81 lines
2.1 KiB
Python
81 lines
2.1 KiB
Python
import copy
|
|
import random
|
|
import cards
|
|
from observable import Observable
|
|
|
|
class Game:
|
|
def __init__(self):
|
|
self.players = []
|
|
|
|
class Player:
|
|
def __init__(self, name, deck=None):
|
|
self.name = name
|
|
self.deck = None
|
|
self.setDeck(deck)
|
|
self.hand = CardList()
|
|
self.graveyard = CardList()
|
|
self.battlefield = CardList()
|
|
def __repr__(self):
|
|
return 'Player: {0} [Deck:{1}]'.format(self.name, len(self.deck))
|
|
def setDeck(self, deck):
|
|
if not deck:
|
|
return
|
|
self.deck = copy.copy(deck)
|
|
for card in deck:
|
|
card.owner = self
|
|
def draw(self):
|
|
card = self.deck.pop()
|
|
self.hand.append(card)
|
|
card.moved.emit('deck', 'hand')
|
|
def cast(self, card):
|
|
hand.remove(card)
|
|
self.battlefield.append(card)
|
|
card.moved.emit('hand', 'battlefield')
|
|
|
|
class Card:
|
|
def __init__(self, name, attributes, cost, power, toughness, owner=None):
|
|
self.name = name
|
|
self.attributes = [a.lower() for a in attributes]
|
|
self.cost = cost
|
|
self.power = power
|
|
self.toughness = toughness
|
|
|
|
self.owner = owner
|
|
|
|
# Events
|
|
self.moved = Observable()
|
|
self.tapped = Observable()
|
|
self.attacked = Observable()
|
|
|
|
self.store()
|
|
def __repr__(self):
|
|
return 'Card: [{2}] {0}: {1} [{3}/{4}]'.format(self.name, ' '.join([a.capitalize() for a in self.attributes]), self.cost, self.power, self.toughness)
|
|
def store(self):
|
|
self.__stored = copy.copy(self)
|
|
def restore(self):
|
|
self = copy.copy(self.__stored)
|
|
def tap(self):
|
|
self.tapped.emit()
|
|
|
|
class Ability:
|
|
def __init__(self, target):
|
|
self.target = target
|
|
self.init()
|
|
def init(self):
|
|
pass
|
|
|
|
class CardList(list):
|
|
def __init__(self, game):
|
|
list.__init__(self)
|
|
self.game = game
|
|
def append(self, item):
|
|
item.list = self
|
|
list.append(self, item)
|
|
|
|
class Deck(CardList):
|
|
def __init__(self):
|
|
pass
|
|
def shuffle(self):
|
|
random.shuffle(self)
|
|
def cards(self):
|
|
return self.__cards
|