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Split the poker classes into their own library
git-svn-id: file:///srv/svn/euler@5 e5f4c3ec-3c0c-11df-b522-21efaa4426b5
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parent
cf3359807d
commit
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3 changed files with 159 additions and 158 deletions
136
054/e054.py
136
054/e054.py
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@ -1,132 +1,4 @@
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import operator
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import poker
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class InvalidCard(Exception):
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pass
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class InvalidHand(Exception):
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pass
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class PokerCard:
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values = {'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}
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def __init__(self, string):
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self.value = string[0]
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if self.value in '23456789':
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self.value = int(self.value)
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else:
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try:
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self.value = PokerCard.values[self.value]
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except KeyError as e:
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raise InvalidCard
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self.suit = string[1]
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if not self.suit in ['H', 'C', 'S', 'D']:
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raise InvalidCard
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@staticmethod
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def compare(a, b):
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if a.value > b.value:
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return 1
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elif a.value == b.value:
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return 0
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else:
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return -1
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class PokerHand:
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HIGH_CARD = 0
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ONE_PAIR = 1
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TWO_PAIRS = 2
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THREE_OF_A_KIND = 3
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STRAIGHT = 4
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FLUSH = 5
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FULL_HOUSE = 6
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FOUR_OF_A_KIND = 7
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STRAIGHT_FLUSH = 8
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ROYAL_FLUSH = 9
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RANKS = [
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'High Card',
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'One Pair',
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'Two Pairs',
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'Three of a Kind',
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'Straight',
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'Flush',
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'Full House',
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'Four of a Kind',
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'Straight Flush',
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'Royal Flush'
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]
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def __init__(self, cards):
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self._rank = None
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self._cards = sorted([PokerCard(c) for c in cards], cmp=PokerCard.compare, reverse=True)
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self._values = []
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self.rank()
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def __str__(self):
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return str.format("Cards: {0} Rank: '{1}' Values: {2}",
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[str(c.value) + c.suit for c in self._cards],
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PokerHand.RANKS[self.rank()],
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self.values())
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def rank(self):
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if self._rank:
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return self._rank
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flush = True
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straight = False
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last = None
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merged = {}
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for c in self._cards:
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if last:
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if flush and c.suit != last.suit:
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flush = False
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last = c
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if c.value in merged:
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merged[c.value] = merged[c.value] + 1
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else:
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merged[c.value] = 1
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if (len(merged)) == 5:
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# All unique cards, check for a straight
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if self._cards[0].value - self._cards[4].value == 4 or \
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(self._cards[4].value == 2 and self._cards[1].value == 5 and self._cards[0].value == 14):
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straight = True
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if straight and flush:
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if self._cards[0].value == 14:
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self._rank = PokerHand.ROYAL_FLUSH
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else:
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self._rank = PokerHand.STRAIGHT_FLUSH
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elif flush:
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self._rank = PokerHand.FLUSH
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elif straight:
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self._rank = PokerHand.STRAIGHT
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else:
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self._rank = PokerHand.HIGH_CARD
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self._values = [c.value for c in self._cards]
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else:
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multiples = [m for m in sorted(merged.items(), key = operator.itemgetter(1), reverse = True) if m[1] > 1]
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if len(multiples) > 1:
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if multiples[0][1] == multiples[1][1]:
