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. RAV-R Cloudthresher 2GGGG Creature -- Elemental 7/7 Flash Reach (This can block creatures with flying.) When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-R Clout of the Dominus (u/r) Enchantment -- Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. EVE-C Cloven Casting 5UR Enchantment Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. ARB-R Clutch of Undeath 3BB Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. SCG-C Clutch of the Undercity 1UUB Instant Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-U Coal Golem 5 Artifact Creature -- Golem 3/3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. DK-U Coal Stoker 3R Creature -- Elemental 3/3 When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. TSP-C Coalhauler Swine 4RR Creature -- Boar Beast 4/4 Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. RAV-C Coalition Flag W Enchantment -- Aura Enchant creature you control Enchanted creature is a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. AP-U Coalition Honor Guard 3W Creature -- Human Flagbearer 2/4 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. AP-C Coalition Relic 3 Artifact {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. FUT-R Coalition Victory 3WUBRG Sorcery You win the game if you control a land of each basic land type and a creature of each color. IN-R, TSP-S Coast Watcher 1U Creature -- Bird Soldier 1/1 Flying, protection from green SCG-C Coastal Drake 2U Creature -- Drake 2/1 Flying {1}{U}, {T}: Return target Kavu to its owner's hand. AP-C Coastal Hornclaw 4U Creature -- Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 8ED-C, PR-C Coastal Piracy 2UU Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. 8ED-R, MM-U Coastal Tower Land Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. 8ED-U, IN-U Coastal Wizard 2UU Creature -- Human Wizard 1/1 {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. P2-R Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, EX-R Cobalt Golem 4 Artifact Creature -- Golem 2/3 {1}{U}: Cobalt Golem gains flying until end of turn. MRD-C Cobra Trap 4GG Instant -- Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. ZEN-U Cockatrice 3GG Creature -- Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S Cocoon G Enchantment -- Aura Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect lasts indefinitely.) CH-U, LE-U Coercion 2B Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. 6E-C, 8ED-C, 9ED-C, P2-U, P3K-U, S99-U, S00-C, VI-C, TE-C Coffin Puppets 3BB Creature -- Zombie 3/3 Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. PR-R Coffin Purge B Instant Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Coffin Queen 2B Creature -- Zombie Wizard 1/1 You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. TE-R Cognivore 6UU Creature -- Lhurgoyf */* Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. OD-R Coiled Tinviper 3 Artifact Creature -- Snake 2/1 First strike TE-C Coiling Oracle GU Creature -- Snake Elf Druid 1/1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. DIS-C Coiling Woodworm 2G Creature -- Insect Worm */1 Coiling Woodworm's power is equal to the number of Forests on the battlefield. NE-U Coils of the Medusa 1B Enchantment -- Aura Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. WL-C Cold Snap 2W Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. IA-U Cold Storage 4 Artifact {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. TE-R Cold-Eyed Selkie 1(g/u)(g/u) Creature -- Merfolk Rogue 1/1 Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. EVE-R Coldsteel Heart 2 Snow Artifact Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. CSP-U Colfenor's Plans 2BB Enchantment When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. Skip your draw step. You can't cast more than one spell each turn. LRW-R Colfenor's Urn 3 Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. LRW-R Collapsing Borders 3R Enchantment Domain -- At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. IN-R Collective Restraint 3U Enchantment Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. IN-R Collective Unconscious 4GG Sorcery Draw a card for each creature you control. 8ED-R, MM-R Colos Yearling 2R Creature -- Goat Beast 1/1 Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. UD-C Colossal Might RG Instant Target creature gets +4/+2 and gains trample until end of turn. ARB-C, ARC-C Colossus of Sardia 9 Artifact Creature -- Golem 9/9 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. 4E-R, 5E-R, 10E-R, AQ-R Coma Veil 4U Enchantment -- Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. ALA-C Combat Medic 2W Creature -- Human Cleric Soldier 0/2 {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. FE-C Combust 1R Instant Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented. M11-U Comet Storm XRR Instant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. WWK-M Command of Unsummoning 2U Instant Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. P1-U Commandeer 5UU Instant You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) CSP-R Commander Eesha 2WW Legendary Creature -- Bird Soldier 2/4 Flying, protection from creatures JUD-R Commander Greven il-Vec 3BBB Legendary Creature -- Human Warrior 7/5 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. TE-R Commando Raid 2R Instant Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." ONS-U Common Cause 2W Enchantment Nonartifact creatures get +2/+2 as long as they all share a color. MM-R Commune with Nature G Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 10E-C, CHK-C Complex Automaton 4 Artifact Creature -- Golem 4/4 At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. NE-R Complicate 2U Instant Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. ONS-U Composite Golem 6 Artifact Creature -- Golem 4/4 Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. 10E-U, 5DN-U Compost 1G Enchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. 7E-U, UD-U Compulsion 1U Enchantment {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. TOR-U Compulsive Research 2U Sorcery Target player draws three cards. Then that player discards two cards unless he or she discards a land card. RAV-C Concentrate 2UU Sorcery Draw three cards. 8ED-U, OD-U Concerted Effort 2WW Enchantment At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. RAV-R Conch Horn 2 Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. FE-R Conclave Equenaut 4WW Creature -- Human Soldier 3/3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying RAV-C Conclave Phalanx 4W Creature -- Human Soldier 2/4 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. RAV-U Conclave's Blessing 3W Enchantment -- Aura Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. RAV-C Concordant Crossroads G World Enchantment All creatures have haste. CH-R, LE-R Condemn W Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. 10E-U, DIS-U, M11-U Condescend XU Instant Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-C Cone of Flame 3RR Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. 10E-U, WL-U, HOP-U Confessor W Creature -- Human Cleric 1/1 Whenever a player discards a card, you may gain 1 life. OD-C Confiscate 4UU Enchantment -- Aura Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. 7E-U, 8ED-U, 9ED-U, US-U Conflagrate XXR Sorcery Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback--{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-U Conflux 3WUBRG Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. CON-M Confound 1U Instant Counter target spell that targets one or more creatures. Draw a card. PS-C Confusion in the Ranks 3RR Enchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. MRD-R Congregate 3W Instant Target player gains 2 life for each creature on the battlefield. US-C, HOP-C Congregation at Dawn GGW Instant Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. RAV-U Conjurer's Ban WB Sorcery Name a card. Until your next turn, the named card can't be played. Draw a card. GPT-U Conjurer's Bauble 1 Artifact {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. 5DN-C Conquer 3RR Enchantment -- Aura Enchant land You control enchanted land. 5E-U, 6E-U, IA-U Conquering Manticore 4RR Creature -- Manticore 5/5 Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. ROE-R Conqueror's Pledge 2WWW Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. ZEN-R Consecrate Land W Enchantment -- Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. A-U, B-U, U-U, TSP-S Conservator 4 Artifact {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. A-U, B-U, U-U, RV-U, 4E-U Consign to Dream 2U Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. SHM-C Conspiracy 3BB Enchantment As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. MM-R, TSP-S Constant Mists 1G Instant Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. ST-U Constricting Tendrils U Instant Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) CON-C Consult the Necrosages 1UB Sorcery Choose one -- Target player draws two cards; or target player discards two cards. RAV-C Consume Spirit X1B Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. 9ED-U, 10E-U, M10-U, MRD-C, HOP-U Consume Strength 1BG Instant Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. AP-C Consume the Meek 3BB Instant Destroy each creature with converted mana cost 3 or less. They can't be regenerated. ROE-R Consuming Bonfire 3RR Tribal Sorcery -- Elemental Choose one -- Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. LRW-C Consuming Ferocity 1R Enchantment -- Aura Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. MI-U Consuming Vapors 3B Sorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-R Consuming Vortex 1U Instant -- Arcane Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Consumptive Goo BB Creature -- Ooze 1/1 {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. SCG-R Contagion 3BB Instant You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. AI-U Contagion Clasp 2 Artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) SOM-U Contagion Engine 6 Artifact When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) SOM-R Contagious Nim 2B Creature -- Zombie 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-C Contaminated Bond 1B Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. 9ED-C, 10E-C, MRD-C Contaminated Ground 1B Enchantment -- Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. ROE-C Contamination 2B Enchantment At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. US-R Contemplation 1WW Enchantment Whenever you cast a spell, you gain 1 life. ST-U Contempt 1U Enchantment -- Aura Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. ST-C Contested Cliffs Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. ONS-R Contract from Below B Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. A-R, B-R, U-R, RV-R Control Magic 2UU Enchantment -- Aura Enchant creature You control enchanted creature. A-U, B-U, U-U, RV-U, 4E-U Control of the Court 1R Sorcery Draw four cards, then discard three cards at random. P3K-U Controlled Instincts U Enchantment -- Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. CON-U Controvert 2UU Instant Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP-U Conundrum Sphinx 2UU Creature -- Sphinx 4/4 Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. M11-R Convalescence 1W Enchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. EX-R Convalescent Care 1WW Enchantment At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. ONS-R Conversion 2WW Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. A-U, B-U, U-U, RV-U, 4E-U Conviction 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. ST-C Convincing Mirage 1U Enchantment -- Aura Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. M10-C Convolute 2U Instant Counter target spell unless its controller pays {4}. RAV-C Convulsing Licid 2R Creature -- Licid 2/2 {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. ST-U Cooperation 2W Enchantment -- Aura Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) IA-C Coordinated Barrage W Instant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. MOR-C Copper Gnomes 2 Artifact Creature -- Gnome 1/1 {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. US-R Copper Myr 2 Artifact Creature -- Myr 1/1 {T}: Add {G} to your mana pool. MRD-C, SOM-C, HOP-C Copper Tablet 2 Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. A-U, B-U, U-U Copper-Leaf Angel 5 Artifact Creature -- Angel 2/2 Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. PR-R Copperhoof Vorrac 3GG Creature -- Boar Beast 2/2 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. MRD-R Copperhorn Scout G Creature -- Elf Scout 1/1 Whenever Copperhorn Scout attacks, untap each other creature you control. SOM-C Copperline Gorge Land Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool. SOM-R Copy Artifact 1U Enchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. A-R, B-R, U-R, RV-R Copy Enchantment 2U Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. RAV-R Coral Atoll Land Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool. VI-U Coral Eel 1U Creature -- Fish 2/1 8ED-C, 9ED-C, P1-C, S99-C Coral Fighters 1U Creature -- Merfolk Soldier 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. MI-U Coral Helm 3 Artifact {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. 4E-R, 5E-R, AQ-R Coral Merfolk 1U Creature -- Merfolk 2/1 7E-C, M10-C, US-C Coral Net U Enchantment -- Aura Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." TOR-C Coral Reef UU Enchantment Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. HL-C Coral Trickster 1U Creature -- Merfolk Rogue 2/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. TSP-C Coralhelm Commander UU Creature -- Merfolk Soldier 2/2 Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-3} 3/3. Flying {LEVEL 4+} 4/4. Flying Other Merfolk creatures you control get +1/+1. ROE-R Coretapper 2 Artifact Creature -- Myr 1/1 {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. DST-U Cornered Market 2W Enchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. MM-R Corpse Connoisseur 4B Creature -- Zombie Wizard 3/3 When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-U, ARC-U Corpse Cur 4 Artifact Creature -- Hound 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand. SOM-C Corpse Dance 2B Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. TE-R Corpse Harvester 3BB Creature -- Zombie Wizard 3/3 {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. LGN-U, HOP-U Corpsehatch 3BB Sorcery Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE-U Corpulent Corpse 5B Creature -- Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-C Corrosion 1BR Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. VI-R Corrosive Mentor 2B Creature -- Elemental Rogue 1/3 Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) SHM-U Corrupt 5B Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. 7E-C, US-C, SHM-U, M11-U Corrupt Court Official 1B Creature -- Human Advisor 1/1 When Corrupt Court Official enters the battlefield, target opponent discards a card. P3K-U Corrupt Eunuchs 3R Creature -- Human Advisor 2/2 When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. P3K-U Corrupt Official 4B Creature -- Human Minion 3/1 {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. MM-R Corrupted Harvester 4BB Creature -- Horror 6/3 {B}, Sacrifice a creature: Regenerate Corrupted Harvester. SOM-U Corrupted Roots B Enchantment -- Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. CON-U Corrupted Zendikon 1B Enchantment -- Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. WWK-C Corrupting Licid 2B Creature -- Licid 2/2 {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) ST-U Cosi's Ravager 3R Creature -- Elemental 2/2 Landfall -- Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. WWK-C Cosi's Trickster U Creature -- Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. ZEN-R Cosmic Horror 3BBB Creature -- Horror 7/7 First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 4E-R, LE-R Cosmic Larva 1RR Creature -- Beast 7/6 Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. 5DN-R Council of Advisors 2U Creature -- Human Advisor 1/1 When Council of Advisors enters the battlefield, draw a card. P3K-U Counsel of the Soratami 2U Sorcery Draw two cards. 9ED-C, 10E-C, CHK-C Counterbalance UU Enchantment Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. CSP-U Counterbore 3UU Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. SHM-R Counterintelligence 2UU Sorcery Return one or two target creatures to their owners' hands. P3K-U Counterspell UU Instant Counter target spell. A-U, B-U, U-U, RV-U, 4E-U, 5E-C, 6E-C, 7E-C, S99-U, S00-C, IA-C, TE-C, MM-C Countersquall UB Instant Counter target noncreature spell. Its controller loses 2 life. CON-U Countryside Crusher 1RR Creature -- Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. MOR-R Courier Hawk 1W Creature -- Bird 1/2 Flying, vigilance RAV-C Courier's Capsule 1U Artifact {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. ALA-C Court Archers 2G Creature -- Human Archer 1/3 Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA-C Court Homunculus W Artifact Creature -- Homunculus 1/1 Court Homunculus gets +1/+1 as long as you control another artifact. CON-C Court Hussar 2U Creature -- Vedalken Knight 1/3 Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. DIS-U Covenant of Minds 4U Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. ALA-R Cover of Darkness 1B Enchantment As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) ONS-R Cover of Winter 2W Snow Enchantment Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}: Put an age counter on Cover of Winter. CSP-R Covert Operative 4U Creature -- Human Wizard 3/2 Covert Operative is unblockable. LGN-C Covetous Dragon 4R Creature -- Dragon 6/5 Flying When you control no artifacts, sacrifice Covetous Dragon. UD-R Cowardice 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) 8ED-R, 9ED-R, MM-R Cowed by Wisdom W Enchantment -- Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. SOK-C Crab Umbra U Enchantment -- Aura Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-U Crabapple Cohort 4G Creature -- Treefolk Warrior 4/4 Crabapple Cohort gets +1/+1 as long as you control another green creature. SHM-C Crack the Earth R Sorcery -- Arcane Each player sacrifices a permanent. BOK-C Crackdown 2W Enchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. MM-R Crackleburr 1(u/r)(u/r) Creature -- Elemental 2/2 {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) EVE-R Crackling Club R Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. TOR-C Cradle Guard 1GG Creature -- Treefolk 4/4 Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-U Cradle of Vitality 3W Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. ALA-R Cradle to Grave 1B Instant Destroy target nonblack creature that entered the battlefield this turn. PLC-C Crafty Pathmage 2U Creature -- Human Wizard 1/1 {T}: Target creature with power 2 or less is unblockable this turn. 9ED-C, 10E-C, ONS-C Crag Puca (u/r)(u/r)(u/r) Creature -- Shapeshifter 2/4 {(u/r)}: Switch Crag Puca's power and toughness until end of turn. EVE-U Crag Saurian RRR Creature -- Lizard 4/4 Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. MM-R Cragganwick Cremator 2RR Creature -- Giant Shaman 5/4 When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. SHM-R Cranial Extraction 3B Sorcery -- Arcane Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. CHK-R Cranial Plating 2 Artifact -- Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN-C, HOP-C Crash 2R Instant You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. MM-C Crash Landing 2G Instant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. GPT-U Crash of Rhinos 6GG Creature -- Rhino 8/4 Trample MI-C Crashing Boars 3GG Creature -- Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. EX-U Crashing Centaur 4GG Creature -- Centaur 3/4 {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold -- As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) OD-U Crater Hellion 4RR Creature -- Hellion Beast 6/6 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. US-R Craven Giant 2R Creature -- Giant 4/1 Craven Giant can't block. P1-C, ST-C Craven Knight 1B Creature -- Human Knight 2/2 Craven Knight can't block. P1-C Craw Giant 3GGGG Creature -- Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) CH-U, 5E-U, LE-U, TSP-S Craw Wurm 4GG Creature -- Wurm 6/4 A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 8ED-C, 9ED-C, 10E-C, M10-C Crawling Filth 5B Creature -- Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) BOK-C Crawlspace 3 Artifact No more than two creatures can attack you each combat. UL-R Crazed Armodon 2GG Creature -- Elephant 3/3 {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. TE-R Crazed Firecat 5RR Creature -- Elemental Cat 4/4 When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. TOR-U Crazed Goblin R Creature -- Goblin Warrior 1/1 Crazed Goblin attacks each turn if able. DST-C Crazed Skirge 3B Creature -- Imp 2/2 Flying, haste US-U Creakwood Ghoul 4B Creature -- Plant Zombie 3/3 {(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. EVE-U Creakwood Liege 1(b/g)(b/g)(b/g) Creature -- Horror 2/2 Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. EVE-R Cream of the Crop 1G Enchantment Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. MOR-R Creature Bond 1U Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. A-C, B-C, U-C, RV-C, 4E-C Credit Voucher 2 Artifact {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. MM-U Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, VI-U, MRD-U Creeping Tar Pit Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. WWK-R Cremate B Instant Exile target card from a graveyard. Draw a card. IN-U, GPT-C Crenellated Wall 4 Artifact Creature -- Wall 0/4 Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. MM-U Crested Craghorn 4R Creature -- Goat Beast 4/1 Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) LGN-C Crevasse 2R Enchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. LE-U Crib Swap 2W Tribal Instant -- Shapeshifter Changeling (This card is every creature type at all times.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. LRW-U Crime 3WB Sorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. [This is half of the split card Crime // Punishment.] DIS-R Crime // Punishment 3WB // XBG Sorcery // Sorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with converted mana cost X. DIS-R Crimson Acolyte 1W Creature -- Human Cleric 1/1 Protection from red {W}: Target creature gains protection from red until end of turn. IN-C Crimson Hellkite 6RRR Creature -- Dragon 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. 6E-R, 7E-R, MI-R Crimson Kobolds 0 Creature -- Kobold 0/1 Crimson Kobolds is red. LE-C Crimson Manticore 2RR Creature -- Manticore 2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. 4E-R, 5E-R, LE-R Crimson Roc 4R Creature -- Bird 2/2 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. MI-U Crimson Wisps R Instant Target creature becomes red and gains haste until end of turn. Draw a card. SHM-C Crippling Fatigue 1BB Sorcery Target creature gets -2/-2 until end of turn. Flashback--{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-C Cromat WUBRG Legendary Creature -- Illusion 5/5 {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. AP-R Crookclaw Elder 5U Creature -- Bird Wizard 3/2 Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. LGN-U Crookclaw Transmuter 3U Creature -- Bird Wizard 3/1 Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. TSP-C Crooked Scales 4 Artifact {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. MM-R Crookshank Kobolds 0 Creature -- Kobold 0/1 Crookshank Kobolds is red. LE-C Crop Rotation G Instant As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. UL-C Crosis's Attendant 5 Artifact Creature -- Golem 3/3 {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. IN-U Crosis's Catacombs Land -- Lair When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool. PS-U Crosis's Charm UBR Instant Choose one -- Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. PS-U Crosis, the Purger 3UBR Legendary Creature -- Dragon 6/6 Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. IN-R Crossbow Ambush G Instant Creatures you control gain reach until end of turn. (They can block creatures with flying.) ST-C Crossbow Infantry 1W Creature -- Human Soldier Archer 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. 7E-C, 8ED-C, 9ED-C, MM-C Crosswinds 1G Enchantment Creatures with flying get -2/-0. US-U Crovax Vanguard +2/0 Whenever a creature you control deals damage to a creature or player, you gain 1 life. VAN-S Crovax the Cursed 2BB Legendary Creature -- Vampire 0/0 Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. ST-R Crovax, Ascendant Hero 4WW Legendary Creature -- Human 4/4 Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. PLC-R Crowd Favorites 6W Creature -- Human Soldier 4/4 {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. ONS-U Crowd of Cinders 3B Creature -- Elemental */* Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. SHM-U Crown of Ascension 1U Enchantment -- Aura Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. ONS-C Crown of Awe 1W Enchantment -- Aura Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. ONS-C Crown of Convergence 2 Artifact Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library. RAV-R Crown of Flames R Enchantment -- Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. TE-C, IN-C Crown of Fury 1R Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. ONS-C Crown of Suspicion 1B Enchantment -- Aura Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. ONS-C Crown of Vigor 1G Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. ONS-C Crown of the Ages 2 Artifact {4}, {T}: Attach target Aura attached to a creature to another creature. 5E-R, IA-R Crucible of Fire 3R Enchantment Dragon creatures you control get +3/+3. ALA-R Crucible of Worlds 3 Artifact You may play land cards from your graveyard. 10E-R, 5DN-R Crude Rampart 3W Creature -- Wall 4/5 Defender (This creature can't attack.) Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Cruel Bargain BBB Sorcery Draw four cards. You lose half your life, rounded up. P1-R Cruel Deceiver 1B Creature -- Spirit 2/1 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. CHK-C Cruel Edict 1B Sorcery Target opponent sacrifices a creature. 9ED-U, 10E-U, P2-C Cruel Fate 4U Sorcery Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. P1-R Cruel Revival 4B Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. ONS-C, HOP-C Cruel Tutor 2B Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. P1-R Cruel Ultimatum UUBBBRR Sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. ALA-R Crumble G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. RV-U, 4E-U, 5E-U, AQ-C Crumbling Ashes 1B Enchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. EVE-U Crumbling Necropolis Land Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool. ALA-U Crumbling Sanctuary 5 Artifact For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead. MM-R Crusade WW Enchantment White creatures get +1/+1. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R Crusading Knight 2WW Creature -- Human Knight 2/2 Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. IN-R Crush Underfoot 1R Tribal Instant -- Giant Choose a Giant creature you control. It deals damage equal to its power to target creature. LRW-U Crush of Wurms 6GGG Sorcery Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-R Crusher Zendikon 2R Enchantment -- Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. WWK-C Crushing Pain 1R Instant -- Arcane Crushing Pain deals 6 damage to target creature that was dealt damage this turn. CHK-C Cry of Contrition B Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. GPT-C Cryoclasm 2R Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. 10E-U, CSP-U Crypt Angel 4B Creature -- Angel 3/3 Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. IN-R Crypt Champion 3B Creature -- Zombie 2/2 Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. DIS-U Crypt Cobra 3B Creature -- Snake 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) MI-U Crypt Creeper 1B Creature -- Zombie 2/1 Sacrifice Crypt Creeper: Exile target card from a graveyard. OD-C Crypt Rats 2B Creature -- Rat 1/1 {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. 7E-U, VI-C Crypt Ripper 2BB Creature -- Shade 2/2 Haste {B}: Crypt Ripper gets +1/+1 until end of turn. ZEN-C Crypt Sliver 1B Creature -- Sliver 1/1 All Slivers have "{T}: Regenerate target Sliver." LGN-C Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. ZEN-R Cryptic Annelid 3U Creature -- Worm Beast 1/4 When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT-U Cryptic Command 1UUU Instant Choose two -- Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. LRW-R Cryptic Gateway 5 Artifact Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. ONS-R Cryptwailing 3B Enchantment {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. GPT-U Crystal Ball 3 Artifact {1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) M11-U Crystal Chimes 3 Artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. US-U Crystal Golem 4 Artifact Creature -- Golem 3/3 At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) MI-U Crystal Quarry Land {T}: Add {1} to your mana pool. {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. OD-R Crystal Rod 1 Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U Crystal Seer 4U Creature -- Vedalken Wizard 2/2 When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. GPT-C Crystal Shard 3 Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. MRD-U Crystal Spray 2U Instant Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. IN-R Crystal Vein Land {T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. 6E-U, MI-U Crystalline Sliver WU Creature -- Sliver 2/2 All Slivers have shroud. (They can't be the targets of spells or abilities.) ST-U Crystallization (g/u)W Enchantment -- Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature. ARB-C Cudgel Troll 2GG Creature -- Troll 4/3 {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) M10-U, M11-U Culling Dais 2 Artifact {T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. SOM-U Culling Scales 3 Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) MRD-R Culling Sun 2WWB Sorcery Destroy each creature with converted mana cost 3 or less. GPT-R Culling the Weak B Instant As an additional cost to cast Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. EX-C Cultbrand Cinder 4(b/r) Creature -- Elemental Shaman 3/3 When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. SHM-C Cultivate 2G Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. M11-C Cultural Exchange 4UU Sorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) OD-R Cumber Stone 3U Artifact Creatures your opponents control get -1/-0. CON-U Cunning 1U Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. EX-C Cunning Advisor 3B Creature -- Human Advisor 1/1 {T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. P3K-U Cunning Bandit 1RR Creature -- Human Warrior 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. [Flips into Azamuki, Treachery Incarnate.] BOK-U Cunning Giant 5R Creature -- Giant 4/4 If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. P2-R Cunning Lethemancer 2B Creature -- Human Wizard 2/2 At the beginning of your upkeep, each player discards a card. ALA-R Cunning Sparkmage 2R Creature -- Human Shaman 0/1 Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player. WWK-U Cunning Wish 2U Instant You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. JUD-R Cuombajj Witches BB Creature -- Human Wizard 1/3 {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. CH-C, AN-C Curfew U Instant Each player returns a creature he or she controls to its owner's hand. US-C Curiosity U Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. 8ED-U, EX-U Curse Artifact 2BB Enchantment -- Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. DK-U Curse of Chains 1(w/u) Enchantment -- Aura Enchant creature At the beginning of each upkeep, tap enchanted creature. SHM-C Curse of Marit Lage 3RR Enchantment When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps. IA-R Curse of Wizardry 2BB Enchantment As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. ROE-U Curse of the Cabal 9B Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2--{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. TSP-R Cursecatcher U Creature -- Merfolk Wizard 1/1 Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. SHM-U Cursed Flesh B Enchantment -- Aura Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) EX-C, IN-C Cursed Land 2BB Enchantment -- Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Cursed Monstrosity 4B Creature -- Horror 4/3 Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. OD-R Cursed Rack 4 Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. 4E-U, AQ-U Cursed Ronin 3B Creature -- Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. CHK-C Cursed Scroll 1 Artifact {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. TE-R Cursed Totem 2 Artifact Activated abilities of creatures can't be activated. 6E-R, MI-R Curtain of Light 1W Instant Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card. SOK-C Custody Battle 1R Enchantment -- Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." ONS-U Customs Depot 1U Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. MM-U Cut the Earthly Bond U Instant -- Arcane Return target enchanted permanent to its owner's hand. SOK-C Cut the Tethers 2UU Sorcery For each Spirit, return it to its owner's hand unless that player pays {3}. CHK-U Cutthroat il-Dal 3B Creature -- Human Rogue 4/1 Hellbent -- Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) FUT-C Cycle of Life 1GG Enchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. MI-R Cyclical Evolution 3GG Sorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3--{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT-U Cyclone 2GG Enchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. CH-R, AN-U Cyclopean Giant 2BB Creature -- Zombie Giant 4/2 When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant. TSP-C Cyclopean Mummy 1B Creature -- Zombie 2/1 When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy. 4E-C, LE-C Cyclopean Snare 2 Artifact {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. RAV-U Cyclopean Tomb 4 Artifact {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. A-R, B-R, U-R Cyclops Gladiator 1RRR Creature -- Cyclops Warrior 4/4 Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. M11-R Cylian Elf 1G Creature -- Elf Scout 2/2 ALA-C Cylian Sunsinger 1G Creature -- Elf Shaman 2/2 {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. CON-R Cystbearer 2G Creature -- Beast 2/3 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-C Cytoplast Manipulator 2UU Creature -- Human Wizard Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. DIS-R Cytoplast Root-Kin 2GG Creature -- Elemental Mutant 0/0 Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. DIS-R Cytoshape 1GU Instant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. DIS-R Cytospawn Shambler 6G Creature -- Elemental Mutant 0/0 Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. DIS-C D'Avenant Archer 2W Creature -- Human Soldier Archer 1/2 {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. CH-C, 5E-C, 6E-C, LE-C D'Avenant Healer 1WW Creature -- Human Cleric Archer 1/2 {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. TSP-C Daggerback Basilisk 2G Creature -- Basilisk 2/2 Deathtouch ROE-C Daggerclaw Imp 2B Creature -- Imp 3/1 Flying Daggerclaw Imp can't block. GPT-U Daily Regimen W Enchantment -- Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. MOR-U Dakkon Blackblade 2WUUB Legendary Creature -- Human Warrior */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. CH-R, LE-R Dakkon Blackblade Avatar Vanguard +1/0 You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors. VAN-S Dakmor Bat 1B Creature -- Bat 1/1 Flying P2-C Dakmor Ghoul 2BB Creature -- Zombie 2/2 When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. S99-U Dakmor Lancer 4BB Creature -- Human Knight 3/3 When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 7E-U, S99-R Dakmor Plague 3BB Sorcery Dakmor Plague deals 3 damage to each creature and each player. P2-U, S99-U Dakmor Salvage Land Dakmor Salvage enters the battlefield tapped. {T}: Add {B} to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) FUT-U Dakmor Scorpion 1B Creature -- Scorpion 2/1 P2-C, S99-C Dakmor Sorceress 5B Creature -- Human Wizard */4 Dakmor Sorceress's power is equal to the number of Swamps you control. P2-R, S99-R Damnation 2BB Sorcery Destroy all creatures. They can't be regenerated. PLC-R Dampen Thought 1U Instant -- Arcane Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-U Damping Engine 4 Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. UL-R Damping Field 2W Enchantment Players can't untap more than one artifact during their untap steps. AQ-U Damping Matrix 3 Artifact Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. MRD-R Dance of Many UU Enchantment When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. CH-R, 5E-R, DK-R Dance of Shadows 3BB Sorcery -- Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) CHK-U Dance of the Dead 1B Enchantment -- Aura Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. IA-U Dance, Pathetic Marionette Scheme When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. ARC-C Dancing Scimitar 4 Artifact Creature -- Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) RV-R, 4E-R, 5E-R, 6E-R, 9ED-U, AN-R Dandan UU Creature -- Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. CH-C, 5E-C, AN-C, TSP-S Daraja Griffin 3W Creature -- Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. 6E-U, VI-U Darba 3G Creature -- Bird Beast 5/4 At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. PR-U Darien, King of Kjeldor 4WW Legendary Creature -- Human Soldier 3/3 Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. CSP-R Darigaaz's Attendant 5 Artifact Creature -- Golem 3/3 {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. IN-U Darigaaz's Caldera Land -- Lair When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool. PS-U Darigaaz's Charm BRG Instant Choose one -- Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. PS-U Darigaaz, the Igniter 3BRG Legendary Creature -- Dragon 6/6 Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. IN-R Daring Apprentice 1UU Creature -- Human Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. 6E-R, 7E-R, 8ED-R, 9ED-R, MI-R Daring Leap 1WU Instant Target creature gets +1/+1 and gains flying and first strike until end of turn. PS-C Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. 7E-C, 8ED-C, 9ED-C, IA-C, MI-C, TE-C Dark Confidant 1B Creature -- Human Wizard 2/1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. RAV-R Dark Depths Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. CSP-R Dark Hatchling 4BB Creature -- Horror 3/3 Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. US-R Dark Heart of the Wood BG Enchantment Sacrifice a Forest: You gain 3 life. DK-C, RAV-U Dark Maze 4U Creature -- Wall 4/5 Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 5E-C, HL-C Dark Offering 4BB Sorcery Destroy target nonblack creature. You gain 3 life. P2-U, S99-U Dark Privilege 1B Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. VI-C Dark Ritual B Instant Add {B}{B}{B} to your mana pool. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, IA-C, MI-C, TE-C, US-C, MM-C, HOP-C Dark Sphere 0 Artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. DK-U Dark Supplicant B Creature -- Human Cleric 1/1 {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. LGN-U Dark Suspicions 2BB Enchantment At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. PS-R Dark Temper 2R Instant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. CON-C Dark Triumph 4B Instant If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. NE-U Dark Tutelage 2B Enchantment At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. M11-R Dark Withering 4BB Instant Destroy target nonblack creature. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP-C Darkblast B Instant Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-U Darkest Hour B Enchantment All creatures are black. 7E-R, US-R Darkheart Sliver BG Creature -- Sliver 2/2 All Slivers have "Sacrifice this permanent: You gain 3 life." PLC-U Darkling Stalker 3B Creature -- Shade Spirit 1/1 {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. TE-C Darklit Gargoyle 1W Artifact Creature -- Gargoyle 1/2 Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. CON-C Darkness B Instant Prevent all combat damage that would be dealt this turn. LE-C, TSP-S Darkpact BBB Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. A-R, B-R, U-R, RV-R Darkslick Drake 2UU Creature -- Drake 2/4 Flying When Darkslick Drake is put into a graveyard from the battlefield, draw a card. SOM-U Darkslick Shores Land Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool. SOM-R Darksteel Axe 1 Artifact -- Equipment Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.) Equipped creature gets +2/+0. Equip {2} SOM-U Darksteel Brute 2 Artifact Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. DST-U Darksteel Citadel Artifact Land Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool. DST-C Darksteel Colossus 11 Artifact Creature -- Golem 11/11 Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. M10-M, DST-R Darksteel Forge 9 Artifact Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) DST-R, HOP-R Darksteel Gargoyle 7 Artifact Creature -- Gargoyle 3/3 Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) DST-U Darksteel Garrison 2 Artifact -- Fortification Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) FUT-R Darksteel Ingot 3 Artifact Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. DST-C Darksteel Juggernaut 5 Artifact Creature -- Juggernaut */* Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut is indestructible and attacks each turn if able. SOM-R Darksteel Myr 3 Artifact Creature -- Myr 0/1 Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM-U Darksteel Pendant 2 Artifact Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. DST-C Darksteel Reactor 4 Artifact Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. DST-R Darksteel Sentinel 6 Artifact Creature -- Golem 3/3 Flash (You may cast this spell any time you could cast an instant.) Vigilance Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM-U Darkwatch Elves 2G Creature -- Elf 2/2 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) UL-U Darkwater Catacombs Land {1}, {T}: Add {U}{B} to your mana pool. OD-R Darkwater Egg 1 Artifact {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. OD-U Darting Merfolk 1U Creature -- Merfolk 1/1 {U}: Return Darting Merfolk to its owner's hand. MM-C Daru Cavalier 3W Creature -- Human Soldier 2/2 First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. ONS-C Daru Encampment Land {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. ONS-U Daru Healer 2W Creature -- Human Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Daru Lancer 4WW Creature -- Human Soldier 3/4 First strike Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Daru Mender W Creature -- Human Cleric 1/1 Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. LGN-U Daru Sanctifier 3W Creature -- Human Cleric 1/4 Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. LGN-C Daru Spiritualist 1W Creature -- Human Cleric 1/1 Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. SCG-C Daru Stinger 3W Creature -- Human Soldier 1/1 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. LGN-C Daru Warchief 2WW Creature -- Human Soldier 1/1 Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2. SCG-U Dash Hopes BB Instant When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. PLC-C Daughter of Autumn 2GG Legendary Creature -- Avatar 2/4 {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. HL-R Daunting Defender 4W Creature -- Human Cleric 3/3 If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. ONS-C Dauntless Dourbark 3G Creature -- Treefolk Warrior */* Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. LRW-R Dauntless Escort 1GW Creature -- Rhino Soldier 3/3 Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. ARB-R Dauntless Escort Avatar Vanguard +1/+1 Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) VAN-S Dauthi Cutthroat 1B Creature -- Dauthi Minion 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. EX-U Dauthi Embrace 2B Enchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) TE-U Dauthi Ghoul 1B Creature -- Dauthi Zombie 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul. TE-U Dauthi Horror 1B Creature -- Dauthi Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. TE-C Dauthi Jackal 2B Creature -- Dauthi Hound 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. EX-C Dauthi Marauder 2B Creature -- Dauthi Minion 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) TE-C Dauthi Mercenary 2B Creature -- Dauthi Knight Mercenary 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. TE-U Dauthi Mindripper 3B Creature -- Dauthi Minion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. TE-U Dauthi Slayer BB Creature -- Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. TE-C, TSP-S Dauthi Trapper 2B Creature -- Dauthi Minion 1/1 {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) ST-U Dauthi Warlord 1B Creature -- Dauthi Soldier */1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. EX-U Dawn Charm 1W Instant Choose one -- Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. PLC-C Dawn Elemental WWWW Creature -- Elemental 3/3 Flying Prevent all damage that would be dealt to Dawn Elemental. SCG-R Dawn of the Dead 2BBB Enchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. TOR-R Dawn's Reflection 3G Enchantment -- Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). 5DN-C Dawnfluke 3W Creature -- Elemental 0/3 Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C Dawnglare Invoker 2W Creature -- Kor Wizard 2/1 Flying {8}: Tap all creatures target player controls. ROE-C Dawnglow Infusion X(g/w) Sorcery You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) SHM-U Dawning Purist 2W Creature -- Human Cleric 2/2 Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Dawnray Archer 2U Creature -- Human Archer 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. ALA-U Dawnstrider 1G Creature -- Dryad Spellshaper 1/1 {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. MM-R Day 2W Instant Creatures target player controls get +1/+1 until end of turn. [This is half of the split card Night // Day.] AP-U Day of Destiny 3W Legendary Enchantment Legendary creatures you control get +2/+2. BOK-R Day of Judgment 2WW Sorcery Destroy all creatures. ZEN-R, M11-R Day of the Dragons 4UUU Enchantment When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. SCG-R Daybreak Coronet WW Enchantment -- Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) FUT-R Daze 1U Instant You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}. NE-C Dazzling Beauty 2W Instant Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card at the beginning of the next turn's upkeep. MI-C Dead R Instant Dead deals 2 damage to target creature. [This is half of the split card Dead // Gone.] PLC-C Dead // Gone R // 2R Instant // Instant Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. PLC-C Dead Reckoning 1BB Sorcery You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. WWK-C Dead Ringers 4B Sorcery Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. AP-C Dead-Iron Sledge 1 Artifact -- Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-U Deadapult 2R Enchantment {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. PS-R Deadfall 2G Enchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk. LE-U Deadly Grub 2B Creature -- Insect 3/1 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) PLC-C Deadly Insect 4G Creature -- Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) AI-C, MM-C Deadly Recluse 1G Creature -- Spider 1/2 Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) M10-C Deadshot 3R Sorcery Tap target creature. It deals damage equal to its power to another target creature. TE-R Deadshot Minotaur 3RG Creature -- Minotaur 3/4 When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) ARB-C Deadwood Treefolk 5G Creature -- Treefolk 3/6 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. PLC-U Death 1B Sorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. [This is half of the split card Life // Death.] AP-U Death Baron 1BB Creature -- Zombie Wizard 2/2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. ALA-R, HOP-R Death Bomb 3B Instant As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. PS-C Death Charmer 2B Creature -- Worm Mercenary 2/2 Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. PR-C Death Cloud XBBB Sorcery Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. DST-R Death Cultist B Creature -- Human Wizard 1/1 Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. ROE-C Death Denied XBB Instant -- Arcane Return X target creature cards from your graveyard to your hand. SOK-C Death Grasp XWB Sorcery Death Grasp deals X damage to target creature or player. You gain X life. AP-R Death Match 3B Enchantment Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. ONS-R Death Mutation 6BG Sorcery Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. AP-U Death Pit Offering 2BB Enchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. 8ED-R, NE-R Death Pits of Rath 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. 8ED-R, 9ED-R, TE-R Death Pulse 2BB Instant Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. ONS-U Death Rattle 5B Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Destroy target nongreen creature. It can't be regenerated. FUT-C Death Spark R Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. AI-U Death Speakers W Creature -- Human Cleric 1/1 Protection from black 5E-C, HL-U Death Stroke BB Sorcery Destroy target tapped creature. ST-C Death Ward W Instant Regenerate target creature. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, IA-C Death Watch B Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. VI-C Death Wish 1BB Sorcery You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. JUD-R Death of a Thousand Stings 4B Instant -- Arcane Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. SOK-C Death or Glory 4W Sorcery Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. IN-R Death's Duet 2B Sorcery Return two target creature cards from your graveyard to your hand. EX-C Death's Shadow B Creature -- Avatar 13/13 Death's Shadow gets -X/-X, where X is your life total. WWK-R Death's-Head Buzzard 1BB Creature -- Bird 2/1 Flying When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. SCG-C Death-Mask Duplicant 7 Artifact Creature -- Shapeshifter 5/5 Imprint -- {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. DST-U Deathbringer Liege 2(w/b)(w/b)(w/b) Creature -- Horror 3/4 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. EVE-R Deathbringer Thoctar 4BR Creature -- Zombie Beast 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. ARB-R Deathcoil Wurm 6GG Creature -- Wurm 7/6 You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. P2-R Deathcurse Ogre 5B Creature -- Ogre Warrior 3/3 When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life. CHK-C Deathforge Shaman 4R Creature -- Ogre Shaman 4/3 Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. WWK-U Deathgazer 3B Creature -- Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 8ED-U, 9ED-U, MM-U Deathgreeter B Creature -- Human Shaman 1/1 Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. ALA-C Deathgrip BB Enchantment {B}{B}: Counter target green spell. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Deathknell Kami 1B Creature -- Spirit 0/1 Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) SOK-C Deathlace B Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) A-R, B-R, U-R, RV-R, 4E-R Deathless Angel 4WW Creature -- Angel 5/7 Flying {W}{W}: Target creature is indestructible this turn. ROE-R Deathmark B Sorcery Destroy target green or white creature. 10E-U, M10-U, CSP-U, M11-U Deathmark Prelate 3B Creature -- Human Cleric 2/3 {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. LGN-U Deathmask Nezumi 2B Creature -- Rat Shaman 2/2 As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) SOK-C Deathrender 4 Artifact -- Equipment Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2} LRW-R Deathspore Thallid 1B Creature -- Zombie Fungus 1/1 At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. TSP-C Debt of Loyalty 1WW Instant Regenerate target creature. You gain control of that creature if it regenerates this way. WL-R Debtors' Knell 4(w/b)(w/b)(w/b) Enchantment ({(w/b)} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. GPT-R Decaying Soil 1BB Enchantment At the beginning of your upkeep, exile a card from your graveyard. Threshold -- As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." OD-R Deception 2B Sorcery Target opponent discards two cards. P3K-C Decimate 2RG Sorcery Destroy target artifact, target creature, target enchantment, and target land. OD-R Declaration of Naught UU Enchantment As Declaration of Naught enters the battlefield, name a card. {U}: Counter target spell with the chosen name. MOR-R Decompose 1B Sorcery Exile up to three target cards from a single graveyard. OD-U Decomposition 1G Enchantment -- Aura Enchant black creature Enchanted creature has "Cumulative upkeep--Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature is put into a graveyard, its controller loses 2 life. MI-U Deconstruct 2G Sorcery Destroy target artifact. Add {G}{G}{G} to your mana pool. MRD-C Decree of Annihilation 8RR Sorcery Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands. SCG-R Decree of Justice XX2WW Sorcery Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. SCG-R Decree of Pain 6BB Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. SCG-R Decree of Savagery 7GG Instant Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. SCG-R Decree of Silence 6UU Enchantment Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell. SCG-R Dedicated Martyr W Creature -- Human Cleric 1/1 {W}, Sacrifice Dedicated Martyr: You gain 3 life. OD-C Deep Analysis 3U Sorcery Target player draws two cards. Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-C Deep Reconnaissance 2G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Deep Spawn 5UUU Creature -- Homarid 6/6 Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) FE-U Deep Water UU Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. DK-C Deep Wood 1G Instant Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. P1-U, P2-U Deep-Sea Kraken 7UUU Creature -- Kraken 6/6 Deep-Sea Kraken is unblockable. Suspend 9--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. TSP-R Deep-Sea Serpent 4UU Creature -- Serpent 5/5 Deep-Sea Serpent can't attack unless defending player controls an Island. P1-U Deep-Slumber Titan 2RR Creature -- Giant Warrior 7/7 Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. SHM-R Deepcavern Imp 2B Creature -- Imp Rebel 2/2 Flying, haste Echo--Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) FUT-C Deepchannel Mentor 5U Creature -- Merfolk Rogue 2/2 Blue creatures you control are unblockable. SHM-U Deepfire Elemental 4BR Creature -- Elemental 4/4 {X}{X}{1}: Destroy target artifact or creature with converted mana cost X. CSP-U Deeptread Merrow 1U Creature -- Merfolk Rogue 2/1 {U}: Deeptread Merrow gains islandwalk until end of turn. LRW-C Deepwood Drummer 1G Creature -- Human Spellshaper 1/1 {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. MM-C Deepwood Elder GG Creature -- Dryad Spellshaper 2/2 {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. MM-R Deepwood Ghoul 2B Creature -- Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. 8ED-C, MM-C Deepwood Legate 3B Creature -- Shade 1/1 If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. MM-U Deepwood Tantiv 4G Creature -- Beast 2/4 Whenever Deepwood Tantiv becomes blocked, you gain 2 life. MM-U Deepwood Wolverine G Creature -- Wolverine 1/1 Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. MM-C Defender en-Vec 3W Creature -- Human Cleric 2/4 Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. NE-C Defender of Chaos 2R Creature -- Human Knight 2/1 Flash Protection from white UL-C Defender of Law 2W Creature -- Human Knight 2/1 Flash Protection from red UL-C Defender of the Order 3W Creature -- Human Cleric 2/4 Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. LGN-R Defense Grid 2 Artifact Each spell costs {3} more to cast except during its controller's turn. 8ED-R, 9ED-R, UL-R Defense of the Heart 3G Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. UL-R Defensive Formation W Enchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. US-U Defensive Maneuvers 3W Instant Creatures of the creature type of your choice get +0/+4 until end of turn. ONS-C Defiant Elf G Creature -- Elf 1/1 Trample LGN-C Defiant Falcon 1W Creature -- Rebel Bird 1/1 Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. NE-C Defiant Stand 1W Instant Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. P1-U Defiant Vanguard 2W Creature -- Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. NE-U, TSP-S Defiler of Souls 3BBR Creature -- Demon 5/5 Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. ARB-M Defiling Tears 2B Instant Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." IN-U Deflection 3U Instant Change the target of target spell with a single target. 5E-R, 6E-R, 7E-R, 8ED-R, IA-R Deft Duelist WU Creature -- Human Rogue 2/1 First strike Shroud (This creature can't be the target of spells or abilities.) ALA-C Deftblade Elite W Creature -- Human Soldier 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. LGN-C Defy Gravity U Instant Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-C Dega Disciple W Creature -- Human Wizard 1/1 {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. AP-C Dega Sanctuary 2W Enchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. AP-U Degavolver 1W Creature -- Volver 1/1 Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike. AP-R Deglamer 1G Instant Choose target artifact or enchantment. Its owner shuffles it into his or her library. MOR-C Dehydration 3U Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. 8ED-C, 9ED-C, 10E-C, MM-C Deity of Scars (b/g)(b/g)(b/g)(b/g)(b/g) Creature -- Spirit Avatar 7/7 Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. EVE-R Deja Vu 2U Sorcery Return target sorcery card from your graveyard to your hand. P1-C, P2-C Delay 1U Instant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) FUT-U Delaying Shield 3W Enchantment If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. OD-R Delif's Cone 0 Artifact {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. FE-C Delif's Cube 1 Artifact {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. FE-R Delirium 1BR Instant Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. MI-U Delirium Skeins 2B Sorcery Each player discards three cards. DIS-C Deliver 2U Instant Return target permanent to its owner's hand. [This is half of the split card Stand // Deliver.] IN-U Delraich 6B Creature -- Horror 6/6 Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. MM-R Deluge 2U Instant Tap all creatures without flying. 10E-U, OD-U Delusions of Mediocrity 3U Enchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. 7E-R, UL-R Demand 1WU Sorcery Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. [This is half of the split card Supply // Demand.] DIS-U Dematerialize 3U Sorcery Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Dementia Sliver 3UB Creature -- Sliver 3/3 All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." TSP-U Demigod of Revenge (b/r)(b/r)(b/r)(b/r)(b/r) Creature -- Spirit Avatar 5/4 Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. SHM-R Demolish 3R Sorcery Destroy target artifact or land. 8ED-U, 9ED-U, 10E-C, OD-U, ZEN-C, M11-C Demon of Death's Gate 6BBB Creature -- Demon 9/9 You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. Flying, trample M11-M Demon's Herald B Creature -- Human Wizard 1/1 {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. ALA-U Demon's Horn 2 Artifact Whenever a player casts a black spell, you may gain 1 life. 9ED-U, 10E-U, M10-U, DST-U, M11-U Demon's Jester 3B Creature -- Imp 2/2 Flying Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand. DIS-C Demonfire XR Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Hellbent -- If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. DIS-R Demonic Appetite B Enchantment -- Aura Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature. ROE-C Demonic Attorney 1BB Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. A-R, B-R, U-R, RV-R Demonic Collusion 3BB Sorcery Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. TSP-R Demonic Consultation B Instant Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. IA-U Demonic Dread 1BR Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn. ARB-C Demonic Hordes 3BBB Creature -- Demon 5/5 {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. A-R, B-R, U-R, RV-R Demonic Torment 2B Enchantment -- Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. LE-U Demonic Tutor 1B Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. A-U, B-U, U-U, RV-U Demonspine Whip BR Artifact -- Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1} ARB-U Demoralize 2R Instant Each creature can't be blocked this turn except by two or more creatures. Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn. OD-C Demystify W Instant Destroy target enchantment. 8ED-C, 9ED-C, 10E-C, ONS-C, ROE-C Denizen of the Deep 6UU Creature -- Serpent 11/11 When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. 10E-R, P2-R, S99-R Dense Canopy 1G Enchantment Creatures with flying can block only creatures with flying. SOK-U Dense Foliage 2G Enchantment Creatures can't be the targets of spells. 6E-R, WL-R Deny Reality 3UB Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand. ARB-C Denying Wind 7UU Sorcery Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. PR-R Deprive UU Instant As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell. ROE-C Deranged Hermit 3GG Creature -- Elf 1/1 Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. Squirrel creatures get +1/+1. UL-R Derelor 3B Creature -- Thrull 4/4 Black spells you cast cost {B} more to cast. 5E-R, 6E-R, FE-R Dermoplasm 2U Creature -- Shapeshifter 1/1 Flying Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. LGN-R Descendant of Kiyomaro 1WW Creature -- Human Soldier 2/3 As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." SOK-U Descendant of Masumaro 2G Creature -- Human Monk 1/1 At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. SOK-U Descendant of Soramaro 3U Creature -- Human Wizard 2/3 {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. SOK-C Desecrated Earth 4B Sorcery Destroy target land. Its controller discards a card. ZEN-C Desecration Elemental 3B Creature -- Elemental 8/8 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature. 5DN-R Desecrator Hag 2(b/g)(b/g) Creature -- Hag 2/2 When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. EVE-C Desert Land -- Desert {T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. AN-C, TSP-S Desert Drake 3R Creature -- Drake 2/2 Flying P1-U Desert Nomads 2R Creature -- Human Nomad 2/2 Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. AN-C Desert Sandstorm 2R Sorcery Desert Sandstorm deals 1 damage to each creature. P3K-C Desert Twister 4GG Sorcery Destroy target permanent. RV-U, 4E-U, 5E-U, AN-U, MM-U Deserted Temple Land {T}: Add {1} to your mana pool. {1}, {T}: Untap target land. OD-R Desertion 3UU Instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. 6E-R, VI-R Desolation 1BB Enchantment At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. VI-U Desolation Angel 3BB Creature -- Angel 5/4 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. AP-R Desolation Giant 2RR Creature -- Giant 3/3 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. AP-R, TSP-S Desperate Charge 2B Sorcery Creatures you control get +2/+0 until end of turn. P3K-U Desperate Gambit R Instant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. WL-U Desperate Research 1B Sorcery Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. IN-R Desperate Ritual 1R Instant -- Arcane Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Despoil 3B Sorcery Destroy target land. Its controller loses 2 life. PR-C Despondency 1B Enchantment -- Aura Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. US-C Despotic Scepter 1 Artifact {T}: Destroy target permanent you own. It can't be regenerated. IA-R Destructive Flow BRG Enchantment At the beginning of each player's upkeep, that player sacrifices a nonbasic land. PS-R Destructive Force 5RR Sorcery Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. M11-R Destructive Urge 1RR Enchantment -- Aura Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. US-U Detainment Spell W Enchantment -- Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. TSP-C Determined GU Instant Other spells you control can't be countered by spells or abilities this turn. Draw a card. [This is half of the split card Bound // Determined.] DIS-R Detonate XR Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. 4E-U, 5E-U, AQ-U, MRD-U Detritivore 2RR Creature -- Lhurgoyf */* Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X--{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. PLC-R Deus of Calamity (r/g)(r/g)(r/g)(r/g)(r/g) Creature -- Spirit Avatar 6/6 Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. SHM-R Devastate 3RR Sorcery Destroy target land. Devastate deals 1 damage to each creature and each player. PR-C Devastating Dreams RR Sorcery As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. TOR-R Devastating Summons R Sorcery As an additional cost to cast Devastating Summons, sacrifice X lands. Put two X/X red Elemental creature tokens onto the battlefield. ROE-R Devastation 5RR Sorcery Destroy all creatures and lands. P1-R, S99-R Development 3UR Instant Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. [This is half of the split card Research // Development.] DIS-R Devoted Caretaker W Creature -- Human Cleric 1/2 {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. OD-R Devoted Druid 1G Creature -- Elf Druid 0/2 {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. SHM-C Devoted Hero W Creature -- Elf Soldier 1/2 P1-C, S99-C Devoted Retainer W Creature -- Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) CHK-C Devour in Shadow BB Instant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. 5DN-U Devouring Deep 2U Creature -- Fish 1/2 Islandwalk LE-C Devouring Greed 2BB Sorcery -- Arcane As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. CHK-C Devouring Light 1WW Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Exile target attacking or blocking creature. RAV-U Devouring Rage 4R Instant -- Arcane As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. CHK-C Devouring Strossus 5BBB Creature -- Horror 9/9 Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. IN-R Devout Harpist W Creature -- Human 1/1 {T}: Destroy target Aura attached to a creature. UL-C Devout Lightcaster WWW Creature -- Kor Cleric 2/2 Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. ZEN-R Devout Monk W Creature -- Human Monk Cleric 1/1 When Devout Monk enters the battlefield, you gain 1 life. S99-C Devout Witness 2W Creature -- Human Spellshaper 2/2 {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. MM-C Dewdrop Spy 1UU Creature -- Faerie Rogue 2/2 Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. MOR-C Diabolic Edict 1B Instant Target player sacrifices a creature. TE-C Diabolic Intent 1B Sorcery As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. PS-R Diabolic Machine 7 Artifact Creature -- Construct 4/4 {3}: Regenerate Diabolic Machine. 4E-U, 5E-U, DK-U Diabolic Servitude 3B Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude is put into a graveyard, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. US-U Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. 8ED-U, 9ED-U, 10E-U, M10-U, OD-U, M11-U Diabolic Vision UB Sorcery Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. IA-U Diamond Faerie 2GWU Snow Creature -- Faerie 3/3 Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-R Diamond Faerie Avatar Vanguard 0/+5 {S}: Target creature you control gets +1/+1 until end of turn. VAN-S Diamond Kaleidoscope 4 Artifact {3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool. VI-R Diamond Valley Land {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. AN-U Diaochan, Artful Beauty 3R Legendary Creature -- Human Advisor 1/1 {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. P3K-R Dichotomancy 7UU Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3--{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) PLC-R Didgeridoo 1 Artifact {3}: You may put a Minotaur permanent card from your hand onto the battlefield. HL-R Diligent Farmhand G Creature -- Human Druid 1/1 {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. OD-C Dimensional Breach 5WW Sorcery Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. SCG-R Diminish U Instant Target creature becomes 1/1 until end of turn. M11-C Diminishing Returns 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. 6E-R, AI-R Dimir Aqueduct Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool. RAV-C Dimir Cutpurse 1UB Creature -- Spirit 2/2 Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. RAV-R Dimir Doppelganger 1UB Creature -- Shapeshifter 0/2 {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. RAV-R Dimir Guildmage (u/b)(u/b) Creature -- Human Wizard 2/2 ({(u/b)} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. RAV-U Dimir House Guard 3B Creature -- Skeleton 2/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Dimir Infiltrator UB Creature -- Spirit 1/3 Dimir Infiltrator is unblockable. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Dimir Machinations 2B Sorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-U Dimir Signet 2 Artifact {1}, {T}: Add {U}{B} to your mana pool. RAV-C, ARC-C Din of the Fireherd 5(b/r)(b/r)(b/r) Sorcery Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. SHM-R Dingus Egg 4 Artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R Dingus Staff 4 Artifact Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller. WL-U Diplomatic Escort 1U Creature -- Human Spellshaper 1/1 {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. MM-U Diplomatic Immunity 1U Enchantment -- Aura Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. MM-C Dire Undercurrents 3(u/b)(u/b) Enchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. SHM-R Dire Wolves 2G Creature -- Wolf 2/2 Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) IA-C Dirge of Dread 2B Sorcery All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. ONS-C Dirtcowl Wurm 4G Creature -- Wurm 3/4 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. TE-R Dirtwater Wraith 3B Creature -- Wraith 1/3 Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. MI-C Dirty Wererat 3B Creature -- Human Rat Minion 2/3 {B}, Discard a card: Regenerate Dirty Wererat. Threshold -- As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. OD-C Disappear 2UU Enchantment -- Aura Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. UD-U Disarm U Instant Unattach all Equipment from target creature. MRD-C Disaster Radius 5RR Sorcery As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. ROE-R Disciple of Grace 1W Creature -- Human Cleric 1/2 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) US-C, ONS-C Disciple of Kangee 2W Creature -- Human Wizard 2/2 {U}, {T}: Target creature gains flying and becomes blue until end of turn. PS-C Disciple of Law 1W Creature -- Human Cleric 1/2 Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) US-C Disciple of Malice 1B Creature -- Human Cleric 1/2 Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) ONS-C Disciple of Tevesh Szat 2BB Creature -- Human Cleric 3/1 {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. CSP-C Disciple of the Vault B Creature -- Human Cleric 1/1 Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. MRD-C Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. 10E-U, ONS-U Discordant Dirge 3BB Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. US-R Discordant Spirit 2BR Creature -- Spirit 2/2 At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. MI-R Disease Carriers 2BB Creature -- Rat 2/2 When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. UD-C Diseased Vermin 2B Creature -- Rat 1/1 Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. AI-U Disembowel XB Instant Destroy target creature with converted mana cost X. RAV-C Disempower 1W Instant Put target artifact or enchantment on top of its owner's library. MI-C Disenchant 1W Instant Destroy target artifact or enchantment. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, S00-C, IA-C, MI-C, TE-C, US-C, MM-C, TSP-S Disentomb B Sorcery Return target creature card from your graveyard to your hand. M10-C, M11-C Disfigure B Instant Target creature gets -2/-2 until end of turn. ZEN-C Disharmony 2R Instant Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. LE-R Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TSP-S Dismal Failure 2UU Instant Counter target spell. Its controller discards a card. PLC-U Dismantle 2R Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. DST-U Dismantling Blow 2W Instant Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards. IN-C Dismiss 2UU Instant Counter target spell. Draw a card. TE-U Disorder 1R Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. 7E-U, US-U Disorient 3U Instant Target creature gets -7/-0 until end of turn. M10-C Dispel U Instant Counter target instant spell. WWK-C Dispeller's Capsule W Artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. ALA-C Dispense Justice 2W Instant Target player sacrifices an attacking creature. Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts. SOM-U Dispersal Shield 1U Instant Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. SCG-C Disperse 1U Instant Return target nonland permanent to its owner's hand. MOR-C, SOM-C Dispersing Orb 3UU Enchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. ONS-U Disrupt U Instant Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. WL-C, IN-U Disrupting Scepter 3 Artifact {3}, {T}: Target player discards a card. Activate this ability only during your turn. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R Disrupting Shoal XUU Instant -- Arcane You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. BOK-R Disruption Aura 2U Enchantment -- Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." 5DN-U Disruptive Pitmage 2U Creature -- Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Disruptive Student 2U Creature -- Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. US-C Dissipate 1UU Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. MI-U Dissipation Field 2UU Enchantment Whenever a permanent deals damage to you, return it to its owner's hand. SOM-R Distant Melody 3U Sorcery Choose a creature type. Draw a card for each permanent you control of that type. MOR-C Distorting Lens 2 Artifact {T}: Target permanent becomes the color of your choice until end of turn. 8ED-R, MM-R Distorting Wake XUUU Sorcery Return X target nonland permanents to their owners' hands. IN-R Distortion Strike U Sorcery Target creature gets +1/+0 until end of turn and is unblockable this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-C Distress BB Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. 10E-C, CHK-C Disturbed Burial 1B Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. TE-C Disturbing Plot 1B Sorcery Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C Dive Bomber 3W Creature -- Bird Soldier 2/2 Flying {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. ONS-C Divebomber Griffin 3WW Creature -- Griffin 3/2 Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. RAV-U Divergent Growth G Instant Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." SCG-C Diversionary Tactics 3W Enchantment Tap two untapped creatures you control: Tap target creature. AP-U Divert U Instant Change the target of target spell with a single target unless that spell's controller pays {2}. OD-R Divination 2U Sorcery Draw two cards. M10-C Divine Congregation 3W Sorcery You gain 2 life for each creature target player controls. Suspend 5--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP-C Divine Intervention 6WW Enchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. LE-R Divine Light W Sorcery Prevent all damage that would be dealt this turn to creatures you control. AP-C Divine Offering 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. CH-C, 5E-C, LE-C, MI-C Divine Presence 2W Enchantment If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. IN-R Divine Retribution 1W Instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. MI-R Divine Sacrament 1WW Enchantment White creatures get +1/+1. Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. OD-R Divine Transformation 2WW Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. 4E-U, 5E-U, 6E-U, LE-R Divine Verdict 3W Instant Destroy target attacking or blocking creature. M10-C Diviner's Wand 3 Tribal Artifact -- Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} MOR-U Diving Griffin 1WW Creature -- Griffin 2/2 Flying, vigilance 8ED-C, PR-C Divining Witch 1B Creature -- Human Spellshaper 1/1 {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. NE-R Divinity of Pride (w/b)(w/b)(w/b)(w/b)(w/b) Creature -- Spirit Avatar 4/4 Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. EVE-R Dizzy Spell U Instant Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Dizzying Gaze R Enchantment -- Aura Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. EX-C Djinn Illuminatus 5(u/r)(u/r) Creature -- Djinn 3/5 ({(u/r)} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) GPT-R Djinn of Wishes 3UU Creature -- Djinn 4/4 Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. M10-R Djinn of the Lamp 5UU Creature -- Djinn 5/6 Flying P1-R Do or Die 1B Sorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. IN-R Dodecapod 4 Artifact Creature -- Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. AP-U, TSP-S Dogged Hunter 2W Creature -- Human Nomad 1/1 {T}: Destroy target creature token. OD-R Dogpile 3R Instant Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. RAV-C Dokai, Weaver of Life 1G Legendary Creature -- Human Monk 3/3 {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. [Flips from Budoka Gardener.] CHK-R Dolmen Gate 2 Artifact Prevent all combat damage that would be dealt to attacking creatures you control. LRW-R Domestication 2UU Enchantment -- Aura Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. ROE-U Dominaria's Judgment 2W Instant Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. PS-R Dominate X1UU Instant Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) NE-U Dominating Licid 1UU Creature -- Licid 1/1 {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. EX-R Domineer 1UU Enchantment -- Aura Enchant artifact creature You control enchanted artifact creature. MRD-U Dominus of Fealty (u/r)(u/r)(u/r)(u/r)(u/r) Creature -- Spirit Avatar 4/4 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. EVE-R Donate 2U Sorcery Target player gains control of target permanent you control. UD-R Dong Zhou, the Tyrant 4R Legendary Creature -- Human Soldier 3/3 When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. P3K-R Doom Blade 1B Instant Destroy target nonblack creature. M10-C, M11-C Doom Cannon 6 Artifact As Doom Cannon enters the battlefield, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. ONS-R Doomed Necromancer 2B Creature -- Human Cleric Mercenary 2/2 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 10E-R, ONS-R Doomgape 4(b/g)(b/g)(b/g) Creature -- Elemental 10/10 Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. EVE-R Doomsday BBB Sorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. 6E-R, WL-R Doomsday Specter 2UB Creature -- Specter 2/3 Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. PS-R Door of Destinies 4 Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. MOR-R Door to Nothingness 5 Artifact Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. 5DN-R, HOP-R Doran, the Siege Tower BGW Legendary Creature -- Treefolk Shaman 0/5 Each creature assigns combat damage equal to its toughness rather than its power. LRW-R Dormant Gomazoa 1UU Creature -- Jellyfish 5/5 Flying Dormant Gomazoa enters the battlefield tapped. Dormant Gomazoa doesn't untap during your untap step. Whenever you become the target of a spell, you may untap Dormant Gomazoa. ROE-R Dormant Sliver 2GU Creature -- Sliver 2/2 All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." PLC-U Dormant Volcano Land Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool. VI-U Dosan the Falling Leaf 1GG Legendary Creature -- Human Monk 2/2 Players can cast spells only during their own turns. CHK-R Dosan's Oldest Chant 4G Sorcery You gain 6 life. Draw a card. SOK-C Double Cleave 1(r/w) Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) EVE-C, HOP-C Double Negative UUR Instant Counter up to two target spells. ARB-U Doubling Cube 2 Artifact {3}, {T}: Double the amount of each type of mana in your mana pool. 10E-R, 5DN-R Doubling Season 4G Enchantment If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. RAV-R Doubtless One 3W Creature -- Cleric Avatar */* Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. ONS-U Douse 2U Enchantment {1}{U}: Counter target red spell. US-U Douse in Gloom 2B Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. GPT-C Dovescape 3(w/u)(w/u)(w/u) Enchantment ({(w/u)} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. DIS-R Downdraft 2G Enchantment {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. WL-U Downhill Charge 2R Instant You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. NE-C Dowsing Shaman 4G Creature -- Centaur Shaman 3/4 {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. RAV-U Draco 16 Artifact Creature -- Dragon 9/9 Domain -- Draco costs {2} less to cast for each basic land type among lands you control. Flying Domain -- At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. PS-R Draconian Cylix 3 Artifact {2}, {T}, Discard a card at random: Regenerate target creature. FE-R Dracoplasm UR Creature -- Shapeshifter 0/0 Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. TE-R Drafna's Restoration U Sorcery Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. AQ-C Drag Down 2B Instant Domain -- Target creature gets -1/-1 until end of turn for each basic land type among lands you control. CON-C Dragon Appeasement 3BRG Enchantment Skip your draw step. Whenever you sacrifice a creature, you may draw a card. ARB-U Dragon Arch 5 Artifact {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. AP-U Dragon Blood 3 Artifact {3}, {T}: Put a +1/+1 counter on target creature. US-U, MRD-U Dragon Breath 1R Enchantment -- Aura Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. SCG-C, ARC-C Dragon Broodmother 2RRRG Creature -- Dragon 4/4 Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) ARB-M Dragon Engine 3 Artifact Creature -- Construct 1/3 {2}: Dragon Engine gets +1/+0 until end of turn. RV-R, 4E-R, 5E-R, 6E-R, AQ-C Dragon Fangs 1G Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. SCG-C Dragon Fodder 1R Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. ALA-C, ARC-C Dragon Mage 5RR Creature -- Dragon Wizard 5/5 Flying Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. SCG-R Dragon Mask 3 Artifact {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) 6E-U, VI-U Dragon Roost 4RR Enchantment {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) 10E-R, ONS-R Dragon Scales 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. SCG-C Dragon Shadow 1B Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. SCG-C Dragon Tyrant 8RR Creature -- Dragon 6/6 Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. SCG-R Dragon Whelp 2RR Creature -- Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. A-U, B-U, U-U, RV-U, 4E-U, M10-U, TSP-S, ARC-U Dragon Wings 1U Enchantment -- Aura Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. SCG-C Dragon's Claw 2 Artifact Whenever a player casts a red spell, you may gain 1 life. 9ED-U, 10E-U, M10-U, DST-U, M11-U Dragon's Herald R Creature -- Goblin Shaman 1/1 {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. ALA-U Dragonmaster Outcast R Creature -- Human Shaman 1/1 At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. WWK-M Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. M10-R, M11-R Dragonsoul Knight 2R Creature -- Human Knight 2/2 First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. CON-U Dragonspeaker Shaman 1RR Creature -- Human Barbarian Shaman 2/2 Dragon spells you cast cost {2} less to cast. SCG-U, ARC-U Dragonstalker 4W Creature -- Bird Soldier 3/3 Flying, protection from Dragons SCG-U Dragonstorm 8R Sorcery Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG-R, TSP-S Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, MI-C Drain Power UU Sorcery Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Drain the Well 2(b/g)(b/g) Sorcery Destroy target land. You gain 2 life. EVE-C Draining Whelk 4UU Creature -- Illusion 1/1 Flash (You may cast this spell any time you could cast an instant.) Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. TSP-R Drake Familiar 1U Creature -- Drake 2/1 Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. RAV-C Drake Hatchling 2U Creature -- Drake 1/3 Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. MM-C Drake Umbra 4U Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-U Drake-Skull Cameo 3 Artifact {T}: Add {U} or {B} to your mana pool. IN-U Dralnu's Crusade 1BR Enchantment Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. PS-R Dralnu's Pet 1UU Creature -- Shapeshifter 2/2 Kicker--{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. PS-R Dralnu, Lich Lord 3UB Legendary Creature -- Zombie Wizard 3/3 If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) TSP-R Dramatic Entrance 3GG Instant You may put a green creature card from your hand onto the battlefield. SHM-R Drana, Kalastria Bloodchief 3BB Legendary Creature -- Vampire Shaman 4/4 Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. ROE-R Drastic Revelation 2UBR Sorcery Discard your hand. Draw seven cards, then discard three cards at random. ARB-U Dread 3BBB Creature -- Elemental Incarnation 6/6 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. LRW-R Dread Charge 3B Sorcery Until end of turn, black creatures you control can be blocked only by black creatures. P1-R Dread Drone 4B Creature -- Eldrazi Drone 4/1 When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE-C Dread Reaper 3BBB Creature -- Horror 6/5 Flying When Dread Reaper enters the battlefield, you lose 5 life. P1-R, S99-R Dread Return 2BB Sorcery Return target creature card from your graveyard to the battlefield. Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-U Dread Slag 3BR Creature -- Horror 9/9 Trample Dread Slag gets -4/-4 for each card in your hand. DIS-R Dread Specter 3B Creature -- Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. MI-U Dread Statuary Land {T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. WWK-U Dread Warlock 1BB Creature -- Human Wizard 2/2 Dread Warlock can't be blocked except by black creatures. M10-C Dread Wight 3BB Creature -- Zombie 3/4 At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." IA-R Dread of Night B Enchantment White creatures get -1/-1. 6E-U, TE-U Dreadship Reef Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. TSP-U Dreadwing B Creature -- Zombie 1/1 {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. CON-U Dream Cache 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. 6E-C, MI-C, TE-C Dream Chisel 2 Artifact Face-down creature spells you cast cost {1} less to cast. ONS-R Dream Coat U Enchantment -- Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. LE-U Dream Fighter 2U Creature -- Human Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) MI-C Dream Fracture 1UU Instant Counter target spell. Its controller draws a card. Draw a card. EVE-U Dream Halls 3UU Enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. ST-R Dream Leash 3UU Enchantment -- Aura Enchant permanent You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. You control enchanted permanent. RAV-R Dream Prowler 2UU Creature -- Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. 9ED-U, ST-C Dream Salvage (u/b) Instant Draw cards equal to the number of cards target opponent discarded this turn. SHM-U Dream Stalker 1U Creature -- Illusion 1/5 When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. TSP-C Dream Thief 2U Creature -- Faerie Rogue 2/1 Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. EVE-C Dream Thrush 1U Creature -- Bird 1/1 Flying {T}: Target land becomes the basic land type of your choice until end of turn. IN-C Dream Tides 2UU Enchantment Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. VI-U Dream's Grip U Instant Choose one -- Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) MRD-C Dreamborn Muse 2UU Creature -- Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. 10E-R, LGN-R Dreamcatcher U Creature -- Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. SOK-C Dreams of the Dead 3U Enchantment {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) IA-U Dreamscape Artist 1U Creature -- Human Spellshaper 1/1 {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. PLC-C Dreamspoiler Witches 3B Creature -- Faerie Wizard 2/2 Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. LRW-C Dreamstone Hedron 6 Artifact {T}: Add {3} to your mana pool. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. ROE-U, ARC-U Dreamwinder 3U Creature -- Serpent 4/3 Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. OD-C Dredge B Instant Sacrifice a creature or land. Draw a card. IN-U Dreg Reaver 4B Creature -- Zombie Beast 4/3 ALA-C Dregs of Sorrow X4B Sorcery Destroy X target nonblack creatures. Draw X cards. 7E-R, TE-R Dregscape Zombie 1B Creature -- Zombie 2/1 Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-C, ARC-C, HOP-C Drekavac 1B Creature -- Beast 3/3 When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. DIS-U Drelnoch 4U Creature -- Yeti Mutant 3/3 Whenever Drelnoch becomes blocked, you may draw two cards. CSP-C Drift of Phantasms 2U Creature -- Spirit 0/5 Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Drift of the Dead 3B Creature -- Wall */* Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. IA-U Drifter il-Dal U Creature -- Human Wizard 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. TSP-C Drifting Djinn 4UU Creature -- Djinn 5/5 Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) US-R Drifting Meadow Land Drifting Meadow enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Drill-Skimmer 4 Artifact Creature -- Thopter 2/1 Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) DST-C Drinker of Sorrow 2B Creature -- Horror 5/3 Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. LGN-R Dripping Dead 4BB Creature -- Zombie 4/1 Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. LGN-C Dripping-Tongue Zubera 1G Creature -- Zubera Spirit 1/2 When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. CHK-C Dromad Purebred 4W Creature -- Camel Beast 1/5 Whenever Dromad Purebred is dealt damage, you gain 1 life. RAV-C Dromar's Attendant 5 Artifact Creature -- Golem 3/3 {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. IN-U Dromar's Cavern Land -- Lair When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool. PS-U Dromar's Charm WUB Instant Choose one -- You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. PS-U Dromar, the Banisher 3WUB Legendary Creature -- Dragon 6/6 Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. IN-R Dromosaur 2R Creature -- Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. US-C Droning Bureaucrats 3W Creature -- Human Advisor 1/4 {X}, {T}: Each creature with converted mana cost X can't attack or block this turn. GPT-U Drooling Groodion 3BBG Creature -- Beast 4/3 {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. RAV-U Drooling Ogre 1R Creature -- Ogre 3/3 Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) DST-C Drop of Honey G Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. AN-R Dross Crocodile 3B Creature -- Zombie Crocodile 5/1 10E-C, 5DN-C Dross Golem 5 Artifact Creature -- Golem 3/2 Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) DST-C Dross Harvester 1BB Creature -- Horror 4/4 Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature is put into a graveyard from the battlefield, you gain 2 life. MRD-R Dross Hopper 1B Creature -- Insect Horror 2/1 Sacrifice a creature: Dross Hopper gains flying until end of turn. SOM-C Dross Prowler 2B Creature -- Zombie 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) MRD-C Dross Scorpion 4 Artifact Creature -- Scorpion 3/1 Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact. MRD-C Drought 2WW Enchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. IA-U Drove of Elves 3G Creature -- Elf */* Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. SHM-U Drowned 1U Creature -- Zombie 1/1 {B}: Regenerate Drowned. DK-C Drowned Catacomb Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. M10-R, M11-R Drowned Rusalka U Creature -- Spirit 1/1 {U}, Sacrifice a creature: Discard a card, then draw a card. GPT-U Drowner Initiate U Creature -- Merfolk Wizard 1/1 Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. SHM-C Drowner of Secrets 2U Creature -- Merfolk Wizard 1/3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. LRW-U Drudge Reavers 3B Creature -- Skeleton 2/1 Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. TSP-C Drudge Skeletons 1B Creature -- Skeleton 1/1 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U, M10-C, S00-C Drudge Spell BB Enchantment {B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. HL-U Druid Lyrist G Creature -- Human Druid 1/1 {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. OD-C Druid of the Anima 1G Creature -- Elf Druid 1/1 {T}: Add {R}, {G}, or {W} to your mana pool. ALA-C Druid's Call 1G Enchantment -- Aura Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. OD-U Drumhunter 3G Creature -- Human Druid Warrior 2/2 At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {1} to your mana pool. ALA-U Dry Spell 1B Sorcery Dry Spell deals 1 damage to each creature and each player. 6E-C, P1-U, HL-C Dryad Arbor Land Creature -- Forest Dryad 1/1 (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green. FUT-U Dryad Sophisticate 1G Creature -- Dryad 2/1 Nonbasic landwalk GPT-U Dryad's Caress 4GG Instant You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. RAV-C Dryad's Favor G Enchantment -- Aura Enchant creature Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.) M11-C Dual Nature 4GG Enchantment Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. PR-R Duct Crawler R Creature -- Insect 1/1 {1}{R}: Target creature can't block Duct Crawler this turn. 10E-C, ST-C Dueling Grounds 1GW Enchantment No more than one creature can attack each turn. No more than one creature can block each turn. IN-R Duergar Assailant (r/w) Creature -- Dwarf Soldier 1/1 Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. EVE-C Duergar Cave-Guard 3R Creature -- Dwarf Warrior 1/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. EVE-U Duergar Hedge-Mage 2(r/w) Creature -- Dwarf Shaman 2/2 When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. EVE-U, HOP-U Duergar Mine-Captain 2(r/w) Creature -- Dwarf Soldier 2/1 {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) EVE-U Dune-Brood Nephilim BRGW Creature -- Nephilim 3/3 Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. GPT-R Dunerider Outlaw BB Creature -- Human Rebel Rogue 1/1 Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. PLC-U Dungeon Shade 3B Creature -- Shade Spirit 1/1 Flying {B}: Dungeon Shade gets +1/+1 until end of turn. ST-C Duplicant 6 Artifact Creature -- Shapeshifter 2/4 Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature. As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. MRD-R, ARC-R Duplicity 3UU Enchantment When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. TE-R Duress B Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. 7E-C, M10-C, US-C, M11-C Durkwood Baloth 4GG Creature -- Beast 5/5 Suspend 5--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-C Durkwood Boars 4G Creature -- Boar 4/4 4E-C, 5E-C, S99-C, S00-C, LE-C Durkwood Tracker 4G Creature -- Giant 4/3 {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. TSP-U Dusk Imp 2B Creature -- Imp 2/1 Flying 8ED-C, 10E-C, OD-C Dusk Urchins 2B Creature -- Ouphe 4/3 Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. SHM-R Duskdale Wurm 5GG Creature -- Wurm 7/7 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) EVE-U, M11-U Duskmantle, House of Shadow Land {T}: Add {1} to your mana pool. {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. RAV-U Duskrider Falcon 1W Creature -- Bird 1/1 Flying, protection from black WL-C Duskrider Peregrine 5W Creature -- Bird 3/3 Flying, protection from black Suspend 3--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-U Duskwalker B Creature -- Human Minion 1/1 Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) IN-C Duskworker 4 Artifact Creature -- Construct 2/2 Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. MRD-U Dust Bowl Land {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. MM-R Dust Corona R Enchantment -- Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. PLC-C Dust Elemental 2WW Creature -- Elemental 6/6 Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. PLC-R Dust of Moments 2W Instant Choose one -- Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. FUT-U Dust to Dust 1WW Sorcery Exile two target artifacts. 5E-U, DK-C Dwarven Armorer R Creature -- Dwarf 0/2 {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. FE-R Dwarven Armory 2RR Enchantment {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. IA-R Dwarven Berserker 1R Creature -- Dwarf Berserker 1/1 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. WL-C Dwarven Blastminer 1R Creature -- Dwarf 1/1 {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Dwarven Bloodboiler RRR Creature -- Dwarf 2/2 Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. JUD-R Dwarven Catapult XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. 5E-U, FE-U Dwarven Demolition Team 2R Creature -- Dwarf 1/1 {T}: Destroy target Wall. A-U, B-U, U-U, 8ED-U Dwarven Driller 3R Creature -- Dwarf 2/2 {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. JUD-U Dwarven Grunt R Creature -- Dwarf 1/1 Mountainwalk OD-C Dwarven Hold Land Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. 5E-R, FE-R Dwarven Landslide 3R Sorcery Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. AP-C Dwarven Lieutenant RR Creature -- Dwarf Soldier 1/2 {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. FE-U Dwarven Miner 1R Creature -- Dwarf 1/2 {2}{R}, {T}: Destroy target nonbasic land. MI-U Dwarven Nomad 2R Creature -- Dwarf Nomad 1/1 {T}: Target creature with power 2 or less is unblockable this turn. MI-C Dwarven Patrol 2R Creature -- Dwarf 4/2 Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. AP-U Dwarven Pony R Creature -- Horse 1/1 {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. HL-R Dwarven Recruiter 2R Creature -- Dwarf 2/2 When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. OD-U Dwarven Ruins Land Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. 5E-U, 6E-U, FE-U Dwarven Scorcher R Creature -- Dwarf 1/1 Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. JUD-C Dwarven Sea Clan 2R Creature -- Dwarf 1/1 {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. HL-R Dwarven Shrine 1RR Enchantment Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. OD-R Dwarven Soldier 1R Creature -- Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. 5E-C, FE-C Dwarven Song R Instant Any number of target creatures become red until end of turn. LE-U Dwarven Strike Force 4R Creature -- Dwarf Berserker 4/3 Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. OD-U Dwarven Thaumaturgist 2R Creature -- Dwarf Shaman 1/2 {T}: Switch target creature's power and toughness until end of turn. WL-R Dwarven Trader R Creature -- Dwarf 1/1 HL-C Dwarven Vigilantes 2R Creature -- Dwarf 2/2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. VI-C Dwarven Warriors 2R Creature -- Dwarf Warrior 1/1 {T}: Target creature with power 2 or less is unblockable this turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C Dwarven Weaponsmith 1R Creature -- Dwarf Artificer 1/1 {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. RV-U, AQ-U Dwell on the Past G Sorcery Target player shuffles up to four target cards from his or her graveyard into his or her library. TOR-U Dying Wail 1B Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, target player discards two cards. UD-C Dystopia 1BB Enchantment Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. AI-R Eager Cadet W Creature -- Human Soldier 1/1 7E-C, 8ED-C, 9ED-C, S99-C, S00-C Early Frost 1U Instant Tap up to three target lands. 5DN-C Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. 6E-R, 7E-R, 9ED-R, MI-R Earnest Fellowship 1W Enchantment Each creature has protection from its colors. OD-R Earsplitting Rats 3B Creature -- Rat 2/1 When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats. JUD-C Earth Elemental 3RR Creature -- Elemental 4/5 A-U, B-U, U-U, RV-U, 4E-U, 10E-U, S99-U Earth Rift 3R Sorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Earth Servant 5R Creature -- Elemental 4/4 Earth Servant gets +0/+1 for each Mountain you control. M11-U Earth Surge 3G Enchantment Each land gets +2/+2 as long as it's a creature. GPT-R Earthbind R Enchantment -- Aura Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." A-C, B-C, U-C, RV-C Earthblighter 1B Creature -- Human Cleric 1/1 {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. LGN-U Earthbrawn 1G Instant Target creature gets +3/+3 until end of turn. Reinforce 1--{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) MOR-C Earthcraft 1G Enchantment Tap an untapped creature you control: Untap target basic land. TE-R Earthen Goo 2R Creature -- Ooze 2/2 Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. CSP-U Earthlink 3BRG Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. IA-R Earthlore G Enchantment -- Aura Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." IA-C Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, M10-R, P1-R, P2-R Earthshaker 4RR Creature -- Spirit 4/5 Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. CHK-U Earwig Squad 3BB Creature -- Goblin Rogue 5/3 Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. MOR-R Eastern Paladin 2BB Creature -- Zombie Knight 3/3 {B}{B}, {T}: Destroy target green creature. 7E-R, 8ED-R, US-R Eater of Days 4 Artifact Creature -- Leviathan 9/8 Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. DST-R Eater of the Dead 4B Creature -- Horror 3/4 {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. DK-U Ebon Dragon 5BB Creature -- Dragon 5/4 Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. P1-R Ebon Drake 2B Creature -- Drake 3/3 Flying Whenever a player casts a spell, you lose 1 life. 5DN-U Ebon Praetor 4BB Creature -- Avatar 5/5 First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. FE-R Ebon Stronghold Land Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. 5E-U, 6E-U, FE-U Ebonblade Reaper 2B Creature -- Human Cleric 1/1 Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Ebony Charm B Instant Choose one -- Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) MI-C Ebony Horse 3 Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. RV-R, 4E-R, AN-R Ebony Owl Netsuke 2 Artifact At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. SOK-U Ebony Rhino 7 Artifact Creature -- Rhino 4/5 Trample HL-C Ebony Treefolk 1BG Creature -- Treefolk 3/3 {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. AP-U Echo Chamber 4 Artifact {4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. TE-R Echo Circlet 2 Artifact -- Equipment Equipped creature can block an additional creature. Equip {1} SOM-C Echo Mage 1UU Creature -- Human Wizard 2/3 Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-3} 2/4. {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. {LEVEL 4+} 2/5. {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. ROE-R Echo Tracer 2U Creature -- Human Wizard 2/2 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand. LGN-C Echoing Calm 1W Instant Destroy target enchantment and all other enchantments with the same name as that enchantment. DST-C Echoing Courage 1G Instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. DST-C Echoing Decay 1B Instant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. DST-C Echoing Ruin 1R Sorcery Destroy target artifact and all other artifacts with the same name as that artifact. DST-C Echoing Truth 1U Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. DST-C Edge of Autumn 1G Sorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling--Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) FUT-C Edge of the Divinity (w/b) Enchantment -- Aura Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. EVE-C Edgewalker 1WB Creature -- Human Cleric 2/2 Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) SCG-U Eel Umbra 1U Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-C Eerie Procession 2U Sorcery -- Arcane Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. CHK-U Ego Erasure 2U Tribal Instant -- Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. LRW-U Eiganjo Castle Legendary Land {T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. CHK-R Eiganjo Free-Riders 3W Creature -- Human Soldier 3/4 Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. SOK-U Eight-and-a-Half-Tails WW Legendary Creature -- Fox Cleric 2/2 {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. CHK-R Eight-and-a-Half-Tails Avatar Vanguard +2/-3 {1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from. VAN-S Eightfold Maze 2W Instant Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. P3K-R Ekundu Cyclops 3R Creature -- Cyclops 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. MI-C Ekundu Griffin 3W Creature -- Griffin 2/2 Flying, first strike 6E-C, MI-C El-Hajjaj 1BB Creature -- Human Wizard 1/1 Whenever El-Hajjaj deals damage, you gain that much life. RV-R, 4E-R, AN-R Eladamri Vanguard -1/+15 {0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead. VAN-S Eladamri's Call GW Instant Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. PS-R Eladamri's Vineyard G Enchantment At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. TE-R Eladamri, Lord of Leaves GG Legendary Creature -- Elf Warrior 2/2 Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) TE-R Eladamri, Lord of Leaves Avatar Vanguard -1/+2 At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool. VAN-S Eland Umbra 1W Enchantment -- Aura Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-C Elder Druid 3G Creature -- Elf Cleric Druid 2/2 {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 5E-R, 6E-R, 7E-R, IA-R Elder Land Wurm 4WWW Creature -- Dragon Wurm 5/5 Defender, trample When Elder Land Wurm blocks, it loses defender. 4E-R, LE-R Elder Mastery 3UBR Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. CON-U Elder Pine of Jukai 2G Creature -- Spirit 2/1 Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) SOK-C Elder Spawn 4UUU Creature -- Elemental 6/6 At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. LE-R Eldrazi Conscription 8 Tribal Enchantment -- Eldrazi Aura Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) ROE-R Eldrazi Monument 5 Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. ZEN-M Eldrazi Temple Land {T}: Add {1} to your mana pool. {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. ROE-R Electric Eel U Creature -- Fish 1/1 When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. DK-U Electrolyze 1UR Instant Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card. GPT-U Electropotence 2R Enchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. ZEN-R Electrostatic Bolt R Instant Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. MRD-C Electryte 3RR Creature -- Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. US-R Elemental Appeal RRRR Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. ZEN-R Elemental Augury UBR Enchantment {3}: Look at the top three cards of target player's library, then put them back in any order. IA-R Elemental Mastery 3R Enchantment -- Aura Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." SHM-R Elemental Resonance 2GG Enchantment -- Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) DIS-R Elephant Ambush 2GG Instant Put a 3/3 green Elephant creature token onto the battlefield. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Elephant Grass G Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. VI-U Elephant Graveyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant. AN-R Elephant Guide 2G Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. JUD-U Elephant Resurgence 1G Sorcery Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." PR-R Elf Replica 3 Artifact Creature -- Elf 2/2 {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. MRD-C Elfhame Palace Land Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. 8ED-U, IN-U Elfhame Sanctuary 1G Enchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. IN-U Elite Archers 5W Creature -- Human Soldier Archer 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 7E-R, 8ED-R, US-R Elite Cat Warrior 2G Creature -- Cat Warrior 2/3 Forestwalk P1-C Elite Javelineer 2W Creature -- Human Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 8ED-U, TE-C Elite Vanguard W Creature -- Human Soldier 2/1 M10-U, M11-U Elixir of Immortality 1 Artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library. M11-U Elixir of Vitality 4 Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. MI-U Elkin Bottle 3 Artifact {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. 5E-R, IA-R Elkin Lair 3R World Enchantment At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. VI-R Eloren Wilds Plane -- Shandalar Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. Whenever you roll {C}, target player can't cast spells until a player planeswalks. HOP-C Elsewhere Flask 2 Artifact When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. SHM-C Elspeth Tirel 3WW Planeswalker -- Elspeth 4 {+2}: You gain 1 life for each creature you control. {-2}: Put three 1/1 white Soldier creature tokens onto the battlefield. {-5}: Destroy all other permanents except for lands and tokens. SOM-M Elspeth, Knight-Errant 2WW Planeswalker -- Elspeth 4 {+1}: Put a 1/1 white Soldier creature token onto the battlefield. {+1}: Target creature gets +3/+3 and gains flying until end of turn. {-8}: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." ALA-M Elven Cache 2GG Sorcery Return target card from your graveyard to your hand. 6E-C, P1-C, VI-C Elven Fortress G Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. FE-C Elven Lyre 2 Artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. FE-R Elven Palisade G Enchantment Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. EX-U Elven Riders 3GG Creature -- Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. 4E-U, 5E-U, 6E-U, 10E-U, LE-R, ONS-U Elven Rite 1G Sorcery Distribute two +1/+1 counters among one or two target creatures. ST-U Elven Warhounds 3G Creature -- Hound 2/2 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. TE-R Elves of Deep Shadow G Creature -- Elf Druid 1/1 {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. DK-U, RAV-C Elvish Aberration 5G Creature -- Elf Mutant 4/5 {T}: Add {G}{G}{G} to your mana pool. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) SCG-U Elvish Archdruid 1GG Creature -- Elf Druid 2/2 Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. M10-R, M11-R Elvish Archers 1G Creature -- Elf Archer 2/1 First strike A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R Elvish Bard 3GG Creature -- Elf Shaman 2/4 All creatures able to block Elvish Bard do so. 9ED-U, AI-U Elvish Berserker G Creature -- Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 9ED-C, 10E-C, EX-C Elvish Branchbender 2G Creature -- Elf Druid 2/2 {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. LRW-C Elvish Champion 1GG Creature -- Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) 7E-R, 8ED-R, 9ED-R, 10E-R, IN-R Elvish Champion Avatar Vanguard 0/-5 You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool." VAN-S Elvish Eulogist G Creature -- Elf Shaman 1/1 Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. LRW-C Elvish Farmer 1G Creature -- Elf 0/2 At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. FE-R Elvish Fury G Instant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. TE-C Elvish Guidance 2G Enchantment -- Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). ONS-C Elvish Handservant G Creature -- Elf Warrior 1/1 Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. LRW-C Elvish Harbinger 2G Creature -- Elf Druid 1/2 When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. LRW-U Elvish Healer 2W Creature -- Elf Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. IA-C Elvish Herder G Creature -- Elf 1/1 {G}: Target creature gains trample until end of turn. US-C Elvish Hexhunter (g/w) Creature -- Elf Shaman 1/1 {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. SHM-C Elvish Hunter 1G Creature -- Elf Archer 1/1 {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. FE-C Elvish Lookout G Creature -- Elf 1/1 Shroud (This permanent can't be the target of spells or abilities.) UD-C Elvish Lyrist G Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. 7E-U, 8ED-U, US-C Elvish Pathcutter 3G Creature -- Elf Scout 1/2 {2}{G}: Target Elf creature gains forestwalk until end of turn. ONS-C Elvish Pioneer G Creature -- Elf Druid 1/1 When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. 8ED-C, ONS-C Elvish Piper 3G Creature -- Elf Shaman 1/1 {G}, {T}: You may put a creature card from your hand onto the battlefield. 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UD-R Elvish Promenade 3G Tribal Sorcery -- Elf Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. LRW-U Elvish Ranger 2G Creature -- Elf 4/1 P1-C, AI-C Elvish Scout G Creature -- Elf Scout 1/1 {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. FE-C Elvish Scrapper G Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. 8ED-U, ONS-U Elvish Skysweeper G Creature -- Elf Warrior 1/1 {4}{G}, Sacrifice a creature: Destroy target creature with flying. RAV-C Elvish Soultiller 3GG Creature -- Elf Mutant 5/4 When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. LGN-R Elvish Spirit Guide 2G Creature -- Elf Spirit 2/2 Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. AI-U Elvish Vanguard 1G Creature -- Elf Warrior 1/1 Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. ONS-R Elvish Visionary 1G Creature -- Elf Shaman 1/1 When Elvish Visionary enters the battlefield, draw a card. M10-C, ALA-C Elvish Warrior GG Creature -- Elf Warrior 2/3 9ED-C, ONS-C, MOR-C Embalmed Brawler 2B Creature -- Zombie 2/2 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. LGN-C Embargo 3U Enchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. MM-R Ember Beast 2R Creature -- Beast 3/4 Ember Beast can't attack or block alone. OD-C Ember Gale 3R Sorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. SHM-C Ember Hauler RR Creature -- Goblin 2/2 {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. M11-U Ember Shot 6R Instant Ember Shot deals 3 damage to target creature or player. Draw a card. JUD-C Ember Weaver 2G Creature -- Spider 2/3 Reach (This can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. CON-C Ember-Fist Zubera 1R Creature -- Zubera Spirit 1/2 When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. CHK-C Embermage Goblin 3R Creature -- Goblin Wizard 1/1 When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. ONS-U Embersmith 1R Creature -- Human Artificer 2/1 Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. SOM-U Emberstrike Duo 1(b/r) Creature -- Elemental Warrior Shaman 1/1 Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. SHM-C Emberwilde Augur 1R Creature -- Goblin Shaman 2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. FUT-C Emberwilde Caliph 2UR Creature -- Djinn 4/4 Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. MI-R Emberwilde Djinn 2RR Creature -- Djinn 5/4 Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. MI-R Emblazoned Golem 2 Artifact Creature -- Golem 1/2 Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. AP-U Emblem of the Warmind 1R Enchantment -- Aura Enchant creature you control Creatures you control have haste. FUT-U Embolden 2W Instant Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Embrace My Diabolical Vision Scheme When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. ARC-C Emerald Charm G Instant Choose one -- Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. VI-C Emerald Dragonfly 1G Creature -- Insect 1/1 Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. CH-C, LE-C Emerald Medallion 2 Artifact Green spells you cast cost {1} less to cast. TE-R Emerald Oryx 3G Creature -- Antelope 2/3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) M10-C Emerge Unscathed W Instant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-U Emeria Angel 2WW Creature -- Angel 3/3 Flying Landfall -- Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. ZEN-R Emeria, the Sky Ruin Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. ZEN-R Emissary of Despair 1BB Creature -- Spirit 2/1 Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. DST-U Emissary of Hope 1WW Creature -- Spirit 2/1 Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. DST-U Emmessi Tome 4 Artifact {5}, {T}: Draw two cards, then discard a card. TE-R Emperor Crocodile 3G Creature -- Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. 8ED-R, 9ED-R, UD-R Empress Galina 3UU Legendary Creature -- Merfolk 1/3 {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) IN-R Empty City Ruse W Sorcery Target opponent skips all combat phases of his or her next turn. P3K-U Empty the Catacombs 3B Sorcery Each player returns all creature cards from his or her graveyard to his or her hand. RAV-R Empty the Warrens 3R Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) TSP-C Empty-Shrine Kannushi W Creature -- Human Cleric 1/1 Empty-Shrine Kannushi has protection from the colors of permanents you control. BOK-U Empyrial Archangel 4GWWU Creature -- Angel 5/8 Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. ALA-M Empyrial Armor 1WW Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand. WL-C Empyrial Plate 2 Artifact -- Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-R Emrakul's Hatcher 4R Creature -- Eldrazi Drone 3/3 When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE-C Emrakul, the Aeons Torn 15 Legendary Creature -- Eldrazi 15/15 Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. ROE-M Enatu Golem 6 Artifact Creature -- Golem 3/5 When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life. ROE-U Enchanted Being 1WW Creature -- Human 2/2 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. LE-C Enchanted Evening 3(w/u)(w/u) Enchantment All permanents are enchantments in addition to their other types. SHM-R Enchantment Alteration U Instant Attach target Aura attached to a creature or land to another permanent of that type. CH-U, LE-C, US-U Enchantress's Presence 2G Enchantment Whenever you cast an enchantment spell, draw a card. ONS-R Enclave Cryptologist U Creature -- Merfolk Wizard 0/1 Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 0/1. {T}: Draw a card, then discard a card. {LEVEL 3+} 0/1. {T}: Draw a card. ROE-U Enclave Elite 2U Creature -- Merfolk Soldier 2/2 Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. WWK-C Encroach B Sorcery Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. UD-U Endangered Armodon 2GG Creature -- Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. ST-C Endbringer's Revel 2B Enchantment {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. PR-U Endemic Plague 3B Sorcery As an additional cost to cast Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. ONS-R Endless Cockroaches 1BB Creature -- Insect 1/1 When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. P1-R Endless Horizons 3W Enchantment When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. EVE-R Endless Scream XB Enchantment -- Aura Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. TE-C Endless Swarm 5GGG Sorcery Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) SOK-R Endless Whispers 2BB Enchantment Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." 5DN-R Endless Wurm 3GG Creature -- Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. US-R Endoskeleton 2 Artifact You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. US-U Endrek Sahr, Master Breeder 4B Legendary Creature -- Human Wizard 2/2 Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. TSP-R Ends 3RW Instant Target player sacrifices two attacking creatures. [This is half of the split card Odds // Ends.] DIS-R Endure 3WW Instant Prevent all damage that would be dealt to you and permanents you control this turn. EVE-U Enduring Ideal 5WW Sorcery Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) SOK-R Enduring Renewal 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. IA-R, TSP-S Enemy of the Guildpact 4B Creature -- Spirit 4/2 Protection from multicolored DIS-C Energizer 4 Artifact Creature -- Juggernaut 2/2 {2}, {T}: Put a +1/+1 counter on Energizer. TE-R Energy Arc WU Instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. AI-U Energy Bolt XRW Sorcery Choose one -- Energy Bolt deals X damage to target player; or target player gains X life. MI-R Energy Chamber 2 Artifact At the beginning of your upkeep, choose one -- Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. 5DN-U Energy Field 1U Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. US-R Energy Flux 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." RV-U, 4E-U, 5E-U, AQ-U, MM-U Energy Storm 1W Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. IA-R Energy Tap U Sorcery Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. 4E-C, LE-C Energy Vortex 3UU Enchantment As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. MI-R Enervate 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Enfeeblement BB Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. 6E-C, 9ED-C, MI-C, TE-C Engineered Explosives X Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. 5DN-R Engineered Plague 2B Enchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. 7E-U, UL-U Engulfing Flames R Instant Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Engulfing Slagwurm 5GG Creature -- Wurm 7/7 Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. SOM-R Enigma Eidolon 3U Creature -- Spirit 2/2 {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. DIS-C Enigma Sphinx 4WUB Artifact Creature -- Sphinx 5/4 Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB-R Enigma Sphinx Avatar Vanguard 0/+5 Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library. VAN-S Enlightened Tutor W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. 6E-U, MI-U Enlisted Wurm 4GW Creature -- Wurm 5/5 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB-U Enlistment Officer 3W Creature -- Human Soldier 2/3 First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. AP-U Enormous Baloth 6G Creature -- Beast 7/7 8ED-U, 9ED-U, 10E-U, M10-U, LGN-U Enrage XR Instant Target creature gets +X/+0 until end of turn. 8ED-U, 9ED-U, SCG-U Enraging Licid 1R Creature -- Licid 1/1 {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. TE-U Enshrined Memories XG Sorcery Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. BOK-R Enslave 4BB Enchantment -- Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. PLC-U Enslaved Dwarf R Creature -- Dwarf 1/1 {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. TOR-C Enslaved Horror 3B Creature -- Horror 4/4 When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. MM-U Enslaved Scout 2R Creature -- Goblin Scout 2/2 {2}: Enslaved Scout gains mountainwalk until end of turn. AI-C Ensnare 3U Instant You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. NE-U Ensnaring Bridge 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. 7E-R, 8ED-R, ST-R Ensouled Scimitar 3 Artifact -- Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5DN-U Entangler 2WW Enchantment -- Aura Enchant creature Enchanted creature can block any number of creatures. PR-U Entangling Trap 1W Enchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) LRW-U Entangling Vines 3G Enchantment -- Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. M10-C Entomb B Instant Search your library for a card and put that card into your graveyard. Then shuffle your library. OD-R Entrails Feaster B Creature -- Zombie Cat 1/1 At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. ONS-R Entropic Eidolon 3B Creature -- Spirit 2/2 {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. DIS-C Entropic Specter 3BB Creature -- Specter Spirit */* Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. EX-R Envelop U Instant Counter target sorcery spell. JUD-C Eon Hub 5 Artifact Players skip their upkeep steps. 