mirror of
https://github.com/correl/mage.git
synced 2024-12-27 03:00:13 +00:00
Fixes for Oubliette
This commit is contained in:
parent
7992511cc0
commit
04a6ee57e5
1 changed files with 14 additions and 9 deletions
|
@ -47,7 +47,7 @@ public final class Oubliette extends CardImpl {
|
|||
class OubliettePhaseOutEffect extends OneShotEffect {
|
||||
|
||||
OubliettePhaseOutEffect() {
|
||||
super(Outcome.Benefit);
|
||||
super(Outcome.Detriment);
|
||||
staticText = "target creature phases out until {this} leaves the battlefield. " +
|
||||
"Tap that creature as it phases in this way.";
|
||||
}
|
||||
|
@ -68,11 +68,12 @@ class OubliettePhaseOutEffect extends OneShotEffect {
|
|||
if (sourcePermanent == null || permanent == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
MageObjectReference mor = new MageObjectReference(permanent, game);
|
||||
permanent.tap(source, game);
|
||||
permanent.phaseOut(game);
|
||||
game.addEffect(new OubliettePhasePreventEffect(mor), source);
|
||||
game.addDelayedTriggeredAbility(new OublietteDelayedTriggeredAbility(mor), source);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -136,13 +137,11 @@ class OublietteDelayedTriggeredAbility extends DelayedTriggeredAbility {
|
|||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
if (event.getTargetId().equals(this.getSourceId())) {
|
||||
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
|
||||
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
|
||||
return true;
|
||||
}
|
||||
if (!event.getTargetId().equals(this.getSourceId())) {
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
return ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -168,6 +167,12 @@ class OubliettePhaseInEffect extends OneShotEffect {
|
|||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent permanent = mor.getPermanent(game);
|
||||
return permanent != null && permanent.phaseIn(game);
|
||||
if (permanent == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
permanent.setTapped(true); // Used instead of .tap so that tapped triggered abilities don't trigger
|
||||
|
||||
return permanent.phaseIn(game);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue