overhauled state machine. Now allows for atomic transitions.

Next step: atomic function calls (and maybe 'handlers') on state transition.
This commit is contained in:
Thom Nichols 2010-06-02 12:39:54 -04:00
parent 4eb210bff5
commit 7930ed22f2
3 changed files with 255 additions and 92 deletions

View file

@ -7,53 +7,124 @@
"""
from __future__ import with_statement
import threading
import time
import logging
class StateMachine(object):
def __init__(self, states=[], groups=[]):
self.lock = threading.Lock()
self.__state = {}
self.__default_state = {}
self.__group = {}
def __init__(self, states=[]):
self.lock = threading.Condition(threading.RLock())
self.__states= []
self.addStates(states)
self.addGroups(groups)
self.__default_state = self.__states[0]
self.__current_state = self.__default_state
def addStates(self, states):
with self.lock:
for state in states:
if state in self.__state or state in self.__group:
raise IndexError("The state or group '%s' is already in the StateMachine." % state)
self.__state[state] = states[state]
self.__default_state[state] = states[state]
if state in self.__states:
raise IndexError("The state '%s' is already in the StateMachine." % state)
self.__states.append( state )
def addGroups(self, groups):
with self.lock:
for gstate in groups:
if gstate in self.__state or gstate in self.__group:
raise IndexError("The key or group '%s' is already in the StateMachine." % gstate)
for state in groups[gstate]:
if state in self.__state:
raise IndexError("The group %s contains a key %s which is not set in the StateMachine." % (gstate, state))
self.__group[gstate] = groups[gstate]
def set(self, state, status):
def transition(self, from_state, to_state, wait=0.0):
'''
Transition from the given `from_state` to the given `to_state`.
This method will return `True` if the state machine is now in `to_state`. It
will return `False` if a timeout occurred the transition did not occur.
If `wait` is 0 (the default,) this method returns immediately if the state machine
is not in `from_state`.
If you want the thread to block and transition once the state machine to enters
`from_state`, set `wait` to a non-negative value. Note there is no 'block
indefinitely' flag since this leads to deadlock. If you want to wait indefinitely,
choose a reasonable value for `wait` (e.g. 20 seconds) and do so in a while loop like so:
::
while not thread_should_exit and not state_machine.transition('disconnected', 'connecting', wait=20 ):
pass # timeout will occur every 20s unless transition occurs
if thread_should_exit: return
# perform actions here after successful transition
This allows the thread to be interrupted by setting `thread_should_exit=True`
'''
return self.transition_any( (from_state,), to_state, wait=wait )
def transition_any(self, from_states, to_state, wait=0.0):
'''
Transition from any of the given `from_states` to the given `to_state`.
'''
with self.lock:
if state in self.__state:
self.__state[state] = bool(status)
for state in from_states:
if isinstance(state,tuple) or isinstance(state,list):
raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) )
if not state in self.__states:
raise ValueError( "StateMachine does not contain from_state %s." % state )
if not to_state in self.__states:
raise ValueError( "StateMachine does not contain to_state %s." % to_state )
start = time.time()
while not self.__current_state in from_states:
# detect timeout:
if time.time() >= start + wait: return False
self.lock.wait(wait)
if self.__current_state in from_states: # should always be True due to lock
logging.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state)
self.__current_state = to_state
self.lock.notifyAll()
return True
else:
raise KeyError("StateMachine does not contain state %s." % state)
def __getitem__(self, key):
if key in self.__group:
for state in self.__group[key]:
if not self.__state[state]:
return False
return True
return self.__state[key]
def __getattr__(self, attr):
return self.__getitem__(attr)
logging.error( "StateMachine bug!! The lock should ensure this doesn't happen!" )
return False
def ensure(self, state, wait=0.0):
'''
Ensure the state machine is currently in `state`, or wait until it enters `state`.
'''
return self.ensure_any( (state,), wait=wait )
def ensure_any(self, states, wait=0.0):
'''
Ensure we are currently in one of the given `states`
'''
with self.lock:
for state in states:
if isinstance(state,tuple) or isinstance(state,list):
raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) )
if not state in self.__states:
raise ValueError( "StateMachine does not contain state %s." % state )
start = time.time()
while not self.__current_state in states:
# detect timeout:
if time.time() >= start + wait: return False
self.lock.wait(wait)
return self.__current_state in states # should always be True due to lock
def reset(self):
self.__state = self.__default_state
# TODO need to lock before calling this?
self.transition(self.__current_state, self._default_state)
def __getitem__(self, state):
'''
Non-blocking, non-synchronized test to determine if we are in the given state.
Use `StateMachine.ensure(state)` to wait until the machine enters a certain state.
'''
return self.__current_state == state
def __enter__(self):
self.lock.acquire()
return self
def __exit__(self, exc_type, exc_val, exc_tb):
self.lock.nofityAll()
self.lock.release()
return False # re-raise any exception

