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https://github.com/correl/SleekXMPP.git
synced 2024-11-23 19:19:53 +00:00
pep8 fixes on core library
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parent
ce69213a1e
commit
c4699b92e6
4 changed files with 46 additions and 44 deletions
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@ -128,7 +128,8 @@ class ClientXMPP(BaseXMPP):
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self.sessionstarted = False
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self.bound = False
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self.bindfail = False
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self.schedule("session timeout checker", 15, self._session_timeout_check)
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self.schedule("session timeout checker", 15,
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self._session_timeout_check)
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def _session_timeout_check(self):
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if not self.session_started_event.isSet():
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@ -2,7 +2,8 @@
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SleekXMPP: The Sleek XMPP Library
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Copyright (C) 2010 Nathanael C. Fritz
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This file is part of SleekXMPP.
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See the file LICENSE for copying permission.
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"""
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__all__ = ['xep_0004', 'xep_0030', 'xep_0033', 'xep_0045', 'xep_0050', 'xep_0078', 'xep_0085', 'xep_0092', 'xep_0199', 'gmail_notify', 'xep_0060']
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__all__ = ['xep_0004', 'xep_0030', 'xep_0033', 'xep_0045', 'xep_0050',
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'xep_0078', 'xep_0085', 'xep_0092', 'xep_0199', 'gmail_notify', 'xep_0060']
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@ -2,25 +2,25 @@
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SleekXMPP: The Sleek XMPP Library
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Copyright (C) 2010 Nathanael C. Fritz
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This file is part of SleekXMPP.
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See the file LICENSE for copying permission.
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"""
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class base_plugin(object):
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def __init__(self, xmpp, config):
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self.xep = 'base'
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self.description = 'Base Plugin'
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self.xmpp = xmpp
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self.config = config
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self.post_inited = False
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self.enable = config.get('enable', True)
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if self.enable:
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self.plugin_init()
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def plugin_init(self):
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pass
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def post_init(self):
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self.post_inited = True
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def __init__(self, xmpp, config):
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self.xep = 'base'
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self.description = 'Base Plugin'
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self.xmpp = xmpp
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self.config = config
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self.post_inited = False
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self.enable = config.get('enable', True)
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if self.enable:
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self.plugin_init()
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def plugin_init(self):
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pass
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def post_init(self):
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self.post_inited = True
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48
sleekxmpp/thirdparty/statemachine.py
vendored
48
sleekxmpp/thirdparty/statemachine.py
vendored
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@ -17,7 +17,7 @@ class StateMachine(object):
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def __init__(self, states=[]):
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self.lock = threading.Lock()
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self.notifier = threading.Event()
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self.__states= []
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self.__states = []
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self.addStates(states)
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self.__default_state = self.__states[0]
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self.__current_state = self.__default_state
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@ -28,11 +28,11 @@ class StateMachine(object):
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for state in states:
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if state in self.__states:
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raise IndexError("The state '%s' is already in the StateMachine." % state)
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self.__states.append( state )
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self.__states.append(state)
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finally: self.lock.release()
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def transition(self, from_state, to_state, wait=0.0, func=None, args=[], kwargs={} ):
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def transition(self, from_state, to_state, wait=0.0, func=None, args=[], kwargs={}):
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'''
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Transition from the given `from_state` to the given `to_state`.
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This method will return `True` if the state machine is now in `to_state`. It
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@ -64,23 +64,23 @@ class StateMachine(object):
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`func( *args, **kwargs )`.
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'''
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return self.transition_any( (from_state,), to_state, wait=wait,
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func=func, args=args, kwargs=kwargs )
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return self.transition_any((from_state,), to_state, wait=wait,
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func=func, args=args, kwargs=kwargs)
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def transition_any(self, from_states, to_state, wait=0.0, func=None, args=[], kwargs={} ):
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def transition_any(self, from_states, to_state, wait=0.0, func=None, args=[], kwargs={}):
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'''
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Transition from any of the given `from_states` to the given `to_state`.