5DN-R Ephemeron 4UU Creature -- Illusion 4/4 Flying Discard a card: Return Ephemeron to its owner's hand. EX-R Epic Proportions 4GG Enchantment -- Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample. LRW-R Epic Struggle 2GG Enchantment At the beginning of your upkeep, if you control twenty or more creatures, you win the game. JUD-R Epicenter 4R Sorcery Target player sacrifices a land. Threshold -- All players sacrifice all lands instead if seven or more cards are in your graveyard. OD-R Epochrasite 2 Artifact Creature -- Construct 1/1 Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast tihs card without paying its mana cost. It has haste.) FUT-R Equal Treatment 1W Instant If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. TOR-U Equilibrium 1UU Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. 7E-R, EX-R Equinox W Enchantment -- Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." LE-C Equipoise 2W Enchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) VI-R Eradicate 2BB Sorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library. UD-U, BOK-U Erase W Instant Exile target enchantment. UL-C Erayo's Essence 1U Legendary Enchantment Whenever an opponent casts a spell for the first time in a turn, counter that spell. [Flips from Erayo, Soratami Ascendant.] SOK-R Erayo, Soratami Ascendant 1U Legendary Creature -- Moonfolk Monk 1/1 Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. [Flips into Erayo's Essence.] SOK-R Erg Raiders 1B Creature -- Human Warrior 2/3 At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. RV-C, 4E-C, 5E-C, AN-C Erhnam Djinn 3G Creature -- Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. CH-U, AN-R, JUD-R Erhnam Djinn Avatar Vanguard 0/+3 Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield. VAN-S Erithizon 2GG Creature -- Beast 4/4 Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. MM-R Eron the Relentless 3RR Legendary Creature -- Human Rogue 5/2 Haste {R}{R}{R}: Regenerate Eron the Relentless. HL-U, TSP-S Erosion UUU Enchantment -- Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. 4E-C, DK-C Errand of Duty 1W Instant Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) AI-C Errant Doomsayers 1W Creature -- Human Rebel 1/1 {T}: Tap target creature with toughness 2 or less. TSP-C Errant Ephemeron 6U Creature -- Illusion 4/4 Flying Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-C Errant Minion 2U Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. IA-C Errantry 1R Enchantment -- Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone. 5E-C, IA-C Erratic Explosion 2R Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. ONS-C Erratic Mutation 2U Instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. PLC-C Erratic Portal 4 Artifact {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. EX-R Error UB Instant Counter target multicolored spell. [This is half of the split card Trial // Error.] DIS-U Ersatz Gnomes 3 Artifact Creature -- Gnome 1/1 {T}: Target spell is colorless. {T}: Target permanent becomes colorless until end of turn. MI-U Ertai Vanguard -1/+4 Creatures you control can't be the targets of spells or abilities your opponents control. VAN-S Ertai's Familiar 1U Creature -- Illusion 2/2 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. WL-R Ertai's Meddling XU Instant X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. TE-R Ertai's Trickery U Instant Counter target spell if it was kicked. PS-U Ertai, Wizard Adept 2U Legendary Creature -- Human Wizard 1/1 {2}{U}{U}, {T}: Counter target spell. EX-R Ertai, the Corrupted 2WUB Legendary Creature -- Human Wizard 3/4 {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. PS-R Escape Artist 1U Creature -- Human Wizard 1/1 Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. OD-C Escape Routes 2U Enchantment {2}{U}: Return target white or black creature you control to its owner's hand. PS-C Escaped Null 3B Creature -- Zombie Berserker 1/2 Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. ROE-U Escaped Shapeshifter 3UU Creature -- Shapeshifter 3/4 As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. TE-R Esper Battlemage 2U Artifact Creature -- Human Wizard 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. ALA-U Esper Charm WUB Instant Choose one -- Destroy target enchantment; or draw two cards; or target player discards two cards. ALA-U Esper Cormorants 2WU Artifact Creature -- Bird 3/3 Flying CON-C Esper Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. ALA-C Esper Sojourners WUB Artifact Creature -- Vedalken Wizard 2/3 When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) ARB-C Esper Stormblade (w/b)U Artifact Creature -- Vedalken Wizard 2/1 As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. ARB-C Esperzoa 2U Artifact Creature -- Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. CON-U Essence Bottle 2 Artifact {3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. TE-U Essence Drain 4B Sorcery Essence Drain deals 3 damage to target creature or player and you gain 3 life. 10E-C, DST-C Essence Feed 5B Sorcery Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE-C Essence Filter 1GG Sorcery Destroy all enchantments or all nonwhite enchantments. IA-C Essence Flare U Enchantment -- Aura Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. IA-C Essence Fracture 3UU Sorcery Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) ONS-U Essence Leak U Enchantment -- Aura Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." IN-U Essence Scatter 1U Instant Counter target creature spell. M10-C Essence Sliver 3W Creature -- Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. LGN-R, TSP-S Essence Vortex 1UB Instant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. IA-U Essence Warden G Creature -- Elf Shaman 1/1 Whenever another creature enters the battlefield, you gain 1 life. PLC-C Etched Champion 3 Artifact Creature -- Soldier 2/2 Metalcraft -- Etched Champion has protection from all colors as long as you control three or more artifacts. SOM-R Etched Oracle 4 Artifact Creature -- Wizard 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. 5DN-U, HOP-U Etched Oracle Avatar Vanguard +1/-4 You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. VAN-S Eternal Dominion 7UUU Sorcery Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) SOK-R Eternal Dragon 5WW Creature -- Dragon Spirit 5/5 Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) SCG-R Eternal Flame 2RR Sorcery Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. DK-R Eternal Warrior R Enchantment -- Aura Enchant creature Enchanted creature has vigilance. 4E-C, 5E-C, LE-U Eternal Witness 1GG Creature -- Human Shaman 2/1 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. 5DN-U Eternity Snare 5U Enchantment -- Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step. TSP-C Eternity Vessel 6 Artifact Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. ZEN-M Ether Well 3U Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. MI-U Ethercaste Knight WU Artifact Creature -- Human Knight 1/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ARB-C Ethereal Champion 2WWW Creature -- Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 6E-R, MI-R Ethereal Haze W Instant -- Arcane Prevent all damage that would be dealt by creatures this turn. CHK-C Ethereal Usher 5U Creature -- Spirit 2/3 {U}, {T}: Target creature is unblockable this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-U Ethereal Whiskergill 3U Creature -- Elemental 4/3 Flying Ethereal Whiskergill can't attack unless defending player controls an Island. LRW-U Etherium Abomination 3UB Artifact Creature -- Horror 4/3 Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ARB-C Etherium Astrolabe 2U Artifact Flash {B}, {T}, Sacrifice an artifact: Draw a card. ALA-U Etherium Sculptor 1U Artifact Creature -- Vedalken Artificer 1/2 Artifact spells you cast cost {1} less to cast. ALA-C Ethersworn Adjudicator 4U Artifact Creature -- Vedalken Knight 4/4 Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. CON-M Ethersworn Canonist 1W Artifact Creature -- Human Cleric 2/2 Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. ALA-R Ethersworn Shieldmage 1WU Artifact Creature -- Vedalken Wizard 2/2 Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. ARB-C, ARC-C Etherwrought Page 1WUB Artifact At the beginning of your upkeep, choose one -- You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. ARB-U Eunuchs' Intrigues 2R Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. P3K-U Eureka 2GG Sorcery Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. LE-R Evacuation 3UU Instant Return all creatures to their owners' hands. 7E-R, 8ED-R, 9ED-R, 10E-R, ST-R Evangelize 4W Sorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. TSP-R Evaporate 2R Sorcery Evaporate deals 1 damage to each creature that's white or blue. HL-U Evasive Action 1U Instant Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control. AP-U Even the Odds 2W Instant Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield. FUT-U Everbark Shaman 4G Creature -- Treefolk Shaman 3/5 {T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. MOR-C Everflowing Chalice 0 Artifact Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. WWK-U, ARC-U Everglades Land Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool. VI-U Everglove Courier 2G Creature -- Elf 2/1 You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. ONS-U Everlasting Torment 2(b/r) Enchantment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) SHM-R Evermind Instant -- Arcane (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK-U Evershrike 3(w/b)(w/b) Creature -- Elemental Spirit 2/2 Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. EVE-R Every Hope Shall Vanish Scheme When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. ARC-C Every Last Vestige Shall Rot Scheme When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. ARC-C Evil Comes to Fruition Scheme When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. ARC-C Evil Eye of Orms-by-Gore 4B Creature -- Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. 5E-U, 6E-U, LE-U, TSP-S Evil Eye of Urborg 4B Creature -- Eye 6/3 Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. TSP-U Evil Presence B Enchantment -- Aura Enchant land Enchanted land is a Swamp. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Evincar's Justice 2BB Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. TE-C Eviscerator 3BB Creature -- Horror 5/5 Protection from white When Eviscerator enters the battlefield, you lose 5 life. UL-R Evolution Charm 1G Instant Choose one -- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. PLC-C Evolution Vat 3 Artifact {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." DIS-R Evolving Wilds Land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. ROE-C Exalted Angel 4WW Creature -- Angel 4/5 Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Exalted Dragon 4WW Creature -- Dragon 5/5 Flying Exalted Dragon can't attack unless you sacrifice a land. EX-R Excavation 1U Enchantment {1}, Sacrifice a land: Draw a card. Any player may activate this ability. PR-U Excavator 2 Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. TE-U Excise XW Instant Exile target attacking creature unless its controller pays {X}. PR-C Exclude 2U Instant Counter target creature spell. Draw a card. IN-C Excommunicate 2W Sorcery Put target creature on top of its owner's library. M10-C, ALA-C, M11-C Excruciator 6RR Creature -- Avatar 7/7 Damage that would be dealt by Excruciator can't be prevented. RAV-R Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. 8ED-U, 9ED-U, OD-U Executioner's Capsule B Artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. ALA-C Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. 9ED-U, P1-R, P2-R, P3K-R, S99-U, US-U Exhume 1B Sorcery Each player puts a creature card from his or her graveyard onto the battlefield. US-C Exhumer Thrull 5B Creature -- Thrull 3/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. GPT-U Exile 2W Instant Exile target nonwhite attacking creature. You gain life equal to its toughness. 6E-R, AI-R Exile into Darkness 4B Sorcery Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. SOK-U Exiled Boggart 1B Creature -- Goblin Rogue 2/2 When Exiled Boggart is put into a graveyard from the battlefield, discard a card. LRW-C Exiled Doomsayer 1W Creature -- Human Cleric 1/2 All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) SCG-R Exorcist WW Creature -- Human Cleric 1/1 {1}{W}, {T}: Destroy target black creature. DK-R Exoskeletal Armor 1G Enchantment -- Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. JUD-U Exotic Curse 2B Enchantment -- Aura Enchant creature Domain -- Enchanted creature gets -1/-1 for each basic land type among lands you control. IN-C Exotic Disease 4B Sorcery Domain -- Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. PS-U Exotic Orchard Land {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. CON-R Expedition Map 1 Artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. ZEN-C Expendable Troops 1W Creature -- Human Soldier 2/1 {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. UL-C Experiment Kraj 2GGUU Legendary Creature -- Ooze Mutant 4/6 Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. DIS-R Exploding Borders 2RG Sorcery Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. CON-C Exploration G Enchantment You may play an additional land on each of your turns. US-R Explore 1G Sorcery You may play an additional land this turn. Draw a card. WWK-C Explorer's Scope 1 Artifact -- Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) ZEN-C Explosive Growth G Instant Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. IN-C Explosive Revelation 3RR Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. ROE-U Explosive Vegetation 3G Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. ONS-U, HOP-U Expunge 2B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Exsanguinate XBB Sorcery Each opponent loses X life. You gain life equal to the life lost this way. SOM-U Extinction 4B Sorcery Destroy all creatures of the creature type of your choice. TE-R Extinguish 1U Instant Counter target sorcery spell. P2-C, P3K-C, S99-C Extirpate B Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. PLC-R Extortion 3BB Sorcery Look at target player's hand and choose up to two cards from it. That player discards those cards. MM-R Extra Arms 4R Enchantment -- Aura Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. SCG-U Extract U Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. OD-R Extractor Demon 4BB Creature -- Demon 5/5 Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) CON-R, ARC-R Extraplanar Lens 3 Artifact Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. MRD-R Extravagant Spirit 3U Creature -- Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. MM-R Extruder 4 Artifact Creature -- Juggernaut 4/3 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. UD-U Exuberant Firestoker 2R Creature -- Human Druid Shaman 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. {T}: Add {1} to your mana pool. ALA-U Eye Spy U Sorcery Look at the top card of target player's library. You may put that card into his or her graveyard. P2-U, S99-U Eye for an Eye WW Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. RV-R, 4E-R, 5E-R, AN-U Eye of Nowhere UU Sorcery -- Arcane Return target permanent to its owner's hand. CHK-C Eye of Ramos 3 Artifact {T}: Add {U} to your mana pool. Sacrifice Eye of Ramos: Add {U} to your mana pool. MM-R Eye of Singularity 3W World Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. VI-R Eye of Ugin Legendary Land Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. WWK-M Eye of Yawgmoth 3 Artifact {3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. NE-R Eye of the Storm 5UU Enchantment Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. RAV-R Eyeblight's Ending 2B Tribal Instant -- Elf Destroy target non-Elf creature. LRW-C Eyes of the Watcher 2U Enchantment Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-U Eyes of the Wisent 1G Tribal Enchantment -- Elemental Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. LRW-R Ezuri's Archers G Creature -- Elf Archer 1/2 Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. SOM-C Ezuri's Brigade 2GG Creature -- Elf Warrior 4/4 Metalcraft -- As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. SOM-R Ezuri, Renegade Leader 1GG Legendary Creature -- Elf Warrior 2/2 {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. SOM-R Fa'adiyah Seer 1G Creature -- Human Shaman 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it. PLC-C Fable of Wolf and Owl 3(g/u)(g/u)(g/u) Enchantment Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. EVE-R Fabricate 2U Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. M10-U, MRD-U, HOP-U Face of Fear 5B Creature -- Horror 3/4 {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) OD-U Faceless Butcher 2BB Creature -- Nightmare Horror 2/3 When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. TOR-C, TSP-S Faceless Devourer 2B Creature -- Nightmare Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. TSP-U Faces of the Past 2U Enchantment Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. SCG-R Facevaulter B Creature -- Goblin Warrior 1/1 {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. LRW-C Fact or Fiction 3U Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. IN-U Fade Away 2U Sorcery For each creature, its controller sacrifices a permanent unless he or she pays {1}. EX-C Fade from Memory B Instant Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.) ONS-U Faerie Conclave Land Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) 10E-U, UL-U Faerie Harbinger 3U Creature -- Faerie Wizard 2/2 Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. LRW-U Faerie Macabre 1BB Creature -- Faerie Rogue 2/2 Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. SHM-C Faerie Mechanist 3U Artifact Creature -- Faerie Artificer 2/2 Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. CON-C Faerie Noble 2G Creature -- Faerie 1/2 Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. HL-R Faerie Squadron U Creature -- Faerie 1/1 Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. IN-C Faerie Swarm 3U Creature -- Faerie */* Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. SHM-U Faerie Tauntings 2B Tribal Enchantment -- Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. LRW-U Faerie Trickery 1UU Tribal Instant -- Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. LRW-C Faith Healer 1W Creature -- Human Cleric 1/1 Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. US-R Faith's Fetters 3W Enchantment -- Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. RAV-C Faithful Squire 1WW Creature -- Human Soldier 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. [Flips into Kaiso, Memory of Loyalty.] BOK-U Fall BR Sorcery Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. [This is half of the split card Rise // Fall.] DIS-U Fallen Angel 3BB Creature -- Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. CH-U, 5E-U, 6E-R, 7E-R, 8ED-R, LE-U Fallen Angel Avatar Vanguard 0/-5 Whenever a creature you control is put into a graveyard from the battlefield, target opponent loses 1 life and you gain 1 life. VAN-S Fallen Askari 1B Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. VI-C Fallen Cleric 4B Creature -- Zombie Cleric 4/2 Protection from Clerics Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Fallen Ideal 2B Enchantment -- Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. TSP-U Falling Star 2R Sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. LE-R Falling Timber 2G Instant Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. PS-C Fallow Earth 2G Sorcery Put target land on top of its owner's library. 6E-U, MI-U Fallow Wurm 2G Creature -- Wurm 4/4 When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. WL-U Fallowsage 3U Creature -- Merfolk Wizard 2/2 Whenever Fallowsage becomes tapped, you may draw a card. LRW-U False Cure BB Instant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. ONS-R False Dawn 1W Sorcery Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. AP-R False Defeat 3W Sorcery Return target creature card from your graveyard to the battlefield. P3K-C False Demise 2U Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. AI-C, MM-U False Memories 1U Instant Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. TOR-R False Mourning G Sorcery Put target card from your graveyard on top of your library. P3K-U False Orders R Instant Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. A-C, B-C, U-C False Peace W Sorcery Target player skips all combat phases of his or her next turn. P1-C, S99-U False Prophet 2WW Creature -- Human Cleric 2/2 When False Prophet is put into a graveyard from the battlefield, exile all creatures. UD-R False Summoning 1U Instant Counter target creature spell. P2-C Falter 1R Instant Creatures without flying can't block this turn. US-C Familiar Ground 2G Enchantment Each creature you control can't be blocked by more than one creature. 6E-U, 7E-U, WL-U Familiar's Ruse UU Instant As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. LRW-U Famine 3BB Sorcery Famine deals 3 damage to each creature and each player. P3K-U Famished Ghoul 3B Creature -- Zombie 3/2 {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. OD-U Fanatical Devotion 2W Enchantment Sacrifice a creature: Regenerate target creature. NE-C Fanatical Fever 2GG Instant Target creature gets +3/+0 and gains trample until end of turn. IA-U Fang Skulkin 2 Artifact Creature -- Scarecrow 2/1 {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) EVE-C Fangren Firstborn 1GGG Creature -- Beast 4/2 Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. DST-R Fangren Hunter 3GG Creature -- Beast 4/4 Trample MRD-C Fangren Pathcutter 4GG Creature -- Beast 4/6 Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. 5DN-U Fanning the Flames XRR Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. ST-U Far Wanderings 2G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold -- If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. TOR-C Farhaven Elf 2G Creature -- Elf Druid 1/1 When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. SHM-C Farmstead WWW Enchantment -- Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." A-R, B-R, U-R, RV-R Farrel's Mantle 2W Enchantment -- Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. FE-U Farrel's Zealot 1WW Creature -- Human 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. FE-C Farrelite Priest 1WW Creature -- Human Cleric 1/3 {1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. FE-U Farseek 1G Sorcery Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. RAV-C Farsight Mask 5 Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. MRD-U Fastbond G Enchantment You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. A-R, B-R, U-R, RV-R Fasting W Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. DK-U Fatal Attraction 2R Enchantment -- Aura Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. FUT-C Fatal Blow B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. 6E-C, WL-C Fatal Frenzy 2R Instant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. PLC-R Fatal Lore 2BB Sorcery An opponent chooses one -- You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. AI-R Fatal Mutation B Enchantment -- Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated. SCG-U Fate Transfer 1(u/b) Instant Move all counters from target creature onto another target creature. SHM-C Fatespinner 1UU Creature -- Human Wizard 1/2 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. MRD-R Fatestitcher 3U Creature -- Zombie Wizard 1/2 {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-U Fathom Seer 1U Creature -- Illusion 1/3 Morph--Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. TSP-C Fathom Trawl 3UU Sorcery Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. LRW-R Fatigue 1U Sorcery Target player skips his or her next draw step. UD-C Fault Line XRR Instant Fault Line deals X damage to each creature without flying and each player. US-R Fault Riders 2R Creature -- Human Soldier 2/2 Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. PR-C Faultgrinder 6R Creature -- Elemental 4/4 Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C Fauna Shaman 1G Creature -- Elf Shaman 2/2 {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. M11-R Favor of the Mighty 1W Tribal Enchantment -- Giant Each creature with the highest converted mana cost has protection from all colors. LRW-R Favor of the Overbeing 1(g/u) Enchantment -- Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. EVE-C Favorable Destiny 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) MI-U Fear BB Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, IA-C Feast of Blood 1B Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. ZEN-U Feast of Flesh B Sorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. CSP-C Feast of Worms 3GG Sorcery -- Arcane Destroy target land. If that land was legendary, its controller sacrifices another land. CHK-U Feast of the Unicorn 3B Enchantment -- Aura Enchant creature Enchanted creature gets +4/+0. 6E-C, HL-C Feast or Famine 3B Instant Choose one -- Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. AI-C Fecundity 2G Enchantment Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card. 8ED-U, US-U Feebleness 1B Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -2/-1. TSP-C Feed the Machine Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. ARC-C Feedback 2U Enchantment -- Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Feedback Bolt 4R Instant Feedback Bolt deals damage to target player equal to the number of artifacts you control. 5DN-U Feeding Frenzy 2B Instant Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. ONS-U Feeding Grounds Plane -- Muraganda Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever you roll {C}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. HOP-C Feint R Instant Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. LE-C Feldon's Cane 1 Artifact {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. CH-C, 5E-U, AQ-U, TSP-S Felidar Sovereign 4WW Creature -- Cat Beast 4/6 Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. ZEN-M Fellwar Stone 2 Artifact {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. 4E-U, 5E-U, 9ED-U, DK-U Femeref Archers 2G Creature -- Human Archer 2/2 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 6E-U, 7E-U, 10E-U, MI-U Femeref Enchantress GW Creature -- Human Druid 1/2 Whenever an enchantment is put into a graveyard from the battlefield, draw a card. VI-R Femeref Healer 1W Creature -- Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. MI-C Femeref Knight 2W Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. MI-C Femeref Scouts 2W Creature -- Human Scout 1/4 MI-C Fen Stalker 3B Creature -- Nightstalker 3/2 Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) PR-C Fencer Clique 2UU Creature -- Faerie Soldier 3/2 Flying {U}: Put Fencer Clique on top of its owner's library. MOR-C Fencer's Magemark 2R Enchantment -- Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. GPT-C Fend Off 1W Instant Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.) UD-C Fendeep Summoner 4B Creature -- Treefolk Shaman 3/5 {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. MOR-R Feral Animist 1RG Creature -- Goblin Shaman 2/1 {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. GPT-U Feral Contest 3G Sorcery Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. WWK-C Feral Deceiver 3G Creature -- Spirit 3/2 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. CHK-C Feral Hydra XG Creature -- Hydra Beast 0/0 Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. ALA-R, ARC-R Feral Instinct 1G Instant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. VI-C Feral Lightning 3RRR Sorcery Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. SOK-U Feral Shadow 2B Creature -- Nightstalker 2/1 Flying 6E-C, P1-C, S99-C, MI-C Feral Thallid 3GGG Creature -- Fungus 6/3 At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. FE-U Feral Throwback 4GG Creature -- Beast 3/3 Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) LGN-R Ferocious Charge 2G Instant Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-C Ferocity 1G Enchantment -- Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. MM-C Feroz's Ban 6 Artifact Creature spells cost {2} more to cast. 5E-R, 7E-R, HL-R Ferropede 3 Artifact Creature -- Insect 1/1 Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. 5DN-U Ferrovore 2R Creature -- Beast 2/2 {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. SOM-C Fertile Ground 1G Enchantment -- Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). 8ED-C, US-C, IN-C, LRW-C, HOP-C Fertile Imagination 2GG Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) DIS-U Fertilid 2G Creature -- Elemental 0/0 Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. MOR-C, ARC-C, HOP-C Fervent Charge 1WBR Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. AP-R Fervent Denial 3UU Instant Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Fervor 2R Enchantment Creatures you control have haste. 6E-R, 7E-R, WL-R Festercreep 1B Creature -- Elemental 0/0 Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. MOR-C Festering Evil 3BB Enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. WL-U Festering Goblin B Creature -- Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. 9ED-C, 10E-C, ONS-C, ARC-C, HOP-C Festering March 3BB Sorcery Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3--{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT-U Festering Wound 1B Enchantment -- Aura Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. UD-U Festival W Instant Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. DK-C Festival of Trokin W Sorcery You gain 2 life for each creature you control. P2-C Festival of the Guildpact XW Instant Prevent the next X damage that would be dealt to you this turn. Draw a card. RAV-U Fetid Heath Land {T}: Add {1} to your mana pool. {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. EVE-R Fetid Horror 3B Creature -- Shade Horror 1/2 {B}: Fetid Horror gets +1/+1 until end of turn. MI-C Feudkiller's Verdict 4WW Tribal Sorcery -- Giant You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. MOR-R Fever Charm R Instant Choose one -- Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. ONS-C Fevered Convulsions BB Enchantment {2}{B}{B}: Put a -1/-1 counter on target creature. TE-R Fevered Strength 2B Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. AI-C Fickle Efreet 3R Creature -- Efreet 5/2 Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. PR-R Fiddlehead Kami 4G Creature -- Spirit 3/3 Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. SOK-C Field Marshal 1WW Creature -- Human Soldier 2/2 Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 10E-R, CSP-R Field Surgeon 1W Creature -- Human Cleric 1/1 Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. UD-C Field of Dreams U World Enchantment Players play with the top card of their libraries revealed. LE-R Field of Reality 2U Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. CHK-C Field of Souls 2WW Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. TE-R Fieldmist Borderpost 1WU Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. ARB-C, ARC-C Fields of Summer Plane -- Moag Whenever a player casts a spell, that player may gain 2 life. Whenever you roll {C}, you may gain 10 life. HOP-C Fierce Empath 2G Creature -- Elf 1/1 When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. SCG-C, ARC-C Fiery Bombardment 1R Enchantment Chroma -- {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. EVE-R Fiery Conclusion 1R Instant As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. RAV-C Fiery Fall 5R Instant Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON-C Fiery Gambit 2R Sorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. MRD-R Fiery Hellhound 1RR Creature -- Elemental Hound 2/2 {R}: Fiery Hellhound gets +1/+0 until end of turn. M10-C, M11-C Fiery Justice RGW Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. IA-R, TSP-S Fiery Mantle 1R Enchantment -- Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. US-C Fiery Temper 1RR Instant Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-C, TSP-S Fight or Flight 3W Enchantment At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. IN-R Fight to the Death RW Instant Destroy all blocking creatures and all blocked creatures. ARB-R Fighting Chance R Instant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. EX-R Fighting Drake 2UU Creature -- Drake 2/4 Flying 7E-U, 8ED-U, TE-U Figure of Destiny (r/w) Creature -- Kithkin 1/1 {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit. {(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. {(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. EVE-R Figure of Destiny Avatar Vanguard 0/+3 {X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it. VAN-S Filigree Angel 5WWU Artifact Creature -- Angel 4/4 Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. ARB-R Filigree Fracture 2G Instant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. CON-U Filigree Sages 3U Artifact Creature -- Vedalken Wizard 2/3 {2}{U}: Untap target artifact. ALA-U Fill with Fright 3B Sorcery Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-C Filth 3B Creature -- Incarnation 2/2 Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. JUD-U Filthy Cur 1B Creature -- Hound 2/2 Whenever Filthy Cur is dealt damage, you lose that much life. OD-C Final Fortune RR Instant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. 6E-R, 7E-R, MI-R Final Judgment 4WW Sorcery Exile all creatures. BOK-R Final Punishment 3BB Sorcery Target player loses life equal to the damage already dealt to him or her this turn. 9ED-R, SCG-R Final Revels 4B Sorcery Choose one -- All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. LRW-U Final Strike 2BB Sorcery As an additional cost to cast Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. P1-R Final-Sting Faerie 3B Creature -- Faerie Assassin 2/2 Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. MOR-C Finest Hour 2GWU Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. ARB-R Fire 1R Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. [This is half of the split card Fire // Ice.] AP-U Fire // Ice 1R // 1U Instant // Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent. Draw a card. AP-U Fire Ambush 1R Sorcery Fire Ambush deals 3 damage to target creature or player. P3K-C Fire Ants 2R Creature -- Insect 2/1 {T}: Fire Ants deals 1 damage to each other creature without flying. US-U Fire Bowman R Creature -- Human Soldier Archer 1/1 Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. P3K-U Fire Covenant 1BR Instant As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. IA-U Fire Diamond 2 Artifact Fire Diamond enters the battlefield tapped. {T}: Add {R} to your mana pool. 6E-U, 7E-U, MI-U Fire Dragon 6RRR Creature -- Dragon 6/6 Flying When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. P1-R Fire Drake 1RR Creature -- Drake 1/2 Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. CH-U, 5E-U, DK-U Fire Elemental 3RR Creature -- Elemental 5/4 A-U, B-U, U-U, RV-U, 4E-U, 6E-U, 7E-U, S99-U Fire Imp 2R Creature -- Imp 2/1 When Fire Imp enters the battlefield, it deals 2 damage to target creature. P1-U Fire Juggler 2R Creature -- Goblin Shaman 2/2 Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-C Fire Servant 3RR Creature -- Elemental 4/3 If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. M11-U Fire Snake 4R Creature -- Snake 3/1 When Fire Snake is put into a graveyard from the battlefield, destroy target land. P1-C Fire Sprites 1G Creature -- Faerie 1/1 Flying {G}, {T}: Add {R} to your mana pool. LE-C Fire Tempest 5RR Sorcery Fire Tempest deals 6 damage to each creature and each player. P1-R, S99-R Fire Whip 1R Enchantment -- Aura Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. WL-C, TSP-S Fire and Brimstone 3WW Instant Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. DK-U Fire at Will (r/w)(r/w)(r/w) Instant Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. EVE-C Fire-Belly Changeling 1R Creature -- Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. LRW-C Fire-Field Ogre 1UBR Creature -- Ogre Mutant 4/2 First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-U Fire-Lit Thicket Land {T}: Add {1} to your mana pool. {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. SHM-R Fireball XR Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-U, DST-U, M11-U, ARC-U Fireblast 4RR Instant You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. VI-C Firebolt R Sorcery Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Firebrand Ranger 1R Creature -- Human Soldier 2/1 {G}, {T}: You may put a basic land card from your hand onto the battlefield. IN-U Firebreathing R Enchantment -- Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 9ED-C, 10E-C, M10-C, MI-C Firecat Blitz XRR Sorcery Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Flashback--{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-U Firefly 3R Creature -- Insect 1/1 Flying {R}: Firefly gets +1/+0 until end of turn. TE-U Firefright Mage R Creature -- Goblin Spellshaper 1/1 {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. PLC-C Firemane Angel 3RWW Creature -- Angel 4/3 Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. RAV-R Firemaw Kavu 5R Creature -- Kavu 4/2 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. TSP-U Fires of Yavimaya 1RG Enchantment Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. IN-U, ARC-U, HOP-U Firescreamer 3B Creature -- Kavu 2/2 {R}: Firescreamer gets +1/+0 until end of turn. IN-C Fireshrieker 3 Artifact -- Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-U Fireslinger 1R Creature -- Human Wizard 1/1 {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. TE-C Firespout 2(r/g) Sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) SHM-U Firestorm R Instant As an additional cost to cast Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. WL-R Firestorm Hellkite 4UR Creature -- Dragon 6/6 Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) VI-R Firestorm Phoenix 4RR Creature -- Phoenix 3/2 Flying If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. LE-R Firewake Sliver 1RG Creature -- Sliver 1/1 All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." TSP-U Firewild Borderpost 1RG Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. ARB-C First Volley 1R Instant -- Arcane First Volley deals 1 damage to target creature and 1 damage to that creature's controller. BOK-C Fishliver Oil 1U Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) CH-C, 9ED-C, AN-C Fissure 3RR Instant Destroy target creature or land. It can't be regenerated. 4E-C, DK-C Fissure Vent 3RR Sorcery Choose one or both -- Destroy target artifact; and/or destroy target nonbasic land. ROE-C Fist of Suns 3 Artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. 5DN-R Fistful of Force 1G Instant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Fists of Ironwood 1G Enchantment -- Aura Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample. RAV-C Fists of the Anvil 1R Instant Target creature gets +4/+0 until end of turn. 10E-C, MRD-C Fists of the Demigod 1(b/r) Enchantment -- Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. SHM-C Fit of Rage 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. 6E-C, WL-C Flagstones of Trokair Legendary Land {T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. TSP-R Flailing Drake 3G Creature -- Drake 2/3 Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. TE-U Flailing Manticore 3R Creature -- Manticore 3/3 Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. MM-R Flailing Ogre 2R Creature -- Ogre 3/3 {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. MM-U Flailing Soldier R Creature -- Human Soldier 2/2 {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. MM-C Flame Burst 1R Instant Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. OD-C Flame Elemental 2RR Creature -- Elemental 3/2 {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. MI-U Flame Fusillade 3R Sorcery Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." RAV-R Flame Jab R Sorcery Flame Jab deals 1 damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-C Flame Javelin (2/r)(2/r)(2/r) Instant ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. SHM-U Flame Jet 1R Sorcery Flame Jet deals 3 damage to target player. Cycling {2} ({2}, Discard this card: Draw a card.) UD-C Flame Rift 1R Sorcery Flame Rift deals 4 damage to each player. NE-C Flame Slash R Sorcery Flame Slash deals 4 damage to target creature. ROE-C Flame Spirit 4R Creature -- Elemental Spirit 2/3 {R}: Flame Spirit gets +1/+0 until end of turn. 5E-U, 6E-C, S00-C, IA-U Flame Wave 3RRRR Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. 9ED-U, ST-U Flame-Kin War Scout 3R Creature -- Elemental Scout 2/4 When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. DIS-U Flame-Kin Zealot 1RRW Creature -- Elemental Berserker 2/2 When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. RAV-U Flameblast Dragon 4RR Creature -- Dragon 5/5 Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. ALA-R, ARC-R Flameborn Hellion 5R Creature -- Hellion 5/4 Haste Flameborn Hellion attacks each turn if able. SOM-C Flamebreak RRR Sorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. DST-R Flamecore Elemental 2RR Creature -- Elemental 5/4 Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) TSP-C Flamekin Bladewhirl R Creature -- Elemental Warrior 2/1 As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. LRW-U Flamekin Brawler R Creature -- Elemental Warrior 0/2 {R}: Flamekin Brawler gets +1/+0 until end of turn. LRW-C Flamekin Harbinger R Creature -- Elemental Shaman 1/1 When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. LRW-U, HOP-U Flamekin Spitfire 1R Creature -- Elemental Shaman 1/1 {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. LRW-U Flames of the Blood Hand 2R Instant Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. BOK-U Flameshot 3R Sorcery You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. PR-U Flamestick Courier 2R Creature -- Goblin 2/1 You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. ONS-U Flametongue Kavu 3R Creature -- Kavu 4/2 When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. PS-U, HOP-U Flametongue Kavu Avatar Vanguard 0/-6 Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4. VAN-S Flamewave Invoker 2R Creature -- Goblin Mutant 2/2 {7}{R}: Flamewave Invoker deals 5 damage to target player. 10E-U, LGN-C Flaming Gambit XR Instant Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-U Flaming Sword 1R Enchantment -- Aura Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. MM-C Flanking Troops 2WW Creature -- Human Soldier 2/2 Whenever Flanking Troops attacks, you may tap target creature. P3K-U Flare 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C, MI-C Flaring Flame-Kin 2R Creature -- Elemental Warrior 2/2 As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." DIS-U Flaring Pain 1R Instant Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-C Flash 1U Instant You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. 6E-R, MI-R Flash Conscription 5R Instant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. RAV-U Flash Counter 1U Instant Counter target instant spell. 8ED-C, LE-C Flash Flood U Instant Choose one -- Destroy target red permanent; or return target Mountain to its owner's hand. CH-C, LE-C Flash Foliage 2G Instant Cast Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card. DIS-U Flash of Defiance 1R Sorcery Green creatures and white creatures can't block this turn. Flashback--{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-C Flash of Insight X1U Instant Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library. Flashback--{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) JUD-U Flashfires 3R Sorcery Destroy all Plains. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 8ED-U, 9ED-U, P1-U Flashfreeze 1U Instant Counter target red or green spell. 10E-U, M10-U, CSP-U, M11-U Flay 3B Sorcery Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. PR-C Flayed Nim 3B Creature -- Skeleton 2/2 Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. MRD-U Fledgling Djinn 1B Creature -- Djinn 2/2 Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. WL-C Fledgling Dragon 2RR Creature -- Dragon 2/2 Flying Threshold -- As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." JUD-R Fledgling Griffin 1W Creature -- Griffin 2/2 Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. WWK-C Fledgling Imp 2B Creature -- Imp 2/2 {B}, Discard a card: Fledgling Imp gains flying until end of turn. OD-C Fledgling Mawcor 3U Creature -- Beast 2/2 Flying {T}: Fledgling Mawcor deals 1 damage to target creature or player. Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) TSP-U Fledgling Osprey U Creature -- Bird 1/1 Fledgling Osprey has flying as long as it's enchanted. UD-C Fleet-Footed Monk 1W Creature -- Human Monk 1/1 Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. P1-C Fleetfoot Panther 1GW Creature -- Cat 3/4 Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. PS-U Fleeting Aven 1UU Creature -- Bird Wizard 2/2 Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. ONS-U Fleeting Distraction U Instant Target creature gets -1/-0 until end of turn. Draw a card. ROE-C Fleeting Image 2U Creature -- Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. 7E-R, 8ED-R, 9ED-R, UL-R Flesh Allergy 2BB Sorcery As an additional cost to cast Flesh Allergy, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn. SOM-U Flesh Reaver 1B Creature -- Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. US-U Fleshbag Marauder 2B Creature -- Zombie Warrior 3/1 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. ALA-U Fleshformer 2B Creature -- Human Wizard 2/2 {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) CON-U Fleshgrafter 2B Creature -- Human Warrior 2/2 Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. 5DN-C Fleshwrither 2BB Creature -- Horror 3/3 Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) FUT-U Flicker 1W Sorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control. UD-R Flickerform 1W Enchantment -- Aura Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature. RAV-R Flickering Spirit 3W Creature -- Spirit 2/2 Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. TSP-C Flickering Ward W Enchantment -- Aura Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. TE-U Flickerwisp 1WW Creature -- Elemental 3/1 Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. EVE-U Flight U Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, S00-C Flight Spellbomb 1 Artifact {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. SOM-C Flight of Fancy 3U Enchantment -- Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. RAV-C Fling 1R Instant As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. ST-C, M11-C Flint Golem 4 Artifact Creature -- Golem 2/3 Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. NE-U Floating Shield 2W Enchantment -- Aura Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. TOR-C Floating-Dream Zubera 1U Creature -- Zubera Spirit 1/2 When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn. CHK-C Flood U Enchantment {U}{U}: Tap target creature without flying. 4E-C, 5E-C, DK-U Flood Plain Land Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. MI-U Floodbringer 1U Creature -- Moonfolk Wizard 1/2 Flying {2}, Return a land you control to its owner's hand: Tap target land. BOK-C Floodchaser 5U Creature -- Elemental 0/0 Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. MOR-C Flooded Grove Land {T}: Add {1} to your mana pool. {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. EVE-R Flooded Shoreline UU Enchantment {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. VI-R Flooded Strand Land {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. ONS-R Flooded Woodlands 2UB Enchantment Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. IA-R Floodgate 3U Creature -- Wall 0/5 Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. MI-U Floodwater Dam 3 Artifact {X}{X}{1}, {T}: Tap X target lands. AI-R Floral Spuzzem 3G Creature -- Elemental 2/2 Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. LE-U Flourishing Defenses 4G Enchantment Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. SHM-U Flow of Ideas 5U Sorcery Draw a card for each Island you control. RAV-U, SHM-U Flow of Maggots 2B Creature -- Insect 2/2 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. IA-R Flowering Field 1W Enchantment -- Aura Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." PR-U Flowstone Armor 3 Artifact You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. NE-U Flowstone Blade R Enchantment -- Aura Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. ST-C Flowstone Channeler 2R Creature -- Human Spellshaper 2/2 {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. TSP-C Flowstone Charger 2RW Creature -- Beast 2/5 Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. AP-U Flowstone Crusher 3RR Creature -- Beast 4/4 {R}: Flowstone Crusher gets +1/-1 until end of turn. 9ED-U, NE-C Flowstone Embrace 1R Enchantment -- Aura Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. FUT-C Flowstone Flood 3R Sorcery Buyback--Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land. EX-U Flowstone Giant 2RR Creature -- Giant 3/3 {R}: Flowstone Giant gets +2/-2 until end of turn. TE-C Flowstone Hellion 4R Creature -- Hellion Beast 3/3 Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. ST-U Flowstone Mauler 4RR Creature -- Beast 4/5 Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. ST-R Flowstone Overseer 2RRR Creature -- Beast 4/4 {R}{R}: Target creature gets +1/-1 until end of turn. NE-R Flowstone Salamander 3RR Creature -- Salamander 3/4 {R}: Flowstone Salamander deals 1 damage to target creature blocking it. TE-U Flowstone Sculpture 6 Artifact Creature -- Shapeshifter 4/4 {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) TE-R Flowstone Shambler 2R Creature -- Beast 2/2 {R}: Flowstone Shambler gets +1/-1 until end of turn. 9ED-C, ST-C Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. 9ED-R, 10E-R, NE-R Flowstone Strike 1R Instant Target creature gets +1/-1 and gains haste until end of turn. NE-C Flowstone Surge 1R Enchantment Creatures you control get +1/-1. NE-U Flowstone Thopter 7 Artifact Creature -- Thopter 4/4 {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. NE-U Flowstone Wall 2R Creature -- Wall 0/6 Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. NE-C Flowstone Wyvern 3RR Creature -- Drake 3/3 Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. TE-R Fluctuator 2 Artifact Cycling abilities you activate cost you up to {2} less to activate. US-R Flurry of Wings GWU Instant Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. ARB-U Flux 2U Sorcery Each player discards any number of cards, then draws that many cards. Draw a card. P1-U, WL-C Flying Carpet 4 Artifact {2}, {T}: Target creature gains flying until end of turn. RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, AN-U Flying Men U Creature -- Human 1/1 Flying AN-C, TSP-S Fodder Cannon 4 Artifact {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. 8ED-U, UD-U Fodder Launch 3B Tribal Sorcery -- Goblin As an additional cost to cast Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. LRW-U Fog G Instant Prevent all combat damage that would be dealt this turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, M10-C, MI-C, M11-C, ARC-C Fog Bank 1U Creature -- Wall 0/2 Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. US-U Fog Elemental 2U Creature -- Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. 6E-C, 10E-U, WL-C Fog Patch 1G Instant Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) NE-C Fog of Gnats BB Creature -- Insect 1/1 Flying {B}: Regenerate Fog of Gnats. UL-C Foil 2UU Instant You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. PR-U Fold into AEther 2UU Instant Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. 5DN-U Folk Medicine 2G Instant You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-C Folk of An-Havva G Creature -- Human 1/1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. HL-C Folk of the Pines 4G Creature -- Dryad 2/5 {1}{G}: Folk of the Pines gets +1/+0 until end of turn. IA-C Followed Footsteps 3UU Enchantment -- Aura Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. RAV-R Fomori Nomad 4R Creature -- Nomad Giant 4/4 FUT-C Font of Mythos 4 Artifact At the beginning of each player's draw step, that player draws two additional cards. CON-R Food Chain 2G Enchantment Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. MM-R Fool's Demise 4U Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. TSP-U Fool's Tome 4 Artifact {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. TE-R Foot Soldiers 3W Creature -- Human Soldier 2/4 9ED-C, P1-C, S99-C Footbottom Feast 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. LRW-C Foothill Guide W Creature -- Human Cleric 1/1 Protection from Goblins Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Footsteps of the Goryo 2B Sorcery -- Arcane Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. SOK-U Foratog 2G Creature -- Atog 1/2 {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 8ED-U, MI-U Forbid 1UU Instant Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. EX-U Forbidden Crypt 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. 6E-R, MI-R Forbidden Lore 2G Enchantment -- Aura Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." IA-R Forbidden Orchard Land {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. CHK-R Forbidden Ritual 2BB Sorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. VI-R Forbidding Watchtower Land Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. 10E-U, UL-U Force Bubble 2WW Enchantment If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble. SCG-R Force Spike U Instant Counter target spell unless its controller pays {1}. 5E-C, 7E-C, LE-C Force Void 2U Instant Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. IA-U Force of Nature 2GGGG Creature -- Elemental 8/8 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R Force of Savagery 2G Creature -- Elemental 8/0 Trample FUT-R Force of Will 3UU Instant You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell. AI-U Forced Fruition 4UU Enchantment Whenever an opponent casts a spell, that player draws seven cards. LRW-R Forced March XBBB Sorcery Destroy all creatures with converted mana cost X or less. MM-R Forced Retreat 2U Sorcery Put target creature on top of its owner's library. P3K-C Forcefield 3 Artifact {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. A-R, B-R, U-R Forcemage Advocate 1G Creature -- Centaur Shaman 2/1 {T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. JUD-U Foresee 3U Sorcery Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT-C, M11-C Foreshadow 1U Instant Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. VI-U Foresight 1U Sorcery Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. AI-C Forest Basic Land -- Forest A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, SOM-L, ARC-L, HOP-L Forest Bear 1G Creature -- Bear 2/2 P3K-C Forethought Amulet 5 Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. LE-R Forfend 1W Instant Prevent all damage that would be dealt to creatures this turn. MOR-C Forge Armor 4R Instant As an additional cost to cast Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. MRD-U Forget UU Sorcery Target player discards two cards, then draws as many cards as he or she discarded this way. 5E-R, 6E-R, HL-R Forgotten Ancient 3G Creature -- Elemental 0/3 Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. SCG-R, ARC-R, HOP-R Forgotten Cave Land Forgotten Cave enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.) ONS-C Forgotten Harvest 1G Enchantment At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. PR-R Forgotten Lore G Sorcery Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. IA-U Foriysian Brigade 3W Creature -- Human Soldier 2/4 Foriysian Brigade can block an additional creature. WL-U Foriysian Interceptor 3W Creature -- Human Soldier 0/5 Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature. TSP-C Foriysian Totem 3 Artifact {T}: Add {R} to your mana pool. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. TSP-U Fork RR Instant Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. A-R, B-R, U-R, RV-R Forked Bolt R Sorcery Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. ROE-U Forked Lightning 3R Sorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. P1-R Forked-Branch Garami 3GG Creature -- Spirit 4/4 Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) BOK-U Form of the Dragon 4RRR Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you. 9ED-R, SCG-R Formation 1W Instant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. IA-R Forsaken City Land Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool. PS-R Forsaken Wastes 2B World Enchantment Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. MI-R Fortified Area 1WW Enchantment Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 4E-C, LE-U Fortify 2W Instant Choose one -- Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. TSP-C Fortitude 1G Enchantment -- Aura Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. US-C Fortune Thief 4R Creature -- Human Rogue 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) TSP-R Fossil Find (r/g) Sorcery Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. SHM-U Foster 2GG Enchantment Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. MM-R Foul Familiar 2B Creature -- Spirit 3/1 Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. IA-C Foul Imp BB Creature -- Imp 2/2 Flying When Foul Imp enters the battlefield, you lose 2 life. 7E-U, 9ED-C, ST-C Foul Presence 2B Enchantment -- Aura Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." AP-U Foul Spirit 2B Creature -- Spirit 3/2 Flying When Foul Spirit enters the battlefield, sacrifice a land. P2-U Fountain Watch 3WW Creature -- Human Cleric 2/4 Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) MM-R Fountain of Cho Land Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. MM-U Fountain of Youth 0 Artifact {2}, {T}: You gain 1 life. CH-C, 5E-U, 6E-U, 10E-U, DK-U Foxfire 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Foxfire Oak 5G Creature -- Treefolk Shaman 3/6 {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. SHM-C Fractured Loyalty 1R Enchantment -- Aura Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) MRD-U Fracturing Gust 2(g/w)(g/w)(g/w) Instant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. SHM-R Frankenstein's Monster XBB Creature -- Zombie 0/1 As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. DK-R Frantic Purification 2W Instant Destroy target enchantment. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-C Frantic Search 2U Instant Draw two cards, then discard two cards. Untap up to three lands. UL-C Frazzle 3U Instant Counter target nonblue spell. GPT-U Freed from the Real 2U Enchantment -- Aura Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. SOK-C Freewind Equenaut 2W Creature -- Human Archer 2/2 Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." DIS-C Freewind Falcon 1W Creature -- Bird 1/1 Flying, protection from red VI-C Frenetic Efreet 1UR Creature -- Efreet 2/1 Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) MI-R Frenetic Efreet Avatar Vanguard -1/-3 Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one. VAN-S Frenetic Ogre 4R Creature -- Ogre 2/3 {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. OD-U Frenetic Raptor 5R Creature -- Lizard Beast 6/6 Beasts can't block. LGN-U Frenetic Sliver 1UR Creature -- Sliver 2/2 All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." PLC-U Frenzied Goblin R Creature -- Goblin Berserker 1/1 Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. RAV-U Frenzied Tilling 3RG Sorcery Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. IN-C Frenzy Sliver 1B Creature -- Sliver 1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) FUT-C Fresh Volunteers 1W Creature -- Human Rebel 2/2 MM-C Freyalise Supplicant 1G Creature -- Human Cleric 1/1 {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. IA-U Freyalise's Charm GG Enchantment Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. IA-U Freyalise's Radiance 1G Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. CSP-U Freyalise's Winds 2GG Enchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. IA-R Frightcrawler 1B Creature -- Horror 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold -- As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. OD-C Frightshroud Courier 2B Creature -- Zombie 2/1 You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) ONS-U Frog Tongue G Enchantment -- Aura Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) TE-C Frogmite 4 Artifact Creature -- Frog 2/2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) MRD-C Frogtosser Banneret 1B Creature -- Goblin Rogue 1/1 Haste Goblin spells and Rogue spells you cast cost {1} less to cast. MOR-C Frontier Guide 1G Creature -- Elf Scout 1/1 {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. ZEN-U Frontline Sage 2U Creature -- Human Wizard 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. CON-C Frontline Strategist W Creature -- Human Soldier 1/1 Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. SCG-C Frost Giant 3RRR Creature -- Giant 4/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) LE-U Frost Marsh Snow Land Frost Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. CSP-U Frost Ogre 3RR Creature -- Ogre Warrior 5/3 BOK-C Frost Raptor 2U Snow Creature -- Bird 2/2 Flying {S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-C Frost Titan 4UU Creature -- Giant 6/6 Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. M11-M Frostling R Creature -- Spirit 1/1 Sacrifice Frostling: Frostling deals 1 damage to target creature. BOK-C Frostweb Spider 2G Snow Creature -- Spider 1/3 Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. CSP-C Frostwielder 2RR Creature -- Human Shaman 1/2 {T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead. CHK-C Frostwind Invoker 4U Creature -- Merfolk Wizard 3/3 Flying {8}: Creatures you control gain flying until end of turn. ROE-C Frozen AEther 3U Enchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped. PLC-U Frozen Shade 2B Creature -- Shade 0/1 {B}: Frozen Shade gets +1/+1 until end of turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C Frozen Solid 1UU Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. SCG-C, CSP-C Fruition G Sorcery You gain 1 life for each Forest on the battlefield. P1-C Fugitive Druid 3G Creature -- Human Druid 3/2 Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. TE-R Fugitive Wizard U Creature -- Human Wizard 1/1 8ED-C, 9ED-C, 10E-C, LGN-C Fugue 3BB Sorcery Target player discards three cards. 7E-U, EX-U Fulgent Distraction 2W Instant Choose two target creatures. Tap those creatures, then unattach all Equipment from them. SOM-C Fulminator Mage 1(b/r)(b/r) Creature -- Elemental Shaman 2/2 Sacrifice Fulminator Mage: Destroy target nonbasic land. SHM-R Fumarole 3BR Sorcery As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land. IA-U Fume Spitter B Creature -- Horror 1/1 Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. SOM-C Fumiko the Lowblood 2RR Legendary Creature -- Human Samurai 3/2 Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. BOK-R Funeral Charm B Instant Choose one -- Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. VI-C, TSP-S Funeral March 1BB Enchantment -- Aura Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. 5E-C, HL-C Funeral Pyre W Instant Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. JUD-C Fungal Behemoth 3G Creature -- Fungus */* Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X--{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. PLC-R Fungal Bloom GG Enchantment {G}{G}: Put a spore counter on target Fungus. FE-R Fungal Reaches Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. TSP-U Fungal Shambler 4GUB Creature -- Fungus Beast 6/4 Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. AP-R Fungus Elemental 3G Creature -- Fungus Elemental 3/3 {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. WL-R Fungus Sliver 3G Creature -- Fungus Sliver 2/2 All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) TSP-R Fungusaur 3G Creature -- Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 8ED-R Furious Assault 2R Enchantment Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. MM-C Furnace Brood 3R Creature -- Elemental 3/3 {R}: Target creature can't be regenerated this turn. EX-C Furnace Celebration 1RR Enchantment Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. SOM-U Furnace Dragon 6RRR Creature -- Dragon 5/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. DST-R Furnace Spirit 2R Creature -- Spirit 1/1 Haste {R}: Furnace Spirit gets +1/+0 until end of turn. ST-C Furnace Whelp 2RR Creature -- Dragon 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn. 10E-U, 5DN-U, ARC-U Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. 8ED-R, 9ED-R, 10E-R, TE-R, HOP-R Fury Charm 1R Instant Choose one -- Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. PLC-C Fury Sliver 5R Creature -- Sliver 3/3 All Sliver creatures have double strike. TSP-U Fury of the Horde 5RR Sorcery You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. CSP-R Furystoke Giant 3RR Creature -- Giant Warrior 3/3 When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-R Fusion Elemental WUBRG Creature -- Elemental 8/8 CON-U Future Sight 2UUU Enchantment Play with the top card of your library revealed. You may play the top card of your library. ONS-R Fylamarid 1UU Creature -- Squid Beast 1/3 Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. TE-U Fylgja W Enchantment -- Aura Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. IA-C Fyndhorn Bow 2 Artifact {3}, {T}: Target creature gains first strike until end of turn. IA-U Fyndhorn Brownie 2G Creature -- Ouphe 1/1 {2}{G}, {T}: Untap target creature. 6E-C, IA-C Fyndhorn Druid 2G Creature -- Elf Druid 2/2 When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. AI-C Fyndhorn Elder 2G Creature -- Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. 5E-U, 6E-U, 7E-U, 8ED-U, IA-U Fyndhorn Elves G Creature -- Elf Druid 1/1 {T}: Add {G} to your mana pool. IA-C Fyndhorn Pollen 2G Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. IA-R Gabriel Angelfire 3GGWW Legendary Creature -- Angel 4/4 At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) CH-R, LE-R Gaddock Teeg GW Legendary Creature -- Kithkin Advisor 2/2 Noncreature spells with converted mana cost 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast. LRW-R Gaea's Anthem 1GG Enchantment Creatures you control get +1/+1. PLC-R Gaea's Avenger 1GG Creature -- Treefolk 1+*/1+* Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. AQ-R Gaea's Balance 3G Sorcery As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. AP-U Gaea's Blessing 1G Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. WL-U, TSP-S Gaea's Bounty 2G Sorcery Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. US-C Gaea's Cradle Legendary Land {T}: Add {G} to your mana pool for each creature you control. US-R Gaea's Embrace 2GG Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. US-U Gaea's Herald 1G Creature -- Elf 1/1 Creature spells can't be countered. 8ED-R, 10E-R, PS-R Gaea's Liege 3GGG Creature -- Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. A-R, B-R, U-R, RV-R, 4E-R, TSP-S Gaea's Might G Instant Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control. PS-C Gaea's Revenge 5GG Creature -- Elemental 8/5 Gaea's Revenge can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. M11-M Gaea's Skyfolk GU Creature -- Elf Merfolk 2/2 Flying AP-C Gaea's Touch GG Enchantment You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. DK-C Gainsay 1U Instant Counter target blue spell. PS-U Gale Force 4G Sorcery Gale Force deals 5 damage to each creature with flying. CHK-U Galepowder Mage 3W Creature -- Kithkin Wizard 3/3 Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. LRW-R Galina's Knight WU Creature -- Merfolk Knight 2/2 Protection from red IN-C Gallantry 1W Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. TE-U, OD-U Gallowbraid 3BB Legendary Creature -- Horror 5/5 Trample Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) WL-R Galvanic Arc 2R Enchantment -- Aura Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. Enchanted creature has first strike. RAV-C Galvanic Blast R Instant Galvanic Blast deals 2 damage to target creature or player. Metalcraft -- Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. SOM-C Galvanic Key 2 Artifact Flash {3}, {T}: Untap target artifact. MRD-C Gamble R Sorcery Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. US-R Game Preserve 2G Enchantment At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. MM-R Game of Chaos RRR Sorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. 5E-R, IA-R Game-Trail Changeling 3GG Creature -- Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Trample MOR-C Gamekeeper 3G Creature -- Elf 2/2 When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. UD-U Gang of Elk 5G Creature -- Elk Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 7E-U, UL-U Gangrenous Goliath 3BB Creature -- Zombie Giant 4/4 Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. ONS-R Gangrenous Zombies 1BB Creature -- Zombie 2/2 {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. IA-C Gargantuan Gorilla 4GGG Creature -- Ape 7/7 At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. AI-R Gargoyle Castle Land {T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. M10-R Gargoyle Sentinel 3 Artifact Creature -- Gargoyle 3/3 Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. M11-U Garruk Wildspeaker 2GG Planeswalker -- Garruk 3 {+1}: Untap two target lands. {-1}: Put a 3/3 green Beast creature token onto the battlefield. {-4}: Creatures you control get +3/+3 and gain trample until end of turn. M10-M, LRW-R, M11-M Garruk's Companion GG Creature -- Beast 3/2 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M11-C Garruk's Packleader 4G Creature -- Beast 4/4 Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. M11-U Garza Zol, Plague Queen 4UBR Legendary Creature -- Vampire 5/5 Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. CSP-R Garza's Assassin BBB Creature -- Human Assassin 2/2 Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover--Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP-R Gaseous Form 2U Enchantment -- Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. 4E-C, 5E-C, 6E-C, LE-C, TE-C Gate Hound 2W Creature -- Hound 1/1 Creatures you control have vigilance as long as Gate Hound is enchanted. RAV-C Gate to Phyrexia BB Enchantment Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. AQ-U Gate to the AEther 6 Artifact At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. MRD-R Gatekeeper of Malakir BB Creature -- Vampire Warrior 2/2 Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. ZEN-U Gathan Raiders 3RR Creature -- Human Warrior 3/3 Hellbent -- Gathan Raiders gets +2/+2 if you have no cards in hand. Morph--Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) FUT-C, ARC-C Gather Courage G Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Target creature gets +2/+2 until end of turn. RAV-C Gather Specimens 3UUU Instant If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. ALA-R Gatherer of Graces 1G Creature -- Human Druid 1/2 Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. GPT-U Gauntlet of Might 4 Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). A-R, B-R, U-R Gauntlet of Power 5 Artifact As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). TSP-R Gauntlets of Chaos 5 Artifact {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. CH-R, 5E-R, LE-R Gaze of Adamaro 2RR Instant -- Arcane Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. SOK-U Gaze of Justice W Sorcery As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) TSP-C Gaze of Pain 1B Sorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. IA-C Gaze of the Gorgon 3(b/g) Instant ({(b/g)} can be paid with either {B} or {G}.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. RAV-C Gelatinous Genesis XXG Sorcery Put X X/X green Ooze creature tokens onto the battlefield. ROE-R Gelectrode 1UR Creature -- Weird 0/1 {T}: Gelectrode deals 1 damage to target creature or player. Whenever you cast an instant or sorcery spell, you may untap Gelectrode. GPT-U Gelid Shackles W Snow Enchantment -- Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-C Gemhide Sliver 1G Creature -- Sliver 1/1 All Slivers have "{T}: Add one mana of any color to your mana pool." TSP-C Gemini Engine 6 Artifact Creature -- Construct 3/4 Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. DST-R Gempalm Avenger 5W Creature -- Human Soldier 3/5 Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. LGN-C Gempalm Incinerator 2R Creature -- Goblin 2/1 Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. LGN-U Gempalm Polluter 5B Creature -- Zombie 4/3 Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. LGN-C Gempalm Sorcerer 2U Creature -- Human Wizard 2/2 Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. LGN-U Gempalm Strider 1G Creature -- Elf 2/2 Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. LGN-U Gemstone Array 4 Artifact {2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. 5DN-U Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. TSP-R Gemstone Mine Land Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. WL-U, TSP-S General Jarkeld 3W Legendary Creature -- Human Soldier 1/2 {T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. IA-R General's Kabuto 4 Artifact -- Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) CHK-R General's Regalia 3 Artifact {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. MM-R Genesis 4G Creature -- Incarnation 4/4 At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. JUD-R Genesis Chamber 2 Artifact Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. DST-U Genesis Wave XGGG Sorcery Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. SOM-R Genju of the Cedars G Enchantment -- Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. BOK-U Genju of the Falls U Enchantment -- Aura Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. BOK-U Genju of the Fens B Enchantment -- Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. BOK-U Genju of the Fields W Enchantment -- Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. BOK-U Genju of the Realm WUBRG Legendary Enchantment -- Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. BOK-R Genju of the Spires R Enchantment -- Aura Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. BOK-U Geothermal Crevice Land Geothermal Crevice enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. IN-C Gerrard Vanguard -4/0 At the beginning of your draw step, draw an additional card. VAN-S Gerrard Capashen 3WW Legendary Creature -- Human Soldier 3/4 At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. AP-R Gerrard's Battle Cry W Enchantment {2}{W}: Creatures you control get +1/+1 until end of turn. TE-R Gerrard's Command GW Instant Untap target creature. It gets +3/+3 until end of turn. PS-C Gerrard's Irregulars 4R Creature -- Human Soldier 4/2 Trample, haste MM-C Gerrard's Verdict WB Sorcery Target player discards two cards. You gain 3 life for each land card discarded this way. AP-U Gerrard's Wisdom 2WW Sorcery You gain 2 life for each card in your hand. 7E-U, S99-R, WL-U Geth's Grimoire 4 Artifact Whenever an opponent discards a card, you may draw a card. DST-U Geth, Lord of the Vault 4BB Legendary Creature -- Zombie 5/5 Intimidate {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. SOM-M Geyser Glider 3RR Creature -- Elemental Beast 4/4 Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. ZEN-U Ghalma's Warden 3W Creature -- Elephant Soldier 2/4 Metalcraft -- Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. SOM-C Ghastlord of Fugue (u/b)(u/b)(u/b)(u/b)(u/b) Creature -- Spirit Avatar 4/4 Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. SHM-R Ghastly Demise B Instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. OD-C Ghastly Discovery 2U Sorcery Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) SHM-C Ghastly Remains BBB Creature -- Zombie 0/0 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. LGN-R Ghazban Ogre G Creature -- Ogre 2/2 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre. CH-C, 5E-C, AN-C Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) 10E-U, UL-U Ghitu Fire XR Sorcery You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. Ghitu Fire deals X damage to target creature or player. IN-R Ghitu Fire-Eater 2R Creature -- Human Nomad 2/2 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. 7E-U, UL-U Ghitu Firebreathing 1R Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand. TSP-C Ghitu Slinger 2R Creature -- Human Nomad 2/2 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. UL-C Ghitu War Cry 2R Enchantment {R}: Target creature gets +1/+0 until end of turn. UL-U Ghor-Clan Bloodscale 3R Creature -- Viashino Warrior 2/1 First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. GPT-U Ghor-Clan Savage 3GG Creature -- Centaur Berserker 2/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) GPT-C Ghost Council of Orzhova WWBB Legendary Creature -- Spirit 4/4 When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. GPT-R Ghost Hounds 1B Creature -- Hound Spirit 1/1 Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. HL-U Ghost Quarter Land {T}: Add {1} to your mana pool. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. DIS-U Ghost Ship 2UU Creature -- Spirit 2/4 Flying {U}{U}{U}: Regenerate Ghost Ship. 4E-U, DK-C, TSP-S Ghost Tactician 4W Creature -- Spirit Spellshaper 2/5 {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. PLC-C Ghost Town Land {T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. TE-U Ghost Warden 1W Creature -- Spirit 1/1 {T}: Target creature gets +1/+1 until end of turn. 10E-C, GPT-C Ghost-Lit Nourisher 2G Creature -- Spirit 2/1 {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel -- {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. SOK-U Ghost-Lit Raider 2R Creature -- Spirit 2/1 {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel -- {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. SOK-U Ghost-Lit Redeemer W Creature -- Spirit 1/1 {W}, {T}: You gain 2 life. Channel -- {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. SOK-U Ghost-Lit Stalker B Creature -- Spirit 1/1 {4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel -- {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. SOK-U Ghost-Lit Warder 1U Creature -- Spirit 1/1 {3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel -- {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. SOK-U Ghostfire 2R Instant Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player. FUT-C Ghostflame Sliver BR Creature -- Sliver 2/2 All Slivers are colorless. TSP-U Ghosthelm Courier 2U Creature -- Human Wizard 2/1 You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) ONS-U Ghostly Changeling 2B Creature -- Shapeshifter 2/2 Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. LRW-U Ghostly Flame BR Enchantment Black and/or red permanents and spells are colorless sources of damage. IA-R Ghostly Prison 2W Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. CHK-U Ghostly Visit 2B Sorcery Destroy target nonblack creature. P3K-C Ghostly Wings 1U Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. TOR-C Ghosts of the Damned 1BB Creature -- Spirit 0/2 {T}: Target creature gets -1/-0 until end of turn. LE-C Ghosts of the Innocent 5WW Creature -- Spirit 4/5 If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. RAV-R Ghostway 2W Instant Exile each creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step. GPT-R Ghoul's Feast 1B Instant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. MM-U Giant Albatross 1U Creature -- Bird 1/1 Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. HL-C Giant Ambush Beetle 3(b/g)R Creature -- Insect 4/3 Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. ARB-U Giant Badger 1GG Creature -- Badger 2/2 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 8ED-C, PROMO-S Giant Caterpillar 3G Creature -- Insect 3/3 {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. VI-C, MM-C Giant Cockroach 3B Creature -- Insect 4/2 7E-C, 8ED-C, 9ED-C, UL-C Giant Crab 4U Creature -- Crab 3/3 {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) TE-C Giant Dustwasp 3GG Creature -- Insect 3/3 Flying Suspend 4--{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) PLC-C Giant Growth G Instant Target creature gets +3/+3 until end of turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, S00-C, IA-C, M11-C Giant Harbinger 4R Creature -- Giant Shaman 3/4 When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. LRW-U Giant Mantis 3G Creature -- Insect 2/4 Reach (This creature can block creatures with flying.) MI-C Giant Octopus 3U Creature -- Octopus 3/3 7E-C, 8ED-C, 9ED-C, P1-C, S99-C, S00-C Giant Oyster 2UU Creature -- Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. HL-U, TSP-S Giant Scorpion 2B Creature -- Scorpion 1/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ZEN-C Giant Shark 5U Creature -- Fish 4/4 Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. DK-C Giant Slug 1B Creature -- Slug 1/1 {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. CH-C, LE-C Giant Solifuge 2(r/g)(r/g) Creature -- Insect 4/1 ({(r/g)} can be paid with either {R} or {G}.) Trample; haste; shroud (This permanent can't be the target of spells or abilities.) GPT-R Giant Spider 3G Creature -- Spider 2/4 Reach (This creature can block creatures with flying.) A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, M11-C Giant Strength RR Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2. 4E-C, 5E-C, 6E-C, LE-C, TE-C Giant Tortoise 1U Creature -- Turtle 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. 4E-C, AN-C Giant Trap Door Spider 1RG Creature -- Spider 2/3 {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. IA-U Giant Turtle 1GG Creature -- Turtle 2/4 Giant Turtle can't attack if it attacked during your last turn. LE-C Giant Warthog 5G Creature -- Boar Beast 5/5 Trample JUD-C Giant's Ire 3R Tribal Sorcery -- Giant Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. LRW-C Giantbaiting 2(r/g) Sorcery Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) SHM-C Gibbering Descent 4BB Enchantment At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent -- Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) FUT-R Gibbering Hyenas 2G Creature -- Hyena 3/2 Gibbering Hyenas can't block black creatures. MI-C Gibbering Kami 3B Creature -- Spirit 2/2 Flying Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) CHK-C Gideon Jura 3WW Planeswalker -- Gideon 6 {+2}: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. {-2}: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. ROE-M Gift of Estates 1W Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. 9ED-U, P1-R Gift of Granite W Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2. FUT-C Gift of the Deity 4(b/g) Enchantment -- Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. EVE-C Gift of the Gargantuan 2G Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. ALA-C Gift of the Woods G Enchantment -- Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. AI-C Gifts Ungiven 3U Instant Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. CHK-R Gigadrowse U Instant Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. GPT-C Gigantiform 3GG Enchantment -- Aura Kicker {4} Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. ZEN-R Gigantomancer 7G Creature -- Human Shaman 1/1 {1}: Target creature you control becomes 7/7 until end of turn. ROE-R Gigapede 3GG Creature -- Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. ONS-R Gilded Drake 1U Creature -- Drake 3/3 Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) US-R Gilded Light 1W Instant You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) SCG-U Gilded Lotus 5 Artifact {T}: Add three mana of any one color to your mana pool. MRD-R Gilder Bairn 1(g/u)(g/u) Creature -- Ouphe 1/3 {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) EVE-U Gilt-Leaf Ambush 2G Tribal Instant -- Elf Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) LRW-C Gilt-Leaf Archdruid 3GG Creature -- Elf Druid 3/3 Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. MOR-R Gilt-Leaf Palace Land As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. LRW-R Gilt-Leaf Seer 2G Creature -- Elf Shaman 2/2 {G}, {T}: Look at the top two cards of your library, then put them back in any order. LRW-C Giltspire Avenger GWU Creature -- Human Soldier 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. CON-R Gix Vanguard -2/+18 {3}: Return target creature card from your graveyard to your hand. VAN-S Glacial Chasm Land Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. IA-U Glacial Crevasses 2R Enchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. IA-R Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool. M10-R, M11-R Glacial Plating 2WW Snow Enchantment -- Aura Enchant creature Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating. CSP-U Glacial Ray 1R Instant -- Arcane Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Glacial Wall 2U Creature -- Wall 0/7 Defender (This creature can't attack.) 5E-U, 6E-U, 7E-U, IA-U Glaciers 2WU Enchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. IA-R Glade Gnarr 5G Creature -- Beast 4/4 Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. AP-C Glamer Spinners 4(w/u) Creature -- Faerie Wizard 2/4 Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. SHM-U Glamerdye 1U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-R Glare of Subdual 2GW Enchantment Tap an untapped creature you control: Tap target artifact or creature. RAV-R Glarecaster 4WW Creature -- Bird Cleric 3/3 Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. ONS-R Glarewielder 4R Creature -- Elemental Shaman 3/1 Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-U Glass Asp 1GG Creature -- Snake 2/1 Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. TSP-C Glass Golem 5 Artifact Creature -- Golem 6/2 RAV-U Glassdust Hulk 3WU Artifact Creature -- Golem 3/4 Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) ARB-C Glasses of Urza 1 Artifact {T}: Look at target player's hand. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U Glaze Fiend 1B Artifact Creature -- Illusion 0/1 Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. ALA-C Gleam of Resistance 4W Instant Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON-C Gleancrawler 3(b/g)(b/g)(b/g) Creature -- Insect Horror 6/6 ({(b/g)} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. RAV-R Gleeful Sabotage 1G Sorcery Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C, ARC-C Glen Elendra Archmage 3U Creature -- Faerie Wizard 2/2 Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-R Glen Elendra Liege 1(u/b)(u/b)(u/b) Creature -- Faerie Knight 2/3 Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. SHM-R Glen Elendra Pranksters 3U Creature -- Faerie Wizard 1/3 Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. LRW-U Gliding Licid 2U Creature -- Licid 2/2 {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. ST-U Glimmerdust Nap 2U Enchantment -- Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. LRW-C Glimmering Angel 3W Creature -- Angel 2/2 Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) IN-C Glimmerpoint Stag 2WW Creature -- Elk 3/3 Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. SOM-U Glimmerpost Land -- Locus When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {1} to your mana pool. SOM-C Glimmervoid Land At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool. MRD-R Glimmervoid Basin Plane -- Mirrodin Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever you roll {C}, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield. HOP-C Glimpse of Nature G Sorcery Whenever you cast a creature spell this turn, draw a card. CHK-R Glimpse the Unthinkable UB Sorcery Target player puts the top ten cards of his or her library into his or her graveyard. RAV-R Glint Hawk W Creature -- Bird 2/2 Flying When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. SOM-C Glint Hawk Idol 2 Artifact Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. {W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn. SOM-C Glint-Eye Nephilim UBRG Creature -- Nephilim 2/2 Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. GPT-R Glintwing Invoker 4U Creature -- Human Wizard Mutant 3/3 {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. LGN-C Glissa Sunseeker 2GG Legendary Creature -- Elf 3/2 First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. MRD-R Glitterfang R Creature -- Spirit 1/1 Haste At the beginning of the end step, return Glitterfang to its owner's hand. SOK-C Glittering Lion 2W Creature -- Cat 2/2 Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. PR-U Glittering Lynx W Creature -- Cat 1/1 Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. PR-C Glittering Wish GW Sorcery You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. FUT-R Global Ruin 4W Sorcery Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. IN-R Gloom 2B Enchantment White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Gloomdrifter 3B Creature -- Zombie Minion 2/2 Flying Threshold -- As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." TOR-U Gloomhunter 2B Creature -- Bat 2/1 Flying ROE-C Gloomlance 3BB Sorcery Destroy target creature. If that creature was green or white, its controller discards a card. SHM-C Gloomwidow 2G Creature -- Spider 3/3 Reach Gloomwidow can't block creatures without flying. SHM-U Gloomwidow's Feast 3G Instant Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) SHM-C Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. 7E-R, 8ED-R, 9ED-R, 10E-R, US-R Glorious Charge 1W Instant Creatures you control get +1/+1 until end of turn. M10-C Glory 3WW Creature -- Incarnation 3/3 Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard. JUD-R Glory Seeker 1W Creature -- Human Soldier 2/2 8ED-C, 9ED-C, ONS-C, ROE-C Glory of Warfare 2RW Enchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. ARB-R, HOP-R Gloryscale Viashino 1RGW Creature -- Viashino Soldier 3/3 Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. ARB-U Glowering Rogon 5G Creature -- Beast 4/4 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) LGN-C Glowing Anemone 3U Creature -- Jellyfish Beast 1/3 When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. MM-U Glowrider 2W Creature -- Human Cleric 2/1 Noncreature spells cost {1} more to cast. LGN-R Gluttonous Slime 2G Creature -- Ooze 2/2 Flash Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) CON-U Gluttonous Zombie 4B Creature -- Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 8ED-U, 9ED-U, ONS-U Glyph of Delusion U Instant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." LE-C Glyph of Destruction R Instant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. LE-C Glyph of Doom B Instant At end of combat, destroy all creatures that were blocked by target Wall this turn. LE-C Glyph of Life W Instant Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. LE-C Glyph of Reincarnation G Instant Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. LE-C Gnarled Effigy 4 Artifact {4}, {T}: Put a -1/-1 counter on target creature. SHM-U Gnarled Mass 1GG Creature -- Spirit 3/3 BOK-C Gnarlid Pack 1G Creature -- Beast 2/2 Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. WWK-C Gnat Alley Creeper 2R Creature -- Human Rogue 3/1 Gnat Alley Creeper can't be blocked by creatures with flying. DIS-U Gnat Miser B Creature -- Rat Shaman 1/1 Each opponent's maximum hand size is reduced by one. SOK-C Goatnapper 2R Creature -- Goblin Rogue 2/2 When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. LRW-U Gobhobbler Rats BR Creature -- Rat 2/2 Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." DIS-C Goblin Archaeologist 1R Creature -- Goblin Artificer 1/2 {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. DST-U Goblin Arsonist R Creature -- Goblin Shaman 1/1 When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. ROE-C Goblin Artillery 1RR Creature -- Goblin Warrior 1/3 {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. M10-U Goblin Artisans R Creature -- Goblin Artificer 1/1 {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. CH-U, AQ-U Goblin Assassin 3RR Creature -- Goblin Assassin 2/2 Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. LGN-U Goblin Assault 2R Enchantment At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able. ALA-R Goblin Balloon Brigade R Creature -- Goblin Warrior 1/1 {R}: Goblin Balloon Brigade gains flying until end of turn. A-U, B-U, U-U, RV-U, 4E-U, 9ED-U, M11-C Goblin Berserker 3R Creature -- Goblin Berserker 2/2 First strike, haste UD-U Goblin Bomb 1R Enchantment At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. WL-R Goblin Bombardment 1R Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. TE-U Goblin Brawler 2R Creature -- Goblin Warrior 2/2 First strike Goblin Brawler can't be equipped. 5DN-C Goblin Brigand 1R Creature -- Goblin Warrior 2/2 Goblin Brigand attacks each turn if able. 9ED-C, SCG-C Goblin Bully 1R Creature -- Goblin 2/1 P1-C Goblin Burrows Land {T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. ONS-U Goblin Bushwhacker R Creature -- Goblin Warrior 1/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. ZEN-C Goblin Cadets R Creature -- Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) US-U Goblin Cannon 4 Artifact {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. 5DN-U Goblin Cavaliers 2R Creature -- Goblin 3/2 P2-C, S99-C Goblin Caves 1RR Enchantment -- Aura Enchant land If enchanted land is a basic Mountain, Goblin creatures get +0/+2. DK-C Goblin Charbelcher 4 Artifact {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. MRD-R Goblin Chariot 2R Creature -- Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) 7E-C, 8ED-C, 9ED-C, S99-C Goblin Chieftain 1RR Creature -- Goblin 2/2 Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. M10-R, M11-R Goblin Chirurgeon R Creature -- Goblin Shaman 0/2 Sacrifice a Goblin: Regenerate target creature. FE-C Goblin Clearcutter 3R Creature -- Goblin 3/3 {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. LGN-U Goblin Cohort R Creature -- Goblin Warrior 2/2 Goblin Cohort can't attack unless you've cast a creature spell this turn. BOK-C Goblin Commando 4R Creature -- Goblin 2/2 When Goblin Commando enters the battlefield, it deals 2 damage to target creature. S99-U Goblin Deathraiders BR Creature -- Goblin Warrior 3/1 Trample ALA-C Goblin Digging Team R Creature -- Goblin 1/1 {T}, Sacrifice Goblin Digging Team: Destroy target Wall. CH-C, 5E-C, 6E-C, 7E-C, DK-C Goblin Dirigible 6 Artifact Creature -- Construct 4/4 Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. MRD-U Goblin Dynamo 5RR Creature -- Goblin Mutant 4/4 {T}: Goblin Dynamo deals 1 damage to target creature or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. LGN-U Goblin Elite Infantry 1R Creature -- Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. 6E-C, 7E-C, 10E-C, MI-C Goblin Festival 1R Enchantment {2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. UD-R Goblin Fire Fiend 3R Creature -- Goblin Berserker 1/1 Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. RAV-C Goblin Firebug 1R Creature -- Goblin 2/2 When Goblin Firebug leaves the battlefield, sacrifice a land. LGN-C Goblin Firestarter R Creature -- Goblin 1/1 Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. P2-U Goblin Flectomancer URR Creature -- Goblin Wizard 2/2 Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. GPT-U Goblin Flotilla 2R Creature -- Goblin 2/2 Islandwalk At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. FE-R Goblin Furrier 1R Creature -- Goblin Warrior 2/2 Prevent all damage that Goblin Furrier would deal to snow creatures. CSP-C Goblin Game 5RR Sorcery Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. PS-R Goblin Gardener 3R Creature -- Goblin 2/1 When Goblin Gardener is put into a graveyard from the battlefield, destroy target land. 7E-C, UD-C Goblin Gaveleer R Creature -- Goblin Warrior 1/1 Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. SOM-C Goblin General 1RR Creature -- Goblin Warrior 1/1 Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. P2-R, S99-U Goblin Glider 1R Creature -- Goblin 1/1 Flying Goblin Glider can't block. 7E-U, 8ED-U, P2-C, S99-U Goblin Goon 3R Creature -- Goblin Mutant 6/6 Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. LGN-R Goblin Grappler R Creature -- Goblin 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) LGN-C Goblin Grenade R Sorcery As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. FE-C Goblin Grenadiers 3R Creature -- Goblin 2/2 Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. WL-U Goblin Guide R Creature -- Goblin Scout 2/2 Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. ZEN-R Goblin Hero 2R Creature -- Goblin 2/2 5E-C, 6E-C, S99-R, S00-C, DK-C Goblin King 1RR Creature -- Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R Goblin Kites 1R Enchantment {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. FE-U Goblin Lackey R Creature -- Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. US-U Goblin Legionnaire RW Creature -- Goblin Soldier 2/2 {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. AP-C Goblin Lookout 1R Creature -- Goblin 1/2 {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. LGN-C Goblin Lore 1R Sorcery Draw four cards, then discard three cards at random. 10E-U, P2-U, S99-U Goblin Lyre 3 Artifact Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. IA-R Goblin Machinist 4R Creature -- Goblin 0/5 {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. ONS-U Goblin Marshal 4RR Creature -- Goblin Warrior 3/3 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. UD-R Goblin Masons 1R Creature -- Goblin 2/1 When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall. UD-C Goblin Matron 2R Creature -- Goblin 1/1 When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. 7E-U, P2-U, US-C Goblin Medics 2R Creature -- Goblin Shaman 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. UL-C Goblin Mountaineer R Creature -- Goblin Scout 1/1 Mountainwalk 9ED-C, P2-C, S99-C, ALA-C Goblin Mutant 2RR Creature -- Goblin Mutant 5/3 Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. IA-U Goblin Offensive X1RR Sorcery Put X 1/1 red Goblin creature tokens onto the battlefield. US-U, HOP-U Goblin Outlander BR Creature -- Goblin Scout 2/2 Protection from white CON-C Goblin Patrol R Creature -- Goblin 2/1 Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-C Goblin Piker 1R Creature -- Goblin Warrior 2/1 9ED-C, 10E-C, M10-C, P2-C, M11-C Goblin Piledriver 1R Creature -- Goblin Warrior 1/2 Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. ONS-R Goblin Psychopath 3R Creature -- Goblin Mutant 5/5 Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. SCG-U Goblin Pyromancer 3R Creature -- Goblin Wizard 2/2 When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. ONS-R Goblin Raider 1R Creature -- Goblin Warrior 2/2 Goblin Raider can't block. 7E-C, 8ED-C, 9ED-C, P2-C, US-C Goblin Razerunners 2RR Creature -- Goblin Warrior 3/4 {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. CON-R Goblin Recruiter 1R Creature -- Goblin 1/1 When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. 6E-U, VI-U Goblin Replica 3 Artifact Creature -- Goblin 2/2 {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. MRD-C Goblin Rimerunner 2R Snow Creature -- Goblin Warrior 2/2 {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-C Goblin Ringleader 3R Creature -- Goblin 2/2 Haste When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. AP-U Goblin Rock Sled 1R Creature -- Goblin 3/1 Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 4E-C, DK-C Goblin Roughrider 2R Creature -- Goblin Knight 3/2 WWK-C Goblin Ruinblaster 2R Creature -- Goblin Shaman 2/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. ZEN-U Goblin Sappers 1R Creature -- Goblin 1/1 {R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. IA-C Goblin Scouts 3RR Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. MI-U Goblin Settler 3R Creature -- Goblin 1/1 When Goblin Settler enters the battlefield, destroy target land. S99-U Goblin Sharpshooter 2R Creature -- Goblin 1/1 Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player. ONS-R Goblin Shortcutter 1R Creature -- Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. ZEN-C Goblin Shrine 1RR Enchantment -- Aura Enchant land If enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. CH-C, DK-C Goblin Ski Patrol 1R Creature -- Goblin 1/1 {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. IA-C Goblin Sky Raider 2R Creature -- Goblin Warrior 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) 9ED-C, 10E-C, ONS-C Goblin Skycutter 1R Creature -- Goblin Warrior 2/1 Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. TSP-C Goblin Sledder R Creature -- Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. ONS-C Goblin Snowman 3R Creature -- Goblin 1/1 Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. IA-U, TSP-S Goblin Soothsayer R Creature -- Goblin Shaman 1/1 {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. MI-U Goblin Spelunkers 2R Creature -- Goblin Warrior 2/2 Mountainwalk 7E-C, US-C, RAV-C Goblin Spy R Creature -- Goblin Rogue 1/1 Play with the top card of your library revealed. IN-U Goblin Striker 1R Creature -- Goblin Berserker 1/1 First strike, haste MRD-C Goblin Swine-Rider R Creature -- Goblin 1/1 Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. VI-C Goblin Taskmaster R Creature -- Goblin 1/1 {1}{R}: Target Goblin creature gets +1/+0 until end of turn. Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Goblin Tinkerer 1R Creature -- Goblin Artificer 1/2 {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. MI-C Goblin Trenches 1RW Enchantment {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. AP-R Goblin Tunneler 1R Creature -- Goblin Rogue 1/1 {T}: Target creature with power 2 or less is unblockable this turn. ROE-C, M11-C Goblin Turncoat 1B Creature -- Goblin Mercenary 2/1 Sacrifice a Goblin: Regenerate Goblin Turncoat. LGN-C Goblin Vandal R Creature -- Goblin Rogue 1/1 Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. WL-C Goblin War Buggy 1R Creature -- Goblin 2/2 Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-C Goblin War Cry 2R Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. P2-U Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. 5E-C, 7E-U, FE-C Goblin War Paint 1R Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has haste. ZEN-C Goblin War Strike R Sorcery Goblin War Strike deals damage equal to the number of Goblins you control to target player. P2-C, SCG-C Goblin War Wagon 4 Artifact Creature -- Juggernaut 3/3 Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. MRD-C Goblin Warchief 1RR Creature -- Goblin 2/2 Goblin spells you cast cost {1} less to cast. Goblin creatures you control have haste. SCG-U Goblin Warchief Avatar Vanguard +1/+2 Attacking creatures you control get +1/+0. VAN-S Goblin Warrens 2R Enchantment {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. 5E-R, 6E-R, FE-R Goblin Welder R Creature -- Goblin Artificer 1/1 {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. UL-R Goblin Wizard 2RR Creature -- Goblin Wizard 1/1 {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. DK-R Goblins of the Flarg R Creature -- Goblin Warrior 1/1 Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. CH-C, DK-C Godhead of Awe (w/u)(w/u)(w/u)(w/u)(w/u) Creature -- Spirit Avatar 4/4 Flying Other creatures are 1/1. SHM-R Godless Shrine Land -- Plains Swamp ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. GPT-R Godo's Irregulars R Creature -- Human Warrior 1/1 {R}: Godo's Irregulars deals 1 damage to target creature blocking it. SOK-U Godo, Bandit Warlord 5R Legendary Creature -- Human Barbarian 3/3 When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. CHK-R Gods' Eye, Gate to the Reikai Legendary Land {T}: Add {1} to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. BOK-U Godsire 4RGGW Creature -- Beast 8/8 Vigilance {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. ALA-M Godtoucher 3G Creature -- Elf Cleric 2/2 {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. ALA-C Godtracker of Jund 1RG Creature -- Elf Shaman 2/2 Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. ARB-C Goham Djinn 5B Creature -- Djinn 5/5 {1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. IN-U Goka the Unjust 3R Legendary Creature -- Ogre Shaman 4/4 {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. [Flips from Initiate of Blood.] CHK-U Gold Myr 2 Artifact Creature -- Myr 1/1 {T}: Add {W} to your mana pool. MRD-C, SOM-C, HOP-C Golden Bear 3G Creature -- Bear 4/3 P2-C Golden Urn 1 Artifact At the beginning of your upkeep, you may put a charge counter on Golden Urn. {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. SOM-C Golden Wish 3WW Sorcery You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. JUD-R Goldenglow Moth W Creature -- Insect 0/1 Flying Whenever Goldenglow Moth blocks, you may gain 4 life. SHM-C, M11-C Goldmeadow Plane -- Lorwyn Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield. Whenever you roll {C}, put a 0/1 white Goat creature token onto the battlefield. HOP-C Goldmeadow Dodger W Creature -- Kithkin Rogue 1/1 Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. LRW-C Goldmeadow Harrier W Creature -- Kithkin Soldier 1/1 {W}, {T}: Tap target creature. LRW-C Goldmeadow Lookout 3W Creature -- Kithkin Spellshaper 2/2 {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." FUT-U Goldmeadow Stalwart W Creature -- Kithkin Soldier 2/2 As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. LRW-U Golem Artisan 5 Artifact Creature -- Golem 3/3 {2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. SOM-U Golem Foundry 3 Artifact Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. SOM-C Golem's Heart 2 Artifact Whenever a player casts an artifact spell, you may gain 1 life. SOM-U Golem-Skin Gauntlets 1 Artifact -- Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-U Golgari Brownscale 1GG Creature -- Lizard 2/3 When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-C Golgari Germination 1BG Enchantment Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. RAV-U Golgari Grave-Troll 4G Creature -- Skeleton Troll 0/0 Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-R Golgari Guildmage (b/g)(b/g) Creature -- Elf Shaman 2/2 ({(b/g)} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. RAV-U Golgari Rot Farm Land Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G} to your mana pool. RAV-C Golgari Rotwurm 3BG Creature -- Zombie Wurm 5/4 {B}, Sacrifice a creature: Target player loses 1 life. RAV-C Golgari Signet 2 Artifact {1}, {T}: Add {B}{G} to your mana pool. RAV-C Golgari Thug 1B Creature -- Human Warrior 1/1 When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-U Golgothian Sylex 4 Artifact {1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. AQ-R Goliath Beetle 2G Creature -- Insect 3/1 Trample UD-C Goliath Sphinx 5UU Creature -- Sphinx 8/7 Flying WWK-R Goliath Spider 6GG Creature -- Spider 7/6 Reach (This creature can block creatures with flying.) RAV-U Gomazoa 2U Creature -- Jellyfish 0/3 Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. ZEN-U Gone 2R Instant Return target creature you don't control to its owner's hand. [This is half of the split card Dead // Gone.] PLC-C Goretusk Firebeast 5R Creature -- Elemental Boar Beast 2/2 When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. JUD-C Gorger Wurm 3RG Creature -- Wurm 5/5 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) ARB-C Gorgon Flail 2 Artifact -- Equipment Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) M10-U Gorgon Recluse 3BB Creature -- Gorgon 2/4 Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP-C Gorilla Berserkers 3GG Creature -- Ape Berserker 2/3 Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. AI-C Gorilla Chieftain 2GG Creature -- Ape 3/3 {1}{G}: Regenerate Gorilla Chieftain. 6E-C, 7E-C, AI-C Gorilla Pack 2G Creature -- Ape 3/3 Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. IA-C Gorilla Shaman R Creature -- Ape Shaman 1/1 {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. AI-C Gorilla Titan 3GG Creature -- Ape 4/4 Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. OD-U Gorilla War Cry 1R Instant Cast Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. AI-C Gorilla Warrior 2G Creature -- Ape Warrior 3/2 P1-C, S99-C, US-C Goryo's Vengeance 1B Instant -- Arcane Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-R Gossamer Chains WW Enchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. VI-C Gossamer Phantasm 1U Creature -- Illusion 2/1 Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. PLC-C Gosta Dirk 3WWUU Legendary Creature -- Human Warrior 4/4 First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. LE-R Govern the Guildless 5U Sorcery Gain control of target monocolored creature. Forecast -- {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) DIS-R Grab the Reins 3R Instant Choose one -- Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) MRD-U Graceful Adept 2U Creature -- Human Wizard 1/3 You have no maximum hand size. CHK-U Graceful Antelope 2WW Creature -- Antelope 1/4 Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. OD-R Graceful Reprieve 1W Instant When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. MOR-U Grafted Exoskeleton 4 Artifact -- Equipment Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2} SOM-U Grafted Skullcap 4 Artifact At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 7E-R, US-R Grafted Wargear 3 Artifact -- Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) 5DN-U Grand Arbiter Augustin IV 2WU Legendary Creature -- Human Advisor 2/3 White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast. DIS-R Grand Architect 1UU Creature -- Vedalken Artificer 1/3 Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. SOM-R Grand Coliseum Land Grand Coliseum enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. ONS-R Grand Melee 3R Enchantment All creatures attack each turn if able. All creatures block each turn if able. ONS-R Grandmother Sengir 4B Legendary Creature -- Human Wizard 3/3 {1}{B}, {T}: Target creature gets -1/-1 until end of turn. HL-R Granger Guildmage G Creature -- Human Wizard 1/1 {W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. MI-C Granite Gargoyle 2R Creature -- Gargoyle 2/2 Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. A-R, B-R, U-R, RV-R Granite Grip 2R Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. 7E-C, UL-C Granite Shard 3 Artifact {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. MRD-U Granulate 2RR Sorcery Destroy each nonland artifact with converted mana cost 4 or less. 5DN-R Grapeshot 1R Sorcery Grapeshot deals 1 damage to target creature or player. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) TSP-C Grapeshot Catapult 4 Artifact Creature -- Construct 2/3 {T}: Grapeshot Catapult deals 1 damage to target creature with flying. 4E-C, 5E-C, 7E-U, AQ-C Grappler Spider 1G Creature -- Spider 2/1 Reach (This creature can block creatures with flying.) WWK-C Grappling Hook 4 Artifact -- Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} ZEN-R Grasp of Darkness BB Instant Target creature gets -4/-4 until end of turn. SOM-C Grassland Crusader 5W Creature -- Human Cleric Soldier 2/4 {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. ONS-C Grasslands Land Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. MI-U Gratuitous Violence 2RRR Enchantment If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. ONS-R Grave Consequences 1B Instant Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. Draw a card. JUD-U Grave Defiler 3B Creature -- Zombie 2/1 When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. {1}{B}: Regenerate Grave Defiler. AP-U Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. 8ED-R, 9ED-R, 10E-R, ST-R, HOP-R Grave Peril 1B Enchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. FUT-C Grave Robbers 1BB Creature -- Human Rogue 1/1 {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. DK-R Grave Scrabbler 3B Creature -- Zombie 2/2 Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. FUT-C Grave Servitude 1B Enchantment -- Aura You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. MI-C Grave Titan 4BB Creature -- Giant 6/6 Deathtouch Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. M11-M Grave-Shell Scarab 2BGG Creature -- Insect 4/4 {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-R Gravebane Zombie 3B Creature -- Zombie 3/2 If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. 6E-U, MI-C Gravebind B Instant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. IA-R Graveborn Muse 2BB Creature -- Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. 10E-R, LGN-R Gravedigger 3B Creature -- Zombie 2/2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-U, S99-U, TE-C, OD-C, M11-C, HOP-C Gravegouger 2B Creature -- Nightmare Horror 2/2 When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. TOR-C Gravel Slinger 3W Creature -- Human Soldier 1/3 {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Gravelgill Axeshark 4(u/b) Creature -- Merfolk Soldier 3/3 Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-C Gravelgill Duo 2(u/b) Creature -- Merfolk Rogue Warrior 2/1 Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) SHM-C Graven Cairns Land {T}: Add {1} to your mana pool. {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. FUT-R, SHM-R Graven Dominator 4WW Creature -- Gargoyle 4/4 Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Graven Dominator enters the battlefield or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. GPT-R Gravespawn Sovereign 4BB Creature -- Zombie 3/3 Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. ONS-R Gravestorm BBB Enchantment At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. OD-R Gravitational Shift 3UU Enchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0. ROE-R Gravity Sphere 2R World Enchantment All creatures lose flying. LE-R Gravity Well 1GG Enchantment Whenever a creature with flying attacks, it loses flying until end of turn. ROE-U Graxiplon 5U Creature -- Beast 3/4 Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. ONS-U Gray Ogre 2R Creature -- Ogre 2/2 A-C, B-C, U-C, RV-C, 4E-C Graypelt Hunter 3G Creature -- Human Warrior Ally 2/2 Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. WWK-C Graypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool. ZEN-U, ARC-U Grayscaled Gharial U Creature -- Crocodile 1/1 Islandwalk RAV-C Grazing Gladehart 2G Creature -- Antelope 2/2 Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life. ZEN-C Grazing Kelpie 3(g/u) Creature -- Beast 2/3 {(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-C Great Defender W Instant Target creature gets +0/+X until end of turn, where X is its converted mana cost. LE-U Great Furnace Artifact Land (Great Furnace isn't a spell.) {T}: Add {R} to your mana pool. MRD-C, HOP-C Great Sable Stag 1GG Creature -- Elk 3/3 Great Sable Stag can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) M10-R Great Wall 2W Enchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk. LE-U Great Whale 5UU Creature -- Whale 5/5 When Great Whale enters the battlefield, untap up to seven lands. US-R Greatbow Doyen 4G Creature -- Elf Archer 2/4 Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. MOR-R Greater Auramancy 1W Enchantment Other enchantments you control have shroud. Enchanted creatures you control have shroud. SHM-R Greater Basilisk 3GG Creature -- Basilisk 3/5 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) M11-C Greater Forgeling 3RR Creature -- Elemental 3/4 {1}{R}: Greater Forgeling gets +3/-3 until end of turn. RAV-U Greater Gargadon 9R Creature -- Beast 9/7 Suspend 10--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. TSP-R Greater Good 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. 9ED-R, US-R Greater Harvester 2BBB Creature -- Horror 5/6 At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. DST-R Greater Mossdog 3G Creature -- Plant Hound 3/3 Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-C Greater Realm of Preservation 1W Enchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. 5E-U, LE-U Greater Stone Spirit 4RR Creature -- Elemental Spirit 4/4 Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." CSP-U Greater Werewolf 4B Creature -- Human Wolf 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. 5E-U, HL-C Greed 3B Enchantment {B}, Pay 2 life: Draw a card. 4E-R, 6E-R, 7E-R, LE-R Greel's Caress 1B Enchantment -- Aura Flash Enchant creature Enchanted creature gets -3/-0. PR-C Greel, Mind Raker 3BB Legendary Creature -- Horror Spellshaper 3/3 {X}{B}, {T}, Discard two cards: Target player discards X cards at random. PR-R Green Mana Battery 4 Artifact {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. 4E-R, LE-U Green Scarab W Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. IA-U Green Ward W Enchantment -- Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. A-U, B-U, U-U, RV-U, 4E-U Greener Pastures 2G Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. US-R Greenseeker G Creature -- Elf Spellshaper 1/1 {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. TSP-C Greenweaver Druid 2G Creature -- Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. ZEN-U Greven il-Vec Vanguard -1/+2 Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated. VAN-S Grid Monitor 4 Artifact Creature -- Construct 4/6 You can't cast creature spells. MRD-R Grief Tyrant 5(b/r) Creature -- Horror 8/8 Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. SHM-U Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. VI-R Griffin Guide 2W Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. TSP-U Griffin Sentinel 2W Creature -- Griffin 1/3 Flying Vigilance (Attacking doesn't cause this creature to tap.) M10-C Grifter's Blade 3 Artifact -- Equipment Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip {1} RAV-U Grim Discovery 1B Sorcery Choose one or both -- Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. ZEN-C Grim Feast 1BG Enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. MI-R Grim Harvest 1B Instant Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP-C Grim Lavamancer R Creature -- Human Wizard 1/1 {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. TOR-R Grim Monolith 2 Artifact Grim Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. {4}: Untap Grim Monolith. UL-R Grim Poppet 7 Artifact Creature -- Scarecrow 4/4 Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. SHM-R Grim Reminder 2B Instant Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. MRD-R Grim Tutor 1BB Sorcery Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. S99-R Grimclaw Bats 1B Creature -- Bat 1/1 Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. DST-C Grimoire Thief UU Creature -- Merfolk Rogue 2/2 Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. MOR-R Grindclock 2 Artifact {T}: Put a charge counter on Grindclock. {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. SOM-R Grinding Station 2 Artifact {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact enters the battlefield, you may untap Grinding Station. 5DN-U Grindstone 1 Artifact {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. TE-R Grinning Demon 2BB Creature -- Demon 6/6 At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Grinning Demon Avatar Vanguard -1/-2 Whenever a nontoken creature you control is put into a graveyard from the battlefield, target opponent discards a card. VAN-S Grinning Ignus 2R Creature -- Elemental 2/2 {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. FUT-C Grinning Totem 4 Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. 6E-R, MI-R, TSP-S Grip of Amnesia 1U Instant Counter target spell unless its controller exiles all cards from his or her graveyard. Draw a card. JUD-C Grip of Chaos 4RR Enchantment Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) SCG-R Gristle Grinner 4B Creature -- Zombie 3/3 Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn. CSP-U Gristleback 2G Creature -- Boar Beast 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. GPT-U Grixis Plane -- Alara Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever you roll {C}, put target creature card from a graveyard onto the battlefield under your control. HOP-C Grixis Battlemage 2B Creature -- Human Wizard 2/2 {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. ALA-U Grixis Charm UBR Instant Choose one -- Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. ALA-U Grixis Grimblade (u/r)B Creature -- Zombie Warrior 2/1 As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) ARB-C Grixis Illusionist U Creature -- Human Wizard 1/1 {T}: Target land you control becomes the basic land type of your choice until end of turn. CON-C Grixis Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. ALA-C Grixis Slavedriver 5B Creature -- Zombie Giant 4/4 When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) CON-U Grixis Sojourners 1UBR Creature -- Zombie Ogre 4/3 When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) ARB-C Grizzled Leotau GW Creature -- Cat 1/5 ARB-C Grizzled Wolverine 1RR Creature -- Wolverine 2/2 Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. IA-C Grizzly Bears 1G Creature -- Bear 2/2 A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, P1-C, S99-C Grizzly Fate 3GG Sorcery Put two 2/2 green Bear creature tokens onto the battlefield. Threshold -- Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-U Groffskithur 5G Creature -- Beast 3/3 Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. MRD-C Grollub 2B Creature -- Beast 3/3 Whenever Grollub is dealt damage, each opponent gains that much life. EX-C Grotag Siege-Runner 1R Creature -- Goblin Rogue 2/1 {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. ROE-C Grotag Thrasher 4R Creature -- Lizard 3/3 Whenever Grotag Thrasher attacks, target creature can't block this turn. WWK-C Grotesque Hybrid 4B Creature -- Zombie 3/3 Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. TOR-U Ground Rift R Sorcery Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) TSP-C Ground Seal 1G Enchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. OD-R Groundbreaker GGG Creature -- Elemental 6/1 Trample, haste At the beginning of the end step, sacrifice Groundbreaker. PLC-R Groundling Pouncer 1(g/u) Creature -- Faerie 2/1 {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. EVE-U Groundskeeper G Creature -- Human Druid 1/1 {1}{G}: Return target basic land card from your graveyard to your hand. 9ED-U, MM-U Groundswell G Instant Target creature gets +2/+2 until end of turn. Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. WWK-C Grove of the Burnwillows Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. FUT-R Growth Spasm 2G Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE-C Grozoth 6UUU Creature -- Leviathan 9/9 Defender (This creature can't attack.) When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-R Gruul Guildmage (r/g)(r/g) Creature -- Human Shaman 2/2 ({(r/g)} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. {3}{G}: Target creature gets +2/+2 until end of turn. GPT-U Gruul Nodorog 4GG Creature -- Beast 4/4 {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. GPT-C Gruul Scrapper 3G Creature -- Human Berserker 3/2 When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. GPT-C Gruul Signet 2 Artifact {1}, {T}: Add {R}{G} to your mana pool. GPT-C, ARC-C Gruul Turf Land Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool. GPT-C, HOP-C Gruul War Plow 4 Artifact Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. GPT-R Guan Yu's 1,000-Li March 4WW Sorcery Destroy all tapped creatures. P3K-R Guan Yu, Sainted Warrior 3WW Legendary Creature -- Human Soldier Warrior 3/5 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. P3K-R Guard Dogs 3W Creature -- Hound 2/2 {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. PS-U Guard Duty W Enchantment -- Aura Enchant creature Enchanted creature has defender. ROE-C Guard Gomazoa 2U Creature -- Jellyfish 1/3 Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. ROE-U Guardian Angel XW Instant Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. A-C, B-C, U-C, RV-C Guardian Beast 3B Creature -- Beast 2/4 As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. AN-R Guardian Idol 2 Artifact Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. 5DN-U Guardian Seraph 2WW Creature -- Angel 3/4 Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. M10-R Guardian Zendikon 2W Enchantment -- Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. WWK-C Guardian of Cloverdell 5GG Creature -- Treefolk Shaman 4/5 When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. {G}, Sacrifice a Kithkin: You gain 1 life. LRW-U Guardian of Solitude 1U Creature -- Spirit 1/2 Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. CHK-U Guardian of Vitu-Ghazi 6GW Creature -- Elemental 4/7 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Vigilance RAV-C Guardian of the Guildpact 3W Creature -- Spirit 2/3 Protection from monocolored DIS-C Guardian's Magemark 2W Enchantment -- Aura Flash Enchant creature Creatures you control that are enchanted get +1/+1. GPT-C Guardians of Akrasa 2W Creature -- Human Soldier 0/4 Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA-C Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. 