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Fix Plasm Capture giving double mana in the next pre-combat main phase.
Additionally, remove special PlasmCaptureManaEffect in favor of the generic AddManaInAnyCombinationEffect, improving mana selection.
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1 changed files with 2 additions and 59 deletions
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@ -2,21 +2,18 @@
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package mage.cards.p;
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package mage.cards.p;
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import java.util.UUID;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility;
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import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility;
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import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility.PhaseSelection;
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import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility.PhaseSelection;
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import mage.abilities.effects.mana.AddManaInAnyCombinationEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ManaEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.choices.ChoiceColor;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.TargetController;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.TargetSpell;
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import mage.target.TargetSpell;
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/**
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/**
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@ -67,64 +64,10 @@ class PlasmCaptureCounterEffect extends OneShotEffect {
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// mana gets added also if counter is not successful
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// mana gets added also if counter is not successful
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int mana = spell.getConvertedManaCost();
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int mana = spell.getConvertedManaCost();
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AtTheBeginOfMainPhaseDelayedTriggeredAbility delayedAbility
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AtTheBeginOfMainPhaseDelayedTriggeredAbility delayedAbility
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= new AtTheBeginOfMainPhaseDelayedTriggeredAbility(new PlasmCaptureManaEffect(mana), false, TargetController.YOU, PhaseSelection.NEXT_PRECOMBAT_MAIN);
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= new AtTheBeginOfMainPhaseDelayedTriggeredAbility(new AddManaInAnyCombinationEffect(mana), false, TargetController.YOU, PhaseSelection.NEXT_PRECOMBAT_MAIN);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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}
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}
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class PlasmCaptureManaEffect extends ManaEffect {
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int amountOfMana;
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public PlasmCaptureManaEffect(int amountOfMana) {
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super();
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this.amountOfMana = amountOfMana;
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this.staticText = "add X mana in any combination of colors, where X is that spell's converted mana cost";
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}
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public PlasmCaptureManaEffect(final PlasmCaptureManaEffect effect) {
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super(effect);
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this.amountOfMana = effect.amountOfMana;
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}
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@Override
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public PlasmCaptureManaEffect copy() {
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return new PlasmCaptureManaEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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controller.getManaPool().addMana(getMana(game, source), game, source);
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return true;
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}
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return false;
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}
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@Override
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public Mana produceMana(boolean netMana, Game game, Ability source) {
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if (netMana) {
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return new Mana(0, 0, 0, 0, 0, 0, amountOfMana, 0);
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}
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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Mana mana = new Mana();
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for (int i = 0; i < amountOfMana; i++) {
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ChoiceColor choiceColor = new ChoiceColor();
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if (!player.choose(Outcome.Benefit, choiceColor, game)) {
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return null;
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}
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choiceColor.increaseMana(mana);
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}
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player.getManaPool().addMana(mana, game, source);
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return mana;
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}
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return null;
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}
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}
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