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Modified the class to accept more than 5 cards. Currently brute-forces
to find the best possible hand. git-svn-id: file:///srv/svn/euler@8 e5f4c3ec-3c0c-11df-b522-21efaa4426b5
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28
054/poker.py
28
054/poker.py
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@ -5,6 +5,15 @@ class InvalidCard(Exception):
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class InvalidHand(Exception):
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pass
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def unique_combinations(items, n):
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if n==0: yield []
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else:
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for i in xrange(len(items)):
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for cc in unique_combinations(items[i+1:],n-1):
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yield [items[i]]+cc
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class Card:
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values = {'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}
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def __init__(self, string):
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@ -117,6 +126,25 @@ class Hand:
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self.rank()
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return self.__values
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@staticmethod
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def create_best_hand(cards):
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if len(cards) == 5:
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return Hand(cards)
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elif len(cards) < 5:
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raise InvalidHand
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else:
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return Hand.create_best_hand_bruteforce(cards)
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return false
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@staticmethod
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def create_best_hand_bruteforce(cards):
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combos = unique_combinations(cards, 5)
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hands = [Hand(combo) for combo in combos]
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hands = sorted(hands, cmp=Hand.compare, reverse=True)
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return hands[0]
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@staticmethod
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def create_best_hand_smart(cards):
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#TODO: Figure out a smarter algorithm for getting the best hand!
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pass
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@staticmethod
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def compare(a, b):
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# Compare hand rankings
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result = cmp(a.rank(), b.rank())
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37
054/test.py
37
054/test.py
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@ -56,5 +56,42 @@ class TestFiveCardHands(unittest.TestCase):
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else:
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self.assertTrue(hand.rank() > hand2.rank(), '{0} > {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
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class TestSevenCardHands(unittest.TestCase):
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def setUp(self):
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self.rank_hands = {
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poker.Hand.HIGH_CARD: poker.Hand.create_best_hand(['5D', '8C', '9S', 'JS', '4C', '3D', 'AC']),
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poker.Hand.ONE_PAIR: poker.Hand.create_best_hand(['5H', 'JC', '6S', '7S', 'KD', '4C', '5C']),
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poker.Hand.TWO_PAIRS: poker.Hand.create_best_hand(['2D', '3C', '2H', '7S', 'JC', '8H', '7H']),
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poker.Hand.THREE_OF_A_KIND: poker.Hand.create_best_hand(['AS', '2D', 'TH', 'AH', 'JC', '8S', 'AC']),
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poker.Hand.STRAIGHT: poker.Hand.create_best_hand(['9D', '5S', '7H', '8S', '2H', 'AC', '6S']),
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poker.Hand.FLUSH: poker.Hand.create_best_hand(['7S', 'TS', 'KS', '3S', 'AC', '3H', 'JS']),
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poker.Hand.FULL_HOUSE: poker.Hand.create_best_hand(['6S', '2D', '2H', '6D', '8C', '4S', '6H']),
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poker.Hand.FOUR_OF_A_KIND: poker.Hand.create_best_hand(['7S', '7H', '7D', '2H', '8D', '9D', '7C']),
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poker.Hand.STRAIGHT_FLUSH: poker.Hand.create_best_hand(['JS', '8S', 'QS', 'TS', '4D', '2S', '9S']),
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poker.Hand.ROYAL_FLUSH: poker.Hand.create_best_hand(['QH', 'TH', 'JH', 'KH', '9H', '6S', 'AH']),
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}
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def test_hand_rankings(self):
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for rank, hand in self.rank_hands.iteritems():
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self.assertEqual(hand.rank(), rank, 'Ranking hand: {0}'.format(poker.Hand.RANKS[rank]))
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def test_ace_high_straight(self):
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hand = poker.Hand.create_best_hand(['AH', 'KS', 'QC', 'JS', '9S', '7D', 'TS'])
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self.assertEqual([hand.rank(), hand.values()], [poker.Hand.STRAIGHT, [14, 13, 12, 11, 10]])
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def test_ace_low_straight(self):
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hand = poker.Hand.create_best_hand(['AH', '2S', '3C', '4S', '6D', '4C', '5S'])
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self.assertEqual([hand.rank(), hand.values()], [poker.Hand.STRAIGHT, [14, 5, 4, 3, 2]])
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def test_compare_ace_low_straight(self):
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low = poker.Hand.create_best_hand(['AH', '2S', '3C', '4S', '6D', '4C', '5S'])
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high = poker.Hand.create_best_hand(['2S', '3C', '4S', '5S', '8D', 'TC', '6S'])
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self.assertTrue(low < high)
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def test_compare_ranks(self):
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for rank, hand in self.rank_hands.iteritems():
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for rank2, hand2 in self.rank_hands.iteritems():
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if (rank == rank2):
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self.assertEqual(hand.rank(), hand2.rank(), '{0} == {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
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elif (rank < rank2):
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self.assertTrue(hand.rank() < hand2.rank(), '{0} < {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
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else:
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self.assertTrue(hand.rank() > hand2.rank(), '{0} > {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
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if __name__ == '__main__':
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unittest.main()
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