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[NEO] Implemented Invoke Despair
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2 changed files with 103 additions and 0 deletions
102
Mage.Sets/src/mage/cards/i/InvokeDespair.java
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102
Mage.Sets/src/mage/cards/i/InvokeDespair.java
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package mage.cards.i;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledEnchantmentPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetOpponent;
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/**
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*
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* @author weirddan455
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*/
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public final class InvokeDespair extends CardImpl {
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public InvokeDespair(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{B}{B}{B}{B}");
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// Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
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this.getSpellAbility().addEffect(new InvokeDespairEffect());
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this.getSpellAbility().addTarget(new TargetOpponent());
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}
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private InvokeDespair(final InvokeDespair card) {
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super(card);
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}
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@Override
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public InvokeDespair copy() {
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return new InvokeDespair(this);
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}
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}
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class InvokeDespairEffect extends OneShotEffect {
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private static final FilterControlledEnchantmentPermanent enchantmentFilter = new FilterControlledEnchantmentPermanent();
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public InvokeDespairEffect() {
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super(Outcome.Sacrifice);
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this.staticText = "Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker";
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}
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private InvokeDespairEffect(final InvokeDespairEffect effect) {
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super(effect);
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}
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@Override
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public InvokeDespairEffect copy() {
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return new InvokeDespairEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player opponent = game.getPlayer(source.getFirstTarget());
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Player controller = game.getPlayer(source.getControllerId());
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if (opponent == null || controller == null) {
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return false;
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}
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Target target = new TargetControlledCreaturePermanent();
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target.setNotTarget(true);
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opponent.choose(outcome, target, source.getSourceId(), game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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permanent.sacrifice(source, game);
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} else {
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opponent.loseLife(2, game, source, false);
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controller.drawCards(1, source, game);
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}
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target = new TargetControlledPermanent(enchantmentFilter);
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target.setNotTarget(true);
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opponent.choose(outcome, target, source.getSourceId(), game);
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permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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permanent.sacrifice(source, game);
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} else {
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opponent.loseLife(2, game, source, false);
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controller.drawCards(1, source, game);
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}
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target = new TargetControlledPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_PLANESWALKER);
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target.setNotTarget(true);
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opponent.choose(outcome, target, source.getSourceId(), game);
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permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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permanent.sacrifice(source, game);
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} else {
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opponent.loseLife(2, game, source, false);
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controller.drawCards(1, source, game);
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}
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return true;
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}
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}
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@ -126,6 +126,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
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cards.add(new SetCardInfo("Inkrise Infiltrator", 100, Rarity.COMMON, mage.cards.i.InkriseInfiltrator.class));
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cards.add(new SetCardInfo("Inkrise Infiltrator", 100, Rarity.COMMON, mage.cards.i.InkriseInfiltrator.class));
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cards.add(new SetCardInfo("Inventive Iteration", 57, Rarity.RARE, mage.cards.i.InventiveIteration.class));
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cards.add(new SetCardInfo("Inventive Iteration", 57, Rarity.RARE, mage.cards.i.InventiveIteration.class));
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cards.add(new SetCardInfo("Invigorating Hot Spring", 223, Rarity.UNCOMMON, mage.cards.i.InvigoratingHotSpring.class));
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cards.add(new SetCardInfo("Invigorating Hot Spring", 223, Rarity.UNCOMMON, mage.cards.i.InvigoratingHotSpring.class));
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cards.add(new SetCardInfo("Invoke Despair", 101, Rarity.RARE, mage.cards.i.InvokeDespair.class));
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cards.add(new SetCardInfo("Invoke the Ancients", 193, Rarity.RARE, mage.cards.i.InvokeTheAncients.class));
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cards.add(new SetCardInfo("Invoke the Ancients", 193, Rarity.RARE, mage.cards.i.InvokeTheAncients.class));
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cards.add(new SetCardInfo("Invoke the Winds", 58, Rarity.RARE, mage.cards.i.InvokeTheWinds.class));
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cards.add(new SetCardInfo("Invoke the Winds", 58, Rarity.RARE, mage.cards.i.InvokeTheWinds.class));
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cards.add(new SetCardInfo("Ironhoof Boar", 148, Rarity.COMMON, mage.cards.i.IronhoofBoar.class));
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cards.add(new SetCardInfo("Ironhoof Boar", 148, Rarity.COMMON, mage.cards.i.IronhoofBoar.class));
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