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[post] SICP Recap
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layout: post
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title: SICP Recap
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author: Correl Roush
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---
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Now that we've completed our study of Abelson and Sussman's Structure
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and Interpretation of Computer Programs, here's a quick recap of the
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topics we've covered.
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Notes and exercise work from each meeting can be found on
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[Github](https://github.com/extreme-tech-seminar/sicp).
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# Chapter 1: Building Abstractions with Procedures
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In the first chapter, we got acquainted with the simple syntax of
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scheme, and learned how to build up layers of abstraction using
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functions.
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## Important Concepts
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- Evaluation
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- The Substitution Model
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- Compound Procedures
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- Recursion
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- Higher-Order Procedures
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# Chapter 2: Building Abstractions with Data
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In the second chapter, we learned how to build more complex data
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structures, and how to write functions to operate on them at different
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levels of abstraction.
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## Important Concepts
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- The Closure Property
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- Sequences
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- Symbolic Data
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- Data-Directed Programming
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- Generic Operations
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# Chapter 3: Modularity, Objects, and State
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With a firm grasp on the core concepts of functional programming, we
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took a look at assignment with a fresh perspective, and examined the
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pros and cons of including assignment and state in our programs.
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## Important Concepts
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- The Costs and Benefits of Assignment
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- The Environment Model of Evaluation
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- Mutable Data Structures
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- Concurrency
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- Streams
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- Delayed Evaluation
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# Chapter 4: Metalinguistic Abstraction
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We moved up another level of abstraction, and started to look at the
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scheme language and how to implement it. We learned how delayed
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evaluation works by implementing it in our own version of scheme, and
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explored the declarative world of logic programming.
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## Important Concepts
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- Data as Programs
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- Separating Syntactic Analysis from Execution
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- Lazy Evaluation
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- Normal vs. Applicative Order
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- Non-deterministic Computing
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- Logic Programming
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# Chapter 5: Computing with Register Machines
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Finally, we moved out of the language a bit and implemented a virtual
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machine to explore low-level implementations of computer programs and
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to better understand how the physical limitations of processing speed
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and memory space affect the programs that we write.
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## Important Concepts
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- Abstraction in Machine Design
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- Using a Stack to Implement Recursion
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- Storage Allocation and Garbage Collection
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- Monitoring Machine Performance
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- Compilation
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