From 412c39549402842e2861a8a504beb254381e2a59 Mon Sep 17 00:00:00 2001 From: Kenny Wottrich Date: Sat, 23 Apr 2016 19:31:36 -0500 Subject: [PATCH] Fix Effect Logic Both players must not be null in order for the hand size check to succeed --- Mage.Sets/src/mage/sets/eighthedition/BalanceOfPower.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/eighthedition/BalanceOfPower.java b/Mage.Sets/src/mage/sets/eighthedition/BalanceOfPower.java index 27d0af1f23..fa6ec27ac2 100644 --- a/Mage.Sets/src/mage/sets/eighthedition/BalanceOfPower.java +++ b/Mage.Sets/src/mage/sets/eighthedition/BalanceOfPower.java @@ -85,7 +85,7 @@ class BalanceOfPowerEffect extends OneShotEffect { Player player = game.getPlayer(source.getControllerId()); Player opponent = game.getPlayer(source.getFirstTarget()); - if (opponent != null || player != null && opponent.getHand().size() > player.getHand().size()) { + if (opponent != null && player != null && opponent.getHand().size() > player.getHand().size()) { player.drawCards(opponent.getHand().size() - player.getHand().size(), game); return true; }