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Initial draft of Coders at Work
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_drafts/coders-at-work.org
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#+TITLE: Coders at Work
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#+OPTIONS: toc:nil num:nil todo:nil tasks:("DONE" "DRAFT")
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#+STARTUP: indent
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#+TODO: TODO(t) DRAFT(a) | DONE(d) REJECTED(r)
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# Gather highlights from the book and write a post summarizing my
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# thoughts on it, and what I took away from it.
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A few days before leaving work for a week and a half of flying and
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cruising to escape frigid Pennsylvania, I came across a [[armstrong-oop][Joe Armstrong
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quote]] during my regularly scheduled slacking off on twitter and Hacker
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News. I'd come across a couple times before, only this time I noticed
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it had a source link. This led me to discovering (and shortly
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thereafter, buying) Peter Seibel's "Coders at Work -- Reflections on
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the Craft of Programming". I loaded it onto my nook, and off I went.
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While making my way through the book, I highlighted some excerpts
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that, for one reason or another, resonated with me. I've organized and
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elaborated on them below.
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* DONE Incremental Changes
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CLOSED: [2015-01-20 Tue 20:59]
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<<fitzpatrick-increments>>
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#+BEGIN_QUOTE
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I've seen young programmers say, "Oh, shit, it doesn't work," and then
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rewrite it all. Stop. Try to figure out what's going on. *Learn how to
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write things incrementally so that at each stage you could verify it.*\\
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-- Brad Fitzpatrick
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#+END_QUOTE
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I can remember doing this to myself when I was still relatively new to
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coding (and even worse, before I discovered source control!). Some
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subroutine or other would be misbehaving, and rather than picking it
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apart and figuring out what it was I'd done wrong, I'd just blow it
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away and attempt to write it fresh. While I /might/ be successful,
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that likely depended on the issue being some sort of typo or missed
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logic; if it was broken because I misunderstood something or had a bad
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plan to begin with, rewriting it would only result in more broken
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code, sometimes in more or different ways than before. I don't think
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I've ever rewritten someone else's code without first at least getting
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a firm understanding of it and what it was trying to accomplish, but
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even then, breaking down changes piece by piece makes it all the
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easier to maintain sanity.
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I do still sometimes catch myself doing too much at once when building
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a new feature or fixing a bug. I may have to fix a separate bug that's
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in my way, or I may have to make several different changes in various
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parts of the code. If I'm not careful, things can get out of hand
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pretty quickly, and before I know it I have a blob of changes strewn
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across the codebase in my working directory without a clear picture of
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what's what. If something goes wrong, it can be pretty tough to sort
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out which change broke things (or fixed them). Committing changes
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often helps tremendously to avoid this sort of situation, and when I
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catch myself going off the rails I try to find a stopping point and
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split changes up into commits as soon as possible to regain
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control. Related changes and fixes can always be squashed together
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afterwards to keep things tidy.
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* DONE Specifications & Documentation
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CLOSED: [2015-01-20 Tue 20:59]
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<<bloch-customers>>
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#+BEGIN_QUOTE
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*Many customers won't tell you a problem; they'll tell you a
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solution.* A customer might say, for instance, "I need you to add
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support for the following 17 attributes to this system. Then you have
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to ask, 'Why? What are you going to do with the system? How do you
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expect it to evolve?'" And so on. You go back and forth until you
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figure out what all the customer really needs the software to
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do. These are the use cases.\\
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-- Joshua Bloch
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#+END_QUOTE
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Whether your customer is your customer, or your CEO, the point stands:
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customers are /really bad/ at expressing what they want. It's hard to
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blame them, though; analyzing what you really want and distilling it
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into a clear specification is tough work. If your customer is your
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boss, it can be intimidating to push back with questions like "Why?",
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but if you can get those questions answered you'll end up with a
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better product, a better /understanding/ of the product, and a happy
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customer. The agile process of doing quick iterations to get tangible
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results in front of them is a great way of getting the feedback and
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answers you need.
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<<armstrong-documentation>>
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#+BEGIN_QUOTE
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The code shows me what it /does/. It doesn't show me what it's
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supposed to do. I think the code is the answer to a problem.
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*If you don't have the spec or you don't have any documentation, you have to guess what the problem is from the answer. You might guess wrong.*\\
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-- Joe Armstrong
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#+END_QUOTE
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Once you've got the definition of what you've got to build and how
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it's got to work, it's extremely important that you get it
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documented. Too often, I'm faced with code that's doing something in
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some way that somebody, either a customer or a developer reading it,
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takes issue with, and there's no documentation anywhere on why it's
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doing what it's doing. What happens next is anybody's guess. Code
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that's clear and conveys its intent is a good start towards avoiding
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this sort of situation. Comments explaining intent help too, though
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making sure they're kept up to date with the code can be
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challenging. At the very least, I try to promote useful commit
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messages explaining what the purpose of a change is, and reference a
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ticket in our issue tracker which (hopefully) has a clear accounting
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of the feature or bugfix that prompted it.
