diff --git a/Mage.Sets/src/mage/cards/n/NarnamRenegade.java b/Mage.Sets/src/mage/cards/n/NarnamRenegade.java index 208546fdc8..abd46a837f 100644 --- a/Mage.Sets/src/mage/cards/n/NarnamRenegade.java +++ b/Mage.Sets/src/mage/cards/n/NarnamRenegade.java @@ -60,8 +60,7 @@ public class NarnamRenegade extends CardImpl { this.addAbility( new EntersBattlefieldAbility( new AddCountersSourceEffect(CounterType.P1P1.createInstance()), - false, - RevoltCondition.getInstance(), + false, RevoltCondition.getInstance(), "Revolt — {this} enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn", null), new RevoltWatcher() ); diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java new file mode 100644 index 0000000000..22744031ba --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java @@ -0,0 +1,82 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package org.mage.test.cards.abilities.abilitywords; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ +public class RevoltTest extends CardTestPlayerBase { + + /** + * In a duel commander match, I played a turn 1 Narnam Renegade off a basic + * forest, and it entered the battlefield with a +1/+1 counter (it shouldn't + * have). + */ + @Test + public void testFalseCondition() { + // Deathtouch + // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn. + addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G} + addCard(Zone.HAND, playerA, "Forest", 1); + + playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade"); + + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPowerToughness(playerA, "Narnam Renegade", 1, 2); + } + + @Test + public void testTrueCondition() { + // Deathtouch + // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn. + addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G} + // {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. + addCard(Zone.BATTLEFIELD, playerA, "Terramorphic Expanse", 1); + addCard(Zone.HAND, playerA, "Forest", 1); + + playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest"); + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade"); + + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertGraveyardCount(playerA, "Terramorphic Expanse", 1); + assertPowerToughness(playerA, "Narnam Renegade", 2, 3); + } + +}