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Fixed Vizkopa Guildmage and Grisly Spectacle.
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parent
271872cfe5
commit
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2 changed files with 25 additions and 17 deletions
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@ -53,7 +53,7 @@ public class GrislySpectacle extends CardImpl<GrislySpectacle> {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("nonartifact creature");
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static {
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filter.add(Predicates.not(new CardTypePredicate(CardType.CREATURE)));
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filter.add(Predicates.not(new CardTypePredicate(CardType.ARTIFACT)));
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}
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public GrislySpectacle (UUID ownerId) {
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@ -29,6 +29,7 @@
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package mage.sets.gatecrash;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Outcome;
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@ -36,12 +37,11 @@ import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.cards.CardImpl;
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@ -49,9 +49,17 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.common.TargetNonlandPermanent;
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/**
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* Gatecrash FAQ (01.2013)
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* Multiple instances of lifelink are redundant. Giving the same creature lifelink
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* more than once won't cause you to gain additional life.
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*
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* Each time the second ability resolves, a delayed triggered ability is created.
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* Whenever you gain life that turn, each of those abilities will trigger. For
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* example, if you activate the second ability twice (and let those abilities resolve)
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* and then you gain 2 life, each opponent will lose a total of 4 life. Each instance
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* will cause two abilities to trigger, each causing that player to lose 2 life.
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*
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* @author LevelX2
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*/
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@ -76,7 +84,8 @@ public class VizkopaGuildmage extends CardImpl<VizkopaGuildmage> {
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this.addAbility(ability);
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// 1{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(new VizkopaGuildmageTriggeredAbility(), Duration.EndOfTurn), new ManaCostsImpl("{1}{W}{B}")));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateDelayedTriggeredAbilityEffect(new VizkopaGuildmageDelayedTriggeredAbility()), new ManaCostsImpl("{1}{W}{B}")));
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}
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public VizkopaGuildmage(final VizkopaGuildmage card) {
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@ -89,22 +98,16 @@ public class VizkopaGuildmage extends CardImpl<VizkopaGuildmage> {
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}
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}
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class VizkopaGuildmageTriggeredAbility extends TriggeredAbilityImpl<VizkopaGuildmageTriggeredAbility> {
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class VizkopaGuildmageDelayedTriggeredAbility extends DelayedTriggeredAbility<VizkopaGuildmageDelayedTriggeredAbility> {
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public VizkopaGuildmageTriggeredAbility() {
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super(Zone.BATTLEFIELD, new OpponentsLoseLifeEffect());
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public VizkopaGuildmageDelayedTriggeredAbility() {
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super(new OpponentsLoseLifeEffect(), Constants.Duration.EndOfTurn, false);
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}
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public VizkopaGuildmageTriggeredAbility(final VizkopaGuildmageTriggeredAbility ability) {
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public VizkopaGuildmageDelayedTriggeredAbility(VizkopaGuildmageDelayedTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public VizkopaGuildmageTriggeredAbility copy() {
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return new VizkopaGuildmageTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.GAINED_LIFE && event.getTargetId().equals(controllerId)) {
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@ -114,9 +117,14 @@ class VizkopaGuildmageTriggeredAbility extends TriggeredAbilityImpl<VizkopaGuild
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return false;
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}
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@Override
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public VizkopaGuildmageDelayedTriggeredAbility copy() {
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return new VizkopaGuildmageDelayedTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever you gain life this turn, " + super.getRule();
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return "Whenever you gain life this turn, " + modes.getText();
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}
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}
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