Beginning of implementation of Planechase.

10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
This commit is contained in:
spjspj 2018-04-09 20:16:50 +10:00
parent 57354d83bb
commit 04f6fb5ae0
2 changed files with 30 additions and 0 deletions

View file

@ -2379,4 +2379,19 @@ public class TestPlayer implements Player {
return computerPlayer.getHistory();
}
@Override
public PlanarDieRoll rollPlanarDie(Game game) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects, int numberChaosSides, int numberPlanarSides) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
}

View file

@ -1268,4 +1268,19 @@ public class PlayerStub implements Player {
return null;
}
@Override
public PlanarDieRoll rollPlanarDie(Game game) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects, int numberChaosSides, int numberPlanarSides) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
}