8ED-U, 9ED-U, 10E-U, AI-C Guided Passage URG Sorcery Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. AP-R Guided Strike 1W Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. WL-C, JUD-C Guiding Spirit 1WU Creature -- Angel Spirit 1/2 Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. VI-R Guile 3UUU Creature -- Elemental Incarnation 6/6 Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. LRW-R Guiltfeeder 3BB Creature -- Horror 0/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. JUD-R Guilty Conscience W Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. SCG-C Gulf Squid 3U Creature -- Squid Beast 2/2 When Gulf Squid enters the battlefield, tap all lands target player controls. PR-C Guma 2R Creature -- Cat 2/2 Protection from blue US-U Gurzigost 3GG Creature -- Beast 6/8 At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. TOR-R Gush 4U Instant You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. MM-C Gustcloak Cavalier 3WW Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. TSP-U Gustcloak Harrier 1WW Creature -- Bird Soldier 2/2 Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. ONS-C Gustcloak Runner W Creature -- Human Soldier 1/1 Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. ONS-C Gustcloak Savior 4W Creature -- Bird Soldier 3/4 Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. ONS-R Gustcloak Sentinel 2WW Creature -- Human Soldier 3/3 Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. ONS-U Gustcloak Skirmisher 3W Creature -- Bird Soldier 2/3 Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. ONS-U Gustha's Scepter 0 Artifact {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. AI-R Gustrider Exuberant 2W Creature -- Human Wizard 1/2 Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. ALA-C Gutless Ghoul 2B Snow Creature -- Zombie 2/2 {1}, Sacrifice a creature: You gain 2 life. CSP-C Guttural Response (r/g) Instant Counter target blue instant spell. SHM-U Gutwrencher Oni 3BB Creature -- Demon Spirit 5/4 Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. CHK-U Guul Draz Assassin B Creature -- Vampire Assassin 1/1 Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-3} 2/2. {B}, {T}: Target creature gets -2/-2 until end of turn. {LEVEL 4+} 4/4. {B}, {T}: Target creature gets -4/-4 until end of turn. ROE-R Guul Draz Specter 2BB Creature -- Specter 2/2 Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. ZEN-R Guul Draz Vampire B Creature -- Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN-C Gwafa Hazid, Profiteer 1WU Legendary Creature -- Human Rogue 2/2 {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. CON-R Gwendlyn Di Corci UBBR Legendary Creature -- Human Rogue 3/5 {T}: Target player discards a card at random. Activate this ability only during your turn. LE-R Gwyllion Hedge-Mage 2(w/b) Creature -- Hag Wizard 2/2 When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. EVE-U Haakon, Stromgald Scourge 1BB Legendary Creature -- Zombie Knight 3/3 You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from the battlefield, you lose 2 life. CSP-R Haakon, Stromgald Scourge Avatar Vanguard 0/-3 Pay 1 life: You may play target creature card in your graveyard this turn. Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight. If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead. VAN-S Haazda Exonerator W Creature -- Human Cleric 1/1 {T}, Sacrifice Haazda Exonerator: Destroy target Aura. DIS-C Haazda Shield Mate 2W Creature -- Human Soldier 1/1 At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. DIS-R Hada Freeblade W Creature -- Human Soldier Ally 0/1 Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. WWK-U Hada Spy Patrol 1U Creature -- Human Rogue 1/1 Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/2. Hada Spy Patrol is unblockable. {LEVEL 3+} 3/3. Shroud Hada Spy Patrol is unblockable. ROE-U Hag Hedge-Mage 2(b/g) Creature -- Hag Shaman 2/2 When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. EVE-U Hagra Crocodile 3B Creature -- Crocodile 3/1 Hagra Crocodile can't block. Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. ZEN-C Hagra Diabolist 4B Creature -- Ogre Shaman Ally 3/2 Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. ZEN-U Hail Storm 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. AI-U, TSP-S Hail of Arrows XW Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. 10E-U, SOK-U Hair-Strung Koto 6 Artifact Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. CHK-R Hakim, Loreweaver 3UU Legendary Creature -- Human Wizard 2/4 Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. MI-R Halam Djinn 5R Creature -- Djinn 6/5 Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. IN-U Halberdier 3R Creature -- Human Barbarian 3/1 First strike OD-C Halcyon Glaze 1UU Enchantment Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. RAV-U Halfdane 1WUB Legendary Creature -- Shapeshifter 3/3 At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. LE-R Halimar Depths Land Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool. WWK-C Halimar Excavator 1U Creature -- Human Wizard Ally 1/3 Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. WWK-C Halimar Wavewatch 1U Creature -- Merfolk Soldier 0/3 Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 0/6. {LEVEL 5+} 6/6. Islandwalk ROE-C Hall of Gemstone 1GG World Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. MI-R Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste. CHK-R Hallow W Instant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. DST-C Hallowed Burial 3WW Sorcery Put all creatures on the bottom of their owners' libraries. EVE-R Hallowed Fountain Land -- Plains Island ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. DIS-R Hallowed Ground 1W Enchantment {W}{W}: Return target nonsnow land you control to its owner's hand. IA-U Hallowed Healer 2W Creature -- Human Cleric 1/1 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold -- {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. OD-C Halls of Mist Land Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. IA-R Halo Hunter 2BBB Creature -- Demon 6/3 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. ZEN-R Halt Order 2U Instant Counter target artifact spell. Draw a card. SOM-U Hamletback Goliath 6R Creature -- Giant Warrior 6/6 Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. LRW-R Hammer Mage 1R Creature -- Human Spellshaper 1/1 {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. MM-U Hammer of Bogardan 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. 6E-R, 8ED-R, MI-R Hammer of Ruin 2 Artifact -- Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} WWK-U Hammerfist Giant 4RR Creature -- Giant Warrior 5/4 {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. RAV-R Hammerhead Shark 1U Creature -- Fish 2/3 Hammerhead Shark can't attack unless defending player controls an Island. ST-C Hammerheim Legendary Land {T}: Add {R} to your mana pool. {T}: Target creature loses all landwalk abilities until end of turn. LE-U Hammerheim Deadeye 3R Creature -- Giant Warrior 3/3 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. PLC-U Hana Kami G Creature -- Spirit 1/1 {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. CHK-U Hanabi Blast 1RR Instant Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. CHK-U Hand of Cruelty BB Creature -- Human Samurai 2/2 Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) SOK-U Hand of Death 2B Sorcery Destroy target nonblack creature. P1-C, P2-C, S99-C, S00-C Hand of Emrakul 9 Creature -- Eldrazi 7/7 You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) ROE-C Hand of Honor WW Creature -- Human Samurai 2/2 Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) SOK-U Hand of Justice 5W Creature -- Avatar 2/6 {T}, Tap three untapped white creatures you control: Destroy target creature. FE-R Hand of the Praetors 3B Creature -- Zombie 3/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter. SOM-R Hand to Hand 2R Enchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities. TE-R Hankyu 1 Artifact -- Equipment Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) CHK-U Hanna Vanguard +1/-5 Spells you cast cost {1} less to cast. VAN-S Hanna's Custody 2W Enchantment All artifacts have shroud. (They can't be the targets of spells or abilities.) TE-R Hanna, Ship's Navigator 1WU Legendary Creature -- Human Artificer 1/2 {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. IN-R Hapless Researcher U Creature -- Human Wizard 1/1 Sacrifice Hapless Researcher: Draw a card, then discard a card. JUD-C Harabaz Druid 1G Creature -- Human Druid Ally 0/1 {T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. WWK-R Harbinger of Night 2BB Creature -- Spirit 2/3 At the beginning of your upkeep, put a -1/-1 counter on each creature. MI-R Harbinger of Spring 4G Creature -- Spirit 2/1 Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) BOK-C Harbor Guardian 2WU Creature -- Gargoyle 3/4 Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. MI-U Harbor Serpent 4UU Creature -- Serpent 5/5 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. M11-C Harm's Way W Instant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. M10-U Harmattan Efreet 2UU Creature -- Efreet 2/2 Flying {1}{U}{U}: Target creature gains flying until end of turn. 6E-U, MI-U Harmless Assault 2WW Instant Prevent all combat damage that would be dealt this turn by attacking creatures. ROE-C Harmonic Convergence 2G Instant Put all enchantments on top of their owners' libraries. UL-U Harmonic Sliver 1GW Creature -- Sliver 1/1 All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." TSP-U Harmonize 2GG Sorcery Draw three cards. PLC-U, ARC-U Harmony of Nature 2G Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. P2-U Harpoon Sniper 2W Creature -- Merfolk Archer 2/2 {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. LRW-U Harrier Griffin 5W Creature -- Griffin 3/3 Flying At the beginning of your upkeep, tap target creature. GPT-U Harrow 2G Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. TE-U, IN-C, ZEN-C Harsh Deceiver 3W Creature -- Spirit 1/4 {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. CHK-C Harsh Judgment 2WW Enchantment As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. IN-R Harsh Justice 2W Instant Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. P1-R Harsh Mercy 2W Sorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. ONS-R Haru-Onna 3G Creature -- Spirit 2/1 When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. SOK-U Harvest Gwyllion 2(w/b)(w/b) Creature -- Hag 2/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) EVE-C Harvest Mage G Creature -- Human Spellshaper 1/1 {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. NE-C Harvest Wurm 1G Creature -- Wurm 3/2 When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. WL-C Harvester Druid 1G Creature -- Human Druid 1/1 {T}: Add to your mana pool one mana of any color that a land you control could produce. JUD-C Hasran Ogress BB Creature -- Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. CH-C, AN-C Hatchet Bully 3R Creature -- Goblin Warrior 3/3 {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. EVE-U Hatching Plans 1U Enchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards. GPT-R Hate Weaver 1B Creature -- Zombie Wizard 2/1 {2}: Target blue or red creature gets +1/+0 until end of turn. 10E-U, IN-U Hateflayer 5RR Creature -- Elemental 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) EVE-R Hatred 3BB Instant As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn. EX-R Haunted Angel 2W Creature -- Angel 3/3 Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. AP-U Haunted Cadaver 3B Creature -- Zombie 2/2 Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Haunted Crossroads 2B Enchantment {B}: Put target creature card from your graveyard on top of your library. MM-U Haunting Apparition 1UB Creature -- Spirit 1+*/2 Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. MI-U Haunting Echoes 3BB Sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. M10-R, OD-R, M11-R Haunting Hymn 4BB Instant Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. TSP-U Haunting Misery 1BB Sorcery As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player. WL-C Haunting Wind 3B Enchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. AQ-U Havenwood Battleground Land Havenwood Battleground enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. 5E-U, 6E-U, FE-U Havenwood Wurm 6G Creature -- Wurm 5/6 Flash (You may cast this spell any time you could cast an instant.) Trample TSP-C Havoc 1R Enchantment Whenever an opponent casts a white spell, he or she loses 2 life. TE-U Havoc Demon 5BB Creature -- Demon 5/5 Flying When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn. LGN-R Hawkeater Moth 3G Creature -- Insect 1/2 Flying; shroud (This permanent can't be the target of spells or abilities.) US-U Hazduhr the Abbot 3WW Legendary Creature -- Human Cleric 2/5 {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. HL-R Haze Frog 3GG Creature -- Frog 2/1 Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. ROE-C Haze of Rage 1R Sorcery Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.) FUT-U Hazerider Drake 2WU Creature -- Drake 2/3 Flying, protection from red MI-U Hazezon Tamar 4RGW Legendary Creature -- Human Warrior 2/4 When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. LE-R Hazy Homunculus 1U Creature -- Homunculus Illusion 1/1 Hazy Homunculus is unblockable as long as defending player controls an untapped land. PR-C He Who Hungers 4B Legendary Creature -- Spirit 3/2 Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) CHK-R Head Games 3BB Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. 10E-R, ONS-R Headhunter 1B Creature -- Human Cleric 1/1 Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Headless Horseman 2B Creature -- Zombie Knight 2/2 LE-C Headlong Rush 1R Instant Attacking creatures gain first strike until end of turn. US-C Headstone 1B Instant Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. HL-C Heal W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Heal the Scars 3G Instant Regenerate target creature. You gain life equal to that creature's toughness. LRW-C Healer's Headdress 2 Artifact -- Equipment Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN-C Healing Leaves G Instant Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. PLC-C Healing Salve W Instant Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, MI-C, US-C Heap Doll 1 Artifact Creature -- Scarecrow 1/1 Sacrifice Heap Doll: Exile target card from a graveyard. SHM-U Heart Sliver 1R Creature -- Sliver 1/1 All Sliver creatures have haste. TE-C Heart Warden 1G Creature -- Elf Druid 1/1 {T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. UD-C Heart Wolf 3R Creature -- Wolf 2/2 First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. HL-R Heart of Bogardan 2RR Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. WL-R Heart of Light 2W Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. 10E-C, BOK-C Heart of Ramos 3 Artifact {T}: Add {R} to your mana pool. Sacrifice Heart of Ramos: Add {R} to your mana pool. MM-R Heart of Yavimaya Land If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn. AI-R Heartbeat of Spring 2G Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. CHK-R Hearth Charm R Instant Choose one -- Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. VI-C Hearth Kami 1R Creature -- Spirit 2/1 {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. CHK-C Hearthcage Giant 6RR Creature -- Giant Warrior 5/5 When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. LRW-U Hearthfire Hobgoblin (r/w)(r/w)(r/w) Creature -- Goblin Soldier 2/2 Double strike EVE-U, HOP-U Heartlash Cinder 1R Creature -- Elemental Warrior 1/1 Haste Chroma -- When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. EVE-C Heartless Hidetsugu 3RR Legendary Creature -- Ogre Shaman 4/3 {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. BOK-R Heartmender 2(g/w)(g/w) Creature -- Elemental 2/2 At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-R Heartseeker 4 Artifact -- Equipment Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST-R Heartstabber Mosquito 3B Creature -- Insect 2/2 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. ZEN-C Heartstone 3 Artifact Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. ST-U Heartwood Dryad 1G Creature -- Dryad 2/1 Heartwood Dryad can block creatures with shadow as though they didn't have shadow. TE-C Heartwood Giant 3GG Creature -- Giant 4/4 {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. TE-R Heartwood Shard 3 Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. MRD-U Heartwood Storyteller 1GG Creature -- Treefolk 2/3 Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. FUT-R Heartwood Storyteller Avatar Vanguard -1/+4 The first creature spell you cast each turn costs {1} less to cast. The first noncreature spell each opponent casts each turn costs {1} more to cast. VAN-S Heartwood Treefolk 2GG Creature -- Treefolk 3/4 Forestwalk TE-U Heat Ray XR Instant Heat Ray deals X damage to target creature. US-C, ROE-C Heat Shimmer 2R Sorcery Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." LRW-R Heat Stroke 2R Enchantment At end of combat, destroy each creature that blocked or was blocked this turn. WL-R Heat Wave 2R Enchantment Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. VI-U Heat of Battle 1R Enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. ST-U Heaven's Gate W Instant Any number of target creatures become white until end of turn. LE-U Heavy Arbalest 3 Artifact -- Equipment Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to target creature or player." Equip {4} SOM-U Heavy Ballista 3W Creature -- Human Soldier 2/3 {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. 6E-U, 7E-U, WL-C Heavy Fog 1G Instant Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. P3K-U Hecatomb 1BB Enchantment When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. 5E-R, 6E-R, IA-R Hedge Troll 2G Creature -- Troll Cleric 2/2 Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. PLC-U Hedron Crab U Creature -- Crab 0/2 Landfall -- Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. ZEN-U Hedron Matrix 4 Artifact -- Equipment Equipped creature gets +X/+X, where X is its converted mana cost. Equip {4} ROE-R Hedron Rover 4 Artifact Creature -- Construct 2/2 Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. WWK-C Hedron Scrabbler 2 Artifact Creature -- Construct 1/1 Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. ZEN-C Hedron-Field Purists 2W Creature -- Human Cleric 0/3 Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 1/4. If a source would deal damage to you or a creature you control, prevent 1 of that damage. {LEVEL 5+} 2/5. If a source would deal damage to you or a creature you control, prevent 2 of that damage. ROE-R Heed the Mists 3UU Sorcery -- Arcane Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. BOK-U Heedless One 3G Creature -- Elf Avatar */* Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield. ONS-U Heidar, Rimewind Master 4U Legendary Creature -- Human Wizard 3/3 {2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. CSP-R Heightened Awareness 3UU Enchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. PR-R Helionaut 2W Creature -- Human Soldier 1/2 Flying {1}, {T}: Add one mana of any color to your mana pool. AP-C Heliophial 5 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player. 5DN-C Helium Squirter 4U Creature -- Beast Mutant 0/0 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. DIS-C Helix Pinnacle G Enchantment Shroud {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. EVE-R Hell Swarm B Instant All creatures get -1/-0 until end of turn. LE-C Hell's Caretaker 3B Creature -- Horror 1/1 {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. CH-R, 9ED-R, LE-R Hell's Caretaker Avatar Vanguard -1/-4 {3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. VAN-S Hell's Thunder 1RR Creature -- Elemental 4/4 Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-R Hell-Bent Raider 1RR Creature -- Human Barbarian 2/2 First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. TOR-R Hellcarver Demon 3BBB Creature -- Demon 6/6 Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. ROE-M Helldozer 3BBB Creature -- Zombie Giant 6/5 {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. RAV-R, HOP-R Hellfire 2BBB Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. LE-R Hellfire Mongrel 2R Creature -- Elemental Hound 2/2 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. ZEN-U Hellhole Rats 2BR Creature -- Rat 2/2 Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. DIS-U Hellion Eruption 5R Sorcery Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. ROE-R Hellkite Charger 4RR Creature -- Dragon 5/5 Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. ZEN-R, ARC-R Hellkite Hatchling 2RG Creature -- Dragon 2/2 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. CON-U Hellkite Overlord 4BRRG Creature -- Dragon 8/8 Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord. ALA-M Hellspark Elemental 1R Creature -- Elemental 3/1 Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) CON-U Helm of Awakening 2 Artifact Spells cost {1} less to cast. VI-U Helm of Chatzuk 1 Artifact {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) A-R, B-R, U-R, RV-R, 4E-R, 5E-R Helm of Kaldra 3 Legendary Artifact -- Equipment Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. Equip {2} 5DN-R Helm of Obedience 4 Artifact {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. AI-R Helm of Possession 4 Artifact You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. TE-R Helm of the Ghastlord 3(u/b) Enchantment -- Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." SHM-C Hematite Golem 4 Artifact Creature -- Golem 1/4 {1}{R}: Hematite Golem gets +2/+0 until end of turn. MRD-C Hematite Talisman 2 Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. IA-U Henchfiend of Ukor 3R Creature -- Ogre 3/2 Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. FUT-C Henge Guardian 5 Artifact Creature -- Dragon Wurm 3/4 {2}: Henge Guardian gains trample until end of turn. MM-U Henge of Ramos Land {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. MM-U Herald of Leshrac 6B Creature -- Avatar 2/4 Flying Cumulative upkeep--Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. CSP-R Herald of Serra 2WW Creature -- Angel 3/4 Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-R Herbal Poultice 0 Artifact {3}, Sacrifice Herbal Poultice: Regenerate target creature. LRW-C Herd Gnarr 3G Creature -- Beast 2/2 Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. TSP-C Heritage Druid G Creature -- Elf Druid 1/1 Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. MOR-U Hermetic Study 1U Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." US-C Hermit Druid 1G Creature -- Human Druid 1/1 {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. ST-R Hermit Druid Avatar Vanguard -2/-2 At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield. VAN-S Hero's Demise 1B Instant Destroy target legendary creature. BOK-R Hero's Resolve 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+5. 6E-C, S00-C, TE-C Heroes Remembered 6WWW Sorcery You gain 20 life. Suspend 10--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) PLC-R Heroes' Reunion GW Instant Target player gains 7 life. IN-U, ARC-U Heroic Defiance 1W Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. PS-C Heroism 2W Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}. FE-U Hesitation 1U Enchantment When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. ST-U Hex 4BB Sorcery Destroy six target creatures. RAV-R Hibernation 2U Instant Return all green permanents to their owners' hands. 7E-U, 8ED-U, US-U Hibernation Sliver UB Creature -- Sliver 2/2 All Slivers have "Pay 2 life: Return this permanent to its owner's hand." ST-U Hibernation's End 4G Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. CSP-R Hickory Woodlot Land Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. MM-C Hidden Ancients 1G Enchantment When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. US-U Hidden Gibbons G Enchantment When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. UL-R Hidden Guerrillas G Enchantment When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. US-U Hidden Herd G Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. US-R Hidden Horror 1BB Creature -- Horror 4/4 When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 6E-U, 10E-U, P2-R, WL-U Hidden Path 2GGGG Enchantment Green creatures have forestwalk. DK-R Hidden Predators G Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. US-R Hidden Retreat 2W Enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. ST-R Hidden Spider G Enchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) US-C Hidden Stag 1G Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. US-R Hide RW Instant Put target artifact or enchantment on the bottom of its owner's library. [This is half of the split card Hide // Seek.] DIS-R Hide // Seek RW // WB Instant // Instant Put target artifact or enchantment on the bottom of its owner's library. // Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. DIS-R Hideous End 1BB Instant Destroy target nonblack creature. Its controller loses 2 life. ZEN-C, HOP-C Hideous Laughter 2BB Instant -- Arcane All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-U Hidetsugu's Second Rite 3R Instant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. SOK-R High Ground W Enchantment Each creature you control can block an additional creature. 10E-U, EX-U High Market Land {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: You gain 1 life. MM-R High Seas 2U Enchantment Red creature spells and green creature spells cost {1} more to cast. MM-U High Tide U Instant Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). FE-C Highland Berserker 1R Creature -- Human Berserker Ally 2/1 Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. ZEN-C Highland Giant 2RR Creature -- Giant 3/4 P1-C Highland Weald Snow Land Highland Weald enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. CSP-U Highway Robber 2BB Creature -- Human Rogue Mercenary 2/2 When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 9ED-C, 10E-C, MM-C Higure, the Still Wind 3UU Legendary Creature -- Human Ninja 3/4 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn. BOK-R Higure, the Still Wind Avatar Vanguard -1/+3 Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library. VAN-S Hikari, Twilight Guardian 3WW Legendary Creature -- Spirit 4/4 Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. CHK-R Hill Giant 3R Creature -- Giant 3/3 A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, P1-C Hillcomber Giant 2WW Creature -- Giant Scout 3/3 Mountainwalk LRW-C Hinder 1UU Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. CHK-U Hindering Light WU Instant Counter target spell that targets you or a permanent you control. Draw a card. ALA-C Hindering Touch 3U Instant Counter target spell unless its controller pays {2}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG-C Hint of Insanity 2B Sorcery Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. OD-R Hipparion 1W Creature -- Horse 1/3 Hipparion can't block creatures with power 3 or greater unless you pay {1}. 5E-C, IA-U Hired Giant 3R Creature -- Giant 4/4 When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. MM-U Hired Muscle 1BB Creature -- Human Warrior 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. [Flips into Scarmaker.] BOK-U Hisoka's Defiance 1U Instant Counter target Spirit or Arcane spell. CHK-C Hisoka's Guard 1U Creature -- Human Wizard 1/1 You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) CHK-C Hisoka, Minamo Sensei 2UU Legendary Creature -- Human Wizard 1/3 {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. CHK-R Hissing Iguanar 2R Creature -- Lizard 3/1 Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player. ALA-C Hissing Miasma 1BB Enchantment Whenever a creature attacks you, its controller loses 1 life. GPT-U Hit 1BR Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. [This is half of the split card Hit // Run.] DIS-U Hit // Run 1BR // 3RG Instant // Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. // Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. DIS-U Hive Mind 5U Enchantment Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. M10-R Hivestone 2 Artifact Creatures you control are Slivers in addition to their other creature types. TSP-R Hivis of the Scale 3RR Legendary Creature -- Viashino Shaman 3/4 You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. MI-R Hoar Shade 3B Creature -- Shade 1/2 {B}: Hoar Shade gets +1/+1 until end of turn. IA-C Hoard-Smelter Dragon 4RR Creature -- Dragon 5/5 Flying {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. SOM-R Hoarder's Greed 3B Sorcery You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-U Hoarding Dragon 3RR Creature -- Dragon 4/4 Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand. M11-R Hobble 2W Enchantment -- Aura Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. PS-C Hobgoblin Dragoon 2(r/w) Creature -- Goblin Knight 1/2 Flying, first strike EVE-C Hokori, Dust Drinker 2WW Legendary Creature -- Spirit 2/2 Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. BOK-R Hold the Line 1WW Instant Blocking creatures get +7/+7 until end of turn. CHK-R Holistic Wisdom 1GG Enchantment {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) OD-R Hollow Dogs 4B Creature -- Zombie Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 7E-C, 9ED-C, S99-C, US-C Hollow Specter 1BB Creature -- Specter 2/2 Flying Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. LGN-R Hollow Trees Land Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. 5E-R, FE-R Hollow Warrior 4 Artifact Creature -- Golem Warrior 4/4 Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. PR-U Hollowborn Barghest 5BB Creature -- Demon Hound 7/6 At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. SHM-R Hollowsage 3B Creature -- Merfolk Wizard 2/2 Whenever Hollowsage becomes untapped, you may have target player discard a card. SHM-U Holy Armor W Enchantment -- Aura Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. A-C, B-C, U-C, RV-C, 4E-C Holy Day W Instant Prevent all combat damage that would be dealt this turn. 8ED-C, 9ED-C, 10E-C, LE-C, IN-C Holy Light 2W Instant Nonwhite creatures get -1/-1 until end of turn. DK-C Holy Strength W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C Homarid 2U Creature -- Homarid 2/2 Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. FE-C Homarid Shaman 2UU Creature -- Homarid Shaman 2/1 {U}: Tap target green creature. FE-R Homarid Spawning Bed UU Enchantment {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. FE-U Homarid Warrior 4U Creature -- Homarid Warrior 3/3 {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) 5E-C, FE-C Homing Sliver 2R Creature -- Sliver 2/2 Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) FUT-C Homura's Essence 4RR Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." [Flips from Homura, Human Ascendant.] SOK-R Homura, Human Ascendant 4RR Legendary Creature -- Human Monk 4/4 Homura, Human Ascendant can't block. When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. [Flips into Homura's Essence.] SOK-R Honden of Cleansing Fire 3W Legendary Enchantment -- Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. CHK-U Honden of Infinite Rage 2R Legendary Enchantment -- Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. CHK-U Honden of Life's Web 4G Legendary Enchantment -- Shrine At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. CHK-U Honden of Night's Reach 3B Legendary Enchantment -- Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. CHK-U Honden of Seeing Winds 4U Legendary Enchantment -- Shrine At the beginning of your upkeep, draw a card for each Shrine you control. CHK-U Honor Guard W Creature -- Human Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. 7E-C, 8ED-C, 9ED-C, 10E-C, ST-C Honor of the Pure 1W Enchantment White creatures you control get +1/+1. M10-R, M11-R Honor the Fallen 1W Instant Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. MM-R Honor-Worn Shaku 3 Artifact {T}: Add {1} to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. CHK-U Honorable Passage 1W Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. VI-U, TSP-S Honorable Scout W Creature -- Human Soldier Scout 1/1 When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. PS-C Hooded Kavu 2R Creature -- Kavu 2/2 {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) IN-C Hoodwink 1U Instant Return target artifact, enchantment, or land to its owner's hand. MM-C Hoof Skulkin 3 Artifact Creature -- Scarecrow 2/2 {3}: Target green creature gets +1/+1 until end of turn. EVE-C Hoofprints of the Stag 1W Tribal Enchantment -- Elemental Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. LRW-R Hope Charm W Instant Choose one -- Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. VI-C Hope and Glory 1W Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. UL-U Hopping Automaton 3 Artifact Creature -- Construct 2/2 {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. US-U Horde of Boggarts 3R Creature -- Goblin */* Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. SHM-U Horde of Notions WUBRG Legendary Creature -- Elemental 5/5 Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. LRW-R Horizon Canopy Land {T}, Pay 1 life: Add {G} or {W} to your mana pool. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. FUT-R Horizon Drake 1UU Creature -- Drake 3/1 Flying, protection from lands WWK-U Horizon Seed 4W Creature -- Spirit 2/1 Whenever you cast a Spirit or Arcane spell, regenerate target creature. CHK-U Horizon Spellbomb 1 Artifact {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. SOM-C Horn of Deafening 4 Artifact {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. CH-R, LE-R Horn of Greed 3 Artifact Whenever a player plays a land, that player draws a card. ST-R Horn of Plenty 6 Artifact Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. MM-R Horn of Ramos 3 Artifact {T}: Add {G} to your mana pool. Sacrifice Horn of Ramos: Add {G} to your mana pool. MM-R Horned Cheetah 2GW Creature -- Cat 2/2 Whenever Horned Cheetah deals damage, you gain that much life. IN-U Horned Helm 2 Artifact -- Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN-C Horned Kavu RG Creature -- Kavu 3/4 When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. PS-C Horned Sliver 2G Creature -- Sliver 2/2 All Sliver creatures have trample. TE-U Horned Troll 2G Creature -- Troll 2/2 {G}: Regenerate Horned Troll. 8ED-C, MM-C Horned Turtle 2U Creature -- Turtle 1/4 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, TE-C Hornet Cannon 4 Artifact {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. ST-U Hornet Cobra 1GG Creature -- Snake 2/1 First strike LE-C Hornet Harasser 2BB Creature -- Goblin Shaman 2/2 When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. LRW-C Hornet Sting G Instant Hornet Sting deals 1 damage to target creature or player. M11-C Horobi's Whisper 1BB Instant -- Arcane If you control a Swamp, destroy target nonblack creature. Splice onto Arcane--Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-C Horobi, Death's Wail 2BB Legendary Creature -- Spirit 4/4 Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. CHK-R Horrible Hordes 3 Artifact Creature -- Spirit 2/2 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) MI-U Horror of Horrors 3BB Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 9ED-U, LE-U Horseshoe Crab 2U Creature -- Crab 1/3 {U}: Untap Horseshoe Crab. 10E-C, US-C Hostile Realm 2R Enchantment -- Aura Enchant land Enchanted land has "{T}: Target creature can't block this turn." MOR-C Hostility 3RRR Creature -- Elemental Incarnation 6/6 Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. LRW-R Hot Springs 1G Enchantment -- Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." IA-R Hotheaded Giant 3R Creature -- Giant Warrior 4/4 Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. EVE-C Hour of Reckoning 4WWW Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy all nontoken creatures. RAV-R Hoverguard Observer 2UU Creature -- Drone 3/3 Flying Hoverguard Observer can block only creatures with flying. DST-U Hoverguard Sweepers 6UU Creature -- Drone 5/6 Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. 5DN-R Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, IA-C Howl of the Night Pack 6G Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. M10-U, SHM-U Howling Banshee 2BB Creature -- Spirit 3/3 Flying When Howling Banshee enters the battlefield, each player loses 3 life. M10-U, M11-U Howling Fury 2B Sorcery Target creature gets +4/+0 until end of turn. P1-C, S99-U Howling Gale 1G Instant Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R Howling Wolf 2GG Creature -- Wolf 2/2 When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. MM-C Howltooth Hollow Land Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {B} to your mana pool. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. LRW-R Hua Tuo, Honored Physician 1GG Legendary Creature -- Human 1/2 {T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. P3K-R Huang Zhong, Shu General 2WW Legendary Creature -- Human Soldier 2/3 Huang Zhong, Shu General can't be blocked by more than one creature. P3K-R Hulking Cyclops 3RR Creature -- Cyclops 5/5 Hulking Cyclops can't block. 6E-U, 8ED-U, P1-U, VI-U Hulking Goblin 1R Creature -- Goblin 2/2 Hulking Goblin can't block. P1-C, S99-C Hulking Ogre 2R Creature -- Ogre 3/3 Hulking Ogre can't block. S99-U, UD-C Hull Breach RG Sorcery Choose one -- Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. PS-C, HOP-C Hum of the Radix 2GG Enchantment Each artifact spell costs {1} more to cast for each artifact its controller controls. MRD-R Humble 1W Instant Target creature loses all abilities and becomes 0/1 until end of turn. US-U Humble Budoka 1G Creature -- Human Monk 2/2 Shroud (This permanent can't be the target of spells or abilities.) CHK-C Humility 2WW Enchantment All creatures lose all abilities and are 1/1. TE-R Hunding Gjornersen 3WUU Legendary Creature -- Human Warrior 5/4 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) LE-U Hundred-Talon Kami 4W Creature -- Spirit 2/3 Flying Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) CHK-C Hundred-Talon Strike W Instant -- Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-C Hundroog 6G Creature -- Beast 4/7 Cycling {3} ({3}, Discard this card: Draw a card.) LGN-C Hunger of the Nim 1B Sorcery Target creature gets +1/+0 until end of turn for each artifact you control. DST-C Hungry Mist 2GG Creature -- Elemental 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. 5E-C, HL-C Hungry Spriggan 2G Creature -- Goblin Warrior 1/1 Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. SHM-C Hunt Down G Sorcery Target creature blocks target creature this turn if able. LRW-C Hunted Dragon 3RR Creature -- Dragon 6/6 Flying, haste When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. RAV-R Hunted Horror BB Creature -- Horror 7/7 Trample When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. RAV-R Hunted Lammasu 2WW Creature -- Lammasu 5/5 Flying When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. RAV-R Hunted Phantasm 1UU Creature -- Spirit 4/6 Hunted Phantasm is unblockable. When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. RAV-R Hunted Troll 2GG Creature -- Troll Warrior 8/4 When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. {G}: Regenerate Hunted Troll. RAV-R Hunted Wumpus 3G Creature -- Beast 6/6 When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. 8ED-U, 9ED-U, 10E-U, MM-U Hunter Sliver 1R Creature -- Sliver 1/1 All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) LGN-C Hunter of Eyeblights 3BB Creature -- Elf Assassin 3/3 When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. LRW-U Hunters' Feast 3G Sorcery Any number of target players each gain 6 life. M11-C Hunting Cheetah 2G Creature -- Cat 2/3 Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. P3K-U Hunting Drake 4U Creature -- Drake 2/2 Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. PS-C Hunting Grounds GW Enchantment Threshold -- As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." JUD-R Hunting Kavu 1RG Creature -- Kavu 2/3 {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. IN-U Hunting Moa 2G Creature -- Bird Beast 3/2 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature. UD-U, TSP-S, ARC-U Hunting Pack 5GG Instant Put a 4/4 green Beast creature token onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG-U Hunting Triad 3G Tribal Sorcery -- Elf Put three 1/1 green Elf Warrior creature tokens onto the battlefield. Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) MOR-U Hunting Wilds 3G Sorcery Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. PLC-U Hurkyl's Recall 1U Instant Return all artifacts target player owns to his or her hand. RV-R, 4E-R, 5E-R, 10E-R, AQ-R Hurloon Minotaur 1RR Creature -- Minotaur 2/3 A-C, B-C, U-C, RV-C, 4E-C, 5E-C Hurloon Shaman 1RR Creature -- Minotaur Shaman 2/3 When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. WL-U Hurly-Burly 1R Sorcery Choose one -- Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. LRW-C Hurr Jackal R Creature -- Hound 1/1 {T}: Target creature can't be regenerated this turn. 4E-R, AN-C Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-R, 7E-R, 10E-R, P1-R, P2-R, IA-U Hush 3G Sorcery Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Hyalopterous Lemure 4B Creature -- Spirit 4/3 {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. IA-U Hydroblast U Instant Choose one -- Counter target spell if it's red; or destroy target permanent if it's red. 5E-U, IA-C Hydromorph Guardian 2U Creature -- Elemental 2/2 {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. TOR-C Hydromorph Gull 3UU Creature -- Elemental Bird 3/3 Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. TOR-U Hyena Umbra W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-C Hymn of Rebirth 3GW Sorcery Put target creature card from a graveyard onto the battlefield under your control. IA-U Hymn to Tourach BB Sorcery Target player discards two cards at random. FE-C Hypergenesis Sorcery Hypergenesis is green. Suspend 3--{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. TSP-R Hyperion Blacksmith 1RR Creature -- Human Artificer 2/2 {T}: You may tap or untap target artifact an opponent controls. LE-U Hypervolt Grasp 2R Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." {1}{U}: Return Hypervolt Grasp to its owner's hand. GPT-U Hypnotic Cloud 1B Sorcery Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. IN-C Hypnotic Specter 1BB Creature -- Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, M10-R Hypnox 8BBB Creature -- Nightmare Horror 8/8 Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. TOR-R Hypochondria 1W Enchantment {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. TOR-U Hystrodon 4G Creature -- Beast 3/4 Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R I Bask in Your Silent Awe Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. ARC-C I Call on the Ancient Magics Scheme When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. ARC-C I Delight in Your Convulsions Scheme When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. ARC-C I Know All, I See All Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. ARC-C Ib Halfheart, Goblin Tactician 3R Legendary Creature -- Goblin Advisor 3/2 Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. TSP-R Icatian Crier 2W Creature -- Human Spellshaper 1/1 {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. TSP-C Icatian Infantry W Creature -- Human Soldier 1/1 {1}: Icatian Infantry gains first strike until end of turn. {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) FE-C Icatian Javelineers W Creature -- Human Soldier 1/1 Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. FE-C, TSP-S Icatian Lieutenant WW Creature -- Human Soldier 1/2 {1}{W}: Target Soldier creature gets +1/+0 until end of turn. FE-R Icatian Moneychanger W Creature -- Human 0/2 Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. FE-C Icatian Phalanx 4W Creature -- Human Soldier 2/4 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 5E-U, FE-U Icatian Priest W Creature -- Human Cleric 1/1 {1}{W}{W}: Target creature gets +1/+1 until end of turn. 10E-U, FE-U Icatian Scout W Creature -- Human Soldier Scout 1/1 {1}, {T}: Target creature gains first strike until end of turn. 5E-C, FE-C Icatian Skirmishers 3W Creature -- Human Soldier 1/1 First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. FE-R Icatian Store Land Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. 5E-R, FE-R Icatian Town 5W Sorcery Put four 1/1 white Citizen creature tokens onto the battlefield. 5E-R, 6E-R, FE-R Ice 1U Instant Tap target permanent. Draw a card. [This is half of the split card Fire // Ice.] AP-U Ice Cage 1U Enchantment -- Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. M10-C, M11-C Ice Cauldron 4 Artifact {X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. IA-R Ice Cave 3UU Enchantment Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) AP-R Ice Floe Land You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. 5E-U, IA-U Ice Storm 2G Sorcery Destroy target land. A-U, B-U, U-U Iceberg XUU Enchantment Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {1} to your mana pool. IA-U Icefall 2RR Sorcery Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP-C Icequake 1BB Sorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. IA-U Ichiga, Who Topples Oaks 1GG Legendary Creature -- Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. [Flips from Budoka Pupil.] BOK-U Ichneumon Druid 1GG Creature -- Human Druid 1/1 Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. LE-U Ichor Rats 1BB Creature -- Rat 2/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter. SOM-U Ichor Slick 2B Sorcery Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) FUT-C Ichorclaw Myr 2 Artifact Creature -- Myr 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. SOM-C Ichorid 3B Creature -- Horror 3/1 Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. TOR-R Icy Manipulator 4 Artifact {1}, {T}: Tap target artifact, creature, or land. A-U, B-U, U-U, 9ED-U, 10E-U, IA-U, MRD-U Icy Prison UU Enchantment When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled creature to the battlefield under its owner's control. IA-R Ideas Unbound UU Sorcery -- Arcane Draw three cards. Discard three cards at the beginning of the next end step. SOK-C Identity Crisis 2WWBB Sorcery Exile all cards from target player's hand and graveyard. ARB-R Idle Thoughts 3U Enchantment {2}: Draw a card if you have no cards in hand. EVE-U Idyllic Tutor 2W Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. MOR-R Ifh-Biff Efreet 2GG Creature -- Efreet 3/3 Flying {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. AN-R Igneous Golem 5 Artifact Creature -- Golem 3/4 {2}: Igneous Golem gains trample until end of turn. MI-U Igneous Pouncer 4BR Creature -- Elemental 5/1 Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) ARB-C Ignite Disorder 1R Instant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. M10-U, CON-U Ignite Memories 4R Sorcery Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) TSP-U Ignite the Cloneforge! Scheme When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. ARC-C Ignoble Soldier 2W Creature -- Human Soldier 3/1 Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. MM-U Ignorant Bliss 1R Instant Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. DIS-U Ihsan's Shade 3BBB Legendary Creature -- Shade Knight 5/5 Protection from white HL-U Iizuka the Ruthless 3RR Legendary Creature -- Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. SOK-R Ikiral Outrider 1W Creature -- Human Soldier 1/2 Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 2/6. Vigilance {LEVEL 4+} 3/10. Vigilance ROE-C Ill-Gotten Gains 2BB Sorcery Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. US-R Illicit Auction 3RR Sorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) 6E-R, MI-R Illuminate XR Sorcery Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. AP-U Illuminated Folio 5 Artifact {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. SHM-U Illuminated Wings 1U Enchantment -- Aura Enchant creature Enchanted creature has flying. {2}, Sacrifice Illuminated Wings: Draw a card. UD-C Illumination WW Instant Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. MI-U Illusion U Instant Target spell or permanent becomes the color of your choice until end of turn. [This is half of the split card Illusion // Reality.] AP-U Illusion // Reality U // 2G Instant // Instant Target spell or permanent becomes the color of your choice until end of turn. // Destroy target artifact. AP-U Illusionary Forces 3U Creature -- Illusion 4/4 Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) IA-C Illusionary Mask 2 Artifact {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. A-R, B-R, U-R Illusionary Presence 1UU Creature -- Illusion 2/2 Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. IA-R Illusionary Servant 1UU Creature -- Illusion 3/4 Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. M10-C Illusionary Terrain UU Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type. IA-U Illusionary Wall 4U Creature -- Illusion Wall 7/4 Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) IA-C Illusions of Grandeur 3U Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. IA-R Illusory Demon 1UB Creature -- Demon Illusion 4/3 Flying When you cast a spell, sacrifice Illusory Demon. ARB-U Imagecrafter U Creature -- Human Wizard 1/1 {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. ONS-C Imaginary Pet 1U Creature -- Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 9ED-R, US-R Imi Statue 3 Artifact Players can't untap more than one artifact during their untap steps. CHK-R Immaculate Magistrate 3G Creature -- Elf Shaman 2/2 {T}: Put a +1/+1 counter on target creature for each Elf you control. LRW-R Immersturm Plane -- Valla Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Whenever you roll {C}, exile target creature, then return it to the battlefield under its owner's control. HOP-C Immobilizing Ink 1U Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature." OD-C Immolation R Enchantment -- Aura Enchant creature Enchanted creature gets +2/-2. 4E-C, LE-C Immortal Coil 2BB Artifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. ALA-R Imp's Mischief 1B Instant Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. PLC-R Impatience 2R Enchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. 7E-R, UD-R Impelled Giant 4RR Creature -- Giant Warrior 3/3 Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. EVE-U Impending Disaster 1R Enchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. UL-R Imperial Edict 1B Sorcery Target opponent chooses a creature he or she controls. Destroy it. P3K-C Imperial Hellkite 5RR Creature -- Dragon 6/6 Flying Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. LGN-R, ARC-R Imperial Mask 4W Enchantment When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. You can't be the target of spells or abilities your opponents control. FUT-R Imperial Recruiter 2R Creature -- Human Advisor 1/1 When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. P3K-U Imperial Seal B Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. P3K-R Imperiosaur 2GG Creature -- Lizard 5/5 Spend only mana produced by basic lands to cast Imperiosaur. FUT-U Imperious Perfect 2G Creature -- Elf Warrior 2/2 Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. LRW-U Implements of Sacrifice 2 Artifact {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. FE-R Implode 4R Sorcery Destroy target land. Draw a card. PS-U Imposing Visage R Enchantment -- Aura Enchant creature Enchanted creature can't be blocked except by two or more creatures. 5E-C, IA-C Imprison B Enchantment -- Aura Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't pay {1}, destroy Imprison. LE-R Impromptu Raid 3(r/g) Enchantment {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. SHM-R Improvised Armor 3W Enchantment -- Aura Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.) ONS-U Imps' Taunt 1B Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. TE-U Impulse 1U Instant Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. VI-C Impulsive Maneuvers 2RR Enchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. OD-R In the Eye of Chaos 2U World Enchantment Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. LE-R In the Web of War 3RR Enchantment Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. BOK-R Iname as One 8BBGG Legendary Creature -- Spirit 8/8 When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. SOK-R Iname, Death Aspect 4BB Legendary Creature -- Spirit 4/4 When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. CHK-R Iname, Life Aspect 4GG Legendary Creature -- Spirit 4/4 When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. CHK-R Incandescent Soulstoke 2R Creature -- Elemental Shaman 2/2 Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. LRW-R Incendiary R Enchantment -- Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. UD-U Incendiary Command 3RR Sorcery Choose two -- Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. LRW-R Incinerate 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. 5E-C, 10E-C, IA-C, MI-C Incite R Instant Target creature becomes red until end of turn and attacks this turn if able. M11-C Incite Hysteria 2R Sorcery Radiance -- Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." RAV-C Incite War 2R Instant Choose one -- Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) MRD-C Incremental Blight 3BB Sorcery Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. SHM-U, ARC-U, HOP-U Incremental Growth 3GG Sorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. LRW-U Incurable Ogre 3R Creature -- Ogre Mutant 5/1 ALA-C Indebted Samurai 3W Creature -- Human Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai. BOK-U Indentured Djinn 1UU Creature -- Djinn 4/4 Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. MM-U Indentured Oaf 3R Creature -- Ogre Warrior 4/3 Prevent all damage that Indentured Oaf would deal to red creatures. RAV-U Independent Troops 1R Creature -- Human Soldier 2/1 P3K-C Indestructibility 3W Enchantment -- Aura Enchant permanent Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) M10-R Indestructible Aura W Instant Prevent all damage that would be dealt to target creature this turn. CH-C, LE-C Index U Sorcery Look at the top five cards of your library, then put them back in any order. 8ED-C, 9ED-C, AP-C Indigo Faerie 1U Creature -- Faerie Wizard 1/1 Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. EVE-U Indomitable Ancients 2WW Creature -- Treefolk Warrior 2/10 MOR-R Indomitable Archangel 2WW Creature -- Angel 4/4 Flying Metalcraft -- Artifacts you control have shroud as long as you control three or more artifacts. SOM-M Indomitable Will 1W Enchantment -- Aura Flash Enchant creature Enchanted creature gets +1/+2. CHK-C Indrik Stomphowler 4G Creature -- Beast 4/4 When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. DIS-U Induce Despair 2B Instant As an additional cost to cast Induce Despair, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. ROE-C Induce Paranoia 2UU Instant Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. RAV-C Inertia Bubble 1U Enchantment -- Aura Enchant artifact Enchanted artifact doesn't untap during its controller's untap step. MRD-C Inescapable Brute 5R Creature -- Giant Warrior 3/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. SHM-C Inexorable Tide 3UU Enchantment Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) SOM-R Infantry Veteran W Creature -- Human Soldier 1/1 {T}: Target attacking creature gets +1/+1 until end of turn. 6E-C, 9ED-C, VI-C, M11-C Infected Vermin 2B Creature -- Rat 1/1 {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold -- {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. OD-U Infectious Horror 3B Creature -- Zombie Horror 2/2 Whenever Infectious Horror attacks, each opponent loses 2 life. CON-C, ARC-C Infectious Host 2B Creature -- Zombie 1/1 When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life. RAV-C Infectious Rage 1R Enchantment -- Aura Enchant creature Enchanted creature gets +2/-1. When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. JUD-U Infernal Caretaker 3B Creature -- Human Cleric 2/2 Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. LGN-C Infernal Contract BBB Sorcery Draw four cards. You lose half your life, rounded up. 6E-R, 7E-R, MI-R Infernal Darkness 2BB Enchantment Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. IA-R Infernal Denizen 7B Creature -- Demon 5/7 At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. IA-R Infernal Genesis 4BB Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. PR-R Infernal Harvest 1B Sorcery As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. VI-C Infernal Kirin 2BB Legendary Creature -- Kirin Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. SOK-R Infernal Medusa 3BB Creature -- Gorgon 2/4 Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. LE-U Infernal Tribute BBB Enchantment {2}, Sacrifice a nontoken permanent: Draw a card. WL-R Infernal Tutor 1B Sorcery Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent -- If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. DIS-R Inferno 5RR Instant Inferno deals 6 damage to each creature and each player. 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, DK-R Inferno Elemental 4RR Creature -- Elemental 4/4 Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. M10-U Inferno Titan 4RR Creature -- Giant 6/6 {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. M11-M Inferno Trap 3R Instant -- Trap If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature. ZEN-U, ARC-U Infest 1BB Sorcery All creatures get -2/-2 until end of turn. ONS-U, ALA-U, ARC-U Infested Roothold 4G Creature -- Wall 0/3 Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. DST-U Infiltrate U Instant Target creature is unblockable this turn. NE-C Infiltration Lens 1 Artifact -- Equipment Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1} SOM-U Infiltrator il-Kor 4U Creature -- Kor Rogue 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) FUT-C Infiltrator's Magemark 2U Enchantment -- Aura Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. GPT-C Infinite Authority WWW Enchantment -- Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature. LE-R Infinite Hourglass 4 Artifact At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. 5E-R, IA-R Inflame R Instant Inflame deals 2 damage to each creature dealt damage this turn. PR-C, DST-C Information Dealer 1U Creature -- Human Wizard 1/1 {T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. ONS-C Infuse 2U Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. IA-C Infused Arrows 4 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. 5DN-U Ingenious Thief 1U Creature -- Human Rogue 1/1 Flying When Ingenious Thief enters the battlefield, look at target player's hand. P1-U, S99-C Ingot Chewer 4R Creature -- Elemental 3/3 When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C Inheritance W Enchantment Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. AI-U Initiate of Blood 3R Creature -- Ogre Shaman 2/2 {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. [Flips into Goka the Unjust.] CHK-U Initiates of the Ebon Hand B Creature -- Cleric 1/1 {1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 5E-C, FE-C Ink Dissolver 1U Creature -- Merfolk Wizard 2/1 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. MOR-C Ink-Eyes, Servant of Oni 4BB Legendary Creature -- Rat Ninja 5/4 Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes. BOK-R Ink-Eyes, Servant of Oni Avatar Vanguard 0/-3 At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. {X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control. VAN-S Ink-Treader Nephilim RGWU Creature -- Nephilim 3/3 Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. GPT-R Inkfathom Divers 3UU Creature -- Merfolk Soldier 3/3 Islandwalk When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. LRW-C Inkfathom Infiltrator (u/b)(u/b) Creature -- Merfolk Rogue 2/1 Inkfathom Infiltrator can't block and is unblockable. SHM-U Inkfathom Witch 1(u/b) Creature -- Merfolk Wizard 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. SHM-U Inkwell Leviathan 7UU Artifact Creature -- Leviathan 7/11 Islandwalk, trample, shroud CON-R Inner Calm, Outer Strength 2G Instant -- Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. SOK-C Inner Fire 3R Sorcery Add {R} to your mana pool for each card in your hand. SOK-C Inner Sanctum 1WW Enchantment Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. WL-R Inner-Chamber Guard 1W Creature -- Human Samurai 0/2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) SOK-U Inner-Flame Acolyte 1RR Creature -- Elemental Shaman 2/2 When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C Inner-Flame Igniter 2R Creature -- Elemental Warrior 2/2 {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. LRW-U Innocence Kami 3WW Creature -- Spirit 2/3 {W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. CHK-U Innocent Blood B Sorcery Each player sacrifices a creature. OD-C, HOP-C Inquisition 2B Sorcery Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. DK-C Inquisition of Kozilek B Sorcery Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. ROE-U Inquisitor's Snare 1W Instant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. SHM-C Inside Out 1(u/r) Instant Switch target creature's power and toughness until end of turn. Draw a card. EVE-C Insidious Bookworms B Creature -- Worm 1/1 When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. AI-C Insidious Dreams 3B Instant As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. TOR-R Insight 2U Enchantment Whenever an opponent casts a green spell, you draw a card. 6E-U, TE-U Insist G Sorcery The next creature spell you cast this turn can't be countered by spells or abilities. Draw a card. TOR-R Insolence 2R Enchantment -- Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. PS-C Inspiration 3U Instant Target player draws two cards. 6E-C, 7E-C, 8ED-C, S00-C, VI-C Inspired Charge 2WW Instant Creatures you control get +2/+1 until end of turn. M11-C Inspired Sprite 3U Creature -- Faerie Wizard 2/2 Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. MOR-U Inspirit 2W Instant Untap target creature. It gets +2/+4 until end of turn. 9ED-U, ONS-U Instigator 1B Creature -- Human Spellshaper 1/1 {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. MM-R Instill Energy G Enchantment -- Aura Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Instill Furor 1R Enchantment -- Aura Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." RAV-U Instill Infection 3B Instant Put a -1/-1 counter on target creature. Draw a card. SOM-C Insubordination BB Enchantment -- Aura Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. MM-C Insurrection 5RRR Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. ONS-R, HOP-R Interdict 1U Instant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. TE-U Intervene U Instant Counter target spell that targets a creature. UL-C Intervention Pact 0 Instant Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. FUT-R Intet, the Dreamer 3URG Legendary Creature -- Dragon 6/6 Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. PLC-R Intimidation 2BBB Enchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) MM-U Intimidation Bolt 1RW Instant Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. ARB-U Intimidator Initiate R Creature -- Goblin Shaman 1/1 Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. SHM-C Into Thin Air 5U Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand. 5DN-C Into the Earthen Maw Scheme When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. ARC-C Into the Fray R Instant -- Arcane Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK-C Into the North 1G Sorcery Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. CSP-C Into the Roil 1U Instant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. ZEN-C Intrepid Hero 2W Creature -- Human Soldier 1/1 {T}: Destroy target creature with power 4 or greater. 7E-R, 8ED-R, US-R Introductions Are in Order Scheme When you set this scheme in motion, choose one -- Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. ARC-C Intruder Alarm 2U Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. 8ED-R, ST-R Intuition 2U Instant Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. TE-R Inundate 3UUU Sorcery Return all nonblue creatures to their owners' hands. EVE-R Invasion Plans 2R Enchantment All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. ST-R Invert the Skies 3(g/u) Instant Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) EVE-U Invigorate 2G Instant If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. Target creature gets +4/+4 until end of turn. MM-C Invigorating Boon 1G Enchantment Whenever a player cycles a card, you may put a +1/+1 counter on target creature. ONS-U Invigorating Falls 2GG Sorcery You gain life equal to the number of creature cards in all graveyards. TOR-C Invincible Hymn 6WW Sorcery Count the number of cards in your library. Your life total becomes that number. ALA-R Inviolability 1W Enchantment -- Aura Enchant creature Prevent all damage that would be dealt to enchanted creature. MM-C Invisibility UU Enchantment -- Aura Enchant creature Enchanted creature can't be blocked except by Walls. A-C, B-C, U-C, 8ED-U Invoke Prejudice UUUU Enchantment Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. LE-R Invoke the Firemind XUUR Sorcery Choose one -- Draw X cards; or Invoke the Firemind deals X damage to target creature or player. GPT-R Invulnerability 1W Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. TE-U Ion Storm 2R Enchantment {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. 5DN-R Iona's Judgment 4W Sorcery Exile target creature or enchantment. WWK-C Iona, Shield of Emeria 6WWW Legendary Creature -- Angel 7/7 Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. ZEN-M Ior Ruin Expedition 1U Enchantment Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. ZEN-C Ire of Kaminari 3R Instant -- Arcane Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. BOK-C Iridescent Angel 5WU Creature -- Angel 4/4 Flying, protection from all colors OD-R Iridescent Drake 3U Creature -- Drake 2/2 Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. UD-U Irini Sengir 2BB Legendary Creature -- Vampire Dwarf 2/2 White enchantment spells and green enchantment spells cost {2} more to cast. HL-U Iron Lance 2 Artifact {3}, {T}: Target creature gains first strike until end of turn. MM-U Iron Maiden 3 Artifact At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. UL-R Iron Myr 2 Artifact Creature -- Myr 1/1 {T}: Add {R} to your mana pool. MRD-C, SOM-C, HOP-C Iron Star 1 Artifact Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U Iron Tusk Elephant 4W Creature -- Elephant 3/3 Trample MI-U Iron Will W Instant Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) UL-C Iron-Barb Hellion 5R Creature -- Hellion Beast 5/4 Haste Iron-Barb Hellion can't block. 5DN-U Iron-Heart Chimera 4 Artifact Creature -- Chimera 2/2 Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) VI-U Ironclaw Buzzardiers 2R Creature -- Orc Scout 2/2 Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. TSP-C Ironclaw Curse R Enchantment -- Aura Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. 5E-R, HL-R Ironclaw Orcs 1R Creature -- Orc 2/2 Ironclaw Orcs can't block creatures with power 2 or greater. A-C, B-C, U-C, 4E-C, 5E-C Ironfist Crusher 4W Creature -- Human Soldier 2/4 Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Ironhoof Ox 3GG Creature -- Ox 4/4 Ironhoof Ox can't be blocked by more than one creature. P2-U Ironroot Treefolk 4G Creature -- Treefolk 3/5 A-C, B-C, U-C, RV-C, 4E-C, 5E-C Ironshell Beetle 1G Creature -- Insect 1/1 When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. JUD-C Irradiate 3B Instant Target creature gets -1/-1 until end of turn for each artifact you control. MRD-C Irresistible Prey G Sorcery Target creature must be blocked this turn if able. Draw a card. ROE-U Irrigation Ditch Land Irrigation Ditch enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. IN-C Isamaru, Hound of Konda W Legendary Creature -- Hound 2/2 CHK-R Isao, Enlightened Bushi 2G Legendary Creature -- Human Samurai 2/1 Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. BOK-R Ishi-Ishi, Akki Crackshot 1R Legendary Creature -- Goblin Warrior 1/1 Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. BOK-R Island Basic Land -- Island A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, SOM-L, ARC-L, HOP-L Island Fish Jasconius 4UUU Creature -- Fish 6/8 Island Fish Jasconius can't attack unless defending player controls an Island. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius. RV-R, 4E-R, AN-R Island Sanctuary 1W Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Island of Wak-Wak Land {T}: The power of target creature with flying becomes 0 until end of turn. AN-R Isle of Vesuva Plane -- Dominaria Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. Whenever you roll {C}, destroy target creature and all other creatures with the same name as that creature. HOP-C Isleback Spawn 5UU Creature -- Kraken 4/8 Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. SHM-R Isochron Scepter 2 Artifact Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. MRD-U Isperia the Inscrutable 1WWUU Legendary Creature -- Sphinx 3/6 Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. DIS-R It That Betrays 12 Creature -- Eldrazi 11/11 Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. ROE-R Ith, High Arcanist 5WU Legendary Creature -- Human Wizard 3/5 Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4--{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-R Ivory Charm W Instant Choose one -- All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. MI-C Ivory Crane Netsuke 2 Artifact At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. SOK-U Ivory Cup 1 Artifact Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U Ivory Gargoyle 4W Creature -- Gargoyle 2/2 Flying When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle. AI-R Ivory Giant 5WW Creature -- Giant 3/4 When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-C Ivory Guardians 4WW Creature -- Giant Cleric 3/3 Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. CH-U, 5E-U, LE-U Ivory Mask 2WW Enchantment You have shroud. (You can't be the target of spells or abilities.) 8ED-R, 9ED-R, MM-R Ivory Tower 1 Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. RV-R, 4E-R, AQ-U Ivy Dancer 2G Creature -- Dryad Shaman 1/2 {T}: Target creature gains forestwalk until end of turn. RAV-U Ivy Elemental XG Creature -- Elemental 0/0 Ivy Elemental enters the battlefield with X +1/+1 counters on it. OD-R, HOP-R Ivy Seer 3G Creature -- Elf Wizard 1/1 {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. UD-U Iwamori of the Open Fist 2GG Legendary Creature -- Human Monk 5/5 Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. BOK-R Ixidor's Will 2U Instant Counter target spell unless its controller pays {2} for each Wizard on the battlefield. ONS-C Ixidor, Reality Sculptor 3UU Legendary Creature -- Human Wizard 3/4 Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. ONS-R Ixidron 3UU Creature -- Illusion */* As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. TSP-R Izzet Boilerworks Land Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R} to your mana pool. GPT-C Izzet Chronarch 3UR Creature -- Human Wizard 2/2 When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. GPT-C Izzet Guildmage (u/r)(u/r) Creature -- Human Wizard 2/2 ({(u/r)} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. GPT-U Izzet Signet 2 Artifact {1}, {T}: Add {U}{R} to your mana pool. GPT-C Izzet Steam Maze Plane -- Ravnica Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever you roll {C}, instant and sorcery spells you cast this turn cost {3} less to cast. HOP-C Jabari's Banner 2 Artifact {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WL-U Jabari's Influence 3WW Instant Cast Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. MI-R Jace Beleren 1UU Planeswalker -- Jace 3 {+2}: Each player draws a card. {-1}: Target player draws a card. {-10}: Target player puts the top twenty cards of his or her library into his or her graveyard. M10-M, LRW-R, M11-M Jace's Erasure 1U Enchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. M11-C Jace's Ingenuity 3UU Instant Draw three cards. M11-U Jace, the Mind Sculptor 2UU Planeswalker -- Jace 3 {+2}: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. {-1}: Return target creature to its owner's hand. {-12}: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. WWK-M Jackal Familiar R Creature -- Hound 2/2 Jackal Familiar can't attack or block alone. M10-C Jackal Pup R Creature -- Hound 2/1 Whenever Jackal Pup is dealt damage, it deals that much damage to you. TE-U Jackalope Herd 3G Creature -- Rabbit Beast 4/5 When you cast a spell, return Jackalope Herd to its owner's hand. EX-C Jacques le Vert 1RGW Legendary Creature -- Human Warrior 3/2 Green creatures you control get +0/+2. LE-R Jaddi Lifestrider 4G Creature -- Elemental 2/8 When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. ROE-U Jade Idol 4 Artifact Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. CHK-U Jade Leech 2GG Creature -- Leech 5/5 Green spells you cast cost {G} more to cast. IN-R Jade Monolith 4 Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R Jade Statue 4 Artifact {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. A-U, B-U, U-U, 9ED-R Jaded Response 1U Instant Counter target spell if it shares a color with a creature you control. AP-C Jagged Lightning 3RR Sorcery Jagged Lightning deals 3 damage to each of two target creatures. P2-U, S99-U, US-U Jagged Poppet 1BR Creature -- Ogre Warrior 3/4 Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent -- Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. DIS-U Jagged-Scar Archers 1GG Creature -- Elf Archer */* Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. LRW-U Jagwasp Swarm 3B Creature -- Insect 3/2 Flying WWK-C Jalum Tome 3 Artifact {2}, {T}: Draw a card, then discard a card. CH-R, 5E-R, 6E-R, 7E-R, AQ-U Jamuraan Lion 2W Creature -- Cat 3/1 {W}, {T}: Target creature can't block this turn. VI-C Jandor's Ring 6 Artifact {2}, {T}, Discard the last card you drew this turn: Draw a card. RV-R, AN-R Jandor's Saddlebags 2 Artifact {3}, {T}: Untap target creature. RV-R, 4E-R, 5E-R, 7E-R, AN-R Jangling Automaton 3 Artifact Creature -- Construct 3/2 Whenever Jangling Automaton attacks, untap all creatures defending player controls. WL-C Jaraku the Interloper 1UU Legendary Creature -- Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. [Flips from Callow Jushi.] BOK-U Jareth, Leonine Titan 3WWW Legendary Creature -- Cat Giant 4/7 Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn. ONS-R Jasmine Boreal 3GW Legendary Creature -- Human 4/5 LE-U, TSP-S Jasmine Seer 3W Creature -- Human Wizard 1/1 {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. UD-U Jawbone Skulkin 1 Artifact Creature -- Scarecrow 1/1 {2}: Target red creature gains haste until end of turn. EVE-C Jaws of Stone 5R Sorcery Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. SHM-U Jaya Ballard Avatar Vanguard 0/+1 {X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn. VAN-S Jaya Ballard, Task Mage 1RR Legendary Creature -- Human Spellshaper 2/2 {R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. TSP-R Jayemdae Tome 4 Artifact {4}, {T}: Draw a card. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R Jedit Ojanen 4WWU Legendary Creature -- Cat Warrior 5/5 LE-U Jedit Ojanen of Efrava 3GGG Legendary Creature -- Cat Warrior 5/5 Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. PLC-R Jedit's Dragoons 5W Creature -- Cat Soldier 2/5 Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life. TSP-C Jenara, Asura of War GWU Legendary Creature -- Angel 3/3 Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. ARB-M Jerrard of the Closed Fist 3RGG Legendary Creature -- Human Knight 6/5 LE-U Jeska, Warrior Adept 2RR Legendary Creature -- Human Barbarian Warrior 3/1 First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. JUD-R Jester's Cap 4 Artifact {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. 5E-R, 9ED-R, IA-R Jester's Mask 5 Artifact Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. IA-R Jester's Scepter 3 Artifact When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. CSP-R Jet Medallion 2 Artifact Black spells you cast cost {1} less to cast. TE-R Jetting Glasskite 4UU Creature -- Spirit 4/4 Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. BOK-U Jeweled Amulet 0 Artifact {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. IA-U Jeweled Bird 1 Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. CH-R, AN-U Jeweled Spirit 3WW Creature -- Spirit 3/3 Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. PR-R Jeweled Torque 2 Artifact As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. MM-U Jhessian Balmgiver 1WU Creature -- Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature is unblockable this turn. CON-U Jhessian Infiltrator GU Creature -- Human Rogue 2/2 Jhessian Infiltrator is unblockable. ALA-U Jhessian Lookout 1U Creature -- Human Scout 2/1 ALA-C Jhessian Zombies 4UB Creature -- Zombie 2/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) ARB-C Jhoira of the Ghitu 1UR Legendary Creature -- Human Wizard 2/2 {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) FUT-R Jhoira of the Ghitu Avatar Vanguard +1/0 {3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost. {3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery. VAN-S Jhoira's Timebug 2 Artifact Creature -- Insect 1/2 {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. TSP-C Jhoira's Toolbox 2 Artifact Creature -- Insect 1/1 {2}: Regenerate target artifact creature. UL-U Jhovall Queen 4WW Creature -- Cat Rebel 4/7 Vigilance MM-R Jhovall Rider 4W Creature -- Human Rebel 3/3 Trample MM-U Jihad WWW Enchantment As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. AN-R Jilt 1U Instant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. AP-C Jinx 1U Instant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. HL-C Jinxed Choker 3 Artifact At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it. MRD-R Jinxed Idol 2 Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. TE-R, M11-R Jinxed Ring 2 Artifact Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) ST-R Jiwari, the Earth Aflame 3RR Legendary Creature -- Spirit 3/3 {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel -- {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. SOK-R Jodah's Avenger 5U Creature -- Shapeshifter 4/4 {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) PLC-U Johan 3RGW Legendary Creature -- Human Wizard 5/4 At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. CH-R, LE-R Johtull Wurm 5G Creature -- Wurm 6/6 Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 5E-U, IA-U Join the Ranks 3W Instant Put two 1/1 white Soldier Ally creature tokens onto the battlefield. WWK-C Joiner Adept 1G Creature -- Elf Druid 2/1 Lands you control have "{T}: Add one mana of any color to your mana pool." 10E-R, 5DN-R Jokulhaups 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. 5E-R, 6E-R, IA-R Jokulmorder 4UUU Creature -- Leviathan 12/12 Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. CSP-R Jolrael's Centaur 1GG Creature -- Centaur Archer 2/2 Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) MI-C Jolrael's Favor 1G Enchantment -- Aura Flash Enchant creature {1}{G}: Regenerate enchanted creature. PR-C Jolrael, Empress of Beasts 3GG Legendary Creature -- Human Spellshaper 3/3 {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. PR-R, TSP-S Jolt 2U Instant You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. MI-C Jolting Merfolk 2UU Creature -- Merfolk 2/2 Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. NE-U Joraga Bard 3G Creature -- Elf Rogue Ally 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. ZEN-C Joraga Treespeaker G Creature -- Elf Druid 1/1 Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 1/2. {T}: Add {G}{G} to your mana pool. {LEVEL 5+} 1/4. Elves you control have "{T}: Add {G}{G} to your mana pool." ROE-U Joraga Warcaller G Creature -- Elf Warrior 1/1 Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. WWK-R Jotun Grunt 1W Creature -- Giant Soldier 4/4 Cumulative upkeep--Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP-U Jotun Owl Keeper 2W Creature -- Giant 3/3 Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. CSP-U Journey of Discovery 2G Sorcery Choose one -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) MRD-C Journey to Nowhere 1W Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. ZEN-C Journeyer's Kite 2 Artifact {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. CHK-R Joven 3RR Legendary Creature -- Human Rogue 3/3 {R}{R}{R}, {T}: Destroy target noncreature artifact. HL-C Joven's Ferrets G Creature -- Ferret 1/1 Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. HL-C Joven's Tools 6 Artifact {4}, {T}: Target creature can't be blocked this turn except by Walls. 5E-U, HL-U Jovial Evil 2B Sorcery Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. LE-R Joyous Respite 3G Sorcery -- Arcane You gain 1 life for each land you control. CHK-C Judge Unworthy 1W Instant Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT-C Judge of Currents 1W Creature -- Merfolk Wizard 1/1 Whenever a Merfolk you control becomes tapped, you may gain 1 life. LRW-C Jugan, the Rising Star 3GGG Legendary Creature -- Dragon Spirit 5/5 Flying When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. CHK-R Juggernaut 4 Artifact Creature -- Juggernaut 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. A-U, B-U, U-U, RV-U, 10E-U, DST-U, M11-U, ARC-U Juju Bubble 1 Artifact Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. VI-U Jukai Messenger G Creature -- Human Monk 1/1 Forestwalk CHK-C Jump U Instant Target creature gains flying until end of turn. A-C, B-C, U-C, RV-C, 4E-C, M10-C Jund Battlemage 2R Creature -- Human Shaman 2/2 {B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. ALA-U Jund Charm BRG Instant Choose one -- Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. ALA-U Jund Hackblade (b/g)R Creature -- Goblin Berserker 2/1 As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. ARB-C Jund Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. ALA-C Jund Sojourners BRG Creature -- Viashino Shaman 3/2 When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) ARB-C Jungle Barrier 2GU Creature -- Plant Wall 2/6 Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. AP-U Jungle Basin Land Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {1}{G} to your mana pool. VI-U Jungle Lion G Creature -- Cat 2/1 Jungle Lion can't block. P1-C Jungle Patrol 3G Creature -- Human Soldier 3/2 {1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield. Sacrifice a token named Wood: Add {R} to your mana pool. MI-R Jungle Shrine Land Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W} to your mana pool. ALA-U Jungle Troll 1RG Creature -- Troll 2/1 {R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. MI-U Jungle Weaver 5GG Creature -- Spider 5/6 Reach (This can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) ALA-C Jungle Wurm 3GG Creature -- Wurm 5/5 Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. MI-C Juniper Order Advocate 2W Creature -- Human Knight 1/2 As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. AI-U Juniper Order Druid 2G Creature -- Human Cleric Druid 1/1 {T}: Untap target land. IA-C Juniper Order Ranger 3GW Creature -- Human Knight 2/4 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. CSP-U Junk Diver 3 Artifact Creature -- Bird 1/1 Flying When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand. UD-R Junk Golem 4 Artifact Creature -- Golem 0/0 Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem. OD-R Junktroller 4 Artifact Creature -- Golem 0/6 Defender (This creature can't attack.) {T}: Put target card from a graveyard on the bottom of its owner's library. RAV-U Junkyo Bell 4 Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. CHK-R Juntu Stakes 2 Artifact Creatures with power 1 or less don't untap during their controllers' untap steps. IN-R Junun Efreet 1BB Creature -- Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. 4E-U, AN-R Jushi Apprentice 1U Creature -- Human Wizard 1/2 {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. [Flips into Tomoya the Revealer.] CHK-R Just Fate 2W Instant Cast Just Fate only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. P2-R Justice 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. 5E-U, IA-U Juvenile Gloomwidow GG Creature -- Spider 1/3 Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM-C Juxtapose 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. CH-R, 5E-R, 6E-R, LE-R Juzam Djinn 2BB Creature -- Djinn 5/5 At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. AN-R Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. ZEN-U Jwari Scuttler 2U Creature -- Crab 2/3 ROE-C Jwari Shapeshifter 1U Creature -- Shapeshifter Ally 0/0 You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. WWK-R Kabira Crossroads Land Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. ZEN-C Kabira Evangel 2W Creature -- Human Cleric Ally 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. ZEN-R Kabira Vindicator 3W Creature -- Human Knight 2/4 Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-4} 3/6. Other creatures you control get +1/+1. {LEVEL 5+} 4/8. Other creatures you control get +2/+2. ROE-U Kaboom! 4R Sorcery Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. ONS-R Kabuto Moth 2W Creature -- Spirit 1/2 Flying {T}: Target creature gets +1/+2 until end of turn. CHK-C Kaervek the Merciless 5BR Legendary Creature -- Human Shaman 5/4 Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. TSP-R, ARC-R Kaervek's Hex 3B Sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. MI-U Kaervek's Purge XBR Sorcery Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. MI-U Kaervek's Spite BBB Instant As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. VI-R Kaervek's Torch XR Sorcery As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to target creature or player. MI-C Kagemaro's Clutch 3B Enchantment -- Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. SOK-C Kagemaro, First to Suffer 3BB Legendary Creature -- Demon Spirit */* Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. SOK-R Kaho, Minamo Historian 2UU Legendary Creature -- Human Wizard 2/2 When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. SOK-R Kaijin of the Vanishing Touch 1U Creature -- Spirit 0/3 Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) BOK-U Kaiso, Memory of Loyalty 1WW Legendary Creature -- Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. [Flips from Faithful Squire.] BOK-U Kalastria Highborn BB Creature -- Vampire Shaman 2/2 Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. WWK-R Kaleidostone 2 Artifact When Kaleidostone enters the battlefield, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. CON-C Kalitas, Bloodchief of Ghet 5BB Legendary Creature -- Vampire Warrior 5/5 {B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. ZEN-M Kalonian Behemoth 5GG Creature -- Beast 9/9 Shroud (This creature can't be the target of spells or abilities.) M10-R Kamahl's Desire 1R Enchantment -- Aura Enchant creature Enchanted creature has first strike. Threshold -- Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. OD-C Kamahl's Sledge 5RR Sorcery Kamahl's Sledge deals 4 damage to target creature. Threshold -- If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. TOR-C Kamahl's Summons 3G Sorcery Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. ONS-U Kamahl, Fist of Krosa 4GG Legendary Creature -- Human Druid 4/3 {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. ONS-R, ARC-R Kamahl, Pit Fighter 4RR Legendary Creature -- Human Barbarian 6/1 Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. 10E-R, OD-R Kami of Ancient Law 1W Creature -- Spirit 2/2 Sacrifice Kami of Ancient Law: Destroy target enchantment. CHK-C Kami of Empty Graves 3B Creature -- Spirit 4/1 Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) SOK-C Kami of False Hope W Creature -- Spirit 1/1 Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. BOK-C Kami of Fire's Roar 3R Creature -- Spirit 2/3 Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. CHK-C Kami of Lunacy 4BB Creature -- Spirit 4/1 Flying Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) CHK-U Kami of Old Stone 3W Creature -- Spirit 1/7 9ED-U, CHK-U Kami of Tattered Shoji 4W Creature -- Spirit 2/5 Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. BOK-C Kami of Twisted Reflection 1UU Creature -- Spirit 2/2 Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. CHK-C Kami of the Crescent Moon UU Legendary Creature -- Spirit 1/3 At the beginning of each player's draw step, that player draws an additional card. SOK-R Kami of the Honored Dead 5WW Creature -- Spirit 3/5 Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) BOK-U Kami of the Hunt 2G Creature -- Spirit 2/2 Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. CHK-C Kami of the Painted Road 4W Creature -- Spirit 3/3 Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. CHK-C Kami of the Palace Fields 5W Creature -- Spirit 3/2 Flying, first strike Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) CHK-U Kami of the Tended Garden 3G Creature -- Spirit 4/4 At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) SOK-U Kami of the Waning Moon 2B Creature -- Spirit 1/1 Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) CHK-C Kangee, Aerie Keeper 2WU Legendary Creature -- Bird Wizard 2/2 Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. IN-R Karakas Legendary Land {T}: Add {W} to your mana pool. {T}: Return target legendary creature to its owner's hand. LE-U Kargan Dragonlord RR Creature -- Human Warrior 2/2 Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 4-7} 4/4. Flying {LEVEL 8+} 8/8. Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. ROE-M Karma 2WW Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 8ED-U Karmic Guide 3WW Creature -- Angel Spirit 2/2 Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. UL-R Karmic Justice 2W Enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. OD-R Karn Vanguard +1/+6 Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. VAN-S Karn's Touch UU Instant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) MM-R Karn, Silver Golem 5 Legendary Artifact Creature -- Golem 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. US-R Karona's Zealot 4W Creature -- Human Cleric 2/5 Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. SCG-U Karona, False God 1WUBRG Legendary Creature -- Avatar 5/5 Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. SCG-R Karona, False God Avatar Vanguard -1/+8 At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random. VAN-S Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {1}{W} to your mana pool. VI-U Karoo Meerkat 1G Creature -- Mongoose 2/1 Protection from blue MI-U Karplusan Forest Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R Karplusan Giant 6R Creature -- Giant 3/3 Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. IA-U Karplusan Minotaur 2RR Creature -- Minotaur Warrior 3/3 Cumulative upkeep--Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. CSP-R Karplusan Strider 3G Creature -- Yeti 3/4 Karplusan Strider can't be the target of blue or black spells. 10E-U, CSP-U Karplusan Wolverine R Snow Creature -- Wolverine Beast 1/1 Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. CSP-C Karplusan Yeti 3RR Creature -- Yeti 3/3 {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. 9ED-R, IA-R Karrthus, Tyrant of Jund 4BRG Legendary Creature -- Dragon 7/7 Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. ARB-M Karstoderm 2GG Creature -- Beast 0/0 Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. DST-U Kashi-Tribe Elite 1GG Creature -- Snake Warrior 2/3 Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. SOK-U Kashi-Tribe Reaver 3G Creature -- Snake Warrior 3/2 Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. CHK-U Kashi-Tribe Warriors 3GG Creature -- Snake Warrior 2/4 Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. CHK-C Kasimir the Lone Wolf 4WU Legendary Creature -- Human Warrior 5/3 LE-U Katabatic Winds 2G Enchantment Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. VI-R Kataki, War's Wage 1W Legendary Creature -- Spirit 2/1 All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." SOK-R Kathari Bomber 1BR Creature -- Bird Shaman 2/2 Flying When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ARB-C Kathari Remnant 2UB Creature -- Bird Skeleton 0/1 Flying {B}: Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB-U Kathari Screecher 2U Creature -- Bird Soldier 2/2 Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-C Kavu Aggressor 2R Creature -- Kavu 3/2 Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. IN-C Kavu Chameleon 3GG Creature -- Kavu 4/4 Kavu Chameleon can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. IN-U Kavu Climber 3GG Creature -- Kavu 3/3 When Kavu Climber enters the battlefield, draw a card. 9ED-C, 10E-C, IN-C Kavu Glider 2R Creature -- Kavu 2/1 {W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. AP-C Kavu Howler 4GG Creature -- Kavu 4/5 When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. AP-U Kavu Lair 2G Enchantment Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. IN-R Kavu Mauler 4GG Creature -- Kavu 4/4 Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. AP-R Kavu Monarch 2RR Creature -- Kavu 3/3 Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. IN-R Kavu Predator 1G Creature -- Kavu 2/2 Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. PLC-U Kavu Primarch 3G Creature -- Kavu 3/3 Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) Kicker {4} (You may pay an additional {4} as you cast this spell.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. FUT-C Kavu Recluse 2R Creature -- Kavu 2/2 {T}: Target land becomes a Forest until end of turn. PS-C Kavu Runner 3R Creature -- Kavu 3/3 Kavu Runner has haste as long as no opponent controls a white or blue creature. IN-U Kavu Scout 2R Creature -- Kavu Scout 0/2 Domain -- Kavu Scout gets +1/+0 for each basic land type among lands you control. IN-C Kavu Titan 1G Creature -- Kavu 2/2 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. IN-R Kaysa 3GG Legendary Creature -- Elf Druid 2/3 Green creatures you control get +1/+1. AI-R Kazandu Blademaster WW Creature -- Human Soldier Ally 1/1 First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. ZEN-U Kazandu Refuge Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. ZEN-U, ARC-U Kazandu Tuskcaller 1G Creature -- Human Shaman 1/1 Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-5} 1/1. {T}: Put a 3/3 green Elephant creature token onto the battlefield. {LEVEL 6+} 1/1. {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. ROE-R Kazuul Warlord 4R Creature -- Minotaur Warrior Ally 3/3 Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. ZEN-R Kazuul, Tyrant of the Cliffs 3RR Legendary Creature -- Ogre Warrior 5/4 Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. WWK-R Kederekt Creeper UBR Creature -- Horror 2/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kederekt Creeper can't be blocked except by two or more creatures. ALA-C Kederekt Leviathan 6UU Creature -- Leviathan 5/5 When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-R Kederekt Parasite B Creature -- Horror 1/1 Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. CON-R Keen Sense G Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. PLC-U Keen-Eyed Archers 2W Creature -- Elf Archer 2/2 Reach (This creature can block creatures with flying.) P1-C Keeneye Aven 3U Creature -- Bird Soldier 2/3 Flying Cycling {2} ({2}, Discard this card: Draw a card.) LGN-C Keening Banshee 2BB Creature -- Spirit 2/2 Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. RAV-U Keening Stone 6 Artifact {5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard. ROE-R Keep Watch 2U Instant Draw a card for each attacking creature. JUD-C, HOP-C Keeper of Kookus R Creature -- Goblin 1/1 {R}: Keeper of Kookus gains protection from red until end of turn. VI-C Keeper of Progenitus 3G Creature -- Elf Druid 1/3 Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. ALA-R Keeper of Tresserhorn 5B Creature -- Avatar 6/6 Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. AI-R Keeper of the Beasts GG Creature -- Human Wizard 1/2 {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. EX-U Keeper of the Dead BB Creature -- Human Wizard 1/2 {B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. EX-U Keeper of the Flame RR Creature -- Human Wizard 1/2 {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. EX-U Keeper of the Light WW Creature -- Human Wizard 1/2 {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. EX-U Keeper of the Mind UU Creature -- Human Wizard 1/2 {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. EX-U Keeper of the Nine Gales 2U Creature -- Bird Wizard 1/2 Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. LGN-R Keepers of the Faith 1WW Creature -- Human Cleric 2/3 CH-C, LE-C Kei Takahashi 2GW Legendary Creature -- Human Cleric 2/2 {T}: Prevent the next 2 damage that would be dealt to target creature this turn. CH-U, LE-R Keiga, the Tide Star 5U Legendary Creature -- Dragon Spirit 5/5 Flying When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature. CHK-R Keldon Arsonist 2R Creature -- Human Soldier 1/1 {1}, Sacrifice two lands: Destroy target land. PR-U Keldon Battlewagon 5 Artifact Creature -- Juggernaut 0/3 Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. PR-R Keldon Berserker 3R Creature -- Human Soldier Berserker 2/3 Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. PR-C Keldon Champion 2RR Creature -- Human Barbarian 3/2 Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player. UD-U, HOP-U Keldon Firebombers 3RR Creature -- Human Soldier 3/3 When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. PR-R Keldon Halberdier 4R Creature -- Human Warrior 4/1 First strike Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-C Keldon Mantle 1R Enchantment -- Aura Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn. PS-C Keldon Marauders 1R Creature -- Human Warrior 3/3 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. PLC-C Keldon Megaliths Land Keldon Megaliths enters the battlefield tapped. {T}: Add {R} to your mana pool. Hellbent -- {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. FUT-U Keldon Necropolis Legendary Land {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. IN-R Keldon Twilight 1BR Enchantment At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. PS-R Keldon Vandals 2R Creature -- Human Rogue 4/1 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact. UD-C Keldon Warlord 2RR Creature -- Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Kelinore Bat 2B Creature -- Bat 2/1 Flying M10-C Kelsinko Ranger W Creature -- Human 1/1 {1}{W}: Target green creature gains first strike until end of turn. IA-C Kemba's Skyguard 1WW Creature -- Cat Knight 2/2 Flying When Kemba's Skyguard enters the battlefield, you gain 2 life. SOM-C Kemba, Kha Regent 1WW Legendary Creature -- Cat Cleric 2/4 At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent. SOM-R Kemuri-Onna 4B Creature -- Spirit 3/3 When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. SOK-U Kentaro, the Smiling Cat 1W Legendary Creature -- Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. BOK-R Kenzo the Hardhearted W Legendary Creature -- Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) [Flips from Bushi Tenderfoot.] CHK-U Kezzerdrix 2BB Creature -- Rabbit Beast 4/4 First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. TE-R Khabal Ghoul 2B Creature -- Zombie 1/1 At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. AN-U Khalni Garden Land Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool. WWK-C, ARC-C Khalni Gem 4 Artifact When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. ZEN-U Khalni Heart Expedition 1G Enchantment Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. ZEN-C Khalni Hydra GGGGGGGG Creature -- Hydra 8/8 Khalni Hydra costs {G} less to cast for each green creature you control. Trample ROE-M Kher Keep Legendary Land {T}: Add {1} to your mana pool. {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. TSP-R Kiki-Jiki, Mirror Breaker 2RRR Legendary Creature -- Goblin Shaman 2/2 Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. CHK-R Kiku's Shadow BB Sorcery Target creature deals damage to itself equal to its power. SOK-U Kiku, Night's Flower BB Legendary Creature -- Human Assassin 1/1 {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. CHK-R Kill Switch 3 Artifact {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. NE-R Kill-Suit Cultist R Creature -- Goblin Berserker 1/1 Kill-Suit Cultist attacks each turn if able. {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. DIS-C Killer Bees 1GG Creature -- Insect 0/1 Flying {G}: Killer Bees gets +1/+1 until end of turn. 4E-U, 5E-U, LE-R Killer Instinct 4RG Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. GPT-R Killer Whale 3UU Creature -- Whale 3/5 {U}: Killer Whale gains flying until end of turn. EX-U Kiln Fiend 1R Creature -- Elemental Beast 1/2 Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. ROE-C Kilnmouth Dragon 5RR Creature -- Dragon 5/5 Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. LGN-R, ARC-R Kindle 1R Instant Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. TE-C Kindle the Carnage 1RR Sorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. DIS-U Kindled Fury R Instant Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) M10-C, MOR-C King Cheetah 3G Creature -- Cat 3/2 Flash 9ED-U, VI-C King Crab 4UU Creature -- Crab 4/5 {1}{U}, {T}: Put target green creature on top of its owner's library. UL-U King Suleiman 1W Creature -- Human 1/1 {T}: Destroy target Djinn or Efreet. AN-R King's Assassin 1BB Creature -- Human Assassin 1/1 {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. P1-R Kingfisher 3U Creature -- Bird 2/2 Flying When Kingfisher is put into a graveyard from the battlefield, draw a card. UD-C Kinsbaile Balloonist 3W Creature -- Kithkin Soldier 2/2 Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. LRW-C Kinsbaile Borderguard 1WW Creature -- Kithkin Soldier 1/1 Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. MOR-R Kinsbaile Cavalier 3W Creature -- Kithkin Knight 2/2 Knight creatures you control have double strike. MOR-R Kinsbaile Skirmisher 1W Creature -- Kithkin Soldier 2/2 When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. LRW-C Kinscaer Harpoonist 3U Creature -- Kithkin Soldier 2/2 Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. SHM-C Kira, Great Glass-Spinner 1UU Legendary Creature -- Spirit 2/2 Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." BOK-R Kird Ape R Creature -- Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. RV-C, 9ED-U, AN-C Kiri-Onna 4U Creature -- Spirit 2/2 When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. SOK-U Kirtar's Desire W Enchantment -- Aura Enchant creature Enchanted creature can't attack. Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard. OD-C Kirtar's Wrath 4WW Sorcery Destroy all creatures. They can't be regenerated. Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. OD-R Kismet 3W Enchantment Artifacts, creatures, and lands played by your opponents enter the battlefield tapped. 4E-U, 5E-U, 6E-U, LE-U Kiss of Death 4BB Sorcery Kiss of Death deals 4 damage to target opponent. You gain 4 life. P2-U Kiss of the Amesha 4WU Sorcery Target player gains 7 life and draws two cards. ALA-U Kitchen Finks 1(g/w)(g/w) Creature -- Ouphe 3/2 When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-U Kitesail 2 Artifact -- Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) WWK-C Kitesail Apprentice W Creature -- Kor Soldier 1/1 As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. WWK-C Kithkin Armor W Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. WL-C Kithkin Daggerdare 1G Creature -- Kithkin Soldier 1/1 {G}, {T}: Target attacking creature gets +2/+2 until end of turn. LRW-C Kithkin Greatheart 1W Creature -- Kithkin Soldier 2/1 As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. LRW-C Kithkin Harbinger 2W Creature -- Kithkin Wizard 1/3 When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. LRW-U Kithkin Healer 2W Creature -- Kithkin Cleric 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. LRW-C Kithkin Mourncaller 2G Creature -- Kithkin Scout 2/2 Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. LRW-U Kithkin Rabble 3W Creature -- Kithkin */* Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. SHM-U Kithkin Shielddare 1W Creature -- Kithkin Soldier 1/1 {W}, {T}: Target blocking creature gets +2/+2 until end of turn. SHM-C Kithkin Spellduster 4W Creature -- Kithkin Wizard 2/3 Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-C Kithkin Zealot 1W Creature -- Kithkin Cleric 1/3 When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. EVE-C Kithkin Zephyrnaut 2W Creature -- Kithkin Soldier 2/2 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. MOR-C Kitsune Blademaster 2W Creature -- Fox Samurai 2/2 First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) CHK-C Kitsune Bonesetter 2W Creature -- Fox Cleric 0/1 {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. SOK-C Kitsune Dawnblade 4W Creature -- Fox Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature. SOK-C Kitsune Diviner W Creature -- Fox Cleric 0/1 {T}: Tap target Spirit. CHK-C Kitsune Healer 3W Creature -- Fox Cleric 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. CHK-C Kitsune Loreweaver 1W Creature -- Fox Cleric 2/1 {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. SOK-C Kitsune Mystic 3W Creature -- Fox Wizard 2/3 At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. [Flips into Autumn-Tail, Kitsune Sage.] CHK-R Kitsune Palliator 2W Creature -- Fox Cleric 0/2 {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. BOK-U Kitsune Riftwalker 1WW Creature -- Fox Wizard 2/1 Protection from Spirits and from Arcane CHK-C Kiyomaro, First to Stand 3WW Legendary Creature -- Spirit */* Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. SOK-R Kjeldoran Dead B Creature -- Skeleton 3/1 When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead. 5E-C, 6E-C, IA-C Kjeldoran Elite Guard 3W Creature -- Human Soldier 2/2 {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. IA-U Kjeldoran Escort 2WW Creature -- Human Soldier 2/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) AI-C Kjeldoran Frostbeast 3GW Creature -- Elemental Beast 2/4 At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. IA-U Kjeldoran Gargoyle 5W Creature -- Gargoyle 3/3 Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. CSP-U Kjeldoran Guard 1W Creature -- Human Soldier 1/1 {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. IA-C Kjeldoran Home Guard 3W Creature -- Human Soldier 1/6 At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. AI-U Kjeldoran Javelineer W Creature -- Human Soldier 1/2 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature. CSP-C Kjeldoran Knight WW Creature -- Human Knight 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. IA-R Kjeldoran Outpost Land If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. AI-R Kjeldoran Outrider 1W Creature -- Human Soldier 2/2 {W}: Kjeldoran Outrider gets +0/+1 until end of turn. CSP-C Kjeldoran Phalanx 5W Creature -- Human Soldier 2/5 First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) IA-R Kjeldoran Pride 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. AI-C Kjeldoran Royal Guard 3WW Creature -- Human Soldier 2/5 {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. 5E-R, 6E-R, 7E-R, 10E-R, IA-R Kjeldoran Skycaptain 4W Creature -- Human Soldier 2/2 Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 5E-U, IA-U Kjeldoran Skyknight 2W Creature -- Human Knight 1/1 Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) IA-C Kjeldoran War Cry 1W Instant Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. CSP-C Kjeldoran Warrior W Creature -- Human Warrior 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) IA-C Knacksaw Clique 3U Creature -- Faerie Rogue 1/4 Flying {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) SHM-R Knight Errant 1W Creature -- Human Knight 2/2 7E-C, P1-C, S99-C, S00-C Knight Exemplar 1WW Creature -- Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.) M11-R Knight of Cliffhaven 1W Creature -- Kor Knight 2/2 Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 2/3. Flying {LEVEL 4+} 4/4. Flying, vigilance ROE-C Knight of Dawn 1WW Creature -- Human Knight 2/2 First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. TE-U Knight of Dusk 1BB Creature -- Human Knight 2/2 {B}{B}: Destroy target creature blocking Knight of Dusk. 10E-U, TE-U Knight of Meadowgrain WW Creature -- Kithkin Knight 2/2 First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) LRW-U Knight of New Alara 2GW Creature -- Human Knight 2/2 Each other multicolored creature you control gets +1/+1 for each of its colors. ARB-R Knight of Stromgald BB Creature -- Human Knight 2/1 Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. 5E-U, IA-U Knight of Sursi 3W Creature -- Human Knight 2/2 Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) FUT-C Knight of Valor 2W Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. VI-C Knight of the Holy Nimbus WW Creature -- Human Rebel Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. TSP-U Knight of the Mists 2U Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. VI-C Knight of the Reliquary 1GW Creature -- Human Knight 2/2 Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. CON-R Knight of the Skyward Eye 1W Creature -- Human Knight 2/2 {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. ALA-C Knight of the White Orchid WW Creature -- Human Knight 2/2 First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. ALA-R Knight-Captain of Eos 4W Creature -- Human Knight 2/2 When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. ALA-R Knighthood 2W Enchantment Creatures you control have first strike. 7E-U, UL-U Knights of Thorn 3W Creature -- Human Knight 2/2 Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) DK-R Knollspine Dragon 5RR Creature -- Dragon 7/5 Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. SHM-R Knollspine Invocation 1RR Enchantment {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. SHM-R Knotvine Mystic RGW Creature -- Elf Druid 2/2 {1}, {T}: Add {R}{G}{W} to your mana pool. CON-U Knotvine Paladin GW Creature -- Human Knight 2/2 Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. ARB-R Know Naught but Fire Scheme When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. ARC-C Knowledge Exploitation 5UU Tribal Sorcery -- Rogue Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. MOR-R Knowledge Vault 4 Artifact {2}, {T}: Exile the top card of your library face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. LE-R Knucklebone Witch B Creature -- Goblin Shaman 1/1 Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. LRW-R Kobold Drill Sergeant 1R Creature -- Kobold Soldier 1/2 Other Kobold creatures you control get +0/+1 and have trample. LE-U Kobold Overlord 1R Creature -- Kobold 1/2 First strike Other Kobold creatures you control have first strike. LE-R Kobold Taskmaster 1R Creature -- Kobold 1/2 Other Kobold creatures you control get +1/+0. LE-U, TSP-S Kobolds of Kher Keep 0 Creature -- Kobold 0/1 Kobolds of Kher Keep is red. LE-C Kodama of the Center Tree 4G Legendary Creature -- Spirit */* Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) BOK-R Kodama of the North Tree 2GGG Legendary Creature -- Spirit 6/4 Trample; shroud (This permanent can't be the target of spells or abilities.) CHK-R Kodama of the South Tree 2GG Legendary Creature -- Spirit 4/4 Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. CHK-R Kodama's Might G Instant -- Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Kodama's Reach 2G Sorcery -- Arcane Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. CHK-C Kokusho, the Evening Star 4BB Legendary Creature -- Dragon Spirit 5/5 Flying When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way. CHK-R Konda's Banner 2 Legendary Artifact -- Equipment Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2} CHK-R Konda's Hatamoto 1W Creature -- Human Samurai 1/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) CHK-U Konda, Lord of Eiganjo 5WW Legendary Creature -- Human Samurai 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible. CHK-R Kongming's Contraptions 3W Creature -- Human Soldier 2/4 {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. P3K-R Kongming, "Sleeping Dragon" 2WW Legendary Creature -- Human Advisor 2/2 Other creatures you control get +1/+1. P3K-R Kookus 3RR Creature -- Djinn 3/5 Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. VI-R Kor Aeronaut WW Creature -- Kor Soldier 2/2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. ZEN-U Kor Cartographer 3W Creature -- Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. ZEN-C Kor Chant 2W Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. EX-C Kor Dirge 2B Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. PLC-U Kor Duelist W Creature -- Kor Soldier 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) ZEN-U Kor Firewalker WW Creature -- Kor Soldier 2/2 Protection from red Whenever a player casts a red spell, you may gain 1 life. WWK-U Kor Haven Legendary Land {T}: Add {1} to your mana pool. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. NE-R Kor Hookmaster 2W Creature -- Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. ZEN-C Kor Line-Slinger 1W Creature -- Kor Scout 0/1 {T}: Tap target creature with power 3 or less. ROE-C Kor Outfitter WW Creature -- Kor Soldier 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. ZEN-C Kor Sanctifiers 2W Creature -- Kor Cleric 2/3 Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. ZEN-C, HOP-C Kor Skyfisher 1W Creature -- Kor Soldier 2/3 Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. ZEN-C Kor Spiritdancer 1W Creature -- Kor Wizard 0/2 Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. ROE-R Korlash, Heir to Blackblade 2BB Legendary Creature -- Zombie Warrior */* Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur -- Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. FUT-R Kormus Bell 4 Artifact All Swamps are 1/1 black creatures that are still lands. A-R, B-R, U-R, RV-R, 4E-R Koskun Falls 2BB World Enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. HL-R Koskun Keep Land {T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool. HL-U Koth of the Hammer 2RR Planeswalker -- Koth 3 {+1}: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. {-2}: Add {R} to your mana pool for each Mountain you control. {-5}: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" SOM-M Kozilek's Predator 3G Creature -- Eldrazi Drone 3/3 When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE-C Kozilek, Butcher of Truth 10 Legendary Creature -- Eldrazi 12/12 When you cast Kozilek, Butcher of Truth, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. ROE-M Kraken Hatchling U Creature -- Kraken 0/4 ZEN-C Kraken's Eye 2 Artifact Whenever a player casts a blue spell, you may gain 1 life. 9ED-U, 10E-U, M10-U, DST-U, M11-U Krakilin XGG Creature -- Beast 0/0 Krakilin enters the battlefield with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. TE-U Kranioceros 4R Creature -- Beast 5/2 {1}{W}: Kranioceros gets +0/+3 until end of turn. CON-C Krark's Thumb 2 Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. MRD-R Krark-Clan Engineers 3R Creature -- Goblin Artificer 2/2 {R}, Sacrifice two artifacts: Destroy target artifact. 5DN-U Krark-Clan Grunt 2R Creature -- Goblin Warrior 2/2 Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. MRD-C Krark-Clan Ironworks 4 Artifact Sacrifice an artifact: Add {2} to your mana pool. 5DN-U Krark-Clan Ogre 3RR Creature -- Ogre 3/3 {R}, Sacrifice an artifact: Target creature can't block this turn. 5DN-C Krark-Clan Shaman R Creature -- Goblin Shaman 1/1 Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. MRD-C Krark-Clan Stoker 2R Creature -- Goblin Shaman 2/2 {T}, Sacrifice an artifact: Add {R}{R} to your mana pool. DST-C Kresh the Bloodbraided 2BRG Legendary Creature -- Human Warrior 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. ALA-M Kresh the Bloodbraided Avatar Vanguard +1/-3 Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power. VAN-S Kris Mage R Creature -- Human Spellshaper 1/1 {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. MM-C Krosa Plane -- Dominaria All creatures get +2/+2. Whenever you roll {C}, you may add {W}{U}{B}{R}{G} to your mana pool. HOP-C Krosan Archer 3G Creature -- Centaur Archer 2/3 Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. OD-C Krosan Avenger 2G Creature -- Human Druid 3/1 Trample Threshold -- {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. OD-C Krosan Beast 3G Creature -- Squirrel Beast 1/1 Threshold -- Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. OD-R Krosan Cloudscraper 7GGG Creature -- Beast Mutant 13/13 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) LGN-R, TSP-S Krosan Colossus 6GGG Creature -- Beast 9/9 Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Krosan Constrictor 3G Creature -- Snake 2/2 Swampwalk {T}: Target black creature gets -2/-0 until end of turn. TOR-C Krosan Drover 3G Creature -- Elf 2/2 Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. SCG-C Krosan Grip 2G Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. TSP-U Krosan Groundshaker 4GGG Creature -- Beast 6/6 {G}: Target Beast creature gains trample until end of turn. ONS-U Krosan Reclamation 1G Instant Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-U Krosan Restorer 2G Creature -- Human Druid 1/2 {T}: Untap target land. Threshold -- {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. TOR-C Krosan Tusker 5GG Creature -- Boar Beast 6/5 Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. ONS-C, ARC-C Krosan Verge Land Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. JUD-U, ARC-U Krosan Vorine 3G Creature -- Cat Beast 3/2 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature. LGN-C Krosan Warchief 2G Creature -- Beast 2/2 Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast. SCG-U Krosan Wayfarer G Creature -- Human Druid 1/1 Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. JUD-C Krovikan Elementalist BB Creature -- Human Wizard 1/1 {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. IA-U Krovikan Fetish 2B Enchantment -- Aura Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. 5E-C, IA-C Krovikan Horror 3B Creature -- Horror Spirit 2/2 At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. AI-R Krovikan Mist 1U Creature -- Illusion */* Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. CSP-C Krovikan Plague 2B Enchantment -- Aura Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped. AI-U Krovikan Rot 2B Instant Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP-U Krovikan Scoundrel 1B Creature -- Human Rogue 2/1 CSP-C Krovikan Sorcerer 2U Creature -- Human Wizard 1/1 {T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. 5E-C, IA-C Krovikan Vampire 3BB Creature -- Vampire 3/3 At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. IA-U Krovikan Whispers 3U Enchantment -- Aura Enchant creature Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. CSP-U Kry Shield 2 Artifact {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. LE-U Kudzu 1GG Enchantment -- Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. A-R, B-R, U-R, RV-R Kukemssa Pirates 3U Creature -- Human Pirate 2/2 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. MI-R Kukemssa Serpent 3U Creature -- Serpent 4/3 Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. MI-C Kuldotha Forgemaster 5 Artifact Creature -- Construct 3/5 {T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. SOM-R Kuldotha Phoenix 2RRR Creature -- Phoenix 4/4 Flying, haste Metalcraft -- {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. SOM-R Kuldotha Rebirth R Sorcery As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. Put three 1/1 red Goblin creature tokens onto the battlefield. SOM-C Kulrath Knight 3(b/r)(b/r) Creature -- Elemental Knight 3/3 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. SHM-U Kumano's Blessing 2R Enchantment -- Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead. BOK-C Kumano's Pupils 4R Creature -- Human Shaman 3/3 If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead. CHK-U Kumano, Master Yamabushi 3RR Legendary Creature -- Human Shaman 4/4 {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead. CHK-R Kuon's Essence BBB Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature. [Flips from Kuon, Ogre Ascendant.] SOK-R Kuon, Ogre Ascendant BBB Legendary Creature -- Ogre Monk 2/4 At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. [Flips into Kuon's Essence.] SOK-R Kurgadon 4G Creature -- Beast 3/3 Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. SCG-U Kuro's Taken 1B Creature -- Rat Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. SOK-C Kuro, Pitlord 6BBB Legendary Creature -- Demon Spirit 9/9 At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. CHK-R Kusari-Gama 3 Artifact -- Equipment Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) CHK-R Kyoki, Sanity's Eclipse 4BB Legendary Creature -- Demon Spirit 6/4 Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. BOK-R Kyren Archive 3 Artifact At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. MM-R Kyren Glider 1R Creature -- Goblin 1/1 Flying Kyren Glider can't block. MM-C Kyren Legate 1R Creature -- Goblin 1/1 Haste If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. MM-U Kyren Negotiations 2RR Enchantment Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. MM-U Kyren Sniper 2R Creature -- Goblin 1/1 At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. MM-C Kyren Toy 3 Artifact {1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. MM-R Kyscu Drake 3G Creature -- Drake 2/2 Flying {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. VI-U Lab Rats B Sorcery Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token onto the battlefield. ST-C Labyrinth Minotaur 3U Creature -- Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. 5E-C, HL-C Laccolith Grunt 2R Creature -- Beast 2/2 Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. NE-C Laccolith Rig R Enchantment -- Aura Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. NE-C Laccolith Titan 5RR Creature -- Beast 6/6 Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. NE-R Laccolith Warrior 2RR Creature -- Beast Warrior 3/3 Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. NE-U Laccolith Whelp R Creature -- Beast 1/1 Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. NE-C Lace with Moonglove 2G Instant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card. LRW-C Lady Caleria 3GGWW Legendary Creature -- Human Archer 3/6 {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. LE-R Lady Evangela WUB Legendary Creature -- Human Cleric 1/2 {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. LE-R Lady Orca 5BR Legendary Creature -- Demon 7/4 LE-U Lady Sun 1UU Legendary Creature -- Human Advisor 1/1 {T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. P3K-R Lady Zhurong, Warrior Queen 4G Legendary Creature -- Human Soldier Warrior 4/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-R Lagac Lizard 3R Creature -- Lizard 3/3 ROE-C Lairwatch Giant 5W Creature -- Giant Warrior 5/3 Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. LRW-C Lake of the Dead Land If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. AI-R Lammastide Weave 1G Instant Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. LRW-U Lance W Enchantment -- Aura Enchant creature Enchanted creature has first strike. A-U, B-U, U-U, RV-U Lancers en-Kor 3WW Creature -- Kor Soldier 3/3 Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. ST-U Land Cap Land Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap. IA-R Land Equilibrium 2UU Enchantment If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. LE-R Land Grant 1G Sorcery If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. MM-C Land Leeches 1GG Creature -- Leech 2/2 First strike 4E-C, DK-C Land Tax W Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 4E-R, LE-U Land's Edge 1RR World Enchantment Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. CH-R, LE-R Landbind Ritual 3WW Sorcery You gain 2 life for each Plains you control. ZEN-U Landslide R Sorcery Sacrifice any number of Mountains. Landslide deals that much damage to target player. UD-U Lantern Kami W Creature -- Spirit 1/1 Flying CHK-C Lantern of Insight 1 Artifact Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. 