mirror of
https://github.com/correl/m5paper.git
synced 2024-11-24 03:00:10 +00:00
Add commander damage support
This commit is contained in:
parent
980d830e94
commit
15711150cc
1 changed files with 84 additions and 9 deletions
91
src/main.cpp
91
src/main.cpp
|
@ -168,7 +168,7 @@ public:
|
||||||
}
|
}
|
||||||
App::Choices loop() {
|
App::Choices loop() {
|
||||||
auto t = M5.Touch.getDetail();
|
auto t = M5.Touch.getDetail();
|
||||||
if (t.wasPressed()) {
|
if (t.wasClicked()) {
|
||||||
if (!button_power.isPressed() && button_power.contains(t.x, t.y)) {
|
if (!button_power.isPressed() && button_power.contains(t.x, t.y)) {
|
||||||
button_power.press(true);
|
button_power.press(true);
|
||||||
button_power.drawButton(true);
|
button_power.drawButton(true);
|
||||||
|
@ -432,6 +432,7 @@ public:
|
||||||
int height = M5.Display.height() / 2;
|
int height = M5.Display.height() / 2;
|
||||||
|
|
||||||
players[i].lifeTotal = 40;
|
players[i].lifeTotal = 40;
|
||||||
|
for (int j = 0; j < 4; j ++) players[i].commanderDamage[j] = 0;
|
||||||
switch (i + 1) {
|
switch (i + 1) {
|
||||||
case 1:
|
case 1:
|
||||||
players[i].rect = { .x=sidebarRect.width, .y=0, .width=width, .height=height, .rotation=2};
|
players[i].rect = { .x=sidebarRect.width, .y=0, .width=width, .height=height, .rotation=2};
|
||||||
|
@ -455,11 +456,12 @@ public:
|
||||||
App::Choices loop () {
|
App::Choices loop () {
|
||||||
auto t = M5.Touch.getDetail();
|
auto t = M5.Touch.getDetail();
|
||||||
const time_t current_time = time(nullptr);
|
const time_t current_time = time(nullptr);
|
||||||
if (t.wasPressed()) {
|
if (t.wasClicked()) {
|
||||||
last_interaction_time = current_time;
|
last_interaction_time = current_time;
|
||||||
|
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case Playing:
|
case Playing:
|
||||||
|
case CommanderDamage:
|
||||||
if (sidebarRect.contains(t.x, t.y)) {
|
if (sidebarRect.contains(t.x, t.y)) {
|
||||||
showConfirm();
|
showConfirm();
|
||||||
mode = ConfirmReset;
|
mode = ConfirmReset;
|
||||||
|
@ -485,6 +487,15 @@ public:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (t.wasHold()) {
|
||||||
|
last_interaction_time = current_time;
|
||||||
|
switch (mode) {
|
||||||
|
case Playing:
|
||||||
|
case CommanderDamage:
|
||||||
|
for (int i = 0; i < 4; i++) holdPlayer(i, t.x, t.y);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (current_time >= next_clock_update) {
|
if (current_time >= next_clock_update) {
|
||||||
ESP_LOGD("LifeTracker", "Updating clock and battery display");
|
ESP_LOGD("LifeTracker", "Updating clock and battery display");
|
||||||
next_clock_update = next_minute(current_time);
|
next_clock_update = next_minute(current_time);
|
||||||
|
@ -503,7 +514,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
enum Mode {Playing, ConfirmReset};
|
enum Mode {Playing, CommanderDamage, ConfirmReset};
|
||||||
Mode mode;
|
Mode mode;
|
||||||
struct Rect {
|
struct Rect {
|
||||||
int x;
|
int x;
|
||||||
|
@ -519,9 +530,11 @@ protected:
|
||||||
struct Player {
|
struct Player {
|
||||||
int lifeTotal;
|
int lifeTotal;
|
||||||
Rect rect;
|
Rect rect;
|
||||||
|
int commanderDamage[4];
