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- Removed some test code
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@ -109,7 +109,6 @@ class QuicksilverFountainEffect extends OneShotEffect {
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SimpleStaticAbility gainAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
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gainAbility.setSourceId(landChosen.getId());
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gainAbility.getTargets().add(source.getTargets().get(0));
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System.out.println("The source target in the oneshoteffect? " + source.getTargets().get(0));
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game.addEffect(effect, gainAbility);
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return true;
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}
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@ -178,7 +177,6 @@ class LandHasFloodCounterCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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System.out.println("The source and its target? " + source.toString() + " " + source.getFirstTarget());
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return permanent != null
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&& permanent.getCounters(game).getCount(CounterType.FLOOD) > 0;
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}
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