mtg/mtg.py

177 lines
5.5 KiB
Python

import copy
import random
from observable import Observable
class Game:
def __init__(self):
self.players = []
class Mana:
types = {
'W': 'White',
'U': 'Blue',
'B': 'Black',
'R': 'Red',
'G': 'Green',
}
def __init__(self, mana=None):
self.mana = {}
for type in Mana.types.keys():
self.mana[type] = 0
if mana:
# Can't just set self to result... ?
result = self + mana
self.mana = result.mana
def __add__(self, other):
result = Mana()
if isinstance(other, str):
for m in [c for c in other.upper() if c in Mana.types.keys()]:
result.mana[m] = result.mana[m] + 1
elif isinstance(other,Mana):
for (key, value) in other.mana.iteritems():
result.mana[key] = self.mana[key] + value
else:
# TODO: raise exception
raise Exception()
pass
return result
def __sub__(self, other):
result = Mana()
if isinstance(other, Mana):
for (key, value) in other.mana.iteritems():
result.mana[key] = self.mana[key] - value
if result.mana[key] < 0:
raise Exception('Insufficient {0} Mana'.format(Mana.types[key]))
elif isinstance(other,ManaCost):
for (key, value) in other.mana.mana.iteritems():
result.mana[key] = self.mana[key] - value
if result.mana[key] < 0:
raise Exception('Insufficient {0} Mana'.format(Mana.types[key]))
remaining = other.any
for (key, value) in result.mana.iteritems():
while result.mana[key] > 0 and remaining > 0:
result.mana[key] = result.mana[key] - 1
remaining = remaining - 1
if remaining > 0:
raise Exception('Insufficient Mana')
return result
def __repr__(self):
return ''.join([type * count for (type, count) in self.mana.iteritems()]) if self.converted() > 0 else '0'
def converted(self):
return sum(self.mana.values())
class ManaCost:
def __init__(self, cost=None):
self.any = 0
self.mana = Mana()
if cost:
result = self + cost
self.any = result.any
self.mana = result.mana
def __add__(self, other):
result = ManaCost()
if isinstance(other, str):
result.mana = Mana(other)
value = ''
for c in other:
if c not in '0123456789': break
value = value + c
value = int(value) if len(value) > 0 else 0
result.any = value
elif isinstance(other, Mana):
result.mana = other
elif isinstance(other, ManaCost):
result.any = self.any + other.any
result.mana = self.mana + other.mana
return result
def __sub__(self, other):
result = ManaCost()
if isinstance(other, ManaCost):
result.any = self.any - other.any
result.mana = self.mana - other.mana
return result
def __repr__(self):
return '{0}{1}'.format(
self.any if self.any > 0 or self.mana.converted() == 0 else '',
self.mana if self.mana.converted() > 0 else ''
)
def converted(self):
return self.mana.converted() + self.any
class Player:
def __init__(self, name, deck=None):
self.name = name
self.deck = None
self.setDeck(deck)
self.hand = CardList()
self.graveyard = CardList()
self.battlefield = CardList()
def __repr__(self):
return 'Player: {0} [Deck:{1}]'.format(self.name, len(self.deck))
def setDeck(self, deck):
if not deck:
return
self.deck = copy.copy(deck)
for card in deck:
card.owner = self
def draw(self):
card = self.deck.pop()
self.hand.append(card)
card.moved.emit('deck', 'hand')
def cast(self, card):
hand.remove(card)
self.battlefield.append(card)
card.moved.emit('hand', 'battlefield')
class Card:
def __init__(self, name, attributes, cost, power, toughness, owner=None):
self.name = name
self.attributes = [a.lower() for a in attributes]
self.cost = cost
self.power = power
self.toughness = toughness
self.owner = owner
# Events
self.moved = Observable()
self.tapped = Observable()
self.attacked = Observable()
self.store()
def __repr__(self):
return 'Card: [{2}] {0}: {1} [{3}/{4}]'.format(self.name, ' '.join([a.capitalize() for a in self.attributes]), self.cost, self.power, self.toughness)
def __mul__(self, other):
result = []
for i in xrange(other):
result.append(copy.copy(self))
return result
def store(self):
self.__stored = copy.copy(self)
def restore(self):
self = copy.copy(self.__stored)
def tap(self):
self.tapped.emit()
class Ability:
def __init__(self, target):
self.target = target
self.init()
def init(self):
pass
class CardList(list):
def __init__(self, game):
list.__init__(self)
self.game = game
def append(self, item):
item.list = self
list.append(self, item)
class Deck(CardList):
def __init__(self):
pass
def shuffle(self):
random.shuffle(self)
def cards(self):
return self.__cards