2010-05-04 18:21:07 +00:00
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"""Find the maximum sum travelling from the top of the triangle to the base.
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By starting at the top of the triangle below and moving to adjacent numbers on the row below, the maximum total from top to bottom is 23.
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3
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7 4
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2 4 6
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8 5 9 3
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That is, 3 + 7 + 4 + 9 = 23.
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Find the maximum total from top to bottom of the triangle below:
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75
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95 64
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17 47 82
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18 35 87 10
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20 04 82 47 65
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19 01 23 75 03 34
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88 02 77 73 07 63 67
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99 65 04 28 06 16 70 92
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41 41 26 56 83 40 80 70 33
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41 48 72 33 47 32 37 16 94 29
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53 71 44 65 25 43 91 52 97 51 14
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70 11 33 28 77 73 17 78 39 68 17 57
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91 71 52 38 17 14 91 43 58 50 27 29 48
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63 66 04 68 89 53 67 30 73 16 69 87 40 31
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04 62 98 27 23 09 70 98 73 93 38 53 60 04 23
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NOTE: As there are only 16384 routes, it is possible to solve this problem by trying every route. However, Problem 67, is the same challenge with a triangle containing one-hundred rows; it cannot be solved by brute force, and requires a clever method! ;o)
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"""
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2010-04-12 21:06:47 +00:00
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from e012 import triangle
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class Vertex:
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"""Holds information on each vertex in the triangle
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The weight represents the weight of any edge between an adjacent vertex and
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this one
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"""
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def __init__(self, value):
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self.value = value
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self.weight = 100 - self.value
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self.min_distance = float('+inf')
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self.previous_vertex = None
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self.adjacent = []
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def add_adjacent(self, vertex):
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self.adjacent.append(vertex)
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def __cmp__(self, other):
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return cmp(self.min_distance, other.min_distance)
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def __repr__(self):
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return '{0} ({1})'.format(self.value, [a.value for a in self.adjacent])
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class Triangle:
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def __init__(self, vertex_data):
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self.vertices = []
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i = 0
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row = 1
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for v in vertex_data:
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if (i >= triangle(row)):
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row = row + 1
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vertex = Vertex(v)
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if row > 1:
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# Find upwards adjacent vertices
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above_row = self.vertices[triangle(row - 2):triangle(row - 1)]
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total_this_row = triangle(row) - triangle(row - 1)
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pos = i - triangle(row - 1) + 1
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start = int((pos / float(total_this_row)) * len(above_row)) - 1
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end = int(((pos + 1) / float(total_this_row)) * len(above_row))
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adjacent = above_row[start if start >= 0 else 0:end]
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for a in adjacent:
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vertex.add_adjacent(a)
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self.vertices.append(vertex)
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i = i + 1
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self.rows = row
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if len(self.vertices) != triangle(self.rows):
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raise Exception('Invalid vertex set')
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def find_path(self):
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"""Implementation of Dijkstra's algorithm"""
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# Reset vertice info
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for v in self.vertices:
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v.min_distance = float('+inf')
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v.previous_vertex = None
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orig = Vertex(100)
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orig.min_distance = 0
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adjacent = self.vertices[triangle(self.rows - 1):]
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for a in adjacent:
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orig.add_adjacent(a)
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Q = [orig] + [v for v in self.vertices]
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while len(Q) > 0:
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u = min(Q)
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if u.min_distance == float('+inf'):
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return False
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Q.remove(u)
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for v in u.adjacent:
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distance = u.min_distance + v.weight
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if distance < v.min_distance:
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v.min_distance = distance
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v.previous_vertex = u
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return True
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def get_path(self):
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"""Returns the found path as a list of vertices, from the top of the
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triangle to the bottom
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"""
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v = self.vertices[0]
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path = [v]
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for i in range(self.rows - 1):
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v = v.previous_vertex
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if not v:
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raise Exception('Missing or incomplete path!')
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path.append(v)
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return path
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2010-05-04 18:21:07 +00:00
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def main():
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2010-04-12 21:06:47 +00:00
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vertex_data = []
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with open('p018/triangle.txt', 'r') as f:
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while True:
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line = f.readline()
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if not line:
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break
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vertex_data = vertex_data + [int(v) for v in line.split(' ')]
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t = Triangle(vertex_data)
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t.find_path()
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path = t.get_path()
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print 'Path', [v.value for v in path]
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print 'Sum', sum([v.value for v in path])
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2010-05-04 18:21:07 +00:00
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if __name__ == '__main__':
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main()
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