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Correl Roush 2021-02-19 21:30:40 -05:00
parent 4ac59cebd4
commit 38f10e1e90
8 changed files with 65 additions and 1 deletions

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#+title: Audio fingerprinting
Through analyzing the shape of an audio file it is possible to generate compact
Through [[file:20210219114633-digital_audio_processing.org][analyzing the shape of an audio file]] it is possible to generate compact
hashes which, by allowing for noise and distortion, remain sufficient to later
identify the same sound with reasonable precision.

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#+title: Planned Parenthood
* Contact Information
- Social worker :: 215 351 5561 (Leave voicmail with name and DOB)

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#+title: POSIX
The Portable Operating System Interface.
- [[file:20210218105231-linux.org][Linux]] is /mostly/ POSIX-compliant (see [[file:20210218105257-linux_standard_base.org][Linux Standard Base]]).

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#+title: Linux

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#+title: Linux Standard Base

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#+title: How I Work
I work primarily within [[file:20200711111302-emacs.org][Emacs]], typically with a Chromium web browser and/or a
terminal emulator alongside it, and Slack and/or other messaging apps on another
screen.
* Coding
- Navigating projects and source files using Projectile.
- Staging and committing changes with Magit.
- Running integrated code formatters, linters, and test runners.
* Writing
- Maintaining a work journal with [[file:20200710214307-org_mode.org][Org Mode]], taking meeting notes and keeping a
record of how I accomplish non-coding work like troubleshooting issues.
- Documenting things as I go in [[file:20200710141321-org_roam.org][Org-roam]] and exporting them to Confluence when
necessary.
** Including shell commands, http calls, sql queries, and their results in my notes
** Including graphs and diagrams
** Publishing documents

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#+title: Digital Audio Processing

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#+title: Rendering an animated GIF in pygame
- [[file:20200723095845-software_development.org][Software Development]]
#+begin_src python :results file :exports both
from PIL import Image
import pygame
import pygame.image
def create_images():
images = []
for i in range(6):
surface = pygame.Surface((256, 256))
surface.fill((255 - i * 50, 255, i * 50))
image = Image.frombytes(
"RGBA", (256, 256), pygame.image.tostring(surface, "RGBA", False)
)
images.append(image)
return images
images = create_images()
images[0].save(
"animated.gif",
format="GIF",
append_images=images[1:],
save_all=True,
duration=300,
loop=0,
)
return "animated.gif"
#+end_src
#+RESULTS:
[[file:animated.gif]]