Fix goblin king

This commit is contained in:
Plopman 2018-04-18 23:16:11 +02:00
parent 90714c8e9d
commit 01e9e4b066

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@ -32,7 +32,7 @@ import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect; import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.keyword.MountainwalkAbility; import mage.abilities.keyword.MountainwalkAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -56,8 +56,8 @@ public class GoblinKing extends CardImpl {
this.toughness = new MageInt(2); this.toughness = new MageInt(2);
// Other Goblin creatures get +1/+1 and have mountainwalk. // Other Goblin creatures get +1/+1 and have mountainwalk.
Effect effect = new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS, true); Effect effect = new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS, true);
effect.setText("Other Goblin creatures you control get +1/+1"); effect.setText("Other Goblin creatures get +1/+1");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect); Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new GainAbilityAllEffect(new MountainwalkAbility(), Duration.WhileOnBattlefield, StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS, true); effect = new GainAbilityAllEffect(new MountainwalkAbility(), Duration.WhileOnBattlefield, StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS, true);
effect.setText("and have mountainwalk"); effect.setText("and have mountainwalk");