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Documentation for the poker classes
git-svn-id: file:///srv/svn/euler@14 e5f4c3ec-3c0c-11df-b522-21efaa4426b5
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1 changed files with 63 additions and 3 deletions
66
054/poker.py
66
054/poker.py
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@ -1,8 +1,16 @@
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import operator
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class InvalidCard(Exception):
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"""Invalid Card Exception
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Thrown if an invalid face value or suit is supplied for a card
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"""
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pass
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class InvalidHand(Exception):
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"""Invalid Hand Exception
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Thrown if the hand being created includes zero or more than 5 cards
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"""
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pass
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def unique_combinations(items, n):
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@ -15,6 +23,8 @@ def unique_combinations(items, n):
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class Card:
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"""Represents a single poker playing card"""
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VALUES = {'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}
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SUITS = {'Hearts': 'H', 'Diamonds': 'D', 'Clubs': 'C', 'Spades': 'S'}
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def __init__(self, string):
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@ -30,8 +40,14 @@ class Card:
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if not self.suit in Card.SUITS.values():
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raise InvalidCard('Invalid suit: {0}'.format(string))
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def __cmp__(self, other):
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"""Compare hand values
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Compares this card's value with another. Used for sorting.
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"""
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return cmp(self.value, other.value)
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def __repr__(self):
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"""Builds a string representation of the hand"""
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val = self.value
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for k, v in Card.VALUES.iteritems():
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if self.value == v:
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@ -69,11 +85,18 @@ class Hand:
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self.__values = []
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self.rank()
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def __repr__(self):
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"""Builds a string representation of the hand"""
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return str.format("Cards: {0} Rank: '{1}' Values: {2}",
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[str(c.value) + c.suit for c in self.__cards],
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Hand.RANKS[self.rank()],
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self.values())
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def rank(self):
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"""Get the hand rank
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Determines the rank of the poker hand if it has not already been
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computed, and returns it.
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"""
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if self.__rank:
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return self.__rank
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flush = True
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@ -129,11 +152,35 @@ class Hand:
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return self.__rank
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def values(self):
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"""Returns a list of card values for the hand
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Values for sets are provided first in order of importance and descending
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strength, followed by all additional card values in order of descending
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strength. Used for comparison and sorting.
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Examples:
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Full House ['5S', '5D', '5H', '8S', '8C']
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Values = [5, 8]
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Two Pair ['9D', '9S', '5H', '5C', 'KH']
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Values = [9, 5, 13]
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Straight ['AS', '2H', '3C', '4C', '5H']
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Values = [5, 4, 3, 2, 1]
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"""
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if not self.__values:
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self.rank()
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return self.__values
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@staticmethod
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def create_best_hand(cards):
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"""Create the strongest possible poker hand
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Using the supplied cards, this will build the strongest possible five-
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card poker hand.
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Uses smart hand creation if more than five cards are specified.
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"""
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if len(cards) == 5:
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return Hand(cards)
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elif len(cards) < 5:
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@ -143,14 +190,22 @@ class Hand:
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return false
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@staticmethod
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def create_best_hand_bruteforce(cards):
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"""Create the strongest possible poker hand
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Builds every possible poker hand from the supplied set of cards, and
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returns the strongest result.
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"""
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combos = unique_combinations(cards, 5)
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hands = [Hand(combo) for combo in combos]
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hands = sorted(hands, reverse=True)
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return hands[0]
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@staticmethod
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def create_best_hand_smart(cards):
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"""
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TODO: Implement the following logic (or something better):
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"""Create the strongest possible poker hand
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Intelligently seeks out the strongest possible poker hand from the
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supplied set of cards using the following steps:
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* Find all flushes
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* Find all straights
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@ -240,7 +295,12 @@ class Hand:
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# High card, send the top 5 reverse-sorted cards
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return Hand([str(c) for c in cards[:5]])
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def __cmp__(self, other):
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# Compare hand rankings
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"""Compare hand rankings
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Compares this hand with another by first checking rank, and if they are
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equal in that regard, by their card values. Used for sorting.
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"""
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result = cmp(self.rank(), other.rank())
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if (result == 0):
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# Compare hand values
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