diff --git a/Mage.Sets/src/mage/cards/n/NarnamRenegade.java b/Mage.Sets/src/mage/cards/n/NarnamRenegade.java
index 208546fdc8..abd46a837f 100644
--- a/Mage.Sets/src/mage/cards/n/NarnamRenegade.java
+++ b/Mage.Sets/src/mage/cards/n/NarnamRenegade.java
@@ -60,8 +60,7 @@ public class NarnamRenegade extends CardImpl {
this.addAbility(
new EntersBattlefieldAbility(
new AddCountersSourceEffect(CounterType.P1P1.createInstance()),
- false,
- RevoltCondition.getInstance(),
+ false, RevoltCondition.getInstance(),
"Revolt — {this} enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn", null),
new RevoltWatcher()
);
diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java
new file mode 100644
index 0000000000..22744031ba
--- /dev/null
+++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java
@@ -0,0 +1,82 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+package org.mage.test.cards.abilities.abilitywords;
+
+import mage.constants.PhaseStep;
+import mage.constants.Zone;
+import org.junit.Test;
+import org.mage.test.serverside.base.CardTestPlayerBase;
+
+/**
+ *
+ * @author LevelX2
+ */
+public class RevoltTest extends CardTestPlayerBase {
+
+ /**
+ * In a duel commander match, I played a turn 1 Narnam Renegade off a basic
+ * forest, and it entered the battlefield with a +1/+1 counter (it shouldn't
+ * have).
+ */
+ @Test
+ public void testFalseCondition() {
+ // Deathtouch
+ // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
+ addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
+ addCard(Zone.HAND, playerA, "Forest", 1);
+
+ playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
+
+ setStopAt(1, PhaseStep.BEGIN_COMBAT);
+ execute();
+
+ assertPowerToughness(playerA, "Narnam Renegade", 1, 2);
+ }
+
+ @Test
+ public void testTrueCondition() {
+ // Deathtouch
+ // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
+ addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
+ // {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
+ addCard(Zone.BATTLEFIELD, playerA, "Terramorphic Expanse", 1);
+ addCard(Zone.HAND, playerA, "Forest", 1);
+
+ playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
+ activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
+
+ setStopAt(1, PhaseStep.BEGIN_COMBAT);
+ execute();
+
+ assertGraveyardCount(playerA, "Terramorphic Expanse", 1);
+ assertPowerToughness(playerA, "Narnam Renegade", 2, 3);
+ }
+
+}