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* TODO <<ingalls-micromanagement>>
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#+BEGIN_QUOTE
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Trust is part of it, trust for the people that you're working
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with. The other thing is just confidence. When the picture's clear,
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it's easy to be confident about it.
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*I think the kind of thing that makes for bad micromanagement is you're worried and you're insecure, and so you're feeling like you have to nail everything down.*\\
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-- Dan Ingalls
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#+END_QUOTE
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* TODO <<bloch-engineers>>
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#+BEGIN_QUOTE
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Engineers have things that they're good at and things that they're not
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so good at. There are people who would like to pretend that this isn't
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so, that engineers are interchangeable, and that everyone can and
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should be a total generalist. But this ignores the fact that there are
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people who are stunningly good at certain things and not necessarily
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so good at other things. *If you force them all to do everything,
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you'll probably make mediocre products.*\\
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-- Joshua Bloch
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#+END_QUOTE
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* DONE Pair Programming
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CLOSED: [2015-01-20 Tue 21:03]
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<<armstrong-pairing>>
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#+BEGIN_QUOTE
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... *if you don't know what you're doing then I think it can be very
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helpful with someone who also doesn't know what they're doing.* If you
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have one programmer who's better than the other one, then there's
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probably benefit for the weaker programmer or the less-experienced
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programmer to observe the other one. They're going to learn something
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from that. But if the gap's too great then they won't learn, they'll
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just sit there feeling stupid.\\
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-- Joe Armstrong
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#+END_QUOTE
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Pairing isn't something I do much. At least, it's pretty rare that I
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have someone sitting next to me as I code. I *do* involve peers while
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I'm figuring out what I want to build as often as I can. The tougher
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the problem, the more important it is, I think, to get as much
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feedback and brainstorming in as possible. This way, everybody gets to
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tackle the problem and learn together, and anyone's input, however
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small it might seem, can be the key to the "a-ha" moment to figuring
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out a solution.
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* DONE Peer Review
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CLOSED: [2015-01-25 Sun 22:44]
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<<crockford-reading>>
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#+BEGIN_QUOTE
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*I think an hour of code reading is worth two weeks of QA.* It's just
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a really effective way of removing errors. If you have someone who is
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strong reading, then the novices around them are going to learn a lot
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that they wouldn't be learning otherwise, and if you have a novice
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reading, he's going to get a lot of really good advice.\\
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-- Douglas Crockford
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#+END_QUOTE
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Just as important as designing the software as a team, I think, is
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reviewing it as a team. In doing so, each member of the team has an
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opportunity to understand /how/ the system has been implemented, and
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to offer their suggestions and constructive criticisms. This helps the
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team grow together, and results in a higher quality of code overall.
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This benefits QA as well as the developers themselves for the next
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time they find themselves in that particular bit of the system.
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* TODO Time Management
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*** <<thompson-sleep>>
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#+BEGIN_QUOTE
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When I get to sleep until I wake up I'm in better shape to work than
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if I get to sleep and get up when the kid starts screaming.\\
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-- Ken Thompson
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#+END_QUOTE
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*** <<ingalls-inaccessible>>
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#+BEGIN_QUOTE
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I think you learn to moderate it somewhat or the other thing you do is
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communicate it so that everybody around you knows that you're dealing
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with this thing, and you'll probably be done in a week, but until then
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Daddy's somewhat inaccessible.
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... *The more you can reflect the satisfaction from progress back out to all the people who have to deal with you during that time, at least they have a sense that Daddy's doing something good, and we'll all be happy when it's done.*\\
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-- Dan Ingalls
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#+END_QUOTE
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*** <<thompson-deadlines>>
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#+BEGIN_QUOTE
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Usually you're in a position where such a thing is continual. That as
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soon as that deadline is over another one starts coming up over the
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horizon.
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*If you're constantly under deadlines like that, then the next one you'll have less enthusiasm and pretty soon you just can't live like that. I can't.*\\
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-- Ken Thompson
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#+END_QUOTE
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* DONE Object-Oriented Programming
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CLOSED: [2015-01-20 Tue 20:59]
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<<armstrong-oop>>
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#+BEGIN_QUOTE
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I think the lack of reusability comes in object-oriented languages,
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not in functional languages.
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*Because the problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.*\\
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-- Joe Armstrong
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#+END_QUOTE
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A lot has been written on why OOP isn't the great thing it claims to
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be, or was ever intended to be. Having grappled with it myself for
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years, attempting to find ways to keep my code clean, concise and
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extensible, I've more or less come to the same conclusion as Armstrong
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in that coupling data structures with behaviour makes for a terrible
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mess. Dividing the two led to a sort of moment of clarity; there was
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no more confusion about what methods belong on what object. There was
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simply the data, and the methods that act on it. I am still struggling
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a bit, though, on how to bring this mindset to the PHP I maintain at
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work. The language seems particularly ill-suited to managing complex
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data structures (or even simple ones -- vectors and hashes are
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bizarrely intertwined).