|
||||||
};
|
};
|
||||||
Rect sidebarRect;
|
Rect sidebarRect;
|
||||||
Player players[4];
|
Player players[4];
|
||||||
|
int activePlayer = 0;
|
||||||
LGFX_Button button_ok;
|
LGFX_Button button_ok;
|
||||||
LGFX_Button button_cancel;
|
LGFX_Button button_cancel;
|
||||||
time_t last_interaction_time;
|
time_t last_interaction_time;
|
||||||
|
@ -533,10 +546,23 @@ protected:
|
||||||
|
|
||||||
Rect* rect = &players[player].rect;
|
Rect* rect = &players[player].rect;
|
||||||
int border = 5;
|
int border = 5;
|
||||||
|
int lifeTotal;
|
||||||
|
bool isActive = false;
|
||||||
|
auto lineColor = TFT_LIGHTGRAY;
|
||||||
|
switch (mode) {
|
||||||
|
case CommanderDamage:
|
||||||
|
lifeTotal = players[activePlayer].commanderDamage[player];
|
||||||
|
isActive = activePlayer == player;
|
||||||
|
lineColor = TFT_BLACK;
|
||||||
|
border = 7;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
lifeTotal = players[player].lifeTotal;
|
||||||
|
}
|
||||||
M5Canvas canvas(&M5.Display);
|
M5Canvas canvas(&M5.Display);
|
||||||
canvas.createSprite(rect->width, rect->height);
|
canvas.createSprite(rect->width, rect->height);
|
||||||
canvas.fillSprite(TFT_LIGHTGRAY);
|
canvas.fillSprite(lineColor);
|
||||||
canvas.fillRect(border, border, rect->width - border, rect->height - border, TFT_WHITE);
|
canvas.fillRect(border, border, rect->width - border, rect->height - border, isActive ? TFT_LIGHTGRAY : TFT_WHITE);
|
||||||
canvas.setRotation(rect->rotation);
|
canvas.setRotation(rect->rotation);
|
||||||
canvas.setTextColor(TFT_BLACK);
|
canvas.setTextColor(TFT_BLACK);
|
||||||
canvas.setFont(&fonts::FreeMono24pt7b);
|
canvas.setFont(&fonts::FreeMono24pt7b);
|
||||||
|
@ -547,11 +573,11 @@ protected:
|
||||||
canvas.drawString("+5", rect->width - border * 2 - canvas.textWidth("+5"), rect->height - border * 2 - canvas.fontHeight());
|
canvas.drawString("+5", rect->width - border * 2 - canvas.textWidth("+5"), rect->height - border * 2 - canvas.fontHeight());
|
||||||
int separator_y = 2 * rect->height / 3;
|
int separator_y = 2 * rect->height / 3;
|
||||||
int separator_length = rect->width / 5;
|
int separator_length = rect->width / 5;
|
||||||
canvas.fillRect(0, separator_y, separator_length, border, TFT_LIGHTGRAY);
|
canvas.fillRect(0, separator_y, separator_length, border, lineColor);
|
||||||
canvas.fillRect(rect->width - separator_length, separator_y, separator_length, border, TFT_LIGHTGRAY);
|
canvas.fillRect(rect->width - separator_length, separator_y, separator_length, border, lineColor);
|
||||||
canvas.setFont(&fonts::Orbitron_Light_32);
|
canvas.setFont(&fonts::Orbitron_Light_32);
|
||||||
canvas.setTextSize(3);
|
canvas.setTextSize(3);
|
||||||
canvas.drawCenterString(String(players[player].lifeTotal, DEC), rect->width / 2, (rect->height / 2) - (canvas.fontHeight() / 2));
|
canvas.drawCenterString(String(lifeTotal, DEC), rect->width / 2, (rect->height / 2) - (canvas.fontHeight() / 2));
|
||||||
canvas.pushSprite(rect->x, rect->y);
|
canvas.pushSprite(rect->x, rect->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -584,10 +610,33 @@ protected:
|
||||||
life_multiplier = 5;
|
