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* Fixed PreventDamageByTargetEffect to handle delayed spell damge (fixes #2822).
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4 changed files with 81 additions and 12 deletions
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@ -64,9 +64,9 @@ public class DromokasCommand extends CardImpl {
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}
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public DromokasCommand(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{G}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{G}{W}");
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// Choose two - Prevent all damage target instant or sorcery spell would deal this turn; Target player sacrifices an enchantment; Put a +1/+1 counter on target creature; or Target creature you control fights target creature you don't control.
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// Choose two -
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this.getSpellAbility().getModes().setMinModes(2);
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this.getSpellAbility().getModes().setMaxModes(2);
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@ -32,18 +32,18 @@ import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Deflecting Palm Instant {R}{W}
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* The next time a source of your choice would deal damage to you this turn, prevent that damage.
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* If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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* Deflecting Palm Instant {R}{W} The next time a source of your choice would
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* deal damage to you this turn, prevent that damage. If damage is prevented
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* this way, Deflecting Palm deals that much damage to that source's controller.
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*
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* @author LevelX2
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*/
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public class DeflectingPalmTest extends CardTestPlayerBase {
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/**
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* Tests if a damage spell is selected as source the damage is prevented and is dealt to the controller of the damage spell
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* Tests if a damage spell is selected as source the damage is prevented and
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* is dealt to the controller of the damage spell
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*/
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@Test
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public void testPreventDamageFromSpell() {
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@ -53,7 +53,7 @@ public class DeflectingPalmTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerB, "Deflecting Palm");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Plains");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Deflecting Palm", null, "Lightning Bolt");
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setChoice(playerB, "Lightning Bolt");
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@ -68,4 +68,49 @@ public class DeflectingPalmTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Deflecting Palm", 1);
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}
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/**
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* I tried to prevent damage dealt by Deflecting Palm using a Drokoma's
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* Command and it seems it's not working properly. According to this, it
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* should work.
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*/
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@Test
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public void testPreventDamageWithDromokasCommand() {
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// Choose two -
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// - Prevent all damage target instant or sorcery spell would deal this turn;
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// - or Target player sacrifices an enchantment;
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// - Put a +1/+1 counter on target creature;
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// - or Target creature you control fights target creature you don't control.
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addCard(Zone.HAND, playerA, "Dromoka's Command");// Instant {G}{W}
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addCard(Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Zone.BATTLEFIELD, playerA, "Forest");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Creature 2/2
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// The next time a source of your choice would deal damage to you this turn, prevent that damage.
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// If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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addCard(Zone.HAND, playerB, "Deflecting Palm"); // Instant {R}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Plains");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Deflecting Palm");
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setChoice(playerB, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dromoka's Command", "Deflecting Palm");
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addTarget(playerA, "Silvercoat Lion");
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setModeChoice(playerA, "1");
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setModeChoice(playerA, "3");
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attack(1, playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerB, "Deflecting Palm", 1);
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assertGraveyardCount(playerA, "Dromoka's Command", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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@ -25,17 +25,18 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.target.Target;
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import mage.target.TargetSpell;
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/**
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* @author nantuko
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@ -71,8 +72,15 @@ public class PreventDamageByTargetEffect extends PreventionEffectImpl {
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (!this.used && super.applies(event, source, game)) {
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MageObject mageObject = game.getObject(event.getSourceId());
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if (mageObject instanceof Spell){
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return this.getTargetPointer().getTargets(game, source).contains(mageObject.getId());
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if (mageObject != null
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&& (mageObject.getCardType().contains(CardType.INSTANT) || mageObject.getCardType().contains(CardType.SORCERY))) {
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for (Target target : source.getTargets()) {
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if (target instanceof TargetSpell) {
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if (((TargetSpell) target).getSourceIds().contains(event.getSourceId())) {
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return true;
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}
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}
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}
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}
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return this.getTargetPointer().getTargets(game, source).contains(event.getSourceId());
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}
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@ -44,6 +44,7 @@ import mage.game.stack.StackObject;
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public class TargetSpell extends TargetObject {
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protected final FilterSpell filter;
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private final Set<UUID> sourceIds = new HashSet<>();
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public TargetSpell() {
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this(1, 1, new FilterSpell());
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@ -68,6 +69,7 @@ public class TargetSpell extends TargetObject {
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public TargetSpell(final TargetSpell target) {
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super(target);
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this.filter = target.filter.copy();
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this.sourceIds.addAll(target.sourceIds);
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}
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@Override
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@ -134,4 +136,18 @@ public class TargetSpell extends TargetObject {
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&& game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId())
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&& filter.match(stackObject, sourceID, sourceControllerId, game);
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}
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@Override
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public void addTarget(UUID id, Ability source, Game game, boolean skipEvent) {
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Spell spell = game.getStack().getSpell(id);
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if (spell != null) { // remember the original sourceID
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sourceIds.add(spell.getSourceId());
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}
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super.addTarget(id, source, game, skipEvent);
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}
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public Set<UUID> getSourceIds() {
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return sourceIds;
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}
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}
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