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* Updated UntapAllDuringEachOtherPlayersUntapStepEffect to also work correct with EndTurn effects played last turn.
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1 changed files with 7 additions and 11 deletions
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@ -33,13 +33,13 @@ public class UntapAllDuringEachOtherPlayersUntapStepEffect extends ContinuousEff
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Boolean applied = (Boolean) game.getState().getValue(source.getSourceId() + "applied");
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if (applied == null) {
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applied = Boolean.FALSE;
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}
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if (!applied && layer == Layer.RulesEffects) {
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if (!source.isControlledBy(game.getActivePlayerId()) && game.getStep().getType() == PhaseStep.UNTAP) {
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game.getState().setValue(source.getSourceId() + "applied", true);
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if (layer == Layer.RulesEffects && game.getStep().getType() == PhaseStep.UNTAP && !source.isControlledBy(game.getActivePlayerId())) {
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Integer appliedTurn = (Integer) game.getState().getValue(source.getSourceId() + "appliedTurn");
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if (appliedTurn == null) {
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appliedTurn = 0;
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}
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if (appliedTurn < game.getTurnNum()) {
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game.getState().setValue(source.getSourceId() + "appliedTurn", game.getTurnNum());
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
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boolean untap = true;
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for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(permanent, game).keySet()) {
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@ -50,10 +50,6 @@ public class UntapAllDuringEachOtherPlayersUntapStepEffect extends ContinuousEff
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}
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}
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}
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} else if (applied && layer == Layer.RulesEffects) {
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if (game.getStep().getType() == PhaseStep.END_TURN) {
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game.getState().setValue(source.getSourceId() + "applied", false);
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}
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}
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return true;
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}
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