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* Added test for Meld (Bug that effects of the melded permanent do not end if the melded card left battlefield).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class MeldTest extends CardTestPlayerBase {
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@Test
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public void testMeldAndRestrict() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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// When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.
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// Flying, Vigilance
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// <i>(Melds with Gisela, the Broken Blade.)</i>
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addCard(Zone.HAND, playerA, "Bruna, the Fading Light"); // {5}{W}{W}
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// Flying, First strike, Lifelink
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// At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a
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// creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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addCard(Zone.HAND, playerA, "Gisela, the Broken Blade"); // {2}{W}{W}
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// Brisela, Voice of Nightmares
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// Flying, First strike, Vigilance, Lifelink
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// Your opponents can't cast spells with converted mana cost 3 or less.
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.HAND, playerB, "Silvercoat Lion", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bruna, the Fading Light");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Gisela, the Broken Blade");
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
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setStopAt(4, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Brisela, Voice of Nightmares", 1);
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assertPermanentCount(playerA, "Bruna, the Fading Light", 0);
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assertPermanentCount(playerA, "Gisela, the Broken Blade", 0);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertHandCount(playerB, "Silvercoat Lion", 1);
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}
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/**
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* brisela is bugged she is still "active" when dead
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*/
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@Test
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public void testMeldAndStopRestrictIfMeldCreatureLeftBattlefield() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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// When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.
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// Flying, Vigilance
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// <i>(Melds with Gisela, the Broken Blade.)</i>
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addCard(Zone.HAND, playerA, "Bruna, the Fading Light"); // {5}{W}{W}
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// Flying, First strike, Lifelink
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// At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a
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// creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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addCard(Zone.HAND, playerA, "Gisela, the Broken Blade"); // {2}{W}{W}
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// Brisela, Voice of Nightmares 9/10
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// Flying, First strike, Vigilance, Lifelink
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// Your opponents can't cast spells with converted mana cost 3 or less.
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Silvercoat Lion", 2);
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// Exile target creature. You draw cards equal to that creature's power.
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// At the beginning of your next upkeep, return that card to the battlefield under its owner's control.
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// If you do, discard cards equal to that creature's toughness.
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addCard(Zone.HAND, playerB, "Vanish into Memory", 1); // Instant {2}{W}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bruna, the Fading Light");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Gisela, the Broken Blade");
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Vanish into Memory", "Brisela, Voice of Nightmares");
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
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setStopAt(4, PhaseStep.BEGIN_COMBAT);
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execute();
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assertExileCount("Bruna, the Fading Light", 1);
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assertExileCount("Gisela, the Broken Blade", 1);
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assertPermanentCount(playerA, "Brisela, Voice of Nightmares", 0);
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assertGraveyardCount(playerB, "Vanish into Memory", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 2);
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assertHandCount(playerB, 2 + 9);
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}
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}
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