5DN-U Lantern-Lit Graveyard Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. CHK-U Lapis Lazuli Talisman 2 Artifact Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. IA-U Lapse of Certainty 2W Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. CON-C Laquatus's Champion 4BB Creature -- Nightmare Horror 6/3 When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. TOR-R Laquatus's Creativity 4U Sorcery Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. OD-U Laquatus's Disdain 1U Instant Counter target spell cast from a graveyard. Draw a card. JUD-U Larceny 3BB Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card. 8ED-R, MM-U Lash Out 1R Instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Lashknife 1W Enchantment -- Aura If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike. NE-C Lashknife Barrier 2W Enchantment When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. PS-U Last Breath 1W Instant Exile target creature with power 2 or less. Its controller gains 4 life. MM-U, SHM-C Last Caress 2B Sorcery Target player loses 1 life and you gain 1 life. Draw a card. AP-C Last Chance RR Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. P1-R, S99-R Last Gasp 1B Instant Target creature gets -3/-3 until end of turn. RAV-C Last Kiss 2B Instant Last Kiss deals 2 damage to target creature and you gain 2 life. ROE-C Last Laugh 2BB Enchantment Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. TOR-R Last Rites 2B Sorcery Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. OD-C Last Stand WUBRG Sorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. AP-R Last Word 2UU Instant Last Word can't be countered by spells or abilities. Counter target spell. DST-R Last-Ditch Effort R Instant Sacrifice any number of creatures. Last-Ditch Effort deals damage to target creature or player equal to the number of creatures sacrificed this way. UL-U Lat-Nam's Legacy 1U Instant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. AI-C Latchkey Faerie 3U Creature -- Faerie Rogue 3/1 Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. MOR-C Latulla's Orders 1R Enchantment -- Aura Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. PR-C Latulla, Keldon Overseer 3RR Legendary Creature -- Human Spellshaper 3/3 {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. PR-R Launch 1U Enchantment -- Aura Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. US-C Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, S00-C, UL-C, M11-C Lava Blister 1R Sorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. OD-U Lava Burst XR Sorcery Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. IA-C Lava Dart R Instant Lava Dart deals 1 damage to target creature or player. Flashback--Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-C Lava Flow 3RR Sorcery Destroy target creature or land. P1-U Lava Hounds 2RR Creature -- Hound 4/4 Haste When Lava Hounds enters the battlefield, it deals 4 damage to you. 8ED-R, WL-U Lava Runner 1RR Creature -- Lizard 2/2 Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. MM-R Lava Spike R Sorcery -- Arcane Lava Spike deals 3 damage to target player. CHK-C Lava Storm 3RR Instant Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. WL-C Lava Tubes Land Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. IA-R Lava Zombie 1BR Creature -- Zombie 4/3 When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn. PS-C Lavaball Trap 6RR Instant -- Trap If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. ZEN-R Lavaborn Muse 3R Creature -- Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. 10E-R, LGN-R Lavaclaw Reaches Land Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. WWK-R Lavacore Elemental 2R Creature -- Elemental 5/3 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. PLC-U Lavafume Invoker 2R Creature -- Goblin Shaman 2/2 {8}: Creatures you control get +3/+0 until end of turn. ROE-C Lavalanche XBRG Sorcery Lavalanche deals X damage to target player and each creature he or she controls. ARB-R Lavamancer's Skill 1R Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." ONS-C Lawbringer 2W Creature -- Kor Rebel 2/2 {T}, Sacrifice Lawbringer: Exile target red creature. NE-C Lay Bare 2UU Instant Counter target spell. Look at its controller's hand. ROE-C Lay Waste 3R Sorcery Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) US-C, ONS-C Lay of the Land G Sorcery Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. AP-C Lead Astray 1W Instant Tap up to two target creatures. JUD-C Lead Golem 5 Artifact Creature -- Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. 6E-U, MI-U Lead-Belly Chimera 4 Artifact Creature -- Chimera 2/2 Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) VI-U Leaden Fists 2U Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. FUT-C Leaden Myr 2 Artifact Creature -- Myr 1/1 {T}: Add {B} to your mana pool. MRD-C, SOM-C, HOP-C Leaf Arrow G Instant Leaf Arrow deals 3 damage to target creature with flying. ROE-C Leaf Dancer 1GG Creature -- Centaur 2/2 Forestwalk OD-C Leaf Gilder 1G Creature -- Elf Druid 2/1 {T}: Add {G} to your mana pool. LRW-C, ARC-C Leaf-Crowned Elder 2GG Creature -- Treefolk Shaman 3/5 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. MOR-R Leafdrake Roost 3GU Enchantment -- Aura Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." DIS-U Leap U Instant Target creature gains flying until end of turn. Draw a card. ST-C Leap of Flame UR Instant Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. GPT-C Leaping Lizard 1GG Creature -- Lizard 2/3 {1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. HL-C Leashling 6 Artifact Creature -- Hound 3/3 Put a card in your hand on top of your library: Return Leashling to its owner's hand. RAV-U Leatherback Baloth GGG Creature -- Beast 4/5 WWK-U Leave No Trace 1W Instant Radiance -- Destroy target enchantment and each other enchantment that shares a color with it. RAV-C Leech Bonder 2U Creature -- Merfolk Soldier 3/3 Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) SHM-U Leeches 1WW Sorcery Target player loses all poison counters. Leeches deals that much damage to that player. HL-R Leeching Licid 1B Creature -- Licid 1/1 {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. TE-U Leechridden Swamp Land -- Swamp ({T}: Add {B} to your mana pool.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. SHM-U, HOP-U Leering Emblem 2 Artifact -- Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} EVE-R Leering Gargoyle 1WU Creature -- Gargoyle 2/2 Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. MI-R Leery Fogbeast 2G Creature -- Beast 4/2 Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. ONS-C Legacy Weapon 7 Legendary Artifact {W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. 10E-R, AP-R Legacy's Allure UU Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) TE-U Legerdemain 2UU Sorcery Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) TE-U Legions of Lim-Dul 1BB Creature -- Zombie 2/3 Snow swampwalk IA-C Leonin Abunas 3W Creature -- Cat Cleric 2/5 Artifacts you control can't be the targets of spells or abilities your opponents control. MRD-R, ARC-R Leonin Arbiter 1W Creature -- Cat Cleric 2/2 Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. SOM-R Leonin Armorguard 2GW Creature -- Cat Soldier 3/3 When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. ARB-C Leonin Battlemage 3W Creature -- Cat Wizard 2/3 {T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage. DST-U Leonin Bladetrap 3 Artifact Flash {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. MRD-U Leonin Bola 1 Artifact -- Equipment Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST-C Leonin Den-Guard 1W Creature -- Cat Soldier 1/3 As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. MRD-C Leonin Elder W Creature -- Cat Cleric 1/1 Whenever an artifact enters the battlefield, you may gain 1 life. MRD-C Leonin Scimitar 1 Artifact -- Equipment Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 10E-U, MRD-C Leonin Shikari 1W Creature -- Cat Soldier 2/2 You may activate equip abilities any time you could cast an instant. DST-R Leonin Skyhunter WW Creature -- Cat Knight 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) 9ED-U, MRD-U Leonin Squire 1W Creature -- Cat Soldier 2/2 When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. 5DN-C Leonin Sun Standard 2 Artifact {1}{W}: Creatures you control get +1/+1 until end of turn. MRD-R Leshrac's Rite B Enchantment -- Aura Enchant creature Enchanted creature has swampwalk. 5E-U, 6E-U, 7E-U, IA-U Leshrac's Sigil BB Enchantment Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. IA-U Lesser Gargadon 2RR Creature -- Beast 6/4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. 8ED-U, PR-U Lesser Werewolf 3B Creature -- Human Wolf 2/4 {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. LE-U Lethal Vapors 2BB Enchantment Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. SCG-R Lethargy Trap 3U Instant -- Trap If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. ZEN-C Lethe Lake Plane -- Arkhos At the beginning of your upkeep, put the top ten cards of your library into your graveyard. Whenever you roll {C}, target player puts the top ten cards of his or her library into his or her graveyard. HOP-C Leveler 5 Artifact Creature -- Juggernaut 10/10 When Leveler enters the battlefield, exile all cards from your library. MRD-R Leviathan 5UUUU Creature -- Leviathan 10/10 Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. 4E-R, 5E-R, DK-R, TSP-S Levitation 2UU Enchantment Creatures you control have flying. 7E-U, 9ED-U, M10-U, UL-U Ley Druid 2G Creature -- Human Druid 1/1 {T}: Untap target land. A-U, B-U, U-U, RV-U, 4E-U, 5E-C, 9ED-U Ley Line 3G Enchantment At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. MM-U Leyline of Anticipation 2UU Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) M11-R Leyline of Lifeforce 2GG Enchantment If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered. GPT-R Leyline of Lightning 2RR Enchantment If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. GPT-R Leyline of Punishment 2RR Enchantment If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented. M11-R Leyline of Sanctity 2WW Enchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You can't be the target of spells or abilities your opponents control. M11-R Leyline of Singularity 2UU Enchantment If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary. GPT-R Leyline of Vitality 2GG Enchantment If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. M11-R Leyline of the Meek 2WW Enchantment If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. GPT-R Leyline of the Void 2BB Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. GPT-R, M11-R Lhurgoyf 2GG Creature -- Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. 5E-R, 8ED-R, IA-R Liability 1BB Enchantment Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. MM-R Liar's Pendulum 1 Artifact {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. MRD-R Liberate 1W Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. IN-U Liberated Dwarf R Creature -- Dwarf 1/1 {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. JUD-C Library of Alexandria Land {T}: Add {1} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. AN-U Library of Lat-Nam 4U Sorcery An opponent chooses one -- You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. 6E-R, AI-R Library of Leng 1 Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Lich BBBB Enchantment As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. A-R, B-R, U-R Lich Lord of Unx 1UB Creature -- Zombie Wizard 2/2 {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. ARB-R Lich's Mirror 5 Artifact If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. ALA-M Lich's Tomb 4 Artifact You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) DST-R Lichenthrope 3GG Creature -- Plant Fungus 5/5 If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. VI-R Liege of the Axe 3W Creature -- Human Soldier 2/3 Vigilance Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. LGN-U Liege of the Hollows 2GG Creature -- Spirit 3/4 When Liege of the Hollows is put into a graveyard from the battlefield, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. WL-R Liege of the Pit 5BBB Creature -- Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) TSP-R Liege of the Tangle 6GG Creature -- Elemental 8/8 Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. SOM-M Lieutenant Kirtar 1WW Legendary Creature -- Bird Soldier 2/2 Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. OD-R Life G Sorcery All lands you control become 1/1 creatures until end of turn. They're still lands. [This is half of the split card Life // Death.] AP-U Life // Death G // 1B Sorcery // Sorcery All lands you control become 1/1 creatures until end of turn. They're still lands. // Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. AP-U Life Burst 1W Instant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. OD-C Life Chisel 4 Artifact Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. LE-U Life Matrix 4 Artifact {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. LE-R Life and Limb 3G Enchantment All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. PLC-R Life from the Loam 1G Sorcery Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-R Lifeblood 2WW Enchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. LE-R Lifeforce GG Enchantment {G}{G}: Counter target black spell. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Lifegift 2G Enchantment Whenever a land enters the battlefield, you may gain 1 life. BOK-R Lifelace G Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) A-R, B-R, U-R, RV-R, 4E-R Lifeline 5 Artifact Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. US-R Lifelink W Enchantment -- Aura Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) M10-C Lifesmith 1G Creature -- Human Artificer 2/1 Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. SOM-U Lifespark Spellbomb 1 Artifact {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. MRD-C Lifespinner 3G Creature -- Spirit 3/3 {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. BOK-U Lifetap UU Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Lifted by Clouds 2U Instant -- Arcane Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Light from Within 2WW Enchantment Chroma -- Each creature you control gets +1/+1 for each white mana symbol in its mana cost. EVE-R Light of Day 3W Enchantment Black creatures can't attack or block. 6E-U, TE-U Light of Sanction 1WW Enchantment Prevent all damage that would be dealt to creatures you control by sources you control. RAV-R Lightbringer 2W Creature -- Kor Rebel 2/2 {T}, Sacrifice Lightbringer: Exile target black creature. NE-C Lighthouse Chronologist 1U Creature -- Human Wizard 1/3 Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 4-6} 2/4. {LEVEL 7+} 3/5. At the beginning of each end step, if it's not your turn, take an extra turn after this one. ROE-M Lightkeeper of Emeria 3W Creature -- Angel 2/4 Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. WWK-U Lightmine Field 2WW Enchantment Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. ROE-R Lightning Angel 1RWU Creature -- Angel 3/4 Flying, vigilance, haste AP-R, TSP-S Lightning Axe R Instant As an additional cost to cast Lightning Axe, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. TSP-C Lightning Blast 3R Instant Lightning Blast deals 4 damage to target creature or player. 6E-C, 7E-C, 8ED-U, TE-C Lightning Blow 1W Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. IA-R Lightning Bolt R Instant Lightning Bolt deals 3 damage to target creature or player. A-C, B-C, U-C, RV-C, 4E-C, M10-C, M11-C Lightning Cloud 3R Enchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. VI-R Lightning Coils 3 Artifact Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. MRD-R Lightning Crafter 3R Creature -- Goblin Shaman 3/3 Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: Lightning Crafter deals 3 damage to target creature or player. MOR-R Lightning Dart 1R Instant Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. IN-U Lightning Dragon 2RR Creature -- Dragon 4/4 Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. US-R Lightning Elemental 3R Creature -- Elemental 4/1 Haste (This creature can attack and {T} as soon as it comes under your control.) 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, TE-C Lightning Greaves 2 Artifact -- Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-U, ARC-U Lightning Helix RW Instant Lightning Helix deals 3 damage to target creature or player and you gain 3 life. RAV-U, HOP-U Lightning Hounds 2RR Creature -- Hound 3/2 First strike MM-C Lightning Reaver 3BR Creature -- Zombie Beast 3/3 Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. ARB-R Lightning Reflexes 1R Enchantment -- Aura You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike. MI-C Lightning Rift 1R Enchantment Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. ONS-U Lightning Serpent XR Creature -- Elemental Serpent 2/1 Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent. CSP-R Lightning Storm 1RR Instant Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. CSP-U Lightning Surge 3RR Sorcery Lightning Surge deals 4 damage to target creature or player. Threshold -- If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-R Lightning Talons 2R Enchantment -- Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. ALA-C Lightwielder Paladin 3WW Creature -- Human Knight 4/4 First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. M10-R Lignify 1G Tribal Enchantment -- Treefolk Aura Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. LRW-C Liliana Vess 3BB Planeswalker -- Liliana 5 {+1}: Target player discards a card. {-2}: Search your library for a card, then shuffle your library and put that card on top of it. {-8}: Put all creature cards in all graveyards onto the battlefield under your control. M10-M, LRW-R, M11-M Liliana's Caress 1B Enchantment Whenever an opponent discards a card, that player loses 2 life. M11-U Liliana's Specter 1BB Creature -- Specter 2/1 Flying When Liliana's Specter enters the battlefield, each opponent discards a card. M11-C Lilting Refrain 1U Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. US-U Lim-Dul the Necromancer 5BB Legendary Creature -- Human Wizard 4/4 Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. TSP-R Lim-Dul's Cohort 1BB Creature -- Zombie 2/3 Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. IA-C Lim-Dul's Hex 1B Enchantment At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. IA-U Lim-Dul's High Guard 1BB Creature -- Skeleton 2/1 First strike {1}{B}: Regenerate Lim-Dul's High Guard. AI-C Lim-Dul's Paladin 2BR Creature -- Human Knight 0/3 Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. AI-U Lim-Dul's Vault UB Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. AI-U Limestone Golem 6 Artifact Creature -- Golem 3/4 {2}, Sacrifice Limestone Golem: Target player draws a card. OD-U Limited Resources W Enchantment When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. EX-R Lin Sivvi, Defiant Hero 1WW Legendary Creature -- Human Rebel 1/3 {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. NE-R Linessa, Zephyr Mage 3U Legendary Creature -- Human Wizard 3/3 {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. FUT-R Lingering Death 1B Enchantment -- Aura Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. SCG-C Lingering Mirage 1U Enchantment -- Aura Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) US-U Lingering Tormentor 3B Creature -- Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-U Linvala, Keeper of Silence 2WW Legendary Creature -- Angel 3/4 Flying Activated abilities of creatures your opponents control can't be activated. ROE-M Lion's Eye Diamond 0 Artifact Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. MI-R Lionheart Maverick W Creature -- Human Knight 1/1 Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. GPT-C Liquid Fire 4RR Sorcery As an additional cost to cast Liquid Fire, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. OD-U Liquify 2U Instant Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. TOR-C Liquimetal Coating 2 Artifact {T}: Target permanent becomes an artifact in addition to its other types until end of turn. SOM-U Lithatog 1RG Creature -- Atog 1/2 Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. OD-U Lithophage 3RR Creature -- Insect 7/7 At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. MM-R Liu Bei, Lord of Shu 3WW Legendary Creature -- Human Soldier 2/4 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. P3K-R Livewire Lash 2 Artifact -- Equipment Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." Equip {2} SOM-R Living Airship 3U Creature -- Metathran 2/3 Flying {2}{G}: Regenerate Living Airship. AP-C Living Armor 4 Artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. CH-C, DK-U Living Artifact G Enchantment -- Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Living Death 3BB Sorcery Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. TE-R Living Destiny 3G Instant As an additional cost to cast Living Destiny, reveal a creature card from your hand. You gain life equal to the revealed card's converted mana cost. ROE-C Living End Sorcery Living End is black. Suspend 3--{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. TSP-R Living Hive 6GG Creature -- Elemental Insect 6/6 Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. MRD-R, HOP-R Living Inferno 6RR Creature -- Elemental 8/5 {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. GPT-R Living Lands 3G Enchantment All Forests are 1/1 creatures that are still lands. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R Living Plane 2GG World Enchantment All lands are 1/1 creatures that are still lands. LE-R Living Terrain 2GG Enchantment -- Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. 8ED-U, PR-U Living Tsunami 2UU Creature -- Elemental 4/4 Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. ZEN-U Living Wall 4 Artifact Creature -- Wall 0/6 Defender (This creature can't attack.) {1}: Regenerate Living Wall. A-U, B-U, U-U, RV-U Living Wish 1G Sorcery You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. JUD-R Livonya Silone 2RRGG Legendary Creature -- Human Warrior 4/4 First strike, legendary landwalk LE-R Lizard Warrior 3R Creature -- Lizard Warrior 4/2 P1-C Llanowar Plane -- Dominaria All creatures have "{T}: Add {G}{G} to your mana pool." Whenever you roll {C}, untap all creatures you control. HOP-C Llanowar Augur G Creature -- Elf Shaman 0/3 Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. FUT-C Llanowar Behemoth 3GG Creature -- Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. 8ED-U, 9ED-U, WL-U Llanowar Cavalry 2G Creature -- Human Soldier 1/4 {W}: Llanowar Cavalry gains vigilance until end of turn. IN-C Llanowar Dead BG Creature -- Zombie Elf 2/2 {T}: Add {B} to your mana pool. AP-C Llanowar Druid 1G Creature -- Elf Druid 1/2 {T}, Sacrifice Llanowar Druid: Untap all Forests. WL-C Llanowar Elite G Creature -- Elf 1/1 Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. IN-C Llanowar Elves G Creature -- Elf Druid 1/1 {T}: Add {G} to your mana pool. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 9ED-C, 10E-C, M10-C, S00-C, M11-C Llanowar Empath 3G Creature -- Elf Shaman 2/2 When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT-C Llanowar Knight GW Creature -- Elf Knight 2/2 Protection from black IN-C Llanowar Mentor G Creature -- Elf Spellshaper 1/1 {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." FUT-U Llanowar Reborn Land Llanowar Reborn enters the battlefield tapped. {T}: Add {G} to your mana pool. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) FUT-U, ARC-U Llanowar Sentinel 2G Creature -- Elf 2/3 When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. 10E-C, WL-C Llanowar Vanguard 2G Creature -- Dryad 1/1 {T}: Llanowar Vanguard gets +0/+4 until end of turn. IN-C Llanowar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. 9ED-R, 10E-R, AP-R Llawan, Cephalid Empress 3U Legendary Creature -- Cephalid 2/3 When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. TOR-R Loafing Giant 4R Creature -- Giant 4/6 Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. IN-R Loam Dweller 1G Creature -- Spirit 2/2 Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. BOK-U Loam Lion W Creature -- Cat 1/1 Loam Lion gets +1/+2 as long as you control a Forest. WWK-U Loamdragger Giant 4(r/g)(r/g)(r/g) Creature -- Giant Warrior 7/6 SHM-C Loaming Shaman 2G Creature -- Centaur Shaman 3/2 When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. DIS-R Lobotomy 2UB Sorcery Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. TE-U, IN-U Loch Korrigan 3B Creature -- Spirit 1/1 {(u/b)}: Loch Korrigan gets +1/+1 until end of turn. SHM-C Locket of Yesterdays 1 Artifact Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. TSP-U Lockjaw Snapper 4 Artifact Creature -- Scarecrow 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. SHM-U Locust Miser 2BB Creature -- Rat Shaman 2/2 Each opponent's maximum hand size is reduced by two. SOK-U Locust Swarm 3G Creature -- Insect 1/1 Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Activate this ability only once each turn. MI-U Lodestone Bauble 0 Artifact {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. AI-R Lodestone Golem 4 Artifact Creature -- Golem 5/3 Nonartifact spells cost {1} more to cast. WWK-R, ARC-R Lodestone Myr 4 Artifact Creature -- Myr 2/2 Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. MRD-R, HOP-R Logic Knot XUU Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}. FUT-C Lone Missionary 1W Creature -- Kor Monk 2/1 When Lone Missionary enters the battlefield, you gain 4 life. ROE-C Lone Wolf 2G Creature -- Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. 7E-C, 8ED-C, P2-U, P3K-U, S99-C, UL-U Lonely Sandbar Land Lonely Sandbar enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.) ONS-C Long-Forgotten Gohei 3 Artifact Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1. CHK-R Long-Term Plans 2U Instant Search your library for a card, shuffle your library, then put that card third from the top. SCG-U Longbow Archer WW Creature -- Human Soldier Archer 2/2 First strike; reach (This creature can block creatures with flying.) 6E-U, 7E-U, VI-U Longhorn Firebeast 2R Creature -- Elemental Ox Beast 3/2 When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. TOR-C Look Skyward and Despair Scheme When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. ARC-C Looming Hoverguard 4UU Creature -- Drone 3/3 Flying When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. MRD-U Looming Shade 2B Creature -- Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, US-C Looter il-Kor 1U Creature -- Kor Rogue 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. TSP-C Lord Magnus 3GWW Legendary Creature -- Human Druid 4/3 First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. LE-U Lord of Atlantis UU Creature -- Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, TSP-S Lord of Extinction 3BG Creature -- Elemental */* Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. ARB-M Lord of Shatterskull Pass 3R Creature -- Minotaur Shaman 3/3 Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-5} 6/6. {LEVEL 6+} 6/6. Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. ROE-R Lord of Tresserhorn 1UBR Legendary Creature -- Zombie 10/4 When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn. AI-R Lord of the Pit 4BBB Creature -- Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 10E-R Lord of the Undead 1BB Creature -- Zombie 2/2 Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. 8ED-R, 9ED-R, 10E-R, PS-R Lore Broker 1U Creature -- Human Rogue 1/2 {T}: Each player draws a card, then discards a card. RAV-U Lorescale Coatl 1GU Creature -- Snake 2/2 Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. ARB-U Lorthos, the Tidemaker 5UUU Legendary Creature -- Octopus 8/8 Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. ZEN-M Lose Hope B Instant Target creature gets -1/-1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-C Lost Auramancers 2WW Creature -- Human Wizard 3/3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. FUT-U Lost Hours 1B Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. FUT-C Lost Order of Jarkeld 2WW Creature -- Human Knight 1+*/1+* As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. IA-R Lost Soul 1BB Creature -- Spirit Minion 2/1 Swampwalk 4E-C, 5E-C, 6E-C, LE-C Lost in Thought 1U Enchantment -- Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. JUD-C Lotus Bloom Artifact Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. TSP-R Lotus Blossom 2 Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. US-R Lotus Cobra 1G Creature -- Snake 2/1 Landfall -- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. ZEN-M Lotus Guardian 7 Artifact Creature -- Dragon 4/4 Flying {T}: Add one mana of any color to your mana pool. IN-R Lotus Petal 0 Artifact {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. TE-C Lotus Vale Land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color to your mana pool. WL-R Lovisa Coldeyes 3RR Legendary Creature -- Human Barbarian 3/3 Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste. CSP-R Lowland Basilisk 2G Creature -- Basilisk 1/3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. ST-C Lowland Giant 2RR Creature -- Giant 4/3 TE-C Lowland Oaf 3R Creature -- Giant Warrior 3/3 {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. LRW-C Lowland Tracker 4W Creature -- Human Soldier 2/2 First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) LGN-C Loxodon Anchorite 2WW Creature -- Elephant Cleric 2/3 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 5DN-C Loxodon Gatekeeper 2WW Creature -- Elephant Soldier 2/3 Artifacts, creatures, and lands your opponents control enter the battlefield tapped. RAV-R Loxodon Hierarch 2GW Creature -- Elephant Cleric 4/4 When Loxodon Hierarch enters the battlefield, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. RAV-R Loxodon Hierarch Avatar Vanguard 0/+12 Sacrifice a permanent: Regenerate target creature you control. VAN-S Loxodon Mender 5W Creature -- Elephant Cleric 3/3 {W}, {T}: Regenerate target artifact. MRD-C Loxodon Mystic 3WW Creature -- Elephant Cleric 3/3 {W}, {T}: Tap target creature. 10E-C, DST-C Loxodon Peacekeeper 1W Creature -- Elephant Soldier 4/4 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. MRD-R Loxodon Punisher 3W Creature -- Elephant Soldier 2/2 Loxodon Punisher gets +2/+2 for each Equipment attached to it. MRD-R Loxodon Stalwart 3WW Creature -- Elephant Soldier 3/3 Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 5DN-U Loxodon Warhammer 3 Artifact -- Equipment Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) 9ED-R, 10E-R, MRD-U, HOP-R Loxodon Wayfarer 2W Creature -- Elephant Monk 1/5 SOM-C Loyal Gyrfalcon 3W Creature -- Bird 3/3 Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. EVE-U Loyal Retainers 2W Creature -- Human Advisor 1/1 Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. P3K-U Loyal Sentry W Creature -- Human Soldier 1/1 When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 10E-R, S99-R Lu Bu, Master-at-Arms 5R Legendary Creature -- Human Soldier Warrior 4/3 Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-R Lu Meng, Wu General 3UU Legendary Creature -- Human Soldier 4/4 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-R Lu Su, Wu Advisor 3UU Legendary Creature -- Human Advisor 1/2 {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. P3K-R Lu Xun, Scholar General 2UU Legendary Creature -- Human Soldier 1/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. P3K-R Lucent Liminid 3WW Enchantment Creature -- Elemental 3/3 Flying FUT-C Lull 1G Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Lullmage Mentor 1UU Creature -- Merfolk Wizard 2/2 Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. ZEN-R Lumbering Satyr 2GG Creature -- Satyr Beast 5/4 All creatures have forestwalk. MM-U Lumengrid Augur 3U Creature -- Vedalken Wizard 2/2 {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. MRD-R Lumengrid Drake 3U Creature -- Drake 2/2 Flying Metalcraft -- When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. SOM-C Lumengrid Sentinel 2U Creature -- Human Wizard 1/2 Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. MRD-U Lumengrid Warden 1U Creature -- Human Wizard 1/3 9ED-C, 10E-C, MRD-C Luminarch Ascension 1W Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. ZEN-R Luminesce W Instant Prevent all damage that black sources and red sources would deal this turn. 10E-U, CSP-U Luminescent Rain 2G Instant Choose a creature type. You gain 2 life for each permanent you control of that type. MOR-C Luminous Angel 4WWW Creature -- Angel 4/4 Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. MRD-R Luminous Guardian 3W Creature -- Human Nomad 1/4 {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. OD-U Luminous Wake 2W Enchantment -- Aura Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. ROE-U Lumithread Field 1W Enchantment Creatures you control get +0/+1. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) FUT-C Lunar Avenger 7 Artifact Creature -- Golem 2/2 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. 5DN-U Lunge 2R Instant Lunge deals 2 damage to target creature and 2 damage to target player. MM-C Lunk Errant 5R Creature -- Giant Warrior 4/4 Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. MOR-C Lure 1GG Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U, IA-U, MM-U, CHK-U Lure of Prey 2GG Instant Cast Lure of Prey only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. MI-R Lurebound Scarecrow 3 Artifact Creature -- Scarecrow 4/4 As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. SHM-U Lurker 2G Creature -- Beast 2/3 Lurker can't be the target of spells unless it attacked or blocked this turn. DK-R Lurking Evil BBB Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. US-R Lurking Informant 1(u/b) Creature -- Human Rogue 1/2 ({(u/b)} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. RAV-C Lurking Jackals B Enchantment When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. UD-U Lurking Nightstalker BB Creature -- Nightstalker 1/1 Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. P2-C Lurking Predators 4GG Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. M10-R Lurking Skirge 1B Enchantment When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. UL-R Lush Growth G Enchantment -- Aura Enchant land Enchanted land is a Mountain, Forest, and Plains. ALA-C Lust for War 2R Enchantment -- Aura Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each turn if able. ROE-U Lux Cannon 4 Artifact {T}: Put a charge counter on Lux Cannon. {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. SOM-M Lymph Sliver 4W Creature -- Sliver 3/3 All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) FUT-C Lyna Vanguard +2/-4 Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.) VAN-S Lynx 1G Creature -- Cat 2/1 Forestwalk P2-C, S99-U Lys Alana Bowmaster 2G Creature -- Elf Archer 2/2 Reach (This can block creatures with flying.) Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. MOR-C Lys Alana Huntmaster 2GG Creature -- Elf Warrior 3/3 Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. LRW-C Lys Alana Scarblade 2B Creature -- Elf Assassin 1/1 {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. LRW-U Lyzolda, the Blood Witch 1BR Legendary Creature -- Human Cleric 3/1 {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. DIS-R Lyzolda, the Blood Witch Avatar Vanguard -1/-1 Hellbent -- As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Hellbent -- At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card. VAN-S Ma Chao, Western Warrior 3RR Legendary Creature -- Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. P3K-R Macabre Waltz 1B Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. DIS-C Macetail Hystrodon 6R Creature -- Beast 4/4 First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.) LGN-C Machinate 1UU Instant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. DST-C Mad Auntie 2B Creature -- Goblin Shaman 2/2 Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. LRW-R Mad Dog 1R Creature -- Hound 2/2 At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. OD-C Madblind Mountain Land -- Mountain ({T}: Add {R} to your mana pool.) Madblind Mountain enters the battlefield tapped. {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. SHM-U Maddening Imp 2B Creature -- Imp 1/1 Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. TE-R Maddening Wind 2G Enchantment -- Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. IA-U Madrush Cyclops 1BRG Creature -- Cyclops Warrior 3/4 Creatures you control have haste. ARB-R Maelstrom Archangel WUBRG Creature -- Angel 5/5 Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. CON-M Maelstrom Archangel Avatar Vanguard 0/+5 At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost. VAN-S Maelstrom Djinn 7U Creature -- Djinn 5/6 Flying Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) FUT-R Maelstrom Nexus WUBRG Enchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB-M Maelstrom Pulse 1BG Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. ARB-R Maga, Traitor to Mortals XBBB Legendary Creature -- Human Wizard 0/0 Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. SOK-R Mage Slayer 1RG Artifact -- Equipment Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip {3} ARB-U, HOP-U Mage il-Vec 2R Creature -- Human Wizard 2/2 {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. EX-C Mage's Guile 1U Instant Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.) ONS-C Magebane Armor 3 Artifact -- Equipment Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) M10-R Magefire Wings UR Enchantment -- Aura Enchant creature Enchanted creature gets +2/+0 and has flying. ARB-C Mages' Contest 1RR Instant You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. IN-R Mageta the Lion 3WW Legendary Creature -- Human Spellshaper 3/3 {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. PR-R Mageta's Boon 1W Enchantment -- Aura Flash Enchant creature Enchanted creature gets +1/+2. PR-C Magewright's Stone 2 Artifact {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. DIS-U Maggot Carrier B Creature -- Zombie 1/1 When Maggot Carrier enters the battlefield, each player loses 1 life. 8ED-C, PS-C Maggot Therapy 2B Enchantment -- Aura Flash Enchant creature Enchanted creature gets +2/-2. MM-C Magical Hack U Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) A-R, B-R, U-R, RV-R, 4E-R, 5E-R Magister Sphinx 4WUB Artifact Creature -- Sphinx 5/5 Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. CON-R, ARC-R Magistrate's Scepter 3 Artifact {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. MM-R Magistrate's Veto 2R Enchantment White creatures and blue creatures can't block. MM-U Magma Burst 3R Instant Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. PS-C Magma Giant 5RR Creature -- Giant 5/5 When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. P2-R, 5DN-R Magma Jet 1R Instant Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-U Magma Mine 1 Artifact {4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. VI-U Magma Phoenix 3RR Creature -- Phoenix 3/3 Flying When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. M10-R, M11-R Magma Rift 2R Sorcery As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. ZEN-C Magma Sliver 3R Creature -- Sliver 3/3 All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." LGN-R Magma Spray R Instant Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead. ALA-C Magma Vein 2R Enchantment {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. OD-U Magmasaur 3RR Creature -- Elemental Lizard 0/0 Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. TE-R Magmatic Core 2RR Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. CSP-U Magmaw 3RR Creature -- Elemental 4/4 {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. ROE-R Magnetic Flux 2U Instant Artifact creatures you control gain flying until end of turn. DST-C Magnetic Mountain 1RR Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. RV-R, 4E-R, AN-U Magnetic Theft R Instant Attach target Equipment to target creature. (Control of the Equipment doesn't change.) 5DN-U Magnetic Web 2 Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. TE-R Magnify G Instant All creatures get +1/+1 until end of turn. UD-C Magnigoth Treefolk 4G Creature -- Treefolk 2/6 Domain -- For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. PS-R Magnivore 2RR Creature -- Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. 9ED-R, OD-R Magosi, the Waterveil Land Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. ZEN-R Magus of the Abyss 3B Creature -- Human Wizard 4/3 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. FUT-R Magus of the Arena 4RR Creature -- Human Wizard 5/5 {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. PLC-R Magus of the Bazaar 1U Creature -- Human Wizard 0/1 {T}: Draw two cards, then discard three cards. PLC-R Magus of the Candelabra G Creature -- Human Wizard 1/2 {X}, {T}: Untap X target lands. TSP-R Magus of the Coffers 4B Creature -- Human Wizard 4/4 {2}, {T}: Add {B} to your mana pool for each Swamp you control. PLC-R Magus of the Disk 2WW Creature -- Human Wizard 2/4 Magus of the Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. TSP-R Magus of the Future 2UUU Creature -- Human Wizard 2/3 Play with the top card of your library revealed. You may play the top card of your library. FUT-R Magus of the Jar 3UU Creature -- Human Wizard 3/3 {T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. TSP-R Magus of the Library GG Creature -- Human Wizard 1/1 {T}: Add {1} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. PLC-R Magus of the Mirror 4BB Creature -- Human Wizard 4/2 {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. TSP-R Magus of the Moat 2WW Creature -- Human Wizard 0/3 Creatures without flying can't attack. FUT-R Magus of the Moon 2R Creature -- Human Wizard 2/2 Nonbasic lands are Mountains. FUT-R Magus of the Scroll R Creature -- Human Wizard 1/1 {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. TSP-R Magus of the Tabernacle 3W Creature -- Human Wizard 2/6 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." PLC-R Magus of the Unseen 1U Creature -- Human Wizard 1/1 {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 5E-R, IA-R Magus of the Vineyard G Creature -- Human Wizard 1/1 At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. FUT-R Mahamoti Djinn 4UU Creature -- Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) A-R, B-R, U-R, RV-R, 4E-R, 7E-R, 8ED-R, 9ED-R, 10E-R Major Teroh 3W Legendary Creature -- Bird Soldier 2/3 Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. TOR-R Makeshift Mannequin 3B Instant Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." LRW-U, ARC-U Makindi Griffin 3W Creature -- Griffin 2/4 Flying ROE-C Makindi Shieldmate 2W Creature -- Kor Soldier Ally 0/3 Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. ZEN-C Malach of the Dawn 2WW Creature -- Angel 2/4 Flying {W}{W}{W}: Regenerate Malach of the Dawn. PLC-U Malachite Golem 6 Artifact Creature -- Golem 5/3 {1}{G}: Malachite Golem gains trample until end of turn. MRD-C Malachite Talisman 2 Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. IA-U Malakir Bloodwitch 3BB Creature -- Vampire Shaman 4/4 Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. ZEN-R Malevolent Awakening 1BB Enchantment {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. OD-U Malfegor 2BBRR Legendary Creature -- Demon Dragon 6/6 Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. CON-M Malfegor Avatar Vanguard +2/-2 Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library. VAN-S Malice 3B Instant Destroy target nonblack creature. It can't be regenerated. [This is half of the split card Spite // Malice.] IN-U Malicious Advice XUB Instant Tap X target artifacts, creatures, and/or lands. You lose X life. PS-C Malignant Growth 3GU Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. MI-R Mammoth Harness 3G Enchantment -- Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. HL-R Mammoth Umbra 4W Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-U Man-o'-War 2U Creature -- Jellyfish 2/2 When Man-o'-War enters the battlefield, return target creature to its owner's hand. P1-U, S99-U, VI-C Mana Breach 2U Enchantment Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. 7E-U, EX-U Mana Cache 1RR Enchantment At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. NE-R Mana Chains U Enchantment -- Aura Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) WL-C Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R, DK-R Mana Cylix 1 Artifact {1}, {T}: Add one mana of any color to your mana pool. PS-U, CON-C Mana Drain UU Instant Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. LE-U Mana Echoes 2RR Enchantment Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it. ONS-R Mana Flare 2R Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Mana Geyser 3RR Sorcery Add {R} to your mana pool for each tapped land your opponents control. 5DN-C Mana Leak 1U Instant Counter target spell unless its controller pays {3}. 8ED-C, 9ED-C, ST-C, M11-C Mana Leech 2B Creature -- Leech 1/1 You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. US-U Mana Matrix 6 Artifact Instant and enchantment spells you cast cost up to {2} less to cast. LE-R Mana Maze 1U Enchantment Players can't cast spells that share a color with the spell most recently cast this turn. IN-R Mana Prism 3 Artifact {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. 6E-U, MI-U Mana Reflection 4GG Enchantment If you tap a permanent for mana, it produces twice as much of that mana instead. SHM-R Mana Seism 1R Sorcery Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. CHK-U Mana Severance 1U Sorcery Search your library for any number of land cards and exile them. Then shuffle your library. TE-R Mana Short 2U Instant Tap all lands target player controls and empty his or her mana pool. A-R, B-R, U-R, RV-R, 4E-R, 6E-R, 7E-R Mana Skimmer 3B Creature -- Leech 2/2 Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. TSP-C Mana Tithe W Instant Counter target spell unless its controller pays {1}. PLC-C Mana Vapors 1U Sorcery Lands target player controls don't untap during his or her next untap step. PR-U Mana Vault 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Mana Vortex 1UU Enchantment When you cast Mana Vortex, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. DK-R Mana Web 3 Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. WL-R Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R, M10-R Manabond G Enchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. EX-R Manacles of Decay 1W Enchantment -- Aura Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn. AP-C Manaforce Mace 4 Artifact -- Equipment Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} CON-U Manaforge Cinder (b/r) Creature -- Elemental Shaman 1/1 {1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. SHM-C Manakin 2 Artifact Creature -- Construct 1/1 {T}: Add {1} to your mana pool. TE-C Manamorphose 1(r/g) Instant Add two mana in any combination of colors to your mana pool. Draw a card. SHM-C Manaplasm 2G Creature -- Ooze 1/1 Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. ALA-R Mangara of Corondor 1WW Legendary Creature -- Human Wizard 1/1 {T}: Exile Mangara of Corondor and target permanent. TSP-R Mangara's Blessing 2W Instant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. MI-U Mangara's Equity 1WW Enchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. MI-U Mangara's Tome 5 Artifact When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. MI-R Maniacal Rage 1R Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and can't block. EX-C, IN-C, CON-C Manic Vandal 2R Creature -- Human Warrior 2/2 When Manic Vandal enters the battlefield, destroy target artifact. M11-C Manipulate Fate 1U Sorcery Search your library for three cards, exile them, then shuffle your library. Draw a card. IN-U Mannichi, the Fevered Dream 2R Legendary Creature -- Spirit 1/2 {1}{R}: Switch each creature's power and toughness until end of turn. BOK-R Manriki-Gusari 2 Artifact -- Equipment Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) SOK-U Manta Ray 1UU Creature -- Fish 3/3 Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. WL-C Manta Riders U Creature -- Merfolk 1/1 {U}: Manta Riders gains flying until end of turn. TE-C Mantis Engine 5 Artifact Creature -- Insect 3/3 {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 10E-U, UD-U Mantle of Leadership 1W Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. PLC-U Maralen of the Mornsong 1BB Legendary Creature -- Elf Wizard 2/3 Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. MOR-R Maralen of the Mornsong Avatar Vanguard 0/-3 At the beginning of the game, you may pay any amount of life. You can't draw cards. At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library. VAN-S Marauding Knight 2BB Creature -- Zombie Knight 2/2 Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. IN-R Maraxus Vanguard +1/+2 Creatures you control get +1/+0. VAN-S Maraxus of Keld 4RR Legendary Creature -- Human Warrior */* Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. WL-R Marble Chalice 2W Artifact {T}: You gain 1 life. ALA-C Marble Diamond 2 Artifact Marble Diamond enters the battlefield tapped. {T}: Add {W} to your mana pool. 6E-U, 7E-U, MI-U Marble Priest 5 Artifact Creature -- Cleric 3/3 All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. LE-U Marble Titan 3W Creature -- Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. 9ED-R, TE-R March of Souls 4W Sorcery Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. PS-R March of the Machines 3U Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) 10E-R, MRD-R, ARC-R Marhault Elsdragon 3RRG Legendary Creature -- Elf Warrior 4/6 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) CH-U, LE-U Marisi's Twinclaws 2(r/w)G Creature -- Cat Warrior 2/4 Double strike ARB-U Maritime Guard 1U Creature -- Merfolk Soldier 1/3 M11-C Marjhan 5UU Creature -- Leviathan 8/8 Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. HL-R Mark of Asylum 1W Enchantment Prevent all noncombat damage that would be dealt to creatures you control. CON-R Mark of Eviction U Enchantment -- Aura Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. RAV-U Mark of Fury R Enchantment -- Aura Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand. UD-C Mark of Mutiny 2R Sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. ZEN-U Mark of Sakiko 1G Enchantment -- Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." BOK-U Mark of the Oni 2B Enchantment -- Aura Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. BOK-U Marker Beetles 1GG Creature -- Insect 2/3 When Marker Beetles is put into a graveyard from the battlefield, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. UD-C Maro 2GG Creature -- Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. 6E-R, 7E-R, 8ED-R, 9ED-R, MI-R Maro Avatar Vanguard +2/-7 Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand. VAN-S Marrow Chomper 3BG Creature -- Zombie Lizard 3/3 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. ARB-U Marrow-Gnawer 3BB Legendary Creature -- Rat Rogue 2/3 Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. CHK-R Marsh Boa G Creature -- Snake 1/1 Swampwalk PR-C Marsh Casualties BB Sorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. ZEN-U Marsh Crocodile 2UB Creature -- Crocodile 4/4 When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. PS-U Marsh Flats Land {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. ZEN-R Marsh Flitter 3B Creature -- Faerie Rogue 1/1 Flying When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. LRW-U Marsh Gas B Instant All creatures get -2/-0 until end of turn. 4E-C, DK-C Marsh Goblins BR Creature -- Goblin 1/1 Swampwalk DK-C Marsh Lurker 3B Creature -- Beast 3/2 Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) TE-C Marsh Threader 1W Creature -- Kor Scout 2/1 Swampwalk WWK-C Marsh Viper 3G Creature -- Snake 1/2 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 4E-C, 5E-C, DK-C Marshal's Anthem 2WW Enchantment Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. WWK-R Marshaling Cry 1WW Sorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) FUT-C Marshaling the Troops 1G Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. P3K-R Marshdrinker Giant 3GG Creature -- Giant Warrior 4/3 When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. EVE-U Martial Coup XWW Sorcery Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. CON-R Marton Stromgald 2RR Legendary Creature -- Human Knight 1/1 Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. IA-R Martyr of Ashes R Creature -- Human Shaman 1/1 {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. CSP-C Martyr of Bones B Creature -- Human Wizard 1/1 {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. CSP-C Martyr of Frost U Creature -- Human Wizard 1/1 {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. CSP-C Martyr of Sands W Creature -- Human Cleric 1/1 {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. CSP-C Martyr of Spores G Creature -- Human Shaman 1/1 {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. CSP-C Martyr's Cause 2W Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. UL-U Martyr's Cry WW Sorcery Exile all white creatures. For each creature exiled this way, its controller draws a card. DK-R Martyrdom 1WW Instant Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. AI-C Martyred Rusalka W Creature -- Spirit 1/1 {W}, Sacrifice a creature: Target creature can't attack this turn. GPT-U Martyrs of Korlis 3WW Creature -- Human 1/6 As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. AQ-U Martyrs' Tomb 2WB Enchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. AP-U Masako the Humorless 2W Legendary Creature -- Human Advisor 2/1 Flash Tapped creatures you control can block as though they were untapped. CHK-R Mask of Intolerance 2 Artifact At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. AP-R Mask of Law and Grace W Enchantment -- Aura Enchant creature Enchanted creature has protection from black and from red. UD-C Mask of Memory 2 Artifact -- Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-U, HOP-U Mask of Riddles UB Artifact -- Equipment Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ARB-U Mask of the Mimic U Instant As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. ST-U Masked Admirers 2GG Creature -- Elf Shaman 3/2 When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. LRW-R Masked Gorgon 4B Creature -- Gorgon 5/5 Green creatures and white creatures have protection from Gorgons. Threshold -- Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. JUD-R Mass Calcify 5WW Sorcery Destroy all nonwhite creatures. SHM-R Mass Hysteria R Enchantment All creatures have haste. MRD-R Mass Polymorph 5U Sorcery Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. M11-R Mass of Ghouls 3BB Creature -- Zombie Warrior 5/3 10E-C, FUT-C Massacre 2BB Sorcery If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. NE-U Master Apothecary WWW Creature -- Human Cleric 2/2 Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. OD-R Master Decoy 1W Creature -- Human Soldier 1/2 {W}, {T}: Tap target creature. 8ED-C, 9ED-C, TE-C Master Healer 4W Creature -- Human Cleric 1/4 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. 7E-R, 8ED-R, 9ED-R, UD-R Master Transmuter 3U Artifact Creature -- Human Artificer 1/2 {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. CON-R, ARC-R Master Warcraft 2(r/w)(r/w) Instant ({(r/w)} can be paid with either {R} or {W}.) Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn. RAV-R Master of Arms 2W Creature -- Human Soldier 2/2 First strike {1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn. WL-U Master of Etherium 2U Artifact Creature -- Vedalken Wizard */* Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. ALA-R, HOP-R Master of the Hunt 2GG Creature -- Human 2/2 {2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LE-R Master of the Veil 2UU Creature -- Human Wizard 2/3 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with morph face down. LGN-U Master of the Wild Hunt 2GG Creature -- Human Shaman 3/3 At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. M10-M Master of the Wild Hunt Avatar Vanguard +1/+3 {2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random. VAN-S Masticore 4 Artifact Creature -- Masticore 4/4 At the beginning of your upkeep, sacrifice Masticore unless you discard a card. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. UD-R Masumaro, First to Live 3GGG Legendary Creature -- Spirit */* Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. SOK-R Matca Rioters 2G Creature -- Human Warrior */* Domain -- Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. CON-C Matopi Golem 5 Artifact Creature -- Golem 3/3 {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. VI-U Matsu-Tribe Birdstalker 2GG Creature -- Snake Warrior Archer 2/2 Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) SOK-C Matsu-Tribe Decoy 2G Creature -- Snake Warrior 1/3 {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. CHK-C Matsu-Tribe Sniper 1G Creature -- Snake Warrior Archer 1/1 {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. BOK-C Mausoleum Turnkey 3B Creature -- Ogre Rogue 3/2 When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. RAV-U Mawcor 3UU Creature -- Beast 3/3 Flying {T}: Mawcor deals 1 damage to target creature or player. 7E-R, TE-R May Civilization Collapse Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. ARC-C Mayael the Anima RGW Legendary Creature -- Elf Shaman 2/3 {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. ALA-M Mayael the Anima Avatar Vanguard +1/+5 At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library. VAN-S Mayael's Aria RGW Enchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. ARB-R Maze of Ith Land {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. DK-U Maze of Shadows Land {T}: Add {1} to your mana pool. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. TE-U Meadowboon 2WW Creature -- Elemental 3/3 When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) MOR-U Measure of Wickedness 3B Enchantment At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. SOK-U Meddle 1U Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. MI-U, ONS-U Meddling Mage WU Creature -- Human Wizard 2/2 As Meddling Mage enters the battlefield, name a nonland card. The named card can't be cast. PS-R, ARB-R Medicine Bag 3 Artifact {1}, {T}, Discard a card: Regenerate target creature. EX-U Medicine Runner 1(g/w) Creature -- Elf Cleric 2/1 When Medicine Runner enters the battlefield, you may remove a counter from target permanent. SHM-C Meditate 2U Instant Draw four cards. You skip your next turn. TE-R Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R Megatherium 2G Creature -- Beast 4/4 Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. MM-R Megatog 4RR Creature -- Atog 3/4 Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. MRD-R Meglonoth 3RGW Creature -- Beast 6/6 Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. CON-R Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, ST-U Meishin, the Mind Cage 4UUU Legendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand. SOK-R Melancholy 2B Enchantment -- Aura Enchant creature When Melancholy enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. PLC-C Melee 4R Instant Cast Melee only during your turn and only during combat before blockers are declared. Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. IA-U Melesse Spirit 3WW Creature -- Angel Spirit 3/3 Flying, protection from black MI-U Meloku the Clouded Mirror 4U Legendary Creature -- Moonfolk Wizard 2/4 Flying {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. CHK-R Melt Terrain 2RR Sorcery Destroy target land. Melt Terrain deals 2 damage to that land's controller. SOM-C Meltdown XR Sorcery Destroy each artifact with converted mana cost X or less. US-U Melting 3R Enchantment All lands are no longer snow. IA-U Memnarch 7 Legendary Artifact Creature -- Wizard 4/5 {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) DST-R, ARC-R Memnite 0 Artifact Creature -- Construct 1/1 SOM-U Memoricide 3B Sorcery Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. SOM-R Memory Crystal 3 Artifact Buyback costs cost {2} less. EX-R Memory Erosion 1UU Enchantment Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. ALA-R Memory Jar 5 Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. UL-R Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. 5E-C, 6E-C, 7E-C, HL-C, MI-C Memory Plunder (u/b)(u/b)(u/b)(u/b) Instant You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. SHM-R Memory Sluice (u/b) Sorcery Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C Menacing Ogre 3RR Creature -- Ogre 3/3 Trample, haste When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. ONS-R, HOP-R Mending Hands W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. 9ED-C, BOK-C Meng Huo's Horde 4G Creature -- Human Soldier 4/5 P3K-C Meng Huo, Barbarian King 3GG Legendary Creature -- Human Barbarian Soldier 4/4 Other green creatures you control get +1/+1. P3K-R Mental Discipline 1UU Enchantment {1}{U}, Discard a card: Draw a card. UD-C Mental Note U Instant Put the top two cards of your library into your graveyard. Draw a card. JUD-C Mephidross Vampire 4BB Creature -- Vampire 3/4 Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 5DN-R Mephitic Ooze 4B Creature -- Ooze 0/5 Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. DST-R Mercadia's Downfall 2R Instant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. MM-U Mercadian Atlas 5 Artifact At the beginning of your end step, if you didn't play a land this turn, you may draw a card. MM-R Mercadian Bazaar Land Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. MM-U Mercadian Lift 2 Artifact {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. MM-R Mercenaries 3W Creature -- Human Mercenary 3/3 {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability. IA-R Mercenary Informer 2W Creature -- Human Rebel Mercenary 2/1 Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library. PR-R Mercenary Knight 2B Creature -- Human Mercenary Knight 4/4 When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. P1-R Merchant Scroll 1U Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. 8ED-U, HL-C Merchant Ship U Creature -- Human 0/2 Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. AN-U Merchant of Secrets 2U Creature -- Human Wizard 1/1 When Merchant of Secrets enters the battlefield, draw a card. 8ED-C, LGN-C Mercurial Kite 3U Creature -- Bird 2/2 Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. SCG-C Mercy Killing 2(g/w) Instant Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. SHM-U Merfolk Assassin UU Creature -- Merfolk Assassin 1/2 {T}: Destroy target creature with islandwalk. DK-U, TSP-S Merfolk Looter 1U Creature -- Merfolk Rogue 1/1 {T}: Draw a card, then discard a card. 7E-U, 10E-C, M10-C, EX-C Merfolk Observer 1U Creature -- Merfolk Rogue 2/1 When Merfolk Observer enters the battlefield, look at the top card of target player's library. ROE-C Merfolk Raiders 1U Creature -- Merfolk Soldier 2/3 Islandwalk Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) MI-C Merfolk Seastalkers 3U Creature -- Merfolk Scout 2/3 Islandwalk {2}{U}: Tap target creature without flying. ZEN-U Merfolk Seer 2U Creature -- Merfolk Wizard 2/2 When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. MI-C Merfolk Skyscout 2UU Creature -- Merfolk Scout 2/3 Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. ROE-U Merfolk Sovereign 1UU Creature -- Merfolk 2/2 Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature is unblockable this turn. M10-R, M11-R Merfolk Spy U Creature -- Merfolk Rogue 1/1 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. M11-C Merfolk Thaumaturgist 2U Creature -- Merfolk Wizard 1/2 {T}: Switch target creature's power and toughness until end of turn. PLC-C Merfolk Traders 1U Creature -- Merfolk 1/2 When Merfolk Traders enters the battlefield, draw a card, then discard a card. WL-C Merfolk Wayfinder 2U Creature -- Merfolk Scout 1/2 Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. ZEN-U Merfolk of the Pearl Trident U Creature -- Merfolk 1/1 A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, P1-C, S99-C, S00-C Merieke Ri Berit WUB Legendary Creature -- Human 1/1 Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. IA-R, TSP-S Merrow Bonegnawer B Creature -- Merfolk Rogue 1/1 {T}: Target player exiles a card from his or her graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. EVE-C Merrow Commerce 1U Tribal Enchantment -- Merfolk At the beginning of your end step, untap all Merfolk you control. LRW-U Merrow Grimeblotter 3(u/b) Creature -- Merfolk Wizard 2/2 {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) SHM-U Merrow Harbinger 3U Creature -- Merfolk Wizard 2/3 Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. LRW-U Merrow Levitator 3U Creature -- Merfolk Wizard 2/3 {T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. EVE-C Merrow Reejerey 2U Creature -- Merfolk Soldier 2/2 Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. LRW-U Merrow Wavebreakers 4U Creature -- Merfolk Soldier 3/3 {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) SHM-C Merrow Witsniper U Creature -- Merfolk Rogue 1/1 When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. MOR-C Merseine 2UU Enchantment -- Aura Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. FE-C Mesa Enchantress 1WW Creature -- Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. M10-R, PLC-R Mesa Falcon 1W Creature -- Bird 1/1 Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. 5E-C, 6E-C, HL-C Mesa Pegasus 1W Creature -- Pegasus 1/1 Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) A-C, B-C, U-C, RV-C, 4E-C, 5E-C Mesmeric Fiend 1B Creature -- Nightmare Horror 1/1 When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. TOR-C Mesmeric Orb 2 Artifact Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. MRD-R Mesmeric Sliver 3U Creature -- Sliver 2/2 All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) FUT-C Mesmeric Trance 1UU Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. IA-R Messenger Falcons 2(g/u)W Creature -- Bird 2/2 Flying When Messenger Falcons enters the battlefield, draw a card. ARB-U Metal Fatigue 2W Instant Tap all artifacts. DST-C Metallic Sliver 1 Artifact Creature -- Sliver 1/1 TE-C Metallurgeon 1W Artifact Creature -- Human Artificer 1/2 {W}, {T}: Regenerate target artifact. ALA-U, ARC-U Metalworker 3 Artifact Creature -- Construct 1/2 {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. UD-R Metamorphic Wurm 3GG Creature -- Elephant Wurm 3/3 Threshold -- Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. OD-U Metamorphose 1U Instant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. SCG-U Metamorphosis G Sorcery As an additional cost to cast Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. CH-C, AN-C Metathran Aerostat 2UU Creature -- Metathran 2/2 Flying {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. IN-R Metathran Elite 1UU Creature -- Metathran Soldier 2/3 Metathran Elite is unblockable as long as it's enchanted. UD-U Metathran Soldier 1U Creature -- Metathran Soldier 1/1 Metathran Soldier is unblockable. UD-C Metathran Transport 1UU Creature -- Metathran 1/3 Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. IN-U Metathran Zombie 1U Creature -- Metathran Zombie 1/1 {B}: Regenerate Metathran Zombie. IN-C Meteor Crater Land {T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. PS-R Meteor Shower XXR Sorcery Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. IA-C Meteor Storm RG Enchantment {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. IN-R Metrognome 4 Artifact When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. US-R Michiko Konda, Truth Seeker 3W Legendary Creature -- Human Advisor 2/2 Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. SOK-R Midnight Banshee 3BBB Creature -- Spirit 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. SHM-R Midnight Charm B Instant Choose one -- Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. PLC-C Midnight Covenant 1B Enchantment -- Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." CHK-C Midnight Ritual X2B Sorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. 10E-R, MM-R Midsummer Revel 3GG Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. US-R Might Sliver 4G Creature -- Sliver 2/2 All Sliver creatures get +2/+2. TSP-U Might Weaver 1G Creature -- Human Wizard 2/1 {2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 10E-U, IN-U Might of Alara G Instant Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control. CON-C Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UL-R Might of Old Krosa G Instant Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. TSP-U Might of the Masses G Instant Target creature gets +1/+1 until end of turn for each creature you control. ROE-C Might of the Nephilim 1G Instant Target creature gets +2/+2 until end of turn for each of its colors. DIS-U Mightstone 4 Artifact Attacking creatures get +1/+0. AQ-U Mighty Emergence 2G Enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. ALA-U Mighty Leap 1W Instant Target creature gets +2/+2 and gains flying until end of turn. M11-C Mijae Djinn RRR Creature -- Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. RV-R, AN-R Mikokoro, Center of the Sea Legendary Land {T}: Add {1} to your mana pool. {2}, {T}: Each player draws a card. SOK-R Militant Monk 1WW Creature -- Human Monk Cleric 2/1 Vigilance {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. TOR-C Militia's Pride 1W Tribal Enchantment -- Kithkin Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. LRW-R Millikin 2 Artifact Creature -- Construct 0/1 {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. OD-U Millstone 2 Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, AQ-U Mimeofacture 3U Sorcery Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. GPT-R Mimic Vat 3 Artifact Imprint -- Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. SOM-R Minamo Plane -- Kamigawa Whenever a player casts a spell, that player may draw a card. Whenever you roll {C}, each player may return a blue card from his or her graveyard to his or her hand. HOP-C Minamo Scrollkeeper 1U Creature -- Human Wizard 2/3 Defender (This creature can't attack.) Your maximum hand size is increased by one. SOK-C Minamo Sightbender 1U Creature -- Human Wizard 1/2 {X}, {T}: Target creature with power X or less is unblockable this turn. BOK-U Minamo's Meddling 2UU Instant Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. BOK-C Minamo, School at Water's Edge Legendary Land {T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent. CHK-R Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) 8ED-R, 9ED-R, 10E-R, MI-U Mind Bomb U Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. 4E-U, 5E-U, DK-R Mind Burst 1B Sorcery Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. OD-C Mind Control 3UU Enchantment -- Aura Enchant creature You control enchanted creature. M10-U, M11-U Mind Extraction 2B Sorcery As an additional cost to cast Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. AP-C Mind Funeral 1UB Sorcery Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. ARB-U Mind Games U Instant Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. ST-C Mind Harness U Enchantment -- Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. MI-U Mind Knives 1B Sorcery Target opponent discards a card at random. P1-C Mind Maggots 3B Creature -- Insect 2/2 When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. EX-U Mind Over Matter 2UUUU Enchantment Discard a card: You may tap or untap target artifact, creature, or land. EX-R Mind Peel B Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. ST-U Mind Ravel 2B Sorcery Target player discards a card. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Mind Rot 2B Sorcery Target player discards two cards. 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, M11-C Mind Shatter XBB Sorcery Target player discards X cards at random. M10-R, MOR-R Mind Slash 1BB Enchantment {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. 8ED-U, NE-U Mind Sludge 4B Sorcery Target player discards a card for each Swamp you control. 8ED-U, TOR-U, ZEN-U Mind Spring XUU Sorcery Draw X cards. M10-R, MOR-R Mind Stone 2 Artifact {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. 10E-U, WL-C Mind Swords 1B Sorcery If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand. NE-C Mind Twist XB Sorcery Target player discards X cards at random. A-R, B-R, U-R, RV-R, 4E-R Mind Warp X3B Sorcery Look at target player's hand and choose X cards from it. That player discards those cards. 5E-U, 6E-U, IA-U Mind Whip 2BB Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. IA-R Mind's Desire 4UU Sorcery Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG-R Mind's Eye 5 Artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. MRD-R Mindbender Spores 2G Creature -- Fungus Wall 0/1 Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." MI-R Mindblaze 5R Sorcery Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. CHK-R Mindbreak Trap 2UU Instant -- Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. ZEN-M Mindlash Sliver B Creature -- Sliver 1/1 All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." TSP-C Mindleech Mass 5UBB Creature -- Horror 6/6 Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. RAV-R Mindless Automaton 4 Artifact Creature -- Construct 0/0 Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. EX-R, TSP-S Mindless Null 2B Creature -- Zombie 2/2 Mindless Null can't block unless you control a Vampire. ZEN-C Mindlock Orb 3U Artifact Players can't search libraries. ALA-R Mindmoil 4R Enchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. RAV-R Mindslaver 6 Legendary Artifact {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) MRD-R, SOM-M Mindslicer 2BB Creature -- Horror 4/3 When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand. 9ED-R, OD-R Mindstab 5B Sorcery Target player discards three cards. Suspend 4--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP-C Mindstab Thrull 1BB Creature -- Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 5E-C, FE-C Mindstorm Crown 3 Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. MRD-U Mindwarper 2BB Creature -- Spirit 0/0 Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. ST-R Mindwhip Sliver 2B Creature -- Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." TE-U Mindwrack Liege 3(u/r)(u/r)(u/r) Creature -- Horror 4/4 Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. EVE-R Mine Bearer 2W Creature -- Human Soldier 1/1 {T}, Sacrifice Mine Bearer: Destroy target attacking creature. PR-C Mine Excavation 1W Sorcery Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C Mine Layer 3R Creature -- Dwarf 1/1 {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. OD-R Minion Reflector 5 Artifact Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." ALA-R Minion of Leshrac 4BBB Creature -- Demon Minion 5/5 Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land. IA-R Minion of Tevesh Szat 4BBB Creature -- Demon Minion 4/4 At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. IA-R Minion of the Wastes 3BBB Creature -- Minion */* As an additional cost to cast Minion of the Wastes, pay any amount of life. Trample Minion of the Wastes's power and toughness are each equal to the life paid as it was cast. TE-R Minions' Murmurs 2BB Sorcery You draw X cards and you lose X life, where X is the number of creatures you control. FUT-U Minister of Impediments 2(w/u) Creature -- Human Advisor 1/1 ({(w/u)} can be paid with either {W} or {U}.) {T}: Tap target creature. DIS-C Minotaur Explorer 1R Creature -- Minotaur Scout 3/3 When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. OD-U Minotaur Illusionist 3UR Creature -- Minotaur Wizard 3/4 {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. AP-U Minotaur Tactician 3R Creature -- Minotaur 1/1 Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. AP-C Minotaur Warrior 2R Creature -- Minotaur Warrior 2/3 P1-C Miracle Worker W Creature -- Human Cleric 1/1 {T}: Destroy target Aura attached to a creature you control. DK-C Miraculous Recovery 4W Instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. VI-U Mirari 5 Legendary Artifact Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. OD-R, TSP-S Mirari's Wake 3GW Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. JUD-R Mire Blight B Enchantment -- Aura Enchant creature When enchanted creature is dealt damage, destroy it. ZEN-C Mire Boa 1G Creature -- Snake 2/1 Swampwalk {G}: Regenerate Mire Boa. PLC-C Mire Kavu 3R Creature -- Kavu 3/2 Mire Kavu gets +1/+1 as long as you control a Swamp. PS-C Mire Shade 1B Creature -- Shade 1/1 {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. MI-U Mire's Toll B Sorcery Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. WWK-C Miren, the Moaning Well Legendary Land {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. SOK-R Mirozel 3U Creature -- Illusion 2/3 Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. EX-U Mirri Vanguard 0/+5 If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. VAN-S Mirri the Cursed 2BB Legendary Creature -- Vampire Cat 3/2 Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. PLC-R Mirri the Cursed Avatar Vanguard -2/-3 Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature." VAN-S Mirri's Guile G Enchantment At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. TE-R Mirri, Cat Warrior 1GG Legendary Creature -- Cat Warrior 2/3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 10E-R, EX-R Mirrodin's Core Land {T}: Add {1} to your mana pool. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. DST-U Mirror Entity 2W Creature -- Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. LRW-R Mirror Entity Avatar Vanguard +1/-2 {X}: Choose a creature type. Until end of turn, creatures you control of the chosen type become X/X and gain all creature types. VAN-S Mirror Gallery 5 Artifact The "legend rule" doesn't apply. BOK-R Mirror Golem 6 Artifact Creature -- Golem 3/4 Imprint -- When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) MRD-U Mirror Sheen 1(u/r)(u/r) Enchantment {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. EVE-R Mirror Strike 3W Instant All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. PR-U Mirror Universe 6 Artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. LE-R Mirror Wall 3U Creature -- Wall 3/4 Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender. JUD-C Mirror of Fate 5 Artifact {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. M10-R Mirror-Sigil Sergeant 5W Creature -- Rhino Soldier 4/4 Trample At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. CON-M Mirrorweave 2(w/u)(w/u) Instant Each other creature becomes a copy of target nonlegendary creature until end of turn. SHM-R Mirrorwood Treefolk 3G Creature -- Treefolk 2/4 {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. PS-U Miscalculation 1U Instant Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) UL-C Mischievous Poltergeist 2B Creature -- Spirit 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. 6E-U, WL-U Mischievous Quanar 4U Creature -- Beast 3/3 {3}{U}{U}: Turn Mischievous Quanar face down. Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. SCG-R Misdirection 3UU Instant You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. MM-R Misers' Cage 3 Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. MI-R Misery Charm B Instant Choose one -- Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. ONS-C Misfortune 1BRG Sorcery An opponent chooses one -- You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. AI-R Misfortune's Gain 3W Sorcery Destroy target creature. Its owner gains 4 life. P3K-C Misguided Rage 2R Sorcery Target player sacrifices a permanent. SCG-C Mishra Vanguard 0/-3 If a creature you control would deal damage, it deals double that damage instead. VAN-S Mishra's Bauble 0 Artifact {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. CSP-U Mishra's Factory Land {T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 4E-U, AQ-R, AQ-U Mishra's Groundbreaker 4 Artifact {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) AI-U Mishra's Helix 5 Artifact {X}, {T}: Tap X target lands. US-R Mishra's War Machine 7 Artifact Creature -- Juggernaut 5/5 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. RV-R, 4E-R, AQ-R Mishra's Workshop Land {T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells. AQ-R Mishra, Artificer Prodigy 1UBR Legendary Creature -- Human Artificer 4/4 Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. TSP-R Misinformation B Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. AI-U Misshapen Fiend 1B Creature -- Horror Mercenary 1/1 Flying MM-C Misstep 1U Sorcery Creatures target player controls don't untap during that player's next untap step. MM-C Mist Dragon 4UU Creature -- Dragon 4/4 {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) MI-R Mist Leopard 3G Creature -- Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) M10-C Mist of Stagnation 3UU Enchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. JUD-R Mistbind Clique 3U Creature -- Faerie Wizard 4/4 Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. LRW-R Mistblade Shinobi 2U Creature -- Human Ninja 1/1 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. BOK-C Mistfolk UU Creature -- Illusion 1/2 {U}: Counter target spell that targets Mistfolk. IA-C Mistform Dreamer 2U Creature -- Illusion 2/1 Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. ONS-C Mistform Mask 1U Enchantment -- Aura Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn. ONS-C Mistform Mutant 4UU Creature -- Illusion Mutant 3/4 {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. ONS-U Mistform Seaswift 3U Creature -- Illusion 3/1 Flying {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) LGN-C Mistform Shrieker 3UU Creature -- Illusion 3/3 Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Mistform Skyreaver 5UU Creature -- Illusion 6/6 Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. ONS-R Mistform Sliver 1U Creature -- Illusion Sliver 1/1 All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." LGN-C Mistform Stalker 1U Creature -- Illusion 1/1 {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. ONS-U Mistform Ultimus 3U Legendary Creature -- Illusion 3/3 Mistform Ultimus is every creature type (even if this card isn't on the battlefield). LGN-R, TSP-S Mistform Wakecaster 4U Creature -- Illusion 2/3 Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. LGN-U Mistform Wall 2U Creature -- Illusion Wall 1/4 Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. ONS-C Mistform Warchief 2U Creature -- Illusion 1/3 Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. {T}: Mistform Warchief becomes the creature type of your choice until end of turn. SCG-U Mistmeadow Skulk 1W Creature -- Kithkin Rogue 1/1 Lifelink, protection from converted mana cost 3 or greater FUT-U, SHM-U Mistmeadow Witch 1(w/u) Creature -- Kithkin Wizard 1/1 {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. SHM-U Mistmoon Griffin 3W Creature -- Griffin 2/2 Flying When Mistmoon Griffin is put into a graveyard from the battlefield, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. WL-U Mistral Charger 1W Creature -- Pegasus 2/1 Flying DIS-U Mistveil Plains Land -- Plains ({T}: Add {W} to your mana pool.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. SHM-U Mistvein Borderpost 1UB Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. ARB-C, ARC-C Misty Rainforest Land {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. ZEN-R Mitotic Slime 4G Creature -- Ooze 4/4 When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." M11-R Mizzium Transreliquat 3 Artifact {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. GPT-R Mnemonic Nexus 3U Instant Each player shuffles his or her graveyard into his or her library. RAV-U Mnemonic Sliver 2U Creature -- Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: Draw a card." TE-U Mnemonic Wall 4U Creature -- Wall 0/4 Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. ROE-C Moaning Spirit 2B Creature -- Spirit 2/1 Flying P2-C Moat 2WW Enchantment Creatures without flying can't attack. LE-R Mob Justice 1R Sorcery Mob Justice deals damage to target player equal to the number of creatures you control. ST-C Mob Mentality R Enchantment -- Aura Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. VI-U Mobile Fort 4 Artifact Creature -- Wall 0/6 Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. US-U Mobilization 2W Enchantment Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. 10E-R, ONS-R Mobilize G Sorcery Untap all creatures you control. P1-C Mogg Alarm 1RR Sorcery You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. NE-U Mogg Assassin 2R Creature -- Goblin Assassin 2/1 {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. EX-U Mogg Bombers 3R Creature -- Goblin 3/4 When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. ST-C Mogg Cannon 2 Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. TE-U Mogg Conscripts R Creature -- Goblin 2/2 Mogg Conscripts can't attack unless you've cast a creature spell this turn. TE-C Mogg Fanatic R Creature -- Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. 10E-U, TE-C Mogg Flunkies 1R Creature -- Goblin 3/3 Mogg Flunkies can't attack or block alone. ST-C Mogg Hollows Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. TE-U Mogg Infestation 3RR Sorcery Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. ST-R Mogg Jailer 1R Creature -- Goblin 2/2 Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. PS-U Mogg Maniac 1R Creature -- Goblin 1/1 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. ST-U Mogg Raider R Creature -- Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. TE-C Mogg Salvage 2R Instant If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact. NE-U Mogg Sentry R Creature -- Goblin Warrior 1/1 Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 8ED-R, 9ED-R, PS-R Mogg Squad 1R Creature -- Goblin 3/3 Mogg Squad gets -1/-1 for each other creature on the battlefield. TE-U Mogg Toady 1R Creature -- Goblin 2/2 Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. NE-C Mogg War Marshal 1R Creature -- Goblin Warrior 1/1 Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield. TSP-C Moggcatcher 2RR Creature -- Human Mercenary 2/2 {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. NE-R Mold Adder G Creature -- Fungus Snake 1/1 Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. M10-U Mold Demon 5BB Creature -- Fungus Demon 6/6 When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. LE-R Mold Shambler 3G Creature -- Fungus Beast 3/3 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. ZEN-C Molder XG Instant Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. TSP-C Molder Beast 4G Creature -- Beast 5/3 Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn. SOM-C Molder Slug 3GG Creature -- Slug Beast 4/6 At the beginning of each player's upkeep, that player sacrifices an artifact. MRD-R Moldervine Cloak 2G Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-U Mole Worms 2B Creature -- Worm 1/1 You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. 5E-U, IA-U Molimo, Maro-Sorcerer 4GGG Legendary Creature -- Elemental */* Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. 10E-R, IN-R, ARC-R Molten Disaster XRR Sorcery Kicker {R} (You may pay an additional {R} as you cast this spell.) If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player. FUT-R Molten Firebird 4R Creature -- Phoenix 2/2 Flying When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{R}: Exile Molten Firebird. PLC-R Molten Frame 1R Instant Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.) CON-C Molten Hydra 1R Creature -- Hydra 1/1 {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of counters removed this way. UL-R Molten Influence 1R Instant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. OD-R Molten Psyche 1RR Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Metalcraft -- If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. SOM-R Molten Rain 1RR Sorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. MRD-C Molten Ravager 2R Creature -- Elemental 0/4 {R}: Molten Ravager gets +1/+0 until end of turn. ZEN-C Molten Sentry 3R Creature -- Elemental */* As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. RAV-R Molten Slagheap Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. TSP-U Molten-Tail Masticore 4 Artifact Creature -- Masticore 4/4 At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. {2}: Regenerate Molten-Tail Masticore. SOM-M Molting Harpy B Creature -- Harpy Mercenary 2/1 Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. MM-U Molting Skin 2G Enchantment Return Molting Skin to its owner's hand: Regenerate target creature. SOK-U Moment of Silence W Instant Target player skips his or her next combat phase this turn. MM-C Moment's Peace 1G Instant Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Momentary Blink 1W Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-C Momentous Fall 2GG Instant As an additional cost to cast Momentous Fall, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. ROE-R Momentum 2G Enchantment -- Aura Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. UD-U Momir Vig, Simic Visionary 3GU Legendary Creature -- Elf Wizard 2/2 Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. DIS-R Momir Vig, Simic Visionary Avatar Vanguard 0/+4 {X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn. VAN-S Mongrel Pack 3G Creature -- Hound 4/1 When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. TE-R Monk Idealist 2W Creature -- Human Monk Cleric 2/2 When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. US-U Monk Realist 1W Creature -- Human Monk Cleric 1/1 When Monk Realist enters the battlefield, destroy target enchantment. US-C Monkey Cage 5 Artifact When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. MM-R Mons's Goblin Raiders R Creature -- Goblin 1/1 A-C, B-C, U-C, RV-C, 4E-C, 5E-C, S99-R, S00-C Monsoon 2RG Enchantment At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. IA-R Monstrify 3G Sorcery Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-C Monstrous Carabid 3BR Creature -- Insect 4/4 Monstrous Carabid attacks each turn if able. Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) ARB-C Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. 7E-C, 8ED-C, P1-C, P2-C, S99-C, S00-C Monstrous Hound 3R Creature -- Hound 4/4 Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. EX-R Moon Sprite 1G Creature -- Faerie 1/1 Flying P1-U, S99-U, S00-U Moonbow Illusionist 2U Creature -- Moonfolk Wizard 2/1 Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. SOK-C Moonglove Changeling 2B Creature -- Shapeshifter 2/2 Changeling (This card is every creature type at all times.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) MOR-C Moonglove Extract 3 Artifact Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. LRW-C Moonglove Winnower 3B Creature -- Elf Rogue 2/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) LRW-C Moonhold 2(r/w) Instant Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) EVE-U Moonlace U Instant Target spell or permanent becomes colorless. TSP-R Moonlight Bargain 3BB Instant Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. RAV-R Moonlit Strider 3W Creature -- Spirit 1/4 Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) BOK-C Moonlit Wake 2W Enchantment Whenever a creature is put into a graveyard from the battlefield, you gain 1 life. MM-U Moonring Island Land -- Island ({T}: Add {U} to your mana pool.) Moonring Island enters the battlefield tapped. {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. SHM-U Moonring Mirror 5 Artifact Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. CHK-R Moonwing Moth 1WW Creature -- Insect 2/1 Flying {W}: Moonwing Moth gets +0/+1 until end of turn. SOK-C Moor Fiend 3B Creature -- Horror 3/3 Swampwalk IA-C Moorish Cavalry 2WW Creature -- Human Knight 3/3 Trample AN-C, TSP-S Morale 1WW Instant Attacking creatures get +1/+1 until end of turn. 4E-C, DK-C Morality Shift 5BB Sorcery Exchange your graveyard and library. Then shuffle your library. JUD-R Moratorium Stone 1 Artifact {2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. GPT-R Morbid Bloom 4BG Sorcery Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. ARB-U Morbid Hunger 4BB Sorcery Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Mordant Dragon 3RRR Creature -- Dragon 5/5 Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. WWK-R Morgue Theft 1B Sorcery Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Morgue Thrull 2B Creature -- Thrull 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. ST-C Morgue Toad 2B Creature -- Frog 2/2 Sacrifice Morgue Toad: Add {U}{R} to your mana pool. PS-C Morinfen 3BB Legendary Creature -- Horror 5/4 Flying Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) WL-R Morinfen Avatar Vanguard 0/+30 At the beginning of your upkeep, you lose 1 life for each permanent you control. VAN-S Moriok Reaver 2B Creature -- Human Warrior 3/2 SOM-C Moriok Replica 3 Artifact Creature -- Warrior 2/2 {1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life. SOM-C Moriok Rigger 2B Creature -- Human Rogue Rigger 2/2 Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. 5DN-R Moriok Scavenger 3B Creature -- Human Rogue 2/3 When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. MRD-C Morningtide 1W Sorcery Exile all cards from all graveyards. TOR-R Moroii 2UB Creature -- Vampire 4/4 Flying At the beginning of your upkeep, you lose 1 life. RAV-U Morphling 3UU Creature -- Shapeshifter 3/3 {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. US-R Morsel Theft 2BB Tribal Sorcery -- Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. MOR-C Morselhoarder 4(r/g)(r/g) Creature -- Elemental 6/4 Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. SHM-C Mortal Combat 2BB Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. 10E-R, TOR-R Mortal Flesh Is Weak Scheme When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. ARC-C Mortal Wound G Enchantment -- Aura Enchant creature When enchanted creature is dealt damage, destroy it. VI-C Mortician Beetle B Creature -- Insect 1/1 Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. ROE-R Mortify 1WB Instant Destroy target creature or enchantment. GPT-U Mortipede 3B Creature -- Insect 4/1 {2}{G}: All creatures able to block Mortipede this turn do so. RAV-C Mortiphobia 1BB Enchantment {1}{B}, Discard a card: Exile target card from a graveyard. {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. TOR-U Mortivore 2BB Creature -- Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 9ED-R, 10E-R, OD-R Mortuary 3B Enchantment Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. ST-R Mosquito Guard W Creature -- Kithkin Soldier 1/1 First strike Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) MOR-C Moss Diamond 2 Artifact Moss Diamond enters the battlefield tapped. {T}: Add {G} to your mana pool. 6E-U, 7E-U, MI-U Moss Kami 5G Creature -- Spirit 5/5 Trample CHK-C Moss Monster 3GG Creature -- Elemental 3/6 8ED-C, LE-C Mossbridge Troll 5GG Creature -- Troll 5/5 If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. SHM-R Mossdog G Creature -- Plant Hound 1/1 Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. NE-C Mossfire Egg 1 Artifact {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. OD-U Mossfire Valley Land {1}, {T}: Add {R}{G} to your mana pool. OD-R Mosstodon 4G Creature -- Plant Elephant 5/3 {1}: Target creature with power 5 or greater gains trample until end of turn. ALA-C Mosswort Bridge Land Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {G} to your mana pool. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. LRW-R, ARC-R Mothdust Changeling U Creature -- Shapeshifter 1/1 Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. MOR-C Mother of Runes W Creature -- Human Cleric 1/1 {T}: Target creature you control gains protection from the color of your choice until end of turn. UL-U Mothrider Samurai 3W Creature -- Human Samurai 2/2 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) CHK-C Mountain Basic Land -- Mountain A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, AN-C, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, SOM-L, ARC-L, HOP-L Mountain Bandit R Creature -- Human Soldier Rogue 1/1 Haste P3K-C Mountain Goat R Creature -- Goat 1/1 Mountainwalk 5E-C, 6E-C, P1-U, IA-C Mountain Stronghold Land Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LE-U Mountain Titan 2BR Creature -- Giant 2/2 {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. IA-R Mountain Valley Land Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. MI-U Mountain Yeti 2RR Creature -- Yeti 3/3 Mountainwalk, protection from white CH-C, LE-U Mounted Archers 3W Creature -- Human Soldier Archer 2/3 Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. TE-C Mourner's Shield 4 Artifact Imprint -- When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. MRD-U Mournful Zombie 2B Creature -- Zombie 2/1 {W}, {T}: Target player gains 1 life. AP-C Mourning 1B Enchantment -- Aura Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. IN-C Mourning Thrull 1(w/b) Creature -- Thrull 1/1 ({(w/b)} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. GPT-C Mournwhelk 6B Creature -- Elemental 3/3 When Mournwhelk enters the battlefield, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C Mouth of Ronom Snow Land {T}: Add {1} to your mana pool. {4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.) CSP-U Mox Diamond 0 Artifact If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color to your mana pool. ST-R Mox Emerald 0 Artifact {T}: Add {G} to your mana pool. A-R, B-R, U-R Mox Jet 0 Artifact {T}: Add {B} to your mana pool. A-R, B-R, U-R Mox Opal 0 Legendary Artifact Metalcraft -- {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. SOM-M Mox Pearl 0 Artifact {T}: Add {W} to your mana pool. A-R, B-R, U-R Mox Ruby 0 Artifact {T}: Add {R} to your mana pool. A-R, B-R, U-R Mox Sapphire 0 Artifact {T}: Add {U} to your mana pool. A-R, B-R, U-R Mtenda Griffin 3W Creature -- Griffin 2/2 Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. MI-U Mtenda Herder W Creature -- Human Scout 1/1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) MI-C Mtenda Lion G Creature -- Cat 2/1 Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. MI-C Muck Drubb 3BB Creature -- Beast 3/3 Flash (You may cast this spell any time you could cast an instant.) When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) PLC-U Muck Rats B Creature -- Rat 1/1 P1-C, P2-C, S99-C Mudbrawler Cohort 1R Creature -- Goblin Warrior 1/1 Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. SHM-C Mudbrawler Raiders 2(r/g)(r/g) Creature -- Goblin Warrior 3/3 Mudbrawler Raiders can't be blocked by blue creatures. SHM-C Mudbutton Clanger R Creature -- Goblin Warrior 1/1 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. MOR-C Mudbutton Torchrunner 2R Creature -- Goblin Warrior 1/1 When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. LRW-C Muddle the Mixture UU Instant Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Mudhole 2R Instant Target player exiles all land cards from his or her graveyard. OD-R Mudslide 2R Enchantment Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. IA-R Mul Daya Channelers 1GG Creature -- Elf Druid Shaman 2/2 Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." ROE-R Mulch 1G Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. ST-C Mulldrifter 4U Creature -- Elemental 2/2 Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C Multani Vanguard -3/-2 Creatures you control get +X/+0, where X is the number of cards in your hand. VAN-S Multani's Acolyte GG Creature -- Elf 2/1 Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card. UL-C Multani's Decree 3G Sorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. UD-C Multani's Harmony G Enchantment -- Aura Enchant creature Enchanted creature has "{T}: Add one mana of any color to your mana pool." PS-U Multani's Presence G Enchantment Whenever a spell you've cast is countered, draw a card. UL-U Multani, Maro-Sorcerer 4GG Legendary Creature -- Elemental */* Shroud (This permanent can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands. UL-R Mundungu 1UB Creature -- Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1} and 1 life. VI-U Mungha Wurm 2GG Creature -- Wurm 6/5 You can't untap more than one land during your untap step. PR-R Muraganda Petroglyphs 3G Enchantment Creatures with no abilities get +2/+2. FUT-R Murasa Plane -- Zendikar Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. Whenever you roll {C}, target land becomes a 4/4 creature that's still a land. HOP-C Murasa Pyromancer 4RR Creature -- Human Shaman Ally 3/2 Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. ZEN-U Murderous Betrayal BBB Enchantment {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. 8ED-R, NE-R Murderous Redcap 2(b/r)(b/r) Creature -- Goblin Assassin 2/2 When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-U Murderous Redcap Avatar Vanguard 0/-2 Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player. VAN-S Murderous Spoils 5B Instant Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) DST-U Murk Dwellers 3B Creature -- Zombie 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 4E-C, 5E-C, DK-C Murkfiend Liege 2(g/u)(g/u)(g/u) Creature -- Horror 4/4 Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. EVE-R Murmuring Bosk Land -- Forest ({T}: Add {G} to your mana pool.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. MOR-R Murmurs from Beyond 2U Instant -- Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. SOK-C Muscle Burst 1G Instant Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. OD-C Muscle Sliver 1G Creature -- Sliver 1/1 All Sliver creatures get +1/+1. TE-C Muse Vessel 4 Artifact {3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. DIS-R Musician 2U Creature -- Human Wizard 1/3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. IA-R Mutavault Land {T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. MOR-R Mutilate 2BB Sorcery All creatures get -1/-1 until end of turn for each Swamp you control. TOR-R Muzzle 1W Enchantment -- Aura Enchant creature Prevent all damage that would be dealt by enchanted creature. MM-C Mwonvuli Acid-Moss 2GG Sorcery Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. TSP-C Mwonvuli Ooze G Creature -- Ooze 1+*/1+* Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. WL-R My Crushing Masterstroke Scheme When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. ARC-C My Genius Knows No Bounds Scheme When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. ARC-C My Undead Horde Awakens Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. ARC-C My Wish Is Your Command Scheme When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. ARC-C Mycoid Shepherd 1GGW Creature -- Fungus 5/4 Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life. ARB-R Mycologist 1W Creature -- Human Druid 0/2 At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. PLC-U Mycoloth 3GG Creature -- Fungus 4/4 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. ALA-R Mycosynth Golem 11 Artifact Creature -- Golem 4/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) 5DN-R Mycosynth Lattice 6 Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. DST-R Myojin of Cleansing Fire 5WWW Legendary Creature -- Spirit 4/6 Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. CHK-R Myojin of Infinite Rage 7RRR Legendary Creature -- Spirit 7/4 Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. CHK-R Myojin of Life's Web 6GGG Legendary Creature -- Spirit 8/8 Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. CHK-R Myojin of Night's Reach 5BBB Legendary Creature -- Spirit 5/2 Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. CHK-R Myojin of Seeing Winds 7UUU Legendary Creature -- Spirit 3/3 Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. CHK-R Myr Adapter 3 Artifact Creature -- Myr 1/1 Myr Adapter gets +1/+1 for each Equipment attached to it. MRD-C Myr Battlesphere 7 Artifact Creature -- Myr Construct 4/7 When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. SOM-R Myr Enforcer 7 Artifact Creature -- Myr 4/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) MRD-C, HOP-C Myr Galvanizer 3 Artifact Creature -- Myr 2/2 Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control. SOM-U Myr Incubator 6 Artifact {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. MRD-R Myr Landshaper 3 Artifact Creature -- Myr 1/1 {T}: Target land becomes an artifact in addition to its other types until end of turn. DST-C Myr Matrix 5 Artifact Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Myr creatures get +1/+1. {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. DST-R Myr Mindservant 1 Artifact Creature -- Myr 1/1 {2}, {T}: Shuffle your library. MRD-U Myr Moonvessel 1 Artifact Creature -- Myr 1/1 When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool. DST-C Myr Propagator 3 Artifact Creature -- Myr 1/1 {3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. SOM-R Myr Prototype 5 Artifact Creature -- Myr 2/2 At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. MRD-U Myr Quadropod 4 Artifact Creature -- Myr 1/4 {3}: Switch Myr Quadropod's power and toughness until end of turn. 5DN-C Myr Reservoir 3 Artifact {T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand. SOM-R Myr Retriever 2 Artifact Creature -- Myr 1/1 When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand. MRD-U Myr Servitor 1 Artifact Creature -- Myr 1/1 At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. 5DN-C Myrsmith 1W Creature -- Human Artificer 2/1 Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. SOM-U Mysteries of the Deep 4U Instant Draw two cards. Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead. WWK-C Mystic Compass 2 Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn. 6E-U, AI-U Mystic Crusader 1WW Creature -- Human Nomad Mystic 2/1 Protection from black and from red Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. OD-R Mystic Decree 2UU World Enchantment All creatures lose flying and islandwalk. HL-R Mystic Denial 1UU Instant Counter target creature or sorcery spell. P1-U, P2-U, P3K-U Mystic Enforcer 2GW Creature -- Human Nomad Mystic 3/3 Protection from black Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. OD-R, TSP-S Mystic Familiar 1W Creature -- Bird 1/2 Flying Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. TOR-C Mystic Gate Land {T}: Add {1} to your mana pool. {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. SHM-R Mystic Melting 3G Instant Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. CSP-U Mystic Might U Enchantment -- Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." IA-R Mystic Penitent W Creature -- Human Nomad Mystic 1/1 Vigilance Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. OD-U Mystic Remora U Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. IA-C Mystic Restraints 2UU Enchantment -- Aura Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. CHK-C Mystic Snake 1GUU Creature -- Snake 2/2 Flash (You may cast this spell any time you could cast an instant.) When Mystic Snake enters the battlefield, counter target spell. AP-R, TSP-S Mystic Speculation U Sorcery Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT-U Mystic Veil 1U Enchantment -- Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) VI-C Mystic Visionary 1W Creature -- Human Nomad Mystic 2/1 Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard. OD-C Mystic Zealot 3W Creature -- Human Nomad Mystic 2/4 Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. OD-C Mystical Teachings 3U Instant Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-C Mystical Tutor U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. 6E-U, MI-U Mystifying Maze Land {T}: Add {1} to your mana pool. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control. M11-R Mythic Proportions 4GGG Enchantment -- Aura Enchant creature Enchanted creature gets +8/+8 and has trample. ONS-R Naar Isle Plane -- Wildfire At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever you roll {C}, Naar Isle deals 3 damage to target player. HOP-C Nacatl Hunt-Pride 5W Creature -- Cat Warrior 5/4 Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. CON-U Nacatl Outlander RG Creature -- Cat Scout 2/2 Protection from blue CON-C Nacatl Savage 1G Creature -- Cat Warrior 2/1 Protection from artifacts CON-C Nacatl War-Pride 3GGG Creature -- Cat Warrior 3/3 Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. FUT-U Nacre Talisman 2 Artifact Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. IA-U Nafs Asp G Creature -- Snake 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. 4E-C, AN-C Nagao, Bound by Honor 3W Legendary Creature -- Human Samurai 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. CHK-U Nakaya Shade 1B Creature -- Shade 1/1 {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. PR-U Naked Singularity 5 Artifact Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. IA-R Nameless Inversion 1B Tribal Instant -- Shapeshifter Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. LRW-C Nameless One 3U Creature -- Wizard Avatar */* Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Nameless Race 3B Creature */* Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. DK-R Nantuko Blightcutter 2G Creature -- Insect Druid 2/2 Protection from black Threshold -- Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. TOR-R Nantuko Calmer 2GG Creature -- Insect Druid 2/3 {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold -- Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. TOR-C Nantuko Cultivator 3G Creature -- Insect Druid 2/2 When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. TOR-R Nantuko Disciple 3G Creature -- Insect Druid 2/2 {G}, {T}: Target creature gets +2/+2 until end of turn. 8ED-C, OD-C Nantuko Elder 2G Creature -- Insect Druid 1/2 {T}: Add {1}{G} to your mana pool. OD-U Nantuko Husk 2B Creature -- Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. 9ED-U, 10E-U, ONS-C Nantuko Mentor 2G Creature -- Insect Druid 1/1 {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. OD-R Nantuko Monastery Land {T}: Add {1} to your mana pool. Threshold -- {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. JUD-U, ARC-U Nantuko Shade BB Creature -- Insect Shade 2/1 {B}: Nantuko Shade gets +1/+1 until end of turn. TOR-R, M11-R Nantuko Shaman 2G Creature -- Insect Shaman 3/2 When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1--{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-C Nantuko Shrine 1GG Enchantment Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. OD-R Nantuko Tracer 1G Creature -- Insect Druid 2/1 When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. JUD-C Nantuko Vigilante 3G Creature -- Insect Druid Mutant 3/2 Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. LGN-C Narcissism 2G Enchantment {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. TOR-U Narcolepsy 1U Enchantment -- Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. ROE-C Narcomoeba 1U Creature -- Illusion 1/1 Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. FUT-U Narrow Escape 2W Instant Return target permanent you control to its owner's hand. You gain 4 life. ZEN-C Narwhal 2UU Creature -- Whale 2/2 First strike, protection from red HL-R Nath of the Gilt-Leaf 3BG Legendary Creature -- Elf Warrior 4/4 At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. LRW-R Nath's Buffoon 1B Creature -- Goblin Rogue 1/1 Protection from Elves LRW-C Nath's Elite 4G Creature -- Elf Warrior 4/2 All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Natural Affinity 2G Instant All lands become 2/2 creatures until end of turn. They're still lands. 8ED-R, 9ED-R, MM-R Natural Balance 2GG Sorcery Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. MI-R Natural Emergence 2RG Enchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. PS-R Natural Order 2GG Sorcery As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. P1-R, VI-R Natural Selection G Instant Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. A-R, B-R, U-R Natural Spring 3GG Sorcery Target player gains 8 life. 9ED-C, 10E-C, P1-U, P2-C, S99-U, TE-C Naturalize 1G Instant Destroy target artifact or enchantment. 8ED-C, 9ED-C, 10E-C, M10-C, ONS-C, ALA-C, ROE-C, M11-C Nature Demands an Offering Scheme When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. ARC-C Nature Shields Its Own Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat. ARC-C Nature's Blessing 2GW Enchantment {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) AI-U Nature's Chosen G Enchantment -- Aura Enchant creature you control {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn. AI-U Nature's Claim G Instant Destroy target artifact or enchantment. Its controller gains 4 life. WWK-C Nature's Cloak 2G Sorcery Green creatures you control gain forestwalk until end of turn. P1-R, S99-R Nature's Kiss 1G Enchantment -- Aura Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. WL-C Nature's Lore 1G Sorcery Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. 5E-C, P1-C, P2-C, S99-C, IA-U Nature's Resurgence 2GG Sorcery Each player draws a card for each creature card in his or her graveyard. 6E-R, 7E-R, WL-R Nature's Revolt 3GG Enchantment All lands are 2/2 creatures that are still lands. 7E-R, TE-R Nature's Ruin 2B Sorcery Destroy all green creatures. P1-U Nature's Spiral 1G Sorcery Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) M10-U, M11-U Nature's Will 2GG Enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. CHK-R Nature's Wrath 4GG Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. AI-R Nausea 1B Sorcery All creatures get -1/-1 until end of turn. 7E-C, 8ED-C, EX-C Naya Plane -- Alara You may play any number of additional lands on each of your turns. Whenever you roll {C}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. HOP-C Naya Battlemage 2G Creature -- Human Shaman 2/2 {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. ALA-U Naya Charm RGW Instant Choose one -- Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls. ALA-U Naya Hushblade (r/w)G Creature -- Elf Rogue 2/1 As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) ARB-C Naya Panorama Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. ALA-C Naya Sojourners 2RGW Creature -- Elf Shaman 5/3 When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) ARB-C Near-Death Experience 2WWW Enchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game. ROE-R Nebuchadnezzar 3UB Legendary Creature -- Human Wizard 3/3 {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. CH-R, LE-R Neck Snap 3W Instant Destroy target attacking or blocking creature. LRW-C Necra Disciple B Creature -- Human Wizard 1/1 {G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. AP-C Necra Sanctuary 2B Enchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. AP-U Necratog 1BB Creature -- Atog 1/2 Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. WL-U Necravolver 2B Creature -- Volver 2/2 Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." AP-R Necrite 1BB Creature -- Thrull 2/2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 5E-C, FE-C Necrogen Censer 3 Artifact Necrogen Censer enters the battlefield with two charge counters on it. {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. SOM-C Necrogen Mists 2B Enchantment At the beginning of each player's upkeep, that player discards a card. MRD-R Necrogen Scudder 2B Creature -- Horror 3/3 Flying When Necrogen Scudder enters the battlefield, you lose 3 life. SOM-U Necrogen Spellbomb 1 Artifact {B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card. MRD-C Necrogenesis BG Enchantment {2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. ALA-U Necrologia 3BB Instant Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay X life. Draw X cards. 7E-U, EX-U Necromancer's Covenant 3WBB Enchantment When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. Zombies you control have lifelink. ARB-R Necromancer's Magemark 2B Enchantment -- Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. GPT-C Necromancy 2B Enchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. VI-U Necromantic Thirst 2BB Enchantment -- Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. RAV-C Necropede 2 Artifact Creature -- Insect 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature. SOM-U Necroplasm 1BB Creature -- Ooze 1/1 At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-R Necropolis 5 Artifact Creature -- Wall 0/1 Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. DK-U Necropotence BBB Enchantment Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. 5E-R, IA-R Necropotence Avatar Vanguard 0/+4 Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar. VAN-S Necrosavant 3BBB Creature -- Zombie Giant 5/5 {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. 6E-R, VI-R Necroskitter 1BB Creature -- Elemental 1/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. EVE-R Necrotic Ooze 2BB Creature -- Ooze 4/3 As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. SOM-R Necrotic Plague 2BB Enchantment -- Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. M11-R Necrotic Sliver 1WB Creature -- Sliver 2/2 All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." PLC-U Nectar Faerie 1B Creature -- Faerie Wizard 1/1 Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) LRW-U Need for Speed R Enchantment Sacrifice a land: Target creature gains haste until end of turn. OD-R Needle Drop R Instant Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. LRW-C Needle Specter 1BB Creature -- Specter 1/1 Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. EVE-R Needle Storm 2G Sorcery Needle Storm deals 4 damage to each creature with flying. 9ED-U, P1-U, TE-U Needlebite Trap 5BB Instant -- Trap If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. ZEN-U Needlebug 4 Artifact Creature -- Insect 2/2 Flash Protection from artifacts MRD-U Needlepeak Spider 3R Creature -- Spider 4/2 Reach (This creature can block creatures with flying.) PLC-C Needleshot Gourna 4GG Creature -- Beast 3/6 Reach (This creature can block creatures with flying.) LGN-C Nefarious Lich BBBB Enchantment If you would be dealt damage, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. OD-R Nefashu 4BB Creature -- Zombie Mutant 5/3 Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. SCG-R, HOP-R Negate 1U Instant Counter target noncreature spell. M10-C, MOR-C, M11-C Neko-Te 3 Artifact -- Equipment Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2} BOK-R Nekrataal 2BB Creature -- Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. 8ED-U, 9ED-U, 10E-U, VI-U Nekrataal Avatar Vanguard -1/-4 Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay. VAN-S Nema Siltlurker 4G Creature -- Lizard 3/5 ROE-C Nemata, Grove Guardian 4GG Legendary Creature -- Treefolk 4/5 {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. PS-R Nemesis Mask 3 Artifact -- Equipment All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST-U Nemesis Trap 4BB Instant -- Trap If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. WWK-U Nemesis of Reason 3UB Creature -- Leviathan Horror 3/7 Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. ARB-R Nessian Courser 2G Creature -- Centaur Warrior 3/3 FUT-C Nest Invader 1G Creature -- Eldrazi Drone 2/2 When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE-C Nesting Wurm 4GG Creature -- Wurm 4/3 Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. NE-U Nether Horror 3B Creature -- Horror 4/2 M11-C Nether Shadow BB Creature -- Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Nether Spirit 1BB Creature -- Spirit 2/2 At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. MM-R Nether Traitor BB Creature -- Spirit 1/1 Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. TSP-R Nether Void 3B World Enchantment Whenever a player casts a spell, counter it unless its controller pays {3}. LE-R Netherborn Phalanx 5B Creature -- Horror 2/4 When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-U Netter en-Dal W Creature -- Human Spellshaper 1/1 {W}, {T}, Discard a card: Target creature can't attack this turn. NE-C Nettle Sentinel G Creature -- Elf Warrior 2/2 Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. EVE-C Nettletooth Djinn 3G Creature -- Djinn 4/4 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. MI-U Nettlevine Blight 4BB Enchantment -- Aura Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." LRW-R Nettling Curse 2B Enchantment -- Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able. DIS-C Nettling Imp 2B Creature -- Imp 1/1 {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. A-U, B-U, U-U, RV-U Neurok Familiar 1U Creature -- Bird 1/1 Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. MRD-C Neurok Hoversail 1 Artifact -- Equipment Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-C Neurok Invisimancer 1UU Creature -- Human Wizard 2/1 Neurok Invisimancer is unblockable. When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn. SOM-C Neurok Prodigy 2U Creature -- Human Wizard 2/1 Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand. DST-C Neurok Replica 3 Artifact Creature -- Wizard 1/4 {1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand. SOM-C Neurok Spy 2U Creature -- Human Rogue 2/2 Neurok Spy is unblockable as long as defending player controls an artifact. MRD-C Neurok Stealthsuit 2 Artifact -- Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN-C Neurok Transmuter 2U Creature -- Human Wizard 2/2 {U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. DST-U Neverending Torment 4BB Sorcery Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) SOK-R Nevermaker 3U Creature -- Elemental 2/3 Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) MOR-U Nevinyrral's Disk 4 Artifact Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. A-R, B-R, U-R, RV-R, 4E-R, 5E-R New Benalia Land New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) {T}: Add {W} to your mana pool. FUT-U New Frontiers XG Sorcery Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. OD-R Nezumi Bone-Reader 1B Creature -- Rat Shaman 1/1 {B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. CHK-U Nezumi Cutthroat 1B Creature -- Rat Warrior 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. CHK-C Nezumi Graverobber 1B Creature -- Rat Rogue 2/1 {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. [Flips into Nighteyes the Desecrator.] CHK-U Nezumi Ronin 2B Creature -- Rat Samurai 3/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) CHK-C Nezumi Shadow-Watcher B Creature -- Rat Warrior 1/1 Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. BOK-U Nezumi Shortfang 1B Creature -- Rat Rogue 1/1 {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. [Flips into Stabwhisker the Odious.] CHK-R Niall Silvain GGG Creature -- Ouphe 2/2 {G}{G}{G}{G}, {T}: Regenerate target creature. DK-R Nicol Bolas 2UUBBRR Legendary Creature -- Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. CH-R, LE-R, TSP-S Nicol Bolas, Planeswalker 4UBBR Planeswalker -- Bolas 5 {+3}: Destroy target noncreature permanent. {-2}: Gain control of target creature. {-9}: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. CON-M Night B Instant Target creature gets -1/-1 until end of turn. [This is half of the split card Night // Day.] AP-U Night // Day B // 2W Instant // Instant Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. AP-U Night Dealings 2BB Enchantment Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. CHK-R Night Soil GG Enchantment {1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. FE-C Night of Souls' Betrayal 2BB Legendary Enchantment All creatures get -1/-1. CHK-R Night's Whisper 1B Sorcery You draw two cards and you lose 2 life. 5DN-U Nightcreep BB Instant Until end of turn, all creatures become black and all lands become Swamps. DIS-U Nighteyes the Desecrator 1B Legendary Creature -- Rat Wizard 4/2 {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. [Flips from Nezumi Graverobber.] CHK-U Nightguard Patrol 2W Creature -- Human Soldier 2/1 First strike, vigilance RAV-C Nighthaze B Sorcery Target creature gains swampwalk until end of turn. Draw a card. ROE-C Nightmare 5B Creature -- Nightmare Horse */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R Nightmare Incursion 5B Sorcery Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. EVE-R Nightmare Lash 4 Artifact -- Equipment Equipped creature gets +1/+1 for each Swamp you control. Equip--Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-R Nightmare Void 3B Sorcery Target player reveals his or her hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-U Nightscape Apprentice B Creature -- Zombie Wizard 1/1 {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. IN-C Nightscape Battlemage 2B Creature -- Zombie Wizard 2/2 Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. PS-U Nightscape Familiar 1B Creature -- Zombie 1/1 Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar. PS-C Nightscape Master 2BB Creature -- Zombie Wizard 2/2 {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. IN-R Nightshade Assassin 2BB Creature -- Human Assassin 2/1 First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP-U Nightshade Schemers 4B Creature -- Faerie Wizard 3/2 Flying Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. MOR-U Nightshade Seer 3B Creature -- Human Wizard 1/1 {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. UD-U Nightshade Stinger B Creature -- Faerie Rogue 1/1 Flying Nightshade Stinger can't block. LRW-C Nightsky Mimic 1(w/b) Creature -- Shapeshifter 2/1 Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. EVE-C Nightsoil Kami 4GG Creature -- Spirit 6/4 Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) SOK-C Nightstalker Engine 4B Creature -- Nightstalker */3 Nightstalker Engine's power is equal to the number of creature cards in your graveyard. P2-R Nightwind Glider 2W Creature -- Human Rebel 2/1 Flying, protection from black MM-C Nightwing Shade 4B Creature -- Shade 2/2 Flying {1}{B}: Nightwing Shade gets +1/+1 until end of turn. M11-C Nihil Spellbomb 1 Artifact {T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. SOM-C Nihilistic Glee 2BB Enchantment {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent -- {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. DIS-R Nihilith 4BB Creature -- Horror 4/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. FUT-R Nikko-Onna 2W Creature -- Spirit 2/2 When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. SOK-U Nim Abomination 2B Creature -- Zombie 3/4 At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. DST-U Nim Deathmantle 2 Artifact -- Equipment Equipped creature gets +2/+2, has intimidate, and is a black Zombie. Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4} SOM-R Nim Devourer 3BB Creature -- Zombie 4/1 Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. MRD-R Nim Grotesque 6B Creature -- Zombie 3/6 Nim Grotesque gets +1/+0 for each artifact you control. 5DN-U Nim Lasher 2B Creature -- Zombie 1/1 Nim Lasher gets +1/+0 for each artifact you control. MRD-C Nim Replica 3 Artifact Creature -- Zombie 3/1 {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. MRD-C Nim Shambler 2BB Creature -- Zombie 2/1 Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. MRD-U Nim Shrieker 3B Creature -- Zombie 0/1 Flying Nim Shrieker gets +1/+0 for each artifact you control. MRD-C Nimana Sell-Sword 3B Creature -- Human Warrior Ally 2/2 Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. ZEN-C Nimble Mongoose G Creature -- Mongoose 1/1 Shroud (This permanent can't be the target of spells or abilities.) Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. OD-U Nimbus Maze Land {T}: Add {1} to your mana pool. {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. FUT-R Nimbus Wings 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2 and has flying. ZEN-C Nine-Ringed Bo 3 Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead. CHK-U Ninja of the Deep Hours 3U Creature -- Human Ninja 2/2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. BOK-C Nip Gwyllion (w/b) Creature -- Hag 1/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) EVE-C Nirkana Cutthroat 2B Creature -- Vampire Warrior 3/2 Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 4/3. Deathtouch {LEVEL 3+} 5/4. First strike, deathtouch ROE-U Nirkana Revenant 4BB Creature -- Vampire Shade 4/4 Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). {B}: Nirkana Revenant gets +1/+1 until end of turn. ROE-M Nissa Revane 2GG Planeswalker -- Nissa 2 {+1}: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. {+1}: You gain 2 life for each Elf you control. {-7}: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. ZEN-M Nissa's Chosen GG Creature -- Elf Warrior 2/3 If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. ZEN-C Niv-Mizzet, the Firemind 2UURR Legendary Creature -- Dragon Wizard 4/4 Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card. GPT-R Niveous Wisps W Instant Target creature becomes white until end of turn. Tap that creature. Draw a card. SHM-C Nivix, Aerie of the Firemind Land {T}: Add {1} to your mana pool. {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. GPT-U Nix U Instant Counter target spell if no mana was spent to cast it. FUT-R No Mercy 2BB Enchantment Whenever a creature deals damage to you, destroy it. UL-R No Quarter 3R Enchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. TE-R No Rest for the Wicked 1B Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. 10E-U, US-U No-Dachi 2 Artifact -- Equipment Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) CHK-U Nobilis of War (r/w)(r/w)(r/w)(r/w)(r/w) Creature -- Spirit Avatar 3/4 Flying Attacking creatures you control get +2/+0. EVE-R Noble Benefactor 2U Creature -- Human Cleric 2/2 When Noble Benefactor is put into a graveyard from the battlefield, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. WL-U Noble Elephant 3W Creature -- Elephant 2/2 Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) MI-C Noble Hierarch G Creature -- Human Druid 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U} to your mana pool. CON-R Noble Panther 1GW Creature -- Cat 3/3 {1}: Noble Panther gains first strike until end of turn. IN-R Noble Purpose 3WW Enchantment Whenever a creature you control deals combat damage, you gain that much life. 8ED-R, MM-U Noble Stand 4W Enchantment Whenever a creature you control blocks, you gain 2 life. NE-U Noble Steeds 2W Enchantment {1}{W}: Target creature gains first strike until end of turn. AI-C Noble Templar 5W Creature -- Human Cleric Soldier 3/6 Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) SCG-C Noble Vestige 2W Creature -- Spirit 1/2 Flying {T}: Prevent the next 1 damage that would be dealt to target player this turn. ZEN-C Nocturnal Raid 2BB Instant Black creatures get +2/+0 until end of turn. 7E-U, MI-U Noetic Scales 4 Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. US-R Noggin Whack 2BB Tribal Sorcery -- Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. MOR-U Noggle Bandit 1(u/r)(u/r) Creature -- Noggle Rogue 2/2 Noggle Bandit can't be blocked except by creatures with defender. EVE-C Noggle Bridgebreaker 2(u/r)(u/r) Creature -- Noggle Rogue 4/3 When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. EVE-C Noggle Hedge-Mage 2(u/r) Creature -- Noggle Wizard 2/2 When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. EVE-U Noggle Ransacker 2(u/r) Creature -- Noggle Rogue 2/1 When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. EVE-U Nomad Decoy 2W Creature -- Human Nomad 1/2 {W}, {T}: Tap target creature. Threshold -- {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. OD-U Nomad Mythmaker 2W Creature -- Human Nomad Cleric 2/2 {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 10E-R, JUD-R Nomad Stadium Land {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. OD-U Nomadic Elf 1G Creature -- Elf Nomad 2/2 {1}{G}: Add one mana of any color to your mana pool. IN-C Nomads en-Kor W Creature -- Kor Nomad Soldier 1/1 {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. ST-C Nomads' Assembly 4WW Sorcery Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-R Norin the Wary R Legendary Creature -- Human Warrior 2/1 When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. TSP-R Norritt 3B Creature -- Imp 1/1 {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. IA-C North Star 4 Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) LE-R Northern Paladin 2WW Creature -- Human Knight 3/3 {W}{W}, {T}: Destroy target black permanent. A-R, B-R, U-R, RV-R, 4E-R, 7E-R Norwood Archers 3G Creature -- Elf Archer 3/3 Reach (This creature can block creatures with flying.) P2-C, S99-C Norwood Priestess 2GG Creature -- Elf Druid 1/1 {T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. P2-R Norwood Ranger G Creature -- Elf Scout 1/2 8ED-C, 9ED-C, P2-C, S99-C Norwood Riders 3G Creature -- Elf 3/3 Norwood Riders can't be blocked by more than one creature. P2-C Norwood Warrior 2G Creature -- Elf Warrior 2/2 Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. P2-C Nostalgic Dreams GG Sorcery As an additional cost to cast Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. TOR-R Nosy Goblin 2R Creature -- Goblin 2/1 {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. ONS-C Not of This World 7 Tribal Instant -- Eldrazi Counter target spell or ability that targets a permanent you control. Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. ROE-U Nothing Can Stop Me Now Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. ARC-C Notorious Assassin 3B Creature -- Human Spellshaper Assassin 2/2 {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. MM-R Notorious Throng 3U Tribal Sorcery -- Rogue Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. MOR-R Nourish GG Instant You gain 6 life. DST-C Nourishing Shoal XGG Instant -- Arcane You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. You gain X life. BOK-R Nova Chaser 3R Creature -- Elemental Warrior 10/2 Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) LRW-R Nova Cleric W Creature -- Human Cleric 1/2 {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. ONS-U Nova Pentacle 4 Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. LE-R Novablast Wurm 3GGWW Creature -- Wurm 7/7 Whenever Novablast Wurm attacks, destroy all other creatures. WWK-M Novijen Sages 4UU Creature -- Human Advisor Mutant 0/0 Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. DIS-R Novijen, Heart of Progress Land {T}: Add {1} to your mana pool. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. DIS-U Noxious Field 1BB Enchantment -- Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." PR-U Noxious Ghoul 3BB Creature -- Zombie 3/3 Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. LGN-U, HOP-U Noxious Hatchling 3(b/g) Creature -- Elemental 6/6 Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. EVE-U Noxious Toad 2B Creature -- Frog 1/1 When Noxious Toad is put into a graveyard from the battlefield, each opponent discards a card. P1-U Noxious Vapors 1BB Sorcery Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. PS-U Nucklavee 4(u/r)(u/r) Creature -- Beast 4/4 When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. EVE-U Nuisance Engine 3 Artifact {2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. MRD-U, HOP-U Null Brooch 4 Artifact {2}, {T}, Discard your hand: Counter target noncreature spell. EX-R Null Chamber 3W World Enchantment As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. The named cards can't be played. MI-R Null Champion 1B Creature -- Zombie Warrior 1/1 Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 4/2. {LEVEL 4+} 7/3. {B}: Regenerate Null Champion. ROE-C Null Profusion 4BB Enchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. PLC-R Null Rod 2 Artifact Activated abilities of artifacts can't be activated. WL-R Nullmage Advocate 2G Creature -- Insect Druid 2/3 {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. JUD-C Nullmage Shepherd 3G Creature -- Elf Shaman 2/4 Tap four untapped creatures you control: Destroy target artifact or enchantment. RAV-U Nullstone Gargoyle 9 Artifact Creature -- Gargoyle 4/5 Flying Whenever the first noncreature spell of a turn is cast, counter that spell. RAV-R Nulltread Gargantuan 1GU Creature -- Beast 5/6 When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. ARB-U Numai Outcast 3B Creature -- Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. CHK-U Numot, the Devastator 3RWU Legendary Creature -- Dragon 6/6 Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. PLC-R Nurturer Initiate G Creature -- Elf Shaman 1/1 Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. SHM-C Nurturing Licid 1G Creature -- Licid 1/1 {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. TE-U Nut Collector 5G Creature -- Human Druid 1/1 At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. Threshold -- Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. OD-R Nyxathid 1BB Creature -- Elemental 7/7 As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. CON-R O-Naginata 1 Artifact -- Equipment O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) SOK-U Oaken Brawler 3W Creature -- Treefolk Warrior 2/4 When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Oakenform 2G Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. M10-C Oakgnarl Warrior 5GG Creature -- Treefolk Warrior 5/7 Vigilance, trample LRW-C Oasis Land {T}: Prevent the next 1 damage that would be dealt to target creature this turn. 4E-U, AN-U Oath of Druids 1G Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. EX-R Oath of Ghouls 1B Enchantment At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. EX-R Oath of Lieges 1W Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. EX-R Oath of Lim-Dul 3B Enchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. IA-R Oath of Mages 1R Enchantment At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. EX-R Oath of Scholars 3U Enchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. EX-R Oathkeeper, Takeno's Daisho 3 Legendary Artifact -- Equipment Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2} CHK-R Oathsworn Giant 4WW Creature -- Giant Soldier 3/4 Vigilance Other creatures you control get +0/+2 and have vigilance. RAV-U Ob Nixilis, the Fallen 3BB Legendary Creature -- Demon 3/3 Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. ZEN-M Obelisk of Alara 6 Artifact {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. {1}{G}, {T}: Target creature gets +4/+4 until end of turn. CON-R Obelisk of Bant 3 Artifact {T}: Add {G}, {W}, or {U} to your mana pool. ALA-C Obelisk of Esper 3 Artifact {T}: Add {W}, {U}, or {B} to your mana pool. ALA-C, ARC-C Obelisk of Grixis 3 Artifact {T}: Add {U}, {B}, or {R} to your mana pool. ALA-C Obelisk of Jund 3 Artifact {T}: Add {B}, {R}, or {G} to your mana pool. ALA-C Obelisk of Naya 3 Artifact {T}: Add {R}, {G}, or {W} to your mana pool. ALA-C Obelisk of Undoing 1 Artifact {6}, {T}: Return target permanent you both own and control to your hand. CH-R, 5E-R, AQ-R Oblation 2W Instant The owner of target nonland permanent shuffles it into his or her library, then draws two cards. ONS-R Obliterate 6RR Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. 8ED-R, IN-R Oblivion Crown 1B Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." FUT-C Oblivion Ring 2W Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. LRW-C, ALA-C, ARC-C, HOP-C Oblivion Stone 3 Artifact {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. MRD-R Oboro Breezecaller 1U Creature -- Moonfolk Wizard 1/1 Flying {2}, Return a land you control to its owner's hand: Untap target land. SOK-C Oboro Envoy 3U Creature -- Moonfolk Wizard 1/3 Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. SOK-U Oboro, Palace in the Clouds Legendary Land {T}: Add {U} to your mana pool. {1}: Return Oboro, Palace in the Clouds to its owner's hand. SOK-R Obsessive Search U Instant Draw a card. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-C Obsianus Golem 6 Artifact Creature -- Golem 4/6 A-U, B-U, U-U, RV-U, 4E-U, 6E-U, S00-U Obsidian Acolyte 1W Creature -- Human Cleric 1/1 Protection from black {W}: Target creature gains protection from black until end of turn. IN-C Obsidian Battle-Axe 3 Tribal Artifact -- Warrior Equipment Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3} MOR-U Obsidian Fireheart 1RRR Creature -- Elemental 4/4 {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) ZEN-M Obsidian Giant 4R Creature -- Giant 4/4 P2-U Obstinate Baloth 2GG Creature -- Beast 4/4 When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. M11-R Obstinate Familiar R Creature -- Lizard 1/1 If you would draw a card, you may skip that draw instead. OD-R Ocular Halo 3U Enchantment -- Aura Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. DIS-C Odds UR Instant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. [This is half of the split card Odds // Ends.] DIS-R Odds // Ends UR // 3RW Instant // Instant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. DIS-R Odious Trow (b/g) Creature -- Troll 1/1 {1}{(b/g)}: Regenerate Odious Trow. EVE-C Odylic Wraith 3B Creature -- Wraith 2/2 Swampwalk Whenever Odylic Wraith deals damage to a player, that player discards a card. WL-U Off Balance W Instant Target creature can't attack or block this turn. NE-C Offalsnout 2B Creature -- Elemental 2/2 Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) MOR-U Offering to Asha 2WU Instant Counter target spell unless its controller pays {4}. You gain 4 life. ARB-C Ogre Arsonist 4R Creature -- Ogre 3/3 When Ogre Arsonist enters the battlefield, destroy target land. P2-U Ogre Berserker 4R Creature -- Ogre Berserker 4/2 Haste P2-C Ogre Enforcer 3RR Creature -- Ogre 4/4 Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. VI-R Ogre Gatecrasher 3R Creature -- Ogre Rogue 3/3 When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. DIS-C Ogre Geargrabber 4RR Creature -- Ogre Warrior 4/4 Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. SOM-U Ogre Leadfoot 4R Creature -- Ogre 3/3 Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. MRD-C Ogre Marauder 1BB Creature -- Ogre Warrior 3/1 Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature. BOK-U Ogre Recluse 3R Creature -- Ogre Warrior 5/4 Whenever a player casts a spell, tap Ogre Recluse. BOK-U Ogre Savant 4R Creature -- Ogre Wizard 3/2 When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. GPT-C Ogre Sentry 1R Creature -- Ogre Warrior 3/3 Defender ROE-C Ogre Shaman 3RR Creature -- Ogre Shaman 3/3 {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. EX-R Ogre Taskmaster 3R Creature -- Ogre 4/3 Ogre Taskmaster can't block. 7E-U, 8ED-U, 9ED-U, P2-U, MM-U Ogre Warrior 3R Creature -- Ogre Warrior 3/3 P2-C, S99-C, S00-C Ogre's Cleaver 2 Artifact -- Equipment Equipped creature gets +5/+0. Equip {5} ROE-U Ohran Viper 1GG Snow Creature -- Snake 1/3 Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. CSP-R Ohran Yeti 3R Snow Creature -- Yeti 3/3 {2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-C Okiba-Gang Shinobi 3BB Creature -- Rat Ninja 3/2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. BOK-C Okina Nightwatch 4G Creature -- Human Monk 4/3 As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. SOK-C Okina, Temple to the Grandfathers Legendary Land {T}: Add {G} to your mana pool. {G}, {T}: Target legendary creature gets +1/+1 until end of turn. CHK-R Okk 1R Creature -- Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. 7E-R, 8ED-R, US-R Old Ghastbark 3(g/w)(g/w) Creature -- Treefolk Warrior 3/6 SHM-C Old Man of the Sea 1UU Creature -- Djinn 2/3 You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. AN-R Omega Myr 2 Artifact Creature -- Myr 1/2 MRD-C Omen 1U Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. P1-C Omen of Fire 3RR Instant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. AI-R Omnath, Locus of Mana 2G Legendary Creature -- Elemental 1/1 Green mana doesn't empty from your mana pool as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. WWK-M Omnibian 1GGU Creature -- Frog 3/3 {T}: Target creature becomes a 3/3 Frog until end of turn. DIS-R Ondu Cleric 1W Creature -- Kor Cleric Ally 1/1 Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. ZEN-C Ondu Giant 3G Creature -- Giant Druid 2/4 When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. ROE-C One Dozen Eyes 5G Sorcery Choose one -- Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) MRD-U One with Nature G Enchantment -- Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. SCG-U One with Nothing B Instant Discard your hand. SOK-R Oni Possession 2B Enchantment -- Aura Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. CHK-U Oni of Wild Places 5R Creature -- Demon Spirit 6/5 Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. SOK-U Oni of Wild Places Avatar Vanguard 0/-2 Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand. VAN-S Only Blood Ends Your Nightmares Scheme When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. ARC-C Onslaught R Enchantment Whenever you cast a creature spell, tap target creature. EX-C Onulet 3 Artifact Creature -- Construct 2/2 When Onulet is put into a graveyard from the battlefield, you gain 2 life. RV-R, 4E-R, AQ-U Onyx Goblet 2B Artifact {T}: Target player loses 1 life. ALA-C Onyx Talisman 2 Artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. IA-U Oona's Blackguard 1B Creature -- Faerie Rogue 1/1 Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. MOR-U Oona's Gatewarden (u/b) Creature -- Faerie Soldier 2/1 Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM-C Oona's Grace 2U Instant Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-C Oona's Prowler 1B Creature -- Faerie Rogue 3/1 Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. LRW-R Oona, Queen of the Fae 3(u/b)(u/b)(u/b) Legendary Creature -- Faerie Wizard 5/5 Flying {X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. SHM-R Ooze Garden 1G Enchantment {1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. ALA-R Opal Acrolith 2W Enchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. US-U Opal Archangel 4W Enchantment When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. US-R Opal Avenger 2W Enchantment When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. UL-R Opal Caryatid W Enchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. US-C Opal Champion 2W Enchantment When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. UL-C Opal Gargoyle 1W Enchantment When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. US-C Opal Guardian WWW Enchantment When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. TSP-R Opal Titan 2WW Enchantment When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. US-R Opal-Eye, Konda's Yojimbo 1WW Legendary Creature -- Fox Samurai 1/4 Defender (This creature can't attack.) Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. BOK-R Opalescence 2WW Enchantment Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. UD-R Opaline Bracers 4 Artifact -- Equipment Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5DN-C Opaline Sliver 1WU Creature -- Sliver 2/2 All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." TSP-U Open the Vaults 4WW Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) M10-R Ophidian 2U Creature -- Snake 1/3 Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. WL-C Ophidian Eye 2U Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. TSP-C Opportunist 2R Creature -- Human Soldier 2/2 {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. TE-U Opportunity 4UU Instant Target player draws four cards. 7E-U, UL-U Opposition 2UU Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. 7E-R, UD-R Oppression 1BB Enchantment Whenever a player casts a spell, that player discards a card. 7E-R, US-R Oppressive Will 2U Instant Counter target spell unless its controller pays {1} for each card in your hand. SOK-C Opt U Instant Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. IN-C Oracle Vanguard +1/+9 {0}: Untap target attacking creature you control and remove it from combat. VAN-S Oracle en-Vec 1W Creature -- Human Wizard 1/1 {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. TE-R Oracle of Mul Daya 3G Creature -- Elf Shaman 2/2 You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. ZEN-R Oracle of Nectars 2(g/w) Creature -- Elf Cleric 2/2 {X}, {T}: You gain X life. SHM-R Oracle's Attendants 3W Creature -- Human Soldier 1/5 {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. 8ED-R, 9ED-R, NE-R Oran-Rief Recluse 2G Creature -- Spider 1/3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. ZEN-C Oran-Rief Survivalist 1G Creature -- Human Warrior Ally 1/1 Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. ZEN-C Oran-Rief, the Vastwood Land Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. ZEN-R Oraxid 3U Creature -- Crab Beast 2/3 Protection from red NE-C Orb of Dreams 3 Artifact Permanents enter the battlefield tapped. BOK-R Orbweaver Kumo 4GG Creature -- Spirit 3/4 Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. CHK-U Orc General 2R Creature -- Orc Warrior 2/2 {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. DK-U Orchard Warden 4GG Creature -- Treefolk Shaman 4/6 Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. MOR-U Orcish Artillery 1RR Creature -- Orc Warrior 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U Orcish Bloodpainter 2R Creature -- Orc Shaman 2/1 {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. CSP-C Orcish Cannonade 1RR Instant Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. Draw a card. TSP-C Orcish Cannoneers 1RR Creature -- Orc Warrior 1/3 {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. IA-U Orcish Captain R Creature -- Orc Warrior 1/1 {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 5E-U, FE-U Orcish Conscripts R Creature -- Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. 5E-C, IA-C Orcish Farmer 1RR Creature -- Orc 2/2 {T}: Target land becomes a Swamp until its controller's next untap step. 5E-C, IA-C Orcish Healer RR Creature -- Orc Cleric 1/1 {R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. IA-U Orcish Librarian 1R Creature -- Orc 1/1 {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. IA-R, TSP-S Orcish Lumberjack R Creature -- Orc 1/1 {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. IA-C Orcish Mechanics 2R Creature -- Orc 1/1 {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. AQ-C Orcish Mine 1RR Enchantment -- Aura Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller. HL-U Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, S00-U Orcish Settlers 1R Creature -- Orc 1/1 {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. WL-U Orcish Spy R Creature -- Orc Rogue 1/1 {T}: Look at the top three cards of target player's library. 8ED-C, FE-C Orcish Squatters 4R Creature -- Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 5E-R, IA-R Orcish Squatters Avatar Vanguard -1/-1 At the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls. VAN-S Orcish Veteran 2R Creature -- Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. FE-C Order 3W Instant Exile target attacking creature. [This is half of the split card Order // Chaos.] AP-U, HOP-U Order // Chaos 3W // 2R Instant // Instant Exile target attacking creature. // Creatures can't block this turn. AP-U, HOP-U Order of Leitbur WW Creature -- Human Cleric Knight 2/1 Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. FE-C Order of Whiteclay 1WW Creature -- Kithkin Cleric 1/4 {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) SHM-R Order of Yawgmoth 2BB Creature -- Zombie Knight 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Order of Yawgmoth deals damage to a player, that player discards a card. US-U Order of the Ebon Hand BB Creature -- Cleric Knight 2/1 Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. FE-C Order of the Golden Cricket 1W Creature -- Kithkin Knight 2/2 Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. MOR-C Order of the Sacred Bell 3G Creature -- Human Monk 4/3 9ED-C, CHK-C Order of the Sacred Torch 1WW Creature -- Human Knight 2/2 {T}, Pay 1 life: Counter target black spell. 5E-R, 6E-R, IA-R Order of the Stars W Creature -- Human Cleric 0/1 Defender (This creature can't attack.) As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color. GPT-U Order of the White Shield WW Creature -- Human Knight 2/1 Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 5E-U, IA-U Ordered Migration 3WU Sorcery Domain -- Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. IN-U Ordruun Commando 3R Creature -- Minotaur Soldier 4/1 {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. RAV-C Ore Gorger 3RR Creature -- Spirit 3/1 Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. CHK-U Organ Grinder 2B Creature -- Zombie 3/1 {T}, Exile three cards from your graveyard: Target player loses 3 life. TOR-C Orgg 3RR Creature -- Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 5E-R, FE-R, TSP-S Origin Spellbomb 1 Artifact {1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. SOM-C Orim Vanguard 0/+12 Creatures you control have reach. VAN-S Orim's Chant W Instant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If Orim's Chant was kicked, creatures can't attack this turn. PS-R Orim's Cure 1W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost. Prevent the next 4 damage that would be dealt to target creature or player this turn. MM-C Orim's Prayer 1WW Enchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature. TE-U Orim's Thunder 2W Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. AP-C, HOP-C Orim's Touch W Instant Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. IN-C Orim, Samite Healer 1WW Legendary Creature -- Human Cleric 1/3 {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. TE-R Oriss, Samite Guardian 1WW Legendary Creature -- Human Cleric 1/3 {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. FUT-R Ornate Kanzashi 5 Artifact {2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. BOK-R Ornithopter 0 Artifact Creature -- Thopter 0/2 Flying RV-U, 4E-U, 5E-U, 6E-U, 9ED-U, 10E-U, M10-U, AQ-C, MRD-U, M11-U Orochi Eggwatcher 2G Creature -- Snake Shaman 1/1 {2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. [Flips into Shidako, Broodmistress.] CHK-U Orochi Hatchery XX Artifact Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. CHK-R Orochi Leafcaller G Creature -- Snake Shaman 1/1 {G}: Add one mana of any color to your mana pool. CHK-C Orochi Ranger 1G Creature -- Snake Warrior 2/1 Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. CHK-C Orochi Sustainer 1G Creature -- Snake Shaman 1/2 {T}: Add {G} to your mana pool. CHK-C Oros, the Avenger 3WBR Legendary Creature -- Dragon 6/6 Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. PLC-R Orzhov Basilica Land Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B} to your mana pool. GPT-C Orzhov Euthanist 2B Creature -- Human Assassin 2/2 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn. GPT-C Orzhov Guildmage (w/b)(w/b) Creature -- Human Wizard 2/2 ({(w/b)} can be paid with either {W} or {B}.) {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. GPT-U Orzhov Pontiff 1WB Creature -- Human Cleric 1/1 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts is put into a graveyard, choose one -- creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. GPT-R Orzhov Signet 2 Artifact {1}, {T}: Add {W}{B} to your mana pool. GPT-C Orzhova, the Church of Deals Land {T}: Add {1} to your mana pool. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. GPT-U Osai Vultures 1W Creature -- Bird 1/1 Flying At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 4E-U, LE-C Ostiary Thrull 3B Creature -- Thrull 2/2 {W}, {T}: Tap target creature. GPT-C Ostracize B Sorcery Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. 7E-C, UL-C Otaria Plane -- Dominaria Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.) Whenever you roll {C}, take an extra turn after this one. HOP-C Otarian Juggernaut 4 Artifact Creature -- Juggernaut 2/3 Otarian Juggernaut can't be blocked by Walls. Threshold -- As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. OD-R Otherworldly Journey 1W Instant -- Arcane Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. CHK-U Oubliette 1BB Enchantment When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. AN-C Ouphe Vandals 2G Creature -- Ouphe Rogue 2/2 {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) 5DN-U Oust W Sorcery Put target creature into its owner's library second from the top. Its controller gains 3 life. ROE-U Outbreak 3B Sorcery You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. PR-U Outmaneuver XR Instant X target blocked creatures assign their combat damage this turn as though they weren't blocked. US-U Outrage Shaman 3RR Creature -- Goblin Shaman 2/2 Chroma -- When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. EVE-U Outrider en-Kor 2W Creature -- Kor Rebel Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. TSP-U Outrider of Jhess 3U Creature -- Human Knight 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA-C Overabundance 1RG Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. IN-R Overbeing of Myth (g/u)(g/u)(g/u)(g/u)(g/u) Creature -- Spirit Avatar */* Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. EVE-R Overblaze 3R Instant -- Arcane Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-U Overburden 1U Enchantment Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. PR-R Overeager Apprentice 2B Creature -- Human Minion 1/2 Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. OD-C Overgrown Battlement 1G Creature -- Wall 0/4 Defender {T}: Add {G} to your mana pool for each creature with defender you control. ROE-C Overgrown Estate BGW Enchantment Sacrifice a land: You gain 3 life. AP-R Overgrown Tomb Land -- Swamp Forest ({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. RAV-R Overgrowth 2G Enchantment -- Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). 9ED-C, 10E-C, ST-C Overlaid Terrain 2GG Enchantment As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool." NE-R Overload R Instant Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. IN-C Overmaster R Sorcery The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. TOR-R Override 2U Instant Counter target spell unless its controller pays {1} for each artifact you control. MRD-C Overrule XWU Instant Counter target spell unless its controller pays {X}. You gain X life. DIS-C Overrun 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 10E-U, M10-U, TE-U, OD-U Oversold Cemetery 1B Enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. ONS-R Oversoul of Dusk (g/w)(g/w)(g/w)(g/w)(g/w) Creature -- Spirit Avatar 5/5 Protection from blue, from black, and from red SHM-R Overtaker 1U Creature -- Merfolk Spellshaper 1/1 {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. MM-R Overwhelm 5GG Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. RAV-U Overwhelming Forces 6BB Sorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. P3K-R Overwhelming Instinct 2G Enchantment Whenever you attack with three or more creatures, draw a card. ONS-U Overwhelming Intellect 4UU Instant Counter target creature spell. Draw cards equal to that spell's converted mana cost. SOK-U Overwhelming Stampede 3GG Sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M11-R Ovinize 1U Instant Target creature loses all abilities and becomes 0/1 until end of turn. PLC-U Ovinomancer 2U Creature -- Human Wizard 0/1 When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. VI-U, TSP-S Owl Familiar 1U Creature -- Bird 1/1 Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. P1-C, S99-U Oxidda Daredevil 1R Creature -- Goblin Artificer 2/1 Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. SOM-C Oxidda Golem 6 Artifact Creature -- Golem 3/2 Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) Haste DST-C Oxidda Scrapmelter 3R Creature -- Beast 3/3 When Oxidda Scrapmelter enters the battlefield, destroy target artifact. SOM-U Oxidize G Instant Destroy target artifact. It can't be regenerated. DST-U Oyobi, Who Split the Heavens 6W Legendary Creature -- Spirit 3/6 Flying Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. BOK-R Pacifism 1W Enchantment -- Aura Enchant creature Enchanted creature can't attack or block. 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, US-C, ONS-C, M11-C Pack Hunt 3G Sorcery Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. NE-R Pack's Disdain 1B Instant Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. MOR-C Pact of Negation 0 Instant Pact of Negation is blue. Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. FUT-R Pact of the Titan 0 Instant Pact of the Titan is red. Put a 4/4 red Giant creature token onto the battlefield. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. FUT-R Pain B Sorcery Target player discards a card. [This is half of the split card Pain // Suffering.] IN-U Pain // Suffering B // 3R Sorcery // Sorcery Target player discards a card. // Destroy target land. IN-U Pain Kami 2R Creature -- Spirit 2/2 {X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. CHK-U Pain Magnification 1BR Enchantment Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. DIS-U Pain's Reward 2B Sorcery Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. SOK-R Painbringer 2BB Creature -- Human Minion 1/1 {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. OD-U Painful Memories 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. 6E-C, MI-U Painful Quandary 3BB Enchantment Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. SOM-R Painsmith 1B Creature -- Human Artificer 2/1 Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. SOM-U Painter's Servant 2 Artifact Creature -- Scarecrow 1/3 As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. SHM-R Painwracker Oni 3BB Creature -- Demon Spirit 5/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. CHK-U Palace Guard 2W Creature -- Human Soldier 1/4 Palace Guard can block any number of creatures. M10-C, M11-C Paladin en-Vec 1WW Creature -- Human Knight 2/2 First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 9ED-R, 10E-R, EX-R Paladin of Prahv 4WW Creature -- Human Knight 3/4 Whenever Paladin of Prahv deals damage, you gain that much life. Forecast -- {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) DIS-U Pale Bears 2G Creature -- Bear 2/2 Islandwalk IA-R Pale Moon 1U Instant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. NE-R Pale Recluse 4GW Creature -- Spider 4/5 Reach (This can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) ARB-C, ARC-C Pale Wayfarer 5WW Creature -- Spirit Giant 4/4 {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) SHM-U Paleoloth 4GG Creature -- Beast 5/5 Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. CON-R Palinchron 5UU Creature -- Illusion 4/5 Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. UL-R Palladia-Mors 2RRGGWW Legendary Creature -- Elder Dragon 7/7 Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. CH-R, LE-R Palladium Myr 3 Artifact Creature -- Myr 2/2 {T}: Add {2} to your mana pool. SOM-U Palliation Accord 3WU Enchantment Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. DIS-U Pallid Mycoderm 3W Creature -- Fungus 2/4 At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. PLC-C Pallimud 2R Creature -- Beast */3 As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. TE-R Panacea 4 Artifact {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. MM-U Pandemonium 3R Enchantment Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. EX-R, TSP-S Pang Tong, "Young Phoenix" 1WW Legendary Creature -- Human Advisor 1/2 {T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. P3K-R Panglacial Wurm 5GG Creature -- Wurm 9/5 Trample While you're searching your library, you may cast Panglacial Wurm from your library. CSP-R Pangosaur 2GG Creature -- Lizard 6/6 Whenever a player plays a land, return Pangosaur to its owner's hand. MM-R Panic R Instant Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Panic Attack 2R Sorcery Up to three target creatures can't block this turn. 8ED-C, 9ED-C, M10-C, PR-C Panic Spellbomb 1 Artifact {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. SOM-C Panoptic Mirror 5 Artifact Imprint -- {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. DST-R Panopticon Plane -- Mirrodin When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever you roll {C}, draw a card. HOP-C Panther Warriors 4G Creature -- Cat Warrior 6/3 6E-C, P1-C, VI-C Paperfin Rascal 2U Creature -- Merfolk Rogue 2/2 When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Paradigm Shift 1U Sorcery Exile all cards from your library. Then shuffle your graveyard into your library. WL-R Paradise Mantle 0 Artifact -- Equipment Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN-U Paradise Plume 4 Artifact As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color to your mana pool. TSP-U Paradox Haze 2U Enchantment -- Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. TSP-U Paragon of the Amesha 2W Creature -- Human Knight 2/2 First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. CON-U Parallax Dementia 1B Enchantment -- Aura Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. NE-C Parallax Inhibitor 2 Artifact {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. NE-R Parallax Nexus 2B Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. NE-R Parallax Tide 2UU Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. NE-R Parallax Wave 2WW Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. NE-R Parallectric Feedback 3R Instant Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. GPT-R Parallel Evolution 3GG Sorcery For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-R Parallel Thoughts 3UU Enchantment When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand. SCG-R Paralyze B Enchantment -- Aura Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. A-C, B-C, U-C, RV-C, 4E-C, 5E-C Paralyzing Grasp 2U Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. ZEN-C Parapet 1W Enchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. VI-C Parapet Watchers 2U Creature -- Kithkin Soldier 2/2 {(w/u)}: Parapet Watchers gets +0/+1 until end of turn. SHM-C Parasitic Bond 3B Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. US-U Parasitic Strix 2U Artifact Creature -- Bird 2/2 Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. CON-C Parch 1R Instant Choose one -- Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. UL-C Pardic Arsonist 2RR Creature -- Human Barbarian 3/3 Threshold -- As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." TOR-U Pardic Collaborator 3R Creature -- Human Barbarian 2/2 First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. TOR-U Pardic Dragon 4RR Creature -- Dragon 4/4 Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2--{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. TSP-R Pardic Firecat 3R Creature -- Elemental Cat 2/3 Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. OD-C Pardic Lancer 4R Creature -- Human Barbarian 3/2 Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. TOR-C Pardic Miner 1R Creature -- Dwarf 1/1 Sacrifice Pardic Miner: Target player can't play lands this turn. OD-R Pardic Swordsmith 2R Creature -- Dwarf 1/1 {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. OD-C Pariah 2W Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. 7E-R, 10E-R, US-R Pariah's Shield 5 Artifact -- Equipment All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} RAV-R Paroxysm 1R Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. EX-U Part Water XXU Sorcery X target creatures gain islandwalk until end of turn. LE-U Part the Veil 3U Instant -- Arcane Return all creatures you control to their owner's hand. CHK-R Patagia Golem 4 Artifact Creature -- Golem 2/3 {3}: Patagia Golem gains flying until end of turn. 6E-U, 7E-U, 8ED-U, MI-U Patagia Viper 3G Creature -- Snake 2/1 Flying When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. DIS-U Patchwork Gnomes 3 Artifact Creature -- Gnome 2/1 Discard a card: Regenerate Patchwork Gnomes. TE-U, OD-U Path of Anger's Flame 2R Instant -- Arcane Creatures you control get +2/+0 until end of turn. SOK-C Path of Peace 3W Sorcery Destroy target creature. Its owner gains 4 life. P1-C, P2-C, S99-C, US-C Path to Exile W Instant Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. CON-U, ARC-U Pathrazer of Ulamog 11 Creature -- Eldrazi 9/9 Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. ROE-U Patriarch's Bidding 3BB Sorcery Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. ONS-R Patriarch's Desire 3B Enchantment -- Aura Enchant creature Enchanted creature gets +2/-2. Threshold -- Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. OD-C Patrician's Scorn 3W Instant If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. Destroy all enchantments. FUT-C Patrol Hound 1W Creature -- Hound 2/2 Discard a card: Patrol Hound gains first strike until end of turn. OD-C Patrol Signaler 1W Creature -- Kithkin Soldier 1/1 {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) EVE-U Patron Wizard UUU Creature -- Human Wizard 2/2 Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. OD-R Patron of the Akki 4RR Legendary Creature -- Spirit 5/5 Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. BOK-R Patron of the Kitsune 4WW Legendary Creature -- Spirit 5/6 Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. BOK-R Patron of the Moon 5UU Legendary Creature -- Spirit 5/4 Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying {1}: Put up to two land cards from your hand onto the battlefield tapped. BOK-R Patron of the Nezumi 5BB Legendary Creature -- Spirit 6/6 Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. BOK-R Patron of the Orochi 6GG Legendary Creature -- Spirit 7/7 Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. BOK-R Patron of the Wild G Creature -- Elf 1/1 Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. LGN-C Pattern of Rebirth 3G Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. UD-R Paupers' Cage 3 Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. MI-R Pavel Maliki 4BR Legendary Creature -- Human 5/3 {B}{R}: Pavel Maliki gets +1/+0 until end of turn. LE-U Pawn of Ulamog 1BB Creature -- Vampire Shaman 2/2 Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE-U Pay No Heed W Instant Prevent all damage a source of your choice would deal this turn. TOR-C Peace Talks 1W Sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. VI-U Peace and Quiet 1W Instant Destroy two target enchantments. UL-U Peace of Mind 1W Enchantment {W}, Discard a card: You gain 3 life. 9ED-U, EX-U Peacekeeper 2W Creature -- Human 1/1 At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. WL-R Peacekeeper Avatar Vanguard 0/+9 {3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random. VAN-S Peach Garden Oath W Sorcery You gain 2 life for each creature you control. 8ED-U, P3K-U Pearl Dragon 4WW Creature -- Dragon 4/4 Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 6E-R, MI-R Pearl Medallion 2 Artifact White spells you cast cost {1} less to cast. TE-R Pearl Shard 3 Artifact {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. MRD-U Pearled Unicorn 2W Creature -- Unicorn 2/2 A-C, B-C, U-C, RV-C, 4E-C, 5E-C Pearlspear Courier 2W Creature -- Human Soldier 2/1 You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. ONS-U Peat Bog Land Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. MM-C Pedantic Learning UU Enchantment Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. OD-R Peek U Instant Look at target player's hand. Draw a card. 10E-C, OD-C Peel from Reality 1U Instant Return target creature you control and target creature you don't control to their owners' hands. RAV-C Peer Pressure 3U Sorcery Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) ONS-R Peer Through Depths 1U Instant -- Arcane Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. CHK-C Pegasus Charger 2W Creature -- Pegasus 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) 9ED-C, US-C Pegasus Refuge 3W Enchantment {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. TE-R Pegasus Stampede 1W Sorcery Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying onto the battlefield. EX-U Pelakka Wurm 4GGG Creature -- Wurm 7/7 Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm is put into a graveyard from the battlefield, draw a card. ROE-U Pemmin's Aura 1UU Enchantment -- Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. SCG-U Penance 2W Enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. EX-U Pendelhaven Legendary Land {T}: Add {G} to your mana pool. {T}: Target 1/1 creature gets +1/+2 until end of turn. LE-U, TSP-S Pendelhaven Elder 1G Creature -- Elf Shaman 1/1 {T}: Each 1/1 creature you control gets +1/+2 until end of turn. TSP-U Pendrell Drake 3U Creature -- Drake 2/3 Flying Cycling {2} ({2}, Discard this card: Draw a card.) US-C Pendrell Flux 1U Enchantment -- Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." US-C Pendrell Mists 3U Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." WL-R Pennon Blade 3 Artifact -- Equipment Equipped creature gets +1/+1 for each creature you control. Equip {4} ROE-U Pentad Prism 2 Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. 5DN-C, HOP-C Pentagram of the Ages 4 Artifact {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. 5E-R, 6E-R, IA-R Pentarch Paladin 2WWW Creature -- Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. TSP-R Pentarch Ward 2W Enchantment -- Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. TSP-C Pentavus 7 Artifact Creature -- Construct 0/0 Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. MRD-R, HOP-R Penumbra Bobcat 2G Creature -- Cat 2/1 When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield. AP-C Penumbra Kavu 4G Creature -- Kavu 3/3 When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield. AP-U Penumbra Spider 2GG Creature -- Spider 2/4 Reach (This creature can block creatures with flying.) When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 black Spider creature token with reach onto the battlefield. TSP-C Penumbra Wurm 5GG Creature -- Wurm 6/6 Trample When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield. AP-R People of the Woods GG Creature -- Human 1/* People of the Woods's toughness is equal to the number of Forests you control. DK-U Peppersmoke B Tribal Instant -- Faerie Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. LRW-C Peregrine Drake 4U Creature -- Drake 2/3 Flying When Peregrine Drake enters the battlefield, untap up to five lands. US-U Peregrine Mask 1 Artifact -- Equipment Equipped creature has defender, flying, and first strike. Equip {2} RAV-U Perilous Forays 3GG Enchantment {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. RAV-U Perilous Myr 2 Artifact Creature -- Myr 1/1 When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player. SOM-C Perilous Research 1U Instant Draw two cards, then sacrifice a permanent. CSP-U Perimeter Captain W Creature -- Human Soldier 0/4 Defender Whenever a creature you control with defender blocks, you may gain 2 life. WWK-U Perish 2B Sorcery Destroy all green creatures. They can't be regenerated. 6E-U, TE-U Perish the Thought 2B Sorcery Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. ROE-C Permafrost Trap 2UU Instant -- Trap If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. WWK-U Pernicious Deed 1BG Enchantment {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. AP-R Perplex 1UB Instant Counter target spell unless its controller discards his or her hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Persecute 2BB Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. 7E-R, 8ED-R, 9ED-R, US-R Personal Incarnation 3WWW Creature -- Avatar Incarnation 6/6 {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Personal Tutor U Sorcery Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. P1-U Persuasion 3UU Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. 10E-U, OD-R Pestermite 2U Creature -- Faerie Rogue 2/1 Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. LRW-C Pestilence 2BB Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-U, US-C Pestilence Demon 5BBB Creature -- Demon 7/6 Flying {B}: Pestilence Demon deals 1 damage to each creature and each player. ROE-R Pestilence Rats 2B Creature -- Rat */3 Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) IA-C Pestilent Kathari 2B Creature -- Bird Warrior 1/1 Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. CON-C Petalmane Baku 1G Creature -- Spirit 1/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. BOK-C Petals of Insight 4U Sorcery -- Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. CHK-U Petra Sphinx 2WWW Creature -- Sphinx 3/4 {T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. CH-R, LE-R Petradon 6RR Creature -- Nightmare Beast 5/6 When Petradon enters the battlefield, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. {R}: Petradon gets +1/+0 until end of turn. TOR-R Petrahydrox 3(u/r) Creature -- Weird 3/3 ({(u/r)} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. GPT-C Petravark 3R Creature -- Nightmare Beast 2/2 When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. TOR-C Petrified Field Land {T}: Add {1} to your mana pool. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. OD-R Petrified Plating 2G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2. Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT-C Petrified Wood-Kin 6G Creature -- Elemental Warrior 3/3 Petrified Wood-Kin can't be countered. Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants GPT-R Pewter Golem 5 Artifact Creature -- Golem 4/2 {1}{B}: Regenerate Pewter Golem. MRD-C Phage the Untouchable 3BBBB Legendary Creature -- Zombie Minion 4/4 When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. 10E-R, LGN-R Phage the Untouchable Avatar Vanguard 0/-5 Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature. VAN-S Phantasmagorian 5BB Creature -- Horror 6/6 When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand. PLC-U Phantasmal Abomination 1UU Creature -- Illusion 5/5 Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. ROE-U Phantasmal Fiend 3B Creature -- Illusion 1/5 {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. AI-C Phantasmal Forces 3U Creature -- Illusion 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Phantasmal Mount 1U Creature -- Illusion Horse 1/1 Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. IA-U Phantasmal Sphere 1U Creature -- Illusion 0/1 Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. AI-R Phantasmal Terrain UU Enchantment -- Aura Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, IN-C Phantatog 1WU Creature -- Atog 1/2 Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn. OD-U Phantom Beast 3U Creature -- Illusion Beast 4/5 When Phantom Beast becomes the target of a spell or ability, sacrifice it. M11-C Phantom Centaur 2GG Creature -- Centaur Spirit 2/0 Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. JUD-U Phantom Flock 3WW Creature -- Bird Soldier Spirit 0/0 Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. JUD-U Phantom Monster 3U Creature -- Illusion 3/3 Flying A-U, B-U, U-U, RV-U, 4E-U, 5E-U Phantom Nantuko 2G Creature -- Insect Spirit 0/0 Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. JUD-R Phantom Nishoba 5GW Creature -- Cat Beast Spirit 0/0 Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. JUD-R Phantom Nomad 1W Creature -- Spirit Nomad 0/0 Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. JUD-C Phantom Tiger 2G Creature -- Cat Spirit 1/0 Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. JUD-C Phantom Warrior 1UU Creature -- Illusion Warrior 2/2 Phantom Warrior is unblockable. 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, S99-R, WL-U Phantom Whelp 1U Creature -- Illusion Hound 2/2 When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) OD-C Phantom Wings 1U Enchantment -- Aura Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. WL-C, BOK-C Phantom Wurm 4GG Creature -- Wurm Spirit 2/0 Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. TSP-U Phelddagrif 1GWU Legendary Creature -- Phelddagrif 4/4 {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. AI-R Phobian Phantasm 1BB Creature -- Illusion 3/3 Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP-U Phosphorescent Feast 2GGG Sorcery Chroma -- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. FUT-U, EVE-U Phthisis 3BBBB Sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP-U Phylactery Lich BBB Creature -- Zombie 5/5 As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. Phylactery Lich is indestructible. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. M11-R Phyrexian Altar 3 Artifact Sacrifice a creature: Add one mana of any color to your mana pool. IN-R Phyrexian Arena 1BB Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. 8ED-R, 9ED-R, AP-R, HOP-R Phyrexian Battleflies B Creature -- Insect 0/1 Flying {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. IN-C Phyrexian Bloodstock 4B Creature -- Zombie 3/3 When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. PS-C Phyrexian Boon 2B Enchantment -- Aura Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. AI-C Phyrexian Broodlings 1BB Creature -- Minion 2/2 {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. UL-C Phyrexian Colossus 7 Artifact Creature -- Golem 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. 7E-R, 8ED-R, US-R Phyrexian Debaser 3B Creature -- Carrier 2/2 Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. UL-C Phyrexian Defiler 2BB Creature -- Carrier 3/3 {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. UL-U Phyrexian Delver 3BB Creature -- Zombie 3/2 When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. IN-R Phyrexian Denouncer 1B Creature -- Carrier 1/1 {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. UL-C Phyrexian Devourer 6 Artifact Creature -- Construct 1/1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. AI-R Phyrexian Dreadnought 1 Artifact Creature -- Dreadnought 12/12 Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. MI-R Phyrexian Driver 2B Creature -- Zombie Mercenary 1/1 When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. NE-C Phyrexian Etchings BBB Enchantment Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. CSP-R Phyrexian Furnace 1 Artifact {T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. WL-U Phyrexian Gargantua 4BB Creature -- Horror 4/4 When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. 9ED-U, AP-U Phyrexian Ghoul 2B Creature -- Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. US-C, HOP-C Phyrexian Gremlins 2B Creature -- Ouphe 1/1 You may choose not to untap Phyrexian Gremlins during your untap step. {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. AQ-C Phyrexian Grimoire 3 Artifact {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. TE-R Phyrexian Hulk 6 Artifact Creature -- Golem 5/4 7E-U, 8ED-U, 9ED-U, TE-U Phyrexian Infiltrator 2B Creature -- Minion 2/2 {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) IN-R Phyrexian Ironfoot 3 Snow Artifact Creature -- Construct 3/4 Phyrexian Ironfoot doesn't untap during your untap step. {1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.) CSP-U Phyrexian Lens 3 Artifact {T}, Pay 1 life: Add one mana of any color to your mana pool. IN-R Phyrexian Marauder X Artifact Creature -- Construct 0/0 Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. VI-R Phyrexian Monitor 3B Creature -- Skeleton 2/2 {B}: Regenerate Phyrexian Monitor. UD-C Phyrexian Negator 2B Creature -- Horror 5/5 Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. UD-R Phyrexian Plaguelord 3BB Creature -- Carrier 4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. 8ED-R, UL-R Phyrexian Portal 3 Artifact {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it. AI-R Phyrexian Processor 4 Artifact As Phyrexian Processor enters the battlefield, pay any amount of life. {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. US-R Phyrexian Prowler 3B Creature -- Zombie Mercenary 3/3 Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. NE-U Phyrexian Purge 2BR Sorcery Destroy any number of target creatures. Phyrexian Purge costs 3 life more to cast for each target. MI-R Phyrexian Rager 2B Creature -- Horror 2/2 When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. 10E-C, AP-C Phyrexian Reaper 4B Creature -- Zombie 3/3 Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. IN-C Phyrexian Reclamation B Enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. UL-U Phyrexian Scuta 3B Creature -- Zombie 3/3 Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. PS-R Phyrexian Slayer 3B Creature -- Minion 2/2 Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. IN-C Phyrexian Snowcrusher 6 Snow Artifact Creature -- Juggernaut 6/5 Phyrexian Snowcrusher attacks each turn if able. {1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP-U Phyrexian Soulgorger 3 Snow Artifact Creature -- Construct 8/8 Cumulative upkeep--Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP-R Phyrexian Splicer 2 Artifact {2}, {T}: Choose one -- flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. TE-U Phyrexian Totem 3 Artifact {T}: Add {B} to your mana pool. {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. TSP-U Phyrexian Tower Legendary Land {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: Add {B}{B} to your mana pool. US-R Phyrexian Tribute 2B Sorcery As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. MI-R Phyrexian Tyranny UBR Enchantment Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. PS-R Phyrexian Vault 3 Artifact {2}, {T}, Sacrifice a creature: Draw a card. 6E-U, 10E-U, MI-U Phyrexian Walker 0 Artifact Creature -- Construct 0/3 VI-C Phyrexian War Beast 3 Artifact Creature -- Beast 3/4 When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. AI-C Phytohydra 2GWW Creature -- Plant Hydra 1/1 If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. RAV-R Pianna, Nomad Captain 1WW Legendary Creature -- Human Nomad 2/2 Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. OD-R Piety 2W Instant Blocking creatures get +0/+3 until end of turn. 4E-C, AN-C Piety Charm W Instant Choose one -- Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. ONS-C Pikemen 1W Creature -- Human Soldier 1/1 First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 4E-C, 5E-C, DK-C Pilgrim of Justice 2W Creature -- Human Cleric 1/3 Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. OD-C Pilgrim of Virtue 2W Creature -- Human Cleric 1/3 Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. OD-C Pilgrim's Eye 3 Artifact Creature -- Thopter 1/1 Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. WWK-C Pili-Pala 2 Artifact Creature -- Scarecrow 1/1 Flying {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) SHM-C Pillage 1RR Sorcery Destroy target artifact or land. It can't be regenerated. 6E-U, 7E-U, AI-U Pillaging Horde 2RR Creature -- Human Barbarian 5/5 When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. P1-R Pillar Tombs of Aku 2BB World Enchantment At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. VI-R Pillar of the Paruns Land {T}: Add one mana of any color to your mana pool. Spend this mana only to cast multicolored spells. DIS-R Pillarfield Ox 3W Creature -- Ox 2/4 ZEN-C Pillory of the Sleepless 1WB Enchantment -- Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life." GPT-C Pincer Spider 2G Creature -- Spider 2/3 Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. IN-C Pincher Beetles 2G Creature -- Insect 3/1 Shroud (This creature can't be the target of spells or abilities.) 10E-C, TE-C Pine Barrens Land Pine Barrens enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. TE-R Pinecrest Ridge Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. CHK-U Pinpoint Avalanche 3RR Instant Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. ONS-C Pious Kitsune 2W Creature -- Fox Cleric 1/2 At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. CHK-C Pious Warrior 3W Creature -- Human Rebel Warrior 2/3 Whenever Pious Warrior is dealt combat damage, you gain that much life. MM-C Piper's Melody G Sorcery Shuffle any number of target creature cards from your graveyard into your library. OD-U Piracy UU Sorcery Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. P2-R, S99-R Piracy Charm U Instant Choose one -- Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. PLC-C Piranha Marsh Land Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B} to your mana pool. ZEN-C Pirate Ship 4U Creature -- Human Pirate 4/3 Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S Pit Imp B Creature -- Imp 0/1 Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. TE-C Pit Keeper 1B Creature -- Human Wizard 2/1 When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. TSP-C Pit Raptor 2BB Creature -- Bird Mercenary 4/3 Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. PR-U Pit Scorpion 2B Creature -- Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) 4E-C, 5E-C, LE-C Pit Spawn 4BBB Creature -- Demon 6/4 First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, exile that creature. EX-R Pit Trap 2 Artifact {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. 7E-U, IA-U, US-U Pitchstone Wall 2R Creature -- Wall 2/5 Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. TOR-U Pitfall Trap 2W Instant -- Trap If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying. ZEN-U Pithing Needle 1 Artifact As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. 10E-R, M10-R, SOK-R Pixie Queen 2GG Creature -- Faerie 1/1 Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. LE-R Plagiarize 3U Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. 9ED-R, 10E-R, TOR-R Plague Beetle B Creature -- Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) 7E-C, 8ED-C, 9ED-C, 10E-C, UL-C Plague Boiler 3 Artifact At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. RAV-R Plague Dogs 4B Creature -- Zombie Hound 3/3 When Plague Dogs is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. UD-U Plague Fiend 1B Creature -- Insect 1/1 Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. PR-C Plague Rats 2B Creature -- Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. A-C, B-C, U-C, RV-C, 4E-C, 5E-C Plague Sliver 2BB Creature -- Sliver 5/5 All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." TSP-R Plague Spitter 2B Creature -- Horror 2/2 At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player. IN-U Plague Spores 4BR Sorcery Destroy target nonblack creature and target land. They can't be regenerated. IN-C Plague Stinger 1B Creature -- Insect Horror 1/1 Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-C Plague Wind 7BB Sorcery Destroy all creatures you don't control. They can't be regenerated. 8ED-R, 9ED-R, 10E-R, PR-R Plague Witch 1B Creature -- Elf Spellshaper 1/1 {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. NE-C Plague of Vermin 6B Sorcery Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. SHM-R Plaguebearer 1B Creature -- Zombie 1/1 {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. EX-R Plagued Rusalka B Creature -- Spirit 1/1 {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. GPT-U Plains Basic Land -- Plains A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, SOM-L, ARC-L, HOP-L Planar Birth 1W Sorcery Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. US-R Planar Chaos 2R Enchantment At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. JUD-U Planar Cleansing 3WWW Sorcery Destroy all nonland permanents. M10-R Planar Collapse 1W Enchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. UL-R Planar Despair 3BB Sorcery Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control. AP-R Planar Gate 6 Artifact Creature spells you cast cost up to {2} less to cast. LE-R Planar Guide W Creature -- Human Cleric 1/1 {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. LGN-R Planar Overlay 2U Sorcery Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. PS-R Planar Portal 6 Artifact {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. 8ED-R, IN-R Planar Void B Enchantment Whenever another card is put into a graveyard from anywhere, exile that card. US-U Planeswalker's Favor 2G Enchantment {3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. PS-R Planeswalker's Fury 2R Enchantment {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. PS-R Planeswalker's Mirth 2W Enchantment {3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. PS-R Planeswalker's Mischief 2U Enchantment {3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. PS-R Planeswalker's Scorn 2B Enchantment {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. PS-R Plant Elemental 1G Creature -- Plant Elemental 3/4 When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. P1-U Plasma Elemental 5U Creature -- Elemental 4/1 Plasma Elemental is unblockable. 5DN-U Plateau Land -- Mountain Plains A-R, B-R, U-R, RV-R Plated Geopede 1R Creature -- Insect 1/1 First strike Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. ZEN-C Plated Pegasus 2W Creature -- Pegasus 1/2 Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. TSP-U Plated Rootwalla 4G Creature -- Lizard 3/3 {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. EX-C Plated Seastrider UU Creature -- Beast 1/4 SOM-C Plated Slagwurm 4GGG Creature -- Wurm 8/8 Plated Slagwurm can't be the target of spells or abilities your opponents control. MRD-R Plated Sliver W Creature -- Sliver 1/1 All Sliver creatures get +0/+1. LGN-C Plated Spider 4G Creature -- Spider 4/4 Reach (This creature can block creatures with flying.) UD-C Plated Wurm 4G Creature -- Wurm 4/5 P2-C Platinum Angel 7 Artifact Creature -- Angel 4/4 Flying You can't lose the game and your opponents can't win the game. 10E-R, M10-M, MRD-R, M11-M Platinum Angel Avatar Vanguard -1/-2 If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game. VAN-S Platinum Emperion 8 Artifact Creature -- Colossus 8/8 Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) SOM-M Plaxcaster Frogling 1GU Creature -- Frog Mutant 0/0 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) DIS-U Plaxmanta 1U Creature -- Beast 2/2 Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. DIS-U Pledge of Loyalty 1W Enchantment -- Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. IN-U Plover Knights 3WW Creature -- Kithkin Knight 3/3 Flying, first strike LRW-C Plow Through Reito 1W Instant -- Arcane Sweep -- Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. SOK-C Plow Under 3GG Sorcery Put two target lands on top of their owners' libraries. 8ED-R, UD-R Plumes of Peace 1WU Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast -- {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) DIS-C Plumeveil (w/u)(w/u)(w/u) Creature -- Elemental 4/4 Flash Defender, flying SHM-U Plummet 1G Instant Destroy target creature with flying. M11-C, ARC-C Plunder 4R Sorcery Destroy target artifact or land. Suspend 4--{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP-C Plunge into Darkness 1B Instant Choose one -- Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.) 5DN-R Poison Arrow 4BB Sorcery Destroy target nonblack creature. You gain 3 life. P3K-U Poison the Well 2(b/r)(b/r) Sorcery Destroy target land. Poison the Well deals 2 damage to that land's controller. SHM-C Poisonbelly Ogre 4B Creature -- Ogre Warrior 3/3 Whenever another creature enters the battlefield, its controller loses 1 life. GPT-C Polar Kraken 8UUU Creature -- Kraken 11/11 Trample Polar Kraken enters the battlefield tapped. Cumulative upkeep--Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) IA-R Political Trickery 2U Sorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) MI-R Pollen Lullaby 1W Instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-U Pollen Remedy W Instant Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. PS-C Pollenbright Wings 4GW Enchantment -- Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. RAV-U Polluted Bonds 3BB Enchantment Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. SHM-R Polluted Delta Land {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. ONS-R Polluted Mire Land Polluted Mire enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Polymorph 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. 6E-R, 9ED-R, M10-R, MI-R Ponder U Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. M10-C, LRW-C Pongify U Instant Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. PLC-U Pooling Venom 1B Enchantment -- Aura Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land. FUT-U Pools of Becoming Plane -- Bolas's Meditation Realm At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever you roll {C}, reveal the top three cards of your planar deck. Each of the revealed cards' {C} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. HOP-C Porphyry Nodes W Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes. PLC-R Port Inspector 1U Creature -- Human 1/2 Whenever Port Inspector becomes blocked, you may look at defending player's hand. MM-C Portcullis 4 Artifact Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. ST-R Portent U Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Possessed Aven 2UU Creature -- Bird Soldier Horror 3/3 Flying Threshold -- As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." TOR-R Possessed Barbarian 2RR Creature -- Human Barbarian Horror 3/3 First strike Threshold -- As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." TOR-R Possessed Centaur 2GG Creature -- Centaur Horror 3/3 Trample Threshold -- As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." TOR-R Possessed Nomad 2WW Creature -- Human Nomad Horror 3/3 Vigilance Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." TOR-R Possessed Portal 8 Artifact If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. 5DN-R Poultice Sliver 2W Creature -- Sliver 2/2 All Slivers have "{2}, {T}: Regenerate target Sliver." PLC-C Pouncing Jaguar G Creature -- Cat 2/2 Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-C Pouncing Kavu 1R Creature -- Kavu 1/1 Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. IN-C Pouncing Wurm 3G Creature -- Wurm 3/3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. PLC-U Powder Keg 2 Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. UD-R Power Armor 4 Artifact Domain -- {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. IN-U Power Artifact UU Enchantment -- Aura Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. AQ-U Power Conduit 2 Artifact {T}, Remove a counter from a permanent you control: Choose one -- Put a charge counter on target artifact; or put a +1/+1 counter on target creature. MRD-U Power Leak 1U Enchantment -- Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. A-C, B-C, U-C, RV-C, 4E-C Power Matrix 4 Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. MM-R Power Sink XU Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. A-C, B-C, U-C, RV-C, 4E-C, 5E-U, 6E-U, IA-C, MI-C, TE-C, US-C Power Surge RR Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. A-R, B-R, U-R, RV-R, 4E-R Power Taint 1U Enchantment -- Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Power of Fire 1R Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." SHM-C Powerleech GG Enchantment Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. AQ-U Powerstone Minefield 2RW Enchantment Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. AP-R Pox BBB Sorcery Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. 5E-R, IA-R Pradesh Gypsies 2G Creature -- Human Nomad 1/1 {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 4E-C, 5E-C, 6E-C, LE-U Prahv, Spires of Order Land {T}: Add {1} to your mana pool. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. DIS-U Preacher 1WW Creature -- Human Cleric 1/1 You may choose not to untap Preacher during your untap step. {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. DK-R Precognition 4U Enchantment At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. TE-R Precursor Golem 5 Artifact Creature -- Golem 3/3 When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. SOM-R Predator Dragon 3RRR Creature -- Dragon 4/4 Flying, haste Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) ALA-R Predator's Strike 1G Instant Target creature gets +3/+3 and gains trample until end of turn. MRD-C Predator, Flagship 5 Legendary Artifact {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. NE-R Predatory Advantage 3RG Enchantment At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. ARB-R Predatory Focus 3GG Sorcery You may have creatures you control assign their combat damage this turn as though they weren't blocked. GPT-U Predatory Hunger G Enchantment -- Aura Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. EX-C Predatory Nightstalker 3BB Creature -- Nightstalker 3/2 When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. P2-U Predatory Urge 3G Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." ZEN-R Predict 1U Instant Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. OD-U Preeminent Captain 2W Creature -- Kithkin Soldier 2/2 First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. MOR-R Preemptive Strike 1U Instant Counter target creature spell. P3K-C Preferred Selection 2GG Enchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. MI-R Premature Burial 1B Sorcery Destroy target nonblack creature that entered the battlefield since your last turn ended. TSP-U Preordain U Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) M11-C Presence of Gond 2G Enchantment -- Aura Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." SHM-C Presence of the Master 3W Enchantment Whenever a player casts an enchantment spell, counter it. LE-U, US-U Presence of the Wise 2WW Sorcery You gain 2 life for each card in your hand. SOK-U Pretender's Claim 1B Enchantment -- Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. MM-U Prey's Vengeance G Instant Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-U Price of Glory 2R Enchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. OD-U Price of Progress 1R Instant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. EX-U Prickly Boggart B Creature -- Goblin Rogue 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) MOR-C Pride of Lions 3GG Creature -- Cat 4/4 You may have Pride of Lions assign its combat damage as though it weren't blocked. 7E-U, S99-U Pride of the Clouds WU Creature -- Elemental Cat 1/1 Flying Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. Forecast -- {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) DIS-R Priest of Gix 2B Creature -- Human Cleric Minion 2/1 When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. US-U Priest of Titania 1G Creature -- Elf Druid 1/1 {T}: Add {G} to your mana pool for each Elf on the battlefield. US-C Priest of Yawgmoth 1B Creature -- Human Cleric 1/2 {T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. AQ-C Primal Bellow G Instant Target creature gets +1/+1 until end of turn for each Forest you control. ZEN-U Primal Beyond Land As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. MOR-R Primal Boost 2G Instant Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. ONS-U Primal Clay 4 Artifact Creature -- Shapeshifter */* As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. RV-R, 4E-R, 5E-R, 6E-R, AQ-U Primal Cocoon G Enchantment -- Aura Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon. M11-C Primal Command 3GG Sorcery Choose two -- Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. LRW-R, ARC-R Primal Forcemage 2G Creature -- Elf Shaman 2/2 Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. TSP-U Primal Frenzy G Enchantment -- Aura Enchant creature Enchanted creature has trample. OD-C Primal Growth 2G Sorcery Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. PS-C Primal Order 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. 5E-R, HL-R Primal Plasma 3U Creature -- Elemental Shapeshifter */* As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. PLC-C Primal Rage 1G Enchantment Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 10E-U, ST-U Primal Whisperer 4G Creature -- Elf Soldier 2/2 Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) LGN-R Primalcrux GGGGGG Creature -- Elemental */* Trample Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. EVE-R Primeval Force 2GGG Creature -- Elemental 8/8 When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. 8ED-R, P1-R Primeval Light 3G Sorcery Destroy all enchantments target player controls. GPT-U Primeval Shambler 4B Creature -- Horror Mercenary 3/3 {B}: Primeval Shambler gets +1/+1 until end of turn. 8ED-U, MM-U Primeval Titan 4GG Creature -- Giant 6/6 Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. M11-M Primitive Etchings 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. SCG-R Primitive Justice 1R Sorcery As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. AI-U Primoc Escapee 6U Creature -- Bird Beast 4/4 Flying Cycling {2} ({2}, Discard this card: Draw a card.) LGN-U Primordial Ooze R Creature -- Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. CH-U, 5E-U, LE-U Primordial Sage 4GG Creature -- Spirit 4/5 Whenever you cast a creature spell, you may draw a card. RAV-R Prince of Thralls 4UBBR Creature -- Demon 7/7 Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. ALA-M Princess Lucrezia 3UUB Legendary Creature -- Human Wizard 5/4 {T}: Add {U} to your mana pool. LE-U Prismatic Boon XWU Instant Choose a color. X target creatures gain protection from the chosen color until end of turn. MI-U Prismatic Circle 2W Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. MI-C Prismatic Lace U Instant Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) MI-R Prismatic Lens 2 Artifact {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. TSP-C Prismatic Omen 1G Enchantment Lands you control are every basic land type in addition to their other types. SHM-R Prismatic Strands 2W Instant Prevent all damage that sources of the color of your choice would deal this turn. Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-C Prismatic Ward 1W Enchantment -- Aura Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. 5E-C, IA-C Prismwake Merrow 2U Creature -- Merfolk Wizard 2/1 Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. SHM-C Prison Barricade 1W Creature -- Wall 1/3 Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." IN-C Prison Term 1WW Enchantment -- Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. SHM-U, HOP-U Pristine Angel 4WW Creature -- Angel 4/4 Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. DST-R Private Research U Enchantment -- Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. UD-U Privileged Position 2(g/w)(g/w)(g/w) Enchantment ({(g/w)} can be paid with either {G} or {W}.) Other permanents you control can't be the targets of spells or abilities your opponents control. RAV-R Prized Unicorn 3G Creature -- Unicorn 2/2 All creatures able to block Prized Unicorn do so. M10-U, M11-U Probe 2U Sorcery Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If Probe was kicked, target player discards two cards. IN-C Proclamation of Rebirth 2W Sorcery Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. Forecast -- {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) DIS-R Prodigal Pyromancer 2R Creature -- Human Wizard 1/1 {T}: Prodigal Pyromancer deals 1 damage to target creature or player. 10E-C, M10-U, PLC-C, M11-U Prodigal Sorcerer 2U Creature -- Human Wizard 1/1 {T}: Prodigal Sorcerer deals 1 damage to target creature or player. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, S00-C, TSP-S Prodigal Sorcerer Avatar Vanguard 0/+5 At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. VAN-S Profane Command XBB Sorcery Choose two -- Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) LRW-R, HOP-R Profane Prayers 2BB Sorcery Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. ONS-C Progenitus WWUUBBRRGG Legendary Creature -- Hydra Avatar 10/10 Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. CON-M Prohibit 1U Instant Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. IN-C Promise of Bunrei 2W Enchantment When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. SOK-R Promise of Power 2BBB Sorcery Choose one -- You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. Entwine {4} (Choose both if you pay the entwine cost.) MRD-R Promised Kannushi G Creature -- Human Druid 1/1 Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) SOK-C Propaganda 2U Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. TE-U Proper Burial 3W Enchantment Whenever a creature you control is put into a graveyard from the battlefield, you gain life equal to that creature's toughness. DIS-R Prophecy W Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. HL-C Prophetic Bolt 3UR Instant Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. AP-R Prophetic Prism 2 Artifact When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color to your mana pool. ROE-C Prosperity XU Sorcery Each player draws X cards. 6E-U, P1-R, VI-U Protean Hulk 5GG Creature -- Beast 6/6 When Protean Hulk is put into a graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. DIS-R Protean Hydra XG Creature -- Hydra 0/0 Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. M10-M, M11-R Protective Bubble 3U Enchantment -- Aura Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) LRW-C Protective Sphere 2W Enchantment {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) IN-C Proteus Machine 3 Artifact Creature -- Shapeshifter 2/2 Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) SCG-U Proteus Staff 3 Artifact {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. MRD-R Protomatter Powder 2U Artifact {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. ALA-U Prototype Portal 4 Artifact Imprint -- When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. SOM-R Provoke 1G Instant Untap target creature you don't control. That creature blocks this turn if able. Draw a card. ST-C Prowess of the Fair 1B Tribal Enchantment -- Elf Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. LRW-U Prowling Nightstalker 3B Creature -- Nightstalker 2/2 Prowling Nightstalker can't be blocked except by black creatures. P2-C Prowling Pangolin 3BB Creature -- Anteater Beast 6/5 When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. ONS-U Psionic Blast 2U Instant Psionic Blast deals 4 damage to target creature or player and 2 damage to you. A-U, B-U, U-U, TSP-S Psionic Entity 4U Creature -- Illusion 2/2 {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. 4E-R, LE-R Psionic Gift 1U Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." OD-C Psionic Sliver 4U Creature -- Sliver 2/2 All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." TSP-R Psychatog 1UB Creature -- Atog 1/2 Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. OD-U Psychic Allergy 3UU Enchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. DK-R Psychic Battle 3UU Enchantment Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. IN-R Psychic Drain XUB Sorcery Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. RAV-U Psychic Membrane 2U Creature -- Wall 0/3 Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. MRD-U Psychic Miasma 1B Sorcery Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. SOM-C Psychic Overload 3U Enchantment -- Aura Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent." DST-U Psychic Possession 2UU Enchantment -- Aura Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. DIS-R Psychic Puppetry 1U Instant -- Arcane You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Psychic Purge U Sorcery Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. LE-C Psychic Spear B Sorcery Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. BOK-C Psychic Theft 1U Sorcery Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. PR-R Psychic Trance 2UU Instant Until end of turn, Wizards you control gain "{T}: Counter target spell." ONS-R Psychic Transfer 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. 6E-R, S99-R, MI-R Psychic Venom 1U Enchantment -- Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C Psychic Vortex 2UU Enchantment Cumulative upkeep--Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand. WL-R Psychogenic Probe 2 Artifact Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. MRD-R Psychotic Episode 1BB Sorcery Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP-C Psychotic Fury 1R Instant Target multicolored creature gains double strike until end of turn. Draw a card. DIS-C Psychotic Haze 2BB Instant Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-C Psychotrope Thallid 2G Creature -- Fungus 1/1 At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. {1}, Sacrifice a Saproling: Draw a card. PLC-U Pteron Ghost 1W Creature -- Spirit 1/1 Flying Sacrifice Pteron Ghost: Regenerate target artifact. DST-C Puca's Mischief 3U Enchantment At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. SHM-R Puffer Extract 5 Artifact {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. MM-U Pull Under 5B Instant -- Arcane Target creature gets -5/-5 until end of turn. CHK-C Pull from Eternity W Instant Put target face-up exiled card into its owner's graveyard. TSP-U Pulling Teeth 1B Sorcery Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-C Pulmonic Sliver 3WW Creature -- Sliver 3/3 All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." TSP-R Pulsating Illusion 4U Creature -- Illusion 0/1 Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. OD-U Pulse Tracker B Creature -- Vampire Rogue 1/1 Whenever Pulse Tracker attacks, each opponent loses 1 life. WWK-C Pulse of Llanowar 3G Enchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. IN-U Pulse of the Dross 1BB Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. DST-R Pulse of the Fields 1WW Instant You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. DST-R Pulse of the Forge 1RR Instant Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. DST-R Pulse of the Grid 1UU Instant Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. DST-R Pulse of the Tangle 1GG Sorcery Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. DST-R Pulsemage Advocate 2W Creature -- Human Cleric 1/3 {T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. JUD-R Pulverize 4RR Sorcery You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. MM-R Puncture Blast 2R Instant Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. EVE-C Puncture Bolt 1R Instant Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. SHM-C Puncturing Light 1W Instant Destroy target attacking or blocking creature with power 3 or less. ROE-C Punish Ignorance WUUB Instant Counter target spell. Its controller loses 3 life and you gain 3 life. ALA-R Punishing Fire 1R Instant Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. ZEN-U Punishment XBG Sorcery Destroy each artifact, creature, and enchantment with converted mana cost X. [This is half of the split card Crime // Punishment.] DIS-R Puppet Conjurer 1B Artifact Creature -- Human Wizard 1/2 {U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. At the beginning of your upkeep, sacrifice a Homunculus. ALA-U Puppet Master UUU Enchantment -- Aura Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand. CH-U, LE-U Puppet Strings 3 Artifact {2}, {T}: You may tap or untap target creature. TE-U Puppet's Verdict 1RR Instant Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. MM-R Puppeteer 2U Creature -- Human Wizard 1/2 {U}, {T}: You may tap or untap target creature. 8ED-U, 9ED-U, 10E-U, OD-U Puppeteer Clique 3BB Creature -- Faerie Wizard 3/2 Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-R Pure 1RG Sorcery Destroy target multicolored permanent. [This is half of the split card Pure // Simple.] DIS-U Pure // Simple 1RG // 1GW Sorcery // Sorcery Destroy target multicolored permanent. // Destroy all Auras and Equipment. DIS-U Pure Intentions W Instant -- Arcane Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. SOK-R Pure Reflection 2W Enchantment Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. IN-R Purelace W Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) A-R, B-R, U-R, RV-R, 4E-R Puresight Merrow (w/u)(w/u) Creature -- Merfolk Wizard 2/2 {(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) SHM-U Purgatory 2WB Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. MI-R Purge 1W Instant Destroy target artifact creature or black creature. It can't be regenerated. DST-U Purging Scythe 5 Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. US-R Purify 3WW Sorcery Destroy all artifacts and enchantments. 7E-R, UL-R Purity 3WWW Creature -- Elemental Incarnation 6/6 Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. LRW-R Purraj of Urborg 3BB Legendary Creature -- Cat Warrior 2/3 Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. MI-R Pursuit of Knowledge 3W Enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. ST-R Pus Kami 5BB Creature -- Spirit 3/3 {B}, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) BOK-U Put Away 2UU Instant Counter target spell. You may shuffle up to one target card from your graveyard into your library. SHM-C Putrefaction 4B Enchantment Whenever a player casts a green or white spell, that player discards a card. MM-U Putrefax 3GG Creature -- Horror 5/3 Trample, haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of the end step, sacrifice Putrefax. SOM-R Putrefy 1BG Instant Destroy target artifact or creature. It can't be regenerated. RAV-U Putrid Cyclops 2B Creature -- Zombie Cyclops 3/3 When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) FUT-C Putrid Imp B Creature -- Zombie Imp 1/1 Discard a card: Putrid Imp gains flying until end of turn. Threshold -- As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. TOR-C Putrid Leech BG Creature -- Zombie Leech 2/2 Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. ARB-C Putrid Raptor 4BB Creature -- Zombie Lizard Beast 4/4 Morph--Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG-U Putrid Warrior WB Creature -- Zombie Soldier Warrior 2/2 Whenever Putrid Warrior deals damage, choose one -- each player loses 1 life; or each player gains 1 life. AP-C Pygmy Allosaurus 2G Creature -- Lizard 2/2 Swampwalk IA-R Pygmy Hippo GU Creature -- Hippo 2/2 Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. VI-R Pygmy Kavu 3G Creature -- Kavu 1/2 When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. PS-C Pygmy Pyrosaur 1R Creature -- Lizard 1/1 Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. 7E-C, UL-C Pygmy Razorback 1G Creature -- Boar 2/1 Trample PR-C Pygmy Troll 1G Creature -- Troll 1/1 Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. EX-C Pyknite 2G Creature -- Ouphe 1/1 When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. IA-C Pyramids 6 Artifact {2}: Choose one -- Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead. AN-R Pyre Charger RR Creature -- Elemental Warrior 1/1 Haste {R}: Pyre Charger gets +1/+0 until end of turn. SHM-U Pyre Zombie 1BR Creature -- Zombie 2/1 At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. IN-R Pyretic Ritual 1R Instant Add {R}{R}{R} to your mana pool. M11-C Pyric Salamander 1R Creature -- Salamander 1/1 {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. MI-C Pyrite Spellbomb 1 Artifact {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. {1}, Sacrifice Pyrite Spellbomb: Draw a card. MRD-C Pyroblast R Instant Choose one -- Counter target spell if it's blue; or destroy target permanent if it's blue. 5E-U, IA-C Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, IA-U, M11-U Pyroclast Consul 3RR Creature -- Elemental Shaman 3/3 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. MOR-U Pyrohemia 2RR Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player. PLC-U Pyrokinesis 4RR Instant You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. AI-U Pyromancer Ascension 1R Enchantment Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. ZEN-R Pyromancer's Swath 2R Enchantment If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At the beginning of each end step, discard your hand. FUT-R Pyromancy 2RR Enchantment {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. UL-R Pyromania 2R Enchantment {1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. TOR-U Pyromatics 1R Instant Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to target creature or player. GPT-C Pyrostatic Pillar 1R Enchantment Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. SCG-U Pyrotechnics 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. 4E-U, 5E-U, 6E-C, 7E-U, 8ED-U, LE-C, HOP-U Pyrrhic Revival 3(w/b)(w/b)(w/b) Sorcery Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. EVE-R Python 1BB Creature -- Snake 3/2 6E-C, P1-C, S00-C, VI-C Qasali Ambusher 1GW Creature -- Cat Warrior 2/3 Reach If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. ALA-U Qasali Pridemage GW Creature -- Cat Wizard 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. ARB-C Quag Sickness 2B Enchantment -- Aura Enchant creature Enchanted creature gets -1/-1 for each Swamp you control. M11-C Quag Vampires B Creature -- Vampire Rogue 1/1 Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. WWK-C Quagmire 2B Enchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk. LE-U Quagmire Druid 2B Creature -- Zombie Druid 2/2 {G}, {T}, Sacrifice a creature: Destroy target enchantment. AP-C Quagmire Lamprey 2B Creature -- Fish 1/1 Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. MM-U Quagnoth 5G Creature -- Beast 4/5 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. FUT-R Quarum Trench Gnomes 3R Creature -- Gnome 1/1 {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) LE-R Quash 2UU Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. UD-U, BOK-U Quenchable Fire 3R Sorcery Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. CON-C Quest for Ancient Secrets U Enchantment Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. ZEN-U Quest for Pure Flame R Enchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. ZEN-U Quest for Renewal 1G Enchantment Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. WWK-U Quest for Ula's Temple U Enchantment At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. WWK-R Quest for the Gemblades 1G Enchantment Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. ZEN-U Quest for the Goblin Lord R Enchantment Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. WWK-U Quest for the Gravelord B Enchantment Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. ZEN-U Quest for the Holy Relic W Enchantment Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. ZEN-U Quest for the Nihil Stone B Enchantment Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. WWK-R Questing Phelddagrif 1GWU Creature -- Phelddagrif 4/4 {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. PS-R Quick Sliver 1G Creature -- Sliver 1/1 Flash Any player may play Sliver cards as though they had flash. LGN-C Quickchange 1U Instant Target creature becomes the color or colors of your choice until end of turn. Draw a card. RAV-C Quicken U Instant The next sorcery card you cast this turn can be cast as though it had flash. Draw a card. GPT-R Quickening Licid 1W Creature -- Licid 1/1 {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. TE-U Quicksand Land {T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. 9ED-U, 10E-U, VI-U, WWK-C Quicksilver Amulet 4 Artifact {4}, {T}: You may put a creature card from your hand onto the battlefield. UL-R Quicksilver Behemoth 6U Creature -- Beast 4/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) DST-C Quicksilver Dagger 1UR Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." AP-C Quicksilver Dragon 4UU Creature -- Dragon 5/5 Flying {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Quicksilver Elemental 3UU Creature -- Elemental 3/4 {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. MRD-R Quicksilver Fountain 3 Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. MRD-R Quicksilver Gargantuan 5UU Creature -- Shapeshifter 7/7 You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. SOM-M Quicksilver Wall 2U Creature -- Wall 1/6 Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. PR-U Quiet Disrepair 1G Enchantment -- Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one -- Destroy enchanted permanent; or you gain 2 life. FUT-C Quiet Purity W Instant -- Arcane Destroy target enchantment. CHK-C Quiet Speculation 1U Sorcery Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. JUD-U Quietus Spike 3 Artifact -- Equipment Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip {3} ALA-R Quill-Slinger Boggart 3B Creature -- Goblin Warrior 3/2 Whenever a player casts a Kithkin spell, you may have target player lose 1 life. LRW-C Quilled Sliver 1W Creature -- Sliver 1/1 All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." TSP-U Quillmane Baku 4U Creature -- Spirit 3/3 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. BOK-C Quillspike 2(b/g) Creature -- Beast 1/1 {(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. EVE-U Quirion Druid 2G Creature -- Elf Druid 1/2 {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) VI-R Quirion Dryad 1G Creature -- Dryad 1/1 Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. 10E-R, PS-R Quirion Elves 1G Creature -- Elf Druid 1/1 As Quirion Elves enters the battlefield, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool. MI-C, IN-C Quirion Explorer 1G Creature -- Elf Druid Scout 1/1 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. PS-C Quirion Ranger G Creature -- Elf 1/1 Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. VI-C Quirion Sentinel 1G Creature -- Elf Druid 2/1 When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. IN-C Quirion Trailblazer 3G Creature -- Elf Scout 1/2 When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. IN-C Qumulox 6UU Creature -- Beast 5/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying 5DN-U, HOP-U Rabble-Rouser 3R Creature -- Goblin Shaman 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. GPT-U Rabid Elephant 4G Creature -- Elephant 3/4 Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. OD-C Rabid Rats 1B Creature -- Rat 1/1 {T}: Target blocking creature gets -1/-1 until end of turn. ST-C Rabid Wolverines 3GG Creature -- Wolverine 4/4 Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. EX-C Rabid Wombat 2GG Creature -- Wombat 0/1 Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. CH-U, 5E-U, LE-U Rack and Ruin 2R Instant Destroy two target artifacts. UL-U Rackling 4 Artifact Creature -- Construct 2/2 At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. NE-U Radha, Heir to Keld RG Legendary Creature -- Elf Warrior 2/2 Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. {T}: Add {G} to your mana pool. PLC-R Radiant Essence 1GW Creature -- Spirit 2/3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. MI-U Radiant Kavu RGW Creature -- Kavu 3/3 {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. PS-R Radiant's Dragoons 3W Creature -- Human Soldier 2/5 Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. UL-U Radiant's Judgment 2W Instant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.) UL-C Radiant, Archangel 3WW Legendary Creature -- Angel 3/3 Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. UL-R Radiate 3RR Instant Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. TOR-R Radjan Spirit 3G Creature -- Spirit 3/2 {T}: Target creature loses flying until end of turn. 4E-U, 5E-U, 6E-U, LE-U Rafiq of the Many 1GWU Legendary Creature -- Human Knight 3/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. ALA-M Rag Dealer B Creature -- Human Rogue 1/1 {2}{B}, {T}: Exile up to three target cards from a single graveyard. CHK-C Rag Man 2BB Creature -- Human Minion 2/1 {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. 4E-R, 5E-R, 6E-R, 7E-R, DK-R Ragamuffyn 2B Creature -- Zombie Cleric 2/2 Hellbent -- {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. DIS-U Rage Forger 2R Creature -- Elemental Shaman 2/2 When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. MOR-U Rage Nimbus 2R Creature -- Elemental 5/3 Defender, flying {1}{R}: Target creature attacks this turn if able. ROE-R Rage Reflection 4RR Enchantment Creatures you control have double strike. SHM-R Rage Weaver 1R Creature -- Human Wizard 2/1 {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 10E-U, IN-U Ragged Veins 1B Enchantment -- Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. CHK-C Raging Bull 2R Creature -- Ox 2/2 LE-C Raging Cougar 2R Creature -- Cat 2/2 Haste P1-C Raging Goblin R Creature -- Goblin Berserker 1/1 Haste (This creature can attack and {T} as soon as it comes under your control.) 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, EX-C Raging Gorilla 2R Creature -- Ape 2/3 Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. VI-C Raging Kavu 1RG Creature -- Kavu 3/1 Flash Haste IN-R Raging Minotaur 2RR Creature -- Minotaur Berserker 3/3 Haste P1-C Raging Ravine Land Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. WWK-R Raging River RR Enchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. A-R, B-R, U-R Raging Spirit 3R Creature -- Spirit 3/3 {2}: Raging Spirit becomes colorless until end of turn. MI-C Ragnar GWU Legendary Creature -- Human Cleric 2/2 {G}{W}{U}, {T}: Regenerate target creature. LE-R Raid Bombardment 2R Enchantment Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. ROE-C Raiding Nightstalker 2B Creature -- Nightstalker 2/2 Swampwalk P2-C Raiding Party 2R Enchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. FE-U Rain of Blades W Instant Rain of Blades deals 1 damage to each attacking creature. 8ED-U, SCG-U Rain of Daggers 4BB Sorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. P2-R Rain of Embers 1R Sorcery Rain of Embers deals 1 damage to each creature and each player. RAV-C Rain of Filth B Instant Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." US-U Rain of Gore BR Enchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead. DIS-R Rain of Rust 3RR Instant Choose one -- Destroy target artifact; or destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.) 5DN-C Rain of Salt 4RR Sorcery Destroy two target lands. P1-U, US-U Rain of Tears 1BB Sorcery Destroy target land. 10E-U, P1-U, TE-U, MM-U Rainbow Crow 3U Creature -- Bird 2/2 Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. IN-U Rainbow Efreet 3U Creature -- Efreet 3/1 Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) VI-R Rainbow Vale Land {T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. FE-R Raise Dead B Sorcery Return target creature card from your graveyard to your hand. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, P1-C, P2-C, S99-C Raise the Alarm 1W Instant Put two 1/1 white Soldier creature tokens onto the battlefield. MRD-C Raka Disciple R Creature -- Minotaur Wizard 1/1 {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn. AP-C Raka Sanctuary 2R Enchantment At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. AP-U Rakalite 6 Artifact {2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. CH-R, AQ-U Rakavolver 2R Creature -- Volver 2/2 Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. AP-R Rakdos Augermage BBR Creature -- Human Wizard 3/2 First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. DIS-R Rakdos Carnarium Land Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool. DIS-C, ARC-C Rakdos Guildmage (b/r)(b/r) Creature -- Zombie Shaman 2/2 ({(b/r)} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. DIS-U, ARC-U Rakdos Ickspitter 1BR Creature -- Thrull 1/1 {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. DIS-C Rakdos Pit Dragon 2RR Creature -- Dragon 3/3 {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent -- Rakdos Pit Dragon has double strike as long as you have no cards in hand. DIS-R Rakdos Riteknife 2 Artifact -- Equipment Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip {2} DIS-R Rakdos Signet 2 Artifact {1}, {T}: Add {B}{R} to your mana pool. DIS-C, ARC-C Rakdos the Defiler 2BBRR Legendary Creature -- Demon 7/6 Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. DIS-R Rakeclaw Gargantuan 2RGW Creature -- Beast 5/3 {1}: Target creature with power 5 or greater gains first strike until end of turn. ALA-C Raking Canopy 1GG Enchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. SHM-U Rakka Mar 2RR Legendary Creature -- Human Shaman 2/2 Haste {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. CON-R Raksha Golden Cub 5WW Legendary Creature -- Cat Soldier 3/4 Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 5DN-R Raksha Golden Cub Avatar Vanguard +1/+9 Creatures you control get +0/+1. Equipped creatures you control get +1/+0 and have first strike. VAN-S Rally WW Instant Blocking creatures get +1/+1 until end of turn. IA-C Rally the Horde 5R Sorcery Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. SOK-R Rally the Righteous 1RW Instant Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. RAV-C Rally the Troops W Instant Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. P2-U, P3K-U Ramirez DePietro 3UBB Legendary Creature -- Human Pirate 4/3 First strike LE-U Ramosian Captain 1WW Creature -- Human Rebel 2/2 First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. MM-U Ramosian Commander 2WW Creature -- Human Rebel 2/4 {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. MM-U Ramosian Lieutenant 1W Creature -- Human Rebel 1/2 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. MM-C Ramosian Rally 3W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. MM-C Ramosian Revivalist 3W Creature -- Human Rebel Cleric 2/2 {6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. FUT-U Ramosian Sergeant W Creature -- Human Rebel 1/1 {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. MM-C Ramosian Sky Marshal 3WW Creature -- Human Rebel 3/3 Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. MM-R Rampaging Baloths 4GG Creature -- Beast 6/6 Trample Landfall -- Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. ZEN-M Rampant Elephant 3W Creature -- Elephant 2/2 {G}: Target creature blocks Rampant Elephant this turn if able. IN-C Rampant Growth 1G Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, HOP-C Rampart Crawler B Creature -- Lizard Mercenary 1/1 Rampart Crawler can't be blocked by Walls. MM-C Ramses Overdark 2UUBB Legendary Creature -- Human Assassin 4/3 {T}: Destroy target enchanted creature. LE-R Rancid Earth 1BB Sorcery Destroy target land. Threshold -- If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. TOR-C Rancor G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. UL-C, ARC-C Ranger en-Vec 1GW Creature -- Human Soldier Archer 2/2 First strike {G}: Regenerate Ranger en-Vec. TE-U Ranger of Eos 3W Creature -- Human Soldier 3/2 When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. ALA-R Rank and File 2BB Creature -- Zombie 3/3 When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. UL-U Ransack 3U Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. S99-R, ST-U Rapacious One 5R Creature -- Eldrazi Drone 5/4 Trample Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE-U Rapid Decay 1B Instant Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) UD-R Rapid Fire 3W Instant Cast Rapid Fire only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) LE-R Rappelling Scouts 2WW Creature -- Human Rebel Scout 1/4 Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. MM-R Rashida Scalebane 3WW Legendary Creature -- Human Soldier 3/4 {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. MI-R Rashka the Slayer 3WW Legendary Creature -- Human Archer 3/3 Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. HL-U Rasputin Dreamweaver 4WU Legendary Creature -- Human Wizard 4/1 Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. LE-R Ratcatcher 4BB Creature -- Ogre Rogue 4/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. DIS-R Ratchet Bomb 2 Artifact {T}: Put a charge counter on Ratchet Bomb. {T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. SOM-R Rath's Edge Legendary Land {T}: Add {1} to your mana pool. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. NE-R Rathi Assassin 2BB Creature -- Zombie Mercenary Assassin 2/2 {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. NE-R Rathi Dragon 2RR Creature -- Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. 9ED-R, TE-R Rathi Fiend 3B Creature -- Horror Mercenary 2/2 When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. NE-U Rathi Intimidator 1BB Creature -- Horror Mercenary 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. NE-C Rathi Trapper 1B Creature -- Human Rebel Rogue 1/2 {B}, {T}: Tap target creature. PLC-C Rats of Rath 1B Creature -- Rat 2/1 {B}: Destroy target artifact, creature, or land you control. TE-C Rats' Feast XB Sorcery Exile X target cards from a single graveyard. JUD-C Rattleblaze Scarecrow 6 Artifact Creature -- Scarecrow 5/3 Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. SHM-C Ravaged Highlands Land Ravaged Highlands enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. OD-C Ravages of War 3W Sorcery Destroy all lands. P3K-R Ravaging Horde 3RR Creature -- Human Soldier 3/3 When Ravaging Horde enters the battlefield, destroy target land. P3K-U Ravaging Riftwurm 1GG Creature -- Wurm 6/6 Kicker {4} (You may pay an additional {4} as you cast this spell.) Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. FUT-U Raven Familiar 2U Creature -- Bird 1/2 Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. UL-U Raven Guild Initiate 2U Creature -- Human Wizard 1/4 Morph--Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG-C Raven Guild Master 1UU Creature -- Human Wizard Mutant 1/1 Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG-R Raven's Crime B Sorcery Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-C Raven's Run Plane -- Shadowmoor All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever you roll {C}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. HOP-C Raven's Run Dragoon 2(g/w)(g/w) Creature -- Elf Knight 3/3 Raven's Run Dragoon can't be blocked by black creatures. SHM-C Ravenous Baboons 3R Creature -- Ape 2/2 When Ravenous Baboons enters the battlefield, destroy target nonbasic land. EX-R Ravenous Baloth 2GG Creature -- Beast 4/4 Sacrifice a Beast: You gain 4 life. ONS-R Ravenous Rats 1B Creature -- Rat 1/1 When Ravenous Rats enters the battlefield, target opponent discards a card. 8ED-C, 9ED-C, 10E-C, P2-C, S99-U, UD-C, IN-C Ravenous Skirge 2B Creature -- Imp 1/1 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. US-C Ravenous Trap 2BB Instant -- Trap If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard. ZEN-U Ravenous Vampire 3BB Creature -- Vampire 3/3 Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. MI-U Raving Oni-Slave 1B Creature -- Ogre Warrior 3/3 When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. SOK-C Ray of Command 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. 5E-C, IA-C, MI-C Ray of Distortion 3W Instant Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Ray of Erasure U Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. IA-C Ray of Revelation 1W Instant Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD-C Rayne, Academy Chancellor 2U Legendary Creature -- Human Wizard 1/1 Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. UD-R Raze R Sorcery As an additional cost to cast Raze, sacrifice a land. Destroy target land. US-C Razia's Purification 4RW Sorcery Each player chooses three permanents he or she controls, then sacrifices the rest. RAV-R Razia, Boros Archangel 4RRWW Legendary Creature -- Angel 6/3 Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. RAV-R, HOP-R Razing Snidd 4BR Creature -- Beast 3/3 When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. PS-U Razor Barrier 1W Instant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. MRD-C Razor Boomerang 3 Artifact -- Equipment Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." Equip {2} WWK-U Razor Golem 6 Artifact Creature -- Golem 3/4 Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance DST-C Razor Hippogriff 3WW Creature -- Hippogriff 3/3 Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. SOM-U Razor Pendulum 4 Artifact At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. MI-R Razorclaw Bear 2GG Creature -- Bear 3/3 Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. P2-R Razorfield Thresher 7 Artifact Creature -- Construct 6/4 SOM-C Razorfin Abolisher 2U Creature -- Merfolk Wizard 2/2 {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. EVE-U Razorfin Hunter UR Creature -- Merfolk Goblin 1/1 {T}: Razorfin Hunter deals 1 damage to target creature or player. AP-C Razorfoot Griffin 3W Creature -- Griffin 2/2 Flying First strike (This creature deals combat damage before creatures without first strike.) 7E-C, 8ED-C, M10-C, IN-C Razorgrass Screen 1 Artifact Creature -- Wall 2/1 Defender (This creature can't attack.) Razorgrass Screen blocks each turn if able. 5DN-C Razorjaw Oni 3B Creature -- Demon Spirit 4/5 Black creatures can't block. SOK-U Razormane Masticore 5 Artifact Creature -- Masticore 5/5 First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. 10E-R, 5DN-R Razortooth Rats 2B Creature -- Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 6E-C, 7E-C, 9ED-C, WL-C Razorverge Thicket Land Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W} to your mana pool. SOM-R Reach Through Mists U Instant -- Arcane Draw a card. CHK-C Reach of Branches 4G Tribal Instant -- Treefolk Put a 2/5 green Treefolk Shaman creature token onto the battlefield. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. MOR-R Read the Runes XU Instant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. ONS-R Reality 2G Instant Destroy target artifact. [This is half of the split card Illusion // Reality.] AP-U Reality Acid 2U Enchantment -- Aura Enchant permanent Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. PLC-C Reality Anchor 1G Instant Target creature loses shadow until end of turn. Draw a card. TE-C Reality Ripple 1U Instant Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) MI-C Reality Spasm XUU Instant Choose one -- Tap X target permanents; or untap X target permanents. ROE-U Reality Strobe 4UU Sorcery Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT-U Reality Twist UUU Enchantment Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. IA-R Realm Razer 3RGW Creature -- Beast 4/2 When Realm Razer enters the battlefield, exile all lands. When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. ALA-R Realms Befitting My Majesty Scheme When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. ARC-C Realms Uncharted 2G Instant Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. ROE-R Reanimate B Sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. TE-U, ARC-U Reap 1G Instant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. TE-U Reap and Sow 3G Sorcery Choose one -- Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. Entwine {1}{G} (Choose both if you pay the entwine cost.) DST-C Reaper King (2/w)(2/u)(2/b)(2/r)(2/g) Legendary Artifact Creature -- Scarecrow 6/6 ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. SHM-R Reaper King Avatar Vanguard -2/-5 Each creature you control gets +1/+1 for each of its colors. VAN-S Reaping the Graves 2B Instant Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG-C Reaping the Rewards W Instant Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. EX-C Reassembling Skeleton 1B Creature -- Skeleton Warrior 1/1 {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. M11-U, ARC-U Rebel Informer 2B Creature -- Human Mercenary Rebel 1/2 Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target Rebel on the bottom of its owner's library. PR-R Rebellion of the Flamekin 3R Tribal Enchantment -- Elemental Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) LRW-U Rebirth 3GGG Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. 4E-R, LE-R Reborn Hero 2W Creature -- Human Soldier 2/2 Vigilance Threshold -- As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." TOR-R Reborn Hope GW Sorcery Return target multicolored card from your graveyard to your hand. ARB-U Rebound 1U Instant Change the target of target spell that targets only a player. The new target must be a player. ST-U Rebuff the Wicked W Instant Counter target spell that targets a permanent you control. PLC-U Rebuild 2U Instant Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) UL-U Rebuking Ceremony 3GG Sorcery Put two target artifacts on top of their owners' libraries. DST-R Recall XXU Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. CH-U, 5E-R, 6E-R, LE-R Recantation 3UU Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. US-R Reciprocate W Instant Exile target creature that dealt damage to you this turn. CHK-U Reckless Abandon R Sorcery As an additional cost to cast Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. UD-C Reckless Assault 2BR Enchantment {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. IN-R Reckless Charge R Sorcery Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C, HOP-C Reckless Embermage 3R Creature -- Human Wizard 2/2 {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. 6E-R, 7E-R, MI-R Reckless Ogre 3R Creature -- Ogre 3/2 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. EX-C Reckless One 3R Creature -- Goblin Avatar */* Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. ONS-U Reckless Scholar 2U Creature -- Human Wizard 2/1 {T}: Target player draws a card, then discards a card. ZEN-C Reckless Spite 1BB Instant Destroy two target nonblack creatures. You lose 5 life. TE-U, IN-U Reckless Wurm 3RR Creature -- Wurm 4/4 Trample Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) PLC-U Reclaim G Instant Put target card from your graveyard on top of your library. 7E-C, 9ED-C, EX-C Reclamation 2GW Enchantment Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. IA-R Reclusive Wight 3B Creature -- Zombie Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. US-U Recoil 1UB Instant Return target permanent to its owner's hand. Then that player discards a card. IN-C Recollect 2G Sorcery Return target card from your graveyard to your hand. 10E-U, RAV-U Reconnaissance W Enchantment {0}: Remove target attacking creature you control from combat and untap it. EX-U Reconstruction U Sorcery Return target artifact card from your graveyard to your hand. RV-C, AQ-C Recoup 1R Sorcery Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Recover 2B Sorcery Return target creature card from your graveyard to your hand. Draw a card. 10E-C, IN-C Recross the Paths 2G Sorcery Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-U Recumbent Bliss 2W Enchantment -- Aura Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. EVE-C Recuperate 3W Instant Choose one -- You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. SCG-C Recurring Insight 4UU Sorcery Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-R Recurring Nightmare 2B Enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. EX-R Recycle 4GG Enchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. TE-R Red Cliffs Armada 4U Creature -- Human Soldier 5/4 Red Cliffs Armada can't attack unless defending player controls an Island. P3K-U Red Elemental Blast R Instant Choose one -- Counter target blue spell; or destroy target blue permanent. A-C, B-C, U-C, RV-C, 4E-C Red Mana Battery 4 Artifact {2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. 4E-R, LE-U Red Scarab W Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. IA-U Red Ward W Enchantment -- Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. A-U, B-U, U-U, RV-U, 4E-U Redeem 1W Instant Prevent all damage that would be dealt this turn to up to two target creatures. 8ED-C, US-U Redeem the Lost 1W Instant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-U Redirect UU Instant You may choose new targets for target spell. M11-R Reduce to Dreams 3UU Sorcery Return all artifacts and enchantments to their owners' hands. BOK-R Redwood Treefolk 4G Creature -- Treefolk 3/6 6E-C, 7E-C, P1-C, WL-C Reef Pirates 1UU Creature -- Zombie Pirate 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. 5E-C, HL-C Reef Shaman U Creature -- Merfolk Shaman 0/2 {T}: Target land becomes the basic land type of your choice until end of turn. AP-C Reflect Damage 3RW Instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. MI-R Reflecting Mirror 4 Artifact {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. DK-U Reflecting Pool Land {T}: Add to your mana pool one mana of any type that a land you control could produce. TE-R, SHM-R Reflex Sliver 3G Creature -- Sliver 2/2 All Sliver creatures have haste. PLC-C Reflexes R Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) 7E-C, 8ED-C, 9ED-C, US-C Refraction Trap 3W Instant -- Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. WWK-U Refresh 2G Instant Regenerate target creature. Draw a card. OD-C Refreshing Rain 3G Instant If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. NE-U Regal Force 4GGG Creature -- Elemental 5/5 When Regal Force enters the battlefield, draw a card for each green creature you control. EVE-R Regal Unicorn 2W Creature -- Unicorn 2/3 6E-C, P1-C Regenerate 1G Instant Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) M10-C Regeneration 1G Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U, IA-C, MI-C Regress 2U Instant Return target permanent to its owner's hand. MRD-C, ROE-C Regrowth 1G Sorcery Return target card from your graveyard to your hand. A-U, B-U, U-U, RV-U Reign of Chaos 2RR Sorcery Choose one -- Destroy target Plains and target white creature; or destroy target Island and target blue creature. MI-U Reign of Terror 3BB Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. MI-U Reincarnation 1GG Instant Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner. LE-U Reinforced Bulwark 3 Artifact Creature -- Wall 0/4 Defender {T}: Prevent the next 1 damage that would be dealt to you this turn. ROE-C Reinforcements W Instant Put up to three target creature cards from your graveyard on top of your library. AI-C Reins of Power 2UU Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. ST-R Reins of the Vinesteed 3G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. MOR-C Reiterate 1RR Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. TSP-R Reito Lantern 2 Artifact {3}: Put target card from a graveyard on the bottom of its owner's library. CHK-U Reiver Demon 4BBBB Creature -- Demon 6/6 Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. MRD-R Rejuvenate 3G Sorcery You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Rejuvenation Chamber 3 Artifact Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. NE-U Reki, the History of Kamigawa 2G Legendary Creature -- Human Shaman 1/2 Whenever you cast a legendary spell, draw a card. SOK-R Rekindled Flame 2RR Sorcery Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. EVE-R Reknit 1(g/w) Instant Regenerate target permanent. SHM-U Relearn 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. 6E-U, S99-U, WL-U Release the Ants 1R Instant Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-U Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, P2-R, P3K-R, S99-R, VI-R, HOP-R Relentless Rats 1BB Creature -- Rat 2/2 Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. 10E-U, M10-U, 5DN-U, M11-U Relic Bane 1BB Enchantment -- Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." MRD-U Relic Barrier 2 Artifact {T}: Tap target artifact. LE-U, 5DN-U Relic Bind 2U Enchantment -- Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one -- Relic Bind deals 1 damage to target player; or target player gains 1 life. 4E-R, LE-U Relic Crush 4G Instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. ZEN-C Relic Putrescence 2B Enchantment -- Aura Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter. SOM-C Relic Ward 1W Enchantment -- Aura You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) VI-U Relic of Progenitus 1 Artifact {T}: Target player exiles a card from his or her graveyard. {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. ALA-C, HOP-C Reliquary Monk 2W Creature -- Human Monk Cleric 2/2 When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment. UD-C Reliquary Tower Land You have no maximum hand size. {T}: Add {1} to your mana pool. CON-U Remand 1U Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. RAV-U Remedy 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. 