Move loseAbilities out of constructor

This commit is contained in:
xenohedron 2023-05-21 22:38:54 -04:00
parent 9b73c8367f
commit 00ca915581
3 changed files with 19 additions and 13 deletions

View file

@ -46,9 +46,8 @@ public final class ChromiumTheMutable extends CardImpl {
// Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
Ability ability = new SimpleActivatedAbility(
new BecomesCreatureSourceEffect(
new ChromiumTheMutableToken(), null, Duration.EndOfTurn,
false, true
).setText("Until end of turn, {this} becomes "
new ChromiumTheMutableToken(), null, Duration.EndOfTurn
).andLoseAbilities(true).setText("Until end of turn, {this} becomes "
+ "a Human with base power and toughness 1/1, "
+ "loses all abilities, and gains hexproof"),
new DiscardCardCost()

View file

@ -2,6 +2,7 @@ package mage.cards.m;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleActivatedAbility;
@ -62,9 +63,8 @@ public final class MonumentToPerfection extends CardImpl {
).withType(CardType.ARTIFACT)
.withAbility(IndestructibleAbility.getInstance())
.withAbility(new ToxicAbility(9)),
null, Duration.Custom, true,
true
), new GenericManaCost(3), MonumentToPerfectionCondition.instance
"", Duration.Custom
).andLoseAbilities(true), new GenericManaCost(3), MonumentToPerfectionCondition.instance
).addHint(MonumentToPerfectionValue.getHint()));
}
@ -100,7 +100,7 @@ enum MonumentToPerfectionValue implements DynamicValue {
.getBattlefield()
.getActivePermanents(filter, sourceAbility.getControllerId(), game)
.stream()
.map(permanent -> permanent.getName())
.map(MageObject::getName)
.filter(s -> s.length() > 0)
.distinct()
.mapToInt(x -> 1)

View file

@ -40,7 +40,7 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl implements
protected Token token;
protected String theyAreStillType;
protected boolean losePreviousTypes;
protected boolean loseAbilities;
protected boolean loseAbilities = false;
protected DynamicValue power = null;
protected DynamicValue toughness = null;
protected boolean durationRuleAtStart; // put duration rule at the start of the rules text rather than the end
@ -53,7 +53,7 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl implements
* @param duration Duration for the effect
*/
public BecomesCreatureSourceEffect(Token token, String theyAreStillType, Duration duration) {
this(token, theyAreStillType, duration, false, false);
this(token, theyAreStillType, duration, false);
}
/**
@ -62,7 +62,7 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl implements
* @param duration Duration for the effect
*/
public BecomesCreatureSourceEffect(Token token, Duration duration) {
this(token, "", duration, true, false);
this(token, "", duration, true);
}
/**
@ -70,14 +70,12 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl implements
* @param theyAreStillType String for rules text generation
* @param duration Duration for the effect
* @param losePreviousTypes if true, permanent loses its previous types
* @param loseAbilities if true, permanent loses its other abilities
*/
public BecomesCreatureSourceEffect(Token token, String theyAreStillType, Duration duration, boolean losePreviousTypes, boolean loseAbilities) {
public BecomesCreatureSourceEffect(Token token, String theyAreStillType, Duration duration, boolean losePreviousTypes) {
super(duration, Outcome.BecomeCreature);
this.token = token;
this.theyAreStillType = theyAreStillType;
this.losePreviousTypes = losePreviousTypes;
this.loseAbilities = loseAbilities;
this.durationRuleAtStart = (theyAreStillType != null && theyAreStillType.contains("planeswalker"));
setText();
this.hasCDA = checkTokenCDA();
@ -189,6 +187,15 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl implements
return this;
}
/**
* Source loses all other abilities as part of the effect
* Note: need to set text manually
*/
public BecomesCreatureSourceEffect andLoseAbilities(boolean loseAbilities) {
this.loseAbilities = loseAbilities;
return this;
}
public BecomesCreatureSourceEffect withDurationRuleAtStart(boolean durationRuleAtStart) {
this.durationRuleAtStart = durationRuleAtStart;
setText();