life_multiplier = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (mode) {
|
||||||
|
case Playing:
|
||||||
players[player].lifeTotal += (life_change * life_multiplier);
|
players[player].lifeTotal += (life_change * life_multiplier);
|
||||||
|
break;
|
||||||
|
case CommanderDamage:
|
||||||
|
players[activePlayer].commanderDamage[player] += (life_change * life_multiplier);
|
||||||
|
players[activePlayer].lifeTotal -= (life_change * life_multiplier);
|
||||||
|
break;
|
||||||
|
}
|
||||||
drawPlayer(player);
|
drawPlayer(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void holdPlayer(int player, int x, int y) {
|
||||||
|
Rect* rect = &players[player].rect;
|
||||||
|
if (! rect->contains(x, y)) return;
|
||||||
|
switch (mode) {
|
||||||
|
case Playing:
|
||||||
|
mode = CommanderDamage;
|
||||||
|
activePlayer = player;
|
||||||
|
break;
|
||||||
|
case CommanderDamage:
|
||||||
|
mode = Playing;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++) drawPlayer(i);
|
||||||
|
}
|
||||||
|
|
||||||
void showConfirm() {
|
void showConfirm() {
|
||||||
int play_area_width = M5.Display.width() - sidebarRect.width;
|
int play_area_width = M5.Display.width() - sidebarRect.width;
|
||||||
int play_area_height = M5.Display.height();
|
int play_area_height = M5.Display.height();
|
||||||
|
@ -613,6 +662,32 @@ protected:
|
||||||
M5.Display.endWrite();
|
M5.Display.endWrite();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void showCommanderDamage() {
|
||||||
|
int play_area_width = M5.Display.width() - sidebarRect.width;
|
||||||
|
int play_area_height = M5.Display.height();
|
||||||
|
int width = 2 * play_area_width / 3;
|
||||||
|
int height = 2 * play_area_height / 3;
|
||||||
|
int x = sidebarRect.width + (play_area_width - width) / 2;
|
||||||
|
int y = (play_area_height - height) / 2;
|
||||||
|
int border = 10;
|
||||||
|
int button_width = width / 3;
|
||||||
|
|
||||||
|
M5.Display.startWrite();
|
||||||
|
M5.Display.fillRect(x, y, width, height, TFT_DARKGRAY);
|
||||||
|
M5.Display.fillRect(x + border, y + border, width - border * 2, height - border * 2, TFT_WHITE);
|
||||||
|
M5.Display.setFont(&fonts::Orbitron_Light_32);
|
||||||
|
M5.Display.setTextSize(2);
|
||||||
|
M5.Display.drawCenterString("Reset game?", x + (width / 2), y + (border * 2));
|
||||||
|
M5.Display.setFont(&fonts::Font0);
|
||||||
|
M5.Display.setTextSize(1);
|
||||||
|
button_ok.initButton(&M5.Display, x + 2 * button_width / 3, y + height - 100, button_width, 100, TFT_BLACK, TFT_LIGHTGRAY, TFT_BLACK, "OK", 3, 3);
|
||||||
|
button_ok.drawButton();
|
||||||
|
button_cancel.initButton(&M5.Display, x + width - 2 * button_width / 3, y + height - 100, button_width, 100, TFT_BLACK, TFT_LIGHTGRAY, TFT_BLACK, "Cancel", 3, 3);
|
||||||
|
button_cancel.drawButton();
|
||||||
|
M5.Display.endWrite();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void drawSidebar() {
|
void drawSidebar() {
|
||||||
M5Canvas canvas(&M5.Display);
|
M5Canvas canvas(&M5.Display);
|
||||||
canvas.createSprite(sidebarRect.width, sidebarRect.height);
|
canvas.createSprite(sidebarRect.width, sidebarRect.height);
|
||||||
|
|
Loading…
Reference in a new issue