View file

@ -53,8 +53,9 @@ class XMLStream(object):
global ssl_support
self.ssl_support = ssl_support
self.escape_quotes = escape_quotes
self.state = statemachine.StateMachine()
self.state.addStates({'connected':False, 'is client':False, 'ssl':False, 'tls':False, 'reconnect':True, 'processing':False}) #set initial states
self.state = statemachine.StateMachine(('disconnected','connecting',
'connected'))
self.should_reconnect = True
self.setSocket(socket)
self.address = (host, int(port))
@ -86,21 +87,21 @@ class XMLStream(object):
def setSocket(self, socket):
"Set the socket"
self.socket = socket
if socket is not None:
if socket is not None and self.state.transition('disconnected','connecting'):
self.filesocket = socket.makefile('rb', 0) # ElementTree.iterparse requires a file. 0 buffer files have to be binary
self.state.set('connected', True)
self.state.transition('connecting','connected')
def setFileSocket(self, filesocket):
self.filesocket = filesocket
def connect(self, host='', port=0, use_ssl=False, use_tls=True):
def connect(self, host='', port=0, use_ssl=None, use_tls=None):
"Link to connectTCP"
return self.connectTCP(host, port, use_ssl, use_tls)
if self.state.transition('disconnected', 'connecting'):
return self.connectTCP(host, port, use_ssl, use_tls)
def connectTCP(self, host='', port=0, use_ssl=None, use_tls=None, reattempt=True):
"Connect and create socket"
while reattempt and not self.state['connected']:
while reattempt and not self.state['connected']: # the self.state part is redundant.
logging.debug('connecting....')
try:
if host and port:
@ -122,7 +123,8 @@ class XMLStream(object):
try:
self.socket.connect(self.address)
self.filesocket = self.socket.makefile('rb', 0)
self.state.set('connected', True)
if not self.state.transition('connecting','connected'):
logging.error( "State transition error!!!! Shouldn't have happened" )
logging.debug('connect complete.')
return True
except socket.error as serr:
@ -182,7 +184,7 @@ class XMLStream(object):
"Start processing the socket."
logging.debug('Process thread starting...')
while self.run:
self.state.set('processing', True)
if not self.state.ensure('connected',wait=2): continue
try:
self.sendRaw(self.stream_header)
while self.run and self.__readXML(): pass
@ -196,38 +198,16 @@ class XMLStream(object):
logging.debug("Restarting stream...")
continue # DON'T re-initialize the stream -- this exception is sent
# specifically when we've initialized TLS and need to re-send the <stream> header.
except KeyboardInterrupt:
logging.debug("Keyboard Escape Detected")
self.state.set('processing', False)
self.state.set('reconnect', False)
self.disconnect()
# TODO this is probably not necessary...
except (KeyboardInterrupt, SystemExit):
logging.debug("System interrupt detected")
self.shutdown()
self.eventqueue.put(('quit', None, None))
return
except SystemExit:
# TODO shouldn't this be the same as KeyboardInterrupt????
self.eventqueue.put(('quit', None, None))
return
except:
logging.exception('Unexpected error in RCV thread')
if not self.state.reconnect:
return
else:
logging.debug('reconnecting...')
self.state.set('processing', False)
if self.should_reconnect:
self.disconnect(reconnect=True)
# TODO the individual exception handlers above already handle reconnect!
# Why are we attempting to do it again down here???
# if self.state['reconnect']:
# self.state.set('connected', False)
self.state.set('processing', False)
# self.reconnect()
# else:
# TODO I think this is getting queued, and when the eventRunner comes back online after
# reconnect, it immediately processes a 'quit' event and exits again, meanwhile the
# rest of the client is just starting to connect and process the incoming event stream!!!
# self.eventqueue.put(('quit', None, None))
logging.debug('Quitting Process thread')
logging.debug('Quitting Process thread')
def __readXML(self):
"Parses the incoming stream, adding to xmlin queue as it goes"
@ -246,7 +226,6 @@ class XMLStream(object):
edepth += -1
if edepth == 0 and event == b'end':
# what is this case exactly? Premature EOF?
#self.disconnect(reconnect=self.state['reconnect'])
logging.debug("Ending readXML loop")
return False
elif edepth == 1:
@ -261,9 +240,8 @@ class XMLStream(object):
def _sendThread(self):
logging.debug('send thread starting...')
while self.run:
if not self.state['connected']:
logging.warning("Not connected yet...")
time.sleep(1)
if not self.state.ensure('connected',wait=2): continue
data = None
try:
data = self.sendqueue.get(True,10)
@ -272,7 +250,7 @@ class XMLStream(object):
except queue.Empty:
logging.debug('nothing on send queue')
except socket.timeout:
# this is to prevent hanging
# this is to prevent a thread blocked indefinitely
logging.debug('timeout sending packet data')
except:
logging.warning("Failed to send %s" % data)
@ -282,9 +260,7 @@ class XMLStream(object):
# the same thing concurrently. Oops! The safer option would be to throw
# some sort of event that could be handled by a common thread or the reader
# thread to perform reconnect and then re-initialize the handler threads as well.
if self.state.reconnect:
logging.debug('Reconnecting...')
traceback.print_exc()
if self.should_reconnect:
self.disconnect(reconnect=True)
def sendRaw(self, data):
@ -292,8 +268,7 @@ class XMLStream(object):
return True
def disconnect(self, reconnect=False):
self.state.set('reconnect', reconnect)
if not self.state['connected']:
if not self.state.transition('connected','disconnected'):
logging.warning("Already disconnected.")
return
logging.debug("Disconnecting...")
@ -301,10 +276,7 @@ class XMLStream(object):
time.sleep(5)
#send end of stream
#wait for end of stream back
self.run = False
self.scheduler.run = False
try:
self.state.set('connected',False)
# self.socket.shutdown(socket.SHUT_RDWR)
self.socket.close()
except socket.error as (errno,strerror):
@ -312,13 +284,17 @@ class XMLStream(object):
try:
self.filesocket.close()
except socket.error as (errno,strerror):
logging.exception("Error closing filesocket.")
logging.exception("Error closing filesocket.")
if reconnect: self.connect()
def reconnect(self):
self.state.set('tls',False)
self.state.set('ssl',False)
time.sleep(1)
self.connect()
def shutdown(self):
'''
Disconnects and shuts down all event threads.
'''
self.disconnect()
self.run = False
self.scheduler.run = False
def incoming_filter(self, xmlobj):
return xmlobj

