Failing test for continuous effects

This commit is contained in:
magenoxx 2012-06-30 09:11:36 +04:00
parent b9139ca4c9
commit 02d41fd65f
2 changed files with 34 additions and 0 deletions

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@ -75,10 +75,12 @@ public class TamiyoTheMoonSage extends CardImpl<TamiyoTheMoonSage> {
ability.addEffect(new SkipNextUntapTargetEffect());
ability.addTarget(new TargetPermanent());
this.addAbility(ability);
// -2: Draw a card for each tapped creature target player controls.
ability = new LoyaltyAbility(new DrawCardControllerEffect(new TappedCreaturesControlledByTargetCount()), -2);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
// -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new TamiyoTheMoonSageEmblem()), -8));
}

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@ -0,0 +1,32 @@
package org.mage.test.cards.continuous;
import mage.Constants;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class GoblinBushwhackerTest extends CardTestPlayerBase {
/**
* Tests doesn't work in library and in hand
*/
@Test
public void testDoesntWorkFromHand() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
addCard(Constants.Zone.HAND, playerA, "Elite Vanguard");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Goblin Bushwhacker");
addCard(Constants.Zone.LIBRARY, playerA, "Goblin Bushwhacker");
addCard(Constants.Zone.GRAVEYARD, playerA, "Goblin Bushwhacker");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
}
}