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self._rank = PokerHand.TWO_PAIRS
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else:
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self._rank = PokerHand.FULL_HOUSE
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else:
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if multiples[0][1] > 3:
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self._rank = PokerHand.FOUR_OF_A_KIND
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elif multiples[0][1] == 3:
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self._rank = PokerHand.THREE_OF_A_KIND
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else:
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self._rank = PokerHand.ONE_PAIR
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mvalues = [m[0] for m in multiples]
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self._values = mvalues + [c.value for c in self._cards if c.value not in mvalues]
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return self._rank
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def values(self):
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if not self._values:
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self.rank()
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return self._values
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@staticmethod
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def compare(a, b):
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# Compare hand rankings
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result = cmp(a.rank(), b.rank())
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if (result == 0):
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# Compare hand values
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for i in range(len(a.values())):
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result = cmp(a.values()[i], b.values()[i])
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if (result != 0):
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return result
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return result
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if __name__ == '__main__':
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if __name__ == '__main__':
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wins = 0
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wins = 0
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@ -138,9 +10,9 @@ if __name__ == '__main__':
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break
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break
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counter = counter + 1
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counter = counter + 1
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cards = line.strip().split()
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cards = line.strip().split()
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one = PokerHand(cards[:5])
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one = poker.Hand(cards[:5])
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two = PokerHand(cards[-5:])
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two = poker.Hand(cards[-5:])
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result = PokerHand.compare(one, two)
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result = poker.Hand.compare(one, two)
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if result > 0:
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if result > 0:
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wins = wins + 1
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wins = wins + 1
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outcome = 'Player One wins'
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outcome = 'Player One wins'
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129
054/poker.py
Normal file
129
054/poker.py
Normal file
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@ -0,0 +1,129 @@
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import operator
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class InvalidCard(Exception):
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pass
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class InvalidHand(Exception):
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pass
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class Card:
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values = {'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}
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def __init__(self, string):
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self.value = string[0]
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if self.value in '23456789':
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self.value = int(self.value)
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else:
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try:
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self.value = Card.values[self.value]
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except KeyError as e:
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raise InvalidCard
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self.suit = string[1]
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if not self.suit in ['H', 'C', 'S', 'D']:
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raise InvalidCard
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@staticmethod
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def compare(a, b):
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if a.value > b.value:
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return 1
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elif a.value == b.value:
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return 0
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else:
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return -1
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class Hand:
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HIGH_CARD = 0
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ONE_PAIR = 1
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TWO_PAIRS = 2
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THREE_OF_A_KIND = 3
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STRAIGHT = 4
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FLUSH = 5
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FULL_HOUSE = 6
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FOUR_OF_A_KIND = 7
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STRAIGHT_FLUSH = 8
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ROYAL_FLUSH = 9
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RANKS = [
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'High Card',
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'One Pair',
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'Two Pairs',
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'Three of a Kind',
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'Straight',
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'Flush',
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'Full House',
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'Four of a Kind',
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'Straight Flush',
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'Royal Flush'
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]
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def __init__(self, cards):
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self._rank = None
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self._cards = sorted([Card(c) for c in cards], cmp=Card.compare, reverse=True)