116
tests/test_statemachine.py Normal file
View file

@ -0,0 +1,116 @@
import unittest
import time, threading
if __name__ == '__main__':
import sys, os
sys.path.insert(0, os.getcwd())
import sleekxmpp.xmlstream.statemachine as sm
class testStateMachine(unittest.TestCase):
def setUp(self): pass
def testDefaults(self):
"Test ensure transitions occur correctly in a single thread"
s = sm.StateMachine(('one','two','three'))
# self.assertTrue(s.one)
self.assertTrue(s['one'])
# self.failIf(s.two)
self.failIf(s['two'])
try:
s.booga
self.fail('s.booga is an invalid state and should throw an exception!')
except: pass #expected exception
def testTransitions(self):
"Test ensure transitions occur correctly in a single thread"
s = sm.StateMachine(('one','two','three'))
# self.assertTrue(s.one)
self.assertTrue( s.transition('one', 'two') )
# self.assertTrue( s.two )
self.assertTrue( s['two'] )
# self.failIf( s.one )
self.failIf( s['one'] )
self.assertTrue( s.transition('two', 'three') )
self.assertTrue( s['three'] )
self.failIf( s['two'] )
self.assertTrue( s.transition('three', 'one') )
self.assertTrue( s['one'] )
self.failIf( s['three'] )
# should return False immediately w/ no wait:
self.failIf( s.transition('three', 'one') )
self.assertTrue( s['one'] )
self.failIf( s['three'] )
# test fail condition w/ a short delay:
self.failIf( s.transition('two', 'three') )
# Ensure bad states are weeded out:
try:
s.transition('blah', 'three')
s.fail('Exception expected')
except: pass
try:
s.transition('one', 'blahblah')
s.fail('Exception expected')
except: pass
def testTransitionsBlocking(self):
"Test that transitions block from more than one thread"
s = sm.StateMachine(('one','two','three'))
self.assertTrue(s['one'])
now = time.time()
self.failIf( s.transition('two', 'one', wait=5.0) )
self.assertTrue( time.time() > now + 4 )
self.assertTrue( time.time() < now + 7 )
def testThreadedTransitions(self):
"Test that transitions are atomic in > one thread"
s = sm.StateMachine(('one','two','three'))
self.assertTrue(s['one'])
thread_state = {'ready': False, 'transitioned': False}
def t1():
# this will block until the main thread transitions to 'two'
if s['two']:
print 'thread has already transitioned!'
self.fail()
thread_state['ready'] = True
print 'Thread is ready'
self.assertTrue( s.transition('two','three', wait=20) )
print 'transitioned to three!'
thread_state['transitioned'] = True
thread = threading.Thread(target=t1)
thread.daemon = True
thread.start()
start = time.time()
while not thread_state['ready']:
print 'not ready'
if time.time() > start+10: self.fail('Timeout waiting for thread to init!')
time.sleep(0.1)
time.sleep(0.2) # the thread should be blocking on the 'transition' call at this point.
self.failIf( thread_state['transitioned'] ) # ensure it didn't 'go' yet.
print 'transitioning to two!'
self.assertTrue( s.transition('one','two') )
time.sleep(0.2) # second thread should have transitioned now:
self.assertTrue( thread_state['transitioned'] )
suite = unittest.TestLoader().loadTestsFromTestCase(testStateMachine)
if __name__ == '__main__': unittest.main()