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Implemented Fireflux Squad
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111
Mage.Sets/src/mage/cards/f/FirefluxSquad.java
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111
Mage.Sets/src/mage/cards/f/FirefluxSquad.java
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package mage.cards.f;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.*;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.filter.predicate.permanent.AttackingPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class FirefluxSquad extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledCreaturePermanent("");
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static {
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filter.add(AnotherPredicate.instance);
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filter.add(AttackingPredicate.instance);
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}
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public FirefluxSquad(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(4);
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this.toughness = new MageInt(3);
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
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Ability ability = new AttacksTriggeredAbility(new FirefluxSquadEffect(), true);
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ability.addTarget(new TargetPermanent(filter));
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this.addAbility(ability);
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}
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private FirefluxSquad(final FirefluxSquad card) {
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super(card);
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}
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@Override
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public FirefluxSquad copy() {
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return new FirefluxSquad(this);
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}
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}
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class FirefluxSquadEffect extends OneShotEffect {
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FirefluxSquadEffect() {
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super(Outcome.Benefit);
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staticText = "exile another target attacking creature you control. If you do, " +
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"reveal cards from the top of your library until you reveal a creature card. " +
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"Put that card onto the battlefield tapped and attacking " +
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"and the rest on the bottom of your library in a random order.";
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}
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private FirefluxSquadEffect(final FirefluxSquadEffect effect) {
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super(effect);
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}
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@Override
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public FirefluxSquadEffect copy() {
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return new FirefluxSquadEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (player == null || permanent == null) {
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return false;
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}
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player.moveCards(permanent, Zone.EXILED, source, game);
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Card toBattlefield = null;
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Cards cards = new CardsImpl();
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for (Card card : player.getLibrary().getCards(game)) {
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cards.add(card);
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if (card != null && card.isCreature()) {
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toBattlefield = card;
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break;
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}
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}
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player.revealCards(source, cards, game);
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if (toBattlefield == null) {
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return player.putCardsOnBottomOfLibrary(cards, game, source, false);
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}
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player.moveCards(toBattlefield, Zone.BATTLEFIELD, source, game, true, false, true, null);
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permanent = game.getPermanent(toBattlefield.getId());
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if (permanent != null) {
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cards.remove(toBattlefield);
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game.getCombat().addAttackingCreature(permanent.getId(), game);
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}
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return player.putCardsOnBottomOfLibrary(cards, game, source, false);
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}
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}
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@ -130,6 +130,7 @@ public final class Commander2020Edition extends ExpansionSet {
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cards.add(new SetCardInfo("Exotic Orchard", 273, Rarity.RARE, mage.cards.e.ExoticOrchard.class));
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cards.add(new SetCardInfo("Fierce Guardianship", 35, Rarity.RARE, mage.cards.f.FierceGuardianship.class));
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cards.add(new SetCardInfo("Find // Finality", 212, Rarity.RARE, mage.cards.f.FindFinality.class));
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cards.add(new SetCardInfo("Fireflux Squad", 51, Rarity.RARE, mage.cards.f.FirefluxSquad.class));
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cards.add(new SetCardInfo("Flawless Maneuver", 26, Rarity.RARE, mage.cards.f.FlawlessManeuver.class));
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cards.add(new SetCardInfo("Fluctuator", 241, Rarity.RARE, mage.cards.f.Fluctuator.class));
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cards.add(new SetCardInfo("Forgotten Cave", 274, Rarity.UNCOMMON, mage.cards.f.ForgottenCave.class));
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