Added Glimpse of Nature test.

This commit is contained in:
LevelX2 2017-01-31 16:32:59 +01:00
parent 9ec65dc480
commit 038f21e882

View file

@ -0,0 +1,75 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.delayed;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class GlimpseOfNatureTest extends CardTestPlayerBase {
/**
* Glimpse of Nature triggers do not draw a card.
*/
@Test
public void testCreatureWasDestroyed() {
// Whenever you cast a creature spell this turn, draw a card.
addCard(Zone.HAND, playerA, "Glimpse of Nature", 1);// Sorcery {G}
addCard(Zone.HAND, playerA, "Silvercoat Lion", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
// Flash (You may cast this spell any time you could cast an instant.)
// First strike (This creature deals combat damage before creatures without first strike.)
addCard(Zone.HAND, playerB, "Benalish Knight", 1); // Creature {2}{W}
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glimpse of Nature");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Benalish Knight");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Glimpse of Nature", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 2);
assertPermanentCount(playerB, "Benalish Knight", 1);
assertHandCount(playerA, 2);
assertHandCount(playerB, 0);
}
}