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self._values = []
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self.rank()
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def __str__(self):
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return str.format("Cards: {0} Rank: '{1}' Values: {2}",
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[str(c.value) + c.suit for c in self._cards],
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Hand.RANKS[self.rank()],
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self.values())
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def rank(self):
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if self._rank:
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return self._rank
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flush = True
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straight = False
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last = None
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merged = {}
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for c in self._cards:
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if last:
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if flush and c.suit != last.suit:
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flush = False
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last = c
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if c.value in merged:
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merged[c.value] = merged[c.value] + 1
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else:
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merged[c.value] = 1
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if (len(merged)) == 5:
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# All unique cards, check for a straight
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if self._cards[0].value - self._cards[4].value == 4 or \
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(self._cards[4].value == 2 and self._cards[1].value == 5 and self._cards[0].value == 14):
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straight = True
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if straight and flush:
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if self._cards[0].value == 14:
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self._rank = Hand.ROYAL_FLUSH
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else:
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self._rank = Hand.STRAIGHT_FLUSH
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elif flush:
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self._rank = Hand.FLUSH
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elif straight:
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self._rank = Hand.STRAIGHT
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else:
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self._rank = Hand.HIGH_CARD
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self._values = [c.value for c in self._cards]
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else:
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multiples = [m for m in sorted(merged.items(), key = operator.itemgetter(1), reverse = True) if m[1] > 1]
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if len(multiples) > 1:
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if multiples[0][1] == multiples[1][1]:
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self._rank = Hand.TWO_PAIRS
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else:
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self._rank = Hand.FULL_HOUSE
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else:
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if multiples[0][1] > 3:
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self._rank = Hand.FOUR_OF_A_KIND
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elif multiples[0][1] == 3:
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self._rank = Hand.THREE_OF_A_KIND
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else:
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self._rank = Hand.ONE_PAIR
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mvalues = [m[0] for m in multiples]
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self._values = mvalues + [c.value for c in self._cards if c.value not in mvalues]
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return self._rank
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def values(self):
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if not self._values:
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self.rank()
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return self._values
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@staticmethod
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def compare(a, b):
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# Compare hand rankings
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result = cmp(a.rank(), b.rank())
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if (result == 0):
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# Compare hand values
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for i in range(len(a.values())):
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result = cmp(a.values()[i], b.values()[i])
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if (result != 0):
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return result
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return result
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52
054/test.py
52
054/test.py
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@ -1,60 +1,60 @@
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from e054 import *
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import poker
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import unittest
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import unittest
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class TestCards(unittest.TestCase):
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class TestCards(unittest.TestCase):
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def setUp(self):
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def setUp(self):
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pass
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pass
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def test_valid_number_card(self):
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def test_valid_number_card(self):
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card = PokerCard('9D')
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card = poker.Card('9D')
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self.assertEqual(card.value, 9)
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self.assertEqual(card.value, 9)
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def test_valid_face_card(self):
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def test_valid_face_card(self):
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card = PokerCard('QH')
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card = poker.Card('QH')
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self.assertEqual(card.value, 12)
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self.assertEqual(card.value, 12)
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def test_invalid_card_value(self):
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def test_invalid_card_value(self):
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self.assertRaises(InvalidCard, PokerCard, 'ZH')
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self.assertRaises(poker.InvalidCard, poker.Card, 'ZH')