6E-C, VI-C Remembrance 3W Enchantment Whenever a nontoken creature you control is put into a graveyard from the battlefield, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. US-R Reminisce 2U Sorcery Target player shuffles his or her graveyard into his or her library. 9ED-U, 10E-U, ONS-U Remote Farm Land Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. MM-C Remote Isle Land Remote Isle enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Remove U Instant Cast Remove only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. P2-U Remove Enchantments W Instant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. LE-C Remove Soul 1U Instant Counter target creature spell. CH-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S99-C, LE-C Rend Flesh 2B Instant -- Arcane Destroy target non-Spirit creature. CHK-C Rend Spirit 2B Instant Destroy target Spirit. CHK-C Rendclaw Trow 2(b/g) Creature -- Troll 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-C Rending Vines 1GG Instant -- Arcane Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card. SOK-C Renegade Doppelganger 1U Creature -- Shapeshifter 0/1 Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) ROE-R Renegade Troops 4R Creature -- Human Soldier 4/2 Haste P3K-U Renegade Warlord 4R Creature -- Human Warrior 3/3 First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. TE-U Renewal 2G Sorcery As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. HL-C Renewed Faith 2W Instant You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. ONS-C Renewing Dawn 1W Sorcery You gain 2 life for each Mountain target opponent controls. P1-U Renewing Touch G Sorcery Shuffle any number of target creature cards from your graveyard into your library. P2-U, S99-U Renounce 1W Instant Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. MM-U Reparations 1WU Enchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. MI-R Repay in Kind 5BB Sorcery Each player's life total becomes the lowest life total among all players. ROE-R Repeal XU Instant Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. GPT-C Repel 3U Instant Put target creature on top of its owner's library. OD-C Repel Intruders 3(w/u) Instant Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) SHM-U Repel the Darkness 2W Instant Tap up to two target creatures. Draw a card. ROE-C Repentance 2W Sorcery Target creature deals damage to itself equal to its power. TE-U Repentant Blacksmith 1W Creature -- Human 1/2 Protection from red CH-C, 5E-C, AN-R Repentant Vampire 3BB Creature -- Vampire 3/3 Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold -- As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." OD-R Repercussion 1RR Enchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. UD-R Replenish 3W Sorcery Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) UD-R Repopulate 1G Instant Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) UL-C Reprisal 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. 6E-U, 7E-U, AI-C Reprocess 2BB Sorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. 7E-R, US-R Repulse 2U Instant Return target creature to its owner's hand. Draw a card. IN-C Reroute 1R Instant Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card. RAV-U Rescind 1UU Instant Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Rescue U Instant Return target permanent you control to its owner's hand. UD-C Research GU Instant Choose up to four cards you own from outside the game and shuffle them into your library. [This is half of the split card Research // Development.] DIS-R Research // Development GU // 3UR Instant // Instant Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. DIS-R Research the Deep 1U Sorcery Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-U Reset UU Instant Cast Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. LE-U Reshape XUU Sorcery As an additional cost to cast Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. DST-R Resilient Wanderer 2WW Creature -- Human Nomad 2/3 First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. OD-U Resistance Fighter W Creature -- Human Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 6E-C, VI-C Resize 1G Instant Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP-U Resounding Roar 1G Instant Target creature gets +3/+3 until end of turn. Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. ALA-C Resounding Scream 2B Sorcery Target player discards a card at random. Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) When you cycle Resounding Scream, target player discards two cards at random. ALA-C Resounding Silence 3W Instant Exile target attacking creature. Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) When you cycle Resounding Silence, exile up to two target attacking creatures. ALA-C Resounding Thunder 2R Instant Resounding Thunder deals 3 damage to target creature or player. Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) When you cycle Resounding Thunder, it deals 6 damage to target creature or player. ALA-C Resounding Wave 2U Instant Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands. ALA-C Respite 1G Instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. TE-C Resplendent Mentor 4W Creature -- Kithkin Cleric 2/2 White creatures you control have "{T}: You gain 1 life." SHM-U Rest for the Weary 1W Instant Target player gains 4 life. Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. WWK-C Restless Apparition (w/b)(w/b)(w/b) Creature -- Spirit 2/2 {(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-U Restless Bones 2B Creature -- Skeleton 1/1 {3}{B}, {T}: Target creature gains swampwalk until end of turn. {1}{B}: Regenerate Restless Bones. GPT-C Restless Dead 1B Creature -- Skeleton 1/1 {B}: Regenerate Restless Dead. MI-C Restless Dreams B Sorcery As an additional cost to cast Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. TOR-C Restock 3GG Sorcery Return two target cards from your graveyard to your hand. Exile Restock. IN-R Restore Balance Sorcery Restore Balance is white. Suspend 6--{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. TSP-R Restrain 2W Instant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. IN-C Resurrection 2WW Sorcery Return target creature card from your graveyard to the battlefield. A-U, B-U, U-U, RV-U, TSP-S Resuscitate 1G Instant Until end of turn, creatures you control gain "{1}: Regenerate this creature." EX-U Retaliate 2WW Instant Destroy all creatures that dealt damage to you this turn. 5DN-R Retaliation 2G Enchantment Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." US-U Retaliator Griffin 1RGW Creature -- Griffin 2/2 Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. ARB-R Retether 3W Sorcery Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) PLC-R Rethink 2U Instant Counter target spell unless its controller pays {X}, where X is its converted mana cost. PR-C Retraced Image U Sorcery Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. TOR-R Retract U Instant Return all artifacts you control to their owner's hand. DST-R Retribution 2RR Sorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. HL-U Retribution of the Meek 2W Sorcery Destroy all creatures with power 4 or greater. They can't be regenerated. VI-R Retromancer 2RR Creature -- Viashino Shaman 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. US-C Return of the Nightstalkers 5BB Sorcery Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. P2-R Return to Battle B Sorcery Return target creature card from your graveyard to your hand. P3K-C Return to Dust 2WW Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. TSP-U Reveillark 4W Creature -- Elemental 4/3 Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) MOR-R Reveille Squad 2WW Creature -- Human Rebel 3/3 Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. PR-U Reveka, Wizard Savant 2UU Legendary Creature -- Dwarf Wizard 0/1 {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. HL-R Revelation G World Enchantment All players play with their hands revealed. CH-R, LE-R Revelsong Horn 2 Artifact {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. SHM-U Revenant 4B Creature -- Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. 7E-R, ST-R Revenant Patriarch 4B Creature -- Spirit 4/3 When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block. GPT-U Reverberate RR Instant Copy target instant or sorcery spell. You may choose new targets for the copy. M11-R Reverberation 2UU Instant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. LE-R Revered Dead 1W Creature -- Spirit Soldier 1/1 {W}: Regenerate Revered Dead. PLC-C Revered Elder 2W Creature -- Human Cleric 1/2 {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. MM-C Revered Unicorn 1W Creature -- Unicorn 2/3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. WL-U Reverence 2WW Enchantment Creatures with power 2 or less can't attack you. SOK-R Reverent Mantra 3W Instant You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. MM-R Reverent Silence 3G Sorcery If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. Destroy all enchantments. NE-C Reversal of Fortune 4RR Sorcery Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. 5DN-R Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 9ED-R Reverse Polarity WW Instant You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. RV-U, AQ-C Reverse the Sands 6WW Sorcery Redistribute any number of players' life totals. (Each of those players gets one life total back.) CHK-R Revive 1G Sorcery Return target green card from your graveyard to your hand. 8ED-U, MM-U Revive the Fallen 1B Sorcery Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-U Reviving Dose 2W Instant You gain 3 life. Draw a card. 10E-C, IN-C Reviving Vapors 2WU Instant Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. IN-U Revoke Existence 1W Sorcery Exile target artifact or enchantment. SOM-C Reward the Faithful W Instant Any number of target players each gains life equal to the highest converted mana cost among permanents you control. SCG-U Rewards of Diversity 2W Enchantment Whenever an opponent casts a multicolored spell, you gain 4 life. IN-U Reweave 5U Instant -- Arcane Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-R Rewind 2UU Instant Counter target spell. Untap up to four lands. 8ED-U, 9ED-U, US-C Reya Dawnbringer 6WWW Legendary Creature -- Angel 4/6 Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. 10E-R, IN-R Rhox 4GG Creature -- Rhino Beast 5/5 You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 8ED-R, 10E-R, NE-R Rhox Bodyguard 3GW Creature -- Rhino Monk Soldier 2/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life. CON-C Rhox Brute 2RG Creature -- Rhino Warrior 4/4 ARB-C Rhox Charger 3G Creature -- Rhino Soldier 3/3 Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA-U Rhox Meditant 3W Creature -- Rhino Monk 2/4 When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. CON-C Rhox Pikemaster 2WW Creature -- Rhino Soldier 3/3 First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. M10-U Rhox War Monk GWU Creature -- Rhino Monk 3/4 Lifelink ALA-U Rhys the Exiled 2G Legendary Creature -- Elf Warrior 3/2 Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. MOR-R Rhys the Redeemed (g/w) Legendary Creature -- Elf Warrior 1/1 {2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. SHM-R Rhystic Cave Land {T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. PR-U Rhystic Circle 2WW Enchantment {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. PR-C Rhystic Deluge 2U Enchantment {U}: Tap target creature unless its controller pays {1}. PR-C Rhystic Lightning 2R Instant Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. PR-C Rhystic Scrying 2UU Sorcery Draw three cards. Then, if any player pays {2}, discard three cards. PR-U Rhystic Shield 1W Instant Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. PR-C Rhystic Study 2U Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. PR-C Rhystic Syphon 3BB Sorcery Unless target player pays {3}, he or she loses 5 life and you gain 5 life. PR-U Rhystic Tutor 2B Sorcery Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. PR-R Rib Cage Spider 2G Creature -- Spider 1/4 Reach (This creature can block creatures with flying.) PR-C Ribbon Snake 1UU Creature -- Snake 2/3 Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. PR-C Ribbons of Night 4B Sorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. RAV-U Ribbons of the Reikai 4U Sorcery -- Arcane Draw a card for each Spirit you control. BOK-C Ricochet Trap 3R Instant -- Trap If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target. WWK-U Riddle of Lightning 3RR Instant Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT-C Riddlesmith 1U Creature -- Human Artificer 2/1 Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. SOM-U Ridge Rannet 5RR Creature -- Beast 6/4 Cycling {2} ({2}, Discard this card: Draw a card.) ALA-C Ridged Kusite B Creature -- Horror Spellshaper 1/1 {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. PLC-C Ridgeline Rager 2R Creature -- Beast 1/2 {R}: Ridgeline Rager gets +1/+0 until end of turn. 8ED-C, PR-C Ridgetop Raptor 3R Creature -- Lizard Beast 2/1 Double strike (This creature deals both first-strike and regular combat damage.) LGN-U Riding Red Hare 2W Sorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) P3K-C Riding the Dilu Horse 2G Sorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) P3K-R Rift Bolt 2R Sorcery Rift Bolt deals 3 damage to target creature or player. Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP-C Rift Elemental R Creature -- Elemental 1/1 {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. FUT-C Riftmarked Knight 1WW Creature -- Human Rebel Knight 2/2 Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3--{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. PLC-U Riftstone Portal Land {T}: Add {1} to your mana pool. As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." JUD-U Riftsweeper 1G Creature -- Elf Shaman 2/2 When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. FUT-U Riftwing Cloudskate 3UU Creature -- Illusion 2/2 Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-U Righteous Aura 1W Enchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. VI-C, MM-U Righteous Avengers 4W Creature -- Human Soldier 3/1 Plainswalk LE-U Righteous Cause 3WW Enchantment Whenever a creature attacks, you gain 1 life. ONS-U Righteous Charge 1WW Sorcery Creatures you control get +2/+2 until end of turn. P2-C, S99-U Righteous Fury 4WW Sorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. P2-R, S99-R Righteous Indignation 2W Enchantment Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. MM-U Righteous War 1WB Enchantment White creatures you control have protection from black. Black creatures you control have protection from white. VI-R Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, 10E-R, M10-U Rime Dryad G Creature -- Dryad 1/2 Snow forestwalk IA-C Rime Transfusion 1B Snow Enchantment -- Aura Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.) CSP-U Rimebound Dead B Snow Creature -- Skeleton 1/1 {S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.) CSP-C Rimefeather Owl 5UU Snow Creature -- Bird */* Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}: Put an ice counter on target permanent. Permanents with ice counters on them are snow. CSP-R Rimehorn Aurochs 4G Snow Creature -- Aurochs 3/3 Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.) CSP-U Rimescale Dragon 5RR Snow Creature -- Dragon 5/5 Flying {2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.) Creatures with ice counters on them don't untap during their controllers' untap steps. CSP-R Rimewind Cryomancer 3U Creature -- Human Wizard 2/3 {1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) CSP-U Rimewind Taskmage 1U Creature -- Human Wizard 1/2 {1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. CSP-C Ring of Gix 3 Artifact Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. UL-R Ring of Immortals 5 Artifact {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. LE-R Ring of Ma'ruf 5 Artifact {5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. AN-R Ring of Renewal 5 Artifact {5}, {T}: Discard a card at random, then draw two cards. FE-R Rings of Brighthearth 3 Artifact Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. LRW-R Ringskipper 1U Creature -- Faerie Wizard 1/1 Flying When Ringskipper is put into a graveyard from the battlefield, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Riot Spikes (b/r) Enchantment -- Aura ({(b/r)} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1. DIS-C Rip-Clan Crasher RG Creature -- Human Warrior 2/2 Haste ALA-C Riptide U Instant Tap all blue creatures. DK-C Riptide Biologist 1U Creature -- Human Wizard 1/2 Protection from Beasts Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Riptide Chronologist 3UU Creature -- Human Wizard 1/3 {U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. ONS-U Riptide Crab 1WU Creature -- Crab 1/3 Vigilance When Riptide Crab is put into a graveyard from the battlefield, draw a card. IN-U Riptide Director 2UU Creature -- Human Wizard 2/3 {2}{U}{U}, {T}: Draw a card for each Wizard you control. LGN-R Riptide Entrancer 1UU Creature -- Human Wizard 1/1 Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Riptide Laboratory Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand. ONS-R Riptide Mangler 1U Creature -- Beast 0/3 {1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) LGN-R Riptide Pilferer 1U Creature -- Merfolk Rogue 1/1 Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) PLC-U Riptide Replicator X4 Artifact As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. ONS-R Riptide Shapeshifter 3UU Creature -- Shapeshifter 3/3 {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. ONS-U Riptide Survivor 2U Creature -- Human Wizard 2/1 Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards. SCG-U Rise UB Sorcery Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. [This is half of the split card Rise // Fall.] DIS-U Rise // Fall UB // BR Sorcery // Sorcery Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. DIS-U Rise from the Grave 4B Sorcery Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. M10-U, M11-U Rise of the Hobgoblins (r/w)(r/w) Enchantment When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. EVE-R Rishadan Airship 2U Creature -- Human Pirate 3/1 Flying Rishadan Airship can block only creatures with flying. MM-C Rishadan Brigand 4U Creature -- Human Pirate 3/2 Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. MM-R Rishadan Cutpurse 2U Creature -- Human Pirate 1/1 When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. MM-C Rishadan Footpad 3U Creature -- Human Pirate 2/2 When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. MM-U Rishadan Pawnshop 2 Artifact {2}, {T}: Shuffle target nontoken permanent you control into its owner's library. MM-R Rishadan Port Land {T}: Add {1} to your mana pool. {1}, {T}: Tap target land. MM-R Rising Waters 3U Enchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. NE-R Risky Move 3RRR Enchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. ONS-R Rite of Consumption 1B Sorcery As an additional cost to cast Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. SHM-C Rite of Flame R Sorcery Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. CSP-C Rite of Passage 2G Enchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) 5DN-R Rite of Replication 2UU Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. ZEN-R Rites of Flourishing 2G Enchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns. FUT-R Rites of Initiation R Instant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. OD-C Rites of Refusal 1U Instant Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. OD-C Rites of Spring 1G Sorcery Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. OD-C Rith's Attendant 5 Artifact Creature -- Golem 3/3 {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. IN-U Rith's Charm RGW Instant Choose one -- Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. PS-U Rith's Grove Land -- Lair When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W} to your mana pool. PS-U Rith, the Awakener 3RGW Legendary Creature -- Dragon 6/6 Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. IN-R Rith, the Awakener Avatar Vanguard 0/+6 Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. VAN-S Ritual of Restoration W Sorcery Return target artifact card from your graveyard to your hand. DST-C Ritual of Steel 2W Enchantment -- Aura Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. MI-C Ritual of Subdual 4GG Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type. IA-R Ritual of the Machine 2BB Sorcery As an additional cost to cast Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. AI-R Rivalry 2R Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. UL-R Rivals' Duel 3R Sorcery Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. MOR-U Riven Turnbull 5UB Legendary Creature -- Human Advisor 5/7 {T}: Add {B} to your mana pool. LE-U River Bear 3G Creature -- Bear 3/3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) 9ED-U, P2-U River Boa 1G Creature -- Snake 2/1 Islandwalk {G}: Regenerate River Boa. 6E-U, VI-C, ZEN-U River Delta Land River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta. IA-R River Kaijin 2U Creature -- Spirit 1/4 CHK-C River Kelpie 3UU Creature -- Beast 3/3 Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-R River Merfolk UU Creature -- Merfolk 2/1 {U}: River Merfolk gains mountainwalk until end of turn. FE-R River of Tears Land {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. FUT-R River's Grasp 3(u/b) Sorcery If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) SHM-U Riverfall Mimic 1(u/r) Creature -- Shapeshifter 2/1 Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. EVE-C Rix Maadi, Dungeon Palace Land {T}: Add {1} to your mana pool. {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. DIS-U Roar of Jukai 2G Instant -- Arcane If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane--An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-C Roar of Reclamation 5WW Sorcery Each player returns all artifact cards from his or her graveyard to the battlefield. 5DN-R Roar of the Crowd 3R Sorcery Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. MOR-C Roar of the Kha 1W Instant Choose one -- Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.) MRD-U Roar of the Wurm 6G Sorcery Put a 6/6 green Wurm creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Roaring Slagwurm 5GG Creature -- Wurm 6/4 Whenever Roaring Slagwurm attacks, tap all artifacts. DST-R Robber Fly 2R Creature -- Insect 1/1 Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. MM-U Robe of Mirrors U Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) 10E-C, EX-C Roc Egg 2W Creature -- Bird 0/3 Defender (This creature can't attack.) When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield. M11-U Roc Hatchling R Creature -- Bird 0/1 Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. WL-U Roc of Kher Ridges 3R Creature -- Bird 3/3 Flying A-R, B-R, U-R, RV-R Rock Badger 4R Creature -- Badger Beast 3/3 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) 10E-C, MM-U Rock Basilisk 4RG Creature -- Basilisk 4/5 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. MI-R Rock Hydra XRR Creature -- Hydra 0/0 Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. A-R, B-R, U-R, RV-R Rock Jockey 2R Creature -- Goblin 3/3 You can't cast Rock Jockey if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. SCG-C Rock Slide XR Instant Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. VI-C Rockcaster Platoon 5WW Creature -- Rhino Soldier 5/7 {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. ALA-U Rocket Launcher 4 Artifact {2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. RV-R, AQ-U Rockshard Elemental 5RR Creature -- Elemental 4/3 Double strike (This creature deals both first-strike and regular combat damage.) Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) LGN-R Rockslide Ambush 1R Sorcery Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. P3K-U Rockslide Elemental 2R Creature -- Elemental 1/1 First strike Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental. ALA-U, HOP-U Rocky Tar Pit Land Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. MI-U Rod of Ruin 4 Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, S00-U Rofellos Vanguard -2/+4 Whenever a creature you control is put into a graveyard from the battlefield, draw a card. VAN-S Rofellos's Gift G Sorcery Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. UD-C Rofellos, Llanowar Emissary GG Legendary Creature -- Elf Druid 2/1 {T}: Add {G} to your mana pool for each Forest you control. UD-R Rogue Elephant G Creature -- Elephant 3/3 When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. WL-C Rogue Kavu 1R Creature -- Kavu 1/1 Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. 9ED-C, IN-C Rogue Skycaptain 2R Creature -- Human Rogue Mercenary 3/4 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. AI-R Rohgahh of Kher Keep 2BBRR Legendary Creature -- Kobold 5/5 At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2. LE-R Roil Elemental 3UUU Creature -- Elemental 3/2 Flying Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. ZEN-R Roiling Horror 3BB Creature -- Horror */* Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. PLC-R Roiling Terrain 2RR Sorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. WWK-C Rolling Earthquake XR Sorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player. P3K-R Rolling Spoil 2GG Sorcery Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. RAV-U Rolling Stones 1W Enchantment Wall creatures can attack as though they didn't have defender. 7E-R, 8ED-R, ST-R Rolling Thunder XRR Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. TE-C, HOP-C Ronin Cavekeeper 5R Creature -- Human Samurai 4/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) SOK-C Ronin Cliffrider 3RR Creature -- Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. BOK-U Ronin Houndmaster 2R Creature -- Human Samurai 2/2 Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) CHK-C Ronin Warclub 3 Artifact -- Equipment Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) BOK-U Ronom Hulk 4G Creature -- Beast 5/6 Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP-C Ronom Serpent 5U Snow Creature -- Serpent 5/6 Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. CSP-C Ronom Unicorn 1W Creature -- Unicorn 2/2 Sacrifice Ronom Unicorn: Destroy target enchantment. CSP-C Roofstalker Wight 1B Creature -- Zombie 2/1 {1}{U}: Roofstalker Wight gains flying until end of turn. RAV-C Root Cage 1G Enchantment Mercenaries don't untap during their controllers' untap steps. PR-U Root Elemental 4GG Creature -- Elemental 6/5 Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. SCG-R Root Greevil 3G Creature -- Beast 2/3 {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. PS-C Root Maze G Enchantment Artifacts and lands enter the battlefield tapped. 10E-R, TE-R Root Sliver 3G Creature -- Sliver 2/2 Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities. LGN-U Root Spider 3G Creature -- Spider 2/2 Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. HL-U Root-Kin Ally 4GG Creature -- Elemental Warrior 3/3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. RAV-U Rootbound Crag Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G} to your mana pool. M10-R, M11-R Rootbreaker Wurm 5GG Creature -- Wurm 6/6 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 9ED-U, TE-C Rootgrapple 4G Tribal Instant -- Treefolk Destroy target noncreature permanent. If you control a Treefolk, draw a card. LRW-C Rooting Kavu 2GG Creature -- Kavu 4/3 When Rooting Kavu is put into a graveyard from the battlefield, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. IN-U Rootrunner 2GG Creature -- Spirit 3/3 {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) CHK-U Roots 3G Enchantment -- Aura Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. HL-U Roots of All Evil Scheme When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. ARC-C Roots of Life 1GG Enchantment As Roots of Life enters the battlefield, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. MI-U Rootwalla 2G Creature -- Lizard 2/2 {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. 9ED-C, 10E-C, TE-C Rootwater Alligator 3G Creature -- Crocodile 3/2 Sacrifice a Forest: Regenerate Rootwater Alligator. EX-C Rootwater Commando 2U Creature -- Merfolk 2/2 Islandwalk (This creature is unblockable as long as defending player controls an Island.) 10E-C, NE-C Rootwater Depths Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. TE-U Rootwater Diver U Creature -- Merfolk 1/1 {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. TE-U Rootwater Hunter 2U Creature -- Merfolk 1/1 {T}: Rootwater Hunter deals 1 damage to target creature or player. TE-C Rootwater Matriarch 2UU Creature -- Merfolk 2/3 {T}: Gain control of target creature for as long as that creature is enchanted. 10E-R, TE-R Rootwater Mystic U Creature -- Merfolk Wizard 1/1 {1}{U}: Look at the top card of target player's library. EX-C Rootwater Shaman 2U Creature -- Merfolk Shaman 2/2 You may cast Aura cards with enchant creature as though they had flash. TE-R Rootwater Thief 1U Creature -- Merfolk Rogue 1/2 {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. NE-R Rorix Bladewing 3RRR Legendary Creature -- Dragon 6/5 Flying, haste ONS-R, HOP-R Rosheen Meanderer 3(r/g) Legendary Creature -- Giant Shaman 4/4 {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. SHM-R Roterothopter 1 Artifact Creature -- Thopter 0/2 Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. HL-C Rotlung Reanimator 2B Creature -- Zombie Cleric 2/2 Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield. ONS-R Rotted Ones, Lay Siege Scheme When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. ARC-C Rotting Giant 1B Creature -- Zombie Giant 3/3 Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. OD-U Rotting Legion 4B Creature -- Zombie 4/5 Rotting Legion enters the battlefield tapped. M11-C Rotting Rats 1B Creature -- Zombie Rat 1/1 When Rotting Rats enters the battlefield, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) CON-C, HOP-C Rough 1R Sorcery Rough deals 2 damage to each creature without flying. [This is half of the split card Rough // Tumble.] PLC-U Rough // Tumble 1R // 5R Sorcery // Sorcery Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. PLC-U Roughshod Mentor 5G Creature -- Giant Warrior 5/4 Green creatures you control have trample. SHM-U Rouse 1B Instant If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. MM-C Rout 3WW Sorcery You may cast Rout any time you could cast an instant if you pay {2} more to cast it. Destroy all creatures. They can't be regenerated. IN-R Rowan Treefolk 3G Creature -- Treefolk 3/4 P1-C Rowen 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. 6E-R, 7E-R, VI-R Royal Assassin 1BB Creature -- Human Assassin 1/1 {T}: Destroy target tapped creature. A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M11-R Royal Assassin Avatar Vanguard -2/0 At the beginning of your upkeep, you draw a card and you lose 1 life. VAN-S Royal Decree 2WW Enchantment Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. AI-R Royal Falcon 1W Creature -- Bird 1/1 Flying S99-C, S00-C Royal Herbalist W Creature -- Human Cleric 1/1 {2}, Exile the top card of your library: You gain 1 life. AI-C Royal Trooper 2W Creature -- Human Soldier 2/2 Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. S99-U Rubinia Soulsinger 2GWU Legendary Creature -- Faerie 2/3 You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. CH-R, LE-R Ruby Leech 1R Creature -- Leech 2/2 First strike Red spells you cast cost {R} more to cast. IN-R Ruby Medallion 2 Artifact Red spells you cast cost {1} less to cast. TE-R Rude Awakening 4G Sorcery Choose one -- Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) 5DN-R Rugged Prairie Land {T}: Add {1} to your mana pool. {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. EVE-R Ruham Djinn 5W Creature -- Djinn 5/5 First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. IN-U Ruin Ghost 1W Creature -- Spirit 1/1 {W}, {T}: Exile target land you control, then return it to the battlefield under your control. WWK-U Ruination 3R Sorcery Destroy all nonbasic lands. ST-R Ruinous Minotaur 1RR Creature -- Minotaur Warrior 5/2 Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. ZEN-C Ruins of Trokair Land Ruins of Trokair enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. 5E-U, 6E-U, FE-U Rukh Egg 3R Creature -- Bird 0/3 When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. 8ED-R, 9ED-R, AN-C Rule of Law 2W Enchantment Each player can't cast more than one spell each turn. 10E-U, MRD-R Rumbling Aftershocks 4R Enchantment Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. WWK-U Rumbling Crescendo 3RR Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. US-R Rumbling Slum 1RGG Creature -- Elemental 5/5 At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. GPT-R, HOP-R Rumbling Slum Avatar Vanguard +1/+1 At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent. VAN-S Rummaging Wizard 3U Creature -- Human Wizard 2/2 {2}{U}: Look at the top card of your library. You may put that card into your graveyard. ONS-U Run 3RG Instant Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. [This is half of the split card Hit // Run.] DIS-U Run Wild G Instant Until end of turn, target creature gains trample and "{G}: Regenerate this creature." ONS-U Rune Snag 1U Instant Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. CSP-C Rune of Protection: Artifacts 1W Enchantment {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) US-U Rune of Protection: Black 1W Enchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Rune of Protection: Blue 1W Enchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Rune of Protection: Green 1W Enchantment {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Rune of Protection: Lands 1W Enchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) US-R Rune of Protection: Red 1W Enchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Rune of Protection: White 1W Enchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Rune-Cervin Rider 3W Creature -- Elf Knight 2/2 Flying {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. SHM-C Rune-Tail's Essence 2W Legendary Enchantment Prevent all damage that would be dealt to creatures you control. [Flips from Rune-Tail, Kitsune Ascendant.] SOK-R Rune-Tail, Kitsune Ascendant 2W Legendary Creature -- Fox Monk 2/2 When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. [Flips into Rune-Tail's Essence.] SOK-R Runeboggle 2U Instant Counter target spell unless its controller pays {1}. Draw a card. GPT-C Runeclaw Bear 1G Creature -- Bear 2/2 M10-C, M11-C Runed Arch 3 Artifact Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. IA-R Runed Halo WW Enchantment As Runed Halo enters the battlefield, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) SHM-R Runed Servitor 2 Artifact Creature -- Construct 2/2 When Runed Servitor is put into a graveyard from the battlefield, each player draws a card. ROE-U Runed Stalactite 1 Artifact -- Equipment Equipped creature gets +1/+1 and is every creature type. Equip {2} LRW-C Runeflare Trap 4RR Instant -- Trap If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. ZEN-U Runes of the Deus 4(r/g) Enchantment -- Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. SHM-C Runesword 6 Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, exile that creature instead. CH-C, DK-U Rupture 2R Sorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. NE-U Rupture Spire Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool. CON-C Rush of Knowledge 4U Sorcery Draw cards equal to the highest converted mana cost among permanents you control. SCG-C Rushing River 2U Instant Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. PS-C Rushing-Tide Zubera 2UU Creature -- Zubera Spirit 3/3 When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards. SOK-U Rushwood Dryad 1G Creature -- Dryad 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) 8ED-C, 10E-C, MM-C Rushwood Elemental GGGGG Creature -- Elemental 4/4 Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. MM-R Rushwood Grove Land Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. MM-U Rushwood Herbalist 2G Creature -- Human Spellshaper 2/2 {G}, {T}, Discard a card: Regenerate target creature. MM-C Rushwood Legate 2G Creature -- Dryad 2/1 If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. MM-U Rust G Instant Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) LE-C Rust Elemental 4 Artifact Creature -- Elemental 4/4 Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. MRD-U Rust Tick 3 Artifact Creature -- Insect 1/3 You may choose not to untap Rust Tick during your untap step. {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. SOM-U Rusted Relic 4 Artifact Metalcraft -- Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts. SOM-U Rustic Clachan Land As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W} to your mana pool. Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) MOR-R Rusting Golem 4 Artifact Creature -- Golem */* Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. NE-U Rustmouth Ogre 4RR Creature -- Ogre 5/4 Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. MRD-U Rustrazor Butcher 1R Creature -- Goblin Warrior 1/2 First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM-C Rustspore Ram 4 Artifact Creature -- Sheep 1/3 When Rustspore Ram enters the battlefield, destroy target Equipment. MRD-U Ruthless Cullblade 1B Creature -- Vampire Warrior 2/1 Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. WWK-C Rysorian Badger 2G Creature -- Badger 2/2 Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. HL-R Ryusei, the Falling Star 5R Legendary Creature -- Dragon Spirit 5/5 Flying When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying. CHK-R, ARC-R Saber Ants 3G Creature -- Insect 2/3 Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. MM-U Saberclaw Golem 5 Artifact Creature -- Golem 4/2 {R}: Saberclaw Golem gains first strike until end of turn. SOM-C Sabertooth Alley Cat 1RR Creature -- Cat 2/1 Sabertooth Alley Cat attacks each turn if able. {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. RAV-C Sabertooth Cobra 2G Creature -- Snake 2/2 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) MI-C Sabertooth Nishoba 4GW Creature -- Cat Beast Warrior 5/5 Trample, protection from blue and from red IN-R Sabertooth Wyvern 4R Creature -- Drake 3/2 Flying, first strike EX-U Sabretooth Tiger 2R Creature -- Cat 2/1 First strike 5E-C, 6E-C, 7E-C, 8ED-C, IA-C Sacellum Archers 2G Creature -- Elf Archer 2/3 {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. CON-U Sacellum Godspeaker 2G Creature -- Elf Druid 2/2 {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. ALA-R Sachi, Daughter of Seshiro 2GG Legendary Creature -- Snake Shaman 1/3 Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool." CHK-U Sacred Boon 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. 5E-U, IA-U Sacred Foundry Land -- Mountain Plains ({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. RAV-R Sacred Ground 1W Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. 7E-R, 8ED-R, 9ED-R, ST-R Sacred Guide W Creature -- Human Cleric 1/1 {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. TE-R Sacred Knight 3W Creature -- Human Knight 3/2 Sacred Knight can't be blocked by black and/or red creatures. P1-C Sacred Mesa 2W Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. MI-R, TSP-S Sacred Nectar 1W Sorcery You gain 4 life. 7E-C, 8ED-C, 9ED-C, P1-C, S99-C Sacred Prey G Creature -- Horse 1/1 Whenever Sacred Prey becomes blocked, you gain 1 life. MM-C Sacred Rites W Instant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. OD-C Sacred Wolf 2G Creature -- Wolf 3/1 Sacred Wolf can't be the target of spells or abilities your opponents control. M11-C Sacrifice B Instant As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. A-U, B-U, U-U, RV-U Sadistic Augermage 2B Creature -- Human Wizard 3/1 When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. RAV-C Sadistic Glee B Enchantment -- Aura Enchant creature Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature. TE-C Sadistic Hypnotist 3BB Creature -- Human Minion 2/2 Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. OD-U Sadistic Sacrament BBB Sorcery Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. ZEN-R Safe Haven Land {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. CH-R, DK-R, TSP-S Safe Passage 2W Instant Prevent all damage that would be dealt to you and creatures you control this turn. M10-C, M11-C Safeguard 3WW Enchantment {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. TE-R Safehold Duo 3(g/w) Creature -- Elf Warrior Shaman 2/4 Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. SHM-C Safehold Elite 1(g/w) Creature -- Elf Scout 2/2 Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-C Safehold Sentry 1W Creature -- Elf Warrior 2/2 {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) SHM-C Safewright Quest (g/w) Sorcery Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. SHM-C Saffi Eriksdotter GW Legendary Creature -- Human Scout 2/2 Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. TSP-R Sage Aven 3U Creature -- Bird Wizard 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. 9ED-C, ONS-C Sage Owl 1U Creature -- Bird 1/1 Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 6E-C, 7E-C, 8ED-C, 10E-C, M10-C, WL-C Sage of Epityr U Creature -- Human Wizard 1/1 When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. TSP-C Sage of Fables 2U Creature -- Merfolk Wizard 2/2 Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. MOR-U Sage of Lat-Nam 1U Creature -- Human Artificer 1/2 {T}, Sacrifice an artifact: Draw a card. 8ED-R, AQ-C Sage's Dousing 2U Tribal Instant -- Wizard Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. MOR-U Sage's Knowledge 2U Sorcery Return target sorcery card from your graveyard to your hand. P3K-C Sages of the Anima 3GU Creature -- Elf Wizard 3/4 If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. ARB-R Sailmonger 3U Creature -- Human Monger 3/3 {2}: Target creature gains flying until end of turn. Any player may activate this ability. MM-U Sakashima the Impostor 2UU Legendary Creature -- Human Rogue 3/1 You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." SOK-R Sakashima the Impostor Avatar Vanguard 0/+1 {2}: Choose a creature you control. It becomes a copy of target creature except for its name. VAN-S Sakiko, Mother of Summer 4GG Legendary Creature -- Snake Shaman 3/3 Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. BOK-R Sakura-Tribe Elder 1G Creature -- Snake Shaman 1/1 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. CHK-C, ARC-C Sakura-Tribe Scout G Creature -- Snake Shaman Scout 1/1 {T}: You may put a land card from your hand onto the battlefield. SOK-C Sakura-Tribe Springcaller 3G Creature -- Snake Shaman 2/4 At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. BOK-C Salt Flats Land Salt Flats enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. TE-R Salt Marsh Land Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. 8ED-U, IN-U Saltblast 3WW Sorcery Destroy target nonwhite permanent. PLC-U Saltcrusted Steppe Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. TSP-U Saltfield Recluse 2W Creature -- Human Rebel Cleric 1/2 {T}: Target creature gets -2/-0 until end of turn. PLC-C Saltskitter 3W Creature -- Wurm 3/4 Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. FUT-C Salvage G Sorcery Put target card from your graveyard on top of your library. P2-C Salvage Scout W Creature -- Human Scout 1/1 {W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. SOM-C Salvage Slasher 1B Artifact Creature -- Human Rogue 1/1 Salvage Slasher gets +1/+0 for each artifact card in your graveyard. CON-C Salvage Titan 4BB Artifact Creature -- Golem 6/4 You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. ALA-R Salvaging Station 6 Artifact {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station. 5DN-R Samite Alchemist 3W Creature -- Human Cleric 0/2 {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. HL-C Samite Archer 1WU Creature -- Human Cleric Archer 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player. IN-U Samite Blessing W Enchantment -- Aura Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." ST-C Samite Censer-Bearer W Creature -- Human Rebel Cleric 1/1 {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. FUT-C Samite Elder 2W Creature -- Human Cleric 1/2 {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. PS-R Samite Healer 1W Creature -- Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S00-C Samite Ministration 1W Instant Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. IN-U Samite Pilgrim 1W Creature -- Human Cleric 1/1 Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. PS-C Samite Sanctuary 2W Enchantment {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. PR-R Samurai Enforcers 4WW Creature -- Human Samurai 4/4 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) CHK-U Samurai of the Pale Curtain WW Creature -- Fox Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. CHK-U Sanctimony 1W Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. 7E-U, 8ED-U, UD-U Sanctum Custodian 2W Creature -- Human Cleric 1/2 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. US-C Sanctum Gargoyle 3W Artifact Creature -- Gargoyle 2/3 Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. ALA-C, ARC-C Sanctum Guardian 1WW Creature -- Human Cleric 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. 9ED-U, US-U Sanctum Plowbeast 4WU Artifact Creature -- Beast 3/6 Defender Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) ARB-C Sanctum of Serra Plane -- Serra's Realm When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever you roll {C}, you may have your life total become 20. HOP-C Sand Golem 5 Artifact Creature -- Golem 3/3 When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. MI-U Sand Silos Land Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. 5E-R, FE-R Sand Squid 3U Creature -- Squid Beast 2/2 Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. MM-R Sandals of Abdallah 4 Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah. AN-U Sandbar Crocodile 4U Creature -- Crocodile 6/5 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) MI-C Sandbar Merfolk U Creature -- Merfolk 1/1 Cycling {2} ({2}, Discard this card: Draw a card.) US-C Sandbar Serpent 4U Creature -- Serpent 3/4 Cycling {2} ({2}, Discard this card: Draw a card.) US-U Sands of Time 4 Artifact Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. VI-R Sandskin 2W Enchantment -- Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. ONS-C Sandsower 3W Creature -- Spirit 1/3 Tap three untapped creatures you control: Tap target creature. RAV-U Sandstone Deadfall 3 Artifact {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. OD-U Sandstone Needle Land Sandstone Needle enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. MM-C Sandstone Warrior 2RR Creature -- Human Soldier Warrior 1/3 First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. 9ED-C, TE-C Sandstorm G Instant Sandstorm deals 1 damage to each attacking creature. 4E-C, AN-C, MI-C Sandstorm Eidolon 3R Creature -- Spirit 2/2 {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. DIS-C Sangrite Backlash (b/g)R Enchantment -- Aura Enchant creature Enchanted creature gets +3/-3. ARB-C Sangrite Surge 4RG Sorcery Target creature gets +3/+3 and gains double strike until end of turn. ALA-U Sangrophage BB Creature -- Zombie 3/3 At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. TSP-C Sanguine Bond 3BB Enchantment Whenever you gain life, target opponent loses that much life. M10-R Sanguine Guard 1BB Creature -- Zombie Knight 2/2 First strike {1}{B}: Regenerate Sanguine Guard. US-U Sanguine Praetor 6BB Creature -- Avatar 7/5 {B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. GPT-R Sanity Gnawers 1BR Creature -- Rat 1/1 When Sanity Gnawers enters the battlefield, target player discards a card at random. ARB-U Sanity Grinding UUU Sorcery Chroma -- Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. EVE-R Sapling of Colfenor 3(b/g)(b/g) Legendary Creature -- Treefolk Shaman 2/5 Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. EVE-R Sapphire Charm U Instant Choose one -- Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) MI-C Sapphire Leech 1U Creature -- Leech 2/2 Flying Blue spells you cast cost {U} more to cast. IN-R Sapphire Medallion 2 Artifact Blue spells you cast cost {1} less to cast. TE-R Saprazzan Bailiff 3UU Creature -- Merfolk 2/2 When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. MM-R Saprazzan Breaker 4U Creature -- Beast 3/3 {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. MM-U Saprazzan Cove Land Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. MM-U Saprazzan Heir 1U Creature -- Merfolk 1/1 Whenever Saprazzan Heir becomes blocked, you may draw three cards. MM-R Saprazzan Legate 3U Creature -- Merfolk Soldier 1/3 Flying If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. MM-U Saprazzan Outrigger 3U Creature -- Merfolk 5/5 When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. MM-C Saprazzan Raider 2U Creature -- Merfolk 1/2 When Saprazzan Raider becomes blocked, return it to its owner's hand. MM-C Saprazzan Skerry Land Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. MM-C Saproling Burst 4G Enchantment Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. NE-R Saproling Cluster 1G Enchantment {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. NE-R Saproling Infestation 1G Enchantment Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. IN-R Saproling Symbiosis 3G Sorcery You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. IN-R Sapseep Forest Land -- Forest ({T}: Add {G} to your mana pool.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. SHM-U Sarcatog 1BR Creature -- Atog 1/2 Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. OD-U Sarcomancy B Enchantment When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. TE-R Sarcomite Myr 2U Artifact Creature -- Myr 2/1 {2}: Sarcomite Myr gains flying until end of turn. {2}, Sacrifice Sarcomite Myr: Draw a card. FUT-C, HOP-C Sarkhan Vol 2RG Planeswalker -- Sarkhan 4 {+1}: Creatures you control get +1/+1 and gain haste until end of turn. {-2}: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {-6}: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. ALA-M Sarkhan the Mad 3BR Planeswalker -- Sarkhan 7 0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. {-2}: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. {-4}: Each Dragon creature you control deals damage equal to its power to target player. ROE-M Sarpadian Empires, Vol. VII 3 Artifact As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. TSP-R Sasaya's Essence 1GG Legendary Enchantment Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. [Flips from Sasaya, Orochi Ascendant.] SOK-R Sasaya, Orochi Ascendant 1GG Legendary Creature -- Snake Monk 2/3 Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. [Flips into Sasaya's Essence.] SOK-R Savaen Elves G Creature -- Elf 1/1 {G}{G}, {T}: Destroy target Aura attached to a land. DK-C Savage Beating 3RR Instant Cast Savage Beating only during your turn and only during combat. Choose one -- Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) DST-R Savage Conception 3GG Sorcery Put a 3/3 green Beast creature token onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-U Savage Firecat 3RR Creature -- Elemental Cat 0/0 Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. OD-R Savage Gorilla 4G Creature -- Ape 3/3 {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. AP-C Savage Hunger 2G Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling {2} ({2}, Discard this card: Draw a card.) ALA-C Savage Lands Land Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G} to your mana pool. ALA-U Savage Offensive 1R Sorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. IN-C Savage Silhouette 2G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." ZEN-C Savage Thallid 3GG Creature -- Fungus 5/2 At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Regenerate target Fungus. TSP-C Savage Twister XRG Sorcery Savage Twister deals X damage to each creature. MI-U, GPT-U, ARC-U, HOP-U Savannah Land -- Forest Plains A-R, B-R, U-R, RV-R Savannah Lions W Creature -- Cat 2/1 A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R Savor the Moment 1UU Sorcery Take an extra turn after this one. Skip the untap step of that turn. SHM-R Savra, Queen of the Golgari 2BG Legendary Creature -- Elf Shaman 2/2 Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. RAV-R Sawback Manticore 3RG Creature -- Manticore 2/4 {4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. MI-R Sawtooth Loon 2WU Creature -- Bird 2/2 Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. PS-U Sawtooth Ogre 2RR Creature -- Ogre 3/3 Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. WL-C Sawtooth Thresher 6 Artifact Creature -- Construct 1/1 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. 5DN-C Scab-Clan Mauler RG Creature -- Human Berserker 1/1 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Trample GPT-C Scabland Land Scabland enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. TE-R Scald 1R Enchantment Whenever a player taps an Island for mana, Scald deals 1 damage to that player. US-U Scalding Salamander 2R Creature -- Salamander 2/1 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. EX-U Scalding Tarn Land {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. ZEN-R Scalding Tongs 2 Artifact At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. TE-R Scale of Chiss-Goria 3 Artifact Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn. MRD-C Scalebane's Elite 3GW Creature -- Human Soldier 4/4 Protection from black VI-U Scaled Hulk 5G Creature -- Spirit 4/4 Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. BOK-C Scaled Wurm 7G Creature -- Wurm 7/6 5E-C, 6E-C, 9ED-C, IA-C Scalpelexis 4U Creature -- Beast 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. 10E-R, JUD-R Scandalmonger 3B Creature -- Boar Monger 3/3 {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. MM-U Scapegoat W Instant As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. ST-U Scapeshift 2GG Sorcery Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. MOR-R Scar (b/r) Instant Put a -1/-1 counter on target creature. SHM-C Scarab of the Unseen 2 Artifact {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. AI-U Scarblade Elite BB Creature -- Elf Assassin 2/2 {T}, Exile an Assassin card from your graveyard: Destroy target creature. MOR-R Scare Tactics B Instant Creatures you control get +1/+0 until end of turn. EX-C Scarecrone 3 Artifact Creature -- Scarecrow 1/2 {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. EVE-R Scarecrow 5 Artifact Creature -- Scarecrow 2/2 {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. DK-U Scarland Thrinax BRG Creature -- Lizard 2/2 Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. CON-U Scarmaker 1BB Legendary Creature -- Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) [Flips from Hired Muscle.] BOK-U Scarred Puma R Creature -- Cat 2/1 Scarred Puma can't attack unless a black or green creature also attacks. IN-C Scarred Vinebreeder 1B Creature -- Elf Shaman 1/1 {2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. LRW-C Scars of the Veteran 4W Instant You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. AI-U Scarscale Ritual 1(u/b) Sorcery As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. SHM-C Scarwood Bandits 2GG Creature -- Human Rogue 2/2 Forestwalk {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. DK-R Scarwood Goblins RG Creature -- Goblin 2/2 DK-C Scarwood Hag 1G Creature -- Hag 1/1 {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. {T}: Target creature loses forestwalk until end of turn. DK-U Scarwood Treefolk 3G Creature -- Treefolk 3/5 Scarwood Treefolk enters the battlefield tapped. TSP-C Scathe Zombies 2B Creature -- Zombie 2/2 A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S99-C, S00-C Scatter the Seeds 3GG Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Put three 1/1 green Saproling creature tokens onto the battlefield. RAV-C Scattering Stroke 2UU Instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-U Scattershot 2R Instant Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG-C Scattershot Archer G Creature -- Elf Archer 1/2 {T}: Scattershot Archer deals 1 damage to each creature with flying. CON-C Scavenged Weaponry 2B Enchantment -- Aura Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1. IN-C Scavenger Drake 3B Creature -- Drake 1/1 Flying Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake. ALA-U Scavenger Folk G Creature -- Human 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. CH-C, 5E-C, 7E-U, DK-C Scavenging Ghoul 3B Creature -- Zombie 2/2 At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. A-U, B-U, U-U, RV-U, 4E-U Scavenging Scarab 3B Creature -- Insect 3/3 Scavenging Scarab can't block. DST-C Scent of Brine 1U Instant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. UD-C Scent of Cinder 1R Sorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. UD-C Scent of Ivy G Instant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. UD-C Scent of Jasmine W Instant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. UD-C Scent of Nightshade 1B Instant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. UD-C Scepter of Dominance 1WW Artifact {W}, {T}: Tap target permanent. CON-R Scepter of Fugue BB Artifact {1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. CON-R Scepter of Insight 1UU Artifact {3}{U}, {T}: Draw a card. CON-R Schismotivate 1UR Instant Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. GPT-U School of Piranha 1U Creature -- Fish 3/3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. EX-C School of the Unseen Land {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. AI-U Scion of Darkness 5BBB Creature -- Avatar 6/6 Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.) LGN-R, ARC-R Scion of Oona 2U Creature -- Faerie Soldier 1/1 Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) LRW-R Scion of the Ur-Dragon WUBRG Legendary Creature -- Dragon Avatar 4/4 Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. TSP-R Scion of the Wild 1GG Creature -- Avatar */* Scion of the Wild's power and toughness are each equal to the number of creatures you control. 10E-R, RAV-R Scorched Earth XR Sorcery As an additional cost to cast Scorched Earth, discard X land cards. Destroy X target lands. TE-R Scorched Ruins Land If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {4} to your mana pool. WL-R Scorched Rusalka R Creature -- Spirit 1/1 {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. GPT-U Scorching Lava 1R Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, exile it instead. IN-C Scorching Missile 3R Sorcery Scorching Missile deals 4 damage to target player. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-C Scorching Spear R Sorcery Scorching Spear deals 1 damage to target creature or player. P1-C, S99-C Scorching Winds R Instant Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature. P1-U Scoria Cat 3RR Creature -- Cat 3/3 Scoria Cat gets +3/+3 as long as you control no untapped lands. PR-U Scoria Elemental 4R Creature -- Elemental 6/1 SOM-C Scoria Wurm 4R Creature -- Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. 10E-R, US-R Scornful AEther-Lich 3U Artifact Creature -- Zombie Wizard 2/4 {W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) CON-U Scornful Egotist 7U Creature -- Human Wizard 1/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG-C Scour 2WW Instant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library. UD-U, BOK-U Scourge Devil 4R Creature -- Devil 3/3 When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-U Scourge of Kher Ridges 6RR Creature -- Dragon 6/6 Flying {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. FUT-R Scourge of Numai 3B Creature -- Demon Spirit 4/4 At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. BOK-U Scourge of the Nobilis 2(r/w) Enchantment -- Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) EVE-C Scourglass 3WW Artifact {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. ALA-R Scout's Warning W Instant The next creature card you play this turn can be played as though it had flash. Draw a card. FUT-R Scouting Trek 1G Sorcery Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. IN-U Scrabbling Claws 1 Artifact {T}: Target player exiles a card from his or her graveyard. {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. MRD-U Scragnoth 4G Creature -- Beast 3/4 Scragnoth can't be countered. Protection from blue TE-U, TSP-S Scrap 2R Instant Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Scrapbasket 4 Artifact Creature -- Scarecrow 3/2 {1}: Scrapbasket becomes all colors until end of turn. SHM-C Scrapdiver Serpent 5UU Creature -- Serpent 5/5 Scrapdiver Serpent is unblockable as long as defending player controls an artifact. SOM-C Scrapheap 3 Artifact Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. UL-R Screaming Fury 2R Sorcery Target creature gets +5/+0 and gains haste until end of turn. 5DN-C Screaming Seahawk 4U Creature -- Bird 2/2 Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. ONS-C Screams from Within 1BB Enchantment -- Aura Enchant creature Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to the battlefield. DST-U Screams of the Damned 3BB Enchantment {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. OD-U Screeching Buzzard 3B Creature -- Bird 2/2 Flying When Screeching Buzzard is put into a graveyard from the battlefield, each opponent discards a card. ONS-C Screeching Drake 3U Creature -- Drake 2/2 Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. P2-C Screeching Griffin 3W Creature -- Griffin 2/2 Flying {R}: Target creature can't block Screeching Griffin this turn. RAV-C Screeching Harpy 2BB Creature -- Harpy Beast 2/2 Flying {1}{B}: Regenerate Screeching Harpy. TE-U Screeching Silcaw 1U Creature -- Bird 1/2 Flying Metalcraft -- Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. SOM-C Screeching Sliver U Creature -- Sliver 1/1 All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." TSP-C Scrib Nibblers 2B Creature -- Rat 1/1 {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. WWK-U Scrivener 4U Creature -- Human Wizard 2/2 When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. EX-U, OD-C Scroll Rack 2 Artifact {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. TE-R Scroll Thief 2U Creature -- Merfolk Rogue 1/3 Whenever Scroll Thief deals combat damage to a player, draw a card. M11-C Scroll of Origins 2 Artifact {2}, {T}: Draw a card if you have seven or more cards in hand. SOK-R Scrounge 2B Sorcery Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. DST-U Scrubland Land -- Plains Swamp A-R, B-R, U-R, RV-R Scryb Ranger 1G Creature -- Faerie 1/1 Flash (You may cast this spell any time you could cast an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. TSP-U Scryb Sprites G Creature -- Faerie 1/1 Flying A-C, B-C, U-C, RV-C, 4E-C, 5E-C Scrying Glass 2 Artifact {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. UD-R Scrying Sheets Snow Land {T}: Add {1} to your mana pool. {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.) CSP-R Sculpting Steel 3 Artifact You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. 10E-R, MRD-R Scute Mob G Creature -- Insect 1/1 At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. ZEN-R Scuttlemutt 3 Artifact Creature -- Scarecrow 2/2 {T}: Add one mana of any color to your mana pool. {T}: Target creature becomes the color or colors of your choice until end of turn. SHM-C Scuttling Death 4B Creature -- Spirit 4/2 Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) CHK-C Scuzzback Marauders 4(r/g) Creature -- Goblin Warrior 5/2 Trample Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-C Scuzzback Scrapper (r/g) Creature -- Goblin Warrior 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM-C Scythe Tiger G Creature -- Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. ZEN-C Scythe of the Wretched 2 Artifact -- Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4} MRD-R Sea Drake 2U Creature -- Drake 4/3 Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. P2-U Sea Eagle 1U Creature -- Bird 1/1 Flying 8ED-C, S99-C, S00-C Sea Gate Loremaster 4U Creature -- Merfolk Wizard Ally 1/3 {T}: Draw a card for each Ally you control. ZEN-R Sea Gate Oracle 2U Creature -- Human Wizard 1/3 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. ROE-C Sea Kings' Blessing U Instant Any number of target creatures become blue until end of turn. LE-U Sea Monster 4UU Creature -- Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, TE-C Sea Scryer 1U Creature -- Merfolk Wizard 1/1 {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. MI-C Sea Serpent 5U Creature -- Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. A-C, B-C, U-C, RV-C, 4E-C, 5E-C Sea Snidd 4U Creature -- Beast 3/3 {T}: Target land becomes the basic land type of your choice until end of turn. PS-C Sea Spirit 4U Creature -- Elemental Spirit 2/3 {U}: Sea Spirit gets +1/+0 until end of turn. 5E-U, IA-U Sea Sprite 1U Creature -- Faerie 1/1 Flying, protection from red 5E-U, HL-U Sea Troll 2U Creature -- Troll 2/1 {U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. HL-U Sea of Sand Plane -- Rabiah Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever you roll {C}, put target permanent on top of its owner's library. HOP-C Sea's Claim U Enchantment -- Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island. 9ED-C, ONS-C Seachrome Coast Land Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool. SOM-R Seafarer's Quay Land Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LE-U Seafloor Debris Land Seafloor Debris enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. OD-C Seahunter 2UU Creature -- Human Mercenary 2/2 {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. NE-R Seal of Cleansing 1W Enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. NE-C Seal of Doom 2B Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. NE-C, DIS-C Seal of Fire R Enchantment Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. NE-C, DIS-C Seal of Primordium 1G Enchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment. PLC-C Seal of Removal U Enchantment Sacrifice Seal of Removal: Return target creature to its owner's hand. NE-C Seal of Strength G Enchantment Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. NE-C Sealed Fate XUB Sorcery Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. MI-U Search for Survivors 2R Sorcery Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. PR-R Search for Tomorrow 2G Sorcery Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP-C, HOP-C Searing Blaze RR Instant Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. WWK-C Searing Flesh 6R Sorcery Searing Flesh deals 7 damage to target opponent. ONS-U Searing Meditation 1RW Enchantment Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. RAV-R Searing Rays 2R Sorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. IN-U Searing Spear Askari 2R Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. MI-C Searing Touch R Instant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. TE-U Searing Wind 8R Instant Searing Wind deals 10 damage to target creature or player. 8ED-R, PR-R Seascape Aerialist 4U Creature -- Merfolk Wizard Ally 2/3 Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. ZEN-U Seashell Cameo 3 Artifact {T}: Add {W} or {U} to your mana pool. IN-U Seaside Citadel Land Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U} to your mana pool. ALA-U Seaside Haven Land {T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card. ONS-U Seasinger 1UU Creature -- Merfolk 0/1 When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 5E-U, FE-U Season of the Witch BBB Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. DK-R Seasoned Marshal 2WW Creature -- Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. 7E-U, 8ED-U, 9ED-U, P1-U, US-U Seasoned Tactician 2W Creature -- Human Advisor 1/3 {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. AI-U Seat of the Synod Artifact Land (Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool. MRD-C, HOP-C Secluded Glen Land As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. LRW-R Secluded Steppe Land Secluded Steppe enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.) ONS-C, ARC-C Second Chance 2U Enchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. UL-R Second Sight 2U Instant Choose one -- Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.) DST-U Second Sunrise 1WW Instant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. MRD-R Second Thoughts 4W Instant Exile target attacking creature. Draw a card. OD-C Second Wind 2U Enchantment -- Aura Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature. FUT-U Secretkeeper 3U Creature -- Spirit 2/2 As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. SOK-U Security Detail 3W Enchantment {W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. MM-R Sedge Sliver 2R Creature -- Sliver 2/2 All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." TSP-R Sedge Troll 2R Creature -- Troll 2/2 Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. A-R, B-R, U-R, RV-R Sedraxis Alchemist 2B Creature -- Zombie Wizard 2/2 When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. CON-C Sedraxis Specter UBR Creature -- Specter 3/2 Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-R Sedris, the Traitor King 3UBR Legendary Creature -- Zombie Warrior 5/5 Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-M See Beyond 1U Sorcery Draw two cards, then shuffle a card from your hand into your library. ROE-C Seed Spark 3W Instant Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. RAV-U Seed the Land 2GG Enchantment Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. SOK-R Seedborn Muse 3GG Creature -- Spirit 2/4 Untap all permanents you control during each other player's untap step. 9ED-R, 10E-R, LGN-R Seedcradle Witch (g/w) Creature -- Elf Shaman 1/1 {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. SHM-U Seedguide Ash 4G Creature -- Treefolk Druid 4/4 When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. LRW-U Seedling Charm G Instant Choose one -- Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. MI-C Seeds of Innocence 1GG Sorcery Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. MI-R Seeds of Strength GW Instant Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. RAV-C Seedtime 1G Instant Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. JUD-R Seek WB Instant Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. [This is half of the split card Hide // Seek.] DIS-R Seek the Horizon 3G Sorcery Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. SOK-U Seeker 2WW Enchantment -- Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. 4E-C, LE-U Seeker of Skybreak 1G Creature -- Elf 2/1 {T}: Untap target creature. 7E-C, TE-C Seer's Sundial 4 Artifact Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. WWK-R Seer's Vision 2UB Enchantment Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. IN-U Seething Anger R Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. ST-C Seething Pathblazer 2R Creature -- Elemental Warrior 2/2 Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. MOR-C Seething Song 2R Instant Add {R}{R}{R}{R}{R} to your mana pool. 9ED-C, MRD-C, ARC-C Segmented Wurm 3RG Creature -- Wurm 5/5 Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. TE-U Segovian Leviathan 4U Creature -- Leviathan 3/3 Islandwalk 4E-U, 5E-U, 6E-U, LE-U Seht's Tiger 2WW Creature -- Cat 3/3 Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) FUT-R Seismic Assault RRR Enchantment Discard a land card: Seismic Assault deals 2 damage to target creature or player. 7E-R, 8ED-R, 10E-R, EX-R Seismic Mage 3R Creature -- Human Spellshaper 1/1 {2}{R}, {T}, Discard a card: Destroy target land. MM-R Seismic Shudder 1R Instant Seismic Shudder deals 1 damage to each creature without flying. ZEN-C Seismic Spike 2RR Sorcery Destroy target land. Add {R}{R} to your mana pool. RAV-C Seismic Strike 2R Instant Seismic Strike deals damage to target creature equal to the number of Mountains you control. M10-C Seizan, Perverter of Truth 3BB Legendary Creature -- Demon Spirit 6/5 At the beginning of each player's upkeep, that player loses 2 life and draws two cards. CHK-R Seize the Day 3R Sorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-R Seize the Initiative W Instant Target creature gets +1/+1 and gains first strike until end of turn. SOM-C Seize the Soul 2BB Instant Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. GPT-R Seizures 1B Enchantment -- Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. IA-C Sejiri Merfolk 1U Creature -- Merfolk Soldier 2/1 As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) WWK-U Sejiri Refuge Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool. ZEN-U Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W} to your mana pool. WWK-C Sek'Kuar, Deathkeeper 2BRG Legendary Creature -- Orc Shaman 4/3 Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. CSP-R Sekki, Seasons' Guide 5GGG Legendary Creature -- Spirit 0/0 Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. SOK-R Selective Memory 3U Sorcery Search your library for any number of nonland cards and exile them. Then shuffle your library. WWK-R Selenia Vanguard +1/+7 Creatures you control have vigilance. VAN-S Selenia, Dark Angel 3WB Legendary Creature -- Angel 3/3 Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. TE-R Selesnya Evangel GW Creature -- Elf Shaman 1/2 {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. RAV-C Selesnya Guildmage (g/w)(g/w) Creature -- Elf Wizard 2/2 ({(g/w)} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. {3}{W}: Creatures you control get +1/+1 until end of turn. RAV-U, ARC-U Selesnya Sagittars 3GW Creature -- Elf Archer 2/5 Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature. RAV-U Selesnya Sanctuary Land Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool. RAV-C Selesnya Signet 2 Artifact {1}, {T}: Add {G}{W} to your mana pool. RAV-C Selfless Exorcist 3WW Creature -- Human Cleric 3/4 {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. JUD-R Selkie Hedge-Mage 2(g/u) Creature -- Merfolk Wizard 2/2 When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. EVE-U Sell-Sword Brute 1R Creature -- Human Mercenary 2/2 When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you. RAV-C Semblance Anvil 3 Artifact Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast. SOM-R Sen Triplets 2WUB Legendary Artifact Creature -- Human Wizard 3/3 At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. ARB-M Sengir Autocrat 3B Creature -- Human 2/2 When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. 5E-R, 6E-R, HL-U, TSP-S Sengir Bats 1BB Creature -- Bat 1/2 Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. HL-C Sengir Nosferatu 3BB Creature -- Vampire 4/4 Flying {1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." TSP-R Sengir Vampire 3BB Creature -- Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, TOR-R Sensation Gorger 1RR Creature -- Goblin Shaman 2/2 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. MOR-R Sensei Golden-Tail 1W Legendary Creature -- Fox Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. CHK-R Sensei's Divining Top 1 Artifact {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. CHK-U Sentinel 4 Artifact Creature -- Shapeshifter 1/1 {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) CH-R, LE-R Sentinels of Glen Elendra 3U Creature -- Faerie Soldier 2/3 Flash Flying LRW-C Sentry Oak 4W Creature -- Treefolk Warrior 3/5 Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-U Seraph 6W Creature -- Angel 4/4 Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 5E-R, IA-R Serendib Djinn 2UU Creature -- Djinn 5/6 Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. AN-R Serendib Efreet 2U Creature -- Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. RV-R, AN-R Serendib Sorcerer 1UU Creature -- Human Wizard 1/1 {T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. PLC-R Serene Heart 1G Instant Destroy all Auras. MI-C Serene Offering 1W Instant Destroy target enchantment. You gain life equal to its converted mana cost. TE-U Serene Sunset XG Instant Prevent all combat damage X target creatures would deal this turn. JUD-U Serenity 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. 6E-R, WL-R Serpent Assassin 3BB Creature -- Snake Assassin 2/2 When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. P1-R Serpent Generator 6 Artifact {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) CH-R, 5E-R, LE-R Serpent Skin 2G Enchantment -- Aura Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. CHK-C Serpent Warrior 2B Creature -- Snake Warrior 3/3 When Serpent Warrior enters the battlefield, you lose 3 life. 7E-C, 8ED-C, 9ED-C, P1-C, S99-C, ST-C Serpent of the Endless Sea 4U Creature -- Serpent */* Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. M10-C Serpentine Basilisk 2GG Creature -- Basilisk 2/3 Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Serpentine Kavu 4G Creature -- Kavu 4/4 {R}: Serpentine Kavu gains haste until end of turn. IN-C Serra Vanguard +1/+1 Creatures you control get +0/+2. VAN-S Serra Advocate 3W Creature -- Angel 2/2 Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 7E-U, UD-U Serra Angel 3WW Creature -- Angel 4/4 Flying Vigilance (Attacking doesn't cause this creature to tap.) A-U, B-U, U-U, RV-U, 4E-U, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-U, M11-U Serra Angel Avatar Vanguard 0/-1 Whenever you cast a spell, you gain 2 life. VAN-S Serra Ascendant W Creature -- Human Monk 1/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. M11-R Serra Avatar 4WWW Creature -- Avatar */* Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. US-R Serra Avenger WW Creature -- Angel 3/3 You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance TSP-R Serra Aviary 3W World Enchantment Creatures with flying get +1/+1. HL-R Serra Bestiary WW Enchantment -- Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated. 5E-U, HL-C Serra Inquisitors 4W Creature -- Human Cleric 3/3 Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. HL-U Serra Paladin 2WW Creature -- Human Knight 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 5E-U, HL-C Serra Sphinx 3UU Creature -- Sphinx 4/4 Flying, vigilance PLC-R Serra Zealot W Creature -- Human Soldier 1/1 First strike US-C Serra's Blessing 1W Enchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.) 6E-U, 9ED-U, WL-U Serra's Boon 2W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. PLC-U Serra's Embrace 2WW Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. 7E-U, 10E-U, US-U Serra's Hymn W Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. US-U Serra's Liturgy 2WW Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. US-R Serra's Sanctum Legendary Land {T}: Add {W} to your mana pool for each enchantment you control. US-R Serrated Arrows 4 Artifact Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. HL-C, TSP-S Serrated Biskelion 3 Artifact Creature -- Construct 2/2 {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. WL-U Serum Powder 3 Artifact {T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) DST-R Serum Tank 3 Artifact Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. MRD-U, HOP-U Serum Visions U Sorcery Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-C Servant of Volrath 2B Creature -- Minion 3/3 When Servant of Volrath leaves the battlefield, sacrifice a creature. TE-C Seshiro the Anointed 4GG Legendary Creature -- Snake Monk 3/4 Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. CHK-R Seshiro the Anointed Avatar Vanguard 0/-1 At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types. VAN-S Seton's Desire 2G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2. Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. OD-C Seton's Scout 1G Creature -- Centaur Druid Scout Archer 2/1 Reach (This creature can block creatures with flying.) Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. TOR-U Seton, Krosan Protector GGG Legendary Creature -- Centaur Druid 2/2 Tap an untapped Druid you control: Add {G} to your mana pool. OD-R Sever Soul 3BB Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. 8ED-U, MM-C Severed Legion 1BB Creature -- Zombie 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 8ED-C, 10E-C, ONS-C Sewer Rats B Creature -- Rat 1/1 {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. MI-C Sewerdreg 3BB Creature -- Spirit 3/3 Swampwalk Sacrifice Sewerdreg: Exile target card from a graveyard. RAV-C Sewn-Eye Drake 2(u/r)B Creature -- Zombie Drake 3/1 Flying, haste ARB-C Shackles 2W Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. EX-C, IN-C Shade of Trokair 3W Creature -- Shade 1/2 {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) PLC-C Shade's Breath 1B Instant Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." ONS-U Shade's Form 1BB Enchantment -- Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that card to the battlefield under your control. TOR-C Shadow Guildmage B Creature -- Human Wizard 1/1 {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. MI-C, TSP-S Shadow Lance W Enchantment -- Aura Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn. GPT-U Shadow Rider 2BB Creature -- Zombie Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WL-C Shadow Rift U Instant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. TE-C Shadow Sliver 2U Creature -- Sliver 1/1 All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) TSP-C Shadow of Doubt (u/b)(u/b) Instant ({(u/b)} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card. RAV-R Shadowbane 1W Instant The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. MI-U Shadowblood Egg 1 Artifact {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. OD-U Shadowblood Ridge Land {1}, {T}: Add {B}{R} to your mana pool. OD-R Shadowfeed B Instant Exile target card from a graveyard. You gain 3 life. ALA-C Shadowmage Infiltrator 1UB Creature -- Human Wizard 1/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. OD-R, TSP-S Shadowstorm R Sorcery Shadowstorm deals 2 damage to each creature with shadow. TE-U Shah of Naar Isle 3R Creature -- Efreet 6/6 Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. FUT-R Shahrazad WW Sorcery Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. AN-R Shaleskin Bruiser 6R Creature -- Beast 4/4 Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. ONS-U Shaleskin Plower 3R Creature -- Beast 3/2 Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land. LGN-C Shallow Grave 1B Instant Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. MI-R Shaman en-Kor 1W Creature -- Kor Shaman Cleric 1/2 {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. ST-R Shaman's Trance 2R Instant Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. JUD-R Shambling Remains 1BR Creature -- Zombie Horror 4/3 Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) CON-U Shambling Shell 1BG Creature -- Plant Zombie 3/1 Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-C Shambling Strider 4GG Creature -- Yeti 5/5 {R}{G}: Shambling Strider gets +1/-1 until end of turn. IA-C Shambling Swarm 1BBB Creature -- Horror 3/3 When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. TOR-R Shanodin Dryads G Creature -- Dryad 1/1 Forestwalk A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C Shape Anew 3U Sorcery The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. SOM-R Shape Stealer UU Creature -- Shapeshifter Spirit 1/1 Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. SOK-U Shape of the Wiitigo 3GGG Enchantment -- Aura Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. CSP-R Shaper Guildmage U Creature -- Human Wizard 1/1 {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. MI-C Shaper Parasite 1UU Creature -- Illusion 2/3 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. PLC-C Shapesharer 1U Creature -- Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. LRW-R Shapeshifter 6 Artifact Creature -- Shapeshifter */7-* As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. 4E-U, 5E-U, AQ-R Shapeshifter's Marrow 2UU Enchantment At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) FUT-R Shard Convergence 3G Sorcery Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. CON-U Shard Phoenix 4R Creature -- Phoenix 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. 9ED-R, ST-R Shard Volley R Instant As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. MOR-C Sharding Sphinx 4UU Artifact Creature -- Sphinx 4/4 Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. ALA-R Shared Animosity 2R Enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. MOR-R Shared Discovery U Sorcery As an additional cost to cast Shared Discovery, tap four untapped creatures you control. Draw three cards. ROE-C Shared Fate 4U Enchantment If a player would draw a card, that player exiles the top card of an opponent's library face down instead. Each player may look at and play cards he or she exiled with Shared Fate. MRD-R Shared Triumph 1W Enchantment As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1. ONS-R Sharuum the Hegemon 3WUB Legendary Artifact Creature -- Sphinx 5/5 Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. ALA-M Shatter 1R Instant Destroy target artifact. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, IA-C, TE-C, MRD-C, SOM-C Shattered Crypt XBB Sorcery Return X target creature cards from your graveyard to your hand. You lose X life. WL-C Shattered Dreams B Sorcery Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. 5DN-U Shattering Pulse 1R Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. EX-C Shattering Spree R Sorcery Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. GPT-U Shatterskull Giant 2RR Creature -- Giant Warrior 4/3 ZEN-C Shatterstorm 2RR Sorcery Destroy all artifacts. They can't be regenerated. RV-U, 5E-U, 6E-R, 10E-U, AQ-R Shauku's Minion 1BR Creature -- Human Minion 2/2 {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. MI-U Shauku, Endbringer 5BB Legendary Creature -- Vampire 5/5 Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. MI-R Shelkin Brownie 1G Creature -- Ouphe 1/1 {T}: Target creature loses all "bands with other" abilities until end of turn. LE-C Shell Skulkin 4 Artifact Creature -- Scarecrow 3/2 {3}: Target blue creature gains shroud until end of turn. EVE-C Shell of the Last Kappa 3 Legendary Artifact {3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. CHK-R Shelldock Isle Land Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {U} to your mana pool. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. LRW-R Shelter 1W Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. OD-C Sheltered Valley Land If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool. AI-R Sheltering Ancient 1G Creature -- Treefolk 5/5 Trample Cumulative upkeep--Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP-U Sheltering Prayers W Enchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) PR-R Shepherd of Rot 1B Creature -- Zombie Cleric 1/1 {T}: Each player loses 1 life for each Zombie on the battlefield. ONS-C, HOP-C Shepherd of the Lost 4W Creature -- Angel 3/3 Flying, first strike, vigilance ZEN-U Shidako, Broodmistress 2G Legendary Creature -- Snake Shaman 3/3 {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. [Flips from Orochi Eggwatcher.] CHK-U Shield Bearer 1W Creature -- Human Soldier 0/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 5E-C, IA-C Shield Dancer 2W Creature -- Human Rebel 1/3 {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. PR-U Shield Mate W Creature -- Human Soldier 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. EX-C Shield Sphere 0 Artifact Creature -- Wall 0/6 Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. AI-U Shield Wall 1W Instant Creatures you control get +0/+2 until end of turn. CH-U, 5E-C, 7E-C, LE-U Shield of Duty and Reason W Enchantment -- Aura Enchant creature Enchanted creature has protection from green and from blue. AP-C Shield of Kaldra 4 Legendary Artifact -- Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Equip {4} DST-R Shield of the Ages 2 Artifact {2}: Prevent the next 1 damage that would be dealt to you this turn. IA-U Shield of the Oversoul 2(g/w) Enchantment -- Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. SHM-C Shield of the Righteous WU Artifact -- Equipment Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2} ARB-U Shielding Plax 2(g/u) Enchantment -- Aura ({(g/u)} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. DIS-C Shieldmage Advocate 2W Creature -- Human Cleric 1/3 {T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. JUD-C Shieldmage Elder 5W Creature -- Human Cleric Wizard 2/3 Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. ONS-U Shieldmate's Blessing W Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. ZEN-C Shields of Velis Vel W Tribal Instant -- Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. LRW-C Shifting Borders 3U Instant -- Arcane Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK-U Shifting Sky 2U Enchantment As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. 8ED-R, PS-U Shifting Sliver 3U Creature -- Sliver 2/2 Slivers can't be blocked except by Slivers. LGN-U Shifting Wall X Artifact Creature -- Wall 0/0 Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. ST-U Shifty Doppelganger 2U Creature -- Shapeshifter 1/1 {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. OD-R Shimatsu the Bloodcloaked 3R Legendary Creature -- Demon Spirit 0/0 As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. CHK-R Shimian Night Stalker 3BB Creature -- Nightstalker 4/4 {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. CH-U, LE-U Shimian Specter 2BB Creature -- Specter 2/2 Flying Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. FUT-R Shimmer 2UU Enchantment As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) MI-R Shimmering Barrier 1W Creature -- Wall 1/3 Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.) US-U Shimmering Efreet 2U Creature -- Efreet 2/2 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) VI-U Shimmering Glasskite 3U Creature -- Spirit 2/3 Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. BOK-C Shimmering Grotto Land {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. LRW-C Shimmering Mirage 1U Instant Target land becomes the basic land type of your choice until end of turn. Draw a card. AP-C Shimmering Wings U Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. 10E-C, TE-C, IN-C Shinen of Fear's Chill 4B Creature -- Spirit 3/2 Shinen of Fear's Chill can't block. Channel -- {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. SOK-C Shinen of Flight's Wings 4U Creature -- Spirit 3/3 Flying Channel -- {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. SOK-C Shinen of Fury's Fire 2R Creature -- Spirit 2/1 Haste Channel -- {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. SOK-C Shinen of Life's Roar 1G Creature -- Spirit 1/2 All creatures able to block Shinen of Life's Roar do so. Channel -- {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. SOK-C, ARC-C Shinen of Stars' Light 2W Creature -- Spirit 2/1 First strike Channel -- {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. SOK-C Shinewend 1W Creature -- Elemental 0/0 Flying Shinewend enters the battlefield with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. MOR-C Shining Shoal XWW Instant -- Arcane You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. BOK-R Shinka Gatekeeper 2R Creature -- Ogre Warrior 3/2 Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. BOK-C Shinka, the Bloodsoaked Keep Legendary Land {T}: Add {R} to your mana pool. {R}, {T}: Target legendary creature gains first strike until end of turn. CHK-R Shirei, Shizo's Caretaker 4B Legendary Creature -- Spirit 2/2 Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. BOK-R Shisato, Whispering Hunter 3G Legendary Creature -- Snake Warrior 2/2 At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. CHK-R Shiv Plane -- Dominaria All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever you roll {C}, put a 5/5 red Dragon creature token with flying onto the battlefield. HOP-C Shiv's Embrace 2RR Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn. US-U, M11-U Shivan Dragon 4RR Creature -- Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R Shivan Emissary 2R Creature -- Human Wizard 1/1 Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. IN-U Shivan Gorge Legendary Land {T}: Add {1} to your mana pool. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. US-R Shivan Harvest 1R Enchantment {1}{R}, Sacrifice a creature: Destroy target nonbasic land. IN-U Shivan Hellkite 5RR Creature -- Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. 10E-R, US-R Shivan Meteor 3RR Sorcery Shivan Meteor deals 13 damage to target creature. Suspend 2--{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) PLC-U Shivan Oasis Land Shivan Oasis enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. 8ED-U, IN-U, HOP-U Shivan Phoenix 4RR Creature -- Phoenix 3/4 Flying When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan Phoenix to its owner's hand. UL-R Shivan Raptor 2R Creature -- Lizard 3/1 First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-U Shivan Reef Land {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. 9ED-R, 10E-R, AP-R Shivan Sand-Mage 2RR Creature -- Viashino Shaman 3/2 When Shivan Sand-Mage enters the battlefield, choose one -- Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) FUT-U Shivan Wumpus 3R Creature -- Beast 6/6 Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. PLC-R Shivan Wurm 3RG Creature -- Wurm 7/7 Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. PS-R Shivan Zombie BR Creature -- Barbarian Zombie 2/2 Protection from white IN-C Shizo, Death's Storehouse Legendary Land {T}: Add {B} to your mana pool. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) CHK-R Shizuko, Caller of Autumn 1GG Legendary Creature -- Snake Shaman 2/3 At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. BOK-R Shoal Serpent 5U Creature -- Serpent 5/5 Defender Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. ZEN-C Shock R Instant Shock deals 2 damage to target creature or player. 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, S00-C, ST-C, ONS-C Shock Troops 3R Creature -- Human Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. 8ED-C, MM-C Shocker 1R Creature -- Insect 1/1 Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. TE-R Shore Snapper 2B Creature -- Beast 2/2 {U}: Shore Snapper gains islandwalk until end of turn. ALA-C Shorecrasher Mimic 1(g/u) Creature -- Shapeshifter 2/1 Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. EVE-C Shoreline Raider 2U Creature -- Merfolk 2/2 Protection from Kavu IN-C Shoreline Ranger 5U Creature -- Bird Soldier 3/4 Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) SCG-C Shoreline Salvager 3B Creature -- Surrakar 3/3 Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. WWK-U Shoving Match 2U Instant Until end of turn, all creatures gain "{T}: Tap target creature." MM-U Show and Tell 2U Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. US-R Shower of Coals 3RR Sorcery Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold -- Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. OD-U Shower of Sparks R Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. US-C Shrapnel Blast 1R Instant As an additional cost to cast Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. MRD-U Shred Memory 1B Instant Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV-C Shrewd Hatchling 3(u/r) Creature -- Elemental 6/6 Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. {(u/r)}: Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. EVE-U Shriek of Dread 1B Instant Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) PS-C Shrieking Drake U Creature -- Drake 1/1 Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. VI-C Shrieking Grotesque 2W Creature -- Gargoyle 2/1 Flying When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. GPT-C Shrieking Mogg 1R Creature -- Goblin 1/1 Haste When Shrieking Mogg enters the battlefield, tap all other creatures. NE-R Shrieking Specter 5B Creature -- Specter 2/2 Flying Whenever Shrieking Specter attacks, defending player discards a card. S99-U Shriekmaw 4B Creature -- Elemental 3/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-U, ARC-U Shrink G Instant Target creature gets -5/-0 until end of turn. 5E-C, HL-C Shrivel 1B Sorcery All creatures get -1/-1 until end of turn. ROE-C Shriveling Rot 2BB Instant Choose one -- Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.) DST-R Shrouded Lore B Sorcery Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. PLC-U Shrouded Serpent 4UUU Creature -- Serpent 4/4 Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. PR-R Shu Cavalry 2W Creature -- Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-C Shu Defender 2W Creature -- Human Soldier 2/2 Whenever Shu Defender blocks, it gets +0/+2 until end of turn. P3K-C Shu Elite Companions 4W Creature -- Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-U Shu Elite Infantry 3W Creature -- Human Soldier 3/3 P3K-C Shu Farmer 1W Creature -- Human 1/1 {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. P3K-C Shu Foot Soldiers 2W Creature -- Human Soldier 2/3 P3K-C Shu General 3W Creature -- Human Soldier 2/2 Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-U Shu Grain Caravan 2W Creature -- Human Soldier 2/2 When Shu Grain Caravan enters the battlefield, you gain 2 life. P3K-C Shu Soldier-Farmers 4W Creature -- Human Soldier 2/4 When Shu Soldier-Farmers enters the battlefield, you gain 4 life. P3K-U Shuko 1 Artifact -- Equipment Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) BOK-U Shunt 1RR Instant Change the target of target spell with a single target. 10E-R, DST-R Shuriken 1 Artifact -- Equipment Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) BOK-U Shyft 4U Creature -- Shapeshifter 4/2 At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) IA-R Sibilant Spirit 5U Creature -- Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5E-R, 6E-R, IA-R Sick and Tired 2B Instant Two target creatures each get -1/-1 until end of turn. UL-C Sicken B Enchantment -- Aura Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Sickening Dreams 1B Sorcery As an additional cost to cast Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. TOR-U Sickening Shoal XBB Instant -- Arcane You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn. BOK-R Sickle Ripper 1B Creature -- Elemental Warrior 2/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM-C Sidar Jabari 3W Legendary Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. MI-R Sidar Kondo Vanguard -1/+12 {3}: Target creature gets +3/+3 until end of turn. VAN-S Sideswipe 1R Instant You may change any targets of target Arcane spell. CHK-U Sidewinder Sliver W Creature -- Sliver 1/1 All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) TSP-C Siege Mastodon 4W Creature -- Elephant 3/5 M10-C, M11-C Siege Wurm 5GG Creature -- Wurm 5/5 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Trample RAV-C Siege of Towers 1R Sorcery Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. GPT-R Siege-Gang Commander 3RR Creature -- Goblin 2/2 When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. 10E-R, M10-R, SCG-R Sift 3U Sorcery Draw three cards, then discard a card. 9ED-C, 10E-C, ST-C Sift Through Sands 1UU Instant -- Arcane Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. CHK-C Sighted-Caste Sorcerer 1W Creature -- Human Wizard 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) ALA-C Sigil Blessing GW Instant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. ALA-C Sigil Captain 1GWW Creature -- Rhino Soldier 3/3 Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. ARB-U Sigil Tracer 1UU Creature -- Merfolk Wizard 2/2 {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. MOR-R Sigil of Distinction X Artifact -- Equipment Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip--Remove a charge counter from Sigil of Distinction. ALA-R Sigil of Sleep U Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. UD-C Sigil of the Empty Throne 3WW Enchantment Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. CON-R Sigil of the Nayan Gods 1GW Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) ARB-C Sigil of the New Dawn 3W Enchantment Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. ONS-R Sigiled Behemoth 4GW Creature -- Beast 5/4 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ARB-C Sigiled Paladin WW Creature -- Human Knight 2/2 First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA-U Sign in Blood BB Sorcery Target player draws two cards and loses 2 life. M10-C, M11-C, ARC-C Silence W Instant Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) M10-R, M11-R Silent Arbiter 4 Artifact Creature -- Construct 1/5 No more than one creature can attack each combat. No more than one creature can block each combat. 5DN-R Silent Assassin BB Creature -- Human Mercenary Assassin 2/1 {3}{B}: Destroy target blocking creature at end of combat. MM-R Silent Attendant 2W Creature -- Human Cleric 0/2 {T}: You gain 1 life. US-C Silent Specter 4BB Creature -- Specter 4/4 Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R Silent-Chant Zubera 1W Creature -- Zubera Spirit 1/2 When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. CHK-C Silhana Ledgewalker 1G Creature -- Elf Rogue 1/1 Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control. GPT-C Silhana Starfletcher 2G Creature -- Elf Druid Archer 1/3 Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. GPT-C Silhouette 1U Instant Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. LE-U Silk Net G Instant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) UL-C Silkbind Faerie 2(w/u) Creature -- Faerie Rogue 1/3 Flying {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) SHM-C Silkenfist Fighter 1W Creature -- Kor Soldier 1/3 Whenever Silkenfist Fighter becomes blocked, untap it. NE-C Silkenfist Order 3WW Creature -- Kor Soldier 3/5 Whenever Silkenfist Order becomes blocked, untap it. NE-U Silklash Spider 3GG Creature -- Spider 2/7 Reach (This creature can block creatures with flying.) {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. 9ED-R, ONS-R Silkwing Scout 2U Creature -- Faerie Scout 2/1 Flying {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. DIS-C Silt Crawler 2G Creature -- Beast 3/3 When Silt Crawler enters the battlefield, tap all lands you control. PR-C Silver Drake 1WU Creature -- Drake 3/3 Flying When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. PS-C Silver Erne 3U Creature -- Bird 2/2 Flying, trample IA-U Silver Knight WW Creature -- Human Knight 2/2 First strike, protection from red SCG-U Silver Myr 2 Artifact Creature -- Myr 1/1 {T}: Add {U} to your mana pool. MRD-C, SOM-C, HOP-C Silver Seraph 5WWW Creature -- Angel 6/6 Flying Threshold -- Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. JUD-R Silver Wyvern 3UU Creature -- Drake 4/3 Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. ST-R Silverback Ape 3GG Creature -- Ape 5/5 8ED-U, S99-U Silvercoat Lion 1W Creature -- Cat 2/2 M10-C, M11-C Silvergill Adept 1U Creature -- Merfolk Wizard 2/1 As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. LRW-U Silvergill Douser 1U Creature -- Merfolk Wizard 1/1 {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. LRW-C Silverglade Elemental 4G Creature -- Elemental 4/4 When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. MM-C, HOP-C Silverglade Pathfinder 1G Creature -- Dryad Spellshaper 1/1 {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. MM-U Silverstorm Samurai 4WW Creature -- Fox Samurai 3/3 Flash Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) BOK-C Silvos, Rogue Elemental 3GGG Legendary Creature -- Elemental 8/5 Trample {G}: Regenerate Silvos, Rogue Elemental. ONS-R Sima Yi, Wei Field Marshal 5B Legendary Creature -- Human Soldier */4 Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. P3K-R Simian Brawler 3G Creature -- Ape Warrior 3/3 Discard a land card: Simian Brawler gets +1/+1 until end of turn. CSP-C Simian Grunts 2G Creature -- Ape 3/4 Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) UL-C Simian Spirit Guide 2R Creature -- Ape Spirit 2/2 Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. PLC-C Simic Basilisk 4GG Creature -- Basilisk Mutant 0/0 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." DIS-U Simic Growth Chamber Land Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U} to your mana pool. DIS-C Simic Guildmage (g/u)(g/u) Creature -- Elf Wizard 2/2 ({(g/u)} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. DIS-U Simic Initiate G Creature -- Human Mutant 0/0 Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) DIS-C Simic Ragworm 3G Creature -- Worm 3/3 {U}: Untap Simic Ragworm. DIS-C Simic Signet 2 Artifact {1}, {T}: Add {G}{U} to your mana pool. DIS-C Simic Sky Swallower 5GU Creature -- Leviathan 6/6 Flying; trample; shroud (This permanent can't be the target of spells or abilities.) DIS-R Simoon RG Instant Simoon deals 1 damage to each creature target opponent controls. VI-U, IN-U Simple 1GW Sorcery Destroy all Auras and Equipment. [This is half of the split card Pure // Simple.] DIS-U Simplify G Sorcery Each player sacrifices an enchantment. OD-C Simulacrum 1B Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. A-U, B-U, U-U, RV-U, 4E-U Sindbad 1U Creature -- Human 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it. 4E-U, AN-U, TSP-S Sinew Sliver 1W Creature -- Sliver 1/1 All Sliver creatures get +1/+1. PLC-C Singe R Instant Singe deals 1 damage to target creature. That creature becomes black until end of turn. PS-C Singe-Mind Ogre 2BR Creature -- Ogre Mutant 3/2 When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. ARB-C Singing Tree 3G Creature -- Plant 0/3 {T}: Target attacking creature's power becomes 0 until end of turn. AN-R Sinister Strength 1B Enchantment -- Aura Enchant creature Enchanted creature gets +3/+1 and is black. PS-C Sink into Takenuma 3B Sorcery -- Arcane Sweep -- Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. SOK-C Sinkhole BB Sorcery Destroy target land. A-C, B-C, U-C Sinking Feeling 2U Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." SHM-C Sins of the Past 4BB Sorcery Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. RAV-R Sinstriker's Will 3W Enchantment -- Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." GPT-U Sir Shandlar of Eberyn 4GW Legendary Creature -- Human Knight 4/7 LE-U Sire of the Storm 4UU Creature -- Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. CHK-U Siren's Call U Instant Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. A-U, B-U, U-U, RV-U, 4E-U Sirocco 1R Instant Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. MI-U Sisay Vanguard -2/-3 Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. VAN-S Sisay's Ingenuity U Enchantment -- Aura Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." PS-C Sisay's Ring 4 Artifact {T}: Add {2} to your mana pool. 7E-U, VI-C Sisters of Stone Death 4BBGG Legendary Creature -- Gorgon 7/5 {G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. RAV-R Sisters of Stone Death Avatar Vanguard +1/-5 Each creature you control must be blocked if able. {4}: Exile target creature that's blocking a creature you control. VAN-S Sisters of the Flame 1RR Creature -- Human Shaman 2/2 {T}: Add {R} to your mana pool. 4E-C, DK-U Sivitri Scarzam 5UB Legendary Creature -- Human 6/4 CH-U, LE-U Sivvi's Ruse 2WW Instant If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. NE-U Sivvi's Valor 2W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead. NE-R Sizzle 2R Sorcery Sizzle deals 3 damage to each opponent. 8ED-C, MM-C Skarrg, the Rage Pits Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. GPT-U Skarrgan Firebird 4RR Creature -- Phoenix 3/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. GPT-R Skarrgan Pit-Skulk G Creature -- Human Warrior 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. GPT-C Skarrgan Skybreaker 4RRG Creature -- Giant Shaman 3/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. GPT-U Skeletal Changeling 1B Creature -- Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {1}{B}: Regenerate Skeletal Changeling. LRW-C Skeletal Crocodile 3B Creature -- Crocodile Skeleton 5/1 P1-C Skeletal Kathari 4B Creature -- Bird Skeleton 3/2 Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. ALA-C Skeletal Scrying XB Instant As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. You draw X cards and you lose X life. OD-U Skeletal Snake 1B Creature -- Snake Skeleton 2/1 P1-C Skeletal Vampire 4BB Creature -- Vampire Skeleton 3/3 Flying When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire. GPT-R Skeletal Wurm 7B Creature -- Skeleton Wurm 7/6 {B}: Regenerate Skeletal Wurm. ROE-U Skeleton Scavengers 2B Creature -- Skeleton 0/0 Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. ST-R Skeleton Shard 3 Artifact {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. MRD-U, HOP-U Skeleton Ship 3UB Legendary Creature -- Skeleton 0/3 When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. IA-R Skeletonize 4R Instant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." ALA-U Skill Borrower 2U Artifact Creature -- Human Wizard 1/3 Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) ALA-R Skinrender 2BB Creature -- Zombie 3/3 When Skinrender enters the battlefield, put three -1/-1 counters on target creature. SOM-U Skinthinner 1B Creature -- Zombie 2/1 Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. LGN-C Skirge Familiar 4B Creature -- Imp 3/2 Flying Discard a card: Add {B} to your mana pool. US-U Skirk Alarmist 1R Creature -- Human Wizard 1/2 Haste {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. LGN-R Skirk Commando 1RR Creature -- Goblin 2/1 Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C, ARC-C Skirk Drill Sergeant 1R Creature -- Goblin 2/1 Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. LGN-U Skirk Fire Marshal 3RR Creature -- Goblin 2/2 Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. ONS-R Skirk Marauder 1R Creature -- Goblin 2/1 Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. LGN-C, ARC-C Skirk Outrider 3R Creature -- Goblin 2/2 As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. LGN-C Skirk Prospector R Creature -- Goblin 1/1 Sacrifice a Goblin: Add {R} to your mana pool. ONS-C Skirk Ridge Exhumer 1B Creature -- Zombie Spellshaper 1/1 {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn." FUT-U Skirk Shaman 1RR Creature -- Goblin Shaman 2/2 Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. PLC-C Skirk Volcanist 3R Creature -- Goblin 3/1 Morph--Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures. SCG-U Skithiryx, the Blight Dragon 3BB Legendary Creature -- Dragon Skeleton 4/4 Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx, the Blight Dragon gains haste until end of turn. {B}{B}: Regenerate Skithiryx. SOM-M Skitter of Lizards R Creature -- Lizard 1/1 Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. WWK-C Skittering Horror 2B Creature -- Horror 4/3 When you cast a creature spell, sacrifice Skittering Horror. UD-C Skittering Invasion 7 Tribal Sorcery -- Eldrazi Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE-U Skittering Monstrosity 3BB Creature -- Horror 5/5 When you cast a creature spell, sacrifice Skittering Monstrosity. TSP-U Skittering Skirge BB Creature -- Imp 3/2 Flying When you cast a creature spell, sacrifice Skittering Skirge. US-C Skittish Kavu 1R Creature -- Kavu 1/1 Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. IN-U Skittish Valesk 6R Creature -- Beast 5/5 At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Skizzik 3R Creature -- Elemental 5/3 Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, sacrifice Skizzik unless it was kicked. IN-R Skizzik Surger 4RR Creature -- Elemental 6/4 Haste Echo--Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) FUT-U Skred R Instant Skred deals damage to target creature equal to the number of snow permanents you control. CSP-C Skulking Fugitive 2B Creature -- Horror Mercenary 3/4 When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. MM-C Skulking Ghost 1B Creature -- Spirit 2/1 Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. MI-C Skulking Knight 2B Creature -- Zombie Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. TSP-C Skull Catapult 4 Artifact {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. 5E-U, 6E-U, IA-U Skull Collector 1BB Creature -- Ogre Warrior 3/3 At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector. SOK-U Skull Fracture B Sorcery Target player discards a card. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Skull of Orm 3 Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. 8ED-R, DK-U Skull of Ramos 3 Artifact {T}: Add {B} to your mana pool. Sacrifice Skull of Ramos: Add {B} to your mana pool. MM-R Skullcage 4 Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. 5DN-U, ARC-U Skullclamp 1 Artifact -- Equipment Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST-U Skullmane Baku 3BB Creature -- Spirit 2/1 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. BOK-C Skullmead Cauldron 4 Artifact {T}: You gain 1 life. {T}, Discard a card: You gain 3 life. DIS-U Skullmulcher 4G Creature -- Elemental 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured. ALA-R Skullscorch RR Sorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. TOR-R Skullsnatcher 1B Creature -- Rat Ninja 2/1 Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. BOK-C Skulltap 1B Sorcery As an additional cost to cast Skulltap, sacrifice a creature. Draw two cards. SCG-C Sky Diamond 2 Artifact Sky Diamond enters the battlefield tapped. {T}: Add {U} to your mana pool. 6E-U, 7E-U, MI-U Sky Hussar 3WU Creature -- Human Knight 4/3 Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast -- Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) DIS-U Sky Ruin Drake 4U Creature -- Drake 2/5 Flying ZEN-C Sky Spirit 1WU Creature -- Spirit 2/2 Flying, first strike TE-U Sky Swallower 3UU Creature -- Leviathan 8/8 Flying When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. GPT-R Sky Weaver 1U Creature -- Metathran Wizard 2/1 {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 10E-U, IN-U Sky-Eel School 3UU Creature -- Fish 3/3 Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card. SOM-C Skybreen Plane -- Kaldheim Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever you roll {C}, target player loses life equal to the number of cards in his or her hand. HOP-C Skyclaw Thrash 3UR Artifact Creature -- Viashino Warrior 4/4 Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. ARB-U Skycloud Egg 1 Artifact {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. OD-U Skycloud Expanse Land {1}, {T}: Add {W}{U} to your mana pool. OD-R Skyfire Kirin 2RR Legendary Creature -- Kirin Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. SOK-R Skyhunter Cub 2W Creature -- Cat Knight 2/2 As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. MRD-C Skyhunter Patrol 2WW Creature -- Cat Knight 2/3 Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) 10E-C, MRD-C Skyhunter Prowler 2W Creature -- Cat Knight 1/3 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) 9ED-C, 10E-C, 5DN-C Skyhunter Skirmisher 1WW Creature -- Cat Knight 1/1 Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) 10E-U, 5DN-U Skyknight Legionnaire 1RW Creature -- Human Knight 2/2 Flying, haste RAV-C Skyreach Manta 5 Artifact Creature -- Fish 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying 5DN-C Skyrider Trainee 4W Creature -- Human Soldier 3/3 Skyrider Trainee has flying as long as it's enchanted. GPT-C Skyscribing XUU Sorcery Each player draws X cards. Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) DIS-U Skyshaper 2 Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. EX-U Skyship Weatherlight 4 Legendary Artifact When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. PS-R Skyshooter 1G Creature -- Centaur Archer 1/2 Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. OD-U Skyshroud Archer G Creature -- Elf Archer 1/1 {T}: Target creature with flying gets -1/-1 until end of turn. ST-C Skyshroud Behemoth 5GG Creature -- Beast 10/10 Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped. NE-R Skyshroud Blessing 1G Instant Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. PS-U Skyshroud Claim 3G Sorcery Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. NE-C Skyshroud Condor 1U Creature -- Bird 2/2 Flying Cast Skyshroud Condor only if you've cast another spell this turn. TE-U Skyshroud Cutter 3G Creature -- Beast 2/2 If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. NE-C Skyshroud Elf 1G Creature -- Elf Druid 1/1 {T}: Add {G} to your mana pool. {1}: Add {W} or {R} to your mana pool. TE-C Skyshroud Elite G Creature -- Elf 1/1 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. EX-U Skyshroud Falcon 1W Creature -- Bird 1/1 Flying, vigilance 7E-C, ST-C Skyshroud Forest Land Skyshroud Forest enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. TE-R Skyshroud Poacher 2GG Creature -- Human Rebel 2/2 {3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. NE-R Skyshroud Ranger G Creature -- Elf 1/1 {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. 10E-C, TE-C Skyshroud Ridgeback G Creature -- Beast 2/3 Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) NE-C Skyshroud Sentinel 2G Creature -- Elf 1/1 When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. NE-C Skyshroud Troll 2GG Creature -- Troll Giant 3/3 {1}{G}: Regenerate Skyshroud Troll. TE-C Skyshroud Troopers 3G Creature -- Elf Druid Warrior 3/3 {T}: Add {G} to your mana pool. ST-C Skyshroud Vampire 3BB Creature -- Vampire 3/3 Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. TE-U Skyshroud War Beast 1G Creature -- Beast */* Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. EX-R Skyward Eye Prophets 3GWU Creature -- Human Wizard 3/3 Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. CON-U Skywatcher Adept U Creature -- Merfolk Wizard 1/1 Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/2. Flying {LEVEL 3+} 4/2. Flying ROE-C Skywing Aven 2U Creature -- Bird Soldier 2/1 Flying Discard a card: Return Skywing Aven to its owner's hand. TOR-C Slagwurm Armor 1 Artifact -- Equipment Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-C Slashing Tiger 2GG Creature -- Cat 3/3 Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. P3K-R Slate of Ancestry 4 Artifact {4}, {T}, Discard your hand: Draw a card for each creature you control. 9ED-R, ONS-R Slaughter 2BB Instant Buyback--Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. EX-U Slaughter Cry 2R Instant Target creature gets +3/+0 and gains first strike until end of turn. ZEN-C Slaughter Pact 0 Instant Slaughter Pact is black. Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. FUT-R Slaughterhouse Bouncer 4B Creature -- Ogre Warrior 3/3 Hellbent -- When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn. DIS-C Slave of Bolas 3(u/r)B Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. ARB-U Slavering Nulls 1R Creature -- Goblin Zombie 2/1 Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. WWK-U Slay 2B Instant Destroy target green creature. It can't be regenerated. Draw a card. 8ED-U, 9ED-U, PS-U Sleep 2UU Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. M10-U, M11-U Sleeper Agent B Creature -- Minion 3/3 When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 10E-R, US-R Sleeper's Guile 2B Enchantment -- Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. UL-C Sleeper's Robe UB Enchantment -- Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card. IN-U Sleeping Potion 1U Enchantment -- Aura Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. PS-C Sleight of Hand U Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 7E-C, 9ED-C, P2-C, S99-C Sleight of Mind U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) A-R, B-R, U-R, RV-R, 4E-R, 5E-R, IA-U Slice and Dice 4RR Sorcery Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. ONS-U Slice in Twain 2GG Instant Destroy target artifact or enchantment. Draw a card. SOM-U Slimy Kavu 2R Creature -- Kavu 2/2 {T}: Target land becomes a Swamp until end of turn. IN-C Slingbow Trap 3G Instant -- Trap If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. WWK-U Slingshot Goblin 2R Creature -- Goblin 2/2 {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. PS-C Slinking Giant 2RR Creature -- Giant Rogue 4/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. SHM-U Slinking Serpent 2UB Creature -- Serpent 2/3 Forestwalk IN-U Slinking Skirge 3B Creature -- Imp 2/1 Flying {2}, Sacrifice Slinking Skirge: Draw a card. UD-C Slippery Bogle (g/u) Creature -- Beast 1/1 Slippery Bogle can't be the target of spells or abilities your opponents control. EVE-C Slippery Karst Land Slippery Karst enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Slipstream Eel 5UU Creature -- Fish Beast 6/6 Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) ONS-C Slipstream Serpent 7U Creature -- Serpent 6/6 Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) TSP-C Sliptide Serpent 4UU Creature -- Serpent 4/4 {3}{U}: Return Sliptide Serpent to its owner's hand. NE-R Slith Ascendant 1WW Creature -- Slith 1/1 Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. MRD-U Slith Bloodletter BB Creature -- Slith 1/1 Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter. MRD-U Slith Firewalker RR Creature -- Slith 1/1 Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. MRD-U Slith Predator GG Creature -- Slith 1/1 Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. MRD-U Slith Strider 1UU Creature -- Slith 1/1 Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. MRD-U Slithering Shade B Creature -- Shade 0/1 Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. DIS-U Slithermuse 2UU Creature -- Elemental 3/3 When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) MOR-R Slithery Stalker 1BB Creature -- Nightmare Horror 1/1 Swampwalk When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. TOR-U Sliver Legion WUBRG Legendary Creature -- Sliver 7/7 All Sliver creatures get +1/+1 for each other Sliver on the battlefield. FUT-R Sliver Overlord WUBRG Legendary Creature -- Sliver Mutant 7/7 {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. {3}: Gain control of target Sliver. (This effect lasts indefinitely.) SCG-R Sliver Queen WUBRG Legendary Creature -- Sliver 7/7 {2}: Put a 1/1 colorless Sliver creature token onto the battlefield. ST-R Sliver Queen Avatar Vanguard 0/+7 Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell. VAN-S Sliver Queen, Brood Mother Vanguard 0/+8 {3}: Put a 1/1 colorless Sliver creature token onto the battlefield. VAN-S Sliversmith 2 Artifact Creature -- Spellshaper 1/1 {1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. FUT-U Slobad, Goblin Tinkerer 1R Legendary Creature -- Goblin Artificer 1/2 Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) DST-R Slow Motion 2U Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. UL-C Sludge Strider 1WUB Artifact Creature -- Insect 3/3 Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. CON-U, HOP-U Sluggishness 1R Enchantment -- Aura Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. UL-C Slumbering Tora 3 Artifact {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. BOK-R Smallpox BB Sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. TSP-U Smash 2R Instant Destroy target artifact. Draw a card. 10E-C, AP-C, RAV-C Smash to Smithereens 1R Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. SHM-C Smite W Instant Destroy target blocked creature. ST-C, ROE-C Smogsteed Rider 2BB Creature -- Human Wizard 2/2 Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) GPT-U Smoke RR Enchantment Players can't untap more than one creature during their untap steps. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Smokebraider 1R Creature -- Elemental Shaman 1/1 {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. LRW-C, HOP-C Smokespew Invoker 2B Creature -- Zombie Mutant 3/1 {7}{B}: Target creature gets -3/-3 until end of turn. LGN-C Smokestack 4 Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. US-R Smolder Initiate B Creature -- Elemental Shaman 1/1 Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. SHM-C Smoldering Butcher 3B Creature -- Elemental Warrior 4/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) EVE-C Smoldering Crater Land Smoldering Crater enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Smoldering Spires Land Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R} to your mana pool. WWK-C Smoldering Tar 2BR Enchantment At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. IN-U Smother 1B Instant Destroy target creature with converted mana cost 3 or less. It can't be regenerated. ONS-U, WWK-U Snag 3G Instant You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. PR-U Snake Basket 4 Artifact {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. 