Added test.

This commit is contained in:
LevelX2 2015-10-12 23:50:29 +02:00
parent 523ce158bd
commit 00f48b005d
2 changed files with 95 additions and 9 deletions

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@ -27,20 +27,23 @@
*/
package mage.sets.avacynrestored;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.MiracleAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterNonlandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
@ -52,7 +55,6 @@ public class DevastationTide extends CardImpl {
super(ownerId, 48, "Devastation Tide", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{U}{U}");
this.expansionSetCode = "AVR";
// Return all nonland permanents to their owners' hands.
this.getSpellAbility().addEffect(new DevastationTideEffect());
@ -83,10 +85,17 @@ class DevastationTideEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
for (Permanent creature : game.getBattlefield().getActivePermanents(new FilterNonlandPermanent(), source.getControllerId(), source.getSourceId(), game)) {
creature.moveToZone(Zone.HAND, source.getSourceId(), game, true);
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Set<Card> cardsToHand = new LinkedHashSet<>();
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterNonlandPermanent(), source.getControllerId(), source.getSourceId(), game)) {
cardsToHand.add((Card) permanent);
}
controller.moveCards(cardsToHand, null, Zone.HAND, source, game);
return true;
}
return false;
}
@Override

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@ -0,0 +1,77 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.other;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DevastationTideTest extends CardTestPlayerBase {
@Test
public void testReturnNonLandPermanents() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
addCard(Zone.HAND, playerA, "Devastation Tide"); // {3}{U}{U}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Creature
addCard(Zone.BATTLEFIELD, playerA, "Vampiric Rites"); // Enchantment
addCard(Zone.BATTLEFIELD, playerA, "Hedron Archive"); // Artifact
addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated"); // Planeswalker
addCard(Zone.BATTLEFIELD, playerA, "Nimbus Maze", 1); // Land
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); // Creature
addCard(Zone.BATTLEFIELD, playerB, "Vampiric Rites"); // Enchantment
addCard(Zone.BATTLEFIELD, playerB, "Hedron Archive"); // Artifact
addCard(Zone.BATTLEFIELD, playerB, "Karn Liberated"); // Planeswalker
addCard(Zone.BATTLEFIELD, playerB, "Nimbus Maze", 1); // Land
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Devastation Tide");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Silvercoat Lion", 1);
assertHandCount(playerA, "Vampiric Rites", 1);
assertHandCount(playerA, "Hedron Archive", 1);
assertHandCount(playerA, "Karn Liberated", 1);
assertHandCount(playerA, "Nimbus Maze", 0);
assertHandCount(playerB, "Silvercoat Lion", 1);
assertHandCount(playerB, "Vampiric Rites", 1);
assertHandCount(playerB, "Hedron Archive", 1);
assertHandCount(playerB, "Karn Liberated", 1);
assertHandCount(playerB, "Nimbus Maze", 0);
}
}