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Fixed missing override, restored and additional comments
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3 changed files with 22 additions and 2 deletions
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@ -1,4 +1,3 @@
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package mage.game;
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import mage.game.match.MatchImpl;
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@ -17,7 +16,12 @@ public class TwoPlayerMatch extends MatchImpl {
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@Override
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public void startGame() throws GameException {
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Mulligan mulligan = options.getMulliganType().getMulligan(options.getFreeMulligans());
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TwoPlayerDuel game = new TwoPlayerDuel(options.getAttackOption(), options.getRange(), mulligan, 20, options.isLimited() || "Limited".equals(options.getDeckType()) ? 40 : 60);
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// workaround to enable limited deck size in limited set as deck type (Yorion, Sky Nomad)
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// see comments from https://github.com/magefree/mage/commit/4874ad31c199ea573187ea2790268be3a4d4c95a
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boolean isLimitedDeck = options.isLimited() || "Limited".equals(options.getDeckType());
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TwoPlayerDuel game = new TwoPlayerDuel(options.getAttackOption(), options.getRange(), mulligan, 20, isLimitedDeck ? 40 : 60);
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// Sets a start message about the match score
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game.setStartMessage(this.createGameStartMessage());
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initGame(game);
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@ -106,6 +106,21 @@ public interface MageObject extends MageItem, Serializable {
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void setStartingLoyalty(int startingLoyalty);
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/**
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* Dynamic cost modification for card (process only OWN abilities).
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* <p>
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* Usage example: if it need stack related info (like real targets) then must check two
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* states (game.inCheckPlayableState):
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* <p>
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* 1. In playable state it must check all possible use cases (e.g. allow to
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* reduce on any available target and modes)
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* <p>
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* 2. In real cast state it must check current use case (e.g. real selected
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* targets and modes)
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*
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* @param ability
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* @param game
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*/
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void adjustCosts(Ability ability, Game game);
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void adjustTargets(Ability ability, Game game);
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@ -101,6 +101,7 @@ public class ModalDoubleFacesCardHalfImpl extends CardImpl implements ModalDoubl
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this.setPT(new MageInt(power), new MageInt(toughness));
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}
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@Override
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public void setPT(MageInt power, MageInt toughness) {
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this.power = power;
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this.toughness = toughness;
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