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* Fixed a bug that caused creatures forced to attack could prevent to attack by deselecting the forced creature or be able to attack another defender by using the Attack All button.
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parent
7f8854aa0f
commit
0176478441
4 changed files with 33 additions and 25 deletions
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@ -905,6 +905,15 @@ public class HumanPlayer extends PlayerImpl {
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attackedDefender, attacker.getId(), attacker.getControllerId()), game)) {
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continue;
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}
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// if attacker needs a specific defender to attack so select that one instead
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if (game.getCombat().getCreaturesForcedToAttack().containsKey(attacker.getId())) {
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Set<UUID> possibleDefenders = game.getCombat().getCreaturesForcedToAttack().get(attacker.getId());
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if (!possibleDefenders.isEmpty() && !possibleDefenders.contains(attackedDefender)) {
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declareAttacker(attacker.getId(), possibleDefenders.iterator().next(), game, false);
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continue;
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}
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}
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// attack selected default defender
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declareAttacker(attacker.getId(), attackedDefender, game, false);
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}
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} else if (response.getBoolean() != null) {
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@ -926,14 +935,18 @@ public class HumanPlayer extends PlayerImpl {
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} else {
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Permanent creature = game.getPermanent(creatureId);
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if (creature != null) {
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sb.append(creature.getName()).append(" ");
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sb.append(creature.getIdName()).append(" ");
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}
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}
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}
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if (game.getCombat().getMaxAttackers() > forcedAttackers) {
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game.informPlayer(this, sb.insert(0, " more attacker(s) that are forced to attack.\nCreatures forced to attack: ")
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.insert(0, Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers))
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int requireToAttack = Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers);
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String message = (requireToAttack == 1 ? " more attacker that is " : " more attackers that are ")
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+ "forced to attack.\nCreature"
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+ (requireToAttack == 1 ? "" : "s") + " forced to attack: ";
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game.informPlayer(this, sb.insert(0, message)
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.insert(0, requireToAttack)
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.insert(0, "You have to attack with ").toString());
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continue;
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}
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@ -989,7 +1002,7 @@ public class HumanPlayer extends PlayerImpl {
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possibleDefender = defenders;
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}
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if (possibleDefender.size() == 1) {
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declareAttacker(attackerId, defenders.iterator().next(), game, true);
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declareAttacker(attackerId, possibleDefender.iterator().next(), game, true);
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return true;
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} else {
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TargetDefender target = new TargetDefender(possibleDefender, attackerId);
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@ -32,10 +32,8 @@ import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CountersCount;
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import mage.abilities.dynamicvalue.common.PermanentsTargetOpponentControlsCount;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PreventAllDamageToSourceEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
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@ -81,7 +81,7 @@ public class GideonBattleForged extends CardImpl {
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// +2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
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LoyaltyAbility loyaltyAbility = new LoyaltyAbility(new GideonBattleForgedAttacksIfAbleTargetEffect(Duration.Custom), 2);
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loyaltyAbility.addTarget(new TargetCreaturePermanent(0,1,filter, false));
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loyaltyAbility.addTarget(new TargetCreaturePermanent(0, 1, filter, false));
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this.addAbility(loyaltyAbility);
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// +1: Until your next turn, target creature gains indestructible. Untap that creature.
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@ -160,10 +160,7 @@ class GideonBattleForgedAttacksIfAbleTargetEffect extends RequirementEffect {
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if (nextTurnTargetController == 0 && startingTurn != game.getTurnNum() && game.getActivePlayerId().equals(targetPermanent.getControllerId())) {
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nextTurnTargetController = game.getTurnNum();
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}
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if (game.getPhase().getType() == TurnPhase.END && nextTurnTargetController > 0 && game.getTurnNum() > nextTurnTargetController) {
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return true;
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}
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return false;
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return game.getPhase().getType() == TurnPhase.END && nextTurnTargetController > 0 && game.getTurnNum() > nextTurnTargetController;
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}
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@Override
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@ -294,9 +294,9 @@ public class Combat implements Serializable, Copyable<Combat> {
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}
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// force attack only if a defender can be attacked without paying a cost
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if (!defendersCostlessAttackable.isEmpty()) {
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creaturesForcedToAttack.put(creature.getId(), defendersForcedToAttack);
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// No need to attack a special defender
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if (defendersForcedToAttack.isEmpty()) {
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creaturesForcedToAttack.put(creature.getId(), defendersForcedToAttack);
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if (defendersForcedToAttack.isEmpty()) {
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if (defendersCostlessAttackable.size() == 1) {
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player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
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