Modified the class to accept more than 5 cards. Currently brute-forces

to find the best possible hand.


git-svn-id: file:///srv/svn/euler@8 e5f4c3ec-3c0c-11df-b522-21efaa4426b5
This commit is contained in:
Correl Roush 2010-03-31 19:48:53 +00:00
parent de333d0940
commit df93303499
2 changed files with 65 additions and 0 deletions

View file

@ -5,6 +5,15 @@ class InvalidCard(Exception):
class InvalidHand(Exception):
pass
def unique_combinations(items, n):
if n==0: yield []
else:
for i in xrange(len(items)):
for cc in unique_combinations(items[i+1:],n-1):
yield [items[i]]+cc
class Card:
values = {'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}
def __init__(self, string):
@ -117,6 +126,25 @@ class Hand:
self.rank()
return self.__values
@staticmethod
def create_best_hand(cards):
if len(cards) == 5:
return Hand(cards)
elif len(cards) < 5:
raise InvalidHand
else:
return Hand.create_best_hand_bruteforce(cards)
return false
@staticmethod
def create_best_hand_bruteforce(cards):
combos = unique_combinations(cards, 5)
hands = [Hand(combo) for combo in combos]
hands = sorted(hands, cmp=Hand.compare, reverse=True)
return hands[0]
@staticmethod
def create_best_hand_smart(cards):
#TODO: Figure out a smarter algorithm for getting the best hand!
pass
@staticmethod
def compare(a, b):
# Compare hand rankings
result = cmp(a.rank(), b.rank())

View file

@ -56,5 +56,42 @@ class TestFiveCardHands(unittest.TestCase):
else:
self.assertTrue(hand.rank() > hand2.rank(), '{0} > {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
class TestSevenCardHands(unittest.TestCase):
def setUp(self):
self.rank_hands = {
poker.Hand.HIGH_CARD: poker.Hand.create_best_hand(['5D', '8C', '9S', 'JS', '4C', '3D', 'AC']),
poker.Hand.ONE_PAIR: poker.Hand.create_best_hand(['5H', 'JC', '6S', '7S', 'KD', '4C', '5C']),
poker.Hand.TWO_PAIRS: poker.Hand.create_best_hand(['2D', '3C', '2H', '7S', 'JC', '8H', '7H']),
poker.Hand.THREE_OF_A_KIND: poker.Hand.create_best_hand(['AS', '2D', 'TH', 'AH', 'JC', '8S', 'AC']),
poker.Hand.STRAIGHT: poker.Hand.create_best_hand(['9D', '5S', '7H', '8S', '2H', 'AC', '6S']),
poker.Hand.FLUSH: poker.Hand.create_best_hand(['7S', 'TS', 'KS', '3S', 'AC', '3H', 'JS']),
poker.Hand.FULL_HOUSE: poker.Hand.create_best_hand(['6S', '2D', '2H', '6D', '8C', '4S', '6H']),
poker.Hand.FOUR_OF_A_KIND: poker.Hand.create_best_hand(['7S', '7H', '7D', '2H', '8D', '9D', '7C']),
poker.Hand.STRAIGHT_FLUSH: poker.Hand.create_best_hand(['JS', '8S', 'QS', 'TS', '4D', '2S', '9S']),
poker.Hand.ROYAL_FLUSH: poker.Hand.create_best_hand(['QH', 'TH', 'JH', 'KH', '9H', '6S', 'AH']),
}
def test_hand_rankings(self):
for rank, hand in self.rank_hands.iteritems():
self.assertEqual(hand.rank(), rank, 'Ranking hand: {0}'.format(poker.Hand.RANKS[rank]))
def test_ace_high_straight(self):
hand = poker.Hand.create_best_hand(['AH', 'KS', 'QC', 'JS', '9S', '7D', 'TS'])
self.assertEqual([hand.rank(), hand.values()], [poker.Hand.STRAIGHT, [14, 13, 12, 11, 10]])
def test_ace_low_straight(self):
hand = poker.Hand.create_best_hand(['AH', '2S', '3C', '4S', '6D', '4C', '5S'])
self.assertEqual([hand.rank(), hand.values()], [poker.Hand.STRAIGHT, [14, 5, 4, 3, 2]])
def test_compare_ace_low_straight(self):
low = poker.Hand.create_best_hand(['AH', '2S', '3C', '4S', '6D', '4C', '5S'])
high = poker.Hand.create_best_hand(['2S', '3C', '4S', '5S', '8D', 'TC', '6S'])
self.assertTrue(low < high)
def test_compare_ranks(self):
for rank, hand in self.rank_hands.iteritems():
for rank2, hand2 in self.rank_hands.iteritems():
if (rank == rank2):
self.assertEqual(hand.rank(), hand2.rank(), '{0} == {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
elif (rank < rank2):
self.assertTrue(hand.rank() < hand2.rank(), '{0} < {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
else:
self.assertTrue(hand.rank() > hand2.rank(), '{0} > {1}'.format(poker.Hand.RANKS[rank], poker.Hand.RANKS[rank2]))
if __name__ == '__main__':
unittest.main()