[NEO] Implemented Invoke Despair

This commit is contained in:
Daniel Bomar 2022-02-05 17:53:45 -06:00
parent ec1a555312
commit 0586014afa
No known key found for this signature in database
GPG key ID: C86C8658F4023918
2 changed files with 103 additions and 0 deletions

View file

@ -0,0 +1,102 @@
package mage.cards.i;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledEnchantmentPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetOpponent;
/**
*
* @author weirddan455
*/
public final class InvokeDespair extends CardImpl {
public InvokeDespair(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{B}{B}{B}{B}");
// Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
this.getSpellAbility().addEffect(new InvokeDespairEffect());
this.getSpellAbility().addTarget(new TargetOpponent());
}
private InvokeDespair(final InvokeDespair card) {
super(card);
}
@Override
public InvokeDespair copy() {
return new InvokeDespair(this);
}
}
class InvokeDespairEffect extends OneShotEffect {
private static final FilterControlledEnchantmentPermanent enchantmentFilter = new FilterControlledEnchantmentPermanent();
public InvokeDespairEffect() {
super(Outcome.Sacrifice);
this.staticText = "Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker";
}
private InvokeDespairEffect(final InvokeDespairEffect effect) {
super(effect);
}
@Override
public InvokeDespairEffect copy() {
return new InvokeDespairEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player opponent = game.getPlayer(source.getFirstTarget());
Player controller = game.getPlayer(source.getControllerId());
if (opponent == null || controller == null) {
return false;
}
Target target = new TargetControlledCreaturePermanent();
target.setNotTarget(true);
opponent.choose(outcome, target, source.getSourceId(), game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.sacrifice(source, game);
} else {
opponent.loseLife(2, game, source, false);
controller.drawCards(1, source, game);
}
target = new TargetControlledPermanent(enchantmentFilter);
target.setNotTarget(true);
opponent.choose(outcome, target, source.getSourceId(), game);
permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.sacrifice(source, game);
} else {
opponent.loseLife(2, game, source, false);
controller.drawCards(1, source, game);
}
target = new TargetControlledPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_PLANESWALKER);
target.setNotTarget(true);
opponent.choose(outcome, target, source.getSourceId(), game);
permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.sacrifice(source, game);
} else {
opponent.loseLife(2, game, source, false);
controller.drawCards(1, source, game);
}
return true;
}
}

View file

@ -126,6 +126,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
cards.add(new SetCardInfo("Inkrise Infiltrator", 100, Rarity.COMMON, mage.cards.i.InkriseInfiltrator.class));
cards.add(new SetCardInfo("Inventive Iteration", 57, Rarity.RARE, mage.cards.i.InventiveIteration.class));
cards.add(new SetCardInfo("Invigorating Hot Spring", 223, Rarity.UNCOMMON, mage.cards.i.InvigoratingHotSpring.class));
cards.add(new SetCardInfo("Invoke Despair", 101, Rarity.RARE, mage.cards.i.InvokeDespair.class));
cards.add(new SetCardInfo("Invoke the Ancients", 193, Rarity.RARE, mage.cards.i.InvokeTheAncients.class));
cards.add(new SetCardInfo("Invoke the Winds", 58, Rarity.RARE, mage.cards.i.InvokeTheWinds.class));
cards.add(new SetCardInfo("Ironhoof Boar", 148, Rarity.COMMON, mage.cards.i.IronhoofBoar.class));