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Added classes for Decks and Players
git-svn-id: file:///srv/svn/euler@16 e5f4c3ec-3c0c-11df-b522-21efaa4426b5
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parent
71973e170f
commit
67e0a4dafd
1 changed files with 73 additions and 3 deletions
76
054/poker.py
76
054/poker.py
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@ -1,4 +1,5 @@
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import operator
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import operator
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import random
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class InvalidCard(Exception):
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class InvalidCard(Exception):
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"""Invalid Card Exception
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"""Invalid Card Exception
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@ -54,6 +55,32 @@ class Card:
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val = k
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val = k
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return str.format('{0}{1}', val, self.suit)
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return str.format('{0}{1}', val, self.suit)
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class Deck():
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def __init__(self):
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self.__cards = []
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for suit in Card.SUITS.values():
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for i in range(2,15):
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if i >= 10:
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for k, v in Card.VALUES.iteritems():
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if i == v: value = k
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else:
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value = i
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self.__cards.append(Card('{0}{1}'.format(value, suit)))
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def shuffle(self):
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random.shuffle(self.__cards)
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def cards(self):
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return self.__cards
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def deal(self, n=1, players=[]):
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if players:
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for i in range(n):
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for player in players:
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player.add_card(self.__cards.pop())
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else:
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cards = []
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for i in range(n):
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cards.append(self.__cards.pop())
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return cards
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class Hand:
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class Hand:
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HIGH_CARD = 0
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HIGH_CARD = 0
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ONE_PAIR = 1
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ONE_PAIR = 1
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@ -87,7 +114,7 @@ class Hand:
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def __repr__(self):
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def __repr__(self):
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"""Builds a string representation of the hand"""
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"""Builds a string representation of the hand"""
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return str.format("Cards: {0} Rank: '{1}' Values: {2}",
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return str.format("Cards: {0} Rank: '{1}' Values: {2}",
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[str(c.value) + c.suit for c in self.__cards],
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self.__cards,
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Hand.RANKS[self.rank()],
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Hand.RANKS[self.rank()],
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self.values())
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self.values())
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def rank(self):
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def rank(self):
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@ -140,7 +167,7 @@ class Hand:
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self.__rank = Hand.TWO_PAIRS
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self.__rank = Hand.TWO_PAIRS
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else:
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else:
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self.__rank = Hand.FULL_HOUSE
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self.__rank = Hand.FULL_HOUSE
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else:
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elif multiples:
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if multiples[0][1] > 3:
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if multiples[0][1] > 3:
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self.__rank = Hand.FOUR_OF_A_KIND
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self.__rank = Hand.FOUR_OF_A_KIND
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elif multiples[0][1] == 3:
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elif multiples[0][1] == 3:
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@ -306,4 +333,47 @@ class Hand:
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result = cmp(self.values()[i], other.values()[i])
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result = cmp(self.values()[i], other.values()[i])
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if (result != 0):
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if (result != 0):
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return result
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return result
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return result
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return result
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class Player:
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def __init__(self, name):
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self.__name = name
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self.__hand = None
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self.__cards = []
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self.__community_cards = []
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def add_card(self, card, community=False):
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if community:
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self.__community_cards.append(card)
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else:
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self.__cards.append(card)
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# Rebuild and re-evaluate hand
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self.__hand = Hand.create_best_hand([str(c) for c in self.__community_cards + self.__cards])
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def hand(self):
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return self.__hand
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def __repr__(self):
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return '"{0}"\n\tCards: {1}\n\tHand: {2}'.format(self.__name, self.__cards, self.__hand)
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def __cmp__(self, other):
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return cmp(self.hand(), other.hand())
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if __name__ == '__main__':
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deck = Deck()
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deck.shuffle()
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players = []
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for i in range(1,10):
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players.append(Player('Player {0}'.format(i)))
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community_cards = []
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deck.deal(2, players)
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deck.deal()
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community_cards.extend(deck.deal(3))
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deck.deal()
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community_cards.extend(deck.deal())
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deck.deal()
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community_cards.extend(deck.deal())
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for player in players:
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for card in community_cards:
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player.add_card(card, True)
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players = sorted(players, reverse=True)
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print 'Community', community_cards
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for player in players:
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print player
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