Implemented Dreams of the Dead

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package mage.cards.d;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.CumulativeUpkeepAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2 & L_J
*/
public final class DreamsOfTheDead extends CardImpl {
private static final FilterCreatureCard filter = new FilterCreatureCard("white or black creature card");
static {
filter.add(Predicates.or(
new ColorPredicate(ObjectColor.WHITE),
new ColorPredicate(ObjectColor.BLACK)));
}
public DreamsOfTheDead(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}");
// {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DreamsOfTheDeadEffect(), new ManaCostsImpl("{1}{U}"));
ability.addTarget(new TargetCardInYourGraveyard(filter));
ability.addEffect(new DreamsOfTheDeadReplacementEffect());
this.addAbility(ability);
}
public DreamsOfTheDead(final DreamsOfTheDead card) {
super(card);
}
@Override
public DreamsOfTheDead copy() {
return new DreamsOfTheDead(this);
}
}
class DreamsOfTheDeadEffect extends OneShotEffect {
public DreamsOfTheDeadEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Return target white or black creature card from your graveyard to the battlefield. That creature gains \"Cumulative upkeep {2}.\"";
}
public DreamsOfTheDeadEffect(final DreamsOfTheDeadEffect effect) {
super(effect);
}
@Override
public DreamsOfTheDeadEffect copy() {
return new DreamsOfTheDeadEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(this.getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent creature = game.getPermanent(card.getId());
if (creature != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(new CumulativeUpkeepAbility(new ManaCostsImpl("{2}")), Duration.Custom);
effect.setTargetPointer(new FixedTarget(creature, game));
game.addEffect(effect, source);
}
}
return true;
}
return false;
}
}
class DreamsOfTheDeadReplacementEffect extends ReplacementEffectImpl {
DreamsOfTheDeadReplacementEffect() {
super(Duration.OneUse, Outcome.Tap);
staticText = "If the creature would leave the battlefield, exile it instead of putting it anywhere else";
}
DreamsOfTheDeadReplacementEffect(final DreamsOfTheDeadReplacementEffect effect) {
super(effect);
}
@Override
public DreamsOfTheDeadReplacementEffect copy() {
return new DreamsOfTheDeadReplacementEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
((ZoneChangeEvent) event).setToZone(Zone.EXILED);
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getTargetId().equals(source.getFirstTarget())
&& ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD
&& ((ZoneChangeEvent) event).getToZone() != Zone.EXILED) {
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
}