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Added test.
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2 changed files with 95 additions and 9 deletions
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@ -27,20 +27,23 @@
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*/
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package mage.sets.avacynrestored;
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import java.util.LinkedHashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.MiracleAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterNonlandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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@ -52,7 +55,6 @@ public class DevastationTide extends CardImpl {
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super(ownerId, 48, "Devastation Tide", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{U}{U}");
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this.expansionSetCode = "AVR";
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// Return all nonland permanents to their owners' hands.
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this.getSpellAbility().addEffect(new DevastationTideEffect());
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@ -83,10 +85,17 @@ class DevastationTideEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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for (Permanent creature : game.getBattlefield().getActivePermanents(new FilterNonlandPermanent(), source.getControllerId(), source.getSourceId(), game)) {
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creature.moveToZone(Zone.HAND, source.getSourceId(), game, true);
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Set<Card> cardsToHand = new LinkedHashSet<>();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterNonlandPermanent(), source.getControllerId(), source.getSourceId(), game)) {
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cardsToHand.add((Card) permanent);
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}
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controller.moveCards(cardsToHand, null, Zone.HAND, source, game);
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return true;
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}
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return false;
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}
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@Override
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@ -0,0 +1,77 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DevastationTideTest extends CardTestPlayerBase {
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@Test
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public void testReturnNonLandPermanents() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.HAND, playerA, "Devastation Tide"); // {3}{U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Creature
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addCard(Zone.BATTLEFIELD, playerA, "Vampiric Rites"); // Enchantment
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addCard(Zone.BATTLEFIELD, playerA, "Hedron Archive"); // Artifact
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addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated"); // Planeswalker
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addCard(Zone.BATTLEFIELD, playerA, "Nimbus Maze", 1); // Land
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); // Creature
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addCard(Zone.BATTLEFIELD, playerB, "Vampiric Rites"); // Enchantment
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addCard(Zone.BATTLEFIELD, playerB, "Hedron Archive"); // Artifact
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addCard(Zone.BATTLEFIELD, playerB, "Karn Liberated"); // Planeswalker
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addCard(Zone.BATTLEFIELD, playerB, "Nimbus Maze", 1); // Land
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Devastation Tide");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, "Silvercoat Lion", 1);
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assertHandCount(playerA, "Vampiric Rites", 1);
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assertHandCount(playerA, "Hedron Archive", 1);
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assertHandCount(playerA, "Karn Liberated", 1);
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assertHandCount(playerA, "Nimbus Maze", 0);
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assertHandCount(playerB, "Silvercoat Lion", 1);
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assertHandCount(playerB, "Vampiric Rites", 1);
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assertHandCount(playerB, "Hedron Archive", 1);
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assertHandCount(playerB, "Karn Liberated", 1);
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assertHandCount(playerB, "Nimbus Maze", 0);
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}
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}
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