6E-R, VI-R Snake Cult Initiation 3B Enchantment -- Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) FUT-U Snake Pit 3G Enchantment Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. MM-U Snake Umbra 2G Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-C Snakeform 2(g/u) Instant Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. EVE-C Snap 1U Instant Return target creature to its owner's hand. Untap up to two lands. UL-C Snapback 1U Instant You may exile a blue card from your hand rather than pay Snapback's mana cost. Return target creature to its owner's hand. TSP-C Snapping Creeper 2G Creature -- Plant 2/3 Landfall -- Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. WWK-C Snapping Drake 3U Creature -- Drake 3/2 Flying 10E-C, M10-C, P1-C, S99-C, RAV-C Snapping Thragg 4R Creature -- Beast 3/3 Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Snapsail Glider 3 Artifact Creature -- Construct 2/2 Metalcraft -- Snapsail Glider has flying as long as you control three or more artifacts. SOM-C Snarling Undorak 2GG Creature -- Beast 3/3 {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Sneak Attack 3R Enchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. US-R Sneaky Homunculus 1U Creature -- Homunculus Illusion 1/1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 8ED-C, NE-C Snorting Gahr 2GG Creature -- Rhino Beast 3/3 Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. MM-C Snow Devil 1U Enchantment -- Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. IA-C Snow Fortress 5 Artifact Creature -- Wall 0/4 Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. IA-R Snow Hound 2W Creature -- Hound 1/1 {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. IA-U Snow-Covered Forest Basic Snow Land -- Forest IA-L, CSP-C Snow-Covered Island Basic Snow Land -- Island IA-L, CSP-C Snow-Covered Mountain Basic Snow Land -- Mountain IA-L, CSP-C Snow-Covered Plains Basic Snow Land -- Plains IA-L, CSP-C Snow-Covered Swamp Basic Snow Land -- Swamp IA-L, CSP-C Snowblind 3G Enchantment -- Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. IA-R Snowfall 2U Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. IA-C Snuff Out 3B Instant If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. MM-C Soar 1U Enchantment -- Aura You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying. MI-C Soaring Hope 4W Enchantment -- Aura Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library. LRW-C Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U} to your mana pool. ZEN-C Soilshaper 1G Creature -- Spirit 1/1 Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. CHK-U Sokenzan Plane -- Kamigawa All creatures get +1/+1 and have haste. Whenever you roll {C}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. HOP-C Sokenzan Bruiser 4R Creature -- Ogre Warrior 3/3 Mountainwalk CHK-C Sokenzan Renegade 2R Creature -- Ogre Samurai Mercenary 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. SOK-U Sokenzan Spellblade 4R Creature -- Ogre Samurai Shaman 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. SOK-C Sol Grail 3 Artifact As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. AI-U Sol Ring 1 Artifact {T}: Add {2} to your mana pool. A-U, B-U, U-U, RV-U Sol'kanar the Swamp King 2UBR Legendary Creature -- Demon 5/5 Swampwalk Whenever a player casts a black spell, you gain 1 life. CH-R, LE-R, TSP-S Solar Blast 3R Instant Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. ONS-C Solar Tide 4WW Sorcery Choose one -- Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.) MRD-R Solarion 7 Artifact Creature -- Construct 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on Solarion. 5DN-R Soldevi Adnate 1B Creature -- Human Cleric 1/2 {T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. AI-C Soldevi Digger 2 Artifact {2}: Put the top card of your graveyard on the bottom of your library. AI-R Soldevi Excavations Land If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{U} to your mana pool. {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. AI-R Soldevi Golem 4 Artifact Creature -- Golem 5/3 Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. IA-R Soldevi Heretic 2U Creature -- Human Cleric 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. AI-C Soldevi Machinist 1U Creature -- Human Wizard Artificer 1/1 {T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. IA-U Soldevi Sage 1U Creature -- Human Wizard 1/1 {T}, Sacrifice two lands: Draw three cards, then discard one of them. 6E-U, AI-C Soldevi Sentry 1 Artifact Creature -- Soldier 1/1 {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. AI-C Soldevi Simulacrum 4 Artifact Creature -- Soldier 2/4 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. IA-U Soldevi Steam Beast 5 Artifact Creature -- Beast 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. AI-C Soldier Replica 3 Artifact Creature -- Soldier 1/3 {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. MRD-C Soldier of Fortune R Creature -- Human Mercenary 1/1 {R}, {T}: Target player shuffles his or her library. AI-U Solemn Offering 2W Sorcery Destroy target artifact or enchantment. You gain 4 life. M10-C, M11-C Solemn Simulacrum 4 Artifact Creature -- Golem 2/2 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card. MRD-R Solfatara 2R Instant Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. VI-C Solidarity 3W Instant Creatures you control get +0/+5 until end of turn. 8ED-C, UD-C Solitary Confinement 2W Enchantment At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. JUD-R Soliton 5 Artifact Creature -- Construct 3/4 {U}: Untap Soliton. SOM-C Soltari Champion 2W Creature -- Soltari Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. ST-R Soltari Crusader 2W Creature -- Soltari Knight 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. TE-U Soltari Emissary 1W Creature -- Soltari Soldier 2/1 {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) TE-R Soltari Foot Soldier W Creature -- Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) TE-C Soltari Guerrillas 2WR Creature -- Soltari Soldier 3/2 Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. TE-R Soltari Lancer 2W Creature -- Soltari Knight 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. TE-C Soltari Monk WW Creature -- Soltari Monk Cleric 2/1 Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) TE-U Soltari Priest WW Creature -- Soltari Cleric 2/1 Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) TE-U, TSP-S Soltari Trooper 1W Creature -- Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. TE-C Soltari Visionary 1WW Creature -- Soltari Cleric 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. EX-C Somber Hoverguard 5U Creature -- Drone 3/2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying MRD-C Somnomancer 1(w/u) Creature -- Kithkin Wizard 2/1 When Somnomancer enters the battlefield, you may tap target creature. SHM-C Somnophore 2UU Creature -- Illusion 2/2 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. US-R Song of Blood 1R Sorcery Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. VI-C Song of Serenity 1G Enchantment Creatures that are enchanted can't attack or block. EX-U Songs of the Damned B Instant Add {B} to your mana pool for each creature card in your graveyard. IA-C Songstitcher W Creature -- Human Cleric 1/1 {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. US-U Sonic Burst 1R Instant As an additional cost to cast Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. EX-C Sonic Seizure R Instant As an additional cost to cast Sonic Seizure, discard a card at random. Sonic Seizure deals 3 damage to target creature or player. TOR-C Soot Imp 1BB Creature -- Imp 1/2 Flying Whenever a player casts a nonblack spell, that player loses 1 life. EVE-U Sootfeather Flock 4B Creature -- Bird 3/2 Flying Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) LGN-C Soothing Balm 1W Instant Target player gains 5 life. MM-C Soothsaying U Enchantment {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order. MM-U Sootstoke Kindler 1(b/r) Creature -- Elemental Shaman 1/1 Haste {T}: Target black or red creature gains haste until end of turn. SHM-C Sootwalkers 2(b/r)(b/r) Creature -- Elemental Rogue 3/3 Sootwalkers can't be blocked by white creatures. SHM-C Sophic Centaur 3G Creature -- Centaur Spellshaper 1/1 {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. PLC-U Soramaro, First to Dream 4UU Legendary Creature -- Spirit */* Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. SOK-R Soratami Cloud Chariot 5 Artifact {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. SOK-U Soratami Cloudskater 1U Creature -- Moonfolk Rogue 1/1 Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. CHK-C Soratami Mindsweeper 3U Creature -- Moonfolk Wizard 1/4 Flying {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. BOK-U Soratami Mirror-Guard 3U Creature -- Moonfolk Wizard 3/1 Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. CHK-C Soratami Mirror-Mage 3U Creature -- Moonfolk Wizard 2/1 Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. CHK-U Soratami Rainshaper 2U Creature -- Moonfolk Wizard 2/1 Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) CHK-C Soratami Savant 2UU Creature -- Moonfolk Wizard 2/2 Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. CHK-U Soratami Seer 4U Creature -- Moonfolk Wizard 2/3 Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. CHK-U Soraya the Falconer 1WW Legendary Creature -- Human 2/2 Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) HL-R Sorcerer's Strongbox 4 Artifact {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. M11-U, ARC-U Sorceress Queen 1BB Creature -- Human Wizard 1/1 {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. RV-R, 4E-R, 5E-R, AN-U Sorcerous Sight U Sorcery Look at target opponent's hand. Draw a card. P1-C Sorin Markov 3BBB Planeswalker -- Sorin 4 {+2}: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. {-3}: Target opponent's life total becomes 10. {-7}: You control target player during that player's next turn. ZEN-M Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. DK-R Sosuke's Summons 2G Sorcery Put two 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. BOK-U Sosuke, Son of Seshiro 2GG Legendary Creature -- Snake Warrior 3/4 Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. CHK-U Soul Barrier 2U Enchantment Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. 5E-C, IA-U Soul Bleed 2B Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. M10-C Soul Burn X2B Sorcery Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. IA-C, IN-C Soul Channeling 2B Enchantment -- Aura Enchant creature Pay 2 life: Regenerate enchanted creature. MM-C Soul Charmer 2W Creature -- Human Rebel 2/2 Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. PR-C Soul Collector 3BB Creature -- Vampire 3/4 Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG-R, TSP-S Soul Echo XWW Enchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. MI-R Soul Exchange BB Sorcery As an additional cost to cast Soul Exchange, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. FE-U Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. 7E-U, 8ED-U, 9ED-U, 10E-U, S99-U, UD-U Soul Foundry 4 Artifact Imprint -- When Soul Foundry enters the battlefield, you may exile a creature card from your hand. {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. MRD-R Soul Kiss 2B Enchantment -- Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. IA-C Soul Link 1WB Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. AP-C Soul Manipulation 1UB Instant Choose one or both -- Counter target creature spell; and/or return target creature card from your graveyard to your hand. ARB-C Soul Net 1 Artifact Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, S00-U Soul Nova 3WW Instant Exile target attacking creature and all Equipment attached to it. MRD-U Soul Parry 1W Instant Prevent all damage one or two target creatures would deal this turn. SOM-C Soul Reap 1B Sorcery Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. EVE-C Soul Rend 1B Instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. MI-U Soul Scourge 4B Creature -- Nightmare Horror 3/2 Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life. TOR-C Soul Sculptor 2W Creature -- Human 1/1 {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. US-R Soul Shepherd 1W Creature -- Human Cleric 2/1 {W}, Exile a creature card from your graveyard: You gain 1 life. WL-C Soul Shred 3BB Sorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. P1-C Soul Snuffers 2BB Creature -- Elemental Shaman 3/3 When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. EVE-U Soul Spike 5BB Instant You may exile two black cards from your hand rather than pay Soul Spike's mana cost. Soul Spike deals 4 damage to target creature or player and you gain 4 life. CSP-R Soul Stair Expedition B Enchantment Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. ZEN-C Soul Strings XB Sorcery Return two target creature cards from your graveyard to your hand unless any player pays {X}. PR-C Soul Warden W Creature -- Human Cleric 1/1 Whenever another creature enters the battlefield, you gain 1 life. 9ED-U, 10E-U, M10-C, EX-C, HOP-C Soul of Magma 3RR Creature -- Spirit 2/2 Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. CHK-C Soul's Attendant W Creature -- Human Cleric 1/1 Whenever another creature enters the battlefield, you may gain 1 life. ROE-C Soul's Fire 2R Instant Target creature you control on the battlefield deals damage equal to its power to target creature or player. ALA-C Soul's Grace 1W Instant You gain life equal to target creature's power. ALA-C Soul's Majesty 4G Sorcery Draw cards equal to the power of target creature you control. CON-R Soul's Might 4G Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. ALA-C Soulblast 3RRR Instant As an additional cost to cast Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. 10E-R, CHK-R Soulbound Guardians 4W Creature -- Kor Spirit 4/5 Defender, flying ROE-U Soulbright Flamekin 1R Creature -- Elemental Shaman 2/1 {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. LRW-C Soulcatcher 1W Creature -- Bird Soldier 1/1 Flying Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher. OD-U Soulcatchers' Aerie 1W Enchantment Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. JUD-U Souldrinker 3B Creature -- Spirit 2/2 Pay 3 life: Put a +1/+1 counter on Souldrinker. TE-U Soulgorger Orgg 3RR Creature -- Nightmare Orgg 6/6 Trample When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. JUD-U Soulless One 3B Creature -- Zombie Avatar */* Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. ONS-U, HOP-U Soulless Revival 1B Instant -- Arcane Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Soulquake 3UUBB Sorcery Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. ARB-R Souls of the Faultless WBB Creature -- Spirit 0/4 Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. GPT-U Soulscour 7WWW Sorcery Destroy all nonartifact permanents. DST-R Soulshriek B Instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. MI-C Soulsurge Elemental 3R Creature -- Elemental */1 First strike Soulsurge Elemental's power is equal to the number of creatures you control. ROE-U Soulsworn Jury 2W Creature -- Spirit 1/4 Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. DIS-C Soultether Golem 2 Artifact Creature -- Golem 3/3 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. FUT-U Sound the Call 2G Sorcery Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." CSP-C Southern Elephant 3G Creature -- Elephant 3/4 P3K-C, S99-C Southern Paladin 2WW Creature -- Human Knight 3/3 {W}{W}, {T}: Destroy target red permanent. 7E-R, WL-R Sovereigns of Lost Alara 4WU Creature -- Spirit 4/5 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. ARB-R Sower of Temptation 2UU Creature -- Faerie Wizard 2/2 Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. LRW-R Sowing Salt 2RR Sorcery Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library. UD-U, BOK-U Spark Elemental R Creature -- Elemental 3/1 Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental. 10E-U, 5DN-C Spark Mage R Creature -- Dwarf Wizard 1/1 Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. OD-U Spark Spray R Instant Spark Spray deals 1 damage to target creature or player. Cycling {R} ({R}, Discard this card: Draw a card.) SCG-C Sparkcaster 2RG Creature -- Kavu 5/3 When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player. PS-U Sparkmage Apprentice 1R Creature -- Human Wizard 1/1 When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. M10-C, RAV-C Sparksmith 1R Creature -- Goblin 1/1 {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. ONS-C Sparkspitter 2R Creature -- Elemental Spellshaper 1/3 {R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." FUT-U Sparring Collar 2 Artifact -- Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN-C Sparring Golem 3 Artifact Creature -- Golem 2/2 Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. IN-U Spatial Binding UB Enchantment Pay 1 life: Until your next upkeep, target permanent can't phase out. MI-U Spawnbroker 2U Creature -- Human Wizard 1/1 When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. RAV-R Spawning Breath 1R Instant Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE-C Spawning Pit 2 Artifact Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. DST-U Spawning Pool Land Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 10E-U, UL-U Spawnsire of Ulamog 10 Creature -- Eldrazi 7/11 Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. ROE-R Spawnwrithe 2G Creature -- Elemental 2/2 Trample Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. SHM-R Spearbreaker Behemoth 5GG Creature -- Beast 5/5 Spearbreaker Behemoth is indestructible. {1}: Target creature with power 5 or greater is indestructible this turn. ALA-R Specter's Shroud 2 Artifact -- Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST-U Specter's Wail 1B Sorcery Target player discards a card at random. MM-C Spectral Bears 1G Creature -- Bear Spirit 3/3 Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. HL-U Spectral Cloak UU Enchantment -- Aura Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) LE-U Spectral Force 3GG Creature -- Elemental Spirit 8/8 Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. TSP-R Spectral Guardian 2WW Creature -- Spirit 2/3 As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) MI-R Spectral Lynx 1W Creature -- Cat Spirit 2/1 Protection from green {B}: Regenerate Spectral Lynx. AP-R Spectral Procession (2/w)(2/w)(2/w) Sorcery ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying onto the battlefield. SHM-U Spectral Searchlight 3 Artifact {T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. RAV-U Spectral Shield 1WU Enchantment -- Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. IA-U Spectral Shift 1U Instant Choose one -- Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.) 5DN-R Spectral Sliver 2B Creature -- Sliver Spirit 2/2 All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." LGN-U Spell Blast XU Instant Counter target spell with converted mana cost X. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, TE-C Spell Burst XU Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X. TSP-U Spell Contortion 2U Instant Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. WWK-U Spell Pierce U Instant Counter target noncreature spell unless its controller pays {2}. ZEN-C Spell Snare U Instant Counter target spell with converted mana cost 2. DIS-U Spell Snip 2U Instant Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.) ALA-C Spell Syphon 1U Instant Counter target spell unless its controller pays {1} for each blue permanent you control. SHM-C Spellbane Centaur 2G Creature -- Centaur 3/2 Creatures you control can't be the targets of blue spells or abilities from blue sources. OD-R Spellbinder 3 Artifact -- Equipment Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4} DST-R Spellbook 0 Artifact You have no maximum hand size. 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, EX-U Spellbound Dragon 3UR Creature -- Dragon 3/5 Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. ARB-R Spellbreaker Behemoth 1RGG Creature -- Beast 5/5 Spellbreaker Behemoth can't be countered. Creature spells you control with power 5 or greater can't be countered. ARB-R Spellgorger Barbarian 3R Creature -- Human Nightmare Barbarian 3/1 When Spellgorger Barbarian enters the battlefield, discard a card at random. When Spellgorger Barbarian leaves the battlefield, draw a card. JUD-C Spelljack 3UUU Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) JUD-R Spellshift 3U Instant Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. PLC-R Spellshock 2R Enchantment Whenever a player casts a spell, Spellshock deals 2 damage to that player. EX-U Spellstutter Sprite 1U Creature -- Faerie Wizard 1/1 Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. LRW-C Spelltithe Enforcer 3WW Creature -- Elephant Wizard 3/3 Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. GPT-R Spellweaver Helix 3 Artifact Imprint -- When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. MRD-R Spellweaver Volute 3UU Enchantment -- Aura Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. FUT-R Spellwild Ouphe 1G Creature -- Ouphe 1/3 Spells that target Spellwild Ouphe cost {2} less to cast. FUT-U Sphere of Duty 3W Enchantment If a green source would deal damage to you, prevent 2 of that damage. OD-U Sphere of Grace 3W Enchantment If a black source would deal damage to you, prevent 2 of that damage. OD-U Sphere of Law 3W Enchantment If a red source would deal damage to you, prevent 2 of that damage. OD-U Sphere of Purity 3W Enchantment If an artifact would deal damage to you, prevent 1 of that damage. MRD-C Sphere of Reason 3W Enchantment If a blue source would deal damage to you, prevent 2 of that damage. OD-U Sphere of Resistance 2 Artifact Spells cost {1} more to cast. EX-R Sphere of Truth 3W Enchantment If a white source would deal damage to you, prevent 2 of that damage. OD-U Sphinx Ambassador 5UU Creature -- Sphinx 5/5 Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. M10-M Sphinx Sovereign 4WUUB Artifact Creature -- Sphinx 6/6 Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. ALA-M Sphinx Summoner 3UB Artifact Creature -- Sphinx 3/3 Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. CON-R Sphinx of Jwar Isle 4UU Creature -- Sphinx 5/5 Flying, shroud You may look at the top card of your library. (You may do this at any time.) ZEN-R Sphinx of Lost Truths 3UU Creature -- Sphinx 3/5 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. ZEN-R Sphinx of Magosi 3UUU Creature -- Sphinx 6/6 Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. ROE-R Sphinx of the Steel Wind 5WUB Artifact Creature -- Sphinx 6/6 Flying, first strike, vigilance, lifelink, protection from red and from green ARB-M Sphinx's Herald U Artifact Creature -- Vedalken Wizard 1/1 {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. ALA-U Sphinx-Bone Wand 7 Artifact Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. ROE-R Spider Climb G Enchantment -- Aura You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) VI-C Spider Umbra G Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) ROE-C, ARC-C Spidersilk Armor 2G Enchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) MM-C Spidersilk Net 0 Artifact -- Equipment Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) ZEN-C Spiderwig Boggart 2B Creature -- Goblin Shaman 2/2 When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) LRW-C Spike Breeder 3G Creature -- Spike 0/0 Spike Breeder enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. ST-R Spike Cannibal 1BB Creature -- Spike 0/0 Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. EX-U Spike Colony 4G Creature -- Spike 0/0 Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. ST-C Spike Drone G Creature -- Spike Drone 0/0 Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. TE-C Spike Feeder 1GG Creature -- Spike 0/0 Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. ST-U, TSP-S Spike Hatcher 6G Creature -- Spike 0/0 Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. EX-R Spike Rogue 1GG Creature -- Spike 0/0 Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. EX-U Spike Soldier 2GG Creature -- Spike Soldier 0/0 Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. ST-U Spike Tiller 3GG Creature -- Spike 0/0 Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. TSP-R Spike Weaver 2GG Creature -- Spike 0/0 Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. EX-R Spike Worker 2G Creature -- Spike 0/0 Spike Worker enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. ST-C Spikeshot Elder R Creature -- Goblin Shaman 1/1 {1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. SOM-R Spikeshot Goblin 2R Creature -- Goblin Shaman 1/2 {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. MRD-C Spiketail Drake 3UU Creature -- Drake 3/3 Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. PR-U Spiketail Drakeling 1UU Creature -- Drake 2/2 Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. TSP-C Spiketail Hatchling 1U Creature -- Drake 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. 8ED-U, 10E-U, PR-C Spin into Myth 4U Instant Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) FUT-U, ARC-U Spinal Embrace 3UUB Instant Cast Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. IN-R Spinal Graft 1B Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. TE-C Spinal Parasite 5 Artifact Creature -- Insect -1/-1 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. 5DN-U Spinal Villain 2R Creature -- Beast 1/2 {T}: Destroy target blue creature. LE-R Spincrusher 2 Artifact Creature -- Construct 0/2 Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. DST-U Spindrift Drake U Creature -- Drake 2/1 Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. ST-C Spined Basher 2B Creature -- Zombie Beast 3/1 Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Spined Fluke 2B Creature -- Worm Horror 5/1 When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. US-U Spined Sliver RG Creature -- Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. ST-U, TSP-S Spined Wurm 4G Creature -- Wurm 5/4 7E-C, 8ED-C, 9ED-C, 10E-C, P1-C, S00-C, ST-C, M11-C Spineless Thug 1B Creature -- Zombie Mercenary 2/2 Spineless Thug can't block. 7E-C, 8ED-C, 9ED-C, 10E-C, NE-C Spinerock Knoll Land Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {R} to your mana pool. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. LRW-R Spinneret Sliver 1G Creature -- Sliver 2/2 All Sliver creatures have reach. (They can block creatures with flying.) TSP-C Spinning Darkness 4BB Instant You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. WL-C Spiny Starfish 2U Creature -- Starfish 0/1 {U}: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. AI-U Spiraling Embers 3R Sorcery -- Arcane Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. SOK-C Spire Barrage 4R Sorcery Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. ZEN-C Spire Golem 6 Artifact Creature -- Golem 2/4 Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying DST-C Spire Owl 1U Creature -- Bird 1/1 Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. US-C Spirit Cairn 2W Enchantment Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. JUD-U Spirit Flare 3W Instant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR-C Spirit Link W Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, LE-U Spirit Loop 1W Enchantment -- Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. TSP-U Spirit Mirror 2WW Enchantment At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. {0}: Destroy target Reflection. TE-R Spirit Shackle BB Enchantment -- Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. 4E-U, LE-C Spirit Shield 3 Artifact You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. FE-R Spirit Weaver 1W Creature -- Human Wizard 2/1 {2}: Target green or blue creature gets +0/+1 until end of turn. 10E-U, IN-U Spirit en-Dal 2W Creature -- Spirit 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast -- {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) FUT-U Spirit en-Kor 3W Creature -- Kor Spirit 2/2 Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. ST-C Spirit of Resistance 2W Enchantment As long as you control a permanent of each color, prevent all damage that would be dealt to you. IN-R Spirit of the Hearth 4WW Creature -- Cat Spirit 4/5 Flying You can't be the target of spells or abilities your opponents control. EVE-R Spirit of the Night 6BBB Legendary Creature -- Demon Spirit 6/5 Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. MI-R Spiritmonger 3BG Creature -- Beast 6/6 Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. AP-R Spiritual Asylum 2WW Enchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. NE-R Spiritual Focus 1W Enchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. MM-R Spiritual Guardian 3WW Creature -- Spirit 3/4 When Spiritual Guardian enters the battlefield, you gain 4 life. P1-R Spiritual Sanctuary 2WW Enchantment At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. LE-R Spiritual Visit W Instant -- Arcane Put a 1/1 colorless Spirit creature token onto the battlefield. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK-C Spiritualize 2W Instant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. OD-U Spite 3U Instant Counter target noncreature spell. [This is half of the split card Spite // Malice.] IN-U Spite // Malice 3U // 3B Instant // Instant Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated. IN-U Spitebellows 5R Creature -- Elemental 6/1 When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) MOR-U Spiteflame Witch 1(b/r) Creature -- Elemental Shaman 2/1 {B}{R}: Each player loses 1 life. SHM-U Spiteful Bully 1B Creature -- Zombie Mercenary 3/3 At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. NE-C Spiteful Visions 2(b/r)(b/r) Enchantment At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. SHM-R Spitemare 2(r/w)(r/w) Creature -- Elemental 3/3 Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. EVE-U Spitfire Handler 1R Creature -- Goblin 1/1 Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. ONS-U Spitting Drake 3R Creature -- Drake 2/2 Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. 6E-U, VI-U Spitting Earth 1R Sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. 6E-C, 7E-C, 10E-C, P1-C, P2-C, S99-U, MI-C Spitting Gourna 3GG Creature -- Beast 3/4 Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Spitting Hydra 3RR Creature -- Hydra 0/0 Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. ST-R Spitting Image 4(g/u)(g/u) Sorcery Put a token that's a copy of target creature onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-R Spitting Sliver 4B Creature -- Sliver 3/3 All Sliver creatures have first strike. PLC-C Spitting Slug 1GG Creature -- Slug 2/4 Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. DK-U, TSP-S Spitting Spider 3GG Creature -- Spider 3/5 Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. 8ED-U, PR-U Splinter 2GG Sorcery Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library. UD-U, BOK-U Splinter Twin 2RR Enchantment -- Aura Enchant creature Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." ROE-R Splintering Wind 2GG Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) AI-R Split-Tail Miko 1W Creature -- Fox Cleric 1/1 {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. BOK-C Splitting Headache 3B Sorcery Choose one -- Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. SHM-C Spoils of Evil 2B Instant For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. IA-R Spoils of Victory 2G Sorcery Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. P3K-U Spoils of War XB Sorcery X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures. IA-R Spoils of the Vault B Instant Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. MRD-R Spontaneous Combustion 1BR Instant As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. TE-U Spontaneous Generation 3G Sorcery Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. MM-R Spore Burst 3G Sorcery Domain -- Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. CON-U Spore Cloud 1GG Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. FE-C Spore Flower GG Creature -- Fungus 0/1 At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. FE-U Spore Frog G Creature -- Frog 1/1 Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. PR-C Sporeback Troll 3G Creature -- Troll Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it. DIS-C Sporecap Spider 2G Creature -- Spider 1/5 Reach (This creature can block creatures with flying.) ROE-C Sporesower Thallid 2GG Creature -- Fungus 4/4 At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. TSP-U Sporogenesis 3G Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. US-R Sporoloth Ancient 3GG Creature -- Fungus 4/4 At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." FUT-C Spotted Griffin 3W Creature -- Griffin 2/3 Flying P1-C Spreading Algae G Enchantment -- Aura Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. 8ED-U, US-U Spreading Plague 4B Enchantment Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. IN-R Spreading Seas 1U Enchantment -- Aura Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. ZEN-C Spring Cleaning 1G Instant Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Spring of Eternal Peace 3GG Sorcery You gain 8 life. P3K-C Springing Tiger 3G Creature -- Cat 3/3 Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. OD-C Springjack Knight 2W Creature -- Kithkin Knight 2/1 Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Springjack Pasture Land {T}: Add {1} to your mana pool. {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. EVE-R Springjack Shepherd 3W Creature -- Kithkin Wizard 1/2 Chroma -- When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. EVE-U Springleaf Drum 1 Artifact {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. LRW-C Sprite Noble 1UU Creature -- Faerie 2/2 Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. TSP-R Sprout G Instant Put a 1/1 green Saproling creature token onto the battlefield. TSP-C Sprout Swarm 1G Instant Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 green Saproling creature token onto the battlefield. FUT-C Sprouting Phytohydra 4G Creature -- Plant Hydra 0/2 Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. DIS-R Sprouting Thrinax BRG Creature -- Lizard 3/3 When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield. ALA-U Sprouting Vines 2G Instant Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG-C Spur Grappler 2R Creature -- Beast 2/1 Spur Grappler gets +2/+1 as long as you control no untapped lands. PR-C Spurnmage Advocate W Creature -- Human Nomad 1/1 {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. JUD-U Spurred Wolverine 4R Creature -- Wolverine Beast 3/2 Tap two untapped Beasts you control: Target creature gains first strike until end of turn. ONS-C Spy Network U Instant Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. ONS-C Squadron Hawk 1W Creature -- Bird 1/1 Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. M11-C Squall 2G Sorcery Squall deals 2 damage to each creature with flying. 7E-C, S99-C, MM-C Squall Drifter 1W Snow Creature -- Elemental 1/1 Flying {W}, {T}: Tap target creature. CSP-C Squall Line XGG Instant Squall Line deals X damage to each creature with flying and each player. TSP-R Squallmonger 3G Creature -- Monger 3/3 {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. MM-U Squandered Resources BG Enchantment Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. VI-R Squeaking Pie Grubfellows 3B Creature -- Goblin Shaman 3/2 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. MOR-C Squeaking Pie Sneak 1B Creature -- Goblin Rogue 2/2 As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) LRW-U Squealing Devil 1R Creature -- Devil 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. DIS-U Squee Vanguard +3/-4 Your opponents play with their hands revealed. VAN-S Squee's Embrace RW Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. AP-C Squee's Revenge 1UR Sorcery Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. AP-U Squee's Toy 1 Artifact {T}: Prevent the next 1 damage that would be dealt to target creature this turn. TE-C Squee, Goblin Nabob 2R Legendary Creature -- Goblin 1/1 At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. 10E-R, MM-R Squee, Goblin Nabob Avatar Vanguard +3/-4 {1}: Prevent the next 1 damage that would be dealt to target creature you control this turn. VAN-S Squeeze 3U Enchantment Sorcery spells cost {3} more to cast. MM-R Squelch 1U Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. CHK-U Squire 1W Creature -- Human Soldier 1/2 DK-C, TSP-S Squirming Mass 1B Creature -- Horror 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) UD-C Squirrel Mob 1GG Creature -- Squirrel 2/2 Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. OD-R Squirrel Nest 1GG Enchantment -- Aura Enchant land Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." OD-U Squirrel Wrangler 2GG Creature -- Human Druid 2/2 {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. PR-R Stabbing Pain B Instant Target creature gets -1/-1 until end of turn. Tap that creature. M11-C Stabilizer 2 Artifact Players can't cycle cards. SCG-R Stabwhisker the Odious 1B Legendary Creature -- Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. [Flips from Nezumi Shortfang.] CHK-R Staff of Domination 3 Artifact {1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card. 5DN-R Staff of Zegon 4 Artifact {3}, {T}: Target creature gets -2/-0 until end of turn. AQ-C Staff of the Ages 3 Artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities. IA-R Stag Beetle 3GG Creature -- Insect 0/0 Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. ONS-R Staggershock 2R Instant Staggershock deals 2 damage to target creature or player. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-C Stalker Hag (b/g)(b/g)(b/g) Creature -- Hag 3/2 Swampwalk, forestwalk EVE-U Stalking Assassin 1UB Creature -- Human Assassin 1/1 {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. IN-R Stalking Bloodsucker 4BB Creature -- Vampire 4/4 Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. OD-R Stalking Stones Land {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) TE-U, MRD-U Stalking Tiger 3G Creature -- Cat 3/3 Stalking Tiger can't be blocked by more than one creature. 6E-C, 10E-C, P1-C, P3K-C, MI-C Stalking Tiger Avatar Vanguard 0/+2 Whenever you cast a creature spell, you may pay {1}. If you do, draw a card. VAN-S Stalking Vengeance 5RR Creature -- Avatar 5/5 Haste Whenever another creature you control is put into a graveyard from the battlefield, it deals damage equal to its power to target player. DIS-R Stalking Yeti 2RR Snow Creature -- Yeti 3/3 When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.) CSP-U Stalwart Shield-Bearers 1W Creature -- Human Soldier 0/3 Defender Other creatures you control with defender get +0/+2. ROE-C Stamina 2G Enchantment -- Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. MM-U Stampede 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. 5E-R, IA-R Stampede Driver G Creature -- Human Spellshaper 1/1 {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. NE-U Stampeding Rhino 4G Creature -- Rhino 4/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M10-C Stampeding Serow 2GG Creature -- Antelope Beast 5/4 Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. SOK-U Stampeding Wildebeests 2GG Creature -- Antelope Beast 5/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 10E-U, VI-U Stand W Instant Prevent the next 2 damage that would be dealt to target creature this turn. [This is half of the split card Stand // Deliver.] IN-U Stand // Deliver W // 2U Instant // Instant Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand. IN-U Stand Firm W Instant Target creature gets +1/+1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-C Stand Together 3GG Instant Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. DST-U Stand or Fall 3R Enchantment At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. IN-R Standard Bearer 1W Creature -- Human Flagbearer 1/1 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. AP-C Standardize UU Instant Choose a creature type other than Wall. Each creature becomes that type until end of turn. ONS-R Standing Stones 3 Artifact {1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. DK-U Standing Troops 2W Creature -- Human Soldier 1/4 Vigilance 6E-C, 7E-C, 8ED-C, EX-C Standstill 1U Enchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. OD-U Stangg 4RG Legendary Creature -- Human Warrior 3/4 When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. CH-R, LE-R Star Compass 2 Artifact Star Compass enters the battlefield tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce. 8ED-U, PS-U Starke Vanguard 0/-2 At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library. VAN-S Starke of Rath 1RR Legendary Creature -- Human Rogue 2/2 {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) TE-R Starlight 1W Sorcery You gain 3 life for each black creature target opponent controls. 7E-U, P1-U Starlight Invoker 1W Creature -- Human Cleric Mutant 1/3 {7}{W}: You gain 5 life. 10E-U, LGN-C Starlit Angel 3WW Creature -- Angel 3/4 Flying P1-U Starlit Sanctum Land {T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. ONS-U Starstorm XRR Instant Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) ONS-R Starved Rusalka G Creature -- Spirit 1/1 {G}, Sacrifice a creature: You gain 1 life. GPT-U Stasis 1U Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Stasis Cell 4U Enchantment -- Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature. RAV-C Stasis Cocoon 1W Enchantment -- Aura Enchant artifact Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. 5DN-C Statecraft 3U Enchantment Prevent all combat damage that would be dealt to and dealt by creatures you control. MM-R Static Orb 3 Artifact As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. 7E-R, TE-R Staunch Defenders 3WW Creature -- Human Soldier 3/4 When Staunch Defenders enters the battlefield, you gain 4 life. 6E-U, 7E-U, 8ED-U, TE-U Steadfast Guard WW Creature -- Human Rebel 2/2 Vigilance (Attacking doesn't cause this creature to tap.) 10E-C, MM-C Steadfastness 1W Sorcery Creatures you control get +0/+3 until end of turn. P1-C, S99-C Steady Progress 2U Instant Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Draw a card. SOM-C Steal Artifact 2UU Enchantment -- Aura Enchant artifact You control enchanted artifact. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, 8ED-U Steal Enchantment UU Enchantment -- Aura Enchant enchantment You control enchanted enchantment. TE-U Steal Strength 1B Instant Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. PR-C Steam Blast 2R Sorcery Steam Blast deals 2 damage to each creature and each player. US-U Steam Catapult 3WW Creature -- Human Soldier 2/3 {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. P2-R Steam Frigate 2U Creature -- Human Pirate 3/3 Steam Frigate can't attack unless defending player controls an Island. P2-C Steam Spitter 4G Creature -- Spider 1/5 Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. CSP-U Steam Vents Land -- Island Mountain ({T}: Add {U} or {R} to your mana pool.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. GPT-R Steam Vines 1RR Enchantment -- Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. OD-U Steamclaw 2 Artifact {3}, {T}: Exile target card from a graveyard. {1}, Sacrifice Steamclaw: Exile target card from a graveyard. OD-U Steamcore Weird 3U Creature -- Weird 1/3 When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. GPT-C Steamflogger Boss 3R Creature -- Goblin Rigger 3/3 Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. FUT-R Steel Golem 3 Artifact Creature -- Golem 3/4 You can't cast creature spells. 10E-U, WL-U Steel Hellkite 6 Artifact Creature -- Dragon 5/5 Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. SOM-R Steel Leaf Paladin 4GW Creature -- Elf Knight 4/4 First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. PS-C Steel Overseer 2 Artifact Creature -- Construct 1/1 {T}: Put a +1/+1 counter on each artifact creature you control. M11-R Steel Wall 1 Artifact Creature -- Wall 0/4 Defender (This creature can't attack.) MRD-C Steel of the Godhead 2(w/u) Enchantment -- Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. SHM-C Steelclad Serpent 5U Artifact Creature -- Serpent 4/5 Steelclad Serpent can't attack unless you control another artifact. ALA-C Steeling Stance 1WW Instant Creatures you control get +1/+1 until end of turn. Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) DIS-C Steelshaper Apprentice 2WW Creature -- Human Soldier 1/3 {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. DST-R Steelshaper's Gift W Sorcery Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. 5DN-U Steely Resolve 1G Enchantment As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) ONS-R Stench of Decay 1BB Instant Nonartifact creatures get -1/-1 until end of turn. AI-C Stench of Evil 2BB Sorcery Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. IA-U Stenchskipper 3B Creature -- Elemental 6/5 Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. MOR-R Steppe Lynx W Creature -- Cat 0/1 Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. ZEN-C Sterling Grove GW Enchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. IN-U Stern Judge 2W Creature -- Human Cleric 2/2 {T}: Each player loses 1 life for each Swamp he or she controls. TOR-U Stern Marshal 2W Creature -- Human Soldier 2/2 {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. P1-R Stern Proctor UU Creature -- Human Wizard 1/2 When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. US-U Steward of Valeron GW Creature -- Human Druid Knight 2/2 Vigilance {T}: Add {G} to your mana pool. ALA-C Stifle U Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) SCG-R Stigma Lasher RR Creature -- Elemental Shaman 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. EVE-R Still Life 1GG Enchantment {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. OD-U Stillmoon Cavalier 1(w/b)(w/b) Creature -- Zombie Knight 2/1 Protection from white and from black {(w/b)}: Stillmoon Cavalier gains flying until end of turn. {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. EVE-R Stinging Barrier 2UU Creature -- Wall 0/4 Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. MM-C Stinging Licid 1U Creature -- Licid 1/1 {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. TE-U Stingmoggie 3R Creature -- Elemental 0/0 Stingmoggie enters the battlefield with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. MOR-C Stingscourger 1R Creature -- Goblin Warrior 2/2 Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. PLC-C Stinkdrinker Bandit 3B Creature -- Goblin Rogue 2/1 Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. MOR-U Stinkdrinker Daredevil 2R Creature -- Goblin Rogue 1/3 Giant spells you cast cost {2} less to cast. LRW-C Stinkweed Imp 2B Creature -- Imp 1/2 Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV-C Stir the Grave XB Sorcery Return target creature card with converted mana cost X or less from your graveyard to the battlefield. BOK-C Stir the Pride 4W Instant Choose one -- Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.) DST-U Stirring Wildwood Land Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. WWK-R Stitch Together BB Sorcery Return target creature card from your graveyard to your hand. Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. JUD-U Stitch in Time 1UR Sorcery Flip a coin. If you win the flip, take an extra turn after this one. GPT-R Stoic Angel 1GWU Creature -- Angel 3/4 Flying, vigilance Players can't untap more than one creature during their untap steps. ALA-R Stoic Champion WW Creature -- Human Soldier 2/2 Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. LGN-U Stoic Ephemera 2W Creature -- Spirit 5/5 Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. DIS-U Stoic Rebuttal 1UU Instant Metalcraft -- Stoic Rebuttal costs {1} less to cast if you control three or more artifacts. Counter target spell. SOM-C Stolen Grain 4BB Sorcery Stolen Grain deals 5 damage to target opponent. You gain 5 life. P3K-U Stomp and Howl 2G Sorcery Destroy target artifact and target enchantment. DIS-U Stomper Cub 3GG Creature -- Beast 5/3 Trample ROE-C Stomping Ground Land -- Mountain Forest ({T}: Add {R} or {G} to your mana pool.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. GPT-R Stomping Slabs 2R Sorcery Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. MOR-U Stone Calendar 5 Artifact Spells you cast cost up to {1} less to cast. DK-R Stone Catapult 4B Creature -- Human Soldier 1/2 {T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. P3K-R Stone Giant 2RR Creature -- Giant 3/4 {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U Stone Golem 5 Artifact Creature -- Golem 4/4 M11-U Stone Idol Trap 5R Instant -- Trap Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. WWK-R Stone Kavu 4G Creature -- Kavu 3/3 {R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn. PS-C Stone Rain 2R Sorcery Destroy target land. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, P1-C, P2-C, P3K-C, S99-C, S00-C, IA-C, MI-C, TE-C, MM-C, CHK-C Stone Spirit 4R Creature -- Elemental Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. 5E-U, IA-U Stone-Seeder Hierophant 2GG Creature -- Human Druid 1/1 Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. {T}: Untap target land. RAV-C Stone-Throwing Devils B Creature -- Devil 1/1 First strike AN-C Stone-Tongue Basilisk 4GGG Creature -- Basilisk 4/5 Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. OD-R Stonebrow, Krosan Hero 3RG Legendary Creature -- Centaur Warrior 4/4 Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. TSP-R Stonecloaker 2W Creature -- Gargoyle 3/2 Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard. PLC-U Stoneforge Mystic 1W Creature -- Kor Artificer 1/2 When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. WWK-R Stonehands 2R Enchantment -- Aura Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn. IA-C Stonehewer Giant 3WW Creature -- Giant Warrior 4/4 Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. MOR-R Stonehewer Giant Avatar Vanguard +1/-5 Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature. VAN-S Stoneshaker Shaman 2R Creature -- Human Shaman 1/1 At the beginning of each player's end step, that player sacrifices an untapped land. RAV-U Stonewood Invocation 3G Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) TSP-R Stonewood Invoker 1G Creature -- Elf Mutant 2/2 {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. LGN-C Stonework Puma 3 Artifact Creature -- Cat Ally 2/2 ZEN-C Stonybrook Angler 1U Creature -- Merfolk Wizard 1/2 {1}{U}, {T}: You may tap or untap target creature. LRW-C Stonybrook Banneret 1U Creature -- Merfolk Wizard 1/1 Islandwalk Merfolk spells and Wizard spells you cast cost {1} less to cast. MOR-C Stonybrook Schoolmaster 2W Creature -- Merfolk Wizard 1/2 Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. MOR-C Storage Matrix 3 Artifact As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. 9ED-R, UD-R Storm Cauldron 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. 6E-R, 7E-R, AI-R Storm Crow 1U Creature -- Bird 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) 6E-C, 7E-C, 8ED-C, 9ED-C, P1-C, S99-C, AI-C Storm Elemental 5U Creature -- Elemental 3/4 Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. AI-U Storm Entity 1R Creature -- Elemental 1/1 Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. FUT-U Storm Front G Enchantment {G}{G}: Tap target creature with flying. TE-U Storm Herd 8WW Sorcery Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. GPT-R Storm Seeker 3G Instant Storm Seeker deals damage equal to the number of cards in target player's hand to that player. CH-U, LE-U Storm Shaman 2R Creature -- Human Cleric Shaman 0/4 {R}: Storm Shaman gets +1/+0 until end of turn. 7E-U, AI-C Storm Spirit 3GWU Creature -- Elemental Spirit 3/3 Flying {T}: Storm Spirit deals 2 damage to target creature. IA-R Storm World R World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. LE-R Stormbind 1RG Enchantment {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. IA-R, TSP-S Stormcaller's Boon 2WU Enchantment Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB-C Stormcloud Djinn 4U Creature -- Djinn 3/3 Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. TSP-U Stormfront Pegasus 1W Creature -- Pegasus 2/1 Flying M10-C, M11-C Stormfront Riders 4W Creature -- Human Soldier 4/3 Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. PLC-U Stormscale Anarch 2RR Creature -- Viashino Shaman 2/2 {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. DIS-R Stormscape Apprentice U Creature -- Human Wizard 1/1 {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. IN-C Stormscape Battlemage 2U Creature -- Metathran Wizard 2/2 Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. PS-U Stormscape Familiar 1U Creature -- Bird 1/1 Flying White spells and black spells you cast cost {1} less to cast. PS-C, TSP-S Stormscape Master 2UU Creature -- Human Wizard 2/2 {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. IN-R Stormtide Leviathan 5UUU Creature -- Leviathan 8/8 Islandwalk (This creature is unblockable as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack. M11-R Stormwatch Eagle 3U Creature -- Bird 2/1 Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. PR-C Story Circle 1WW Enchantment As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. 8ED-R, 9ED-R, 10E-R, MM-U Strafe R Sorcery Strafe deals 3 damage to target nonred creature. PS-U Strands of Night 2BB Enchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. 6E-U, 7E-U, WL-U Strands of Undeath 3B Enchantment -- Aura Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. {B}: Regenerate enchanted creature. RAV-C Strange Inversion 2R Instant -- Arcane Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-U Strangling Soot 2B Instant Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-C Strata Scythe 3 Artifact -- Equipment Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3} SOM-R Stratadon 10 Artifact Creature -- Beast 5/5 Domain -- Stratadon costs {1} less to cast for each basic land type among lands you control. Trample PS-U Strategic Planning 1U Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. P3K-U Stratozeppelid 4U Creature -- Beast 4/4 Flying Stratozeppelid can block only creatures with flying. GPT-U Straw Golem 1 Artifact Creature -- Golem 2/3 When an opponent casts a creature spell, sacrifice Straw Golem. WL-U Straw Soldiers 1U Creature -- Scarecrow Soldier 1/3 P3K-C Stream Hopper (u/r) Creature -- Goblin 1/1 {(u/r)}: Stream Hopper gains flying until end of turn. EVE-C Stream of Acid 2BB Sorcery Destroy target land or nonblack creature. S99-U Stream of Consciousness 1U Instant -- Arcane Target player shuffles up to four target cards from his or her graveyard into his or her library. BOK-U Stream of Life XG Sorcery Target player gains X life. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, 9ED-U Stream of Unconsciousness U Tribal Instant -- Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. MOR-C Streambed Aquitects 1UU Creature -- Merfolk Scout 2/3 {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. LRW-C Street Savvy G Enchantment -- Aura Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. DIS-C Street Wraith 3BB Creature -- Wraith 3/4 Swampwalk Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) FUT-U Streetbreaker Wurm 3RG Creature -- Wurm 6/4 GPT-C Strength in Numbers 1G Instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. TSP-C Strength of Cedars 4G Instant -- Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control. CHK-U Strength of Isolation 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-U Strength of Lunacy 1B Enchantment -- Aura Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-U Strength of Night 2G Instant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. AP-C Strength of Unity 3W Enchantment -- Aura Enchant creature Domain -- Enchanted creature gets +1/+1 for each basic land type among lands you control. IN-C Strength of the Tajuru XGG Instant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. WWK-R Strider Harness 3 Artifact -- Equipment Equipped creature gets +1/+1 and has haste. Equip {1} SOM-C Strip Bare W Instant Destroy all Auras and Equipment attached to target creature. SHM-C Strip Mine Land {T}: Add {1} to your mana pool. {T}, Sacrifice Strip Mine: Destroy target land. 4E-U, AQ-R, AQ-U Striped Bears 3G Creature -- Bear 2/2 When Striped Bears enters the battlefield, draw a card. WL-C Stroke of Genius X2U Instant Target player draws X cards. US-R Stromgald Cabal 1BB Creature -- Human Knight 2/2 {T}, Pay 1 life: Counter target white spell. 5E-R, 6E-R, IA-R Stromgald Crusader BB Creature -- Zombie Knight 2/1 Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. CSP-U Stromgald Spy 3B Creature -- Human Rogue 2/4 Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. AI-U Strongarm Tactics 1B Sorcery Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. ONS-R Strongarm Thug 2B Creature -- Human Mercenary 1/1 When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. MM-U Stronghold Assassin 1BB Creature -- Zombie Assassin 2/1 {T}, Sacrifice a creature: Destroy target nonblack creature. 7E-R, ST-R Stronghold Biologist 2U Creature -- Human Spellshaper 1/1 {U}{U}, {T}, Discard a card: Counter target creature spell. NE-U Stronghold Discipline 2BB Sorcery Each player loses 1 life for each creature he or she controls. 10E-U, NE-C Stronghold Furnace Plane -- Rath If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Whenever you roll {C}, Stronghold Furnace deals 1 damage to target creature or player. HOP-C Stronghold Gambit 1R Sorcery Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. NE-R Stronghold Machinist 2U Creature -- Human Spellshaper 1/1 {U}{U}, {T}, Discard a card: Counter target noncreature spell. NE-U Stronghold Overseer 3BBB Creature -- Demon 5/5 Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. TSP-R Stronghold Rats 2B Creature -- Rat 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. FUT-U Stronghold Taskmaster 2BB Creature -- Giant Minion 4/3 Other black creatures get -1/-1. ST-U Stronghold Zeppelin 2UU Creature -- Human 3/3 Flying Stronghold Zeppelin can block only creatures with flying. NE-U Struggle for Sanity 2BB Sorcery Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. CHK-U Student of Elements 1U Creature -- Human Wizard 1/1 When Student of Elements has flying, flip it. [Flips into Tobita, Master of Winds.] CHK-U Student of Warfare W Creature -- Human Knight 1/1 Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-6} 3/3. First strike {LEVEL 7+} 4/4. Double strike ROE-R Stuffy Doll 5 Artifact Creature -- Construct 0/1 As Stuffy Doll enters the battlefield, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. TSP-R Stuffy Doll Avatar Vanguard 0/-6 {0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn. VAN-S Stun 1R Instant Target creature can't block this turn. Draw a card. 10E-C, TE-C, IN-C Stun Sniper RW Creature -- Human Archer 1/1 {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. ARB-U Stunted Growth 3GG Sorcery Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. IA-R Stupefying Touch 1U Enchantment -- Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated. TOR-U Stupor 2B Sorcery Target opponent discards a card at random, then discards a card. 6E-U, MI-U, TSP-S Sturdy Hatchling 3(g/u) Creature -- Elemental 6/6 Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {(g/u)}: Sturdy Hatchling gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. EVE-U Su-Chi 4 Artifact Creature -- Construct 4/4 When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool. AQ-U Subdue G Instant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. LE-C Submerge 4U Instant If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. NE-U Subterranean Hangar Land Subterranean Hangar enters the battlefield tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. MM-U Subterranean Shambler 3R Creature -- Elemental 2/3 Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. TSP-C Subterranean Spirit 3RR Creature -- Elemental Spirit 3/3 Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. MI-R Subversion 3BB Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. UL-R Sudden Death 1BB Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn. TSP-U Sudden Impact 3R Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. 7E-U, 8ED-U, 9ED-U, 10E-U, TE-U Sudden Shock 1R Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player. TSP-U Sudden Spoiling 1BB Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Creatures target player controls become 0/2 and lose all abilities until end of turn. TSP-R Sudden Strength 3G Instant Target creature gets +3/+3 until end of turn. Draw a card. JUD-C Suffer the Past XB Instant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. ROE-U Suffering 3R Sorcery Destroy target land. [This is half of the split card Pain // Suffering.] IN-U Suffocating Blast 1UUR Instant Counter target spell and Suffocating Blast deals 3 damage to target creature. AP-R Suffocation 1U Instant Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. AI-U Suicidal Charge 3BR Enchantment Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. CON-C Sulam Djinn 5G Creature -- Djinn 6/6 Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. IN-U Suleiman's Legacy RW Enchantment When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. VI-R Sulfur Elemental 2R Creature -- Elemental 3/2 Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. PLC-U Sulfur Vent Land Sulfur Vent enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. IN-C Sulfuric Vapors 3R Enchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. US-R Sulfuric Vortex 1RR Enchantment At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. SCG-R Sulfurous Blast 2RR Instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. TSP-U Sulfurous Springs Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R Summer Bloom 1G Sorcery You may play up to three additional lands this turn. 6E-U, 9ED-U, P1-R, S99-R, VI-U Summit Apes 3G Creature -- Ape 5/2 As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. WWK-U Summon the School 3W Tribal Sorcery -- Merfolk Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. LRW-U Summoner's Bane 2UU Instant Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. ZEN-U Summoner's Egg 4 Artifact Creature -- Construct 0/4 Imprint -- When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 5DN-R Summoner's Pact 0 Instant Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. FUT-R Summoning Station 7 Artifact {T}: Put a 2/2 colorless Pincher creature token onto the battlefield. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. 5DN-R Summoning Trap 4GG Instant -- Trap If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. ZEN-R Sun Ce, Young Conquerer 3UU Legendary Creature -- Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. P3K-R Sun Clasp 1W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand. VI-C Sun Droplet 2 Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. MRD-U, ARC-U Sun Quan, Lord of Wu 4UU Legendary Creature -- Human Soldier 4/4 Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) P3K-R Sun Titan 4WW Creature -- Giant 6/6 Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. M11-M Sun's Bounty 1W Instant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP-C Sunastian Falconer 3RG Legendary Creature -- Human Shaman 4/4 {T}: Add {2} to your mana pool. LE-U Sunbeam Spellbomb 1 Artifact {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card. MRD-C Sunblast Angel 4WW Creature -- Angel 4/5 Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. SOM-R Suncrusher 9 Artifact Creature -- Construct 3/3 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. 5DN-R Sunder 3UU Instant Return all lands to their owners' hands. US-R Sunder from Within 2RR Sorcery -- Arcane Destroy target artifact or land. SOK-U Sundering Titan 8 Artifact Creature -- Golem 7/10 When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. DST-R, ARC-R Sundering Vitae 2G Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy target artifact or enchantment. RAV-C Sunfire Balm 2W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. ONS-U Sunflare Shaman 1R Creature -- Elemental Shaman 2/1 {1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. MOR-C Sunforger 3 Artifact -- Equipment Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. Equip {3} RAV-R Sunglasses of Urza 3 Artifact You may spend white mana as though it were red mana. A-R, B-R, U-R, RV-R, 4E-R Sungrass Egg 1 Artifact {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. OD-U Sungrass Prairie Land {1}, {T}: Add {G}{W} to your mana pool. OD-R Sunhome Enforcer 2RW Creature -- Giant Soldier 2/4 Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. RAV-U Sunhome, Fortress of the Legion Land {T}: Add {1} to your mana pool. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. RAV-U, HOP-U Sunken City UU Enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1. 4E-C, DK-C Sunken Field 1U Enchantment -- Aura Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." PR-U Sunken Hope 3UU Enchantment At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. 10E-R, PS-R Sunken Ruins Land {T}: Add {1} to your mana pool. {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. SHM-R Sunlance W Sorcery Sunlance deals 3 damage to target nonwhite creature. PLC-C Sunpetal Grove Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W} to your mana pool. M10-R, M11-R Sunrise Sovereign 5R Creature -- Giant Warrior 5/5 Other Giant creatures you control get +2/+2 and have trample. LRW-R Sunscape Apprentice W Creature -- Human Wizard 1/1 {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. IN-C Sunscape Battlemage 2W Creature -- Human Wizard 2/2 Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. PS-U Sunscape Familiar 1W Creature -- Wall 0/3 Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. PS-C Sunscape Master 2WW Creature -- Human Wizard 2/2 {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. IN-R Sunscour 5WW Sorcery You may exile two white cards from your hand rather than pay Sunscour's mana cost. Destroy all creatures. CSP-R Sunseed Nurturer 2W Creature -- Human Druid Wizard 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {1} to your mana pool. ALA-U Sunspear Shikari 1W Creature -- Cat Soldier 2/2 As long as Sunspear Shikari is equipped, it has first strike and lifelink. SOM-C Sunspring Expedition W Enchantment Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. ZEN-C Sunstone 3 Artifact {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. IA-U Sunstrike Legionnaire 1W Creature -- Human Soldier 1/2 Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. {T}: Tap target creature with converted mana cost 3 or less. LGN-R Suntail Hawk W Creature -- Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) 8ED-C, 9ED-C, 10E-C, JUD-C Suntouched Myr 3 Artifact Creature -- Myr 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 5DN-C, HOP-C Sunweb 3W Creature -- Wall 5/6 Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 6E-R, 7E-R, 8ED-R, MI-R Superior Numbers GG Sorcery Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. MI-U Supply XGW Sorcery Put X 1/1 green Saproling creature tokens onto the battlefield. [This is half of the split card Supply // Demand.] DIS-U Supply // Demand XGW // 1WU Sorcery // Sorcery Put X 1/1 green Saproling creature tokens onto the battlefield. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. DIS-U Suppress 2B Sorcery Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. AP-U Suppression Field 1W Enchantment Activated abilities cost {2} more to activate unless they're mana abilities. RAV-U Supreme Exemplar 6U Creature -- Elemental 10/10 Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) MOR-R Supreme Inquisitor 3UU Creature -- Human Wizard 1/3 Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. ONS-R Suq'Ata Assassin 1BB Creature -- Human Assassin 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) VI-U Suq'Ata Firewalker 1UU Creature -- Human Wizard 0/1 Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. MI-U Suq'Ata Lancer 2R Creature -- Human Knight 2/2 Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) VI-C, TSP-S Surestrike Trident 2 Artifact -- Equipment Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST-U Surge of Strength RG Instant As an additional cost to cast Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. AI-U Surge of Thoughtweft 1W Tribal Instant -- Kithkin Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. LRW-C Surge of Zeal R Instant Radiance -- Target creature and each other creature that shares a color with it gain haste until end of turn. RAV-C Surgespanner 2UU Creature -- Merfolk Wizard 2/2 Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. LRW-R Surging AEther 3U Instant Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand. CSP-C Surging Dementia 1B Sorcery Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card. CSP-C Surging Flame 1R Instant Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to target creature or player. CSP-C Surging Might 2G Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) CSP-C Surging Sentinels 2W Creature -- Human Soldier 2/1 First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) CSP-C Surprise Deployment 3W Instant Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) PS-U Surrakar Banisher 4U Creature -- Surrakar 3/3 When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. WWK-C Surrakar Marauder 1B Creature -- Surrakar 2/1 Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN-C Surrakar Spellblade 1UU Creature -- Surrakar 2/1 Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. ROE-R Surreal Memoir 3R Sorcery Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-U Surrender Your Thoughts Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. ARC-C Surveilling Sprite 1U Creature -- Faerie Rogue 1/1 Flying When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card. RAV-C Survival Cache 2W Sorcery You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-U Survival of the Fittest 1G Enchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. EX-R Survivor of the Unseen 2U Creature -- Human Wizard 2/1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Draw two cards, then put a card from your hand on top of your library. CSP-C Sustainer of the Realm 2WW Creature -- Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 7E-U, UL-U Sustaining Spirit 1W Creature -- Angel Spirit 0/3 Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. AI-R Sustenance 1G Enchantment {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. MM-U Suture Spirit 1W Creature -- Spirit 1/1 Flying {(w/b){(w/b){(w/b)}: Regenerate target creature. EVE-U Sutured Ghoul 4BBB Creature -- Zombie */* Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. JUD-R Svogthos, the Restless Tomb Land {T}: Add {1} to your mana pool. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. RAV-U Svyelunite Priest 1U Creature -- Merfolk Cleric 1/1 {U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) FE-U Svyelunite Temple Land Svyelunite Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. 5E-U, 6E-U, FE-U Swallowing Plague XBB Sorcery -- Arcane Swallowing Plague deals X damage to target creature and you gain X life. CHK-U Swamp Basic Land -- Swamp A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, ZEN-L, ROE-L, M11-L, SOM-L, ARC-L, HOP-L Swamp Mosquito 1B Creature -- Insect 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) AI-C, TSP-S Swans of Bryn Argoll 2(w/u)(w/u) Creature -- Bird Spirit 4/3 Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. SHM-R Swarm of Rats 1B Creature -- Rat */1 Swarm of Rats's power is equal to the number of Rats you control. 8ED-U, 9ED-U, P2-C Swarmyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. TSP-R Swat 1BB Instant Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) UL-C, ONS-C Sway of Illusion 1U Instant Any number of target creatures become the color of your choice until end of turn. Draw a card. IN-U Sway of the Stars 8UU Sorcery Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. BOK-R Swell of Courage 3WW Instant Creatures you control get +2/+2 until end of turn. Reinforce X--{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) MOR-U Swelter 3R Sorcery Swelter deals 2 damage to each of two target creatures. JUD-U Swerve UR Instant Change the target of target spell with a single target. ALA-U Swift Maneuver 1W Instant Prevent the next 2 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. CSP-C Swift Silence 2WUU Instant Counter all other spells. Draw a card for each spell countered this way. DIS-R Swirl the Mists 2UU Enchantment As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word. CHK-R Swirling Sandstorm 3R Sorcery Threshold -- Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. JUD-C Swirling Spriggan 2GG Creature -- Goblin Shaman 3/3 {(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. EVE-U Swooping Talon 4WW Creature -- Bird Soldier 2/6 Flying {1}: Swooping Talon loses flying until end of turn. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) LGN-U Sword Dancer 1W Creature -- Human Rebel 1/2 {W}{W}: Target attacking creature gets -1/-0 until end of turn. 8ED-U, PR-U Sword of Body and Mind 3 Artifact -- Equipment Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. Equip {2} SOM-M Sword of Fire and Ice 3 Artifact -- Equipment Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip {2} DST-R Sword of Kaldra 4 Legendary Artifact -- Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-R Sword of Light and Shadow 3 Artifact -- Equipment Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} DST-R Sword of Vengeance 3 Artifact -- Equipment Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) M11-R Sword of the Ages 6 Artifact Sword of the Ages enters the battlefield tapped. {T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way. LE-R Sword of the Chosen 2 Legendary Artifact {T}: Target legendary creature gets +2/+2 until end of turn. ST-R Sword of the Meek 2 Artifact -- Equipment Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. FUT-U Sword of the Paruns 4 Artifact -- Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} GPT-R Swords to Plowshares W Instant Exile target creature. Its controller gains life equal to its power. A-U, B-U, U-U, RV-U, 4E-U, IA-U Sworn Defender 2WW Creature -- Human Knight 1/3 {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. AI-R Sygg, River Cutthroat (u/b)(u/b) Legendary Creature -- Merfolk Rogue 1/3 At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) SHM-R Sygg, River Guide WU Legendary Creature -- Merfolk Wizard 2/2 Islandwalk {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. LRW-R Sylvan Basilisk 3GG Creature -- Basilisk 2/4 Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. 10E-U, P2-R, S99-R Sylvan Bounty 5G Instant Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON-C Sylvan Echoes G Enchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) LRW-U Sylvan Hierophant 1G Creature -- Human Cleric 1/2 When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. WL-U Sylvan Library 1G Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. 4E-R, 5E-R, LE-U Sylvan Messenger 3G Creature -- Elf 2/2 Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. AP-U Sylvan Might 1G Instant Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Sylvan Paradise G Instant Any number of target creatures become green until end of turn. LE-U Sylvan Ranger 1G Creature -- Elf Scout 1/1 When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. M11-C Sylvan Safekeeper G Creature -- Human Wizard 1/1 Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) JUD-R Sylvan Scrying 1G Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 10E-U, MRD-U Sylvan Tutor G Sorcery Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. P1-R Sylvan Yeti 2GG Creature -- Yeti */4 Sylvan Yeti's power is equal to the number of cards in your hand. P2-R, S99-R Sylvok Explorer 1G Creature -- Human Druid 1/1 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. 5DN-C Sylvok Lifestaff 1 Artifact -- Equipment Equipped creature gets +1/+0. Whenever equipped creature is put into a graveyard, you gain 3 life. Equip {1} SOM-C Sylvok Replica 3 Artifact Creature -- Shaman 1/3 {G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. SOM-C Symbiosis 1G Instant Two target creatures each get +2/+2 until end of turn. US-C Symbiotic Beast 4GG Creature -- Insect Beast 4/4 When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield. ONS-U Symbiotic Deployment 2G Enchantment Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. AP-R Symbiotic Elf 3G Creature -- Elf 2/2 When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield. ONS-C Symbiotic Wurm 5GGG Creature -- Wurm 7/7 When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield. ONS-R Symbol of Unsummoning 2U Sorcery Return target creature to its owner's hand. Draw a card. P1-C Synapse Sliver 4U Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may draw a card. LGN-R Synchronous Sliver 4U Creature -- Sliver 3/3 All Sliver creatures have vigilance. PLC-C Syncopate XU Instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. OD-C Synod Artificer 2U Creature -- Vedalken Artificer 1/2 {X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts. DST-R Synod Centurion 4 Artifact Creature -- Construct 4/4 When you control no other artifacts, sacrifice Synod Centurion. 5DN-U, ARC-U Synod Sanctum 1 Artifact {2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. MRD-U, ARC-U Syphon Life 1BB Sorcery Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-U Syphon Mind 3B Sorcery Each other player discards a card. You draw a card for each card discarded this way. ONS-C, HOP-C Syphon Soul 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. 6E-C, LE-C, ONS-C, HOP-C Szadek, Lord of Secrets 3UUBB Legendary Creature -- Vampire 5/5 Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. RAV-R Tablet of Epityr 1 Artifact Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. AQ-C Tahngarth Vanguard -1/+7 Creatures you control have haste. VAN-S Tahngarth's Glare R Sorcery Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. AP-C Tahngarth's Rage R Enchantment -- Aura Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. TE-U Tahngarth, Talruum Hero 3RR Legendary Creature -- Minotaur Warrior 4/4 Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. PS-R Taiga Land -- Mountain Forest A-R, B-R, U-R, RV-R Tainted AEther 2BB Enchantment Whenever a creature enters the battlefield, its controller sacrifices a creature or land. 7E-R, US-R Tainted Field Land {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. TOR-U Tainted Isle Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. TOR-U Tainted Pact 1B Instant Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. OD-R Tainted Peak Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. TOR-U Tainted Sigil 1WB Artifact {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) ARB-U Tainted Specter 3B Creature -- Specter 2/2 Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. MI-R Tainted Strike B Instant Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-C Tainted Well 2B Enchantment -- Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. IN-C Tainted Wood Land {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. TOR-U Taj-Nar Swordsmith 3W Creature -- Cat Soldier 2/3 When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. MRD-U Tajuru Archer 2G Creature -- Elf Archer Ally 1/2 Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. ZEN-U Tajuru Preserver 1G Creature -- Elf Shaman 2/1 Spells and abilities your opponents control can't cause you to sacrifice permanents. ROE-R Takara Vanguard +3/-8 Sacrifice a creature: Takara deals 1 damage to target creature or player. VAN-S Take Possession 5UU Enchantment -- Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. FUT-R Takeno's Cavalry 3W Creature -- Human Samurai Archer 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. BOK-C Takeno, Samurai General 5W Legendary Creature -- Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. CHK-R Takenuma Bleeder 2B Creature -- Ogre Shaman 3/3 Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. BOK-C Takklemaggot 2BB Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." CH-U, LE-U Talara's Bane 1B Sorcery Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. EVE-C Talara's Battalion 1G Creature -- Elf Warrior 4/3 Trample Cast Talara's Battalion only if you've cast another green spell this turn. EVE-R Talas Air Ship 3U Creature -- Human Pirate 3/2 Flying P2-C Talas Explorer 1U Creature -- Human Pirate Scout 1/1 Flying When Talas Explorer enters the battlefield, look at target opponent's hand. P2-C Talas Merchant 1U Creature -- Human Pirate 1/3 P2-C Talas Researcher 4U Creature -- Human Pirate Wizard 1/1 {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. P2-R Talas Scout 1U Creature -- Human Pirate Scout 1/2 Flying P2-C Talas Warrior 1UU Creature -- Human Pirate Warrior 2/2 Talas Warrior is unblockable. P2-R Talisman of Dominance 2 Artifact {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. MRD-U Talisman of Impulse 2 Artifact {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. MRD-U Talisman of Indulgence 2 Artifact {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. MRD-U Talisman of Progress 2 Artifact {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. MRD-U Talisman of Unity 2 Artifact {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. MRD-U Tallowisp 1W Creature -- Spirit 1/3 Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. BOK-U Talon Sliver 1W Creature -- Sliver 1/1 All Sliver creatures have first strike. TE-C Talon Trooper 1WU Creature -- Bird Scout 2/3 Flying ARB-C Talon of Pain 4 Artifact Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. DST-U Talonrend 4U Creature -- Elemental 0/5 Flying {(u/r)}: Talonrend gets +1/-1 until end of turn. EVE-U Talruum Champion 4R Creature -- Minotaur 3/3 First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. VI-C Talruum Minotaur 2RR Creature -- Minotaur Berserker 3/3 Haste 6E-C, MI-C Talruum Piper 4R Creature -- Minotaur 3/3 All creatures with flying able to block Talruum Piper do so. VI-U Talus Paladin 3W Creature -- Human Knight Ally 2/3 Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. WWK-R Tamanoa RGW Creature -- Spirit 2/4 Whenever a noncreature source you control deals damage, you gain that much life. CSP-R Tangle 1G Instant Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. IN-U Tangle Angler 3G Creature -- Horror 1/5 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {G}: Target creature blocks Tangle Angler this turn if able. SOM-U Tangle Asp 1G Creature -- Snake 1/2 Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. 5DN-C Tangle Golem 7 Artifact Creature -- Golem 5/4 Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) DST-C Tangle Kelp U Enchantment -- Aura Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. DK-U Tangle Spider 4GG Creature -- Spider 3/4 Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 10E-U, DST-C Tangle Wire 3 Artifact Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. NE-R Tanglebloom 1 Artifact {1}, {T}: You gain 1 life. 9ED-U, MRD-C Tangleroot 3 Artifact Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. MRD-R Tanglesap 1G Instant Prevent all combat damage that would be dealt this turn by creatures without trample. ZEN-C Tanglewalker 2G Creature -- Dryad 2/2 Each creature you control is unblockable as long as defending player controls an artifact land. DST-U Taniwha 3UU Legendary Creature -- Serpent 7/7 Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) MI-R Taoist Hermit 2G Creature -- Human Mystic 2/2 Taoist Hermit can't be the target of spells or abilities your opponents control. P3K-U Taoist Mystic 2G Creature -- Human Mystic 2/2 Taoist Mystic can't be blocked by creatures with horsemanship. P3K-R Tar Fiend 5B Creature -- Elemental 4/4 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. ALA-R Tar Pit Warrior 2B Creature -- Cyclops Warrior 3/4 When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. VI-C Tar Pitcher 3R Creature -- Goblin Shaman 2/2 {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. LRW-U Tarfire R Tribal Instant -- Goblin Tarfire deals 2 damage to target creature or player. LRW-C Tariff 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. 6E-R, WL-R Tarmogoyf 1G Creature -- Lhurgoyf */1+* Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) FUT-R Tarnished Citadel Land {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. OD-R Tarox Bladewing 2RRR Legendary Creature -- Dragon 4/3 Flying, haste Grandeur -- Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. FUT-R Tarpan G Creature -- Horse 1/1 When Tarpan is put into a graveyard from the battlefield, you gain 1 life. 5E-C, IA-C Task Force 2W Creature -- Human Rebel 1/3 Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. MM-C Task Mage Assembly 2R Enchantment When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. PR-R Taste for Mayhem R Enchantment -- Aura Enchant creature Enchanted creature gets +2/+0. Hellbent -- Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. DIS-C Taste of Paradise 3G Sorcery As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. AI-C Tatsumasa, the Dragon's Fang 6 Legendary Artifact -- Equipment Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard. Equip {3} CHK-R Tattered Drake 4U Creature -- Zombie Drake 2/2 Flying {B}: Regenerate Tattered Drake. RAV-C Tatterkite 3 Artifact Creature -- Scarecrow 2/1 Flying Tatterkite can't have counters placed on it. SHM-U Tattermunge Duo 2(r/g) Creature -- Goblin Warrior Shaman 2/3 Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. SHM-C Tattermunge Maniac (r/g) Creature -- Goblin Warrior 2/1 Tattermunge Maniac attacks each turn if able. SHM-U Tattermunge Witch 1(r/g) Creature -- Goblin Shaman 2/1 {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. SHM-U Tattoo Ward 2W Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. OD-U Taunt U Sorcery During target player's next turn, creatures that player controls attack you if able. P1-R Taunting Challenge 1GG Sorcery All creatures able to block target creature this turn do so. P3K-R Taunting Elf G Creature -- Elf 0/1 All creatures able to block Taunting Elf do so. UD-C, ONS-C Taurean Mauler 2R Creature -- Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. MOR-R, ARC-R, HOP-R Tawnos Vanguard +3/-4 You may cast artifact, creature, and enchantment spells as though they had flash. VAN-S Tawnos's Coffin 4 Artifact You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. AQ-R Tawnos's Wand 4 Artifact {2}, {T}: Target creature with power 2 or less is unblockable this turn. 4E-U, AQ-U Tawnos's Weaponry 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. 4E-U, 5E-U, AQ-U Tazeem Plane -- Zendikar Creatures can't block. Whenever you roll {C}, draw a card for each land you control. HOP-S Teardrop Kami U Creature -- Spirit 1/1 Sacrifice Teardrop Kami: You may tap or untap target creature. BOK-C Tears of Rage 2RR Instant Cast Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. DST-U Tectonic Break XRR Sorcery Each player sacrifices X lands. MM-R Tectonic Edge Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. WWK-U Tectonic Fiend 4RR Creature -- Elemental 7/7 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each turn if able. TSP-U Tectonic Instability 2R Enchantment Whenever a land enters the battlefield, tap all lands its controller controls. IN-R Teeka's Dragon 9 Artifact Creature -- Dragon 5/5 Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) MI-R Teetering Peaks Land Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R} to your mana pool. ZEN-C Teferi's Care 2W Enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. IN-U Teferi's Curse 1U Enchantment -- Aura Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) MI-C Teferi's Drake 2U Creature -- Drake 3/2 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) MI-C Teferi's Honor Guard 2W Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) VI-U Teferi's Imp 2U Creature -- Imp 1/1 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. MI-R Teferi's Isle Legendary Land Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. {T}: Add {U}{U} to your mana pool. MI-R Teferi's Moat 3WU Enchantment As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you. IN-R, TSP-S Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. 6E-R, 7E-R, 8ED-R, 9ED-R, VI-R Teferi's Realm 1UU World Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) VI-R Teferi's Response 1U Instant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. IN-R Teferi's Veil 1U Enchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) WL-U Teferi, Mage of Zhalfir 2UUU Legendary Creature -- Human Wizard 3/4 Flash (You may cast this spell any time you could cast an instant.) Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time he or she could cast a sorcery. TSP-R Tek 5 Artifact Creature -- Dragon 2/2 Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. IN-R Tel-Jilad Archers 4G Creature -- Elf Archer 2/4 Protection from artifacts; reach (This creature can block creatures with flying.) MRD-C Tel-Jilad Chosen 1G Creature -- Elf Warrior 2/1 Protection from artifacts MRD-C Tel-Jilad Defiance 1G Instant Target creature gains protection from artifacts until end of turn. Draw a card. SOM-C Tel-Jilad Exile 3G Creature -- Troll Warrior 2/3 {1}{G}: Regenerate Tel-Jilad Exile. MRD-C Tel-Jilad Fallen 2GG Creature -- Elf Warrior 3/1 Protection from artifacts Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-C Tel-Jilad Justice 1G Instant Destroy target artifact. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN-U Tel-Jilad Lifebreather 4G Creature -- Troll Shaman 3/2 {G}, {T}, Sacrifice a Forest: Regenerate target creature. 5DN-C Tel-Jilad Outrider 3G Creature -- Elf Warrior 3/1 Protection from artifacts DST-C Tel-Jilad Stylus 1 Artifact {T}: Put target permanent you own on the bottom of your library. MRD-U Tel-Jilad Wolf 2G Creature -- Wolf 2/2 Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. DST-C Telekinesis UU Instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. LE-R Telekinetic Bonds 2UUU Enchantment Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. JUD-R Telekinetic Sliver 2UU Creature -- Sliver 2/2 All Slivers have "{T}: Tap target permanent." TSP-U Telemin Performance 3UU Sorcery Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. CON-R Telepathic Spies 2U Creature -- Human Wizard 2/2 When Telepathic Spies enters the battlefield, look at target opponent's hand. 7E-C, UD-C Telepathy U Enchantment Your opponents play with their hands revealed. 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, US-U Teleport UUU Instant Cast Teleport only after attackers are declared and before blockers are declared. Target creature is unblockable this turn. CH-R, LE-R Telethopter 4 Artifact Creature -- Thopter 3/1 Tap an untapped creature you control: Telethopter gains flying until end of turn. TE-U Telim'Tor 4R Legendary Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. MI-R Telim'Tor's Darts 2 Artifact {2}, {T}: Telim'Tor's Darts deals 1 damage to target player. MI-U Telim'Tor's Edict R Instant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. MI-R Teller of Tales 3UU Creature -- Spirit 3/3 Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. CHK-C Telling Time 1U Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. 10E-U, RAV-U Temper X1W Instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. ST-U Tempered Steel 1WW Enchantment Artifact creatures you control get +2/+2. SOM-R Tempest Drake 1WU Creature -- Drake 2/2 Flying, vigilance VI-U Tempest Efreet 1RRR Creature -- Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. 4E-R, LE-R Tempest Owl 1U Creature -- Bird 1/2 Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. ZEN-C Tempest of Light 2W Instant Destroy all enchantments. 9ED-U, 10E-U, M10-U, MRD-U Temple Acolyte 1W Creature -- Human Cleric 1/3 When Temple Acolyte enters the battlefield, you gain 3 life. P2-C Temple Bell 3 Artifact {T}: Each player draws a card. M11-R Temple Elder 2W Creature -- Human Cleric 1/2 {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. P2-U Temple Garden Land -- Forest Plains ({T}: Add {G} or {W} to your mana pool.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. RAV-R Temple of the False God Land {T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. SCG-U Temporal Adept 1UU Creature -- Human Wizard 1/1 {U}{U}{U}, {T}: Return target permanent to its owner's hand. 7E-R, 8ED-R, 9ED-R, UD-R Temporal Aperture 2 Artifact {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) US-R Temporal Cascade 5UU Sorcery Choose one -- Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.) MRD-R Temporal Distortion 3UU Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. IN-R Temporal Eddy 2UU Sorcery Put target creature or land on top of its owner's library. TSP-C Temporal Extortion BBBB Sorcery When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one. PLC-R Temporal Fissure 4U Sorcery Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG-C Temporal Isolation 1W Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. TSP-C Temporal Manipulation 3UU Sorcery Take an extra turn after this one. P2-R Temporal Spring 1GU Sorcery Put target permanent on top of its owner's library. AP-C Temporary Insanity 3R Instant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. TOR-U Temporary Truce 1W Sorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. P1-R Tempting Licid 2G Creature -- Licid 2/2 {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. ST-U Tempting Wurm 1G Creature -- Wurm 5/5 When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. ONS-R Tendo Ice Bridge Land Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {1} to your mana pool. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. BOK-R Tendrils of Agony 2BB Sorcery Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG-U Tendrils of Corruption 3B Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. M10-C, TSP-C Tendrils of Despair B Sorcery As an additional cost to cast Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. WL-C Teneb, the Harvester 3BGW Legendary Creature -- Dragon 6/6 Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. PLC-R Tenza, Godo's Maul 3 Legendary Artifact -- Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) CHK-U Tephraderm 4R Creature -- Beast 4/5 Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. ONS-R Terashi's Cry 3W Sorcery -- Arcane Tap up to three target creatures. CHK-C Terashi's Grasp 2W Sorcery -- Arcane Destroy target artifact or enchantment. You gain life equal to its converted mana cost. BOK-C Terashi's Verdict 1W Instant -- Arcane Destroy target attacking creature with power 3 or less. BOK-U Terastodon 6GG Creature -- Elephant 9/9 When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. WWK-R Teremko Griffin 3W Creature -- Griffin 2/2 Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) MI-C Terminal Moraine Land {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. PS-U Terminate BR Instant Destroy target creature. It can't be regenerated. PS-C, ARB-C, ARC-C Teroh's Faithful 3W Creature -- Human Cleric 1/4 When Teroh's Faithful enters the battlefield, you gain 4 life. TOR-C Teroh's Vanguard 3W Creature -- Human Nomad 2/3 Flash Threshold -- As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." TOR-U Terra Eternal 2W Enchantment All lands are indestructible. WWK-R Terra Stomper 3GGG Creature -- Beast 8/8 Terra Stomper can't be countered. Trample ZEN-R Terraformer 2U Creature -- Human Wizard 2/2 {1}: Choose a basic land type. Each land you control becomes that type until end of turn. RAV-C Terrain Generator Land {T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. NE-U Terramorphic Expanse Land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 10E-C, M10-C, TSP-C, M11-C, ARC-C, HOP-C Terrarion 1 Artifact Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from the battlefield, draw a card. RAV-C Terravore 1GG Creature -- Lhurgoyf */* Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. OD-R Territorial Baloth 4G Creature -- Beast 4/4 Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. ZEN-C Territorial Dispute 4RR Enchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. MM-R Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 10E-C, S00-C, MRD-C Test of Endurance 2WW Enchantment At the beginning of your upkeep, if you have 50 or more life, you win the game. JUD-R Test of Faith 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. DST-U Testament of Faith W Enchantment {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. OD-U Tethered Griffin W Creature -- Griffin 2/3 Flying When you control no enchantments, sacrifice Tethered Griffin. UD-R Tethered Skirge 2B Creature -- Imp 2/2 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. UL-U Tetravus 6 Artifact Creature -- Construct 1/1 Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. 4E-R, AQ-R Tetsuo Umezawa UBR Legendary Creature -- Human Archer 3/3 Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. LE-R Teysa, Orzhov Scion 1WB Legendary Creature -- Human Advisor 2/3 Sacrifice three white creatures: Exile target creature. Whenever another black creature you control is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. GPT-R Teysa, Orzhov Scion Avatar Vanguard 0/-2 Whenever a nontoken creature is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. VAN-S Tezzeret the Seeker 3UU Planeswalker -- Tezzeret 4 {+1}: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. {-5}: Artifacts you control become 5/5 artifact creatures until end of turn. ALA-M Thada Adel, Acquisitor 1UU Legendary Creature -- Merfolk Rogue 2/2 Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. WWK-R Thalakos Deceiver 3U Creature -- Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) ST-R Thalakos Dreamsower 2U Creature -- Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. TE-U Thalakos Drifters 2UU Creature -- Thalakos 3/3 Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) EX-R Thalakos Lowlands Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. TE-U Thalakos Mistfolk 2U Creature -- Thalakos Illusion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. TE-C Thalakos Scout 2U Creature -- Thalakos Soldier Scout 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. EX-C Thalakos Seer UU Creature -- Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card. TE-C Thalakos Sentry 1U Creature -- Thalakos Soldier 1/2 Shadow (This creature can block or be blocked by only creatures with shadow) TE-C Thallid G Creature -- Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. FE-C, TSP-S Thallid Devourer 1GG Creature -- Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. FE-U Thallid Germinator 2G Creature -- Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. TSP-C Thallid Shell-Dweller 1G Creature -- Fungus 0/5 Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. TSP-C That Which Was Taken 5 Legendary Artifact {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. BOK-R Thaumatog 1GW Creature -- Atog 1/2 Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. OD-U Thawing Glaciers Land Thawing Glaciers enters the battlefield tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. AI-R The AEther Flues Plane -- Iquatana When you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever you roll {C}, you may put a creature card from your hand onto the battlefield. HOP-C The Abyss 3B World Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. LE-R The Brute 1R Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. 4E-C, 5E-C, LE-C The Dark Barony Plane -- Ulgrotha Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. Whenever you roll {C}, each opponent discards a card. HOP-C The Dead Shall Serve Scheme When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. ARC-C The Eon Fog Plane -- Equilor Players skip their untap steps. Whenever you roll {C}, untap all permanents you control. HOP-C The Fallen 1BBB Creature -- Zombie 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. CH-U, DK-U The Fate of the Flammable Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents. ARC-C The Fourth Sphere Plane -- Phyrexia At the beginning of your upkeep, sacrifice a nonblack creature. Whenever you roll {C}, put a 2/2 black Zombie creature token onto the battlefield. HOP-C The Great Forest Plane -- Lorwyn Each creature assigns combat damage equal to its toughness rather than its power. Whenever you roll {C}, creatures you control get +0/+2 and gain trample until end of turn. HOP-C The Hippodrome Plane -- Segovia All creatures get -5/-0. Whenever you roll {C}, you may destroy target creature if its power is 0 or less. HOP-C The Hive 5 Artifact {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R The Iron Guardian Stirs Scheme When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. ARC-C The Lady of the Mountain 4RG Legendary Creature -- Giant 5/5 LE-U The Maelstrom Plane -- Alara When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. Whenever you roll {C}, return target permanent card from your graveyard to the battlefield. HOP-C The Pieces Are Coming Together Scheme When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. ARC-C The Rack 1 Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. RV-U, 4E-U, AQ-U, TSP-S The Tabernacle at Pendrell Vale Legendary Land All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." LE-R The Unspeakable 6UUU Legendary Creature -- Spirit 6/7 Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. CHK-R The Very Soil Shall Shake Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control is put into a graveyard from the battlefield, abandon this scheme. ARC-C The Wretched 3BB Creature -- Demon 2/5 At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. CH-R, 5E-R, LE-R Theft of Dreams 2U Sorcery Draw a card for each tapped creature target opponent controls. P1-U, P2-U, EX-C Thelon of Havenwood GG Legendary Creature -- Elf Druid 2/2 Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. TSP-R Thelon's Chant 1GG Enchantment At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. FE-U Thelon's Curse GG Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. FE-R Thelonite Druid 2G Creature -- Human Cleric Druid 1/1 {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. FE-U Thelonite Hermit 3G Creature -- Elf Shaman 1/1 Saproling creatures get +1/+1. Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. TSP-R, ARC-R Thelonite Monk 2GG Creature -- Insect Monk Cleric 1/2 {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) FE-R Thermal Blast 4R Instant Thermal Blast deals 3 damage to target creature. Threshold -- Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. OD-C Thermal Flux U Instant Choose one -- Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. CSP-C Thermal Glider 2W Creature -- Human Rebel 2/1 Flying, protection from red MM-C Thermal Navigator 3 Artifact Creature -- Construct 2/2 Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 5DN-C Thermokarst 1GG Sorcery Destroy target land. If that land was a snow land, you gain 1 life. IA-U Thermopod 4R Snow Creature -- Slug 4/3 {S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.) Sacrifice a creature: Add {R} to your mana pool. CSP-C Thick-Skinned Goblin 1R Creature -- Goblin Shaman 2/1 You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. TSP-U Thicket Basilisk 3GG Creature -- Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U Thicket Elemental 3GG Creature -- Elemental 4/4 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. IN-R Thief of Hope 2B Creature -- Spirit 2/2 Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) CHK-U Thieves' Auction 4RRR Sorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. 8ED-R, MM-R Thieves' Fortune 2U Tribal Instant -- Rogue Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. MOR-U Thieving Magpie 2UU Creature -- Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. 7E-U, 8ED-U, 9ED-U, 10E-U, UD-U Thieving Sprite 2B Creature -- Faerie Rogue 1/1 Flying When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. LRW-C Thing from the Deep 6UUU Creature -- Leviathan 9/9 Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. P1-R Think Tank 2U Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. OD-U Think Twice 1U Instant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-C Thirst 2U Enchantment -- Aura Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. MI-C Thirst for Knowledge 2U Instant Draw three cards. Then discard two cards unless you discard an artifact card. MRD-U, HOP-U Thistledown Duo 2(w/u) Creature -- Kithkin Soldier Wizard 2/2 Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. SHM-C Thistledown Liege 1(w/u)(w/u)(w/u) Creature -- Kithkin Knight 1/3 Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. SHM-R Thopter Foundry (w/b)U Artifact {1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. ARB-U Thopter Squadron 5 Artifact Creature -- Thopter 0/0 Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. EX-R Thorn Elemental 5GG Creature -- Elemental 7/7 You may have Thorn Elemental assign its combat damage as though it weren't blocked. 7E-R, 8ED-R, S99-R, UD-R Thorn Thallid 1GG Creature -- Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. FE-C Thorn of Amethyst 2 Artifact Noncreature spells cost {1} more to cast. LRW-R Thorn-Thrash Viashino 3R Creature -- Viashino Warrior 2/2 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) {G}: Thorn-Thrash Viashino gains trample until end of turn. ALA-C Thornbite Staff 2 Tribal Artifact -- Shaman Equipment Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip {4} MOR-U Thornling 3GG Creature -- Elemental Shapeshifter 4/4 {G}: Thornling gains haste until end of turn. {G}: Thornling gains trample until end of turn. {G}: Thornling is indestructible this turn. {1}: Thornling gets +1/-1 until end of turn. {1}: Thornling gets -1/+1 until end of turn. CON-M Thornscape Apprentice G Creature -- Human Wizard 1/1 {W}, {T}: Tap target creature. {R}, {T}: Target creature gains first strike until end of turn. IN-C Thornscape Battlemage 2G Creature -- Elf Wizard 2/2 Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. PS-U, TSP-S Thornscape Familiar 1G Creature -- Insect 2/1 Red spells and white spells you cast cost {1} less to cast. PS-C Thornscape Master 2GG Creature -- Human Wizard 2/2 {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. IN-R Thorntooth Witch 5B Creature -- Treefolk Shaman 3/4 Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. LRW-U Thornwatch Scarecrow 6 Artifact Creature -- Scarecrow 4/4 Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. SHM-C Thornweald Archer 1G Creature -- Elf Archer 2/1 Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) FUT-C Thornwind Faeries 1UU Creature -- Faerie 1/1 Flying {T}: Thornwind Faeries deals 1 damage to target creature or player. UL-C Thought Courier 1U Creature -- Human Wizard 1/1 {T}: Draw a card, then discard a card. 9ED-U, 5DN-C Thought Devourer 2UU Creature -- Beast 4/4 Flying Your maximum hand size is reduced by four. OD-R Thought Dissector 4 Artifact {X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. DST-R Thought Eater 1U Creature -- Beast 2/2 Flying Your maximum hand size is reduced by three. OD-U Thought Gorger 2BB Creature -- Horror 2/2 Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. ROE-R Thought Hemorrhage 2BR Sorcery Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. ARB-R Thought Lash 2UU Enchantment Cumulative upkeep--Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. AI-R Thought Nibbler U Creature -- Beast 1/1 Flying Your maximum hand size is reduced by two. OD-C Thought Prison 5 Artifact Imprint -- When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. MRD-U Thought Reflection 4UUU Enchantment If you would draw a card, draw two cards instead. SHM-R Thoughtbind 2U Instant Counter target spell with converted mana cost 4 or less. CHK-C Thoughtbound Primoc 2R Creature -- Bird Beast 2/3 Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. ONS-U Thoughtcast 4U Sorcery Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards. MRD-C Thoughtcutter Agent UB Artifact Creature -- Human Rogue 1/1 {U}{B}, {T}: Target player loses 1 life and reveals his or her hand. ALA-U Thoughtlace U Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) A-R, B-R, U-R, RV-R, 4E-R Thoughtleech GG Enchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life. 7E-U, IA-U Thoughtpicker Witch B Creature -- Human Wizard 1/1 {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. RAV-C Thoughts of Ruin 2RR Sorcery Each player sacrifices a land for each card in your hand. SOK-R Thoughtseize B Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. LRW-R Thoughtweft Gambit 4(w/u)(w/u) Instant Tap all creatures your opponents control and untap all creatures you control. SHM-U Thoughtweft Trio 2WW Creature -- Kithkin Soldier 5/5 First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures. LRW-R Thousand-Year Elixir 3 Artifact You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. LRW-R Thousand-legged Kami 6GG Creature -- Spirit 6/6 Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) CHK-U Thran Dynamo 4 Artifact {T}: Add {3} to your mana pool. UD-U, ARC-U Thran Forge 3 Artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. WL-U Thran Foundry 1 Artifact {1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. UD-U Thran Golem 5 Artifact Creature -- Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. 9ED-R, UD-R Thran Lens 2 Artifact All permanents are colorless. UL-R Thran Quarry Land At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. US-R Thran Tome 4 Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. WL-R Thran Turbine 1 Artifact At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. US-U Thran War Machine 4 Artifact Creature -- Construct 4/5 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. UL-U Thran Weaponry 4 Artifact Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. UL-R Thrashing Mudspawn 3BB Creature -- Beast 4/4 Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Thrashing Wumpus 3BB Creature -- Beast 3/3 {B}: Thrashing Wumpus deals 1 damage to each creature and each player. MM-R Thraximundar 4UBR Legendary Creature -- Zombie Assassin 6/6 Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. ARB-M Threads of Disloyalty 1UU Enchantment -- Aura Enchant creature with converted mana cost 2 or less You control enchanted creature. BOK-R Threaten 2R Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) 9ED-U, 10E-U, ONS-U Three Dreams 4W Sorcery Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. RAV-R Three Tragedies 3BB Sorcery -- Arcane Target player discards three cards. BOK-U Three Visits 1G Sorcery Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. P3K-C Three Wishes 1UU Instant Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. VI-R Thresher Beast 3GG Creature -- Beast 4/4 Whenever Thresher Beast becomes blocked, defending player sacrifices a land. PR-C Thrill of the Hunt G Instant Target creature gets +1/+2 until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-C Thriss, Nantuko Primus 5GG Legendary Creature -- Insect Druid 5/5 {G}, {T}: Target creature gets +5/+5 until end of turn. JUD-R Thrive XG Sorcery Put a +1/+1 counter on each of X target creatures. PR-C, DIS-C Throat Slitter 4B Creature -- Rat Ninja 2/2 Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. BOK-U Throne of Bone 1 Artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U Throne of Geth 2 Artifact {T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) SOM-U Through the Breach 4R Instant -- Arcane You may put a creature card from your hand onto the battlefield. That creature has haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-R Thrull Champion 4B Creature -- Thrull 2/2 Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control Thrull Champion. FE-R Thrull Retainer B Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. 5E-U, FE-U Thrull Surgeon 1B Creature -- Thrull 1/1 {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. 10E-U, EX-C Thrull Wizard 2B Creature -- Thrull Wizard 1/1 {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. FE-U Thrumming Stone 5 Legendary Artifact Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) CSP-R Thrummingbird 1U Creature -- Bird Horror 1/1 Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) SOM-U Thumbscrews 2 Artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. TE-R Thunder Dragon 5RR Creature -- Dragon 5/5 Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. S99-R Thunder Spirit 1WW Creature -- Elemental Spirit 2/2 Flying, first strike LE-R Thunder Strike 1R Instant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) M11-C Thunder Totem 3 Artifact {T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. TSP-U Thunder Wall 1UU Creature -- Wall 0/2 Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. IA-U Thunder of Hooves 3R Sorcery Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. ONS-U Thunder-Thrash Elder 2R Creature -- Viashino Warrior 1/1 Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) ALA-U Thunderblade Charge 1RR Sorcery Thunderblade Charge deals 3 damage to target creature or player. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. FUT-R Thunderblust 2RRR Creature -- Elemental 7/2 Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-R Thunderbolt 1R Instant Choose one -- Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. WL-C Thunderclap 2R Instant You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. MM-C Thundercloud Elemental 5UU Creature -- Elemental 3/4 Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. SCG-U Thundercloud Shaman 3RR Creature -- Giant Shaman 4/4 When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. LRW-U Thunderheads 2U Instant Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step. GPT-U Thundering Giant 3RR Creature -- Giant 4/3 Haste (This creature can attack and {T} as soon as it comes under your control.) 10E-U, US-U Thundering Wurm 2G Creature -- Wurm 4/4 When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. P1-R Thundermare 5R Creature -- Elemental Horse 5/5 Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 9ED-R, P1-R, WL-R Thunderscape Apprentice R Creature -- Human Wizard 1/1 {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. IN-C Thunderscape Battlemage 2R Creature -- Human Wizard 2/2 Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. PS-U Thunderscape Familiar 1R Creature -- Kavu 1/1 First strike Black spells and green spells you cast cost {1} less to cast. PS-C Thunderscape Master 2RR Creature -- Human Wizard 2/2 {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. IN-R Thundersong Trumpeter RW Creature -- Human Soldier 2/1 {T}: Target creature can't attack or block this turn. RAV-C Thunderstaff 3 Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. DST-U, ARC-U Thwart 2UU Instant You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. MM-U Tibor and Lumia 2UR Legendary Creature -- Human Wizard 3/3 Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. GPT-R Ticking Gnomes 3 Artifact Creature -- Gnome 3/3 Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. UL-U Tidal Bore 1U Instant You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. MM-C Tidal Control 1UU Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. AI-R Tidal Courier 3U Creature -- Merfolk 1/2 When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. {3}{U}: Tidal Courier gains flying until end of turn. AP-U Tidal Flats U Enchantment {U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. FE-C Tidal Influence 2U Enchantment Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. FE-U Tidal Kraken 5UUU Creature -- Kraken 6/6 Tidal Kraken is unblockable. 8ED-R, 9ED-R, MM-R Tidal Surge 1U Sorcery Tap up to three target creatures without flying. 6E-C, P1-C, P2-C, ST-C Tidal Visionary U Creature -- Merfolk Wizard 1/1 {T}: Target creature becomes the color of your choice until end of turn. IN-C Tidal Warrior U Creature -- Merfolk Warrior 1/1 {T}: Target land becomes an Island until end of turn. ST-C Tidal Wave 2U Instant Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. MI-U Tide of War 4RR Enchantment Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. CHK-R Tideforce Elemental 2U Creature -- Elemental 2/1 {U}, {T}: You may tap or untap another target creature. Landfall -- Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. WWK-U Tidehollow Sculler WB Artifact Creature -- Zombie 2/2 When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. ALA-U Tidehollow Strix UB Artifact Creature -- Bird 2/1 Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ALA-C Tideshaper Mystic U Creature -- Merfolk Wizard 1/1 {T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. LRW-C Tidespout Tyrant 5UUU Creature -- Djinn 5/5 Flying Whenever you cast a spell, return target permanent to its owner's hand. DIS-R Tidewalker 2U Creature -- Elemental */* Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. PLC-U Tidewater Minion 3UU Creature -- Elemental Minion 4/4 Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. RAV-C Tidings 3UU Sorcery Draw four cards. 9ED-U, 10E-U, S99-U Tiger Claws 2G Enchantment -- Aura Flash Enchant creature Enchanted creature gets +1/+1 and has trample. MM-C Tigereye Cameo 3 Artifact {T}: Add {G} or {W} to your mana pool. IN-U Tilling Treefolk 2G Creature -- Treefolk Druid 1/3 When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. EVE-C Timber Protector 4G Creature -- Treefolk Warrior 4/6 Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. LRW-R Timber Wolves G Creature -- Wolf 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) A-R, B-R, U-R, RV-R, 4E-R Timberland Ruins Land Timberland Ruins enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. OD-C Timberline Ridge Land Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. IA-R Timbermare 3G Creature -- Elemental Horse 5/5 Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. PLC-R Timbermaw Larva 3G Creature -- Beast 2/2 Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. ZEN-C Timberwatch Elf 2G Creature -- Elf 1/2 {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. LGN-C Time Bomb 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. 5E-R, IA-R Time Ebb 2U Sorcery Put target creature on top of its owner's library. 9ED-C, P1-C, P2-C, S99-C, S00-C, TE-C Time Elemental 2U Creature -- Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. 4E-R, 5E-R, LE-R Time Reversal 3UU Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. M11-M Time Sieve UB Artifact {T}, Sacrifice five artifacts: Take an extra turn after this one. ARB-R Time Spiral 4UU Sorcery Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. US-R Time Stop 4UU Instant End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 10E-R, CHK-R Time Stretch 8UU Sorcery Target player takes two extra turns after this one. 10E-R, OD-R Time Vault 2 Artifact Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. A-R, B-R, U-R Time Walk 1U Sorcery Take an extra turn after this one. A-R, B-R, U-R Time Warp 3UU Sorcery Target player takes an extra turn after this one. M10-M, S99-R, TE-R Time and Tide UU Instant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. VI-U Time of Heroes 1W Enchantment Each creature you control with a level counter on it gets +2/+2. ROE-U Time of Need 1G Sorcery Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. CHK-U Timebender U Creature -- Human Wizard 1/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Timebender is turned face up, choose one -- Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. PLC-U Timecrafting XR Instant Choose one -- Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. PLC-U Timesifter 5 Artifact At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. MRD-R Timetwister 2U Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) A-R, B-R, U-R Timid Drake 2U Creature -- Drake 3/3 Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. WL-U, MM-U Timmerian Fiends 1BB Creature -- Horror 1/1 Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. HL-R Tin Street Hooligan 1R Creature -- Goblin Rogue 2/1 When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. GPT-C Tin-Wing Chimera 4 Artifact Creature -- Chimera 2/2 Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) VI-U Tinder Farm Land Tinder Farm enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. IN-C Tinder Wall G Creature -- Plant Wall 0/3 Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. IA-C Tinker 2U Sorcery As an additional cost to cast Tinker, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. UL-U Tireless Missionaries 4W Creature -- Human Cleric 2/3 When Tireless Missionaries enters the battlefield, you gain 3 life. M11-C Tireless Tribe W Creature -- Human Nomad 1/1 Discard a card: Tireless Tribe gets +0/+4 until end of turn. OD-C Titan's Revenge XRR Sorcery Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR-R Titania Vanguard +2/-5 You may play an additional land on each of your turns. VAN-S Titania's Boon 3G Sorcery Put a +1/+1 counter on each creature you control. US-U Titania's Chosen 2G Creature -- Elf Archer 1/1 Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. US-U Titania's Song 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. RV-R, 4E-R, 5E-R, AQ-U Titanic Bulvox 6GG Creature -- Beast 7/4 Trample Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG-C Titanic Ultimatum RRGGGWW Sorcery Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. ALA-R Titanium Golem 5 Artifact Creature -- Golem 3/3 {1}{W}: Titanium Golem gains first strike until end of turn. MRD-C Tithe W Instant Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. VI-R Tivadar of Thorn 1WW Legendary Creature -- Human Knight 2/2 First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin. TSP-R Tivadar's Crusade 1WW Sorcery Destroy all Goblins. DK-U To Arms! 1W Instant Untap all creatures you control. Draw a card. GPT-U Tobias Andrion 3WU Legendary Creature -- Human Advisor 4/4 CH-U, LE-U Tobita, Master of Winds 1U Legendary Creature -- Human Wizard 3/3 Creatures you control have flying. [Flips from Student of Elements.] CHK-U Toil to Renown 1G Sorcery You gain 1 life for each tapped artifact, creature, and land you control. SHM-C Toils of Night and Day 2U Instant -- Arcane You may tap or untap target permanent, then you may tap or untap another target permanent. BOK-C Tok-Tok, Volcano Born 3R Legendary Creature -- Goblin Shaman 2/2 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. [Flips from Akki Lavarunner.] CHK-R Tolaria Legendary Land {T}: Add {U} to your mana pool. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. LE-U Tolaria West Land Tolaria West enters the battlefield tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) FUT-U Tolarian Academy Legendary Land {T}: Add {U} to your mana pool for each artifact you control. US-R Tolarian Drake 2U Creature -- Drake 2/4 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) WL-C Tolarian Emissary 2U Creature -- Human Wizard 1/2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. IN-U Tolarian Entrancer 1U Creature -- Human Wizard 1/1 Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. WL-R Tolarian Sentinel 3U Creature -- Human Spellshaper 1/3 Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. TSP-C Tolarian Serpent 5UU Creature -- Serpent 7/7 At the beginning of your upkeep, put the top seven cards of your library into your graveyard. WL-R Tolarian Winds 1U Instant Discard all the cards in your hand, then draw that many cards. 7E-C, US-C Tolsimir Wolfblood 4GW Legendary Creature -- Elf Warrior 3/4 Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. RAV-R Tomb Hex 2B Instant Target creature gets -2/-2 until end of turn. Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. WWK-C Tomb of Urami Legendary Land {T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. SOK-R Tombfire B Sorcery Target player exiles all cards with flashback from his or her graveyard. OD-R Tombstalker 6BB Creature -- Demon 5/5 Flying Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) FUT-R Tombstone Stairwell 2BB World Enchantment Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. MI-R Tome Scour U Sorcery Target player puts the top five cards of his or her library into his or her graveyard. M10-C, M11-C Tomorrow, Azami's Familiar 5U Legendary Creature -- Spirit 1/5 If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. BOK-R Tomoya the Revealer 1U Legendary Creature -- Human Wizard 2/3 {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. [Flips from Jushi Apprentice.] CHK-R Tonic Peddler 1W Creature -- Human Spellshaper 1/1 {W}, {T}, Discard a card: Target player gains 3 life. MM-U Tooth and Claw 3R Enchantment Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. TE-R Tooth and Nail 5GG Sorcery Choose one -- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) MRD-R Tooth of Chiss-Goria 3 Artifact Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn. MRD-C Tooth of Ramos 3 Artifact {T}: Add {W} to your mana pool. Sacrifice Tooth of Ramos: Add {W} to your mana pool. MM-R Tooth, Claw, and Tail Scheme When you set this scheme in motion, destroy up to three target nonland permanents. ARC-C Topan Ascetic 2G Creature -- Human Monk 2/2 Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. ALA-U Topple 2W Sorcery Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) NE-C Tor Giant 3R Creature -- Giant 3/3 IA-C Tor Wauki 2BBR Legendary Creature -- Human Archer 3/3 {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. CH-U, LE-U Torch Drake 3U Creature -- Drake 2/2 Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. GPT-C Torch Slinger 2R Creature -- Goblin Shaman 2/2 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. ZEN-C Torch Song 2R Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. US-U Torchling 3RR Creature -- Shapeshifter 3/3 {R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. PLC-R Torii Watchward 4W Creature -- Spirit 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) SOK-C Torment 1B Enchantment -- Aura Enchant creature Enchanted creature gets -3/-0. ST-C Tormented Angel 3W Creature -- Angel 1/5 Flying UD-C Tormod's Crypt 0 Artifact {T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. CH-C, DK-U, TSP-S Tornado 4G Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. AI-R Tornado Elemental 5GG Creature -- Elemental 6/6 When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. 