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def test_invalid_card_suit(self):
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def test_invalid_card_suit(self):
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self.assertRaises(InvalidCard, PokerCard, '9Z')
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self.assertRaises(poker.InvalidCard, poker.Card, '9Z')
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def test_compare(self):
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def test_compare(self):
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cards = ['QH', '9D', 'JS']
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cards = ['QH', '9D', 'JS']
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cards_sorted = sorted([PokerCard(c) for c in cards], cmp=PokerCard.compare, reverse=True)
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cards_sorted = sorted([poker.Card(c) for c in cards], cmp=poker.Card.compare, reverse=True)
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self.assertEqual([c.value for c in cards_sorted], [12, 11, 9])
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self.assertEqual([c.value for c in cards_sorted], [12, 11, 9])
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class TestFiveCardHands(unittest.TestCase):
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class TestFiveCardHands(unittest.TestCase):
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def setUp(self):
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def setUp(self):
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self.rank_hands = {
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self.rank_hands = {
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PokerHand.HIGH_CARD: PokerHand(['5D', '8C', '9S', 'JS', 'AC']),
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poker.Hand.HIGH_CARD: poker.Hand(['5D', '8C', '9S', 'JS', 'AC']),
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PokerHand.ONE_PAIR: PokerHand(['5H', '5C', '6S', '7S', 'KD']),
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poker.Hand.ONE_PAIR: poker.Hand(['5H', '5C', '6S', '7S', 'KD']),
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PokerHand.TWO_PAIRS: PokerHand(['2D', '3C', '2H', '7S', '7H']),
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poker.Hand.TWO_PAIRS: poker.Hand(['2D', '3C', '2H', '7S', '7H']),
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PokerHand.THREE_OF_A_KIND: PokerHand(['AS', '2D', 'TH', 'AH', 'AC']),
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poker.Hand.THREE_OF_A_KIND: poker.Hand(['AS', '2D', 'TH', 'AH', 'AC']),
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PokerHand.STRAIGHT: PokerHand(['9D', '5S', '7H', '8S', '6S']),
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poker.Hand.STRAIGHT: poker.Hand(['9D', '5S', '7H', '8S', '6S']),
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PokerHand.FLUSH: PokerHand(['7S', 'TS', 'KS', '3S', 'JS']),
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poker.Hand.FLUSH: poker.Hand(['7S', 'TS', 'KS', '3S', 'JS']),
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PokerHand.FULL_HOUSE: PokerHand(['6S', '2D', '2H', '6D', '6H']),
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poker.Hand.FULL_HOUSE: poker.Hand(['6S', '2D', '2H', '6D', '6H']),
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PokerHand.FOUR_OF_A_KIND: PokerHand(['7S', '7H', '7D', '2H', '7C']),
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poker.Hand.FOUR_OF_A_KIND: poker.Hand(['7S', '7H', '7D', '2H', '7C']),
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PokerHand.STRAIGHT_FLUSH: PokerHand(['JS', '8S', 'QS', 'TS', '9S']),
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poker.Hand.STRAIGHT_FLUSH: poker.Hand(['JS', '8S', 'QS', 'TS', '9S']),
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PokerHand.ROYAL_FLUSH: PokerHand(['QH', 'TH', 'JH', 'KH', 'AH']),
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poker.Hand.ROYAL_FLUSH: poker.Hand(['QH', 'TH', 'JH', 'KH', 'AH']),
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}
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}
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def test_hand_rankings(self):
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def test_hand_rankings(self):
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for rank, hand in self.rank_hands.iteritems():
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for rank, hand in self.rank_hands.iteritems():
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self.assertEqual(hand.rank(), rank, 'Ranking hand: {0}'.format(PokerHand.RANKS[rank]))
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self.assertEqual(hand.rank(), rank, 'Ranking hand: {0}'.format(poker.Hand.RANKS[rank]))
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def test_ace_high_straight(self):
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def test_ace_high_straight(self):
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hand = PokerHand(['AH', 'KS', 'QC', 'JS', 'TS'])
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hand = poker.Hand(['AH', 'KS', 'QC', 'JS', 'TS'])
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self.assertEqual([hand.rank(), hand.values()], [PokerHand.STRAIGHT, [14, 13, 12, 11, 10]])
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self.assertEqual([hand.rank(), hand.values()], [poker.Hand.STRAIGHT, [14, 13, 12, 11, 10]])
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def test_ace_low_straight(self):
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def test_ace_low_straight(self):
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hand = PokerHand(['AH', '2S', '3C', '4S', '5S'])
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hand = poker.Hand(['AH', '2S', '3C', '4S', '5S'])
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self.assertEqual([hand.rank(), hand.values()], [PokerHand.STRAIGHT, [14, 5, 4, 3, 2]])
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self.assertEqual([hand.rank(), hand.values()], [poker.Hand.STRAIGHT, [14, 5, 4, 3, 2]])
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def test_compare_ace_low_straight(self):
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def test_compare_ace_low_straight(self):
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low = PokerHand(['AH', '2S', '3C', '4S', '5S'])
|
low = poker.Hand(['AH', '2S', '3C', '4S', '5S'])
|
||||||
high = PokerHand(['2S', '3C', '4S', '5S', '6S'])
|
high = poker.Hand(['2S', '3C', '4S', '5S', '6S'])
|
||||||
self.assertTrue(low < high)
|
self.assertTrue(low < high)
|
||||||
def test_compare_ranks(self):
|
def test_compare_ranks(self):
|
||||||
for rank, hand in self.rank_hands.iteritems():
|
for rank, hand in self.rank_hands.iteritems():
|
||||||
for rank2, hand2 in self.rank_hands.iteritems():
|
for rank2, hand2 in self.rank_hands.iteritems():
|
||||||
if (rank == rank2):
|
if (rank == rank2):
|
||||||
self.assertEqual(hand.rank(), hand2.rank(), '{0} == {1}'.format(PokerHand.RANKS[rank], PokerHand.RANKS[rank2]))
|
self.assertEqual(hand.rank(), hand2.rank(), '{0} == {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
|
||||||
elif (rank < rank2):
|
elif (rank < rank2):
|
||||||
self.assertTrue(hand.rank() < hand2.rank(), '{0} < {1}'.format(PokerHand.RANKS[rank], PokerHand.RANKS[rank2]))
|
self.assertTrue(hand.rank() < hand2.rank(), '{0} < {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
|
||||||
else:
|
else:
|
||||||
self.assertTrue(hand.rank() > hand2.rank(), '{0} > {1}'.format(PokerHand.RANKS[rank], PokerHand.RANKS[rank2]))
|
self.assertTrue(hand.rank() > hand2.rank(), '{0} > {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
unittest.main()
|
unittest.main()
|
Loading…
Reference in a new issue