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* Satyr Firedancer - Fixed that its ability did also trigger for damage from other sources than iinstant or sorcery spells (fixes #963).
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3 changed files with 97 additions and 11 deletions
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@ -126,15 +126,18 @@ class SatyrFiredancerTriggeredAbility extends TriggeredAbilityImpl {
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MageObject damageSource = game.getObject(event.getSourceId());
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if (damageSource != null) {
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if (game.getOpponents(getControllerId()).contains(event.getTargetId())) {
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if (!(damageSource instanceof StackObject) || !handledStackObjects.contains(damageSource.getId())) {
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if (damageSource instanceof StackObject) {
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handledStackObjects.add(damageSource.getId());
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MageObject object = game.getObject(event.getSourceId());
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if (object.getCardType().contains(CardType.INSTANT) || object.getCardType().contains(CardType.SORCERY)) {
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if (!(damageSource instanceof StackObject) || !handledStackObjects.contains(damageSource.getId())) {
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if (damageSource instanceof StackObject) {
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handledStackObjects.add(damageSource.getId());
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}
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for (Effect effect: this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getTargetId())); // used by adjust targets
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effect.setValue("damage", event.getAmount());
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}
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return true;
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}
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for (Effect effect: this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getTargetId())); // used by adjust targets
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effect.setValue("damage", event.getAmount());
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}
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return true;
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}
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}
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}
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@ -58,9 +58,6 @@ public class ZurgoHelmsmasher extends CardImpl {
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this.subtype.add("Orc");
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this.subtype.add("Warrior");
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this.color.setRed(true);
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this.color.setBlack(true);
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this.color.setWhite(true);
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this.power = new MageInt(7);
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this.toughness = new MageInt(2);
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@ -0,0 +1,86 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.oneshot.damage;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SatyrFiredancerTest extends CardTestPlayerBase {
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@Test
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public void testDamageFromInstantToPlayer() {
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// Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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addCard(Zone.BATTLEFIELD, playerA, "Satyr Firedancer");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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addTarget(playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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@Test
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public void testDamageFromAttackWontTrigger() {
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// Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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addCard(Zone.BATTLEFIELD, playerA, "Satyr Firedancer");
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addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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attack(1, playerA, "Pillarfield Ox");
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addTarget(playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 18);
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assertGraveyardCount(playerB, "Silvercoat Lion", 0);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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}
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}
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