5DN-R, HOP-R Torpid Moloch R Creature -- Lizard 3/2 Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. RAV-C Torpor Dust 2(u/b) Enchantment -- Aura Flash Enchant creature Enchanted creature gets -3/-0. SHM-C Torrent of Fire 3RR Sorcery Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. SCG-C Torrent of Lava XRR Sorcery Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." MI-R Torrent of Souls 4(b/r) Sorcery Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) SHM-U, ARC-U Torrent of Stone 3R Instant -- Arcane Torrent of Stone deals 4 damage to target creature. Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-C Torsten Von Ursus 3GGW Legendary Creature -- Human Soldier 5/5 LE-U Tortoise Formation 3U Instant Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) ALA-C Torture B Enchantment -- Aura Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. 5E-C, HL-C, SHM-C Torture Chamber 3 Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. TE-R Tortured Existence B Enchantment {B}, Discard a creature card: Return target creature card from your graveyard to your hand. ST-C Toshiro Umezawa 1BB Legendary Creature -- Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. BOK-R Total War 3R Enchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. IA-R Totem Speaker 4G Creature -- Elf Druid 3/3 Whenever a Beast enters the battlefield, you may gain 3 life. LGN-U Totem-Guide Hartebeest 4W Creature -- Antelope 2/5 When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. ROE-C Touch of Brilliance 3U Sorcery Draw two cards. P1-C, P2-C, S99-C Touch of Darkness B Instant Any number of target creatures become black until end of turn. LE-U Touch of Death 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-C Touch of Invisibility 3U Sorcery Target creature is unblockable this turn. Draw a card. OD-C Touch of Vitae 2G Instant Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." Draw a card at the beginning of the next turn's upkeep. IA-U Touchstone 2 Artifact {T}: Tap target artifact you don't control. WL-U Tourach's Chant 1BB Enchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. FE-U Tourach's Gate 1BB Enchantment -- Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." FE-R Tower Above (2/g)(2/g)(2/g) Sorcery ({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) SHM-U Tower Drake 2U Creature -- Drake 2/1 Flying {W}: Tower Drake gets +0/+1 until end of turn. IN-C Tower Gargoyle 1WUB Artifact Creature -- Gargoyle 4/4 Flying ALA-U Tower of Calamities 4 Artifact {8}, {T}: Tower of Calamities deals 12 damage to target creature. SOM-R Tower of Champions 4 Artifact {8}, {T}: Target creature gets +6/+6 until end of turn. MRD-R Tower of Coireall 2 Artifact {T}: Target creature can't be blocked by Walls this turn. DK-U Tower of Eons 4 Artifact {8}, {T}: You gain 10 life. MRD-R Tower of Fortunes 4 Artifact {8}, {T}: Draw four cards. MRD-R Tower of Murmurs 4 Artifact {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. MRD-R Tower of the Magistrate Land {T}: Add {1} to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn. MM-R Towering Baloth 6GG Creature -- Beast 7/6 Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Town Sentry 2W Creature -- Human Soldier 2/2 Whenever Town Sentry blocks, it gets +0/+2 until end of turn. P2-C Toxic Iguanar R Creature -- Lizard 1/1 Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) CON-C Toxic Stench 1B Instant Target nonblack creature gets -1/-1 until end of turn. Threshold -- If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. JUD-C Toxin Sliver 3B Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. LGN-R Toymaker 2 Artifact Creature -- Spellshaper 1/1 {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) MM-U Trace of Abundance (r/w)G Enchantment -- Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). ARB-C Tracker 2G Creature -- Human 2/2 {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. DK-R Trade Caravan W Creature -- Human Nomad 1/1 At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. HL-C Trade Routes 1U Enchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. 8ED-R, 9ED-R, MM-R Trade Secrets 1UU Sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. ONS-R Tradewind Rider 3U Creature -- Spirit 1/4 Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. TE-R Tradewind Rider Avatar Vanguard +1/+4 {3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. VAN-S Tragic Poet W Creature -- Human 1/1 {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. UL-C Trailblazer 2GG Instant Target creature is unblockable this turn. IA-R Trailblazer's Boots 2 Artifact -- Equipment Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip {2} ZEN-U Train of Thought 1U Sorcery Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card. GPT-C Trained Armodon 1GG Creature -- Elephant 3/3 6E-C, 7E-C, 8ED-C, 9ED-C, TE-C Trained Cheetah 2G Creature -- Cat 2/2 Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. P3K-U Trained Jackal G Creature -- Hound 1/2 P3K-C Trained Orgg 6R Creature -- Orgg 6/6 7E-R, S99-R, S00-R Trained Pronghorn 1W Creature -- Antelope 1/1 Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. JUD-C Training Grounds U Enchantment Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. ROE-R Traitor's Clutch 4B Instant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP-C Traitor's Roar 4(b/r) Sorcery Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM-C Traitorous Instinct 3R Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. ROE-U Tranquil Domain 1G Instant Destroy all non-Aura enchantments. MI-C Tranquil Garden Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. CHK-U Tranquil Grove 1G Enchantment {1}{G}{G}: Destroy all other enchantments. 6E-R, WL-R Tranquil Path 4G Sorcery Destroy all enchantments. Draw a card. AP-C Tranquil Thicket Land Tranquil Thicket enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.) ONS-C, ARC-C Tranquility 2G Sorcery Destroy all enchantments. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, TE-C, MM-C, IN-C Transcendence 3WWW Enchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) TOR-R Transcendent Master 1WW Creature -- Human Cleric Avatar 3/3 Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 6-11} 6/6. Lifelink {LEVEL 12+} 9/9. Lifelink Transcendent Master is indestructible. ROE-M Transguild Courier 4 Artifact Creature -- Golem 3/3 Transguild Courier is all colors (even if this card isn't on the battlefield). DIS-U Transluminant 1G Creature -- Dryad Shaman 2/2 {W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. RAV-C Transmogrifying Licid 3 Artifact Creature -- Licid 2/2 {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. EX-U Transmutation 1B Instant Switch target creature's power and toughness until end of turn. CH-C, LE-C Transmute Artifact UU Sorcery Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. It it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. AQ-U Trap Digger 3W Creature -- Human Soldier 1/3 {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. SCG-R Trap Runner 2WW Creature -- Human Soldier 2/3 {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) MM-U Trapfinder's Trick 1U Sorcery Target player reveals his or her hand and discards all Trap cards. ZEN-C Trapjaw Kelpie 4(g/u)(g/u) Creature -- Beast 3/3 Flash Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE-C Trapmaker's Snare 1U Instant Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. ZEN-U Traproot Kami G Creature -- Spirit 0/* Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield. BOK-C Trash for Treasure 2R Sorcery As an additional cost to cast Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield. MRD-R Traumatic Visions 3UU Instant Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON-C Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. 9ED-R, 10E-R, M10-R, OD-R, M11-R Traveler's Cloak 2U Enchantment -- Aura Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. IN-C Traveling Plague 3BB Enchantment -- Aura Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. OD-R Treacherous Link 1B Enchantment -- Aura Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. UL-U Treacherous Urge 4B Instant Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step. PLC-U Treacherous Vampire 4B Creature -- Vampire 4/4 Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold -- As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." JUD-U Treacherous Werewolf 2B Creature -- Human Wolf Minion 2/2 Threshold -- As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from the battlefield, you lose 4 life." JUD-C Treachery 3UU Enchantment -- Aura Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature. UD-R Treasure Hunt 1U Sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. WWK-C Treasure Hunter 2W Creature -- Human 2/2 When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. 10E-U, EX-U Treasure Trove 2UU Enchantment {2}{U}{U}: Draw a card. 7E-U, 8ED-U, 9ED-U, EX-U Tree Monkey G Creature -- Ape 1/1 Reach (This creature can block creatures with flying.) 9ED-C, P2-C Tree of Tales Artifact Land (Tree of Tales isn't a spell.) {T}: Add {G} to your mana pool. MRD-C, HOP-C Treefolk Harbinger G Creature -- Treefolk Druid 0/3 When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. LRW-U Treefolk Healer 4G Creature -- Treefolk Cleric 2/3 {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. IN-U Treefolk Mystic 3G Creature -- Treefolk 2/4 Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. UL-C Treefolk Seedlings 2G Creature -- Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of Forests you control. 7E-U, US-U Treespring Lorian 5G Creature -- Beast 5/4 Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-C Treetop Bracers 1G Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. 9ED-C, 10E-C, NE-C Treetop Defense 1G Instant Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.) P1-R Treetop Rangers 2G Creature -- Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. US-C Treetop Scout G Creature -- Elf Scout 1/1 Treetop Scout can't be blocked except by creatures with flying. SCG-C Treetop Sentinel 2UU Creature -- Bird Soldier 2/3 Flying, protection from green OD-U Treetop Village Land Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 10E-U, UL-U Tremble 1R Sorcery Each player sacrifices a land. OD-C Tremor R Sorcery Tremor deals 1 damage to each creature without flying. 6E-C, 7E-C, 8ED-C, P2-C, S99-C, VI-C, MM-C Trench Wurm 3B Creature -- Wurm 3/3 {2}{R}, {T}: Destroy target nonbasic land. IN-U Trenching Steed 3W Creature -- Horse Rebel 2/3 Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. PR-C Trespasser il-Vec 2B Creature -- Human Rogue 3/1 Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) TSP-C Tresserhorn Sinks Snow Land Tresserhorn Sinks enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. CSP-U Tresserhorn Skyknight 5BB Creature -- Zombie Knight 5/3 Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. CSP-U Treva's Attendant 5 Artifact Creature -- Golem 3/3 {1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. IN-U Treva's Charm GWU Instant Choose one -- Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. PS-U Treva's Ruins Land -- Lair When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U} to your mana pool. PS-U Treva, the Renewer 3GWU Legendary Creature -- Dragon 6/6 Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. IN-R Trial WU Instant Return all creatures blocking or blocked by target creature to their owner's hand. [This is half of the split card Trial // Error.] DIS-U Trial // Error WU // UB Instant // Instant Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. DIS-U Triangle of War 1 Artifact {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. VI-R Triassic Egg 4 Artifact {3}, {T}: Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one -- You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg. CH-R, LE-R Tribal Flames 1R Sorcery Domain -- Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. IN-C, TSP-S Tribal Forcemage 1G Creature -- Elf Wizard 1/1 Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. LGN-R Tribal Golem 6 Artifact Creature -- Golem 4/4 Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. ONS-R Tribal Unity X2G Instant Creatures of the creature type of your choice get +X/+X until end of turn. ONS-U, HOP-U Trickbind 1U Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) TSP-R Trickery Charm U Instant Choose one -- Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. ONS-C Trickster Mage U Creature -- Human Spellshaper 1/1 {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. NE-C Triclopean Sight 1W Enchantment -- Aura Flash Enchant creature When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. LRW-C Trigon of Corruption 4 Artifact Trigon of Corruption enters the battlefield with three charge counters on it. {B}{B}, {T}: Put a charge counter on Trigon of Corruption. {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. SOM-U Trigon of Infestation 4 Artifact Trigon of Infestation enters the battlefield with three charge counters on it. {G}{G}, {T}: Put a charge counter on Trigon of Infestation. {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. SOM-U Trigon of Mending 2 Artifact Trigon of Mending enters the battlefield with three charge counters on it. {W}{W}, {T}: Put a charge counter on Trigon of Mending. {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. SOM-U Trigon of Rage 2 Artifact Trigon of Rage enters the battlefield with three charge counters on it. {R}{R}, {T}: Put a charge counter on Trigon of Rage. {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. SOM-U Trigon of Thought 5 Artifact Trigon of Thought enters the battlefield with three charge counters on it. {U}{U}, {T}: Put a charge counter on Trigon of Thought. {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. SOM-U Trinisphere 3 Artifact As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) DST-R Trinket Mage 2U Creature -- Human Wizard 2/2 When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. 5DN-C, SOM-U Trip Noose 2 Artifact {2}, {T}: Tap target creature. SHM-U Trip Wire 2G Sorcery Destroy target creature with horsemanship. P3K-U Triskelavus 7 Artifact Creature -- Construct 1/1 Flying Triskelavus enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." TSP-R Triskelion 6 Artifact Creature -- Construct 1/1 Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. 4E-R, AQ-R, MRD-R, M11-R Trokin High Guard 3W Creature -- Human Knight 3/3 P2-C Troll Ascetic 1GG Creature -- Troll Shaman 3/2 Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 10E-R, MRD-R Troll-Horn Cameo 3 Artifact {T}: Add {R} or {G} to your mana pool. IN-U Trolls of Tel-Jilad 5GG Creature -- Troll Shaman 5/6 {1}{G}: Regenerate target green creature. MRD-U Tromp the Domains 5G Sorcery Domain -- Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. TSP-U Trophy Hunter 2G Creature -- Human Archer 2/3 {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. RAV-U Tropical Island Land -- Forest Island A-R, B-R, U-R, RV-R Tropical Storm XG Sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. MI-U Troubled Healer 2W Creature -- Human Cleric 1/2 Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. PR-C Troublesome Spirit 2UU Creature -- Spirit 3/4 Flying At the beginning of your end step, tap all lands you control. PR-R Truce 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. 5E-R, HL-R True Believer WW Creature -- Human Cleric 2/2 You have shroud. (You can't be the target of spells or abilities.) 10E-R, ONS-R True Conviction 3WWW Enchantment Creatures you control have double strike and lifelink. SOM-R Trumpet Blast 2R Instant Attacking creatures get +2/+0 until end of turn. M10-C, UD-C Trumpeting Armodon 3G Creature -- Elephant 3/3 {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. TE-U Trusted Advisor U Creature -- Human Advisor 1/2 Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. SOK-U Trusty Machete 1 Artifact -- Equipment Equipped creature gets +2/+1. Equip {2} ZEN-U Truth or Tale 1U Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. TSP-U Trygon Predator 1GU Creature -- Beast 2/3 Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. DIS-U Tsabo Tavoc 5BR Legendary Creature -- Horror 7/4 First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. IN-R Tsabo's Assassin 2BB Creature -- Zombie Assassin 1/1 {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. IN-R Tsabo's Decree 5B Instant Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. IN-R Tsabo's Web 2 Artifact When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. IN-R Tsunami 3G Sorcery Destroy all Islands. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Tukatongue Thallid G Creature -- Fungus 1/1 When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. CON-C Tuknir Deathlock RRGG Legendary Creature -- Human Wizard 2/2 Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. LE-R Tuktuk Grunts 4R Creature -- Goblin Warrior Ally 2/2 Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. ZEN-C Tuktuk Scrapper 3R Creature -- Goblin Artificer Ally 2/2 Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. WWK-U Tuktuk the Explorer 2R Legendary Creature -- Goblin 1/1 Haste When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. ROE-R Tumble 5R Sorcery Tumble deals 6 damage to each creature with flying. [This is half of the split card Rough // Tumble.] PLC-U Tumble Magnet 3 Artifact Tumble Magnet enters the battlefield with three charge counters on it. {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. SOM-C Tundra Land -- Plains Island A-R, B-R, U-R, RV-R Tundra Kavu 2R Creature -- Kavu 2/2 {T}: Target land becomes a Plains or an Island until end of turn. AP-C Tundra Wolves W Creature -- Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) 4E-C, 5E-C, 6E-C, 8ED-C, 10E-C, LE-C Tunnel R Instant Destroy target Wall. It can't be regenerated. A-U, B-U, U-U, RV-U, 4E-U Tunnel Ignus 1R Creature -- Elemental 2/1 Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. SOM-R Tunnel Vision 5U Sorcery Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. RAV-R Tunneler Wurm 6GG Creature -- Wurm 6/6 Discard a card: Regenerate Tunneler Wurm. JUD-U Turbulent Dreams UU Sorcery As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. TOR-R Turf Wound 2R Instant Target player can't play land cards this turn. Draw a card. IN-C Turn Aside U Instant Counter target spell that targets a permanent you control. SOM-C Turn the Tables 3WW Instant All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. DST-R Turn to Dust G Instant Destroy target Equipment. Add {G} to your mana pool. MRD-C Turn to Mist 1(w/u) Instant Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. SHM-C Turn to Slag 3RR Sorcery Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. SOM-C Turnabout 2UU Instant Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. US-U Turntimber Basilisk 1GG Creature -- Basilisk 2/1 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. ZEN-U Turntimber Grove Land Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G} to your mana pool. ZEN-C Turntimber Ranger 3GG Creature -- Elf Scout Ally 2/2 Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. ZEN-R Turri Island Plane -- Ir Creature spells cost {2} less to cast. Whenever you roll {C}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. HOP-C Turtleshell Changeling 3U Creature -- Shapeshifter 1/4 Changeling (This card is every creature type at all times.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. LRW-U Twiddle U Instant You may tap or untap target artifact, creature, or land. A-C, B-C, U-C, 4E-C, 5E-C, 7E-C, 8ED-C Twigwalker 2G Creature -- Insect 2/2 {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. OD-U Twilight Drover 2W Creature -- Spirit 1/1 Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. RAV-R Twilight Mire Land {T}: Add {1} to your mana pool. {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. EVE-R Twilight Shepherd 3WWW Creature -- Angel 5/5 Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-R Twilight's Call 4BB Sorcery You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. Each player returns all creature cards from his or her graveyard to the battlefield. IN-R Twinblade Slasher G Creature -- Elf Warrior 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. EVE-U Twincast UU Instant Copy target instant or sorcery spell. You may choose new targets for the copy. 10E-R, M10-R, SOK-R Twinning Glass 4 Artifact {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. LRW-R Twinstrike 3BR Instant Twinstrike deals 2 damage to each of two target creatures. Hellbent -- Destroy those creatures instead if you have no cards in hand. DIS-U Twist Allegiance 6R Sorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. BOK-R Twisted Abomination 5B Creature -- Zombie Mutant 5/3 {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) SCG-C, TSP-S, ARC-C Twisted Experiment 1B Enchantment -- Aura Enchant creature Enchanted creature gets +3/-1. UD-C Twisted Image U Instant Switch target creature's power and toughness until end of turn. Draw a card. SOM-U Twisted Justice 4UB Sorcery Target player sacrifices a creature. You draw cards equal to that creature's power. RAV-U Twitch 2U Instant You may tap or untap target artifact, creature, or land. Draw a card. 10E-C, TE-C, WWK-C Two-Headed Dragon 4RR Creature -- Dragon 4/4 Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. 8ED-R, MM-R, ARC-R Two-Headed Giant of Foriys 4R Creature -- Giant 4/4 Trample Two-Headed Giant of Foriys can block an additional creature. A-R, B-R, U-R Two-Headed Giant of Foriys Avatar Vanguard +1/-4 Each creature you control can block an additional creature each combat. Each creature you control can't be blocked except by two or more creatures. VAN-S Two-Headed Sliver 1R Creature -- Sliver 1/1 All Sliver creatures have "This creature can't be blocked except by two or more creatures." TSP-C Typhoon 2G Sorcery Typhoon deals damage to each opponent equal to the number of Islands that player controls. LE-R Tyrannize 3(b/r)(b/r) Sorcery Target player discards his or her hand unless he or she pays 7 life. SHM-R Tyrranax 4GG Creature -- Beast 5/4 {1}{G}: Tyrranax gets -1/+1 until end of turn. 5DN-C Uba Mask 4 Artifact If a player would draw a card, that player exiles that card face up instead. Each player may play cards he or she exiled with Uba Mask this turn. CHK-R Uktabi Drake G Creature -- Drake 2/1 Flying, haste Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) PLC-C Uktabi Efreet 2GG Creature -- Efreet 5/4 Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) WL-C Uktabi Faerie 1G Creature -- Faerie 1/1 Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. MI-C Uktabi Orangutan 2G Creature -- Ape 2/2 When Uktabi Orangutan enters the battlefield, destroy target artifact. 6E-U, VI-U Uktabi Wildcats 4G Creature -- Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. 6E-R, 7E-R, MI-R Ulamog's Crusher 8 Creature -- Eldrazi 8/8 Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each turn if able. ROE-C Ulamog, the Infinite Gyre 11 Legendary Creature -- Eldrazi 10/10 When you cast Ulamog, the Infinite Gyre, destroy target permanent. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) Ulamog is indestructible. When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. ROE-M Ulasht, the Hate Seed 2RG Legendary Creature -- Hellion Hydra 0/0 Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one -- Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. GPT-R Umara Raptor 2U Creature -- Bird Ally 1/1 Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. ZEN-C Umbilicus 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. US-R Umbra Mystic 2W Creature -- Human Wizard 2/2 Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) ROE-R Umbra Stalker 4BBB Creature -- Elemental */* Chroma -- Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. EVE-R Umbral Mantle 3 Artifact -- Equipment Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0} SHM-U Umezawa's Jitte 2 Legendary Artifact -- Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one -- Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2} BOK-R Unbender Tine 2WU Artifact {T}: Untap another target permanent. ARB-U, ARC-U Unblinking Bleb 3U Creature -- Illusion 1/3 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT-C Unburden 1BB Sorcery Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) SCG-C Unchecked Growth 2G Instant -- Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. BOK-U Uncle Istvan 1BBB Creature -- Human 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. 4E-U, DK-U, TSP-S Uncontrollable Anger 2RR Enchantment -- Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and attacks each turn if able. 10E-C, CHK-C Uncontrolled Infestation 1R Enchantment -- Aura Enchant nonbasic land When enchanted land becomes tapped, destroy it. SCG-C Undead Gladiator 1BB Creature -- Zombie Barbarian 3/1 {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) ONS-R Undead Leotau 5B Creature -- Zombie Cat 3/4 {R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-C Undead Slayer 2W Creature -- Human Cleric 2/2 {W}, {T}: Exile target Skeleton, Vampire, or Zombie. M10-U Undead Warchief 2BB Creature -- Zombie 1/1 Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1. SCG-U, TSP-S, HOP-U Undercity Reaches Plane -- Ravnica Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever you roll {C}, you have no maximum hand size for the rest of the game. HOP-C Undercity Shade 4B Creature -- Shade 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {B}: Undercity Shade gets +1/+1 until end of turn. RAV-U Underground River Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, IA-R Underground Sea Land -- Island Swamp A-R, B-R, U-R, RV-R Undergrowth G Instant As an additional cost to cast Undergrowth, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. AI-C Undermine UUB Instant Counter target spell. Its controller loses 3 life. IN-R Undertaker 1B Creature -- Human Spellshaper 1/1 {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. MM-C, TSP-S Undertow 2U Enchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk. LE-U Underworld Dreams BBB Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. 8ED-R, 9ED-R, 10E-R, M10-R, LE-U Undiscovered Paradise Land {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. VI-R Undo 1UU Sorcery Return two target creatures to their owners' hands. P2-U, S99-U, VI-C Undying Beast 3B Creature -- Beast 3/2 When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library. P1-C Undying Flames 4RR Sorcery Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) SOK-R Undying Rage 2R Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. TSP-U Unearth B Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.) UL-C Unearthly Blizzard 2R Sorcery -- Arcane Up to three target creatures can't block this turn. CHK-C Unerring Sling 3 Artifact {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. MI-U Unforge 2R Instant Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. DST-C Unfulfilled Desires 1UB Enchantment {1}, Pay 1 life: Draw a card, then discard a card. MI-R Unhinge 2B Sorcery Target player discards a card. Draw a card. TOR-C Unholy Citadel Land Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LE-U Unholy Grotto Land {T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library. ONS-R Unholy Strength B Enchantment -- Aura Enchant creature Enchanted creature gets +2/+1. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C Unified Strike W Instant Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. ONS-C Unified Will 1U Instant Counter target spell if you control more creatures than that spell's controller. ROE-U Unifying Theory 1U Enchantment Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. OD-R Unlikely Alliance 1W Enchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. AI-U Unliving Psychopath 2BB Creature -- Zombie Assassin 0/4 {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. DIS-R Unmake (w/b)(w/b)(w/b) Instant Exile target creature. EVE-C, ARC-C Unmask 3B Sorcery You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. MM-R Unnatural Hunger 3BB Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. MM-R Unnatural Selection 1U Enchantment {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. AP-R Unnatural Speed R Instant -- Arcane Target creature gains haste until end of turn. CHK-C Unnerve 3B Sorcery Each opponent discards two cards. US-C Unnerving Assault 2(u/r) Instant Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) EVE-U Unquestioned Authority 2W Enchantment -- Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. JUD-U Unscythe, Killer of Kings UBBR Legendary Artifact -- Equipment Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. Equip {2} ARB-R Unseen Walker 1G Creature -- Dryad 1/1 Forestwalk {1}{G}{G}: Target creature gains forestwalk until end of turn. 6E-U, MI-U Unspeakable Symbol 1BB Enchantment Pay 3 life: Put a +1/+1 counter on target creature. SCG-U Unstable Footing R Instant Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. ZEN-U Unstable Frontier Land {T}: Add {1} to your mana pool. {T}: Target land you control becomes the basic land type of your choice until end of turn. CON-U Unstable Hulk 1RR Creature -- Goblin Mutant 2/2 Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. LGN-R Unstable Mutation U Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. RV-C, 4E-C, 5E-C, AN-C, TSP-S Unstable Shapeshifter 3U Creature -- Shapeshifter 0/1 Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. TE-R Unstoppable Ash 3G Creature -- Treefolk Warrior 5/5 Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. MOR-R Unsummon U Instant Return target creature to its owner's hand. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 10E-C, M10-C, CON-C, M11-C Untaidake, the Cloud Keeper Legendary Land Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. CHK-R Untamed Might XG Instant Target creature gets +X/+X until end of turn. SOM-C Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. 4E-U, 5E-U, 6E-U, 7E-U, P1-U, P2-U, S99-U, LE-U Unwilling Recruit XRRR Sorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. EVE-U Unworthy Dead 1B Creature -- Skeleton 1/1 {B}: Regenerate Unworthy Dead. US-C Unyaro Bee Sting 3G Sorcery Unyaro Bee Sting deals 2 damage to target creature or player. MI-U Unyaro Bees GGG Creature -- Insect 0/1 Flying {G}: Unyaro Bees gets +1/+1 until end of turn. {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. TSP-R Unyaro Griffin 3W Creature -- Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. 6E-U, MI-U Updraft 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. 5E-C, IA-U Upheaval 4UU Sorcery Return all permanents to their owners' hands. OD-R Uphill Battle 2R Enchantment Creatures played by your opponents enter the battlefield tapped. MM-U Uproot 3G Sorcery -- Arcane Put target land on top of its owner's library. BOK-C Upwelling 3G Enchantment Mana pools don't empty as steps and phases end. 10E-R, SCG-R Ur-Drago 3UUBB Legendary Creature -- Elemental 4/4 First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. LE-R Ur-Golem's Eye 4 Artifact {T}: Add {2} to your mana pool. 9ED-U, DST-C Urborg Legendary Land {T}: Add {B} to your mana pool. {T}: Target creature loses first strike or swampwalk until end of turn. LE-U Urborg Drake 1UB Creature -- Drake 2/3 Flying Urborg Drake attacks each turn if able. IN-U Urborg Elf 1G Creature -- Elf Druid 1/1 {T}: Add {G}, {U}, or {B} to your mana pool. AP-C Urborg Emissary 2B Creature -- Human Wizard 3/1 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. IN-U Urborg Justice BB Instant Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. WL-R Urborg Mindsucker 2B Creature -- Horror 2/2 {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. VI-C Urborg Panther 2B Creature -- Nightstalker Cat 2/2 {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. MI-C Urborg Phantom 2B Creature -- Spirit Minion 3/1 Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. IN-C Urborg Shambler 2BB Creature -- Horror 4/3 Other black creatures get -1/-1. IN-U Urborg Skeleton B Creature -- Skeleton 0/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. IN-C Urborg Stalker 3B Creature -- Horror 2/4 At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. WL-R Urborg Syphon-Mage 2B Creature -- Human Spellshaper 2/2 {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. TSP-C, ARC-C Urborg Uprising 4B Sorcery Return up to two target creature cards from your graveyard to your hand. Draw a card. AP-C Urborg Volcano Land Urborg Volcano enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. 8ED-U, IN-U Urborg, Tomb of Yawgmoth Legendary Land Each land is a Swamp in addition to its other land types. PLC-R Urge to Feed BB Instant Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. WWK-U Uril, the Miststalker 2RGW Legendary Creature -- Beast 5/5 Uril, the Miststalker can't be the target of spells or abilities your opponents control. Uril gets +2/+2 for each Aura attached to it. ARB-M Ursapine 3GG Creature -- Beast 3/3 {G}: Target creature gets +1/+1 until end of turn. RAV-R Ursine Fylgja 4W Creature -- Spirit Bear 3/3 Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja. CSP-U Urza Vanguard -1/+10 {3}: Urza deals 1 damage to target creature or player. VAN-S Urza's Armor 6 Artifact If a source would deal damage to you, prevent 1 of that damage. 8ED-R, US-U Urza's Avenger 6 Artifact Creature -- Shapeshifter 4/4 {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 4E-R, 5E-R, AQ-R Urza's Bauble 0 Artifact {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. 5E-U, IA-U Urza's Blueprints 6 Artifact Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. UL-R Urza's Chalice 1 Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. AQ-C Urza's Engine 5 Artifact Creature -- Juggernaut 1/5 Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. AI-U Urza's Factory Land -- Urza's {T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. TSP-U Urza's Filter 4 Artifact Multicolored spells cost up to {2} less to cast. IN-R Urza's Guilt 2UB Sorcery Each player draws two cards, then discards three cards, then loses 4 life. PS-R Urza's Incubator 3 Artifact As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast. UD-R Urza's Mine Land -- Urza's Mine {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. CH-U, 5E-C, 8ED-U, 9ED-U, AQ-C, AQ-U Urza's Miter 3 Artifact Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. AQ-R Urza's Power Plant Land -- Urza's Power-Plant {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. CH-U, 5E-C, 8ED-U, 9ED-U, AQ-C, AQ-U Urza's Rage 2R Instant Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. IN-R Urza's Tower Land -- Urza's Tower {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. CH-U, 5E-C, 8ED-U, 9ED-U, AQ-C, AQ-U Uthden Troll 2R Creature -- Troll 2/2 {R}: Regenerate Uthden Troll. A-U, B-U, U-U, RV-U, 4E-U, TSP-S Utopia Mycon G Creature -- Fungus 0/2 At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Add one mana of any color to your mana pool. FUT-U Utopia Sprawl G Enchantment -- Aura Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). DIS-C Utopia Tree 1G Creature -- Plant 0/2 {T}: Add one mana of any color to your mana pool. 9ED-R, IN-R Utopia Vow 1G Enchantment -- Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color to your mana pool." PLC-C Utvara Scalper 1R Creature -- Goblin Scout 1/2 Flying Utvara Scalper attacks each turn if able. DIS-C Uyo, Silent Prophet 4UU Legendary Creature -- Moonfolk Wizard 4/4 Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. CHK-R Vacuumelt 2U Sorcery Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand. GPT-U Vaevictis Asmadi 2BBRRGG Legendary Creature -- Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn. CH-R, LE-R Vagrant Plowbeasts 5GW Creature -- Beast 6/6 {1}: Regenerate target creature with power 5 or greater. CON-U Valakut Fireboar 4R Creature -- Elemental Boar 1/7 Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. ROE-U Valakut, the Molten Pinnacle Land Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. {T}: Add {R} to your mana pool. ZEN-R Valeron Outlander GW Creature -- Human Scout 2/2 Protection from black CON-C Valiant Guard W Creature -- Human Soldier 0/3 CON-C Valley Rannet 4RG Creature -- Beast 6/3 Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) ARB-C Valleymaker 5(r/g) Creature -- Giant Shaman 5/5 {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. SHM-R Valor 3W Creature -- Incarnation 2/2 First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. JUD-U, TSP-S Valor Made Real W Instant Target creature can block any number of creatures this turn. DIS-C Valorous Charge 1WW Sorcery White creatures get +2/+0 until end of turn. P1-U Vampire Aristocrat 2B Creature -- Vampire Rogue 2/2 Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. M10-C Vampire Bats B Creature -- Bat 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. 4E-C, 5E-C, 10E-C, LE-C Vampire Hexmage BB Creature -- Vampire Shaman 2/1 First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. ZEN-U Vampire Hounds 2B Creature -- Vampire Hound 2/2 Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. EX-C Vampire Lacerator B Creature -- Vampire Warrior 2/2 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. ZEN-C Vampire Nighthawk 1BB Creature -- Vampire Shaman 2/3 Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) ZEN-U Vampire Nocturnus 1BBB Creature -- Vampire 3/3 Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. M10-M Vampire Nocturnus Avatar Vanguard -1/-2 Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1. VAN-S Vampire's Bite B Instant Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) ZEN-C Vampiric Dragon 6BR Creature -- Vampire Dragon 5/5 Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. OD-R, ARC-R Vampiric Embrace 2BB Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. US-U Vampiric Feast 5BB Sorcery Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. P1-U Vampiric Link B Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. PLC-C Vampiric Sliver 3B Creature -- Sliver 3/3 All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." TSP-U Vampiric Spirit 2BB Creature -- Spirit 4/3 Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 8ED-R, P2-R Vampiric Touch 2B Sorcery Vampiric Touch deals 2 damage to target opponent and you gain 2 life. P1-C Vampiric Tutor B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. 6E-R, VI-R Vampirism 1B Enchantment -- Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. VI-U Vanish into Memory 2WU Instant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. CSP-U Vanishing U Enchantment -- Aura Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) VI-C Vanquish 2W Instant Destroy target blocking creature. 5DN-U Vapor Snare 4U Enchantment -- Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. WWK-U Vaporous Djinn 2UU Creature -- Djinn 3/4 Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) MI-U Varchild's Crusader 3R Creature -- Human Knight 3/2 {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. AI-C Varchild's War-Riders 1R Creature -- Human Warrior 3/4 Cumulative upkeep--Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) AI-R Vassal's Duty 3W Enchantment {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. CHK-R Vastwood Animist 2G Creature -- Elf Shaman Ally 1/1 {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. WWK-U Vastwood Gorger 5G Creature -- Wurm 5/6 ZEN-C Vastwood Zendikon 4G Enchantment -- Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. WWK-C Vault Skyward U Instant Target creature gains flying until end of turn. Untap it. SOM-C Vault of Whispers Artifact Land (Vault of Whispers isn't a spell.) {T}: Add {B} to your mana pool. MRD-C, HOP-C Vebulid B Creature -- Horror 0/0 Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. US-R Vec Townships Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. TE-U Vectis Agents 3UB Artifact Creature -- Human Rogue 4/3 {U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. CON-C Vectis Dominator 1WB Artifact Creature -- Human Wizard 0/2 {T}: Tap target creature unless its controller pays 2 life. ARB-C Vectis Silencers 2U Artifact Creature -- Human Rogue 1/2 {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) ALA-C Vector Asp 1 Artifact Creature -- Snake 1/1 {B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM-C Vedalken AEthermage 1U Creature -- Vedalken Wizard 1/2 Flash (You may cast this spell any time you could cast an instant.) When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) FUT-C Vedalken Archmage 2UU Creature -- Vedalken Wizard 0/2 Whenever you cast an artifact spell, draw a card. MRD-R Vedalken Certarch U Creature -- Vedalken Wizard 1/1 Metalcraft -- {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. SOM-C Vedalken Dismisser 5U Creature -- Vedalken Wizard 2/2 When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. RAV-C Vedalken Engineer 1U Creature -- Vedalken Artificer 1/1 {T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. DST-C, HOP-C Vedalken Entrancer 3U Creature -- Vedalken Wizard 1/4 {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. RAV-C Vedalken Ghoul UB Creature -- Vedalken Zombie 1/1 Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. ARB-C Vedalken Heretic GU Creature -- Vedalken Rogue 1/1 Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. ARB-R Vedalken Mastermind UU Creature -- Vedalken Wizard 1/2 {U}, {T}: Return target permanent you control to its owner's hand. 10E-U, 5DN-U Vedalken Orrery 4 Artifact You may cast nonland cards as though they had flash. 5DN-R Vedalken Outlander WU Artifact Creature -- Vedalken Scout 2/2 Protection from red CON-C Vedalken Plotter 2U Creature -- Vedalken Wizard 1/1 When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. GPT-U Vedalken Shackles 3 Artifact You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. 5DN-R Veil of Birds U Enchantment When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. US-C Veil of Secrecy 1U Instant -- Arcane Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane--Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-C Veiled Apparition 1U Enchantment When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." US-U Veiled Crocodile 2U Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. US-R Veiled Sentry U Enchantment When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. US-U Veiled Serpent 2U Enchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Veiling Oddity 3U Creature -- Illusion 2/3 Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. PLC-C Veilstone Amulet 3 Artifact Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. FUT-R Vein Drinker 4BB Creature -- Vampire 4/4 Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. ALA-R Veinfire Borderpost 1BR Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. Veinfire Borderpost enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. ARB-C Veldrane of Sengir 5BB Legendary Creature -- Human Rogue 5/5 {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. HL-R Veldt Land Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. IA-R Velis Vel Plane -- Lorwyn Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Whenever you roll {C}, target creature gains all creature types until end of turn. HOP-C Venarian Glimmer XU Instant Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. PLC-U Venarian Gold XUU Enchantment -- Aura Enchant creature Venarian Gold enters the battlefield with X sleep counters on it. When Venarian Gold enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold. LE-C Vendetta B Instant Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. MM-C, ROE-C Vendilion Clique 1UU Legendary Creature -- Faerie Wizard 3/1 Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. MOR-R Venerable Kumo 4G Creature -- Spirit 2/3 Reach (This creature can block creatures with flying.) Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) CHK-C Venerable Monk 2W Creature -- Human Monk Cleric 2/2 When Venerable Monk enters the battlefield, you gain 2 life. 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, P1-U, S99-C, S00-C, ST-C Venerated Teacher 2U Creature -- Human Wizard 2/2 When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. ROE-C Vengeance 3W Sorcery Destroy target tapped creature. 7E-U, 8ED-U, 9ED-U, P1-U, P2-U, P3K-U, S99-U Vengeful Archon 4WWW Creature -- Archon 7/7 Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. M11-R Vengeful Dead 3B Creature -- Zombie 3/2 Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life. SCG-C Vengeful Dreams WW Instant As an additional cost to cast Vengeful Dreams, discard X cards. Exile X target attacking creatures. TOR-R Vengeful Firebrand 3R Creature -- Elemental Warrior 5/2 Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. MOR-R Vengeful Rebirth 4RG Sorcery Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. Exile Vengeful Rebirth. ARB-U Vengevine 2GG Creature -- Elemental 4/3 Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. ROE-M Venom 1GG Enchantment -- Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. 4E-C, 5E-C, DK-C Venomous Breath 3G Instant Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. IA-U, MM-U Venomous Dragonfly 3G Creature -- Insect 1/1 Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. MM-C Venomous Fangs 2G Enchantment -- Aura Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature. US-C Venomous Vines 2GG Sorcery Destroy target enchanted permanent. JUD-C Venomspout Brackus 6G Creature -- Beast 5/5 {1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Venser's Diffusion 2U Instant Return target nonland permanent or suspended card to its owner's hand. FUT-C Venser's Journal 5 Artifact You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand. SOM-R Venser's Sliver 5 Artifact Creature -- Sliver 3/3 TSP-C Venser, Shaper Savant 2UU Legendary Creature -- Human Wizard 2/2 Flash (You may cast this spell any time you could cast an instant.) When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. FUT-R Venser, the Sojourner 3WU Planeswalker -- Venser 3 {+2}: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. {-1}: Creatures are unblockable this turn. {-8}: You get an emblem with "Whenever you cast a spell, exile target permanent." SOM-M Vent Sentinel 3R Creature -- Elemental 2/4 Defender {1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. ROE-C Ventifact Bottle 3 Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. MI-R Verdant Catacombs Land {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. ZEN-R Verdant Eidolon 3G Creature -- Spirit 2/2 {G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. DIS-C Verdant Embrace 3GG Enchantment -- Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." TSP-R Verdant Field 2G Enchantment -- Aura Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." PR-U Verdant Force 5GGG Creature -- Elemental 7/7 At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. 9ED-R, 10E-R, TE-R, HOP-R Verdant Succession 4G Enchantment Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. OD-R Verdant Touch 1G Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) ST-R Verdeloth the Ancient 4GG Legendary Creature -- Treefolk 4/7 Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. IN-R, TSP-S, ARC-R Verdigris 2G Instant Destroy target artifact. TE-U Verduran Emissary 2G Creature -- Human Wizard 2/3 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. IN-U Verduran Enchantress 1GG Creature -- Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R Vermiculos 4B Creature -- Horror 1/1 Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. MRD-R Vernal Bloom 3G Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). 7E-R, 8ED-R, US-R Vernal Equinox 3G Enchantment Any player may cast creature and enchantment cards as though they had flash. MM-R Vertigo R Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. 6E-U, IA-U Vertigo Spawn 1U Creature -- Illusion 0/3 Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. GPT-U Vesper Ghoul 2B Creature -- Zombie Druid 1/1 {T}, Pay 1 life: Add one mana of any color to your mana pool. DIS-C Vesuva Land You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. TSP-R Vesuvan Doppelganger 3UU Creature -- Shapeshifter 0/0 You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." A-R, B-R, U-R, RV-R Vesuvan Shapeshifter 3UU Creature -- Shapeshifter 0/0 As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) TSP-R Veteran Armorer 1W Creature -- Human Soldier 2/2 Other creatures you control get +0/+1. RAV-C Veteran Armorsmith WW Creature -- Human Soldier 2/3 Other Soldier creatures you control get +0/+1. M10-C Veteran Bodyguard 3WW Creature -- Human 2/5 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. A-R, B-R, U-R, RV-R Veteran Brawlers 1R Creature -- Human Soldier 4/4 Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. PR-R Veteran Cavalier WW Creature -- Human Knight 2/2 Vigilance (Attacking doesn't cause this creature to tap.) 9ED-C, S99-U Veteran Explorer G Creature -- Human Soldier Scout 1/1 When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. WL-U Veteran Swordsmith 2W Creature -- Human Soldier 3/2 Other Soldier creatures you control get +1/+0. M10-C Veteran of the Depths 3W Creature -- Merfolk Soldier 2/2 Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. LRW-U Veteran's Armaments 2 Tribal Artifact -- Soldier Equipment Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} MOR-U Veteran's Reflexes W Instant Target creature gets +1/+1 until end of turn. Untap that creature. WWK-C Veteran's Voice R Enchantment -- Aura Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped. AI-C Vex 2U Instant Counter target spell. That spell's controller may draw a card. DST-C Vexing Arcanix 4 Artifact {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. 8ED-R, IA-R Vexing Beetle 4G Creature -- Insect 3/3 Vexing Beetle can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. LGN-R Vexing Shusher (r/g)(r/g) Creature -- Goblin Shaman 2/2 Vexing Shusher can't be countered. {(r/g)}: Target spell can't be countered by spells or abilities. SHM-R Vexing Sphinx 1UU Creature -- Sphinx 4/4 Flying Cumulative upkeep--Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it. CSP-R Vhati il-Dal 2BG Legendary Creature -- Human Warrior 3/3 {T}: Target creature's power or toughness becomes 1 until end of turn. TE-R, TSP-S Viashino Bey 2RR Creature -- Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. UL-C Viashino Bladescout 1RR Creature -- Viashino Scout 2/1 Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. TSP-C Viashino Cutthroat 2RR Creature -- Viashino 5/3 Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand. UL-U Viashino Fangtail 2RR Creature -- Viashino Warrior 3/3 {T}: Viashino Fangtail deals 1 damage to target creature or player. RAV-C Viashino Grappler 2R Creature -- Viashino 3/1 {G}: Viashino Grappler gains trample until end of turn. IN-C Viashino Heretic 2R Creature -- Viashino 1/3 {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. UL-U Viashino Outrider 2R Creature -- Viashino 4/3 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-C Viashino Runner 3R Creature -- Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. 10E-C, US-C Viashino Sandscout 1R Creature -- Viashino Scout 2/1 Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) 10E-C, UL-C Viashino Sandstalker 1RR Creature -- Viashino Warrior 4/2 Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) 8ED-U, 9ED-U, VI-U Viashino Sandswimmer 2RR Creature -- Viashino 3/2 {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. US-R Viashino Skeleton 3R Creature -- Viashino Skeleton 2/1 {1}{B}, Discard a card: Regenerate Viashino Skeleton. ALA-C Viashino Slasher 1R Creature -- Viashino Warrior 1/2 {R}: Viashino Slasher gets +1/-1 until end of turn. RAV-C Viashino Slaughtermaster 1R Creature -- Viashino Warrior 1/1 Double strike {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. CON-U Viashino Spearhunter 2R Creature -- Viashino Warrior 2/1 First strike (This creature deals combat damage before creatures without first strike.) M10-C Viashino Warrior 3R Creature -- Viashino Warrior 4/2 6E-C, MI-C Viashino Weaponsmith 3R Creature -- Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. US-C Viashivan Dragon 2RRGG Creature -- Dragon 4/4 Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn. VI-R Vibrating Sphere 4 Artifact As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. IA-R Vicious Betrayal 3BB Sorcery As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. 5DN-C Vicious Hunger BB Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. 8ED-C, NE-C Vicious Kavu 1BR Creature -- Kavu 2/2 Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. IN-U Vicious Shadows 6R Enchantment Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. ALA-R Victimize 2B Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. US-U Victual Sliver GW Creature -- Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." ST-U View from Above 1U Instant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. CON-U Vigean Graftmage 2U Creature -- Vedalken Wizard Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it. DIS-U Vigean Hydropon 1GU Creature -- Plant Mutant 0/0 Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. DIS-C Vigean Intuition 3GU Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) DIS-U Vigil for the Lost 3W Enchantment Whenever a creature you control is put into a graveyard from the battlefield, you may pay {X}. If you do, you gain X life. SOM-U Vigilance W Enchantment -- Aura Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) CHK-C Vigilant Drake 4U Creature -- Drake 3/3 Flying {2}{U}: Untap Vigilant Drake. 7E-C, UL-C Vigilant Martyr W Creature -- Human Cleric 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. MI-U Vigilant Sentry 1WW Creature -- Human Nomad 2/2 Threshold -- As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." JUD-C Vigor 3GGG Creature -- Elemental Incarnation 6/6 Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. LRW-R Vigor Mortis 2BB Sorcery Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. RAV-U Vigorous Charge G Instant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. IN-C Vile Consumption 1UB Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." IN-R Vile Deacon 2BB Creature -- Human Cleric 2/2 Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. LGN-C Vile Requiem 2BB Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. US-U Village Elder G Creature -- Human Druid 1/1 {G}, {T}, Sacrifice a Forest: Regenerate target creature. MI-C Villainous Ogre 2B Creature -- Ogre Warrior 3/2 Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." CHK-C Vindicate 1WB Sorcery Destroy target permanent. AP-R Vindictive Mob 4BB Creature -- Human Berserker 5/5 When Vindictive Mob enters the battlefield, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. RAV-U Vine Dryad 3G Creature -- Dryad 1/3 Flash Forestwalk You may exile a green card from your hand rather than pay Vine Dryad's mana cost. MM-R Vine Kami 6G Creature -- Spirit 4/4 Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) CHK-C Vine Trellis 1G Creature -- Plant Wall 0/4 Defender (This creature can't attack.) {T}: Add {G} to your mana pool. 8ED-C, MM-C Vinelasher Kudzu 1G Creature -- Plant 1/1 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. RAV-R Vines of Vastwood G Instant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. ZEN-C Vintara Elephant 4G Creature -- Elephant 4/3 Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. PR-C Vintara Snapper GG Creature -- Turtle 2/2 Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) PR-U Violent Eruption 1RRR Instant Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR-U Violent Outburst 1RG Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn. ARB-C Violent Ultimatum BBRRRGG Sorcery Destroy three target permanents. ALA-R Violet Pall 4B Tribal Instant -- Faerie Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. MOR-C Viridescent Wisps G Instant Target creature becomes green and gets +1/+0 until end of turn. Draw a card. SHM-C Viridian Acolyte G Creature -- Elf Shaman 1/1 {1}, {T}: Add one mana of any color to your mana pool. DST-C Viridian Joiner 2G Creature -- Elf Druid 1/2 {T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. MRD-C Viridian Longbow 1 Artifact -- Equipment Equipped creature has "{T}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-C Viridian Lorebearers 3G Creature -- Elf Shaman 3/3 {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. 5DN-U Viridian Revel 1GG Enchantment Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. SOM-U Viridian Scout 3G Creature -- Elf Warrior Scout 1/2 {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. 5DN-C Viridian Shaman 2G Creature -- Elf Shaman 2/2 When Viridian Shaman enters the battlefield, destroy target artifact. 9ED-U, 10E-U, MRD-U Viridian Zealot GG Creature -- Elf Warrior 2/1 {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. DST-R Viridian Zealot Avatar Vanguard 0/+2 {2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library. VAN-S Virtue's Ruin 2B Sorcery Destroy all white creatures. P1-U Virtuous Charge 2W Sorcery Creatures you control get +1/+1 until end of turn. P3K-C Virulent Sliver G Creature -- Sliver 1/1 All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) FUT-C Virulent Swipe B Instant Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-U Visara the Dreadful 3BBB Legendary Creature -- Gorgon 5/5 Flying {T}: Destroy target creature. It can't be regenerated. ONS-R Viscera Dragger 3B Creature -- Zombie Ogre Warrior 3/3 Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-C Viscera Seer B Creature -- Vampire Wizard 1/1 Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) M11-C Viscerid Armor 1U Enchantment -- Aura Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. AI-C Viscerid Deepwalker 4U Creature -- Homarid Warrior 2/3 {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4--{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP-C Viscerid Drone 1U Creature -- Homarid Drone 1/2 {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. AI-U Viscid Lemures 4B Creature -- Spirit 4/3 {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. TSP-C Viseling 4 Artifact Creature -- Construct 2/2 At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. NE-U Vision Charm U Instant Choose one -- Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) VI-C Vision Skeins 1U Instant Each player draws two cards. DIS-C Visions W Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. 4E-U, LE-U Vital Surge 1G Instant -- Arcane You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK-C Vitality Charm G Instant Choose one -- Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. ONS-C Vitalize G Instant Untap all creatures you control. 6E-C, WL-C Vitalizing Cascade XGW Instant You gain X plus 3 life. MI-U Vitalizing Wind 8G Instant Creatures you control get +7/+7 until end of turn. PR-R Vitaspore Thallid 1G Creature -- Fungus 1/1 At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gains haste until end of turn. PLC-C Vithian Renegades 1RG Creature -- Human Shaman 3/2 When Vithian Renegades enters the battlefield, destroy target artifact. ARB-U Vithian Stinger 2R Creature -- Human Shaman 0/1 {T}: Vithian Stinger deals 1 damage to target creature or player. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA-C Vitu-Ghazi, the City-Tree Land {T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. RAV-U, ARC-U Vivid Crag Land Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. LRW-U Vivid Creek Land Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. LRW-U Vivid Grove Land Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. LRW-U Vivid Marsh Land Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. LRW-U Vivid Meadow Land Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. LRW-U Vivify 2G Instant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. OD-U Vizzerdrix 6U Creature -- Rabbit Beast 6/6 7E-R, 8ED-R, 9ED-R, S99-R, S00-R Vodalian Hypnotist 1U Creature -- Merfolk Wizard 1/1 {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. IN-U Vodalian Illusionist 2U Creature -- Merfolk Wizard 2/2 {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) WL-U Vodalian Knights 1UU Creature -- Merfolk Knight 2/2 First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. FE-R Vodalian Mage 2U Creature -- Merfolk Wizard 1/1 {U}, {T}: Counter target spell unless its controller pays {1}. FE-C Vodalian Merchant 1U Creature -- Merfolk 1/2 When Vodalian Merchant enters the battlefield, draw a card, then discard a card. IN-C Vodalian Mystic 1U Creature -- Merfolk Wizard 1/1 {T}: Target instant or sorcery spell becomes the color of your choice. AP-U Vodalian Serpent 3U Creature -- Serpent 2/2 Kicker {2} (You may pay an additional {2} as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. IN-C Vodalian Soldiers 1U Creature -- Merfolk Soldier 1/2 5E-C, 6E-C, FE-C Vodalian War Machine 1UU Creature -- Wall 0/4 Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put into a graveyard from the battlefield, destroy all Merfolk tapped this turn to pay for its abilities. FE-R Vodalian Zombie UB Creature -- Merfolk Zombie 2/2 Protection from green IN-C Voice of All 2WW Creature -- Angel 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) 10E-R, PS-U Voice of Duty 3W Creature -- Angel 2/2 Flying, protection from green UD-U Voice of Grace 3W Creature -- Angel 2/2 Flying, protection from black US-U Voice of Law 3W Creature -- Angel 2/2 Flying, protection from red US-U Voice of Reason 3W Creature -- Angel 2/2 Flying, protection from blue UD-U Voice of Truth 3W Creature -- Angel 2/2 Flying, protection from white NE-U Voice of the Woods 3GG Creature -- Elf 2/2 Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. ONS-R Voices from the Void 4B Sorcery Domain -- Target player discards a card for each basic land type among lands you control. CON-U Void 3BR Sorcery Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. IN-R, TSP-S Void Maw 4BB Creature -- Horror 4/5 Trample If another creature would be put into a graveyard from the battlefield, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. CSP-R Voidmage Apprentice 1U Creature -- Human Wizard 1/1 Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. LGN-C Voidmage Husher 3U Creature -- Human Wizard 2/2 Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. TSP-U Voidmage Prodigy UU Creature -- Human Wizard 2/1 {U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-R, TSP-S Voidslime GUU Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) DIS-R Voidstone Gargoyle 3WW Creature -- Gargoyle 3/3 Flying As Voidstone Gargoyle enters the battlefield, name a nonland card. The named card can't be cast. Activated abilities of sources with the chosen name can't be activated. PLC-R Volcanic Awakening 4RR Sorcery Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) TSP-U Volcanic Dragon 4RR Creature -- Dragon 4/4 Flying, haste 6E-R, P1-R, S99-R, MI-R Volcanic Eruption XUUU Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. A-R, B-R, U-R, RV-R, 4E-R Volcanic Fallout 1RR Instant Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. CON-U, ARC-U Volcanic Geyser XRR Instant Volcanic Geyser deals X damage to target creature or player. 6E-U, MI-U Volcanic Hammer 1R Sorcery Volcanic Hammer deals 3 damage to target creature or player. 7E-C, 8ED-C, 9ED-C, P1-C, P2-C, S99-C Volcanic Island Land -- Island Mountain B-R, U-R, RV-R Volcanic Spray 1R Sorcery Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-U Volcanic Strength 1R Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.) M11-C Volcanic Submersion 4R Sorcery Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.) ALA-C Volcanic Wind 4RR Sorcery Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. MM-U Volcano Hellion 2RR Creature -- Hellion 6/5 Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. PLC-R Volcano Imp 3B Creature -- Imp 2/2 Flying {1}{R}: Volcano Imp gains first strike until end of turn. PS-C Volition Reins 3UUU Enchantment -- Aura Enchant permanent When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent. SOM-U Volley of Boulders 8R Sorcery Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) OD-R Volrath Vanguard +2/-3 Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library. VAN-S Volrath the Fallen 3BBB Legendary Creature -- Shapeshifter 6/4 {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. NE-R Volrath's Curse 1U Enchantment -- Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. TE-C Volrath's Dungeon 2BB Enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. EX-R Volrath's Gardens 1G Enchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. ST-R Volrath's Laboratory 5 Artifact As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. ST-R Volrath's Shapeshifter 1UU Creature -- Shapeshifter 0/1 As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. ST-R Volrath's Stronghold Legendary Land {T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library. ST-R Voltaic Construct 4 Artifact Creature -- Golem Construct 2/2 {2}: Untap target artifact creature. DST-U Voltaic Key 1 Artifact {1}, {T}: Untap target artifact. US-U, M11-U Volunteer Militia W Creature -- Human Soldier 1/2 P2-C, P3K-C Volunteer Reserves 1W Creature -- Human Soldier 2/4 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) WL-U Voodoo Doll 6 Artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll. CH-R, LE-R Voracious Cobra 2RG Creature -- Snake 2/2 First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. IN-U Voracious Dragon 3RR Creature -- Dragon 4/4 Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. CON-R Voracious Hatchling 3(w/b) Creature -- Elemental 6/6 Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. EVE-U Vorosh, the Hunter 3GUB Legendary Creature -- Dragon 6/6 Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. PLC-R Vorrac Battlehorns 2 Artifact -- Equipment Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-C Votary of the Conclave W Creature -- Human Soldier 1/1 {2}{G}: Regenerate Votary of the Conclave. RAV-C Voyager Drake 3U Creature -- Drake 3/3 Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. WWK-U Voyager Staff 1 Artifact {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. RAV-U Vug Lizard 1RR Creature -- Lizard 3/4 Mountainwalk Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-U Vulshok Battlegear 3 Artifact -- Equipment Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-U Vulshok Battlemaster 4R Creature -- Human Warrior 2/2 Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) MRD-R Vulshok Berserker 3R Creature -- Human Berserker 3/2 Haste (This creature can attack and {T} as soon as it comes under your control.) MRD-C, M11-C Vulshok Gauntlets 2 Artifact -- Equipment Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-C Vulshok Heartstoker 2R Creature -- Human Shaman 2/2 When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. SOM-C Vulshok Morningstar 2 Artifact -- Equipment Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 9ED-U, DST-C Vulshok Replica 3 Artifact Creature -- Berserker 3/1 {1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. SOM-C Vulshok Sorcerer 1RR Creature -- Human Shaman 1/1 Haste {T}: Vulshok Sorcerer deals 1 damage to target creature or player. 5DN-C Vulshok War Boar 2RR Creature -- Boar Beast 5/5 When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. DST-U Vulturous Zombie 3BG Creature -- Plant Zombie 3/3 Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. RAV-R Wail of the Nim 2B Instant Choose one -- Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.) MRD-C Waiting in the Weeds 1GG Sorcery Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. 6E-R, MI-R Wake Thrasher 2U Creature -- Merfolk Soldier 1/1 Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. EVE-R Wake of Destruction 3RRR Sorcery Destroy target land and all other lands with the same name as that land. UD-R Wake of Vultures 3B Creature -- Bird 3/1 Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. VI-C Wakestone Gargoyle 3W Creature -- Gargoyle 3/4 Defender (This creature can't attack.) Flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. DIS-R Waking Nightmare 2B Sorcery -- Arcane Target player discards two cards. CHK-C Walk the Aeons 4UU Sorcery Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. TSP-R Walker of Secret Ways 2U Creature -- Human Ninja 1/2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. BOK-U Walker of the Grove 6GG Creature -- Elemental 7/7 When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) MOR-U Walking Archive 3 Artifact Creature -- Golem 1/1 Defender (This creature can't attack.) Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. {2}{W}{U}: Put a +1/+1 counter on Walking Archive. DIS-R Walking Atlas 2 Artifact Creature -- Construct 1/1 {T}: You may put a land card from your hand onto the battlefield. WWK-C Walking Dead 1B Creature -- Zombie 1/1 {B}: Regenerate Walking Dead. LE-C Walking Desecration 2B Creature -- Zombie 1/1 {B}, {T}: Creatures of the creature type of your choice attack this turn if able. ONS-U Walking Dream 3U Creature -- Illusion 3/3 Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. ST-U Walking Sponge 1U Creature -- Sponge 1/1 {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. UL-U Walking Wall 4 Artifact Creature -- Wall 0/6 Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. IA-U Wall of Air 1UU Creature -- Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U Wall of Blood 2B Creature -- Wall 0/2 Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. MRD-U Wall of Blossoms 1G Creature -- Plant Wall 0/4 Defender (This creature can't attack.) When Wall of Blossoms enters the battlefield, draw a card. ST-U Wall of Bone 2B Creature -- Skeleton Wall 1/4 Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, M10-U Wall of Brambles 2G Creature -- Plant Wall 2/3 Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Wall of Caltrops 1W Creature -- Wall 2/1 Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) LE-C Wall of Corpses 1B Creature -- Wall 0/2 Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. MI-C Wall of Deceit 1U Creature -- Wall 0/5 Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) LGN-U Wall of Denial 1WU Creature -- Wall 0/8 Defender, flying, shroud ARB-U Wall of Diffusion 1R Creature -- Wall 0/5 Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though they didn't have shadow. TE-C Wall of Distortion 2BB Creature -- Wall 1/3 Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. MM-C Wall of Dust 2R Creature -- Wall 1/4 Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 4E-U, LE-U Wall of Earth 1R Creature -- Wall 0/6 Defender (This creature can't attack.) LE-C Wall of Essence 1W Creature -- Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. ST-U Wall of Faith 3W Creature -- Wall 0/5 Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. M10-C Wall of Fire 1RR Creature -- Wall 0/5 Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 10E-U, M10-U Wall of Frost 1UU Creature -- Wall 0/7 Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. M10-U, M11-U Wall of Glare 1W Creature -- Wall 0/5 Defender (This creature can't attack.) Wall of Glare can block any number of creatures. UD-C Wall of Granite 2R Creature -- Wall 0/7 Defender (This creature can't attack.) P1-U Wall of Heat 2R Creature -- Wall 2/6 Defender (This creature can't attack.) CH-C, LE-C Wall of Hope W Creature -- Wall 0/3 Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. LGN-C Wall of Ice 2G Creature -- Wall 0/7 Defender (This creature can't attack.) A-U, B-U, U-U, RV-U, 4E-U Wall of Junk 2 Artifact Creature -- Wall 0/7 Defender (This creature can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) US-U Wall of Kelp UU Creature -- Plant Wall 0/3 Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. HL-R Wall of Lava 1RR Creature -- Wall 1/3 Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. IA-U Wall of Light 2W Creature -- Wall 1/5 Defender (This creature can't attack.) Protection from black LE-U Wall of Mulch 1G Creature -- Wall 0/4 Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card. ONS-U Wall of Nets 1WW Creature -- Wall 0/7 Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. EX-R Wall of Omens 1W Creature -- Wall 0/4 Defender When Wall of Omens enters the battlefield, draw a card. ROE-U Wall of Opposition 3RR Creature -- Wall 0/6 Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. CH-U, LE-R Wall of Pine Needles 3G Creature -- Plant Wall 3/3 Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. IA-U Wall of Putrid Flesh 2B Creature -- Wall 2/4 Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. LE-U Wall of Razors 1R Creature -- Wall 4/1 Defender (This creature can't attack.) First strike ST-U Wall of Resistance 1W Creature -- Wall 0/3 Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. MI-C Wall of Reverence 3W Creature -- Spirit Wall 1/6 Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. CON-R Wall of Roots 1G Creature -- Plant Wall 0/5 Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. MI-C, TSP-S, ARC-C Wall of Shadows 1BB Creature -- Wall 0/1 Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. CH-C, LE-C Wall of Shards 1W Snow Creature -- Wall 1/8 Defender, flying Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP-U Wall of Shields 3 Artifact Creature -- Wall 0/4 Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) IA-U Wall of Souls 1B Creature -- Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. ST-U Wall of Spears 3 Artifact Creature -- Wall 2/3 Defender (This creature can't attack.) First strike 4E-C, 5E-C, 7E-U, 8ED-U, AQ-U Wall of Stone 1RR Creature -- Wall 0/8 Defender (This creature can't attack.) A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 8ED-U Wall of Swords 3W Creature -- Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U, P1-U Wall of Tanglecord 2 Artifact Creature -- Wall 0/6 Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) SOM-C Wall of Tears 1U Creature -- Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. ST-U Wall of Tombstones 1B Creature -- Wall 0/1 Defender (This creature can't attack.) At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) LE-U Wall of Vapor 3U Creature -- Wall 0/1 Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. CH-C, LE-C Wall of Vines G Creature -- Plant Wall 0/3 Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) M11-C Wall of Vipers 2B Creature -- Snake Wall 2/4 Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. PR-U Wall of Water 1UU Creature -- Wall 0/5 Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. A-U, B-U, U-U, RV-U, 4E-U Wall of Wonder 2UU Creature -- Wall 1/5 Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. CH-U, 7E-R, LE-U Wall of Wood G Creature -- Wall 0/3 Defender (This creature can't attack.) A-C, B-C, U-C, RV-C, 4E-C, 10E-C Wallop 1G Sorcery Destroy target blue or black creature with flying. IN-U Wand of Denial 2 Artifact {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. 6E-R, VI-R Wand of Ith 4 Artifact {3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. DK-U Wand of the Elements 4 Artifact {T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. DST-R Wanderbrine Rootcutters 2(u/b)(u/b) Creature -- Merfolk Rogue 3/3 Wanderbrine Rootcutters can't be blocked by green creatures. SHM-C Wanderer's Twig 1 Artifact {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. LRW-C Wanderguard Sentry 4U Creature -- Drone 3/3 When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 9ED-C, MRD-C Wandering Eye 2U Creature -- Illusion 1/3 Flying All players play with their hands revealed. NE-C Wandering Goblins 2R Creature -- Goblin Warrior 0/3 Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. CON-C Wandering Graybeard 3WW Creature -- Giant Wizard 4/4 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. MOR-U Wandering Mage WUB Creature -- Human Cleric Wizard 0/3 {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. AI-R Wandering Ones U Creature -- Spirit 1/1 CHK-C Wandering Stream 2G Sorcery Domain -- You gain 2 life for each basic land type among lands you control. IN-C Wanderlust 2G Enchantment -- Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. A-U, B-U, U-U, RV-U, 4E-U, 5E-U Wanderwine Hub Land As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. LRW-R Wanderwine Prophets 4UU Creature -- Merfolk Wizard 4/4 Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. LRW-R Wane W Instant Destroy target enchantment. [This is half of the split card Wax // Wane.] IN-U, ARC-U Waning Wurm 3B Creature -- Zombie Wurm 7/6 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) PLC-U War Barge 4 Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. DK-U, TSP-S War Cadence 2R Enchantment {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. MM-U War Chariot 3 Artifact {3}, {T}: Target creature gains trample until end of turn. IA-U War Dance G Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. US-U War Elemental RRR Creature -- Elemental 1/1 When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. MRD-R War Elephant 3W Creature -- Elephant 2/2 Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) CH-C, AN-C War Mammoth 3G Creature -- Elephant 3/3 Trample A-C, B-C, U-C, RV-C, 4E-C, 5E-C War Priest of Thune 1W Creature -- Human Cleric 2/2 When War Priest of Thune enters the battlefield, you may destroy target enchantment. M11-U War Tax 2U Enchantment {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. MM-U War's Toll 3R Enchantment Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able. DIS-R War-Spike Changeling 3R Creature -- Shapeshifter 3/3 Changeling (This card is every creature type at all times.) {R}: War-Spike Changeling gains first strike until end of turn. MOR-C War-Torch Goblin R Creature -- Goblin Warrior 1/1 {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. RAV-C Warbreak Trumpeter R Creature -- Goblin 1/1 Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. LGN-U Ward Sliver 4W Creature -- Sliver 2/2 As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. LGN-U Ward of Bones 6 Artifact Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. EVE-R Ward of Lights WW Enchantment -- Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. MI-C Ward of Piety 1W Enchantment -- Aura Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. BOK-U Wargate XGWU Sorcery Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. ARB-R Warlord's Axe 3 Artifact -- Equipment Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) M11-U Warmonger 3R Creature -- Minotaur Monger 3/3 {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. MM-U Warmonger's Chariot 2 Artifact -- Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ROE-U Warmth 1W Enchantment Whenever an opponent casts a red spell, you gain 2 life. 6E-U, TE-U Warning W Instant Prevent all combat damage that would be dealt by target attacking creature this turn. IA-C Warp Artifact BB Enchantment -- Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Warp World 5RRR Sorcery Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. 10E-R, M10-R, RAV-R Warpath 3R Instant Warpath deals 3 damage to each blocking creature and each blocked creature. MM-U Warpath Ghoul 2B Creature -- Zombie 3/2 M10-C Warped Devotion 2B Enchantment Whenever a permanent is returned to a player's hand, that player discards a card. 8ED-R, PS-U Warped Researcher 4U Creature -- Human Wizard Mutant 3/4 Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) LGN-U Warping Wurm 2GU Creature -- Wurm 1/1 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. When Warping Wurm phases in, put a +1/+1 counter on it. MI-R Warren Instigator RR Creature -- Goblin Berserker 1/1 Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. ZEN-M Warren Pilferers 4B Creature -- Goblin Rogue 3/3 When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. LRW-C Warren Weirding 1B Tribal Sorcery -- Goblin Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. MOR-U Warren-Scourge Elf 1G Creature -- Elf Warrior 1/1 Protection from Goblins LRW-C Warrior Angel 4WW Creature -- Angel Warrior 3/4 Flying Whenever Warrior Angel deals damage, you gain that much life. ST-R Warrior en-Kor WW Creature -- Kor Warrior Knight 2/2 {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. ST-U Warrior's Charge 2W Sorcery Creatures you control get +1/+1 until end of turn. P1-C Warrior's Honor 2W Instant Creatures you control get +1/+1 until end of turn. 6E-C, 9ED-C, 10E-C, VI-C Warrior's Oath RR Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. P3K-R Warrior's Stand 1W Instant Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. P2-U, P3K-U Warthog 1GG Creature -- Boar 3/2 Swampwalk 6E-U, VI-C Wash Out 3U Sorcery Return all permanents of the color of your choice to their owners' hands. IN-U Wasp Lancer (u/b)(u/b)(u/b) Creature -- Faerie Soldier 3/2 Flying SHM-U Waste Away 4B Instant As an additional cost to cast Waste Away, discard a card. Target creature gets -5/-5 until end of turn. TOR-C Wasteland Land {T}: Add {1} to your mana pool. {T}, Sacrifice Wasteland: Destroy target nonbasic land. TE-U Watchdog 3 Artifact Creature -- Hound 1/2 Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. TE-U Watcher Sliver 3W Creature -- Sliver 2/2 All Sliver creatures get +0/+2. TSP-C Watchwing Scarecrow 4 Artifact Creature -- Scarecrow 2/4 Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. SHM-C Watchwolf GW Creature -- Wolf 3/3 RAV-U, ARC-U Water Elemental 3UU Creature -- Elemental 5/4 A-U, B-U, U-U, RV-U, 4E-U, S99-U Water Servant 2UU Creature -- Elemental 3/4 {U}: Water Servant gets +1/-1 until end of turn. {U}: Water Servant gets -1/+1 until end of turn. M11-U Water Wurm U Creature -- Wurm 1/1 Water Wurm gets +0/+1 as long as an opponent controls an Island. DK-C Waterfront Bouncer 1U Creature -- Merfolk Spellshaper 1/1 {U}, {T}, Discard a card: Return target creature to its owner's hand. MM-C Waterspout Djinn 2UU Creature -- Djinn 4/4 Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. VI-U Waterspout Elemental 3UU Creature -- Elemental 3/4 Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. PS-R Waterspout Weavers 3UU Creature -- Merfolk Wizard 3/3 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. MOR-U Waterveil Cavern Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. CHK-U Watery Grave Land -- Island Swamp ({T}: Add {U} or {B} to your mana pool.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. RAV-R Wave Elemental 2UU Creature -- Elemental 2/3 {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. MI-U Wave of Indifference XR Sorcery X target creatures can't block this turn. ONS-C Wave of Reckoning 4W Sorcery Each creature deals damage to itself equal to its power. MM-R Wave of Terror 2B Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. WL-R Waves of Aggression 3(r/w)(r/w) Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-R Waveskimmer Aven 2GWU Creature -- Bird Soldier 2/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA-C Wax G Instant Target creature gets +2/+2 until end of turn. [This is half of the split card Wax // Wane.] IN-U, ARC-U Wax // Wane G // W Instant // Instant Target creature gets +2/+2 until end of turn. // Destroy target enchantment. IN-U, ARC-U Waxmane Baku 2W Creature -- Spirit 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. BOK-C Wayfarer's Bauble 1 Artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 5DN-C Wayfaring Giant 5W Creature -- Giant 1/3 Domain -- Wayfaring Giant gets +1/+1 for each basic land type among lands you control. IN-U Waylay 2W Instant Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. US-U Wayward Angel 4WW Creature -- Angel Horror 4/4 Flying, vigilance Threshold -- As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." OD-R Wayward Soul 2UU Creature -- Spirit 3/2 Flying {U}: Put Wayward Soul on top of its owner's library. EX-C Weakness B Enchantment -- Aura Enchant creature Enchanted creature gets -2/-1. A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-C Weakstone 4 Artifact Attacking creatures get -1/-0. AQ-U Wear Away GG Instant -- Arcane Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK-C Weathered Bodyguards 5W Creature -- Human Soldier 2/5 As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) TSP-R Weathered Wayfarer W Creature -- Human Nomad Cleric 1/1 {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. 9ED-R, ONS-R Weatherseed Elf G Creature -- Elf 1/1 {T}: Target creature gains forestwalk until end of turn. UL-C Weatherseed Faeries 2U Creature -- Faerie 2/1 Flying, protection from red UL-C Weatherseed Totem 3 Artifact {T}: Add {G} to your mana pool. {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. TSP-U Weatherseed Treefolk 2GGG Creature -- Treefolk 5/3 Trample When Weatherseed Treefolk is put into a graveyard from the battlefield, return Weatherseed Treefolk to its owner's hand. UL-R Weaver of Lies 5UU Creature -- Beast 4/4 Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. LGN-R Web G Enchantment -- Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) A-R, B-R, U-R, RV-R, 4E-R, 9ED-U Web of Inertia 2U Enchantment At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. JUD-U Wee Dragonauts 1UR Creature -- Faerie Wizard 1/3 Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. GPT-C Weed Strangle 3BB Sorcery Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Weed-Pruner Poplar 4B Creature -- Treefolk Assassin 3/3 At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. MOR-C Wei Ambush Force 1B Creature -- Human Soldier 1/1 Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. P3K-C Wei Assassins 3BB Creature -- Human Soldier Assassin 3/2 When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. P3K-U Wei Elite Companions 4B Creature -- Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-U Wei Infantry 1B Creature -- Human Soldier 2/1 P3K-C Wei Night Raiders 2BB Creature -- Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. P3K-U Wei Scout 1B Creature -- Human Soldier Scout 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-C Wei Strike Force 2B Creature -- Human Soldier 2/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-C Weight of Conscience 1W Enchantment -- Aura Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. MOR-C Weight of Spires R Instant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. DIS-U Weird Harvest XGG Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. 9ED-R, ONS-R Weirding Shaman 1B Creature -- Goblin Shaman 2/1 {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. MOR-R Welding Jar 0 Artifact Sacrifice Welding Jar: Regenerate target artifact. MRD-C Welkin Guide 4W Creature -- Bird Cleric 2/2 Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. ALA-C Welkin Hawk 1W Creature -- Bird 1/1 Flying When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. EX-C Welkin Tern 1U Creature -- Bird 2/1 Flying Welkin Tern can block only creatures with flying. ZEN-C Well of Discovery 6 Artifact At the beginning of your end step, if you control no untapped lands, draw a card. PR-R Well of Knowledge 3 Artifact {2}: Draw a card. Any player may activate this ability but only during his or her draw step. WL-R Well of Life 4 Artifact At the beginning of your end step, if you control no untapped lands, you gain 2 life. PR-U Well of Lost Dreams 4 Artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. DST-R Well-Laid Plans 2U Enchantment Prevent all damage that would be dealt to a creature by another creature if they share a color. IN-R Wellgabber Apothecary 4W Creature -- Merfolk Cleric 2/3 {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. LRW-C Wellspring 1GW Enchantment -- Aura Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. MI-R Wellwisher 1G Creature -- Elf 1/1 {T}: You gain 1 life for each Elf on the battlefield. ONS-C Werebear 1G Creature -- Human Bear Druid 1/1 {T}: Add {G} to your mana pool. Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard. OD-C Western Paladin 2BB Creature -- Zombie Knight 3/3 {B}{B}, {T}: Destroy target white creature. 7E-R, 8ED-R, US-R Whalebone Glider 2 Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn. IA-U Wheel and Deal 3U Instant Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. ONS-R Wheel of Fate Sorcery Wheel of Fate is red. Suspend 4--{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. TSP-R Wheel of Fortune 2R Sorcery Each player discards his or her hand and draws seven cards. A-R, B-R, U-R, RV-R Wheel of Sun and Moon (g/w)(g/w) Enchantment -- Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. SHM-R Wheel of Torture 3 Artifact At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. UL-R Where Ancients Tread 4R Enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. ALA-R Whetstone 3 Artifact {3}: Each player puts the top two cards of his or her library into his or her graveyard. US-R Whetwheel 4 Artifact {X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) FUT-R Which of You Burns Brightest? Scheme When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls. ARC-C Whim of Volrath U Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") TE-R Whimwader 4U Creature -- Elemental 6/4 Whimwader can't attack unless defending player controls a blue permanent. SHM-C Whip Sergeant 2R Creature -- Human Soldier 2/1 {R}: Target creature gains haste until end of turn. (It can attack this turn.) 9ED-U, PR-U Whip Silk G Enchantment -- Aura Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand. IN-C Whip Vine 2G Creature -- Plant Wall 1/4 Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. AI-C Whip-Spine Drake 3UU Creature -- Drake 3/3 Flying Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) FUT-C Whipcorder WW Creature -- Human Soldier Rebel 2/2 {W}, {T}: Tap target creature. Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS-U Whipgrass Entangler 2W Creature -- Human Cleric 1/3 {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." LGN-C Whipkeeper 2RR Creature -- Dwarf 1/1 {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. OD-U Whiplash Trap 3UU Instant -- Trap If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands. ZEN-C, HOP-C Whippoorwill G Creature -- Bird 1/1 {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, exile the creature. DK-U Whipstitched Zombie 1B Creature -- Zombie 2/2 At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. PR-C Whiptail Moloch 4R Creature -- Lizard 6/3 When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. DIS-C Whiptail Wurm 6G Creature -- Wurm 8/5 P1-U, S99-U Whiptongue Frog 2U Creature -- Frog 1/3 {U}: Whiptongue Frog gains flying until end of turn. EX-C Whirling Catapult 4 Artifact {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. AI-U Whirling Dervish GG Creature -- Human Monk 1/1 Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 4E-U, 5E-U, LE-U, TSP-S Whirlpool Drake 3U Creature -- Drake 2/2 Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards. AP-U Whirlpool Rider 1U Creature -- Merfolk 1/1 When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. AP-C Whirlpool Warrior 2U Creature -- Merfolk Warrior 2/2 When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. AP-R Whirlpool Whelm 1U Instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW-C Whirlwind 2GG Sorcery Destroy all creatures with flying. S99-R, US-R Whispering Shade 3B Creature -- Shade 1/1 Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn. OD-C Whispers of the Muse U Instant Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card. TE-U, TSP-S Whispersilk Cloak 3 Artifact -- Equipment Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 10E-U, M10-U, DST-C, M11-U White Knight WW Creature -- Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, LGN-U, M11-U White Mana Battery 4 Artifact {2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. 4E-R, LE-U White Scarab W Enchantment -- Aura Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. IA-U White Shield Crusader WW Creature -- Human Knight 2/1 Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. CSP-U White Ward W Enchantment -- Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. A-U, B-U, U-U, RV-U, 4E-U Whitemane Lion 1W Creature -- Cat 2/2 Flash (You may cast this spell any time you could cast an instant.) When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. PLC-C Whiteout 1G Instant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. IA-U Whitesun's Passage 1W Instant You gain 5 life. SOM-C Wicked Akuba BB Creature -- Spirit 2/2 {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. CHK-C Wicked Pact 1BB Sorcery Destroy two target nonblack creatures. You lose 5 life. P1-R, S99-R Wicked Reward 1B Instant As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. VI-C Wicker Warcrawler 5 Artifact Creature -- Scarecrow 6/6 Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. SHM-U Wickerbough Elder 3G Creature -- Treefolk Shaman 4/4 Wickerbough Elder enters the battlefield with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. EVE-C, ARC-C Wielding the Green Dragon 1G Sorcery Target creature gets +4/+4 until end of turn. P3K-C Wiitigo 3GGG Creature -- Yeti 0/0 Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. IA-R Wild Aesthir 2W Creature -- Bird 1/1 Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. AI-C Wild Cantor (r/g) Creature -- Human Druid 1/1 ({(r/g)} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool. GPT-C Wild Colos 2R Creature -- Goat Beast 2/2 Haste UD-C Wild Dogs G Creature -- Hound 2/1 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) US-C Wild Elephant 3G Creature -- Elephant 3/3 Trample MI-C Wild Evocation 5R Enchantment At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. M11-R Wild Griffin 2W Creature -- Griffin 2/2 Flying 10E-C, P2-C, S99-C, S00-C, M11-C Wild Growth G Enchantment -- Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, IA-C Wild Jhovall 3R Creature -- Cat 3/3 MM-C Wild Leotau 2GG Creature -- Cat 5/4 At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. CON-C Wild Mammoth 2G Creature -- Elephant 3/4 At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. NE-U Wild Might 1G Instant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. PR-C Wild Mongrel 1G Creature -- Hound 2/2 Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. OD-C Wild Nacatl G Creature -- Cat Warrior 1/1 Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. ALA-C Wild Ox 3G Creature -- Ox 3/3 Swampwalk P2-U, S99-U Wild Pair 4GG Enchantment Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. PLC-R Wild Research 2R Enchantment {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. AP-R Wild Ricochet 2RR Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. LRW-R Wild Swing 3R Sorcery Choose three target nonenchantment permanents. Destroy one of them at random. SHM-U Wild Wurm 3R Creature -- Wurm 5/4 When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. TE-U Wilderness Elemental 1RG Creature -- Elemental */3 Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. CSP-U Wilderness Hypnotist 2UU Creature -- Merfolk Wizard 1/3 {T}: Target red or green creature gets -2/-0 until end of turn. EVE-C Wildfield Borderpost 1GW Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. ARB-C Wildfire 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. 7E-R, 9ED-R, P2-R, US-R Wildfire Emissary 3R Creature -- Efreet 2/4 Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. MI-U, TSP-S Wildheart Invoker 2GG Creature -- Elf Shaman 4/3 {8}: Target creature gets +5/+5 and gains trample until end of turn. ROE-C Wildsize 2G Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. GPT-C Wildslayer Elves 3G Creature -- Elf Warrior 3/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM-C Will-o'-the-Wisp B Creature -- Spirit 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) A-R, B-R, U-R, RV-R, 4E-R, 9ED-R Willbender 1U Creature -- Human Wizard 1/2 Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. LGN-U, TSP-S Willow Dryad G Creature -- Dryad 1/1 Forestwalk P1-C Willow Elf G Creature -- Elf 1/1 S99-C, S00-C Willow Faerie 1G Creature -- Faerie 1/2 Flying HL-C Willow Priestess 2GG Creature -- Faerie Druid 2/2 {T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. HL-R Willow Satyr 2GG Creature -- Satyr 1/1 You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. LE-R Wilt-Leaf Cavaliers (g/w)(g/w)(g/w) Creature -- Elf Knight 3/4 Vigilance SHM-U Wilt-Leaf Liege 1(g/w)(g/w)(g/w) Creature -- Elf Knight 4/4 Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. SHM-R Wind Dancer 1U Creature -- Faerie 1/1 Flying {T}: Target creature gains flying until end of turn. 7E-U, TE-U Wind Drake 2U Creature -- Drake 2/2 Flying 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, S99-C, S00-C, TE-C Wind Sail 1U Sorcery One or two target creatures gain flying until end of turn. P2-C, S99-U Wind Shear 2G Instant Attacking creatures with flying get -2/-2 and lose flying until end of turn. VI-U Wind Spirit 4U Creature -- Elemental Spirit 3/2 Flying Wind Spirit can't be blocked except by two or more creatures. 5E-U, 6E-U, IA-U Wind Zendikon U Enchantment -- Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. WWK-C Windborn Muse 3W Creature -- Spirit 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. 10E-R, LGN-R Windborne Charge 2WW Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. ZEN-U Windbrisk Heights Land Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {W} to your mana pool. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. LRW-R Windbrisk Raptor 5WW Creature -- Bird 5/7 Flying Attacking creatures you control have lifelink. SHM-R Windfall 2U Sorcery Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. US-U Winding Canyons Land {T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards as though they had flash. WL-R Winding Wurm 4G Creature -- Wurm 6/6 Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) US-C Windreaper Falcon 1RG Creature -- Bird 1/1 Flying, protection from blue MI-U Windreaver 3WU Creature -- Elemental 1/3 Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. DIS-R Windrider Eel 3U Creature -- Fish 2/2 Flying Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. ZEN-C Winds of Change R Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. 4E-R, 5E-R, P1-R, LE-U Winds of Rath 3WW Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. TE-R Windscouter 3U Creature -- Human Scout 3/3 Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) PR-U Windstorm XG Instant Windstorm deals X damage to each creature with flying. M10-U Windswept Heath Land {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. ONS-R Windwright Mage WUB Artifact Creature -- Human Wizard 2/2 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. ALA-C Wine of Blood and Iron 3 Artifact {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. SOK-R Wing Puncture G Instant Target creature you control deals damage equal to its power to target creature with flying. SOM-C Wing Shards 1WW Instant Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG-U Wing Snare 2G Sorcery Destroy target creature with flying. 7E-U, 8ED-U, UL-U Wing Storm 2G Sorcery Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. PR-U Wingbeat Warrior 2W Creature -- Bird Soldier Warrior 2/1 Flying Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. LGN-C Winged Coatl 1GU Creature -- Snake 1/1 Flash Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ARB-C Winged Sliver 1U Creature -- Sliver 1/1 All Sliver creatures have flying. TE-C Wingrattle Scarecrow 3 Artifact Creature -- Scarecrow 2/2 Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-C Wings of Aesthir WU Enchantment -- Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike. IA-U Wings of Hope WU Enchantment -- Aura Enchant creature Enchanted creature gets +1/+3 and has flying. IN-C Wings of Velis Vel 1U Tribal Instant -- Shapeshifter Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. LRW-C Winnow 1W Instant Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card. IN-R Winnower Patrol 2G Creature -- Elf Warrior 3/2 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. MOR-C Winter Blast XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. 4E-U, 5E-U, LE-R Winter Orb 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. A-R, B-R, U-R, RV-R, 4E-R, 5E-R Winter Sky R Sorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. HL-R Winter's Chill XU Instant Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. IA-R Winter's Grasp 1GG Sorcery Destroy target land. P1-U, TE-U Winter's Night RGW World Enchantment Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. AI-R Wintermoon Mesa Land Wintermoon Mesa enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. PR-R Wipe Away 1UU Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand. TSP-U Wipe Clean 1W Instant Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.) SCG-C Wirecat 4 Artifact Creature -- Cat 4/3 Wirecat can't attack or block if an enchantment is on the battlefield. US-U Wirefly Hive 3 Artifact {3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. DST-U Wirewood Channeler 3G Creature -- Elf Druid 2/2 {T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. LGN-U Wirewood Elf 1G Creature -- Elf Druid 1/2 {T}: Add {G} to your mana pool. ONS-C Wirewood Guardian 5GG Creature -- Elf Mutant 6/6 Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) SCG-C Wirewood Herald 1G Creature -- Elf 1/1 When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. ONS-C Wirewood Hivemaster 1G Creature -- Elf 1/1 Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. LGN-U Wirewood Lodge Land {T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf. ONS-U Wirewood Pride G Instant Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. ONS-C Wirewood Savage 2G Creature -- Elf 2/2 Whenever a Beast enters the battlefield, you may draw a card. ONS-C Wirewood Symbiote G Creature -- Insect 1/1 Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. SCG-U Wishmonger 3W Creature -- Unicorn Monger 3/3 {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. MM-U Wispmare 2W Creature -- Elemental 1/3 Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW-C Wistful Selkie (g/u)(g/u)(g/u) Creature -- Merfolk Wizard 2/2 When Wistful Selkie enters the battlefield, draw a card. EVE-U Wistful Thinking 2U Sorcery Target player draws two cards, then discards four cards. PLC-C Wit's End 5BB Sorcery Target player discards his or her hand. DIS-R Witch Engine 5B Creature -- Horror 4/4 Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) US-R Witch Hunter 2WW Creature -- Human Cleric 1/1 {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. CH-U, DK-R, TSP-S Witch's Mist 2B Enchantment {2}{B}, {T}: Destroy target creature that was dealt damage this turn. FUT-U Witch-Maw Nephilim GWUB Creature -- Nephilim 1/1 Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. GPT-R Withdraw UU Instant Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. PR-C Withered Wretch BB Creature -- Zombie Cleric 2/2 {1}: Exile target card from a graveyard. LGN-U, TSP-S, HOP-U Withering Boon 1B Instant As an additional cost to cast Withering Boon, pay 3 life. Counter target creature spell. MI-U Withering Gaze 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. 9ED-U, P1-U Withering Hex B Enchantment -- Aura Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. ONS-U Withering Wisps 1BB Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. IA-U Witherscale Wurm 4GG Creature -- Wurm 9/9 Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. SHM-R Withstand 2W Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. GPT-C Withstand Death G Instant Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM-C Wizard Mentor 2U Creature -- Human Wizard 2/2 {T}: Return Wizard Mentor and target creature you control to their owner's hand. US-C Wizard Replica 3 Artifact Creature -- Wizard 1/3 Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. MRD-C, HOP-C Wizards' School Land {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool. HL-U Wizened Cenn WW Creature -- Kithkin Cleric 2/2 Other Kithkin creatures you control get +1/+1. LRW-U Wizened Snitches 3U Creature -- Faerie Rogue 1/3 Flying Players play with the top card of their libraries revealed. RAV-U Woebearer 4B Creature -- Zombie 2/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. MRD-U Woebringer Demon 3BB Creature -- Demon 4/4 Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. RAV-R Woeleecher 5W Creature -- Elemental 3/5 {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. SHM-C Wojek Apothecary 2WW Creature -- Human Cleric 1/1 Radiance -- {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. RAV-U Wojek Embermage 3R Creature -- Human Wizard 1/2 Radiance -- {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. RAV-U Wojek Siren W Instant Radiance -- Target creature and each other creature that shares a color with it get +1/+1 until end of turn. RAV-C Wolf Pack 6GG Creature -- Wolf 7/6 You may have Wolf Pack assign its combat damage as though it weren't blocked. P3K-R Wolf-Skull Shaman 1G Creature -- Elf Shaman 2/2 Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. MOR-U Wolfbriar Elemental 2GG Creature -- Elemental 4/4 Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. WWK-R Wolverine Pack 2GG Creature -- Wolverine 2/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 5E-U, LE-C Wonder 3U Creature -- Incarnation 2/2 Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. JUD-U Wood Elemental 3G Creature -- Elemental */* As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. LE-R Wood Elves 2G Creature -- Elf Scout 1/1 When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. 7E-C, 8ED-C, 9ED-C, P1-R, S99-U, EX-C Wood Sage GU Creature -- Human Druid 1/1 {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. TE-R Woodcloaker 5G Creature -- Elf 3/3 Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Woodcloaker is turned face up, target creature gains trample until end of turn. SCG-C Wooded Bastion Land {T}: Add {1} to your mana pool. {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. SHM-R Wooded Foothills Land {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. ONS-R Wooden Sphere 1 Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U Woodfall Primus 5GGG Creature -- Treefolk Shaman 6/6 Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM-R Woodland Changeling 1G Creature -- Shapeshifter 2/2 Changeling (This card is every creature type at all times.) LRW-C Woodland Druid G Creature -- Human Druid 1/2 OD-C Woodland Guidance 3G Sorcery Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Exile Woodland Guidance. LRW-U Woodlurker Mimic 1(b/g) Creature -- Shapeshifter 2/1 Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) EVE-C Woodripper 3GG Creature -- Beast 4/6 Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. NE-U Woodwraith Corrupter 3BBG Creature -- Elemental Horror 3/6 {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. RAV-R Woodwraith Strangler 2BG Creature -- Plant Zombie 2/2 Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. RAV-C Woolly Mammoths 1GG Creature -- Elephant 3/2 Woolly Mammoths has trample as long as you control a snow land. IA-C Woolly Razorback 2WW Creature -- Boar Beast 7/7 Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it. CSP-R Woolly Spider 1GG Creature -- Spider 2/3 Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. IA-C Woolly Thoctar RGW Creature -- Beast 5/4 ALA-U Word of Binding XBB Sorcery Tap X target creatures. 4E-C, DK-C Word of Blasting 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. 5E-U, IA-U, MM-U Word of Command BB Instant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. A-R, B-R, U-R Word of Seizing 3RR Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. TSP-R Word of Undoing U Instant Return target creature and all white Auras you own attached to it to their owners' hands. IA-C Words of War 2R Enchantment {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. ONS-R Words of Waste 2B Enchantment {1}: The next time you would draw a card this turn, each opponent discards a card instead. ONS-R Words of Wilding 2G Enchantment {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. ONS-R Words of Wind 2U Enchantment {1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. ONS-R Words of Wisdom 1U Instant You draw two cards, then each other player draws a card. OD-C Words of Worship 2W Enchantment {1}: The next time you would draw a card this turn, you gain 5 life instead. ONS-R Workhorse 6 Artifact Creature -- Horse 0/0 Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. EX-R World Queller 3WW Creature -- Avatar 4/4 At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. ZEN-R World at War 3RR Sorcery After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE-R Worldgorger Dragon 3RRR Creature -- Nightmare Dragon 7/7 Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. JUD-R Worldheart Phoenix 3R Creature -- Phoenix 2/2 Flying You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. CON-R Worldly Counsel 1U Instant Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. IN-C, CON-C Worldly Tutor G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. 6E-U, MI-U Worldpurge 4(w/u)(w/u)(w/u)(w/u) Sorcery Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. SHM-R Worldslayer 5 Artifact -- Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD-R Worm Harvest 2(b/g)(b/g)(b/g) Sorcery Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE-R Wormfang Behemoth 3UU Creature -- Nightmare Fish Beast 5/5 When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. JUD-R Wormfang Crab 3U Creature -- Nightmare Crab 3/6 Wormfang Crab is unblockable. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. JUD-U Wormfang Drake 2U Creature -- Nightmare Drake 3/4 Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. JUD-C Wormfang Manta 5UU Creature -- Nightmare Fish Beast 6/1 Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. JUD-R Wormfang Newt 1U Creature -- Nightmare Salamander Beast 2/2 When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. JUD-C Wormfang Turtle 2U Creature -- Nightmare Turtle Beast 2/4 When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. JUD-U Worms of the Earth 2BBB Enchantment Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. DK-R Wormwood Dryad 2G Creature -- Dryad 3/1 {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. TSP-C Wormwood Treefolk 3GG Creature -- Treefolk 4/4 {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. DK-R Worn Powerstone 3 Artifact Worn Powerstone enters the battlefield tapped. {T}: Add {2} to your mana pool. US-U Worry Beads 3 Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. MM-R Worship 3W Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. 7E-R, 8ED-R, 9ED-R, US-R Wort, Boggart Auntie 2BR Legendary Creature -- Goblin Shaman 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. LRW-R Wort, the Raidmother 4(r/g)(r/g) Legendary Creature -- Goblin Shaman 3/3 When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) SHM-R Worthy Cause W Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. TE-U Wound Reflection 5B Enchantment At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) SHM-R Wrap in Flames 3R Sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. ROE-C Wrap in Vigor 1G Instant Regenerate each creature you control. FUT-C Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, P1-R Wrath of Marit Lage 3UU Enchantment When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps. 8ED-U, IA-R Wreak Havoc 2RG Sorcery Wreak Havoc can't be countered by spells or abilities. Destroy target artifact or land. GPT-U Wrecking Ball 2BR Instant Destroy target creature or land. DIS-C Wren's Run Packmaster 3G Creature -- Elf Warrior 5/5 Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) LRW-R Wren's Run Vanquisher 1G Creature -- Elf Warrior 3/3 As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) LRW-U Wrench Mind BB Sorcery Target player discards two cards unless he or she discards an artifact card. MRD-C Wretched Anurid 1B Creature -- Zombie Frog Beast 3/3 Whenever another creature enters the battlefield, you lose 1 life. ONS-C Wretched Banquet B Sorcery Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. CON-C Wrexial, the Risen Deep 3UUB Legendary Creature -- Kraken 5/8 Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. WWK-M Writ of Passage U Enchantment -- Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. Forecast -- {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) DIS-C Wu Admiral 4U Creature -- Human Soldier 3/3 Wu Admiral gets +1/+1 as long as an opponent controls an Island. P3K-U Wu Elite Cavalry 3U Creature -- Human Soldier 2/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-C Wu Infantry 1U Creature -- Human Soldier 2/1 P3K-C Wu Light Cavalry 1U Creature -- Human Soldier 1/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-C Wu Longbowman 2U Creature -- Human Soldier Archer 1/1 {T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. P3K-U Wu Scout 1U Creature -- Human Soldier Scout 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. P3K-C Wu Spy 1U Creature -- Human Soldier Rogue 1/1 When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. P3K-U Wu Warship 2U Creature -- Human Soldier 3/3 Wu Warship can't attack unless defending player controls an Island. P3K-C Wurm's Tooth 2 Artifact Whenever a player casts a green spell, you may gain 1 life. 9ED-U, 10E-U, M10-U, DST-U, M11-U Wurmcalling XG Sorcery Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Put an X/X green Wurm creature token onto the battlefield. TSP-R Wurmcoil Engine 6 Artifact Creature -- Wurm 6/6 Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. SOM-M Wurmskin Forger 5GG Creature -- Elf Warrior 2/2 When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. MRD-C Wurmweaver Coil 4GG Enchantment -- Aura Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. GPT-R Wydwen, the Biting Gale 2UB Legendary Creature -- Faerie Wizard 3/3 Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. LRW-R Wyluli Wolf 1G Creature -- Wolf 1/1 {T}: Target creature gets +1/+1 until end of turn. 5E-R, 6E-R, AN-C Xantcha Vanguard +1/+3 Sacrifice a permanent: Regenerate target creature. VAN-S Xanthic Statue 8 Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. WL-R Xantid Swarm G Creature -- Insect 0/1 Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. SCG-R Xathrid Demon 3BBB Creature -- Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. M10-M Xenic Poltergeist 1BB Creature -- Spirit 1/1 {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. 4E-R, 5E-R, AQ-U Xiahou Dun, the One-Eyed 2BB Legendary Creature -- Human Soldier 3/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. P3K-R Xira Arien BRG Legendary Creature -- Insect Wizard 1/2 Flying {B}{R}{G}, {T}: Target player draws a card. CH-R, LE-R Xun Yu, Wei Advisor 1BB Legendary Creature -- Human Advisor 1/1 {T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. P3K-R Yamabushi's Flame 2R Instant Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. CHK-C Yamabushi's Storm 1R Sorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. CHK-C Yare 2W Instant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. MI-R Yavimaya Ancients 3GG Creature -- Treefolk 2/7 {G}: Yavimaya Ancients gets +1/-2 until end of turn. AI-C Yavimaya Ants 2GG Creature -- Insect 5/1 Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) AI-U Yavimaya Barbarian RG Creature -- Elf Barbarian 2/2 Protection from blue IN-C Yavimaya Coast Land {T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. 9ED-R, 10E-R, AP-R Yavimaya Dryad 1GG Creature -- Dryad 2/1 Forestwalk When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. TSP-U, ARC-U Yavimaya Elder 1GG Creature -- Human Druid 2/1 When Yavimaya Elder is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card. UD-C Yavimaya Enchantress 2G Creature -- Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 7E-U, 8ED-U, 9ED-U, 10E-U, UD-U Yavimaya Gnats 2G Creature -- Insect 0/1 Flying {G}: Regenerate Yavimaya Gnats. IA-U Yavimaya Granger 2G Creature -- Elf 2/2 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. UL-C Yavimaya Hollow Legendary Land {T}: Add {1} to your mana pool. {G}, {T}: Regenerate target creature. UD-R Yavimaya Kavu 2RG Creature -- Kavu */* Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. IN-U Yavimaya Scion 4G Creature -- Treefolk 4/4 Protection from artifacts UL-C Yavimaya Wurm 4GG Creature -- Wurm 6/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) UL-C, M11-C Yavimaya's Embrace 5GUU Enchantment -- Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. AP-R Yawgmoth Demon 4BB Creature -- Demon 6/6 Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. CH-R, 9ED-R, AQ-R Yawgmoth's Agenda 3BB Enchantment You can't cast more than one spell each turn. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead. IN-R Yawgmoth's Bargain 4BB Enchantment Skip your draw step. Pay 1 life: Draw a card. UD-R Yawgmoth's Edict 1B Enchantment Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. 7E-U, US-U Yawgmoth's Will 2B Sorcery Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. US-R Yawning Fissure 4R Sorcery Each opponent sacrifices a land. M10-C Ydwen Efreet RRR Creature -- Efreet 3/6 Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. AN-R Yellow Scarves Cavalry 1R Creature -- Human Soldier 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. P3K-C Yellow Scarves General 3R Creature -- Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. P3K-R Yellow Scarves Troops 1R Creature -- Human Soldier 2/2 Yellow Scarves Troops can't block. P3K-C Yixlid Jailer 1B Creature -- Zombie Wizard 2/1 Cards in graveyards lose all abilities. FUT-U Yoke of the Damned 1B Enchantment -- Aura Enchant creature When a creature is put into a graveyard from the battlefield, destroy enchanted creature. CON-C Yoked Plowbeast 5WW Creature -- Beast 5/5 Cycling {2} ({2}, Discard this card: Draw a card.) ALA-C Yomiji, Who Bars the Way 5WW Legendary Creature -- Spirit 4/4 Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. BOK-R Yore-Tiller Nephilim WUBR Creature -- Nephilim 2/2 Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. GPT-R Yosei, the Morning Star 4WW Legendary Creature -- Dragon Spirit 5/5 Flying When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls. CHK-R Yotian Soldier 3 Artifact Creature -- Soldier 1/4 Vigilance 4E-C, AQ-C, MRD-C Young Wei Recruits 1B Creature -- Human Soldier 2/2 Young Wei Recruits can't block. P3K-C Your Fate Is Thrice Sealed Scheme When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. ARC-C Your Puny Minds Cannot Fathom Scheme When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. ARC-C Your Will Is Not Your Own Scheme When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn. ARC-C Youthful Knight 1W Creature -- Human Knight 2/1 First strike (This creature deals combat damage before creatures without first strike.) 10E-C, ST-C Yuan Shao's Infantry 3R Creature -- Human Soldier 2/2 Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. P3K-U Yuan Shao, the Indecisive 4R Legendary Creature -- Human Soldier 2/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. P3K-R Yuki-Onna 3R Creature -- Spirit 3/1 When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. SOK-U Yukora, the Prisoner 2BB Legendary Creature -- Demon Spirit 5/5 When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. BOK-R Zanam Djinn 5U Creature -- Djinn 5/6 Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. IN-U Zap 2R Instant Zap deals 1 damage to target creature or player. Draw a card. IN-C Zealot il-Vec 2W Creature -- Human Rebel 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. TSP-C Zealots en-Dal 3W Creature -- Human Soldier 2/4 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. EX-U Zealous Guardian (w/u) Creature -- Kithkin Soldier 1/1 Flash SHM-C Zealous Inquisitor 2W Creature -- Human Cleric 2/2 {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 9ED-U, SCG-C Zealous Persecution WB Instant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. ARB-U Zebra Unicorn 2GW Creature -- Unicorn 2/2 Whenever Zebra Unicorn deals damage, you gain that much life. MI-U Zektar Shrine Expedition 1R Enchantment Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. ZEN-C Zelyon Sword 3 Artifact You may choose not to untap Zelyon Sword during your untap step. {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. FE-R Zendikar Farguide 4G Creature -- Elemental 3/3 Forestwalk ZEN-C Zephid 4UU Creature -- Illusion 3/4 Flying; shroud (This permanent can't be the target of spells or abilities.) US-R Zephid's Embrace 2UU Enchantment -- Aura Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) US-U Zephyr Falcon 1U Creature -- Bird 1/1 Flying, vigilance 4E-C, 5E-C, LE-C Zephyr Net 1U Enchantment -- Aura Enchant creature Enchanted creature has defender and flying. LRW-C Zephyr Spirit 5U Creature -- Spirit 0/6 When Zephyr Spirit blocks, return it to its owner's hand. RAV-C Zephyr Sprite U Creature -- Faerie 1/1 Flying M10-C Zerapa Minotaur 2RR Creature -- Minotaur 3/3 First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. PR-C Zhalfirin Commander 2W Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. MI-U, TSP-S Zhalfirin Crusader 1WW Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. VI-R Zhalfirin Knight 2W Creature -- Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. MI-C Zhang Fei, Fierce Warrior 4WW Legendary Creature -- Human Soldier Warrior 4/4 Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) P3K-R Zhang He, Wei General 3BB Legendary Creature -- Human Soldier 4/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. P3K-R Zhang Liao, Hero of Hefei 4BB Legendary Creature -- Human Soldier 3/3 Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. P3K-R Zhao Zilong, Tiger General 3WW Legendary Creature -- Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. P3K-R Zhou Yu, Chief Commander 5UU Legendary Creature -- Human Soldier 8/8 Zhou Yu, Chief Commander can't attack unless defending player controls an Island. P3K-R Zhuge Jin, Wu Strategist 1UU Legendary Creature -- Human Advisor 1/1 {T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. P3K-R Zirilan of the Claw 3RR Legendary Creature -- Viashino Shaman 3/4 {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. MI-R Zo-Zu the Punisher 1RR Legendary Creature -- Goblin Warrior 2/2 Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. CHK-R Zodiac Dog 2R Creature -- Hound 2/2 Mountainwalk P3K-C Zodiac Dragon 7RR Creature -- Dragon 8/8 When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. P3K-R Zodiac Goat R Creature -- Goat 1/1 Mountainwalk P3K-C Zodiac Horse 3G Creature -- Horse 3/3 Islandwalk P3K-U Zodiac Monkey 1G Creature -- Ape 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) 9ED-C, P3K-C Zodiac Ox 3G Creature -- Ox 3/3 Swampwalk P3K-U Zodiac Pig 3B Creature -- Boar 3/3 Swampwalk P3K-U Zodiac Rabbit G Creature -- Rabbit 1/1 Forestwalk P3K-C Zodiac Rat B Creature -- Rat 1/1 Swampwalk P3K-C Zodiac Rooster 1G Creature -- Bird 2/1 Plainswalk P3K-C Zodiac Snake 2B Creature -- Snake 2/2 Swampwalk P3K-C Zodiac Tiger 2GG Creature -- Cat 3/4 Forestwalk P3K-U Zoetic Cavern Land {T}: Add {1} to your mana pool. Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) FUT-U Zof Shade 3B Creature -- Shade 2/2 {2}{B}: Zof Shade gets +2/+2 until end of turn. ROE-C Zombie Assassin 4B Creature -- Zombie Assassin 3/2 {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. OD-C Zombie Boa 4B Creature -- Zombie Snake 3/3 {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. AP-C Zombie Brute 6B Creature -- Zombie 5/4 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample LGN-U Zombie Cannibal B Creature -- Zombie 1/1 Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. OD-C Zombie Cutthroat 3BB Creature -- Zombie 3/4 Morph--Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG-C Zombie Goliath 4B Creature -- Zombie Giant 4/3 M10-C Zombie Infestation 1B Enchantment Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. OD-U, ARC-U Zombie Master 1BB Creature -- Zombie 2/3 Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R Zombie Mob 2BB Creature -- Zombie 2/0 Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. MI-U Zombie Musher 3B Snow Creature -- Zombie 2/3 Snow landwalk {S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.) CSP-C Zombie Outlander UB Creature -- Zombie Scout 2/2 Protection from green CON-C Zombie Scavengers 2B Creature -- Zombie 3/1 Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. WL-C Zombie Trailblazer BBB Creature -- Zombie Scout 2/2 Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. TOR-U Zombify 3B Sorcery Return target creature card from your graveyard to the battlefield. 8ED-U, 9ED-U, OD-U, ARC-U Zoologist 3G Creature -- Human Druid 1/2 {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. OD-R Zuberi, Golden Feather 4W Legendary Creature -- Griffin 3/3 Flying Other Griffin creatures get +1/+1. MI-R Zulaport Enforcer B Creature -- Human Warrior 1/1 Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 3/3. {LEVEL 3+} 5/5. Zulaport Enforcer can't be blocked except by black creatures. ROE-C Zuo Ci, the Mocking Sage 1GG Legendary Creature -- Human Advisor 1/2 Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Zuo Ci can't be the target of spells or abilities your opponents control. P3K-R Zur the Enchanter 1WUB Legendary Creature -- Human Wizard 1/4 Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. CSP-R Zur's Weirding 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. 5E-R, 6E-R, 8ED-R, 9ED-R, IA-R Zuran Enchanter 1U Creature -- Human Wizard 1/1 {2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. IA-C Zuran Orb 0 Artifact Sacrifice a land: You gain 2 life. IA-U Zuran Spellcaster 2U Creature -- Human Wizard 1/1 {T}: Zuran Spellcaster deals 1 damage to target creature or player. IA-C