[MH2] Implemented Fodder Tosser

This commit is contained in:
Evan Kranzler 2021-06-02 18:19:51 -04:00
parent c09f90f64f
commit 0184ccc246
2 changed files with 39 additions and 0 deletions

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@ -0,0 +1,38 @@
package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.DiscardCardCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.target.common.TargetPlayerOrPlaneswalker;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class FodderTosser extends CardImpl {
public FodderTosser(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
// {T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.
Ability ability = new SimpleActivatedAbility(new DamageTargetEffect(2), new TapSourceCost());
ability.addCost(new DiscardCardCost());
ability.addTarget(new TargetPlayerOrPlaneswalker());
this.addAbility(ability);
}
private FodderTosser(final FodderTosser card) {
super(card);
}
@Override
public FodderTosser copy() {
return new FodderTosser(this);
}
}

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@ -99,6 +99,7 @@ public final class ModernHorizons2 extends ExpansionSet {
cards.add(new SetCardInfo("Flay Essence", 85, Rarity.UNCOMMON, mage.cards.f.FlayEssence.class));
cards.add(new SetCardInfo("Floodhound", 42, Rarity.COMMON, mage.cards.f.Floodhound.class));
cards.add(new SetCardInfo("Flourishing Strike", 159, Rarity.COMMON, mage.cards.f.FlourishingStrike.class));
cards.add(new SetCardInfo("Fodder Tosser", 226, Rarity.COMMON, mage.cards.f.FodderTosser.class));
cards.add(new SetCardInfo("Forest", 489, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Foundation Breaker", 160, Rarity.UNCOMMON, mage.cards.f.FoundationBreaker.class));
cards.add(new SetCardInfo("Fractured Sanity", 44, Rarity.RARE, mage.cards.f.FracturedSanity.class));