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'''
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if not (isinstance(from_states,tuple) or isinstance(from_states,list)):
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raise ValueError( "from_states should be a list or tuple" )
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raise ValueError("from_states should be a list or tuple")
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for state in from_states:
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if not state in self.__states:
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raise ValueError( "StateMachine does not contain from_state %s." % state )
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raise ValueError("StateMachine does not contain from_state %s." % state)
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if not to_state in self.__states:
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raise ValueError( "StateMachine does not contain to_state %s." % to_state )
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raise ValueError("StateMachine does not contain to_state %s." % to_state)
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start = time.time()
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while not self.lock.acquire(False):
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@ -110,10 +110,10 @@ class StateMachine(object):
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if not return_val: return return_val
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log.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state)
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self._set_state( to_state )
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self._set_state(to_state)
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return return_val # some 'true' value returned by func or True if func was None
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else:
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log.error( "StateMachine bug!! The lock should ensure this doesn't happen!" )
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log.error("StateMachine bug!! The lock should ensure this doesn't happen!")
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return False
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finally:
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self.notifier.set() # notify any waiting threads that the state has changed.
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@ -149,18 +149,18 @@ class StateMachine(object):
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'''
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if not from_state in self.__states:
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raise ValueError( "StateMachine does not contain from_state %s." % from_state )
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raise ValueError("StateMachine does not contain from_state %s." % from_state)
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if not to_state in self.__states:
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raise ValueError( "StateMachine does not contain to_state %s." % to_state )
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raise ValueError("StateMachine does not contain to_state %s." % to_state)
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return _StateCtx(self, from_state, to_state, wait)
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def ensure(self, state, wait=0.0, block_on_transition=False ):
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def ensure(self, state, wait=0.0, block_on_transition=False):
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'''
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Ensure the state machine is currently in `state`, or wait until it enters `state`.
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'''
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return self.ensure_any( (state,), wait=wait, block_on_transition=block_on_transition )
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return self.ensure_any((state,), wait=wait, block_on_transition=block_on_transition)
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def ensure_any(self, states, wait=0.0, block_on_transition=False):
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@ -180,7 +180,7 @@ class StateMachine(object):
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for state in states:
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if not state in self.__states:
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raise ValueError( "StateMachine does not contain state '%s'" % state )
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raise ValueError("StateMachine does not contain state '%s'" % state)
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# if we're in the middle of a transition, determine whether we should
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# 'fall back' to the 'current' state, or wait for the new state, in order to
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@ -229,13 +229,13 @@ class StateMachine(object):
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return self.__current_state == state
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def __str__(self):
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return "".join(( "StateMachine(", ','.join(self.__states), "): ", self.__current_state ))
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return "".join(("StateMachine(", ','.join(self.__states), "): ", self.__current_state))
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class _StateCtx:
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def __init__( self, state_machine, from_state, to_state, wait ):
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def __init__(self, state_machine, from_state, to_state, wait):
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self.state_machine = state_machine
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self.from_state = from_state
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self.to_state = to_state
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@ -244,30 +244,30 @@ class _StateCtx:
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def __enter__(self):
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start = time.time()
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while not self.state_machine[ self.from_state ] or not self.state_machine.lock.acquire(False):
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while not self.state_machine[self.from_state] or not self.state_machine.lock.acquire(False):
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# detect timeout:
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remainder = start + self.wait - time.time()
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if remainder > 0: self.state_machine.notifier.wait(remainder)
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else:
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log.debug('StateMachine timeout while waiting for state: %s', self.from_state )
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log.debug('StateMachine timeout while waiting for state: %s', self.from_state)
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return False
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self._locked = True # lock has been acquired at this point
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self.state_machine.notifier.clear()
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log.debug('StateMachine entered context in state: %s',
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self.state_machine.current_state() )
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self.state_machine.current_state())
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return True
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def __exit__(self, exc_type, exc_val, exc_tb):
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if exc_val is not None:
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log.exception( "StateMachine exception in context, remaining in state: %s\n%s:%s",
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self.state_machine.current_state(), exc_type.__name__, exc_val )
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log.exception("StateMachine exception in context, remaining in state: %s\n%s:%s",
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self.state_machine.current_state(), exc_type.__name__, exc_val)
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if self._locked:
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if exc_val is None:
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log.debug(' ==== TRANSITION %s -> %s',
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self.state_machine.current_state(), self.to_state)
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self.state_machine._set_state( self.to_state )
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self.state_machine._set_state(self.to_state)
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self.state_machine.notifier.set()
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self.state_machine.lock.release()
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