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Minor fix that triggering creature must be on the battlefield when effect resolves.
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1 changed files with 5 additions and 3 deletions
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@ -76,6 +76,11 @@ public class EvolveAbility extends TriggeredAbilityImpl<EvolveAbility> {
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return false;
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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return true;
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}
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public static boolean isPowerOrThoughnessGreater(Permanent sourceCreature, Permanent newCreature) {
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if (newCreature.getPower().getValue() > sourceCreature.getPower().getValue()) {
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return true;
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@ -116,9 +121,6 @@ class EvolveEffect extends OneShotEffect<EvolveEffect> {
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public boolean apply(Game game, Ability source) {
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UUID triggeringCreatureId = (UUID) getValue("triggeringCreature");
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Permanent triggeringCreature = game.getPermanent(triggeringCreatureId);
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if (triggeringCreature == null) {
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triggeringCreature = (Permanent) game.getLastKnownInformation(triggeringCreatureId, Zone.BATTLEFIELD);
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}
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if (triggeringCreature != null) {
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Permanent sourceCreature = game.getPermanent(source.getSourceId());
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if (sourceCreature != null && EvolveAbility.isPowerOrThoughnessGreater(sourceCreature, triggeringCreature)) {
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