diff --git a/Mage.Sets/src/mage/sets/ravnica/MoltenSentry.java b/Mage.Sets/src/mage/sets/ravnica/MoltenSentry.java index fe9f25f3b2..75acb0e3fa 100644 --- a/Mage.Sets/src/mage/sets/ravnica/MoltenSentry.java +++ b/Mage.Sets/src/mage/sets/ravnica/MoltenSentry.java @@ -52,10 +52,10 @@ import mage.players.Player; * @author fireshoes */ public class MoltenSentry extends CardImpl { - + private final static String rule = "As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a " + "5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender."; - + public MoltenSentry(UUID ownerId) { super(ownerId, 136, "Molten Sentry", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{R}"); this.expansionSetCode = "RAV"; @@ -63,7 +63,7 @@ public class MoltenSentry extends CardImpl { this.power = new MageInt(0); this.toughness = new MageInt(0); - // As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. + // As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. // If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. this.addAbility(new EntersBattlefieldAbility(new MoltenSentryEffect(), null, rule, "")); } @@ -91,7 +91,7 @@ class MoltenSentryEffect extends OneShotEffect { @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); - Permanent permanent = game.getPermanent(source.getSourceId()); + Permanent permanent = game.getPermanentEntering(source.getSourceId()); if (controller != null && permanent != null) { if (controller.flipCoin(game)) { game.informPlayers("Heads: Molten Sentry enters the battlefield as a 5/2 creature with haste");