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Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
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2 changed files with 30 additions and 0 deletions
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@ -2379,4 +2379,19 @@ public class TestPlayer implements Player {
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return computerPlayer.getHistory();
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}
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@Override
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public PlanarDieRoll rollPlanarDie(Game game) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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@Override
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public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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@Override
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public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects, int numberChaosSides, int numberPlanarSides) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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}
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@ -1268,4 +1268,19 @@ public class PlayerStub implements Player {
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return null;
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}
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@Override
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public PlanarDieRoll rollPlanarDie(Game game) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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@Override
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public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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@Override
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public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects, int numberChaosSides, int numberPlanarSides) {
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throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
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}
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}
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