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Fixed amass text
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5f07a9aff2
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2 changed files with 2 additions and 5 deletions
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@ -20,10 +20,7 @@ public final class WanderersStrike extends CardImpl {
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// Exile target creature, then proliferate.
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// Exile target creature, then proliferate.
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this.getSpellAbility().addEffect(new ExileTargetEffect());
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this.getSpellAbility().addEffect(new ExileTargetEffect());
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this.getSpellAbility().addEffect(new ProliferateEffect().setText(
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this.getSpellAbility().addEffect(new ProliferateEffect().concatBy("then"));
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"then proliferate <i>(Choose any number of permanents and/or players, " +
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"then give each another counter of each kind already there.)</i>"
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));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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}
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@ -38,7 +38,7 @@ public class AmassEffect extends OneShotEffect {
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public AmassEffect(int amassNumber) {
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public AmassEffect(int amassNumber) {
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this(new StaticValue(amassNumber));
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this(new StaticValue(amassNumber));
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staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
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staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
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+ " +1/+1 counter " + (amassNumber > 1 ? "s" : "")
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+ " +1/+1 counter" + (amassNumber > 1 ? "s " : " ")
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+ "on an Army you control. If you don’t control one, "
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+ "on an Army you control. If you don’t control one, "
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+ "create a 0/0 black Zombie Army creature token first.)</i>";
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+ "create a 0/0 black Zombie Army creature token first.)</i>";
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}
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}
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