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* Debt to the Deathless - Fixed that it wrongly did damage to opponents instead of life loss.
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c6d54c929f
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1 changed files with 17 additions and 12 deletions
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@ -28,13 +28,14 @@
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package mage.cards.d;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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@ -43,13 +44,10 @@ import mage.game.Game;
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public class DebtToTheDeathless extends CardImpl {
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public DebtToTheDeathless(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{W}{W}{B}{B}");
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{W}{W}{B}{B}");
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// Each opponent loses two times X life. You gain life equal to the life lost this way.
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this.getSpellAbility().addEffect(new DebtToTheDeathlessEffect());
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}
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public DebtToTheDeathless(final DebtToTheDeathless card) {
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@ -80,12 +78,19 @@ class DebtToTheDeathlessEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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int damage = 0;
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int xValue = source.getManaCostsToPay().getX();
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for (UUID opponentId: game.getOpponents(source.getControllerId())) {
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damage += game.getPlayer(opponentId).damage(xValue * 2, source.getSourceId(), game, false, true);
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int lifeLost = 0;
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int xValue = source.getManaCostsToPay().getX();
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null) {
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lifeLost += opponent.loseLife(xValue * 2, game, false);
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}
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}
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controller.gainLife(lifeLost, game);
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return true;
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}
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game.getPlayer(source.getControllerId()).gainLife(damage, game);
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return true;
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return false;
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}
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}
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