Fixed amass text

This commit is contained in:
Oleg Agafonov 2019-04-19 08:40:35 +04:00
parent 5f07a9aff2
commit 03b28cfc1c
2 changed files with 2 additions and 5 deletions

View file

@ -20,10 +20,7 @@ public final class WanderersStrike extends CardImpl {
// Exile target creature, then proliferate.
this.getSpellAbility().addEffect(new ExileTargetEffect());
this.getSpellAbility().addEffect(new ProliferateEffect().setText(
"then proliferate <i>(Choose any number of permanents and/or players, " +
"then give each another counter of each kind already there.)</i>"
));
this.getSpellAbility().addEffect(new ProliferateEffect().concatBy("then"));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}

View file

@ -38,7 +38,7 @@ public class AmassEffect extends OneShotEffect {
public AmassEffect(int amassNumber) {
this(new StaticValue(amassNumber));
staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
+ " +1/+1 counter " + (amassNumber > 1 ? "s" : "")
+ " +1/+1 counter" + (amassNumber > 1 ? "s " : " ")
+ "on an Army you control. If you dont control one, "
+ "create a 0/0 black Zombie Army creature token first.)</i>";
}