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Add StateManager as replacement for StateMachine.
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139
sleekxmpp/xmlstream/statemanager.py
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139
sleekxmpp/xmlstream/statemanager.py
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"""
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SleekXMPP: The Sleek XMPP Library
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Copyright (C) 2010 Nathanael C. Fritz, Lance J.T. Stout
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This file is part of SleekXMPP.
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See the file LICENSE for copying permission.
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"""
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from __future__ import with_statement
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import threading
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class StateError(Exception):
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"""Raised whenever a state transition was attempted but failed."""
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class StateManager(object):
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"""
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At the very core of SleekXMPP there is a need to track various
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library configuration settings, XML stream features, and the
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network connection status. The state manager is responsible for
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tracking this information in a thread-safe manner.
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State 'variables' store the current state of these items as simple
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string values or booleans. Changing those values must be done
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according to transitions defined when creating the state variable.
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If a state variable is given a value that is not allowed according
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to the transition definitions, a StateError is raised. When a
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valid value is assigned an event is raised named:
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_state_changed_nameofthestatevariable
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The event carries a dictionary containing the previous and the new
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state values.
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"""
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def __init__(self, event_func=None):
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"""
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Initialize the state manager. The parameter event_func should be
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the event() method of a SleekXMPP object in order to enable
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_state_changed_* events.
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"""
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self.main_lock = threading.Lock()
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self.locks = {}
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self.state_variables = {}
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if event_func is not None:
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self.event = event_func
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else:
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self.event = lambda name, data: None
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def add(self, name, default=False, values=None, transitions=None):
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"""
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Create a new state variable.
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When transitions is specified, only those defined state change
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transitions will be allowed.
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When values is specified (and not transitions), any state changes
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between those values are allowed.
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If neither values nor transitions are defined, then the state variable
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will be a binary switch between True and False.
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"""
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if name in self.state_variables:
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raise IndexError("State variable %s already exists" % name)
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self.locks[name] = threading.Lock()
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with self.locks[name]:
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var = {'value': default,
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'default': default,
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'transitions': {}}
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if transitions is not None:
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for start in transitions:
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var['transitions'][start] = set(transitions[start])
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elif values is not None:
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values = set(values)
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for value in values:
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var['transitions'][value] = values
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elif values is None:
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var['transitions'] = {True: [False],
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False: [True]}
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self.state_variables[name] = var
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def addStates(self, var_defs):
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"""
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Create multiple state variables at once.
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"""
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for var, data in var_defs:
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self.add(var,
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default=data.get('default', False),
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values=data.get('values', None),
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transitions=data.get('transitions', None))
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def force_set(self, name, val):
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"""
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Force setting a state variable's value by overriding transition checks.
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"""
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with self.locks[name]:
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self.state_variables[name]['value'] = val
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def reset(self, name):
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"""
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Reset a state variable to its default value.
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"""
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with self.locks[name]:
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default = self.state_variables[name]['default']
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self.state_variables[name]['value'] = default
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def __getitem__(self, name):
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"""
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Get the value of a state variable if it exists.
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"""
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with self.locks[name]:
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if name not in self.state_variables:
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raise IndexError("State variable %s does not exist" % name)
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return self.state_variables[name]['value']
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def __setitem__(self, name, val):
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"""
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Attempt to set the value of a state variable, but raise StateError
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if the transition is undefined.
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A _state_changed_* event is triggered after a successful transition.
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"""
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with self.locks[name]:
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if name not in self.state_variables:
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raise IndexError("State variable %s does not exist" % name)
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current = self.state_variables[name]['value']
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if current == val:
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return
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if val in self.state_variables[name]['transitions'][current]:
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self.state_variables[name]['value'] = val
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self.event('_state_changed_%s' % name, {'from': current, 'to': val})
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else:
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raise StateError("Can not transition from '%s' to '%s'" % (str(current), str(val)))
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