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[SNC] Implemented Scheming Fence
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Mage.Sets/src/mage/cards/s/SchemingFence.java
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Mage.Sets/src/mage/cards/s/SchemingFence.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.*;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.ManaPoolItem;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetNonlandPermanent;
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import mage.util.CardUtil;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SchemingFence extends CardImpl {
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public SchemingFence(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}{U}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.CITIZEN);
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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// As Scheming Fence enters the battlefield, you may choose a nonland permanent.
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this.addAbility(new AsEntersBattlefieldAbility(new SchemingFenceChooseEffect()));
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// Activated abilities of the chosen permanent can't be activated.
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this.addAbility(new SimpleStaticAbility(new SchemingFenceDisableEffect()));
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// Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
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Ability ability = new SimpleStaticAbility(new SchemingFenceGainEffect());
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ability.addEffect(new SchemingFenceManaEffect());
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this.addAbility(ability);
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}
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private SchemingFence(final SchemingFence card) {
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super(card);
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}
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@Override
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public SchemingFence copy() {
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return new SchemingFence(this);
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}
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}
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class SchemingFenceChooseEffect extends OneShotEffect {
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public SchemingFenceChooseEffect() {
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super(Outcome.UnboostCreature);
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this.staticText = "you may choose a nonland permanent";
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}
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public SchemingFenceChooseEffect(final SchemingFenceChooseEffect effect) {
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super(effect);
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}
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@Override
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public SchemingFenceChooseEffect copy() {
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return new SchemingFenceChooseEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent mageObject = game.getPermanentEntering(source.getSourceId());
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if (controller == null || mageObject == null) {
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return false;
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}
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TargetPermanent target = new TargetNonlandPermanent(0, 1, true);
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controller.choose(this.outcome, target, source, game);
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Permanent chosenPermanent = game.getPermanent(target.getFirstTarget());
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if (chosenPermanent == null) {
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return true;
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}
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game.getState().setValue(
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mageObject.getId() + "_chosenPermanent",
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new MageObjectReference(chosenPermanent, game)
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);
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mageObject.addInfo(
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"chosen permanent",
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CardUtil.addToolTipMarkTags(
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"Chosen permanent: " + chosenPermanent.getIdName()
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), game
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);
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return true;
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}
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}
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class SchemingFenceDisableEffect extends ContinuousRuleModifyingEffectImpl {
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public SchemingFenceDisableEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "activated abilities of the chosen permanent can't be activated";
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}
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public SchemingFenceDisableEffect(final SchemingFenceDisableEffect effect) {
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super(effect);
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}
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@Override
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public SchemingFenceDisableEffect copy() {
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return new SchemingFenceDisableEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ACTIVATE_ABILITY;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return Optional.of(game.getState().getValue(source.getId() + "_chosenPermanent"))
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.filter(Objects::nonNull)
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.map(MageObjectReference.class::cast)
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.filter(mor -> mor.zoneCounterIsCurrent(game))
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.map(MageObjectReference::getSourceId)
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.equals(event.getSourceId());
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}
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}
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class SchemingFenceGainEffect extends ContinuousEffectImpl {
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SchemingFenceGainEffect() {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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staticText = "{this} has all activated abilities of the chosen permanent except for loyalty abilities.";
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}
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private SchemingFenceGainEffect(final SchemingFenceGainEffect effect) {
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super(effect);
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}
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@Override
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public SchemingFenceGainEffect copy() {
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return new SchemingFenceGainEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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Permanent chosen = Optional.of(game.getState().getValue(source.getId() + "_chosenPermanent"))
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.filter(Objects::nonNull)
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.map(MageObjectReference.class::cast)
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.map(mor -> mor.getPermanent(game))
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.orElse(null);
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if (permanent == null || chosen == null) {
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return false;
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}
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for (Ability ability : chosen.getAbilities(game).getActivatedAbilities(Zone.ALL)) {
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if (ability instanceof LoyaltyAbility) {
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}
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Ability copied = ability.copy();
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ability.getEffects().setValue("schemingFence", source.getSourceId());
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permanent.addAbility(ability, source.getSourceId(), game);
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}
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return true;
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}
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}
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class SchemingFenceManaEffect extends AsThoughEffectImpl implements AsThoughManaEffect {
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SchemingFenceManaEffect() {
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super(AsThoughEffectType.SPEND_OTHER_MANA, Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "You may spend mana as though it were mana of any color to activate those abilities";
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}
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private SchemingFenceManaEffect(final SchemingFenceManaEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public SchemingFenceManaEffect copy() {
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return new SchemingFenceManaEffect(this);
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}
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@Override
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public boolean applies(UUID objectId, Ability affectedAbility, Ability source, Game game, UUID playerId) {
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return source.isControlledBy(playerId)
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&& affectedAbility
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.getEffects()
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.stream()
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.map(effect -> effect.getValue("schemingFence"))
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.filter(Objects::nonNull)
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.anyMatch(source.getSourceId()::equals);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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return false;
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}
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@Override
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public ManaType getAsThoughManaType(ManaType manaType, ManaPoolItem mana, UUID affectedControllerId, Ability source, Game game) {
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return mana.getFirstAvailable();
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}
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}
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@ -221,6 +221,7 @@ public final class StreetsOfNewCapenna extends ExpansionSet {
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cards.add(new SetCardInfo("Run Out of Town", 58, Rarity.COMMON, mage.cards.r.RunOutOfTown.class));
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cards.add(new SetCardInfo("Sanctuary Warden", 30, Rarity.MYTHIC, mage.cards.s.SanctuaryWarden.class));
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cards.add(new SetCardInfo("Sanguine Spy", 93, Rarity.RARE, mage.cards.s.SanguineSpy.class));
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cards.add(new SetCardInfo("Scheming Fence", 219, Rarity.RARE, mage.cards.s.SchemingFence.class));
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cards.add(new SetCardInfo("Scuttling Butler", 244, Rarity.UNCOMMON, mage.cards.s.ScuttlingButler.class));
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cards.add(new SetCardInfo("Security Bypass", 59, Rarity.COMMON, mage.cards.s.SecurityBypass.class));
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cards.add(new SetCardInfo("Security Rhox", 220, Rarity.UNCOMMON, mage.cards.s.SecurityRhox.class));
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