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* REJECTED Perl
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CLOSED: [2015-01-25 Sun 23:49]
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<<deutsch-perl>>
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#+BEGIN_QUOTE
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... My description of Perl is something that looks like it came out of
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the wrong end of a dog. I think Larry Wall has a lot of nerve talking
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about language design -- Perl is an abomination as a language. But
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let's not go there.\\
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-- L Peter Deutsch
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#+END_QUOTE
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Not much to say about this one, but it amused me. I dislike perl for
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the same reason I haven't bothered with ruby: with too many clever
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ways to accomplish something, there's too many things I have to wrap
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my head around to comprehend the code. Not every language has to be
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lisp, but they don't need to be perl, either.
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* TODO <<steele-mathematics>>
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#+BEGIN_QUOTE
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... *I think that mathematics formalizes concepts that programmers do
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need to work with every day.*\\
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-- Guy Steele
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#+END_QUOTE
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* TODO <<armstrong-backtracking>>
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#+BEGIN_QUOTE
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In Prolog you could call something and then backtrack over the
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solution to basically undo the effect of calling it.
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*So you had to realize if this statement says, "Fire the missiles", and /whoom/, off they go, you can't backtrack over it and reverse that.*
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Pure Prolog programs are reversible. But when you're interacting with
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the real world, all the things you do are one way.\\
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-- Joe Armstrong
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#+END_QUOTE
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* TODO <<deutsch-detail>>
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#+BEGIN_QUOTE
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*Software is a discipline of detail, and that is a deep, horrendous
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fundamental problem with software.* Until we understand how to
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conceptualize and organize software in a way that we don't have to
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think about how every little piece interacts with every other piece,
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things are not going to get a whole lot better.\\
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-- L Peter Deutsch
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#+END_QUOTE
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* TODO <<deutsch-temptation>>
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#+BEGIN_QUOTE
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Every now and then I feel a temptation to design a programming
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language but then I just lie down until it goes away.\\
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-- L Peter Deutsch
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#+END_QUOTE
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* TODO <<ingalls-ai>>
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#+BEGIN_QUOTE
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... *We were thinking of doing artificial intelligence a quarter of a century ago. The machines are immeasurably faster and we're doing almost nothing in that space -- we're still doing very close to Fortran.*\\
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-- Dan Ingalls
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#+END_QUOTE
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* DRAFT Writing
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<<jones-writing>>
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#+BEGIN_QUOTE
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John Washbrook, who was himself a senior academic in the department,
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took me under his wing and he told me something that was very
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important. He said, "*Just start something, no matter how humble.*"
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This is not really about programming, this is about research. But no
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matter how humble and unoriginal and unimportant it may seem, start
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something and write a paper about it. So that's what I did. It turned
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out to be a very significant piece of advice.\\
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-- Simon Peyton Jones
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#+END_QUOTE
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#+BEGIN_QUOTE
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This is what literate programming is so great for --\\
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*I can talk to myself. I can read my program a year later and know
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exactly what I was thinking.*\\
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-- Donald Knuth
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#+END_QUOTE
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#+BEGIN_QUOTE
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You should read /[Elements of Style]/ for two reasons: The first is
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that a large part of every software engineer's job is writing
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prose. *If you can't write precise, coherent, readable specs, nobody
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is going to be able to use your stuff.* So anything that improves your
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prose style is good. The second reason is that most of the ideas in
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that book are also applicable to programs.\\
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-- Joshua Bloch
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#+END_QUOTE
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#+BEGIN_QUOTE
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*My advice to everybody is pretty much the same, to read and write.*\\
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...\\
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Are you a good Java programmer, a good C programmer, or whatever? I
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don't care. I just want to know that you know how to put an algorithm
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together, you understand data structures, and you know how to document
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it.\\
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-- Douglas Crockford
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#+END_QUOTE
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* DRAFT Knuth
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#+BEGIN_QUOTE
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I tried to make familiarity with Knuth a hiring criteria, and I was
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disappointed that I couldn't find enough people that had read him. In
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my view,
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*anybody who calls himself a professional programmer should have read
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Knuth's books or at least should have copies of his books.*\\
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-- Douglas Crockford
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#+END_QUOTE
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#+BEGIN_QUOTE
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... Knuth is really good at telling a story about code. When you read
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your way through /The Art of Computer Programming/ and you read your
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way through an algorithm, he's explained it to you and showed you some
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applications and given you some exercises to work, and *you feel like
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you've been led on a worthwhile journey.*\\
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-- Guy Steele
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#+END_QUOTE
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#+BEGIN_QUOTE
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At one point I had /[The Art of Computer Programming]/ as my monitor
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stand because it was one of the biggest set of books I had, and it was
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just the right height. That was nice because it was always there, and
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I guess then I was more prone to use it as a reference because it was
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right in front of me.\\
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-- Peter Norvig
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#+END_QUOTE
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