mirror of
https://github.com/correl/m5paper.git
synced 2024-12-27 20:06:24 +00:00
Add commander damage support
This commit is contained in:
parent
980d830e94
commit
15711150cc
1 changed files with 84 additions and 9 deletions
93
src/main.cpp
93
src/main.cpp
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@ -168,7 +168,7 @@ public:
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}
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App::Choices loop() {
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auto t = M5.Touch.getDetail();
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if (t.wasPressed()) {
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if (t.wasClicked()) {
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if (!button_power.isPressed() && button_power.contains(t.x, t.y)) {
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button_power.press(true);
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button_power.drawButton(true);
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@ -432,6 +432,7 @@ public:
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int height = M5.Display.height() / 2;
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players[i].lifeTotal = 40;
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for (int j = 0; j < 4; j ++) players[i].commanderDamage[j] = 0;
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switch (i + 1) {
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case 1:
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players[i].rect = { .x=sidebarRect.width, .y=0, .width=width, .height=height, .rotation=2};
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@ -455,11 +456,12 @@ public:
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App::Choices loop () {
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auto t = M5.Touch.getDetail();
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const time_t current_time = time(nullptr);
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if (t.wasPressed()) {
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if (t.wasClicked()) {
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last_interaction_time = current_time;
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switch (mode) {
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case Playing:
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case CommanderDamage:
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if (sidebarRect.contains(t.x, t.y)) {
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showConfirm();
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mode = ConfirmReset;
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@ -485,6 +487,15 @@ public:
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break;
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}
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}
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else if (t.wasHold()) {
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last_interaction_time = current_time;
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switch (mode) {
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case Playing:
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case CommanderDamage:
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for (int i = 0; i < 4; i++) holdPlayer(i, t.x, t.y);
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break;
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}
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}
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if (current_time >= next_clock_update) {
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ESP_LOGD("LifeTracker", "Updating clock and battery display");
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next_clock_update = next_minute(current_time);
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@ -503,7 +514,7 @@ public:
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}
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protected:
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enum Mode {Playing, ConfirmReset};
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enum Mode {Playing, CommanderDamage, ConfirmReset};
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Mode mode;
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struct Rect {
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int x;
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@ -519,9 +530,11 @@ protected:
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struct Player {
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int lifeTotal;
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Rect rect;
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int commanderDamage[4];
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};
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Rect sidebarRect;
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Player players[4];
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int activePlayer = 0;
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LGFX_Button button_ok;
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LGFX_Button button_cancel;
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time_t last_interaction_time;
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@ -533,10 +546,23 @@ protected:
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Rect* rect = &players[player].rect;
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int border = 5;
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int lifeTotal;
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bool isActive = false;
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auto lineColor = TFT_LIGHTGRAY;
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switch (mode) {
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case CommanderDamage:
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lifeTotal = players[activePlayer].commanderDamage[player];
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isActive = activePlayer == player;
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lineColor = TFT_BLACK;
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border = 7;
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break;
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default:
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lifeTotal = players[player].lifeTotal;
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}
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M5Canvas canvas(&M5.Display);
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canvas.createSprite(rect->width, rect->height);
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canvas.fillSprite(TFT_LIGHTGRAY);
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canvas.fillRect(border, border, rect->width - border, rect->height - border, TFT_WHITE);
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canvas.fillSprite(lineColor);
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canvas.fillRect(border, border, rect->width - border, rect->height - border, isActive ? TFT_LIGHTGRAY : TFT_WHITE);
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canvas.setRotation(rect->rotation);
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canvas.setTextColor(TFT_BLACK);
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canvas.setFont(&fonts::FreeMono24pt7b);
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@ -547,11 +573,11 @@ protected:
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canvas.drawString("+5", rect->width - border * 2 - canvas.textWidth("+5"), rect->height - border * 2 - canvas.fontHeight());
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int separator_y = 2 * rect->height / 3;
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int separator_length = rect->width / 5;
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canvas.fillRect(0, separator_y, separator_length, border, TFT_LIGHTGRAY);
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canvas.fillRect(rect->width - separator_length, separator_y, separator_length, border, TFT_LIGHTGRAY);
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canvas.fillRect(0, separator_y, separator_length, border, lineColor);
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canvas.fillRect(rect->width - separator_length, separator_y, separator_length, border, lineColor);
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canvas.setFont(&fonts::Orbitron_Light_32);
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canvas.setTextSize(3);
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canvas.drawCenterString(String(players[player].lifeTotal, DEC), rect->width / 2, (rect->height / 2) - (canvas.fontHeight() / 2));
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canvas.drawCenterString(String(lifeTotal, DEC), rect->width / 2, (rect->height / 2) - (canvas.fontHeight() / 2));
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canvas.pushSprite(rect->x, rect->y);
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}
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@ -584,10 +610,33 @@ protected:
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life_multiplier = 5;
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}
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players[player].lifeTotal += (life_change * life_multiplier);
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switch (mode) {
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case Playing:
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players[player].lifeTotal += (life_change * life_multiplier);
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break;
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case CommanderDamage:
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players[activePlayer].commanderDamage[player] += (life_change * life_multiplier);
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players[activePlayer].lifeTotal -= (life_change * life_multiplier);
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break;
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}
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drawPlayer(player);
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}
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void holdPlayer(int player, int x, int y) {
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Rect* rect = &players[player].rect;
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if (! rect->contains(x, y)) return;
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switch (mode) {
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case Playing:
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mode = CommanderDamage;
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activePlayer = player;
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break;
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case CommanderDamage:
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mode = Playing;
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break;
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}
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for (int i = 0; i < 4; i++) drawPlayer(i);
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}
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void showConfirm() {
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int play_area_width = M5.Display.width() - sidebarRect.width;
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int play_area_height = M5.Display.height();
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@ -613,6 +662,32 @@ protected:
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M5.Display.endWrite();
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}
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void showCommanderDamage() {
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int play_area_width = M5.Display.width() - sidebarRect.width;
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int play_area_height = M5.Display.height();
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int width = 2 * play_area_width / 3;
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int height = 2 * play_area_height / 3;
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int x = sidebarRect.width + (play_area_width - width) / 2;
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int y = (play_area_height - height) / 2;
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int border = 10;
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int button_width = width / 3;
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M5.Display.startWrite();
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M5.Display.fillRect(x, y, width, height, TFT_DARKGRAY);
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M5.Display.fillRect(x + border, y + border, width - border * 2, height - border * 2, TFT_WHITE);
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M5.Display.setFont(&fonts::Orbitron_Light_32);
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M5.Display.setTextSize(2);
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M5.Display.drawCenterString("Reset game?", x + (width / 2), y + (border * 2));
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M5.Display.setFont(&fonts::Font0);
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M5.Display.setTextSize(1);
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button_ok.initButton(&M5.Display, x + 2 * button_width / 3, y + height - 100, button_width, 100, TFT_BLACK, TFT_LIGHTGRAY, TFT_BLACK, "OK", 3, 3);
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button_ok.drawButton();
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button_cancel.initButton(&M5.Display, x + width - 2 * button_width / 3, y + height - 100, button_width, 100, TFT_BLACK, TFT_LIGHTGRAY, TFT_BLACK, "Cancel", 3, 3);
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button_cancel.drawButton();
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M5.Display.endWrite();
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}
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void drawSidebar() {
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M5Canvas canvas(&M5.Display);
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canvas.createSprite(sidebarRect.width, sidebarRect.height);
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